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File: IMG_7062.jpg (87 KB, 425x424)
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Red Dragon Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>97967951

>TQ
What is your favourite dragon color and why?
>>
>>97996410
Are there printer friendly versions of the Core rulebooks for 5e? I don't need the illustrations I just need the raw data so I can highlight and bookmark and I don't want to spend loads of money for printing illustrations.
>>
>>97996410
ive never looked at the 5e books; would anybody care to post some of the best art?
>>
>>97996516
I really doubt that. WotC won't put out something like that, and I can't think of a reason why somebody would go through the effort of that when pdfs on smartphones are easily accessible.
>>
>>97996516
You can pretty trivially make one yourself on Homebrewery by exporting stuff from 5e.tools

>>97996530
Superior groups don’t allow phones at the table.
>>
will the new Ravenloft book suck as much as the last one?
>>
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5.0 D&D rules question.
Using potions takes an action. Mage Hand uses up your action and can pour the contents from a vial as one of the sample things you can do. Arcane Trickster can do the Mage Hand Action thing as a bonus action.

So the arcane trickster, not very far from a fallen ally, uses his "interact with an object" to get out a healing potion, has the mage hand that is next to him bring it over to the fallen friend, and uses his bonus action to have it pour the potion into his mouth.

First, does this check out? I think it does. The fallen ally could have been on his stomach or had something in front of his mouth, but I assumed that wasn't true, and that since the arcane trickster power is supposed to make something that takes an action take a bonus action instead, I was happy with that, and I'd be happy to allow it again.

...but can he pour a potion into his own mouth, or that of a fighting, nearby ally, with his bonus action? I'm less sure about this one. It didn't come up, but I'd like to know how to rule it should it come up.
>>
>>97996932
I quite liked Van Richter's Guide to Ravenloft.
>>
Things seem to have slowed down a bit lately
>>
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This is how I Paladin
>>
do you think it's worth putting revised rules for thrown, improvised, and natural weapons in the Strength section of a brew about improving ability scores?
>>
>>97997074
>Drunk driving themed barbarian
What the fuck
>>
>>97996516
There's a D&D beyond rip that basically would work.
>>
I really like the idea of a magical barbarian, but wild magic... it kind of sucks.
>>
>>97997264
It makes sense since using magic tends to be something that requires focus and thinking which would be hard to do in a blind rage.
>>
>>97997327
I actually like the concept of randomness, but I kind of wish the effects scaled
>>
Red
>>
>>97997213
I thought it was funny
>>
>swashbuckler rogue
>level 9
>flying race
Would it be worth it to take a level in monk for bonus action grapples to fly people up into the sky and stab them? Furthermore, would grappler be worth it for the movement speed increase, or just dash as a bonus action on following turns?
>>
>>97997476
>Would it be worth it to take a level in monk for bonus action grapples to fly people up into the sky and stab them

you'd be bettter off dropping them for falling damage

>Furthermore, would grappler be worth it for the movement speed increase, or just dash as a bonus action on following turns?

take grappler
>>
anyone know of any house rules on constitution other than just ditching it?
>>
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>>97997552
>>
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>>97997552
What the fuck do you mean?

wat.
>>
>>97996410
Red dragons. They make such bombastic villains
>>
>>97997596
>>97997626
>>97997213

Congratulations on using the internet for the first time this week
>>
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red dragons
>>
>>97997654
>Pic is Melissa after drinking a Potion of Dragon's Majesty
>>
Do you think a campaign setting based around players on a generational ship traveling the stars to reach paradise could be interesting?
Is this just basically spelljammer
>>
>>97997666
Thanks Satan. Congrats on being a retard.
>>
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I need your absolute best consumable magic item ideas, potion ideas, magic gimmicks, magic traps, puzzles, et cetera for my upcoming fallen ancient dwarven mage guild dungeon
>>
>>97997806
Spelljammer is more "Age of Sail" with similar travel time concepts as crossing the oceans.

Though you could use it to do a kind of "Wagon Train" style campaign.
https://en.wikipedia.org/wiki/Wagon_Train
>>
>>97997806
Yes but you have to ask if the ship is stopping anywhere or does it take place entirely on one giant ship? Because if so, the entire extent of the campaign setting is set from the beginning and not a lot you can expand with. Which can make prep easier but it can also make it boring and easy to run out of storylines or adventure ideas.
>>
>>97997848
That's a lot of requests. I cbf.
>>
It's hard being an attention whore. it's hard and nobody understands
>>
>>97997859
Obviously I'm not asking everyone to give one of each, just if you have any particular favorite ones you always share, I'd like to hear.
I always like the "dungeon room that's a vacuum with the door being a cork and when it opens you get sucked in through a metal grate and sliced and diced" trap, but that's a little extreme for this group. Who are level 6.
>>
>>97997873
I remember a friend making a bag of holding into a hat of holding. For some reason I've always liked the idea. Like pulling a rabbit out of a hat but pulling out anything.
>>
>>97997848
My consumable magic item ideas, potion ideas, magic gimmicks, magic traps, puzzles, et cetera are too strong for you, traveler.
>>
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>>97997848
Not nessedsarily magic items
>>
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>>97997848
>>97997975
2/2
>>
>>97997983
>>97997975
Thanks. I always like alchemical stuff.

>>97997894
That could be interesting. I'm also looking for stuff with significant downsides too, to make it interesting. Just because it's a big dungeon so I don't want to flood them with a lot of purely beneficial treasure.
>>
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>>97996410
Gold dragons. They make fun allies of the party especially since they can disguise as humanoids.
>>
>>97997871
>>
Tomorrow is next session. I wait all week in excitement for it. But then the sessions are only 3 hours and often we spend the first 15-20 minutes just fucking around. Sad times.
>>
>>97998860
>3 hours
not even worth it
>>
>Sphinx lair actions include sending everyone ten years forwards or backwards through time
Every time I’m reminded, I wonder what the hell they were thinking.
>>
>>97996410
The character sheet interacts with the fiction for me. I just pick which cool down abilities I want to use. I love dungeons and dragons the role playing game with friends.
>>
It’s over. My GM HATES running D&D 5e games
>>
>>97999488
Cool, branch out, leave your comfort zone, and try something else.
>>
>>97999623
We did, Fate Core.
It was fun. And the GM seemed to like how smooth and fast the session felt.
But as strange as it sounds, I still prefer DND because it has more rules.
>>
>>97999663
I vaguely get the concept of Fate Core, but I didn't find the design really worked for me
>>
>>97999675
Basically, you can invent the equivalent of any feats or powers you want, as long as the GM agrees, and your "background" will always be linked to your abilities in the game. In addition, you have 3 points you can spend to empower yourself or retcon a plot point.
The only thing the rules give you are abilities that are equivalent to skills but influence the results of your dice rolls for fighting, socializing, infiltrating, and so on.
>>
>>97999663
>But as strange as it sounds, I still prefer DND because it has more rules.
You know what you must do.
>>
>>97999707
Yes, I've played it. I didn't personally feel that the mechrnics made me feel empowered or rewarded creatively. The design concept sounds intriguing but didn't translate satisfyingly into gameplay for me.
>>
>>97999749
I had fun and killed several enemies, but for some reason it didn't feel "rewarding" to me.
I'm also not a fan of how the dice roll works there.
>>
>>97999777
Yeah, it felt like an okay enough way to experience a story, and the two-shot itself was a lot of fun, but the system didn't make a great case for itself.
>I'm also not a fan of how the dice roll works there.
The probability curve, narrow range of results and stat bonuses sound like they'd give a good set of outcomes solid but I agree, and it's not really satisfying to roll a 0+1 or -1+1.
>>
>>97997214
Where can I find it?
>>
>>97999488
So you do it
>>
what do you think? A better use of the study action?
>>
>>98002080
Meh, better than RaW. Still, I kind of allow this stuff anyway at my table if you roll high enough.

>>97996410
>TQ:
Bronze, because they don't rely on their clout amongst the other dragons.
>>
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>>98002080
>learn motives
That falls under insight, which is part of the search action.

I might be biased because I have a similar thing as a class skill, but attaching combat bonuses to the action with no investment can throw game balance out of whack. Alternatively, maybe I overestimated the power, and yours is just fine. I think learning a creature's offensive and defensive features is reward enough to shore up offensive defense in play. you could set degrees of success as well.

>Pass the DC
>get to pick one
>pass it by 5 more
>get the other information
>>
>>98002373
This looks really solid to me. What's the class?
>>
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>>98002422
Alchemist

The base class is more or less finished. but I wanna work on some other stuff

and then I got distracted by creating a whole addiction system that I later scrapped after two days of work because I realized it was stupid.
>>
>>98002373
>>98002343

tried altering it a bit to reward both investment and ingenuity, while also clarifying some of the language
>>
I have never played an rp game what is good about it and how is it different from league of legends?
>>
>>98002579
>What's good about it
You don't have to play League of Legends.
>How is it different from League of Legends
It's fun.
>>
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This seems reasonable
>>
I ended up making these into feats instead of species. I think it's better, though I'm not sure about the balance though.
>>
>>98002805
>>
>>98002805
First of all
>Minor spelling errors: Aasimar, Halo
This light is functions sunlight
>Human Persistant
It is spelled persistent

Secondly on balance:
I'd say split the traits; half of them are the feat, the other half go to the race.
So humans would get Persistent and Adaptable by default and the feat gives Magic Resistance and some other small bonus
Yeah it is sort of a pain but I like the work you've done so far redesigning the races and offloading some of the features onto a feat gives more room for creativity.
>>
>>98002784
>Wizard isn’t high complexity
Huh?
>>
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>>97996410
New green dragon design is fucking baller, amphibious dragons in general rule
>>
>>98004205
It really isn't. You just pick a damage/cc spell, a utility spell and whatever other 2 you want to every spell level. It's a wizard, you'll be fine.
>>
>>98002784
>High Complexity
>Warlock
??????
>>
I think my next character will be a Ranger.
>>
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>>98004387
My second-to-last character was a level 3 Beast Master Ranger... I really liked the pet mechanic. It’s fun because if you roll badly, it doesn’t matter, you still get your pet’s attack. But I felt like I barely used any of my spells, except for Hunter’s Mark and Goodberry; the opportunity just never really came up. On the other hand, the cantrips, Guidance and Druidcraft, were very useful
>>
>>98004427
I was thinking of trying out the Monster Slayer subclass. I've never really done Rangers before but they seem like a lot of fun. I do know the spellcasting seems a little locked in to a few "good" spells or rituals but that doesn't bother me so much.
>>
>>97997666
Oh hush you cynical ninny.
>>
I am excited for Horrors Within.

Actually including darklord statblocks will ensure it blows VGtR out of the water.
>>
>>98004387
My condolences
>>
>>98004723
Don't like em? howcome?

I'm playing a Cleric at the moment who's "fine" but a little overshadowed by the other members in the party for damage (A stacked fighter using laserllamas alternate fighter. a barbarian, a paladin and a DM homebrew class that's busted.)
>>
>>98004806
NTA, but it's a notoriously underwhelming class that's generally outclassed at everything it can do by someone else. If you can think of a ranger archetype, there's basically always a better choice than ranger.
>>
>>98004806
No dislike, i've always just seen it as kind of a wimpy class, especially since a fighter with a bow is a better archer
No one in my group plays them so i have no idea if they're better in 5.5
>>
>>98004924
>I was thinking of trying out the Monster Slayer subclass. I've never really done Rangers before but they seem like a lot of fun. I do know the spell
better but nowhere near fixed is my impression



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