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A place for those who are into ACKS or those curious about it and want to learn more about it.

A icebreaking question that's often needed.
>Those who backed Before All Others. Have you got a chance to try out any of the new classes and features yet and what were your favorites so far?
>>
Elephant in the room: ACKS got banned from a bunch of sites.

Why? Well, that's hard to explain. People like to bring it up a lot though, but it's really not a big deal, so let's not draw any attention to it, okay?
>>
>>97995806
Then explain it. Since you seem to know, enlighten us on why it was banned.
>>
>>97995789
Every thread is an ACKS thread. brOSR won. Bow down, smelly nerds.
>>
>>97995834
What part of "it's not a big deal" wasn't clear?
>>
>>97995806
It's not a big deal but it's also impressive because those sites are abominations and being banned from them is a badge of honor in my opinion
>>
>>97995858
...Is it though?
>>
>>97995868
Do you see that part at the end of my post that says "in my opinion"?
>>
>>97995868
Tell me, are those sites really game sites. Or are they just former game sites with the new writers pushing their "cause" and hope wearing the skin of the former is enough to keep people paying attention to them?
>>
Okay, don't talk about ACKS, then.
>>
>>97996068
They have to. If they don't make it seem like it's bad/evil/etc. Then people will start playing and having fun with someone outside of the current "Gencon" community. You know the same people who hated Gary Gygax, straight white men, and old school D&D. But remember they were life long fans. They just want to change everything about the game, system and the people who play it.
>>
>>97995789
What are ACKS?
>>
>>97995806
It's easy to explain. Site 1, marky threaten legal action on a mod for not censoring posts not breaking site rules because it pointed out ol markies assocations.

Site 2, caught the ACK discord organizing brigafing efforts for Thier trash game.
>>
>>97996224
A trash homoerotic OSR game
>>
>>97996306
Shouldn't that be in the OSR thread then?
>>
>>97996306
Ok, thanks.
>>
>>97996224
An OSR game that hated by Bluesky/Reddit tourists cause the creator isn't a leftist and doesn't bend the knee to leftist causes.
>>
>>97996406
Didn't he work as a personal promoter for some faggot? He was probably bending his knees constantly.
>>
>>97996390
No, the bro man on man action is too hot for another thread. It has to have its own zone
>>
>>97996422
Gay nazi, yeah. It's as stupid as it sounds
>>
>>97995858
>badge of honor
For retards who don't know how to behave outside of shitholes like /b/, /v/. and /pol/
>>
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>>97995789
Rate my house rules. https://www.htmlover.com/000033.xhtml
Or shitpost, I guess, since that's all that's been posted here so far.
>>
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>>97996439
>>
Needs more rolls
>>
>>97996531
It's more a train wreck than it first appears. Lots of dumb rolls, lots of really dumb design choices. The guy making it is a total amateur when it comes to game design, just a lot of "more rules must mean better" kind of thinking.
>>
>>97996559
but is it FATAL levels of rules?
>>
I don't like the more explicit focus on classical period in the 2nd Edition. I don't like how much it got tailored to Macris' setting. I don't really like the skill rolls because it takes power out of the hands of the DM and isn't really OSR. I would have much preferred a version of B/X D&D that just had those domain rules tacked on. And just reprinted B/X as a formaility.

I do like Fighters getting a scaling damage bonus over time. That's a good change if you ask me.
>>
>>97996531
Fine is a bit much to be honest
>>
>>97996224
BX with a dummy thicc rulebook containing some lf the most truly pointless die rolls since FATAL and some honestly good mechanics for catching and smoking fish.
>>
>>97996301
>Thier
>>
>>97996718
I also prefer ACKS 1e, but I get the idea behind 2e: just gather up all the extra content published in magazines and supplements and put it in a set of nice hardcovers, and do the necessary revisions while you're at it.
>>
>>97996934
Yep that is indeed what I typed. Are you confused son?
>>
>>97996751
I'll never understand why he took a rules light system and added like a 100 pages or more of rules
>>
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>>97996718
>I would have much preferred a version of B/X D&D that just had those domain rules tacked on.
Judge's Journal appendix E (Economics) goes into detail on why that isn't possible. tl;dr: Vanilla D&D's economics makes no sense.
>>
Are ad&d 1e/2e monster stat blocks compatible with ACKS?
>>
>>97997021
Yes.
>>
>>97997099
thanks might try ACKS then
>>
>>97996986
Then change the economics, that part isn't hard. Most B/X games want a silver standard anyway. It's all the proficiencies shit that bloats the game and makes the PCs start getting entitled to certain actions. Instead of using realism (I mean in the sense of "you cannot sneak across an open field with 5 sentries watching you") and visualization to have rulings that make sense, it's one-size-fits-all rules that have nothing to do with the situation.
>>
>>97995806
It's not hard to explain
>leftists tried to slander the creator
>Creator threatened to bitch slap the cock out of their mouths
>They tried to make a revisionist history that never talking about him again was their plan all along
Most notably at RPG.net, as they were particularly falling to faggots and trannies.

Tell me about your compaigns, I had a group I ran for a couple of years who worked up from level 1 to local lords, a lot of faux vikings and raiding. It was a fun time, probably my favorite campeign ever.

>>97997158
It's a solid interpretation of b/x.
>>
>>97997957
lol, you're still hanging around, ACKShill?
Fuck you're a retard.
>>
>>97997957
At least take his dick out of your mouth when you lie. You will slur less.
>>
>>97995789
>>Those who backed Before All Others. Have you got a chance to try out any of the new classes and features yet and what were your favorites so far?
I'm waiting for a full PDF (with art) before I try any of the new features. I'm going to introduce ACKS II to my group later this month (we just finished a Traveller game) but I'm probably gonna restrict them to the basic classes at least for their first characters.

>>97997183
The proficiencies aren't particularly bad, or at least I've never had any specific issues with them while running ACKS I.
>>
>>97997991
>out of nowhere
>an assmad tranny
Rpg.net is that way.
>>
>>97997991
nazis WON
>>
>>97998504
At giving themselves surprise buttsex.
>>
>>97998521
sorry that youre too stupid to read
>>
>>97998531
Enough about you and your smells, anon.
>>
>>97996224
Adventurer Conquerer King System

I looked into it a while back when looking for a system for running a West Marshes game once. It was a bit too fiddly for my needs but it seemed decent.

Apparently it is now skub for some pointless reason.
>>
>>97996301
>organizing brigafing efforts for Thier trash game
Ah.
Perfectly clear.
>>
>>98000124
I think the proficiency system is well done (and still entirely optional if that tickles your fancy) and I enjoy the 'racial classes' as a way to staying true to the original conception of 'bob the elf' while allowing more variety.

>>98000124
The left got assmad that he wrote the game and it has fans and he just wouldn't go away after they stamped their little feets so now its fun to play with.
>>
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So this is some sort of chud game?
>>
>>98000255
Basically, yes.
>>
>>98000255
The author is a chud, but the game is not openly chuddish.
>>
>>98000321
>>
>>98000321
The guys who like it seem chud as fuck.
>>
>>98000005
smell my ass with your face if you have the balls
>>
>>98000983
No thank you. Your smell is bad enough from here.
>>
I only ever see shitposting and shitflinging when this game is mentioned.
Can somebody give me the low down on the game? Maybe compare it to some other more ubiquitous system while at it?
>>
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>>98001248
See >>97996986 and pic related.
>>
>>98000382
Because if you admit to liking it around anti-chud circles they will de-person you
>>
>>97995806
So ACKS got expelled from several countries, but you’re saying it’s really not their fault? Makes you think.
>>
>>98001248
ACKS is someone taking B/X and just endlessly adding rules onto it without really playtesting anything sufficiently. This guy's post >>97996956 is actually pretty funny, because it's not 100 more pages, it's over 1000, and most of it is just lengthy procedures and tables that are always padded out rather than refined.

It runs more like a chore than a game, with some simple tasks like traveling from one town to the next taking over an hour. You can walk a mile in real life faster than you can walk one in ACKS.

>>98001280
That literally reads like an ad. If that's from a book, it's actually pretty funny that there's people who paid for ads for books in the books they bought.
>>
>>98001280
So army, economics, domain stuff.
Alright.

>>98001433
>with some simple tasks like traveling from one town to the next taking over an hour.
In real life?
What does that look like anyway? Just a bunch of procedures and rolls on tables?
>>
>>98001433
>without really playtesting anything
It's been meticulously play tested for years, bozo.
Starting with a lie invalidates the rest of what you say
>>
>>98001716
The person youre replying to isn't very smart and it takes him a long time to roll dice and check notes.
>>
>>98001716
>What does that look like anyway?
It's just the typical "X miles per day plus wilderness encounters". The other anon sounds like a shitposter.
>>
>>98001716
>Just a bunch of procedures and rolls on tables?

Basically. Very repetitive stuff where you do things like making several rolls to determine the weather, making several rolls to determine if anyone got sick from bad weather, checking road conditions, figuring out what kind of encounter rolls must be made, etc. etc., with many of these tables in different parts of the book or even in different books altogether.

It's dull stuff. There's other systems that do similar things, but they're so much better designed because at minimum they're not designed with an emphasis on reaching some length of page count.
>>
>>98001728
It would take decades to playtest it properly, considering how long it takes to do anything.
And, it's hard to argue it was playtested at all when even just basic combat is worse than B/X. You'd think that a designer would at least test out his own combat system, at least the bare minimum needed to recognize "yeah, this initiative system is pretty awful, what was I thinking?"
>>
>>98001716
>What does that look like anyway? Just a bunch of procedures and rolls on tables?
I guess the shitposter is talking about pic related. However, note the following text (cut off in my screenshot):
>DO NOT feel strictly beholden to this sequence. Sometimes, to adjudicate the action, you’ll need to adjust the sequence of events, other times disregard it altogether. The sequence of play is just intended as a checklist, not a mandate from heaven.
>>
>>98001886
>>
>>98001886
Jesus christ this is even more autistic than I remembered.
>>
>>98000255
>wheredoyouthinkyouare.gif
lock in
>>
>>98001069
because you dont have enough brain to read
>>
>>98001857
>assmad trannies
>In this thread, more likely then you think
Feel free to go back to RPG.net. People play this game, honestly out of all of the b/x games it's in the top portion entirely because they emphasize playing it, there have been a handful that are slicker but ended up being flash in the pant type games.

Frankly he's one of the few guys enjoying himself in the current trannyscape of modern gaming. I guess I'll leave that speak for itself.
>>
>>98002254
>flash in the pant
Is that a firecracker in your pocket, or are you just happy to see me? ;-)
>>
>>98002133
That just you, retard.
>>
>what the hell is ACKS
>b/x for /pol/tards
You guys are the exact same as the trannies. You come into a normal hobby, cry when it doesn't cater to you, and then make everything worse.
>>
>>98001857
>would take decades to playtest it properly, considering how long it takes to do anything.
Just because you are incapable of ever playing a game, does not mean that other people are incapable of playing games. Sorry to inform you
>>
>>98002296
It's for /pol/-tards with severe autism.
...so, /pol/-tards.
>>
>>98002296
ACKS has nothing much to do with polfagging except in the minds of fishfag whose already admitted he's a terminal polbrained faggot only here because of politics.
The creator of it had some brief work done with some gay rightoid influencers like two decades ago, ran his marketing company for him iirc, and is willing to sue those who engage in libel against him over it. That's basically the extent of it.
Far as I recall he's actually some brand of weirdass libertarian.
Brainrotted bluesky retards are still seething that he made it clear he'd sue if they kept pushing the notion that he is a "radicalizing racist terrorist organizer" and that he is, quote, "almost exactly Osama Bin Laden" so now they don't get to talk about him at all on their sites and cry about it whenever it gets brought up.

OP almost certainly made this thread just to make fishfaggot seethe at that considering he didn't follow-it up with any game discussion.
>>
>>98002503
>ACKS has nothing much to do with polfagging
When you have a mid game that's shilled by retards purely because of the creators politics (he's pro jew btw) it has a lot to do with polfaggotry.
>>
>>98002548
I like how the shill says it's not about politics right before he starts confirming he's some sort of ultrachud.
>>
>>98002548
People shilled it (past tense) mostly because it was a decent OSR clone that put a lot of emphasis on domain play and economics actually being useful rather than handwavey and some said those parts were good to be ripped out for use with other stuff.
Not really my thing, I don't care about 'le realism' and I hate the whole feat/skill thing it had going on.
Anyway the only ones who mention it now are those who mention it for domain play, a few people who run it like the Aztec campaign guy off osrg. Fishfag who is a delusional retard who thinks any mention of it is a calculated attack on his feebleminded existence. And a few fags who mention it specifically because it gets politicalbrained retards like Fishfag riled up even if they don't actually care the game.
>>98002559
>c-chud
Literally everyone outside rpgnet considers you people unhinged retards and even then the guy who was leading the charge against the ACKSfag, Trollman, is banned on there for being too unhinged about D&D 5E even for that crowd.
>>
If you just handed someone a noose, are you still responsible for their suicide?
>>
ACKS is heavily simulationist and rooted in historical precedent.
This makes some people frothing mad.
>>
>>98002326
Got to love the "it's for /POL/" but gives no examples or reasoning why outside of the creator is right wing. Hanging on "the game was banned on a leftist gaming site or two." Like that means anything. Do I think ACKS is the best TTRPG ever. Nah, though don't think there is one "TTRPG" that beats all others. (Waiting to hear from GURPS bros pushing GURPS and all it's modules.)
>>
>>98002778
>but gives no examples or reasoning why
Every fan of it is a tranny obsessed polfag.
>>
>>98002812
Saying random shit doesn't make it true fag.
>>
>>98002582
Nta
>it was a decent OSR clone that put a lot of emphasis on domain play and economics actually being useful rather than handwavey and some said those parts were good to be ripped out for use with other stuff.
This was pretty much my take on it.

And the rest matches the nonsense I've seen in these threads.
>>
>>98002812
The kind that try to act with bluster but wilt immediately if they get pressed even a little. The kind of guy who looks both ways, says something [retarded], and then when he realizes he fucked up immediately goes "yo it was just a joke bro it was just a joke c'mon bros it was just a joke."
>>
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>>98002856
That's what it wants to be, but the actual mechanics are pretty garbo.
>>
>>98002864
Are you talking about yourself?
>>
>>98002812
So no examples, got it.
>>
>>98001433
>It's over 1000,
I looked, the Rulebook is only 548 pages long, that's including the art pages as well as the backer section or any other otherwise empty pages. The D&D 5e Player's book is 316 pages, CoC 7th is 445 pages. But it's not the Don Quixote length you're making it out to be.

>>98001731
That implies he's checking notes, I don't even think he's able to count.
>>
why are you still shilling acks? honestly any osr chuds that were gonna give it a try already have.
It isn't even that good at doing economy. Something like Harn does economy sim much better, though with a different focus.
And it's actually quite bad for hexcrawling. It's filled with a countless rolls for every small stuff that is a real chore in the table.
The only thing i really like are racial classes and maybe the feats.
If you want a good advanced bx Labyrinth lord is the best
>>
>>97996559
What are some dumb rolls? I intend to start playing acks in the next couple of weeks, so I'm interested in what I might have overlooked when I read the books
>>
>>97996224
An osr system with in depth rules for going from a lowly adventurer to the ruler of a domain. There's a lot of drama because the creator is conservative and that's simply not allowed according to some people.
>>
>>97998044
>I'm going to introduce ACKS II to my group later this month (we just finished a Traveller game)
are you me? I transitioned my group to traveller after they got used to tabletops with dnd 5e, and since they liked traveller I was planning on going to acks ii if we go back to fantasy.
>>
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>>98003212
>someone with an obvious axe to grind is lying
shocker
>>
>>98001943
Those rules have no reason to apply if you're travelling a well established and travelled road between cities. If you're travelling through the wilderness, or leading a large party through a warzone, that's an adventure in and of itself and things should happen, these rules allow you to facilitate those things happening with any level of mechanical assistance that you desire. If you just want your party to teleport to a dungeon or have some theatre kid improv with city nobles and criminals, stick to dnd.
>>
>>98002296
You could simply avoid the thread if you dislike it so much. If only trannies made their own games and stayed in their own threads and communities.. The reality is that you cannot stand this game existing because its creator has different politics.
>>
>>97995806
Author is an alt right shitter and republicuck.
>>
For what it's worth, I did lol when the book started comparing the basics of the game to the story of Job, and a second time at the point where it said adventurers should observe the shabbat
These are just quirks with no need to obsess over though. It's not the second edition of racial holy war or fatal. It's just a glimpse into the authors personality. By the way when leftists write books they inject way more of that stuff.
>>
>>98003454
>>97998044
I'm doing the same as well strangely, just waiting for the physical books after backing the Elf book. With it planned to be my new fantasy game. They've only done OSR once before & I'm planning on it taking them a really long time before getting to domain stuff.
>>
>>98003503
Why does ACKS make trannies seethe so much? they can just play lancer or something if they don't like it, or disagree with the creators views.
>>
>>98003551
They can't tolerate someone with illegal opinions being allowed to exist.
>>
>>98002582
>People shilled it (past tense)
I'm not even going to concede that much.
People talked about it because they like it. Some retards decided shill is a magic word that lets them banish all discussion and started throwing it around like a 1st level spell.
>>
>>98002268
>peepeepoopoo poster is against ACKS
Unironcially one of the strongest endorsements of the game I've ever seen.
>>
>>98003349
>Why does it even matter chuds
The truth always matters.
>>
>>97995789
I have a hard tine engaging with ACKS due to the shenanigans of certain users from /osrg/ and their anti D&D2E crusade. They're obsessed with ACKS to the point it puts me off this systens strengths.
>>98000382
Where do you think you are?
>>
>>98004008
>They're obsessed with ACKS
Have you still not figured out that most of those people don't even care about ACKS? They're just mocking you by going along with your retarded "brosr" spook.
>>
>>97996224
A shitty game that uses OSR tag as a marketing tool as well is supposedly being muh trad neocon, all while trying to derail any criticism by using mih trad neocon game as a shield
(the author is actually famous for leading some gay celeb's public campaigns, now that I think about it the author does come off as gay)
>>
>>97995789
I like it.
>>
>>98001886
>the author at some point realized all that is just silly and came up with the most hilarious cope of "just don't use my rules brah"
lol
Good advice though, I basically live by that
>>
>>98003212
Anon was obviously talking about phb + dmg
>muh 5e
Is garbage, I know
In part because of bloat
So that is a pretty bad argument
>CoCk
That's all the rules in one book though isn't it?
>>
>>98003551
Nobody with working cock, healthy bmi and above high school education plays or wants to play foegyg shit like acks. It's exclusively rightoid chud game.

Also Lancer is infinitely better system :^) keep seething
>>
>>98003503
That's hardly something that's noticeable in the game, however.
>>
>>98003212
>But it's not the Don Quixote length you're making it out to be.
>almost double 5e, which is a pretty big system
>ignores that the rules are spread between more than one book

>it's totally not bloated guys
>>
>>98004236
Sure. Game is just a fauxOSR game with lots of tables, most worthless but not all. Controversy comes from author being a piece of shit. And from low tier astroturfing of game itself on plebbit.
>>
>>98004268
Some folks like tables. But I'm an old MERP-fag so I am biased.
I have never met the author, nor am I a US citizen so his politics and/or personality (or lackthereof) is any concern of mine.
>>
>>98004297
*is not a concern of mine.
Mea culpa.
>>
>>98004236
Kinda is, because the game is an incredibly uninspired, unimaginative collection of rules that exist just for the sake of having rules.

Once you head towards either extreme of the political spectrum, your imagination tends to atrophy considerably. It's why the Left can't meme and why the Right can't write.
>>
>>98003521
>>98003503

the auran empire is the most romanboo imperialist and militaristic setting. And a half baked at that as well. Even half the names are of actual locations like Nicea, Tirenia, Achaea, etc
Besides that they are the good romans with less genocides, more fair governing and imperial apologism to the max.
So yeah the entire book is about his politics as much as the leftist ones are.
It's an enlightened roman empire power fantasy where after imperialism things got better and the empire kicks more ass than ever before, with it's super great and mighty cataphracts and only the great warriors with big powerful souls get to go to heaven like it's valhala. It's the most "i was a fat metalhead nerd in highschool setting" that i have ever read from a grown up man in his 40s or 50s. Anyway the book really shows the author's power level. You are just kinda oblivious to it somehow.

And to not be mistaken i am not saying any of this is inherently wrong. I know a couple of retards that would really vibe with this setting if they were into rpgs at all, but let's not pretend about what acks is selling.
>>
>Setting is basically the Roman Empire getting holefucked by the Huns and falling apart
>Some retard: Urm, ackshually this is a Romanaboo Imperialist powerfantasy chud, it might as well be Lancer sweaty
Actual retard hours went into crafting this opinion
>>
>>98004297
I'm partial to tables myself. And don't give a flying fuck about chud author either. If I wanted to play the game I'd just pirate it. I was merely explaining the controversy.

>>98004498
Well yeah, rightoid cucks love their roman shittery but it's hardly about modern day politics. Guy has a hard on for muh rom like every dime a dozen kinder fascist.
>>
>>98004185
No? CoC has multiple core books, just like every other game.

But if we were to do phb + dmg / equivalents:
ACKS rulebook: 548 (+484 for Judge's Journal) = 1032 pages.
D&D 5e Player Handbook: 316 (+ 320 for DMG) = 636 pages.
CoC 7th Core Rules : 445 (+284 for Investigator's Guide) = 729 pages.
So yeah, I guess ACKS' two rulebooks are over 1000 pages, but these calculations include art, indices, things that don't actually matter.

This made me do a few more for fun.
Mong Trav 2e: 240 for Core book, +168 for the Traveller's Companion, +224 for High Guard, +150 for Item Catalogue, etc. (Mongoose actually considers far more than that "Core" for the game.)
HarnMaster + HarnManor are only 200.
Cyberpunk 2020: Core is 254, (It doesn't technically have a Ref book, but let's count Primitive Screwheads, 112 pages) = 366
GURPS: 575 pages in the two books.
Delta Green: 192 (Agent Handbook) + 368 (Handler's) = 560 pages.

>>98004261
I don't really see 5e as a big system, or a bloated rulebook like either of these posts say. After all, we can all agree 5e is the simplest D&D rules have been. I counted the 3.5e books too, 3.5e Player's handbook is 323 pages, slightly longer than the 5e one, the DMG 322 pages, two longer than the 5e rules. You can't really call 5e bloated when 3.5e's books are technically longer still than 5e's, plus I'm certain 5e had more art than 3.5e.

But back to ACKS, over 1000 pages. Yes, I was wrong. But this is all including all the things that aren't tables or the like. But I still don't think it's unrealistic compared to other games. Most modern games have 600-800 pages, it's just that this one has more rules I probably won't need, but I get that that's it's point, ACKS' length is so that GMs don't need to make up a rule, so nearly everything is accounted for. This was fun though, especially the smaller ones.


Please don't make me count the pages of the Monster Manuals.
>>
Man, this shill is really fucking striving.
>>
>>98003454
I never gave my group the choice of 5e. They had a choice between Traveller and Pendragon.

>>98004511
People like >>98004498 and >>98004534 sort of prove the flaws in the US education system. When I was at (admittedly posh English boarding) school the Crisis of the Third Century was a key part of our education (mostly because comparing it to the collapse of our own empire made us feel better).
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>>98004634
>Does the math
>Admits they're wrong
>Concedes

This poor guy is going to get ripped apart for defending a game's design philosophy because some loons will see correcting a mistake as weakness
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>>98004713
He's gonna be ripped apart for trying to defend one of the most bloated systems by comparing it to other bloated games and still having it look bloated as fuck. Him being objectively wrong on certain details is less embarrassing than the whole attempt in the first place.

At some point, you really should probably just not try saying anything.
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>>98004695
Anon, it just sounds like your school was average rich people daycare for retards. I'm sorry for you.
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>>98004713
It's pretty obvious by this point that the guy who keeps screaming about shills, everything being bloated and about how embarrassing it all is, is just here to try and kill any discussion.
Best thing to do is ignore him, because nothing will make him more upset.
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>>98004779
You really can't try to play a "No, it's the other side that's biased!" card when your defense of your game has been so passionate yet so inept.
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>>98004779
Are you actually trying to say it's NOT bloated?
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>>98004268
>Game is just a fauxOSR game with lots of tables
>t. Some faggot who sincerely believes 2e is OSR
KEK
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>>98004803
He already definitely tried.

He's moved on to the "no don't, don't say mean things... don't" stage of his argument.
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>>98004695
>People like [tard anons] sort of prove the flaws in the US education system.
Try to understand, Anon, they needed to read even more about some fat yokel with wooden teeth getting Benny Hill chased by Mexicans! They simply didn't have the time for the basics of Western history! The YOKELS
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>>98004713
>>98004779
I wouldn't worry too much, eventually Anon's also going to figure out that the trannies who hate ACKS are just preposterously online and shrieking with insane rage that someone dares not to bend the knee, so it's pointless to try to reason with them. Honestly it's probably the exact same individuals as
>https://gwern.net/doc/psychiatry/2014-01-25-cliobelleweisman-theworstpeopleyouhavenevermetdanddonlineharassment.html

Point being, either way, they'll presumably kill themselves out of troondespair before too long and the problem will solve itself.
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>>98004738
Mostly it was to prep us for working either in the civil service or the military. Upside is that I speak latin and am as much of a tax thief as my ancestors
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>>98004803
Yeah, I can actually. Watch this:
>ACKS is a system that's attempting to do a shitload of things and include all of that in the main 3 tomes
>What you have is effectively the character creation, load outs, adventuring mechanics, mass combat+realms, how to run a solid campaign, world building, monsters and the 'How to homebrew basically everything' in a single place.
Pic related, other category includes conditions, character sheets, one off adventures, ect, ect.
Let's see what'd be a whole other book in most systems:
>Spell loadouts & equipment manuals
>Mass combat rules if you're lucky
>Setting guides
>World building advise
>Monster manuals
>Homebrewing if you're really fucking lucky
Name the thing that's not necessary, or that you wouldn't want in the main books.
Look, we all know you're painfully retarded and numbers bigger than those you can count on your fingers and toes (27-ish if you don't lose count) upset you deeply, but you have to understand, and I'm going to say this in small words so you can mouth it out as you read it.
Big am do not mean bloated.
Big can also mean mucho content and lots to say.
Oh and for a measuring stick to compare to:
https://en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons_rulebooks#Dungeons_&_Dragons_3rd_edition_and_v3.5
Spells & Gear alone: 1,664 pages
Monster Manuals: 1,118 pages
Commence Copeathon 2026, my money is on "You used a spreadsheet, that's so ACKS brained, hurr"
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>>98004952
>not activating the gridlines in your spreadsheet software
schizo behavior, opinion discarded
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>>98004952
>what'd be a whole other book in most systems
This is the real key point t bh. The three ACKS II books equate to a whole fucking series of splatbooks in most systems (imagine the amount of GURPS sourcebooks you'd have to buy, lmao), and in fact consist of just that: the revised content of pretty much the entire set of splatbooks for ACKS I. Of course there are more pages than average, it's absurd to expect anything else.
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>>98005080
If anything the big book o' everything approach disproves their other big claim.
That being that it's totes a grift.
What kind of retard would you have to be to run a grift by going "Here's your shit and the shit you need to run it and the shit you need to make more shit, now fuck off and run your game" in the core rules.
Now 5e with its microtransaction splatbook method? That's a grift, but you'll never hear anyone point that out.
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>>98004803
I think CuCKS are bloat-broken.
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>>98004113
you really have to be more subtle
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>>98005107
That's the type of retarded contradictory line of arguments you get from people who don't want to discuss a system but do want to ruin any discussion of it.
>>
Got to love the woke fags on here pushing anything and everything they can to shit on the thing but the gameplay itself.

From
>It's a grift that gives you three big books that is basically ACK I and all the extra books all in one rather then sell them off as source books like other systems.
To
>He is rightwing and not a gay, tran, POC, they/them or bends the knee to the cause. So we're going to say he is a nazi and racist. Hell, I think a while back someone try to say only white people were in his setting and someone posted the culture setting showing the other human races/cultures that weren't white.
and let's not forget the dumbest one.
>"You're a gay retard for like this system cause I said so and you should play X or Y."

I swear, if you want to find out who is a fucking bluesky/reddit fag tourist. Just something good about ACKS and they start "REEEEing" like you threw holy water on them. It's quite funny, mind you that if you go after their woke slop. They would whine that you're being an "ist" and a "phobe," Pushing that whole "everyone should be welcome" bullshit that they don't even try to hide they don't believe. Just another magic spell to get what they want. Just like the demons in Frieren.
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>>97995806
Where did the shills end up going after they got banned?
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>>98005425
Say what you will but theor screeching works. The only discussion of the game has been the one anon mathematically proving that the whining fag is a fag. It's trivially easy to disrupt conversation on a topic on an anonymous imageboard with no moderation.
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>>98005473
Well, let's have an actual conversation then.

Have you found any use for the homebrewing/custom mechanics? I think that even more than the domain shit, these are where the real value can be found in ACKS.
Having a balanced homebrew system built into the game from the core is like watching Colombus tap the egg on the table, it's such an obvious idea but no games have really done it in the past far as I know.
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>>98005446
lol I wonder.
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>>98005501
That and the economics influencing domain mechanics have hat vibe to me, it's influenced my approach to running other games, too. It kind of shocks me that people could complain about the books being (relatively) thick when they'd have to be to offer so many mechanics.
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>>98005501
I have, I admit the biggest reason I got it was for the custom/homebrewing mechanics. You get that guy who wants their custom character, spell, etc. I had them the book and say follow the rules and I accept it without question. Some stop cause they don't want to learn, others will spend the whole week going into it and have a blast making their characters, spells, etc. I can't wait for Spellsinging from BAO to come out. I have a friend that going to go crazy for it when it's offically comes out.
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>>98005543
It does make it very easy way to spot tourists and activists when they just complian that the three core rulebooks are too big when it basically giving you EVERYTHING at once rather then sell it piece by piece.
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>>98003746
If you stop making up boogeymen to buttblasted about and followed the reply chain you would see that I don't hate the game itself.
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>>98005107
Agreed. The ACKS II Kickstarter was like the anti-grift.
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>>98005425
You know, it's funny, I stopped reading Frieren because I got tired of all that shit with the demons being human-imitating predators, I figured it was just thinly veiled racism against Koreans. But now I realize the mangaka was right the whole time.
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>>98005556
>Some stop cause they don't want to learn, others will spend the whole week going into it and have a blast making their characters
It's funny how customfags consistently break down into these two identifiable groups. I wonder what's behind it.
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>>98005832
There's always the 3rd group; DMs who want to do settings that don't quite fit without some custom work.
Using the Spell Research mechanics to do a low magic setting where magic users have to basically buy each spell at ritual cost using their research value is working really well on my end for example.
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>>97995789
Reading up on ACKS, something I've been vaguely aware of at a distance over the past few years.
Setting seems interesting and there's a fair bit of books out there, if less so for the II version (I assume all the older books are compatible)

With that in mind, I was wondering. What does level 1 typically look like in ACKS? Like, how do you start a campaign. Run them through a rough dungeon? Most of the modules for the actual system seem to be at higher than level 1, so I was wondering.
Or do most people start at a higher level, like 3?
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>>98006039
Dungeon, hired to do a job, given a map and asked what town they want to start in, part of a merchant caravan, blowing into town with the clothes on their back, the cock between their legs and a dream.
Usual level 1 fare really.
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>>98006035
Sure sure, but I sorta take referees working out their games for granted. I was thinking of that player type who always wants to play something unique.
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>>98006039
>there's a fair bit of books out there, if less so for the II version
As discussed above, this is because most of those books were just integrated directly into edition II. But yes, they're also compatible.
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>>98004952
>They all go quiet after this
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>>98006858
The shitposter's goal isn't to convince but to exhaust. He made that anon expend effort proving the shitposts wrong, while the shitposts were just slapped together bullshit. You must understand that from the pov of a schizophrenic shitposter, that exchange was a win.
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>>98006879
Exactly.
And if the shitposts slow down, then it just means we're between paid shitposting hours.
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>>98007953
Believe it or not, he tries to disrupt discussion of anything he doesn't like for free!
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>>98003482
>The reality is that you cannot stand this game existing because its creator has different politics.
No one besides people that claim to like the game care about his politics.
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>>98008000
There are numerous posts in this very thread shitting on the creator for his politics, I'm not going to waste any more time with someone who lies THAT blatantly. You can have the last word, if it's important to you.
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>>98008011
Pointing out that the guy who made it is a gay that loves jews who started his career by working for an ultra homo isn't shitting on him.
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>>98008011
Can I have the last word instead? Because I gotta say you're one hell of a dumb shill and everything you say sounds like a lie, and ad, or an ad that's a lie.

>>98008046
He also got BTFO for trying to use jew magic on a website to try and force them stop letting people shit on him, so they just banned his game altogether.
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>>98005556
this system has rules for making your own classes/spells?
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>>98008543
Yes. In the Judge's Journal, custom classes and races (nonhuman races have their own classes separate from human races) are covered in chapters 12 and 13 (50 pages), while custom spells and magic types are covered in chapters 14 and 15 (48 pages).
Note that many abilities that you may want to give to custom races are not explained in the Judge's Journal, so you have to go to the Monstrous Manual to figure out how to add them to a custom race. For example, flight is not mentioned as an available custom power in the Judge's Journal, but the Monstrous Manual explains that flight is a custom power worth four points, and you can port that back to the Judge's Journal if you want to make a custom flying race that PCs can use.
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>>98008188
>he got btfo
That's literally him winning that exchange you nonce. They were going to be held liable for the duplicitous shit they were saying so they had to ban their guys from talking about it, less they pay the price. Eat shit Tranny.
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>>98008748
>we got banned and had to go elsewhere to shlll!
>And they have to suffer, suffer not talking about a game that only the dumbest faggots want to talk about!

>total victory!

Man it would be great if you kept having those kind of victories.
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>>98008870
nta
Consider the number of times you've been banned from here. Did you stop that behaviour or just decide you were right all along?
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>>98008927
I don't think I've ever gotten my favorite game banned from a whole website. I probably would regret doing that if I did.
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>>98008963
>dodges the question
Well, it at least answers the question even though you won't see it.
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>>98008870
>Trannies can't say his name
>He makes Trannies mad
>Uncancellable
Yeah, total victory actually.
>Banned from RPG.net
Oh no, the dying arm of faggot theater kids think poorly of me, Knife Fight, Dead, The Forge Wintered.com, RPG.net full of faggots. All is right in the world.
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>>98009039
False equivalences do not an argument make. You should stick to your raging-about-trannies persona.
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>>98009055
I accept your concession.
That's like 20+ by now. You're really bad at this.
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>>98009072
Declaring another victory? Just like the one where you got your game banned from a whole website?
Hey, whatever helps keep you from killing yourself, I guess.
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>>98009094
Fish, there have been a dozen different anons wrecking your shit for years at this point.
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>>98009102
You've been banned from a dozen websites?
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>>98009135
You can't answer the question so I have no reason to either.
Try again when you're more able to be honest.
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>>98009182
I feel like we're talking different languages.
Go on, keep on having your "victories" that result in your game getting banned, just try not to "win" so hard that you "win" your mind.
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>>98008638
neat, I've heard of spell systems but never class or race creation rules. Have you found them to be pretty balanced?
>>
Do I understand correctly studious spellcasters copy found formulas into their spellbooks for fuh-ree? I see really detailed explanations for how much time they must spend and even how many pages a spell requires, but is there no monetary cost involved like "magical ink" in other systems?
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>>98009205
Nou.
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>>98009559
I have. Hell that was the reason I bought the system, basically here all you need for homebrew and it won't be broken and it's official. Hell if I remember one of their Kickstarter books was just a 100 magical items made by the system.
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>>98010153
oh, the treasure tome. Yeah it's been delayed to hell but mine should be on the way. Guess it makes sense it was designed using the same rules that'd be available to players.
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>>98006039
The first thing you're going to need to do is test to determine whether you can accurately deduce and locate the most local body of water with the largest population of fish within it.
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>>98010191
Yeah, back it as well. The basic PDF was out for months just was waiting on art and the whole tariff war.
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>>97995789
>Those who backed Before All Others. Have you got a chance to try out any of the new classes and features yet and what were your favorites so far?
Not yet, but I'd like to try out the Dweomerbow first.
I'm more excited about the Fastness rules, so we can try out some wargaming battles with all humans, dwarves and elves.
>>98002885
Those are not the rules for Mass Combat, you fucko, but the abstracted ones. You make that post every single fucking time!
The real rules are the wargaming ones in Domains of War: Battles, which is going to be re-released for ACKS II. The ones you posted are to be used while we wait for Battles.
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>>98010649
>You make that post every single fucking time!
You ought to know by now that he's absolutely incapable of doing anything by now other than repeating his canned misunderstandings as though they were gotchas.
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>>98010708
Remember these NPCs just repeat the same fucking lines now. It's not like they can think for themselves now. They're not real people just brain drained government labor animals on two legs.
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>>98010708
What drives a person to such an unhinged position?
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>>98011845
Fishfag is exceedingly mentally ill.
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>>98004498
>It's the most "i was a fat metalhead nerd in highschool setting" that i have ever read from a grown up man in his 40s or 50s.
Honestly that's the first line said about it that's actually made me a bit interested.
We need more shit like that.
Shame i'm not a romaboo.
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>>98004498
>the auran empire is the most romanboo imperialist and militaristic setting.
No need to insist, I already told you I like it.
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>>98014571
Got to love how they say something metal to insult something and end up selling it to people more. Funny thing is I wouldn't say this is a "80's Metalhead's highschool D&D setting." I would have said this is someone's "D&D with the fantasy Roman Empire running things over Knights and kingdoms but still have knights and vikings in it, cause why not." I mean you get that classic heavy metal inspired art as well as that they were into Howard's and Moorcock's work over anything made today. However I wouldn't say a "80's metalhead." I would know, played a few "80s metalhead's fantasy settings." Were quite fun but pretty different.
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>>97995789
>those curious about it
You are fooling nobody
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>>97995858
>Blatant marketing is a badge of honor, because... um.... um... it just is, ok?
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>>98016364
The fuck are you talking about?
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>>98014571
>Shame i'm not a romaboo.
Same.
The Auran Empire setting is one of the only 2 things I'm not particularly fond of in ACKS (with the second being the way Macris chose to represent the dicotomy Law-Chaos).
I prefer the good ol' S&S settings which can be easily replicated with the old editions of D&D, and I really love the way Law & Chaos were in Moorcock's books, instead of having them the way ACKS's Auran Empire make them appear:
>Law = Civilization = Good
>Chaos = Barbarism = Evil
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>>98016418
>>Law = Civilization = Good
>>Chaos = Barbarism = Evil
That's not entirely fair, the Zaharan had one of the largest civilizations in history and were Chaotic.
Alignment in ACKS is more "Public good" vs "Personal good", if you were to ask a chaotic character what the alignment spectrum is, he wouldn't tell you Law vs Chaos.
He'd call it Freedom vs Submission, the Freedom to choose your own path vs Submission to the Gods, the Plebian masses, your 'just masters', ect, ect.
Chaos is the will to power.
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>>98016357
>I wouldn't say this is a "80's Metalhead's highschool D&D setting."
No, absolutely. If you look at it it's clearly the work of a big time classical-history nerd – as you'd expect from a guy who made a working economic engine as a side effect of writing functional rules for not just mass combat, but drafting and maneuvering an army. This type of minutia-oriented alternate-world verisimilitude is effectively the opposite of van fantasy.
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>>98016418
To be fair though, that understanding of the alignments is the one employed in Three Hearts and Three Lions, which is where Gygax got the alignments from originally and which gave D&D's three-point alignments their form. People keep talking about Moorcock, but Moorcock's alignments aren't the ones employed in D&D proper either.
>>
I don't see the point of any D&D clone that's longer than 32 pages. That system has absolutely no depth at all, and you don't add more depth by adding more pages. Just make it compact and focus on what works.

That said, I'm noticing almost all the "criticism" of Acks is talking about a people instead or something else that's unrelated to the actual game and thus is invalid by default.
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>>98016641
>That's not entirely fair, the Zaharan had one of the largest civilizations in history and were Chaotic.
Considering all the shit that happened when the Zaharians were in power, I'd say it's pretty fair.
>Largest ≠ Good
And no, there no "good" Chaotic powers in the entire world of the Auran Empire, not even a tiny particle, because Macris projected his own vision of Chaos and Law (which is the OD&D), and that's fine, but I prefer the Moorcock one by mile.
>>98016718
>To be fair though, that understanding of the alignments is the one employed in Three Hearts and Three Lions, which is where Gygax got the alignments from originally and which gave D&D's three-point alignments their form. People keep talking about Moorcock, but Moorcock's alignments aren't the ones employed in D&D proper either.
I know that, and I've read Three Hearts and Three Lions by Anderson, but I still prefer how Moorcock did it in its own Multiverse, it's much more epic and evocative, especially having the Cosmic Balance instead of Neutrality.
>>
>>98016813
I meant more the Law = Civilization part than the Law = Good part.
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>>98016817
>I meant more the Law = Civilization part than the Law = Good part.
Alright then, but the divine system for ACKS isn't oriented toward Law = Bad.
There are no incantations or prayers for human sacrifice or abhorrent acts if you worship a God of Law, while all the obvious evil spells are classified as either arcane magic or divine (Chaos) worship.
I still want to clarify: I'm not against Macris' interpretation of Law and Chaos, which is also faithful to Gygax's, I just like Moorcock's one much, much more, that's it.
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>>98016836
>I still want to clarify: I'm not against Macris' interpretation of Law and Chaos, which is also faithful to Gygax's, I just like Moorcock's one much, much more, that's it.
Isn't the issue with Moorcock's one that it is a pain to implement at the table and it leads to endless discussions?

Alignment-as-wargame-factions is so straightforward and clean.
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>>98016861
>Isn't the issue with Moorcock's one that it is a pain to implement at the table and it leads to endless discussions?
Absolutely yes, and that's why the D&D one is the most famous one, instead of the Moorcock's one.
Only, if you've a Moorcock's fan, you'll feel the D&D dichotomy very stifling and rigid. Guess I'll be giving a try to the new DCC Elric adaptations that was announced a few days ago.
>Alignment-as-wargame-factions is so straightforward and clean.
Also 100% yes to this.
Still, I'll say it for the third/fourth time in this thread: it's not Macris or Gygax fault, they simply chose the Paul Anderson's version, while I vastly prefer the Moorcock one.
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>>98016871
Don't worry man, we're having a discussion, not looking for angles of attack.
I want to hear about the differences between the two since, honestly? I can't stand Elric enough to deep dive the alignment system.
The whole "Doomed Manchild saws off his own leg while complaining about it the entire time, but every time someone tells him to put down the hacksaw they look at them like they're speaking Martian" angle just doesn't do it for me.
Which is absolutely a personal taste rather than a statement on the writing quality
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>arguing over alignment in year 0b11111101010
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>>98016879
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>>98016877
>I want to hear about the differences between the two since, honestly? I can't stand Elric enough to deep dive the alignment system.
It's really simple: they're both cosmic forces, where Chaos is the incarnation of life in multiverse (with all the good and bad), Law is the incarnation of... the laws of the Multiverse. They're not good or bad by itself, they become negative or positive if either one is subverting the other, upsetting the Cosmic Balance.
Chaos is often, but not always, the negative one since, following its own nature, tend to rebel to the order of things. So, trying to compensate the upset of the Balance, Law is often, but not always, the positive one. That's it.
But, Law can absolutely be a the negative one: think of every oppressive brutal regime.
I'll give you the perfect example: the Empire from Star Wars, that's the perfect negative incarnation of the Law, while the Rebel Alliance is the positive incarnation of Chaos.
You can't do something like that in ACKS, because all incarnation of Chaos are expected to be negative, with no exception.
>>98016879
>>98016882
Yeah, arguing about alignment is a staple of D&D lol
>>
>>98016982
I'm not the anon you were discussing alignment with but I am someone who prefers the ACKS style of alignment to the modern DnD one.

I'm somewhat opposed to 'balance must be maintained' styles of morality because you end up with people like Mordenkainen fucking everything up for everyone in order to maintain the balance. This is just a personal peeve of mine.

I also disagree with this statement:
>You can't do something like that in ACKS, because all incarnation of Chaos are expected to be negative, with no exception.

This is because I tend to adapt the definitions of the core book towards Lawful societies representing the Rule of Law while Chaotic ones represent the Rule of Man. (Neutrals being you're average joe who cares more about his next meal than whether the legitimacy of power comes from statute or from arms.)

There are 'bad' lawful people (wife beaters, white collar criminals, decadent nobles, whoremongers, etc) and there are people (humans never beastmen) from chaotic societies who love their wives and children and donate to puppy shelters.

The difference is that chaotic people believe that power comes from the tip of a spear, that laws are whatever the guy in charge says they are right at this moment while lawful people believe that there is a written or unwritten set of rules that people must obey to be civilised (even if they themselves break those rules).

In this interpretation the reason 'evil' magic is chaotic is because chaotic societies (Rule of Man societies) are more likely to delve into darker more abhorrent magics because power is the endgame and why societies that are chaotic (Zahar, !NotCarthage, !NotEgypt, etc.) tend to have more monstrous vices than the Auran Empire.

I also tend to frame the argument as being from the point of view of the Aurans so perhaps the !NotCarthaginians frame the argument in a different way - but you wouldn't want to play as a filthy !NotCarthaginian would you?
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>>98016813
>I know that, and I've read Three Hearts and Three Lions by Anderson, but I still prefer how Moorcock did it in its own Multiverse, it's much more epic and evocative, especially having the Cosmic Balance instead of Neutrality.
Alright, that's fair. I misunderstood you. Nothing wrong with personal taste.
>>
Lmao, Fishfag on suicide watch
I just watched som review video of this week's PBTA flavor ("Stonetop") and even though it's a PBTA game, it's two books of 600 pages apiece and getting nothing but praise for its size. Our boy ACKS is positively slim in comparison.
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>>98016357
He's saying that because he thinks negatively of 80s metal heads and also believes everyone else agrees with him and will interpret it as some awesome insult.
>>
>>98016836
>>98016871
I'll admit I'm ignorant of Moorcock's alignment system. Can I get a QRD?
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>>98017790
>>98016982
oh shit nvm you explained it like one post later, I'm retarded.
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>>98017233
>because you end up with people like Mordenkainen fucking everything up for everyone in order to maintain the balance. This is just a personal peeve of mine.
That's an old time classic "I must do evil to prevent a greater evil/fix things", and I've seen this trope in movies, books and comics too many times too, I agree.
>Lawful societies representing the Rule of Law while Chaotic ones represent the Rule of Man.
>the reason 'evil' magic is chaotic is because chaotic societies (Rule of Man societies) are more likely to delve into darker more abhorrent magics
I also agree with this, but you're forgetting one important thing: in ACKS, in the Auran Empire, Law and Chaos are not fully abstracted forces, they're incarnated and represented by their respective Gods, and NONE of the Chaos ones are even barely positive, not even one speck, while the Law one are, at their worst, rigid and stern.
There's no nuance, no leeway, only black and white, you're either civilized and good, or a self-serving barbarian and evil, at least from a worshiping POV; check the rules for chaotic sorcerers and clerics, it's all about power and inflicting pain on your enemy.
And that's why I prefer Moorcock.
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>>98018011
I don't think its a big deal (your example of chaotic good is trying to re-establish hereditary rule, a process moribund senate and 10,000 year tradition. Not exactly the chaotic good most people think of). In my own game the players really chaffed against alignment for some odd reason, I think they didn't like the idea of being judged. It's relatively easy to write out alignment references to a summons/undead/hostile to me type idea.

Did anyone else suffer thru the Acks summons? The players had one spell (that I even think is official) that basically just summons three normal level 1 jackasses with axes, and it gave me a run for my money more often than not.

For other thread questions, what modules have you run in acks. I'll start.
>Ravenloft
Didn't run it as a domain of evil, just a far away country where they got tipped off by Mr. Von Zerovich's attempts to acquire land and magical resources. When they went in to kick in the door and got invited to dinner instead it let them know something was up, The mists preventing them from leaving, lead to them slowly learning the backstory until they figured out how to deal with it.
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>>98018586
>Did anyone else suffer thru the Acks summons?
Sorry, I used "summoned" wrongly, I meant magic in general: where Chaos is involved, it's always in a negative way.
>In my own game the players really chaffed against alignment for some odd reason, I think they didn't like the idea of being judged. It's relatively easy to write out alignment references to a summons/undead/hostile to me type idea.
I believe that the D&D alignment problem can be solved in a simple way: worshiping a cosmic force (Law, Chaos, etc.) is different from "choosing a side".
One can be self-serving and not align themselves with Chaos, or one can be righteous and not follow the dogmatic Law; pledging allegiance to one of them will change your course of action, becoming your quest, your calling, your mission, your object of desire, and so on.
>For other thread questions, what modules have you run in acks.
Only the Auran Empire. For the rest I've always used B/X-OSE.
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>>98001348
Those websites were promised to ACKS 3000 years ago
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>>98016882
Whatever else, I think this is a pretty solid cosmology.
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>>98017765
Let's be honest, the fucker was clearly the classic reddit/discord mod and would guessing it's trans and shit too.
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>>98018011
Some of the Chthonic pantheon do have positive aspects - or at least aspects that can be spun positively.

Kaleth is a god of Knowledge, Bel is a god of war and conquest, Nasga is a goddess of beauty, Ravanor is a god of kingship and sacrifice, Nargund is a god of hunting, etc. Even Dirgon (god of undeath) isn't necessarily evil if you agree with the Chthonic belief (in universe) in the day of Awakening and the Rebirth of those who have kept their mortal forms intact.

I think it's also important to note that a lot of the brief Gazetteer we get given is written from the Auran point of view - and that a lot of the Chthonic beliefs (as explained in universe) are (deliberately so according to Macris) a more dark, more twisted version of Christian beliefs regarding the Resurrection and parts of the Book of Revelations.
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>>98022007
>or at least aspects that can be spun positively.
And that's the problem: they can only be spun that way, but they're not really positive...
>Kaleth is a god of Knowledge...
Again, everything they offer is repaid through blood sacrifices, unnatural sorcery and other evil acts.
When their counterparts offer the same things WITHOUT the bad: Istreus is also a god of Knowledge and Ianna of War, but they won't make you do evil in exchange of power!
>I think it's also important to note that a lot of the brief Gazetteer we get given is written from the Auran point of view
And I appreciate that, but if you look at pic related, you can clearly see the not-subtle line between good and evil.
Again, all my complains would cease immediately if ACKS had some lines about not all Chthonic gods being hellbent on blood sacrifices, necromancy, bloodshed, war, slavery and so on, with maybe some minor Chthonian entity just pushing for tribalism and hating civilization due to the corruption it spreads.
Maybe, even some positive (not evil) divine/arcane spells associated with the Chaos gods would be great...
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>>98022064
>Maybe, even some positive (not evil) divine/arcane spells associated with the Chaos gods would be great...

I mean divine casters can always cast the opposite of any spell in their list, so there's nothing stopping Chaotic casters from casting beneficial spells (which presumably they do for fellow chaotic god worshipers). This probably makes them more powerful than most lawful divine casters whose codes of conduct tend to limit when they can cast more malicious spells. Witches are w̶o̶m̶e̶n̶ ̶s̶o̶ ̶d̶i̶d̶n̶'̶t̶ ̶n̶e̶e̶d̶ ̶t̶h̶e̶ ̶c̶h̶a̶o̶t̶i̶c̶ ̶g̶o̶d̶s̶ ̶t̶o̶ ̶b̶e̶c̶o̶m̶e̶ ̶e̶v̶i̶l̶ actually where the 'shaded magic' concept from the Axioms is shown most obviously but aside from being a hooker there's nothing that stops a chthonic witch from learning beneficial spells.

In regards to the arcane casters in IIe the main chaotic casters are the Ruinguard and the Warlock. In the case of the Ruinguard - they are associated with Zahar who were famously dicks, even more so than the Elves so them being masters of dick magic is perhaps thematic. Warlocks I take as mages who've followed a twisted path to power (demonology, necromancy, transmogrification) for a standard chaotic mage - just being a mage is fine, that said both necro and tranny mages gain powers that can be used beneficially as well as for evil.
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>>98021691
>acks fan
>tranny obsessed esl
kek
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>>98023263
Well, you got to call the fags out now. Because we tried being nice and letting them in. We saw how well that went.
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I've been using ACKS as a way to help with world building, as I'm currently between games. I liked how the rulebook listed out domain sizes by both area in hexes and in population. I think a combination of Acks and Medieval demographics made easy could make for a good combo when generating regional maps.

I haven't used the system itself as of yet, but the setting material that's presented in their Dwarf supplement, along with the domain-level play baked in has me tempted to see if I could run a kind of Dwarf Fortress ttrpg with the system.

Musings aside, I'm currently on the broad strokes step of the work, using a 96-mile hex for world-scale hexes. This is just to center where the different regional maps will sit, as I'm working off an old map that was itself generated from the old 3.5 srd site.

>>98006035
Care to share some of your game, anon? I like the idea of doing a low-magic take on this. How did you limit spells for your table?

Also, for anyone looking at a good use of Acks for setting generation; Primeval Patterns has a few posts where he generates a regional map with countries and wilderness locations using the Acks domains at war supplement that's worth checking out.
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>>98026439
Yeah, admit half of the reason I got ACKS was all the tools used for worldbuilding and DMing. I would suggest getting Before All other and by this Axe for more help with worldbuilding.
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>>98026439
I've used the ACKS region building rules for a while.

Their stuff for mapping a starting region in Judges Journal is really good and the fact that they do it using the places from their adventure modules actually really helps.

I mostly use it to flesh out the places the auran empire modules left unfleshed (i.e. everywhere not the borderlands)
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>>98026439
>Care to share some of your game, anon? I like the idea of doing a low-magic take on this. How did you limit spells for your table?
Right, this is going to take a bit of time to explain but basically pic related is the way I've found to best create heavily mystical 'I'm going to spend a weekend locked up in my NEET box but at the end of it the other tribes chieftain is going to shit out all his internal organs' type magic.

Currently the main caster of the group is a 5th level Seiưmenn, so, 50gp per day, he's currently maintaining the following trinkets:
>4th level rechargeable: Summon Incubus - Bound to his familiar (Lets it take its true form as a big horrible raven monster) - 25gp
>3rd level rechargeable: Invisibility - Classic hand of glory that hangs off his belt most the time - 15gp
>2nd level rechargeable: Dominate humanoid - Facial tattoo around his eye - 10gp
And has the following items on hand:
>3/week Spider Climb (Cost 500*1*8 - 4,000 - In part paid for using Monstrous Attercop silk by spending a month carefully collecting it from a den)
>1 use Summon Weather (Cost 500*5 - Paid for just by labour as a 'SHTF' option)
>1 Scroll-Trinket of Charm Person + 1 Potion of Cure Light Wounds (So other players could use them as well without rolling)
>Stored ritual of Counterspell bound to colourful pebbels, 1 per party member, 2 for himself (Cost per stone: 5gp for Counterspell, 45gp for "Any spell intended to cause me harm worse than the blow of a sword or strife that lasts more than an hour" condition - They'll turn black upon protecting from a spell)
>Permanently bound Unseen Servant which follows him around and has been no end of use fucking with people (Cost: 12,000 - Paid for by doing a job for another, more experienced magic user who had a number of such minor spirits bound to his home)
Might seem stingy but honestly, it's working really well for a more low magic setting.
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>>98026953
In the low magic setting do you allow things like health potions using the alchemy proficiency?

I like the idea of low magic settings but I also like taking a shot of cinnamon whisky while shouting fireball.
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>>98026972
>In the low magic setting do you allow things like health potions using the alchemy proficiency?
I do, anyone who takes alchemy basically counts as a 1st/3rd/5th level mage for brewing potion purposes.
Which means it's a pretty good way to get a modest amount of cure light wounds castings per day, but even a master alchemist takes 10 days of brewing to sling together a pottable potion that doesn't require a roll.
Most instead make disposables (aka: fresh bundles of herbs) which require a 10+ roll to use, meaning your average fighter has a 50/50 chance of it working, at 5gp per trinket, meaning they can maintain one, cast 1.
2 castings a day is enough for even your local village herbalist to save at least a few lives per year, making it a very respectable position even if you can't whack out the big magic.
And of course even a 1st level Alchemist can work patiently, gather components and throw together powerful magic.
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The more these guys try to talk about acks the more it becomes clear it's been completely drained of anything remotely entertaining. This is bureaucracy manifest.
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>>98027147
t. smoothbrain who doesn't enjoy filling out his annual income-tax return
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>>98022064
At the end of the day it's your dudes that matter.
If you want to include a Pillars of Eternity-esq Shithead god of civilization and a Chaotic god of nationalism then there's no reason not to.
Don't be afraid to switch things up, I mean shit, I threw out the entire alignment chart for my game and used alliance to specific gods instead.
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>>98027207
Man, he's baiting, leave him to seethe in his own effluence.
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>>98027147
>This is bureaucracy manifest.
...You do know that when that guy says "this is democracy manifest" he's being sarcastic, right? That his point is that this is not, in fact, democracy manifest? And so when you say "this is bureaucracy manifest" you're implying that the rules are in fact simple and straightforward?

I only feel like I need to ask because in the past you've often shown a remarkable inability to understand indirect communication, implications etcetera.
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>>98027292
>that guy was sarcastic
>that means you have to be too, ha ha, i win i win
Jesus christ, no wonder you got banned.
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>>98027353
https://www.youtube.com/watch?v=tcIdnn7CN88
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>>98027353
I got banned? First I heard of it.

>that means you have to be too
No, on the contrary, as I said I figured you weren't being sarcastic, but maybe I was ironically too indirect in communicating that.

What I'm saying is that the way you express yourself implies a severe deficiency in understanding the communication styles of normal human beings, misappropriating idioms and failing to grasp implication and indirection.
>>
This is homosexuality manifest.
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>>98022217
Don't worry, it's more a question of optics than rules at this point for me.
>>98027213
>Don't be afraid to switch things up, I mean shit, I threw out the entire alignment chart for my game and used alliance to specific gods instead.
Interesting!
What specific changes did you make, rule-wise?
>>98026953
>>98027016
This is pretty neat, I'll probably steal it!
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>>97995789
acks 1e is a great simulacrum, if you can get a copy of the old printing in deadtree, youll have what you need for gaming.

>>97995806
wasnt macris originally a dod gman who got a job moonlighting on the old vidya site before it got pozzed?
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>>98027681
>What specific changes did you make, rule-wise?
I'm the guy that posted that Aztec campaign a while back. Just keeping it on the low key to avoid calling a certain autist in who'd likely shit up the thread.
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>>98027767
I'll go check the pdf you posted, then.
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>>97995915
Yes, they are really game sites, there's a reason that ACKS got banned from them, which is that they are game sites and they wanted to post about their game there, they're just such a bunch of maladapts they get themselves banned from every community that they interact with, except this one (only because the mods don't do their jobs).
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>>97996406
It's just a bad system, it could be made by the Grand Wizard of the KKK and it would still be bad.
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Do you use the wilderness monster encounter tables from the jj or mm as is, or do you make your own?
What are some rules you follow when designing your own wilderness monster encounter tables, and how many entries do you go for? Do you keep in mind certain ratios like how many animals, predators, humanoids or monsters to put on the table?

I'm taking the default tables at the moment and not sure on the best approach to modify them for the milieu
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>>98003907
The truth is your game is so ass and full of so many pointless rolls that the stealth rules are like this:

>If the monsters are passively watching an area, but aren't in a state of high alertness, the Judge should make a surprise roll when the characters attempt to sneak past or up on them. If the monsters are surprised (normally on a roll of 1-2 on 1d6), the characters can move for one round without being detected. If the opponents are ready, then the sneaking characters are detected.

>If the monsters are distracted (e.g. by conversation with friends or a loud noise elsewhere) or otherwise not looking, the Judge should make proficiency throw to see if any of the monsters hear any noises (normally an 18+ on 1d20). If all of the monsters fail this throw, then the sneaking characters can move for one round without being detected. If at least one monster succeeds on this throw, it hears something which gets its attention. But that doesn't mean the sneaking characters automatically got caught. The Judge should now make a surprise roll, as described above.

>Under normal circumstances a passive monster can be snuck up on 33% of the time (2 in 6), while a distracted monster can be snuck up on 90% of the time (because it has a 15% chance of hearing something and a 66% chance of detecting the characters if it hears something). If the monster has the Alertness proficiency, it will be surprised only on a 1 in 6, and will gain a +4 to proficiency throws to hear nose. The Alertness proficiency therefore reduces the chance of sneaking up on a passively watching monster down to 16% (1 in 6), and of sneaking up on a distracted monster to 75% (because it has a 30% chance of hearing something and an 84% chance of detecting the characters if it hears something).
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>Uhwaah-Uhwaah, I don't like robust rules, make them stop, Uhwaah-
So you've told us for several years by this point. It's been noted.
Can you fuck off yet, retard?
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why are you all such special snowflakes that you cant take any critique of this system and you have to chimp out in response?
what causes this behaviour?
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>>98028490
Not getting replies at all makes him angrier, I recommend trying to ignore him. People who go to threads simply to (repeatedly) share that they don't like the topic are fags that can't be reasoned with.
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>>98028977
They chimp out because that's how they have fun. They certainly don't have any fun playing the game.
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>>98028250
You're looking at like an entire section and thinking that happens with every stealth roll. When most of the time, if the PC's are moving at delving speed you go
>Okay let me roll this d6 real fast
>I rolled a 1, you surprised him, what do you do.
This is really just on the edge of the stealth rules really, this is surprise not stealth.

>Sneaking Characters
Are handled by the Stealth Proficiency Throw or Theives Move Silently. This is the 'detect ongoing stealth options'. You've already avoided detection at this point (most likely just by staying out of sight) and are trying to do something specific (put the sleeping potion in the giants grog mug, Get to the door to look into the next room ,etc. Yes, it has more rules because this is a core class conceit for a chunk of players.

The entire third paragraph is just actually talking about the actual mechanics of the first two. Its verbose because the designer is telling you how he intended it. Again most of this boils down
>Can I bumrush and surprise this Alert Monster?
>Rolls a d6, gets 2
>No.

So again, 3 paragraphs, two actual rolls, one more or less being a class feature. This isn't the overdesign that you're looking for. Again, the rulebook has like a Grade 8 written level to it, so I can see how you could be confused. Again, in practice, these rules are super fast to adjucate (because 955+ of the time, the question is 'is this Goblin surprised, roll a d6, if 1-2 y otherwise n)

And yes, he is verbose, he aims to be specific which means that he will talk about the troublesome 5% of cases as much as the rest. This is a lack of interest on your part, these rules pretty closely follow b/x standard with the priviso of how Marcriss does his proficiency throws.

>>98028977
Tranny Jannies Work for Free, but you'll always have to sit when you Pee.
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>>98027767
If you mean the Mesoamerican history infodumper (me), then I don't think I've ever posted in these threads in large part because I don't know what ACKS even is, but maybe I did one time and I forgot?

Anyways, if you do want my info or references for anything, I'd be happy to help, but (if you are talking about me) it sounds like you don't want my input and find my posts annoying, so I won't insist. (Though I am open to YOUR input on how I can be less annoying/disruptive, in your eyes).
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>>98029157
Oh boy, do I have a treat for you or maybe you'll hate it, who knows
https://archive.4plebs.org/tg/thread/96775865/#96776797
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>>98028208
Being banned from rpgnet and reddit is a badge of honor
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>>98029157
Nta but would love to see your posts
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>>98029571
Welcome to 4chan, newfag.

Those are spoilers. You can see them by hovering on them with your cursor or tapping on them on a smartphone.



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