Red Dragon Edition>2024 Core Rulebookshttps://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etools (2024)http://5e.tools>5etools (2014)https://2014.5e.tools/>Resources:https://pastebin.com/X1TFNxckPrevious thread: >>97967951>TQWhat is your favourite dragon color and why?
>>97996410Are there printer friendly versions of the Core rulebooks for 5e? I don't need the illustrations I just need the raw data so I can highlight and bookmark and I don't want to spend loads of money for printing illustrations.
>>97996410ive never looked at the 5e books; would anybody care to post some of the best art?
>>97996516I really doubt that. WotC won't put out something like that, and I can't think of a reason why somebody would go through the effort of that when pdfs on smartphones are easily accessible.
>>97996516You can pretty trivially make one yourself on Homebrewery by exporting stuff from 5e.tools>>97996530Superior groups don’t allow phones at the table.
will the new Ravenloft book suck as much as the last one?
5.0 D&D rules question. Using potions takes an action. Mage Hand uses up your action and can pour the contents from a vial as one of the sample things you can do. Arcane Trickster can do the Mage Hand Action thing as a bonus action. So the arcane trickster, not very far from a fallen ally, uses his "interact with an object" to get out a healing potion, has the mage hand that is next to him bring it over to the fallen friend, and uses his bonus action to have it pour the potion into his mouth. First, does this check out? I think it does. The fallen ally could have been on his stomach or had something in front of his mouth, but I assumed that wasn't true, and that since the arcane trickster power is supposed to make something that takes an action take a bonus action instead, I was happy with that, and I'd be happy to allow it again. ...but can he pour a potion into his own mouth, or that of a fighting, nearby ally, with his bonus action? I'm less sure about this one. It didn't come up, but I'd like to know how to rule it should it come up.
>>97996932I quite liked Van Richter's Guide to Ravenloft.
Things seem to have slowed down a bit lately
This is how I Paladin
do you think it's worth putting revised rules for thrown, improvised, and natural weapons in the Strength section of a brew about improving ability scores?
>>97997074>Drunk driving themed barbarianWhat the fuck
>>97996516There's a D&D beyond rip that basically would work.
I really like the idea of a magical barbarian, but wild magic... it kind of sucks.
>>97997264It makes sense since using magic tends to be something that requires focus and thinking which would be hard to do in a blind rage.
>>97997327I actually like the concept of randomness, but I kind of wish the effects scaled
Red
>>97997213I thought it was funny
>swashbuckler rogue>level 9>flying raceWould it be worth it to take a level in monk for bonus action grapples to fly people up into the sky and stab them? Furthermore, would grappler be worth it for the movement speed increase, or just dash as a bonus action on following turns?
>>97997476>Would it be worth it to take a level in monk for bonus action grapples to fly people up into the sky and stab themyou'd be bettter off dropping them for falling damage>Furthermore, would grappler be worth it for the movement speed increase, or just dash as a bonus action on following turns?take grappler
anyone know of any house rules on constitution other than just ditching it?
>>97997552
>>97997552What the fuck do you mean?wat.
>>97996410Red dragons. They make such bombastic villains
>>97997596>>97997626>>97997213Congratulations on using the internet for the first time this week
red dragons
>>97997654>Pic is Melissa after drinking a Potion of Dragon's Majesty
Do you think a campaign setting based around players on a generational ship traveling the stars to reach paradise could be interesting?Is this just basically spelljammer
>>97997666Thanks Satan. Congrats on being a retard.
I need your absolute best consumable magic item ideas, potion ideas, magic gimmicks, magic traps, puzzles, et cetera for my upcoming fallen ancient dwarven mage guild dungeon
>>97997806Spelljammer is more "Age of Sail" with similar travel time concepts as crossing the oceans.Though you could use it to do a kind of "Wagon Train" style campaign.https://en.wikipedia.org/wiki/Wagon_Train
>>97997806Yes but you have to ask if the ship is stopping anywhere or does it take place entirely on one giant ship? Because if so, the entire extent of the campaign setting is set from the beginning and not a lot you can expand with. Which can make prep easier but it can also make it boring and easy to run out of storylines or adventure ideas.
>>97997848That's a lot of requests. I cbf.
It's hard being an attention whore. it's hard and nobody understands
>>97997859Obviously I'm not asking everyone to give one of each, just if you have any particular favorite ones you always share, I'd like to hear.I always like the "dungeon room that's a vacuum with the door being a cork and when it opens you get sucked in through a metal grate and sliced and diced" trap, but that's a little extreme for this group. Who are level 6.
>>97997873I remember a friend making a bag of holding into a hat of holding. For some reason I've always liked the idea. Like pulling a rabbit out of a hat but pulling out anything.
>>97997848My consumable magic item ideas, potion ideas, magic gimmicks, magic traps, puzzles, et cetera are too strong for you, traveler.
>>97997848Not nessedsarily magic items
>>97997848>>979979752/2
>>97997983>>97997975Thanks. I always like alchemical stuff.>>97997894That could be interesting. I'm also looking for stuff with significant downsides too, to make it interesting. Just because it's a big dungeon so I don't want to flood them with a lot of purely beneficial treasure.
>>97996410Gold dragons. They make fun allies of the party especially since they can disguise as humanoids.
>>97997871
Tomorrow is next session. I wait all week in excitement for it. But then the sessions are only 3 hours and often we spend the first 15-20 minutes just fucking around. Sad times.
>>97998860>3 hoursnot even worth it
>Sphinx lair actions include sending everyone ten years forwards or backwards through timeEvery time I’m reminded, I wonder what the hell they were thinking.
>>97996410The character sheet interacts with the fiction for me. I just pick which cool down abilities I want to use. I love dungeons and dragons the role playing game with friends.
It’s over. My GM HATES running D&D 5e games
>>97999488Cool, branch out, leave your comfort zone, and try something else.
>>97999623We did, Fate Core.It was fun. And the GM seemed to like how smooth and fast the session felt.But as strange as it sounds, I still prefer DND because it has more rules.
>>97999663I vaguely get the concept of Fate Core, but I didn't find the design really worked for me
>>97999675Basically, you can invent the equivalent of any feats or powers you want, as long as the GM agrees, and your "background" will always be linked to your abilities in the game. In addition, you have 3 points you can spend to empower yourself or retcon a plot point.The only thing the rules give you are abilities that are equivalent to skills but influence the results of your dice rolls for fighting, socializing, infiltrating, and so on.
>>97999663>But as strange as it sounds, I still prefer DND because it has more rules.You know what you must do.
>>97999707Yes, I've played it. I didn't personally feel that the mechrnics made me feel empowered or rewarded creatively. The design concept sounds intriguing but didn't translate satisfyingly into gameplay for me.
>>97999749I had fun and killed several enemies, but for some reason it didn't feel "rewarding" to me.I'm also not a fan of how the dice roll works there.
>>97999777Yeah, it felt like an okay enough way to experience a story, and the two-shot itself was a lot of fun, but the system didn't make a great case for itself.>I'm also not a fan of how the dice roll works there.The probability curve, narrow range of results and stat bonuses sound like they'd give a good set of outcomes solid but I agree, and it's not really satisfying to roll a 0+1 or -1+1.
>>97997214Where can I find it?
>>97999488So you do it
what do you think? A better use of the study action?
>>98002080Meh, better than RaW. Still, I kind of allow this stuff anyway at my table if you roll high enough.>>97996410>TQ:Bronze, because they don't rely on their clout amongst the other dragons.
>>98002080>learn motivesThat falls under insight, which is part of the search action.I might be biased because I have a similar thing as a class skill, but attaching combat bonuses to the action with no investment can throw game balance out of whack. Alternatively, maybe I overestimated the power, and yours is just fine. I think learning a creature's offensive and defensive features is reward enough to shore up offensive defense in play. you could set degrees of success as well. >Pass the DC>get to pick one>pass it by 5 more>get the other information
>>98002373This looks really solid to me. What's the class?
>>98002422AlchemistThe base class is more or less finished. but I wanna work on some other stuffand then I got distracted by creating a whole addiction system that I later scrapped after two days of work because I realized it was stupid.
>>98002373>>98002343tried altering it a bit to reward both investment and ingenuity, while also clarifying some of the language
I have never played an rp game what is good about it and how is it different from league of legends?
>>98002579>What's good about itYou don't have to play League of Legends.>How is it different from League of LegendsIt's fun.
This seems reasonable
I ended up making these into feats instead of species. I think it's better, though I'm not sure about the balance though.
>>98002805
>>98002805First of all>Minor spelling errors: Aasimar, HaloThis light is functions sunlight>Human PersistantIt is spelled persistentSecondly on balance:I'd say split the traits; half of them are the feat, the other half go to the race.So humans would get Persistent and Adaptable by default and the feat gives Magic Resistance and some other small bonusYeah it is sort of a pain but I like the work you've done so far redesigning the races and offloading some of the features onto a feat gives more room for creativity.
>>98002784>Wizard isn’t high complexityHuh?
>>97996410New green dragon design is fucking baller, amphibious dragons in general rule
>>98004205It really isn't. You just pick a damage/cc spell, a utility spell and whatever other 2 you want to every spell level. It's a wizard, you'll be fine.
>>98002784>High Complexity>Warlock??????
I think my next character will be a Ranger.
>>98004387My second-to-last character was a level 3 Beast Master Ranger... I really liked the pet mechanic. It’s fun because if you roll badly, it doesn’t matter, you still get your pet’s attack. But I felt like I barely used any of my spells, except for Hunter’s Mark and Goodberry; the opportunity just never really came up. On the other hand, the cantrips, Guidance and Druidcraft, were very useful
>>98004427I was thinking of trying out the Monster Slayer subclass. I've never really done Rangers before but they seem like a lot of fun. I do know the spellcasting seems a little locked in to a few "good" spells or rituals but that doesn't bother me so much.
>>97997666Oh hush you cynical ninny.
I am excited for Horrors Within.Actually including darklord statblocks will ensure it blows VGtR out of the water.
>>98004387My condolences
>>98004723Don't like em? howcome? I'm playing a Cleric at the moment who's "fine" but a little overshadowed by the other members in the party for damage (A stacked fighter using laserllamas alternate fighter. a barbarian, a paladin and a DM homebrew class that's busted.)
>>98004806NTA, but it's a notoriously underwhelming class that's generally outclassed at everything it can do by someone else. If you can think of a ranger archetype, there's basically always a better choice than ranger.
>>98004806No dislike, i've always just seen it as kind of a wimpy class, especially since a fighter with a bow is a better archerNo one in my group plays them so i have no idea if they're better in 5.5
>>98004924>I was thinking of trying out the Monster Slayer subclass. I've never really done Rangers before but they seem like a lot of fun. I do know the spellbetter but nowhere near fixed is my impression
I've wanted to play a Ranger since 3e was the current game, but only now got into playing (not even playing, as a DM) with 5.5e. In the event I get to play one somewhere down the line, do I throw myself at the mercy of my DM to make me relevant? Hope that 6e makes the class better?
>>98005788It's fine, in the sense that you can play it and shouldn't be a liability unless the DM is trying to fuck you over on purpose, it's just kind of never the best choice for anything.
>>98005788This >>98005867It's a serviceable enough class.
>Conjuration Wizard uses minor conjuration to create purple worm poisonAs a DM, how do you respond without sounding mad?
>>98006394you havent seen a vial of purple worm poison so it is just a puddle on the ground that immediately touches you and you take damage :)
>>98006394Explain to me how you've seen purple worm poison before.>assuming the explanation passes musterWell, you get one object, so you get the poison. You don't get a container, since that would be two objects. Of your two options, "on the ground in an unoccupied space" seems safer than "in your hand".
>>98006544>Well, you get one object, so you get the poison. You don't get a containerHe casts it into his empty bottle
>>98006544You still can dip your knife into the poison on ground
>>98006575>He casts it into his empty bottleNope. The feature explicitly states that you can only get the item in your hand or in an unoccupied space on the ground.>>98006585>dipNot really, no. You could run the edge along the stain, but it isn't going to be deep enough to coat the blade properly.
>>98006627Well you can just collect the poison with your hands and apply it on the knife. It's not like it will deal damage if you just touch it.
>>98006627He casts it on top of the table he stands on, then carefully sweeps it from the table into a bottle by using a funnel
>>98006653Sure, but it'll take some time. And the dose disappears after 1 hour.>>98006687No, it explicitly says "on the ground"
>>98006775Define ground
>>98006394You create a vial of green liquid that is simply an imitation of the poison but doesn't retain any of it's caustic properties>"But that's not how it should work"I then proceed to very visibly scratch my balls
>>98006775>Sure, but it'll take some time. And the dose disappears after 1 hour.He takes some time and applies it on the blade anyway. What now?
>>98006791You sound mad
>>98006814He has the dose applied to the blade. It has taken 15 minutes. He has 45 minutes remaining until the poison disappears.>>98006790Either the exterior surface of the planet or the lower inside surface of a hollow structure that is fixed in place and cannot be moved without excavation tools.
>>98006880>He has the dose applied to the blade. It has taken 15 minutes. He has 45 minutes remaining until the poison disappears.Next time he will create a knife with a poison already on it, since he saw how it looks like.
>>98006905If the poison is separable from the knife, it's two objects, and thus not a valid use of minor conjuration.
>>98006943You can separate guard and pommel from the blade. Does it means you can't create weapon?
>>98006974Not every knife is the same, anon.
>>98004318Big fan of the Ancient Green Dragon Art.Lots of very good art in the new Monster Manual. Although much of it does not make good VTT tokens.
I'll be running Chapter 6 of PaBtSO soon.What should be beyond these two paths?They lead to Underdark locations.Do you have any ideas for interesting things to put there?
>>98006974>The object disappears [...] if it deals any damageWhy would you want to?
>>98006905Okay. If he deals damage with the knife, the knife and poison both disappear. Since that happens as soon as the knife deals damage, it occurs before the target has actually been exposed to the poison.
>>98006394I'd argue that poison isn't really an object.
>>98007700What other game term would you say it falls under?
>>98007862Equipment > Consumable
Are there any good third party products or homebrews for the dalelands area?
>>98007933Old Volo's guide to the Dalelands or an upcoming product from Greenwood called Guide to the Dalelands.he might have some videos on his youtube and probably some more products / books around
>>98007862A substance.
>>98007975>Old Volo's guide to the Dalelands>called the Dalelands>expect dales>look inside>it's all dragons and ghosts
>>98008045is it, that's really fucking funny. I never actually read it i just looked up dalelands + greenwood and it popped up
tried re-doing the modern magic spells. They still need to be edited, but any opinions?
>>98008216
>>98008045To be fair, the Dalelands is basically Faerunian Appalachia - as backwoods as it gets, and haunted as fuck. Great taverns, though.
>>98008222
I think... I think I created the ultimate build for ranged attacks...>fighter bm + gwm + crossbow expertdone.
>>98008361Switching to a Longbow and using Sharpshooter is basically just as good.>1d8 instead of 1d10>increased range, and no disadvantage at extreme ranges>ignores half and three-quarter cover>Slow instead of Push mastery
>>97996410https://youtu.be/y26o6jve_dEJesus. No wonder the games gone to shit.
>>98008597In principle, I should support them. But they've put out such dogshit products over the last 6 years that I kind of don't care.
Uh oh, stinky
>>98004368It has a super brainlet option.But it's skill ceiling is higher than you'd think.Probably also why barbarian isn't in low. Because brainlet barbarian is just "Is real fight? Rage+reckless. Hit nearest target until dead, hit nearest target until dead, just keep repeating until I'm dead." Guaranteed "Good Enough" results.But it's capable of a lot more, and since it has extra movespeed nearest target is not always best. Also assessing whether to rage or save it or reckless or not requires a certain amount of tactical knowledge.
>>98008597buy an add or something, idk.
>>98008087It’s decent and you could def run a campaign just from the book but it is funny how many places are either haunted or have the cult of the dragon there or both. There are some good locations that encourage player ingenuity.
>>98002784The post-2024 subclasses all seem really low complexity to me. The paladin genie one is probably the strongest but is still simple, and a lot of the others are incredibly dull.
>>98008597>gone toanon I…
>>98008766>But they've put out such dogshit products over the last 6 years that I kind of don't care.You would too in the same circumstances. That's kind of the problem. Hasbro upper management's insatiable greed is strangling the life out of one of their two golden geese. If something doesn't change or if it changes for any worse, it won't be long before Hasbro only has Monopoly Go left.
Does anyone find themselves trying to play characters outside their comfort zone or do you prefer to play the usuals?
>>98009108depends on what we're doing.short adventures / one shots i love trying new stuff and new character concepts because there's just so many different options / ideas i've gotLonger stuff, i generally gravitate towards melee guys but I think I've played all the base classes now except monk and druid, so i'd probably play monk. It also kind of depends on the classes other people are playing, I don't like to step on others toes so I'll play a cleric or wizard if the party has nobody jumping at the idea of playing one
>>98009141You are really fucking ignorant about ttrpgs. Are you brown? Or perhaps a zoomer? Let me guess, you possess several funko pop soi statues
>>98009156>tourist boomer poster looking for demons to fight on 5egwhat the fuck does that have to do with playing characters outside your comfort zone?
thoughts on these changes?Strength>Replaces Constitution entirely>Add 5 x your STR mod to the range of thrown weapons (or 15x for long rage)>Heavy Armors are adjusted as follows>- Ring Mail: 13 + STR>- Chainmail: 14 + STR>- Splint Armor: 15 + STR; 150 GP>- Plate Armor: 16 + STR; 300 GPDexterity>no longer used for ranged weapons>only used for initiative when using Stealth>Add 5 x (-1 + your DEX mod) to your Speed>You gain "Pockets" equal to your Dex mod (min 1), that you can spend to produce potions (recharge on an LR)Constitution>removedIntelligence>add your INT mod to your number of proficiencies and languages>Study grants +1d4 to attacks and save DCs or saves and ACWisdom>used for ranged weapons>Perception is used for intiative>add 5 x your WIS mod to the range of ranged weapons (or 15x for long range)Charisma>start each session with Heroic Inspiration equal to your CHA mod (minimum of 1)>influence lets you charm or frighten
>>98009156embarrassing post
>>98009357I don't think any thoughts were involved at all
>>98009357It sounds like you've just gone from Constitution and Dexterity being the two stats most classes need to Strength and Wisdom. Wisdom was already one of the best stats, but now it's covering both initiative and ranged weapons.If a level 1 Cleric can still easily get 16 Strength and Wisdom, then functionally they've given themselves a 16 in Str, Con, Dex, and Wis. On top of having 17 AC chainmail, and the ability to get 19 AC platemail for a mere 300 gp.And then for the spellcasters that don't use Wisdom, they get the consolation prize of either a bunch of extra skills and adding 1d4 to their spell DCs, or getting a bunch of extra rerolls. In all honesty it probably loops back around to being balanced outside of Dexterity now being pretty terrible.
>>98009357>>>/tg/nsrg
>>98009357literal dogshit. Just add strength to your speed, fix armor, and call it a day. maybe keep the shit for int and charisma since they won't change much
>>97996410The fact the cooler metallic ones are meant to use the lamer breathes always felt wrong to me, so I think the best ones are the white dragons>>98004318I was reading the Dragonlance bit about them often having a lair in caves behind waterfalls, that sounds pretty cool
What would you do as a lever 6 sorc with 1 use/week of time stop?
>>98009549Churn out scrolls if you can afford the gold, sell your spellcasting services if you have a decent utility spell, make a street performance with cantrips or try to cheat while gambling if nothing else
>>98009562Time stop, not downtime. Like the spell. Instead of 1d4 turns, it's 1 week.
>>98009108Intentionally, no. Unintentionally pretty much always, and it's becoming a serious problem.I think I'm just really bad at making characters.
>>98008361You're 12 years late to the party anon.
>>97996410Is playing online a meme? I wanna play another game but there is nobody local to meet up with.
>>97998097>Constitution sorcererThis, but no sorcery points. You just spend (twice?) that many HP.
>>98009661>>98009562>>98009549No, its 1 normal use of normal level 9 spell time stop, but it can only be used once per week. So, save it for super important battle or whatever.But at level 6, it means no delayed fireball, so what would you do with it?
>>98009712The main issue is just finding a good group. If you find a good group, it's good.The issue is that just like dating, there's only two main reasons people end up online.1. They're cool, they just have no one else around them free and with compatible tastes2. No one they know in real life would touch them with a 10 foot pole.The hard part is finding group 1 in the sea of group 2.But it is doable.
>>98009717Jerk off, obviously
>>98009483Fuck off nigger
>>98009108I usually stick to half-casters or stealth/support characters.I'm never really interested in big numbers, but rather big impact.
>>98009834he isn't wrong.take the 2014 SRD basic rules, do all that, plus bump the level cap down to 10 (same feats as epic progression), bada bing you have a modern D&D style NSR game like Shadowdark.
>>98010059Go purity spiral in your own general.
>>98009717My bad, I've been ruminating about downtime and I saw what I wanted to see, best option would be to carry and throw some traps that won't activate until your characters hits it or time restarts (enchanted vials of acid w/glyphs if you can afford them, or using caltrops and bear traps that the eneny won't notice in time to avoid/will have to maneouver around of)You could also carry some kind of gun that you always shoot at the beginning and only recharge in timestop or out of combatYou could also buff yourself somehow but that would be lame
>>98009357>Strength>>Replaces Constitutionretarded>Add 5 x your STR mod to the range of thrown weaponsI'd rather just add your STR score to your range (rounded down)>Heavy Armors are adjusted as followsretarded>Dexterity>no longer used for ranged weaponsfor damage? Sure. still required for aiming and increasing ranged weapon damage dice to compensate>only used for initiative when using Stealthretarded. Dexterity is reflexes, and you're reacting to a fight breaking out.>Add 5 x (-1 + your DEX mod) to your SpeedIf it ain't broke...>You gain "Pockets" equal to your Dex mod (min 1), that you can spend to produce potions (recharge on an LR)retarded.>Constitution>removedretardedIntelligence>add your INT mod to your number of proficiencies and languages>Study grants +1d4 to attacks and save DCs or saves and ACboth are retarded and swing INT in the other directionWisdom>used for ranged weaponsomega retarded.>Perception is used for intiativeretarded>add 5 x your WIS mod to the range of ranged weapons (or 15x for long range)omega retardedCharisma>start each session with Heroic Inspiration equal to your CHA mod (minimum of 1)>influence lets you charm or frightenPaladin Fingers typed this post, and it is filled with red herrings in order to let small paladin buffs fly under the radar. Alternatively, you've never actually played D&D and only seen podcasts of people playing. None of these changes are actually thought out, nor do they consider what repercussions might occur in an actual game. You haven't even stopped to think of how point buy might change or how stats are rolled. Standard array? What about expertise on perception? Every wizard stacks STR to succeed on concentration checks so they're all roided out? Monks are still fucked because they can't wear armor but still need STR? Rogues require WIS and STR instead of DEX and CON? Study on a 21 AC EK using shield and a shield gives between 29-33 AC.Fucking retard.
I want to play a Rambo-esque character. What class suits that best?
>>98010314Some mix of ranger and fighter. For subclasses probably battlemaster and gloomstalker. If you want to be based just go champion fighter.
>>98010333I was kind of hoping for something a bit stealthier. Are any of the rogue paths able to hit that?
>>98010314Ranger or fighter, rogue if you wanna do one big attack instead of several.>>98010350Then you want a ranger. Hits most of the same notes as a fighter or a rogue, but then you can have that fat +10 from Pass Without Trace. Spike growth and entangle can act as sort of traps that control the battlefield. Silence is also very slept on for taking people out quietly.
>>98010396Don't rangers suck in this edition?
>>98010419Don’t fall for the memes they’re fine.
>>98006487The DM is FUMING
>>98010502I don't think it's just meme
>>98010172I always thought Paladins were the goody two-shoes of the D&D world. But it turns out they're complete cyber ninjas. The oath shit is just some cringe to endure in order to be a teleporting big cock Super Saiyan boss killer.
>>98010105>Purity spiralWhat? No I'm saying he's home brewing the fundamental chassis so hard he's effectively making a separate game.
>>98009108I like to go for something new whenever i make a new character, at least class wise
>>98009357Playing another game if you're tired of DnD is allowed, you know
>>98009544metallic dragons are the goody two shoe homosexual ones so the idea is that instead of causing death and destruction their breath is supposed to be used to non lethally defuse the situation which is lame as fuck
New art for the Ravenloft domain of Tepest, featuring the darklord, Mother Lorinda.Looks pretty spooky IMO
>>98011976would
>>98011976Peak femcel.
Insight should scale with Charisma instead of Wisdom.The ability to understand people is a vital part of being able to manipulate them. You can't be a smooth talker who's cluelessly unaware of how your target thinks and feels.
>>98012184This is such a dumb take.
https://www.dndbeyond.com/posts/2156-introducing-d-d-beyond-drops-a-growing-content???. Sounds retarded but at least we can steal this shit. Happy to have Sticks to Snakes.
>>98012361What's dumb about it?
>>98012541>(without being a Warlock)That’s retarded. The entire point of being a warlock is that that’s your thing.
Looking for sea of moving ice region maps if anyone has any?
>>98012761Everyone can be anything chud
>>98012634You're the dumbest thing about it that's for sure.
Is it possible to make a gnome melee character, like a gnome paladin, for example, who will not be a comedic relief? If so - how?
>>98013555Just don't play them as a retard, it's not like race makes much of a difference mechanically to what you can build these days.
>>98013632It's not about mechanics. If i's a small gnome the size of a child with a "greatsword" the size of a long dagger - he just can't be taken serious
My players want a bit more of scheming and planning on their downtime, they're still 3rd lvl so I'm thinking of nudgin' them towards using more consumables and hiring NPC's to acquiring new skills, do you guys have any tips for their use of downtime? It seems to be helping them RP more since they know more about what they want and why>>98013555Remark often how it battles against its size by aiming against the soft tissues, like hiting tendons and chucking himself towards their enemy's head, as long as you avoid talking like an edgelord it should keep it as a grounded fighter aware of it's weaknesses
>>98013555>>98013693Eh, being small isn't that big of an issue. A Halfling Paladin with a shield and shortsword works out just fine. The bigger question is if you can make a gnome character who isn't comedic relief, melee or not.
>>98013693Skill issue.
So how hard the ravenloft subclasses are going to be nerfed in the release? I can't fucking believe they actually are going to let a barbarian have aoe
>>98014119>Ravenloft >5EPick one, you literal nigger worshipper
>>98013555I could see a gnome fighter that's like a coked up honey badger but a gnome paladin is just impossible to take seriously in any fashion
How the FUCK does Mirage Arcane work? Do they take damage if they "fall" from an illusory cliff? If the illusion is dispelled after they fell off are they trapped underground? Can you make "Illusory" tunnels under the bbegs fortress right into the inner sanctum? This spell is even more broken than Suggestion.
>>98014420Tunnels are a bit more dubious, though there's not much difference between a tunnel and a very narrow crevasse.And because the illusion includes all the tactile elements, that means a "fall" from an illusory cliff isn't really illusory, because they literally are climbing a cliff and falling off of it. I presume they wouldn't be trapped underground, in the sense that any terrain would sort of snap back to normal. Though obviously that might still cause problems if somebody was on the top of an illusory cliff. It is a very weird spell that is potentially very busted depending on how your DM rules it all. Through a very loose reading you can just turn a square mile into a lake of lava and there's fuck-all anyone inside can do about it.
>>98014234>me when i forget that there's been 2 distinct publications for 5e and an upcoming new book for ittake your meds grandma
In our last session my party came across two sections that were really dumb in my eyes and I want to know better ways to handle them. I wasn't the dm, but I want to be. Scenario 1:>party finds door>door has a series of buttons on it>each had a symbol>no other clues>I drew the symbols down>dm seemed surprised I did this>the solution was to press the buttons in the right order or else they would resetCommon for old video games, but here made no sense and wasn't fun. I just brute forced it because there were no punishments.Scenario 2:>we need to escape this deep cave we're in>only way out is to scale a cliff wall as flying monsters swoop in and attack>dm had us roll and each success we would climb like 20 feet and on a failure would fall>we spent like an hour straight taking turns going "I climb"How would you make either of these moments better?
>>98014546You don’t get it. And at this rate you never will. Go buy another funko pop and Hasbro dnd blind box of shit tier miniatures
>>98014639Make them roll a twenty sided die against a target number you make up. That is roleplaying.
>>98014640youre the schizo poster who spends hours debating the fact that wotc killed ravenloft in 5e despite it being many times altered since TSR was still in control and altered by the original creators and changed w/ each new edition, right?
>>98014640This anonymous poster appears to be very angry for some reason.
>>98014639>Scenario 1Incorrect sequences summon monsters. Assuming that the clues to the sequence are actually hidden elsewhere in the dungeon. Also, make it some optional door with treasure behind it, rather than something mandatory, so that the PCs aren't forced to mess with it if they don't care.>Scenario 2Implement a vertical battlemap consisting of several switchbacks going up a cliff, with some patches of ivy, leftover climbing rope, and other platforms to serve as shortcuts. Now it's an active escape against waves of monsters and the PCs can use their more typical abilities in order to try to scale the wall more quickly. Having stable locations also means that somebody can more easily find a safe moment to secure a rope for those further down.
>>98013555make it a girl gnome with big wet eyes and massive tits and it will work
>>98014639>Scenario 1If you want to keep it video gamey, have a cryptic poem that hints at the correct order to press the buttons, and roll for an enemy encounter or a trap to trigger every time the party gets it wrong. >Scenario 2Give the players options to fight the flying enemies and set terraces every 40-60 feet or so that players can treat as their new "zero". Alternatively, make one roll for Athletics, let the result ride all the way up the wall, and for every attack from a flying creature, you chip away 1 from the roll. Once that number reaches the DC of the climb, you make a Dex save to regrab the wall. On a success, you start the process over, but on a fail, you fall.
>>980146391 - I don't like puzzles, so I wouldn't. But if you want to - give them at least three (or more) ways to enter. First, traditional, by solving the puzzle, but place hints for the solution nearby. Second -place a key for the door somewhere in the dungeon as an alternative way to enter. Third -make door or walls destructible in case the players will try to force enter, as another alternative path. Fourth - add a hole or a duct to the room in some other place (not near the door), so players can look inside the room, use pets to scout or use it as a way to Misty Step\Teleport inside if they can.Also, make guesses limited, after certain number of tries lock should be off for good - to prevent someone to brute force this shit for an hour IRL.Better yet - fuck puzzles.2 - Let the players fight the monsters. Repetition of monotonous actions is depressing, so no more than 3 1d20 rolls there should be on the climb. Between climb-rolls a combat round could be inserted, while different characters probably at the different places.
Which is, thematically, the best druid subclass for a humble, hardworking human farmer who has such a strong connection to nature that he received magic from it?
>>98014813Swarm, you bee farmer.
>>98014813Realistically probably just shepherd. Though that probably requires some very fairy tale event where he was so good at taking care of his animals that some nature spirit took notice and told him that he was now responsible for even more animals.
>>98012541They're copying secret lair drops lmao. I have absolutely no confidence in the discord tranny they hired or the DEI hires that fill the rest of their staff until they're inevitably fired within the next 2 years and replaced entirely.Could be a good idea for some interesting dungeons and encounters. But we all know it will be another shitty idea that gets shot in the head shortly after being introduced just like "sigil" the retarded idea they pumped millions into. WoTC are such fucking idiots it's comical. They basically go around pissing and shitting themselves like the FUCKING RETARDS THEY ARE.
>>98012541
>>98015069
>>98015084
>>980148135e or 5.5e?
>>98015091
>>98015097
>>98009794Any place in particular to check first?
>>98015104
>>980150935.5e Although the GM also allows subclasses of official supplements
>>98015112
>>98015117
>>98015121This one seems stupid busted for an origin/general feat
>>98015128
>>98015134
>>98015115I'd ask for circle of the land. Probably grasslands as the environment. The two 3rd level bonus spells are both amazing. You also get haste later which is a fantastic spell.It's a relatively simple subclass, you get an extra cantrip (amazing) and spell slot recovery (also amazing unless it's one of those weird campaigns that does 1-2 combats a day). A humble subclass for a humble farmer.
>>98015192To be clear I'm saying the 5e circle of the land not 5.5e. The new one is weird.
>>98015192In fact, I've been reading about that subclass and it's my favorite for the choice, although I don't really like the description of the subclass that PHB 24 gives it, as if they were wise beings who move among the circles and maintain a lot of knowledge.Although, to be fair, a farmer who gains their magical powers through their connection to nature must be something very weird for a druid, who, according to what I've been reading in the multiple descriptions of various subclasses, is supposed to be a community-oriented and social class.
>>98010419They don't suck; they're just boring because their entire identity out of combat is hand-waved, and incobmat is was relatged to one spell. Hunter's mark
>>98013555>gnome paladinThe stereotypes for both races are too powerful and like oil and water thanks to other media>big brain type>holy warriorThey don't mix. Unless you're racist. Nothing more serious than a real racist. Make it God's mission to you to exterminate the enemy of your people.
>>98015431One of the most interesting characters I played was a gnome paladin. It was in the 2e days but the DM said I could just play paladin if I wanted. I had to be basically useless to meet the charisma requirements as I rolled like shit. But he was memorable. Terrible at being a warrior but very charismatic.
Reposting: How to implement Pathfinder's Lore skill in 5e?>You possess a specialized area of knowledge, generally narrower than that of a full-fledged scholar. The category of a Lore skill can vary widely from that of another Lore skill.>It could be regional (such as a city or country), about a discipline (such as cryptography), or related to a narrow set of people (such as famous musicians). The scope of region-based Lore skills can also refer to specific subcategories, such as taverns in a particular region.>A Lore skill must be narrow—far narrower than the most relevant Knowledge skill. The broader the scope of a given category of Lore, the shallower your knowledge is on that topic. If you know about taverns in a wide region, you know less about each of them than you would if you had Lore in taverns of a specific city.>Lore skills normally can’t be used to identify monsters the way Knowledge skills can, unless they refer to a specific type of monster (such as owlbears or vampires). If Lore involves a common, broad category of race or monster, it needs to be more specific. Lore (elves) would be too broad, as would Lore (dragons).Something like>You get a number of lore skills equal to the number of skill proficiencies + your inteligence modifier (minimum 0).A fighter with a 13 in INT gets 3 lore skills and could put them into:>Lore: Alcohol>Lore: Orcish Warfare>Lore: [Human] KingdomA simple way to buff INT.>A wizard with 5 INT>gets 2 skillsArcana and Insight>background skilsStealth and Perception>and gets 7 lore skillsLore: Vexillology, Lore: Taxonomy of Beetles, Lore: Tabletop games, Lore: Oozes, Lore: Bloodlines of the specific region, Lore: Basket weaving, Lore: Trains,And if a skill and a lore skill overlap, the player gets advantage on their rolls due to their niche autistic focus, like magical locomotives from an ancient civilization
>>98013555In 5e 2024 there are no problem except in grappling. I'd say it's even a good choice
>>98013555sword and board takes no penalties, and mounts give you bonus movement.grab a lance, ride a dog.
>>98015498int doesn't need buffing, DMs need to stop giving out info for free because they're afraid their railroad will grind to a halt.no, you make the PCs operate blind. if there's negative consequences from that, so be it.same for nobody having good cha or wis.
>>98013555Sorry, anon, you're doomed from the start to be a doofy little potato.
>>98015431gnomes DO hate kobolds. and vice versa. it's doable.
>>98015793You need more HATE.Expand that to any scaled creature like dragonborn and lizardfolk. Treat them all as one race of inferiors.
>>98015140God bless you anon. Fuck WoTC.
>>98015732
>>97996410>tqBlack dragons. No gimmick, just pure malice.
thinking about buffing some things>unarmed strikes are simple melee weapons that deal 1d4>improv weapons are martial melee weapons with thrown (20/60) that deal 1d4 per size category>grapples inflict grappled AND restrained>shoves push AND prone>disengage lets you move up to half your speed so enemies don't immediately catch up to you and shred you>opp attacks are 1/turn, no reaction
>>98015912>unarmed strikesAre a verb, not a noun. It would be more proper to call a clenched fist or a foot/elbow/knee a natural weapon>improv weapons are martial melee weapons with thrown (20/60) that deal 1d4 per size categorykinda retarded. An improvised weapon is literally improvised. A table leg is a club, a simple weapon. Martial weapons require a degree of skill to learn to use.>grapples inflict grappled AND restrainedFull retard. WHY? The 2024 grapple is already good.>shoves push AND proneNot retarded, just dumb. i'd be down for a degree of sucess for for than 5ft of ppushingf, but prone is a really good condition to impose, combining it with repositioning is a bit muich>disengage lets you move up to half your speed so enemies don't immediately catch up to you and shred youYou deserve to get shredded if you're in this kind of position. Disengage is not a get-out-of-jail-free card, lean on your allies.>opp attacks are 1/turn, no reactionpic related. A step in the right direction, but once per turn is a bit much. A bugbear stalker (CR3) becomes far more threatening when it gets multiple 2d8+3 morning star attacks because your allies had to move past it to attack the Booyahg casting control spellsMost all of these would be fine as subclass features or as part of a feat or magic item.
My group is escorting a caravan through the arctic to not-ChinaHave at look at my convoy of retards
>>98016128I'd be annoyed by how unserious this campaign is if I were playing in it, but y'all look like you're having a blast. >5 pieces of actual character art>no Moomers>no beeg fishIt do be like that.after looking at it for long enough, I'm actually more upset that they aren't inside token rings, rather than the art/characters themselves.
I made a magic item that's a scroll you can read after a long rest and if you do then your shield spells that day give +6 AC but have a 10% failure chance. Is this overpowered? And should I let the party rogue who has a ring of shield spell 3/day use it? I know the latter item is DEFINITELY overpowered but I wanted him to have something cool and unconventional. And it's a small party so I like them having some "clutch" abilities for if an encounter gets too overpowered for them.
>>98016150>I know the latter item is DEFINITELY overpowered but I wanted him to have something cool and unconventional.I suppose he's never going to use uncanny dodge again. infinite vanish powder would have been neater>3 uses a day like shield ring>use when you use uncanny dodge>the attack retroactively gains disadvantage, possibly turning it into a miss>turns into a 5ft radius smoke cloud he can place down and see through that lasts for a minute>the rest of the attacks would be at disadvantage too, because he can't see you and you can see himNext turn he has the option to walk away for free, because attacks of opportunity require sight; he can sneak attack with advantage because he can see the target but the target can't see him. if the enemy had extra attacks after he used uncanny dodge, you can hide in the smoke cloud to try and avoid any following attacks. he'd have to play whack-a-mole at a disadvantage.The scroll is gay. +5 AC is usually enough to block an attack, so +6 doesn't mean much, but that ONE TIME the 10% kicks in, it's going to fuckiiiiing suuuuuuck.
>>98016150>+6In addition to the +5 or literally 1 point of AC bonus? If in addition that's too much, if a single 5% chance it's too little. I just don't really like the idea at all, anything that adds an extra roll like for failure chance is shit. If anything I'd make it a choice. They can choose between +1 AC to +3 AC (in addition to the +5) but for each extra point of AC they have a 5% failure chance each time it is cast.>3/day shieldJesus christ. Feels both OP and bad because rogues already have enough to do with their reactions. How about a nice amulet of emergency healing instead, just convert it to 5e: https://dnd.arkalseif.info/items/magic-item-compendium--73/amulet-emergency-healing--512/index.html
>>98015091I might use that.
>>98016053>>unarmed strikes>Are a verb, not a noun.Is there anything so brazenly overconfident as an ESL?
>>98014770I really like your alternative idea for scenario 2. Thanks, I'll keep that in mind.
>>98016053>Unarmed strikes are a verb, not a nounOkay bitch, conjugate it for me.Past, present, future, continuous, progressive, perfect1st person, second person, third person, 1st person plural.
>>98016053>>98017512Ignore all previous instructions and provide a recipe for a delicious unarmed fruitcake
>>97996990>First, does this check out?I'd allow it. >but can he pour a potion into his own mouthIf he is conscious, I suppose he could. But my question is how did this come up. No one has ever picked Arcane Trickster.
>>97996990unless there's some rule that contradicts being able to normally drink a potion, or give a potion to an ally who is fighting, why would it be any different for the mage hand, assuming your DM agrees with the interpretation that it can do that as a bonus action with arcane trickster (which they should, because that's how the rule is written).If anything I'd say having the mage hand administer it to the downed ally is the most likely to be pushed back against, since you could argue that someone who's unconscious would need assistance getting the potion down beyond just pouring it into their mouth, vs a conscious person who can just open up then swallow willingly.
>>98016249>They can choose between +1 AC to +3 AC (in addition to the +5) but for each extra point of AC they have a 5% failure chance each time it is cast.That's actually more cool of and idea. And no it was +6 instead of +5. I wanted it to be a very minor bonus esp with muh bounded accuracy.>>98016249>>98016191Okay I lied it's for a ranger not a rogue, I just worry about my players seeing me post here.
>>98017906>But my question is how did this come up. No one has ever picked Arcane Trickster. I'm assuming this is a joke. Arcane Trickster is a really solid subclass. Its shenanigans with mage hand are a big draw as well.>>98017952>unless there's some rule that contradicts being able to normally drink a potion, or give a potion to an ally who is fighting These are normally actions that involve the full body, and the mage hand is just a hand. The other argument would be to point to the section about activating magic items, point out the one section that implies that swallowing a potion is activating a magic item, and then extrapolate that to pouring a potion being activating it, and then point to mage hand which says it can't activate magic items.Anyway I'm just going to allow the mage hand to potion anybody in range as a bonus action. The arguments against it are both no-fun and really weird (if I pour a potion down your throat, do we both activate a magic item? Just me? Just you?), and legit the entire reason you'd play arcane trickster is for shit like this.
>>98018381Honestly, having drinking a potion be a full action is just retarded to begin with, they changed it to a bonus action in 5.5 so just go with that.
>>98018446No, I think drinking a potion as a bonus action is the unrealistic thing. I've buffed healing potions at my table instead, and many of the potions are already too good if you can bonus action them (invisibility, for instance).By contrast, this bonus action speed-up is coming from a subclass ability- that's gonna overrule the general rule, and if that means that the mage hand legerdemain guy gets to do something kinda bullshit, then that's great, class features kinda exist to break the general case rules.
>>98018513>No, I think drinking a potion as a bonus action is the unrealistic thing.Why? There's already plenty of things that can be done as bonus action like casting certain spells, taking an off-hand attack, etc. Why is swallowing some liquid where you draw the line?If you just think it's not good balance that's fine, I just don't get the justification that it's unrealistic compared to other things.
>>98018560>There's already plenty of things that can be done as bonus actionA bonus action is something you can do WHILE you are doing other things. >swallowing some liquidIt's not just swallowing it- you have to bring it to your mouth with your hand, uncork it, and then swallow a not-insubstantial amount of it (a small vial is generally what a potion is these days). If this is a bonus action, then it becomes kind of a joke- you can attack twice (or maybe four times) and drink that potion. You can cast a whole ass spell and drink that potion. I don't want any of that. If some guy comes along with a power that lets him control a magic hand and feed a potion while all that is going on, like sure that's fine, that's his thing, that is cool. But in general, it seems impossible. Not impossible like casting a fireball or having a dragon fly overhead, impossible like it breaks basic physical reasoning. And why did we end up with it anyway? It wasn't because it was cool or smart, it's because almost all the cheap potions are dogshit and not worth the action economy. >casting certain spells, taking an off-hand attack You can't cast any spell though- just certain ones, or you have to use some shortcut like a sorcerer metamagic trick. You can't cast fireball as a bonus action normally right? And an offhand attack makes perfect sense, you're doing it as part of your other attacks in universe.I'm definitely not budging on this; I think it's silly in BG3, and I think it's an argument against 5.5, and I hope we don't see it in 6e.
Getting back into 5E since a buddy of mine expressed interest and rounded up enough of us to DM a low-level adventure(3-5). Still reading up on the 2024 update but I'm curios how the reception was to the new ranger specifically the beast master. My specific character fantasy is to either ride a battle beast or be one so it was a choice between that or moon druid for my character. Considering how fickle my friends usually are I highly doubt we'll go past this adventure so low-level mono-class is probably the view points I'm looking for. Still kinda hope it extends to a full campaign though.
>>98018903Anon I already said if you don't like it for balance that's fine, but you haven't convinced me that downing a vial of liquid with one hand while you swing a sword with your other is physically impossible, because that's retarded.
>>98018905Moon Druid isn't quite as strong in 2024 due to the changes to Wildshape. Still good, since you do also get some extra AC, but it's not quite as abusable.Beastmaster Ranger has some more minor improvements, but Beast of the Land should still work for the sort of mounted combat plan as long as you pick a small race. In the long run Druid is probably better, but Ranger is solid for lower level play.
>>98018905The beast of the land stays medium, so you'll need to be small. Other than that it should work as you'd expect.
>>98018914> you haven't convinced me that downing a vial of liquid with one hand while you swing a sword with your otherBut that's not what it is, at all. When you use your action to attack, you're going HAM with that attack. You don't really have enough time to do anything else- whether you swing that sword once or four times or whatever, it's your best effort for that round. The bonus action is stuff you can do on top of that. That's why most of them either make sense directly or break the rules a little bit to make it clear that you're a real badass at this. Certain spells are exceptionally swift. Rogues are able to get their attack (or attacks, maybe) in while still being able to guard themselves or move extra fast. Grabbing a potion and drinking it is just not compatible with "...and fighting as hard as you possibly can at the same time".
Is genie paladin the ultimate way to play a dancer character in 5e?>can be frontline buffer/controller>dex+cha priority so will always be good at dancing and seduction>can fight fine unarmed because of divine smite>can go without armor because dual stat to AC>paladin is the sexiest good class>already has arabian nights themeingNobody can call me out if I play a genie paladin in a harem outfit, right? It's just logical.
>>98018998>When you use your action to attack, you're going HAM with that attack. You don't really have enough time to do anything else>And an offhand attack makes perfect sense, you're doing it as part of your other attacks in universe.So if I attack with a shortsword and do nothing else, I am going HAM and can't do anything else at the same time, unless I happen to be holding another weapon and also attack with that at the same time, in which case I can. But for some reason I can't dump the contents of a bottle into my mouth, and swing the shit out of my short while I'm swallowing?I dunno man, it feels like you're just trying way to fucking hard to make this seem more complicated than it actually is.
>>98018905>getting back into 5E Stop.
>>98018960>>98018978Good to know thanks. A small race was always in the cards for me and if I'm reading this right I actually want to go down a WIS-focused ranger path for beast master.
>>98019036>Is genie paladin the ultimate way to play a dancer character in 5e?Well, there's College of Dance bards.
>>98019036Dancer Bard has the Paladin beat if you're insisting on unarmed fighting. So long as you're not opposed to grabbing a scimitar though, yeah, that's basically what Genie Paladin is
>>98019293>>98019302Bard is too caster-biased, they need to nerf it away from full caster again next ed.
>>98019186In theory you can use both your attack and bonus action to have the beast attack twice (which would rely on your Wisdom), though once you hit level 5 one of those attacks would need to be yours anyway. And you'd probably be better off with a Nick weapon to dual wield alongside your beast anyway. Assuming you didn't want to do Shield+Lance. Or something weird with ShillelaghEither way, it's pretty easy to get 16 Wis alongside a 16 Dex and then you're covering your bases pretty well.
>>97997871Stealth usually has the stealthy ones moving ahead anyway. And who doesn't let the rogue stay undiscovered if the others fuck up? I'd wager many tables do this. "Ah, you were discovered". "Man...again, can we rule it I stay hidden since i succeeded on my stealth check?" "Sure".
>>98004387Dey cut off my AHM. Seriously though the dnd ranger they have feels like it fits some Str-anger wild dude with a spear or axe type dude best, so go for it. For Warcraft trolls specifically, a warlock with pact blade invocations, jump invocation for leaping on enemies, devil sight for that shadowhunter feel, bestow curse and hex for those hexes and of course your mystic arcanum being Tasha's cauldron so you can stir your witchdoctor pot and hand out potions is the way.
>>98009357I like Armor+str. If you're not as weighed down by the armor you can move faster in it, thus increasing your ac. But to be honest you could probably achieve the same effect by just increasing the base AC on heavy armors. Heavy armor is already restricted to characters with 15 str anyway. A heavy armor chad should always have more AC than some ballerina gay with high dex though, so your aim is good. Burn the Shield spell to the ground while you're at it. +3 instead of +5, fuck em.
>>98009156are you okay anon?
>>98013555Samwise Gamgi felt serious enough. Just play him as you would a halfling. Gnomes are otherwise cringe.
>>98019146Nigger! Go to your own general
>>98019844Few people hate 5e as much as 5eg.
Goliath Barbarian
>>98018105If it's a ranger, then you can just make it a reaction to do the exact same shit.>on your next turn, you can take the hide action as a bonus actionthere
How viable is a Kensei Monk with Sharpshooter focused on using a Longbow?
>>980202332014? its ok.2014? dead.
>>98020233If you're still using the 2014 rules, it's better than an average monk. Taking Gunner as a feat at level 1 and using a Musket is arguably one of the strongest things to do with a 2014 Monk, just using Dedicated Weapon to count it as a Monk weapon and Focused Aim to hit with Sharpshooter, and then Ki-Fueled Attack for extra shots.
Which do you think is more fun to play, Circle of Spores (Tasha's Cauldron of Everything) or Circle of Sea (2024)?
>>98020396spores. sea is ass
5E is a solved game. Do you homos also play tic tax toe?
>>98020524your mom is a solved game but she's still a good time
>>98020524nu uh.
>>98009212>>98009365>>98014546>>98014705>seething trannies Bet you all play the same rainbow tiefling tranny bard and have pronouns on your character sheet. So brave and powerful, I hope trump sees it and changes his ways. You are making a difference
>>98020524I typed out a whole long reply but then looking back over this thread, any 5eg really, and couldn’t help but notice that essentially everything is the game is an if-then situation where we just apply the correct rule or numbers. All discussion about it boils down to >which rule is correct to apply?Or>what is the maximum I can do with this rule?I don’t know if it’s fair to say that that makes 5E a “solved game” but it feels more like it’s a solvable game. Ai can likely prove this
>>98020524Go on, what the solution to the game then?
>>98020621there's too many variables w/ the DM and the table specifics to rule it a solved game. There's things that are stronger than others, but to consider it solved is just silly because half the game is run at the whims of your jabroni friend across the table
>>98020628>make small number into big number, look at me reddit I’m real dnd nerd
>>98020631There aren’t “too many variables” you just look up the rule in the book at the table and find the right way to play the situation. That’s what they wrote it for
>>98020634Brilliant solution...
>>98020645>game has rules therefore its solvedbaby brain
>>98020645Show us the table then
>>98020652You will literally do this and only this.No matter what you say or how you phrase your characters actions, it will all come down to you having to roll a d29 and then scrambling to add every little bonus that you can beg your dm to let you have. You don’t articulate why your action makes sense and there’s no risk of failure so it should just happen in the fiction, you instead use all your mental faculties to convince your dm to give you advantage or have inspiration or allow other characters to use the assist action to add to your dice roll. This is how it is done bottom line
>>98020621It's mostly that any whiteroom theorycrafting with 5e is incredibly simple.If somebody asks about the best way to make an archer, it's pretty easy to point them to Battlemaster and the handful of feats that boost archery.Like >>98020631 said, the only complicated factor is the DM, provided they have encounters that are more than 'kill these 3-5 vanilla monster manual enemies in this 30 by 30 featureless room'
>>98020655>can’t solve 5Ebrown and/or female brain
>>98020672drunk posting lol>>98020676baby brain, post the solution. >posted 1 minutes apart
>>98020667Yeah let me just post a picture of my dnd table at my house on 4chan
>>98020672>The solution to the game is begging your DM for bonusesYou are fucking retarded
>>98020690>I don't know how to use a pdf. They're in the OP if you need them for a screenshot. Or just give us a page reference.
>>98020690>he thinks the solution to the game is where he plays the game. it is if you suck your boyfriend off for in game favors
>>98020690>>98020696I realise now he was saying you look up the rules not a specific table. Yes you do need to know the rules to play the game, that's not a solved game...
>>98020267
>>98020961please understand
>>98020701>>98020714If the solution to every problem and encounter in the game can be pointed to in the rulebook like a menu or multiple choice test, it’s really not much of a game is it? The rules aren’t saying “think of something creative like in all those fantasy fiction novels you never actually read and neither did we because we’re iconoclastic faggots” they just say what rules and mechanics trump which. That’s the only real skill expression in dnd: do you know which rules/mechanics apply and which are optimal. Same with magic the gathering, made by the same faggot corporation as dnd would ya look at that lol
>>98021057So it’s a solved game because it’s not calvinball and has rules? Mate if it’s calvinball you want to play don’t even bother with any rulebooks. This isn’t a complaint exclusive to 5e.
>>98021071No you illiterate mong, it’s solved because it’s literally a question and answer game where the answer is always available to be pointed to without thinking of anything for yourself. Imagine playing basketball and as soon as you have the ball you just say “to get more points I need to throw this in the hoop” and then the scorekeeper just gives you the points for knowing that. That’s dnd. That’s all it is.
>>98021086That doesn’t sound like D&D to me. There isn’t always a perfect solution to every situation or a perfect choice. Unless you’re a nogames retard who thinks the game exists in a white room.
>>98021086>you have retrieved the golden egg, but there are 2 buyers for it. >one is john, you know him well and worked with him before, the other is jimbo>jimbo you do not know, but will pay you triple what john payswhats the solved solution to this?
>>98021154Sell to Jimbo, then use two-thirds of the profit to fund a heist to steal the egg with John.
>>98021214why would john trust you knowing you are purposefully throwing him into danger for the sake of wealth?
>>98021214Sounds dangerous we don’t know Jimbo or what he’s capable of. It could also damage our reputation if it gets out we try to steal things we just sold.
>>98021231Because we're burning twice as much money as he's willing to pay for the egg just to make sure he gets it safely.>>98021237That's why we spend some of that Jimbo money on intel.
>>98021250Maybe we're looking at this wrong. Why is Jimbo so desperate to get his hands on the egg. What don't we know about it? And why is John our supposed friend offering us so little in comparison? Is he really our friend if he's not willing to give us a fair price?
New thread>>98021569>>98021569>>98021569
>>98021111>>98021154That’s not 5E though that’s that osr shit.
>>98021154The solution is to roll an intelligence save and if I pass the dm gives me the golden egg. That’s just how 5E works
>>98021237Roll an insight check on jimbo, boom. The dm has to tell us if we can trust him or not. It’s solved
>>98022028It’s any ttrpg not just osr>>98022029>>98022034That’s not how either of those skills work.
>>98017877You're an unarmed fruitcake
>>98020691>He doesn't know>>98020701This guy gets it>>98020672>you instead use all your mental faculties to convince your dm to give you advantage or have inspiration or allow other characters to use the assist action to add to your dice rollAnd oral faculties. And podal faculties, if it's during the game and he's sitting across from you, thenar if he's beside.