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Tell us about your character. Their backstory, what they did last session, their goals, so on. Just talk about your character.

GMs, tell us about an NPC you like. Maybe they have a secret you're excited for your players to uncover. Maybe you just have fun doing their voice or personality. Tell us.

Post art if you can.
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>>98002719
You first.
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They are a wizard apprentice to a powerful wizard of a mage order called The Lapiz Order who was sent to investigate happenings in a region of the world where the plot takes place.
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>>98002996
>not coombait
Hasgames
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>usual spamming faggot suspect
nogames
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>>98002719
>Tell us about your character.
I'm a bit confused by this request because it's usually people just talking to a void and I don't blame them because even if one really likes their character, to other people they aren't really interesting.
GMs talking about NPCs I can see being useful for other GMs who may want to yoink a neat idea or concept, but I doubt people need help coming with OC donut steels.

I'll post the picture I used for my Dark Heresy psyker and see in a few hours if anyone is even remotely interested, but I doubt it.
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>>98002996
Puckee AI slop belongs in the trash and faggots who post it belong there too.
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>>98002719
One character concept I hope to implement when I finally finish making my game, a fugitive princess from a fallen castle.
This princess, Cayenne, doesn't have any more royal authority, but still maintains the noble power Sovereignty, and wields her thaumaturgic miracle, Pepper Buster.
Like all princesses, she is formidable with her gun, using its immensely quick point-and-shoot style with her own honed reflexes; while it is high caliber, double barreled, and semi-automatic, its true power lies with its ability to stagger, rather than kill, and its use is better served outside her turn as reactions to interrupt foes, while she uses her turn's actions to instruct allies and bolster their skills with her Sovereignty magic.
Her goal is not to restore her former dominion, but to get revenge on all Tyrants; the saurian bastards who killed her family and retainers.

Maybe one day I'll get better with my S-Pen; sorry it's so bad.
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>>98002969
Sure. This guy is the villain of one of My PCs stories. He's a demon named Dazoth, who took the PC, Dorian, in as a kid after Dorian was abandoned by his parents.

However, Dazoth was extremely abusive and forced Dorian to do criminal, mafia-esque jobs for him. As Dorian got older, he formed a crush on an elven woman named Khalita. He kept the true nature of his job secret from her, but it was impossible for Dazoth not to become known to her by association. To maintain his control over Dorian, Dazoth raped Khalita and impregnated her with a timebomb of a demon baby; if Dorian ever goes against Dazoth, the baby will gestate and burst through Khalita's womb, killing her, condemning her soul to the Abyss, and going on a rampage until it is stopped.

Unknown to Dorian, this only came about after Khalita went to Dazoth asking for help, and the demon offered her a deal - although he didn't disclose the nature of what she would owe him. In return, she was given a fancy elaborate ball gown, befitting of royalty, which she hopes to one day wear to impress and woo Dorian. Furthermore, Dazoth is a servant of Sifkesh, the demon lord of suicide, and thus enjoys inflicting despair and misery on others in the hopes they'll take their own lives. He was hoping Dorian would've killed himself as a child after all the abuse, but it didn't work out that way.

>>98003657
Tell us nigger.

>>98005122
>making my game
This is for your own system, you mean? What's the premise?

>sorry it's so bad
Shut the fuck up.
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>>98005248
>This is for your own system, you mean?
Yes, it's been six years in the making, and I can't seem to decide on its minutiae. I can't tell you how many times I scrapped it and restarted, but I still consider it very much a passion project.

>What's the premise?
It's a simple one, to be honest.
You know how the greats of literature and film are recommended to run D&D and the like? "Mortar Kingdom" uses classic vidya like NES era Mario and Zelda, and some Genesis greats like Alien Soldier, Gunstar Heroes, and Sonic as its appendix.
It's very bare-bones on the narrative side, I want to focus more on the combat aspects, and am creating something akin to a tabletop rogue-lite.
I know all these video game mentions and ideas are making a lot of people lemon-faced, but it's something I'd like for my game. And, to make it clear, the video games are being used for loose inspiration, not necessarily trying to translate mechanics 1:1.

>Shut the fuck up.
I... what?
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>>98005248
Holy shit.
I realize I didn't actually answer you what the premise is about in >>98005509.

So it's a fantasy kingdom, a little more on the gonzo side than typical fantasy, on the lighter and simpler side; there are numerous interplanar forces that threaten the safety and existence of Mortar Kingdom, so the nobles of the world unified as many civilizations as they could to try and at least hold back the insurgencies on multiple fronts.
As such, almost every adventurer has heroic intentions; wretches who were orphaned take up their scrap blades and bludgeons, thieves and assassins turn their sticky fingers and keen blades on monsters instead of their fellow man, and even lazy nobles have decided to either adventure themselves or invoke ancient accords to bring their patriarchs and matriarchs from the dead to help.

I have very bare-bones details on the setting itself, I want to at least make the game functional before I flesh them out.
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>>98002719
we just started a new campaign.
My character is a Dark Elf but from basically an offshoot of the regular "evil" Dark Elves (think drow) that wants to redeem themselves as a people. His nation is a nation of warriors and Seafarers.
Coming from a family of sholars and Priests he early heard the call of the Sea and joined a Crew.
The thing is, he was always a bit impulsive and in combat could not control himself (class is basically our version of a Barbarian/Monk) and unbeknownst to him, when he enter his Rage/Trance he is not really himself anymore because inside him is the Soul of one of his Ancestors, who was from before his people got the Dark Elf curse (and who obviously does not like dark Elves). His uncontrollable nature in combat seems reckless but he always remembers combat as hazy and sometimes he thinks he saw something different than what was really there, since his own vision mixes with the memories of his ancestor.
He is on a continent now where his people usually are not but his enemies are and obviously the Humans cannot really tell the difference but since he s shipwrecked he has no choice but to try to get by.
Eventually he needs to find out that its not his fault that he is unpredicatabe in combat bus his ancestor and then its up to how the story unfold weter he wants to get a more harmonic relation with the guy in his head or get rid of him for good.

BUT as of now this is all something that I plan to play out in RP because the campaign just started and such a plot nees time to ripen.
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>>98002719
Arrianna Luna Gladebottom | Elf | Ranger 6, Scout 4, Barbarian 1
>D&D 3.5e | Descent into Avernus campaign converted from 5e

Last session 2 weeks ago we successfully finished the campaign.

Arrianne is a cute redneck elf from a bumfuck village near Snakewood. She is a baker and a merchant by profession and she used to help her family run a bakery before the campaign. She is a positive, lovable, charming individual who enjoys talking to people.

Then she ended up in Hell and everything went to shit. Luckily she is out now and is working back to being a positive, lovable and charming individual.
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>>98006329
She's really cute, and so is her cat.
I'm glad she made it out of Hell okay.
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>>98005248
>spoiler
Awful, just awful. Great villain.
>Tell us nigger.
Voidborn whelp whose luck at cards and at surviving ship malfunctions turned out to be latent psykery.
Recruited into Holy Inquisition, had some deadly adventures with his cell of fellow acolytes which they survived against all odds and was thus given actual funds and equipment to do their jobs.
He's witnessed the absolutely maddening vision of death and darkness of the Tyrant Star (see the first picture) and copes with it by compartmentalising his psyche into more and more layers of lies and detachment. Pic rel is him and his fellows reacting to a death of an orphan electrocuted by their car's automatic defences.

What he saw in that vision is actually a secret kept by the GM to the players, so I don't know what exactly traumatised him. I have my theories, but I know he browses /tg/, so I'm not telling.
We're near the end of the corebook's assumed XP levels and we plan to transition to using the Ascension splatbook soon, maybe with a new player. I've picked up double-wielding talents of Templar Calix, but I've yet to double-slice, there's never a proper occasion since making a double attack takes up your whole turn and you can't move during that turn.

The most fun part of playing him is combining his reprtoire of minor powers, so he can do ninja stuff, confuse enemies with mind tricks. It matches nicely with his eroded personality, he values people primarily as entertainment.
I get to play a scumbag that's justified in his actions because the alternative are demon-summoning cults, quite a power fantasy.
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>>98007284
Oh, lest I forget. He recently acquired a gyrinx (psychic cat) familiar. The only non-Emperor entity he respects.
The GM says it looks like a normal gyrinx and not like a blue manul, but I do like fanfic writers and delude myself strong enough to ignore canon.
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>>98005509
>>98005593
>what?
Don't diss yourself like that.

The game and setting sounds fun. I don't know much about roguelites/likes aside from permanent death (or at least, the necessity that you "restart" after dying") is a key mechanic. What are the key components of that kind of thing and how are you translating them - even if inexactly?

>>98005625
That sounds dope. Would play. What system is your game using?

>>98006329
I keep seeing you around. How did the end of the game go? What's the epilogue?

>>98007284
>Awful, just awful. Great villain.
Thanks man, I try. The player is brand new too and it was his first time writing a backstory, he appreciated the stuff I added (although all the spoilered stuff is unknown to him and his character cuz I want the reveal to hit).

>picrel
How'd they all get the same scar?

>I get to play a scumbag that's justified in his actions because the alternative are demon-summoning cults
I don't know a whole lot about 40k but from what I do know I thought this was kinda the point; everyone is awful, but the closest thing to "good guys" are just fractionally less awful.

>>98007298
Nice pussy
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>>98008220
>Don't diss yourself like that.
For what it's worth, I'm working on breaking that habit.

>key components of that kind of thing and how are you translating them
From rogue-lites specifically, I plan to include randomization for practically everything that isn't choosing things for characters. Wilderness areas, dungeons/dungeon-like interiors, the like, plus encounters, loot, etc, and even campaign progression. Monsters will have general randomized behaviors based on conditions such as health value or status; wild beasts will have a tendency to run away when injured or ganged-up on, while undead have no such survival instinct, and the aforementioned Tyrants will usually fight harder the more hurt/disadvantaged they get (for a quick example).
It's going to be complicated, but I think I'm going to like it, because it's complicated in a way I'm okay with.

As far as inspirations from vidya are concerned, there are strange matters like brick-blocks and other odd objects like spiked balls and giant vases. Aside from being useful for taking cover, they'll have unique purposes like finding items, localized teleportation, or stronger characters can even bash enemies with them!
All characters will have some kind of jumping attack (akin to Mario) and charging attack (akin to Wario), and abilities will be tied to "features", which manifest as either changes to the body, hairstyles, clothes, jewelry, etc, much like how Mario powerups change his and Luigi's appearance.
The Genesis inspirations will be more subtle; I think the Princess class will have the only references to GunStar Heroes, though larger enemy designs may be based off machines and enemies found therein.
Not quite sure how I want Sonic's ideas to manifest, but I have an idea for a gemstone feature that can be moved around with a Hero's will and enhances her magical powers.
And of course, Zelda's inspiration shines through with the various swords, other weapons, and tools Heroes may use.
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>>98007284
If your GM really does read /tg/ and knows it's you, you can just spoiler it and type it out if you believe him honourable.
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>>98006665
I'm just glad the campaign is over and I don't have to play with half of the people anymore.
>>98008220
>I keep seeing you around. How did the end of the game go? What's the epilogue?
It really sizzled out since half of the table was burned out and just wanted to get it over with.
>What's the epilogue?
I'm drawing it, but in short order at least for Arrianne:
>left hell and spent some time between Baldur's Gate and Elturel before going home
>First thing she did was get tons of money, a title and a recognition for everything the party did for Elturel from both Baldur's Gate, Candlekeep and what is left from Elturel
>Second thing she did was put the literal weasel Archmage who sent us to hell on a trial to strip him of his status and have him punished for his reckless research
>3) Setup East Elf Company and have a ship we liberated from pirates be properly registered so she can start trading
>4) Find out a broke noble who we saved ran away with our ship (she is gonna try and find him but that's another story for another time)
>5) Deliver an unicorn and an NPC she saved from Hell to Snakewood. Free the unicorn to make the forest his own and find a house for the NPC to start a new, peaceful life
>6) Come home to her family
>7) After a year, attend the ceremony at Elturel where the statue of Duke McGuffin and the party is revealed as the saviors of Elturel along with only two party members present (that would care to come)
>8) Spend a couple of years home until the trading company can lift off
>9) Search for the village of the Rogue from the party who died in Hell
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>>98002719
This is my character, Hope Zarith, a Tiefling Templar (a reflavored Hexblade), from a 5E game in Dark Sun.
>Backstory
She is one of The Offspring of Abalach-Re. As a result, she was born with Templar magic. Unfortunately for her, blue skin, horns, and a tail kept her from being one of the children her mother kept.
She would eventually serve as a Templar, but her decision to engage an enemy that her team was only supposed to spy on got her and her friends defeated. In a moment of desperation, Hope's friend outed her as an Offspring in order to save herself as "Hope would be worth more".
Hope was sold to a rich woman in Urik, not knowing what happened to her friends. Said rich woman would force the name Lyra onto Hope and Hope served her for seven years until she died. Which is where the campaign started.
>Currently
The party was attempting to assassinate Kalak in the King's Games. While the others participated in the games themselves, she entered disguised as a Tyrian Templar in order to smuggle items and the Kalak killing weapon to the party.
The spear was thrown into Kalak and he would run off to turn into a dragon. The last session ended right as everyone is about to fight Dragon Kalak.

Picrel
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>>98008220
>How'd they all get the same scar?
They fell on the same stairs. :-P
It was a traditional scarring ritual from the big burly guy's Feral World of origin made to celebrate the battle bonds of the acolytes. Gives the crew an intimidation bonus when they act together.
>nice pussy
The best in the Calixis sector!
>>98008912
I think I saw her before but as an AI generated image? I'm not sure.
>>98008461
Thank you, Deceiver, for the sage advice that's not subversive at all.
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>>98010408
I posted the character in a number of similar threads. I used the AI version at first.
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>>98008330
>I'm working on breaking that habit
Good man

>I plan to include randomization for practically everything that isn't choosing things for characters. Wilderness areas, dungeons/dungeon-like interiors, the like, plus encounters, loot, etc, and even campaign progression
That actually sounds pretty cool. I've only ever played D&D 5e, PF2e, and Exalted Essence, but for the former 2 as a GM I'd have appreciated some more comprehensive random tables than what the books offer. "You encounter 2d6 orcs" is boring, but "2d6 orcs, moving a cart with 1d10 weapons and 1d100 silver" is something a lot more workable. Same thing for monster behaviour; the games kind of expect everyone to fight straight to the death (which is fine for creatures like orcs), but I usually roleplay bandits or animals/beasts running away if the odds turn against them. Bandits can be especially fun if they return later seeking revenge. Got a scene like that coming up in My next session.

>abilities will be tied to "features"
I'm a fashionfag so I love the idea of getting new stuff that comes with cosmetic changes.

>>98008709
Seems like she still has a few levels of adventuring to go nigga damn

Happy for you tho. Keep us updated with art for your next one

>>98008912
Cool backstory, how deep are you into the game? What's coming up next/what are some highlights from past sessions?

>>98010408
I see. Cool stuff Anon.
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>>98002996
No they aren't because you've never played D&D in your life, Puckee.
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>>98002719
No thanks, neckbeardia. Farm your content from elsewhere
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>>98013832
They barely even upload anymore, and what little they do is pretty mid
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>>98013808
Thanks, although I'm still worried that making my character a daughter of a Sorcerer King would be too much Main Character Syndrome. I went that route since I needed a reason why she'd still have Templar magic after being gone so long.
Where we left off, we're just about to enter the final fight against Kalak.
One of the highlights would be fighting off two Templars and a Royal Defiler (ofc with many goons) in front of the Crimson Shrine.
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>>98015191
I don't know much about Dark Sun, is Kalak an "official" character? What's his deal?
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Well, last session was in 2025 and it was the warm epilogue after a 10+ round combat with the BBEG and his soldiers the sessions before.

He is a Fire Genasi Pact of the Tome Genie Warlock.
Throughout his career, there was a significant internal conflict between his ancestral fiery essence and his watery affinity derived from his Marid Genie patron. Ultimately he grew to live in balance with those themes most of the time.
He is a somewhat entitled but kind hero who helped his party save most of the world in the DM's setting.

Since being able to cast Wish before the campaign he spent hundreds of days magically protecting his Genie Vessel, his Demiplane and a hideout and storing hundreds of Glyph of Warding buffs in them that are activated by passphrases known only to trusted people. He also stored several clones of people he cared about.

Retired after a longer than expected 18th to 20th level campaign. Each party member was awarded a mansion in the capital city and a nobility title, he eventually married and ended up at the head of a large family of descendants.

For the epilogue the DM allowed us to determine key points for the future of the characters and I had him roam the Multiverse in between long stays with his family and try to help out (as cautiously as possible) in several major conflicts such as the Blood War.

Occasionally in his character sheet I add further developments and cool moments for his very long life (enhanced since level 17 with spells such as Wish duplicating any spell up to 8th level, Clone and Glyph of Warding buffs for harder situations). In his retirement he ended up using Wish thousands and thousands of times almost daily.
Being rather protective of people, the Genie Vessel, Demiplane and real estate became all covered in protective spells and Glyphs of Warding.

>pic related is him wearing his magic items alongside his dutiful Simulacrum who usually goes by with the flaming hair and mustache turned off while wearing a wig
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>>98003657
>even if one really likes their character, to other people they aren't really interesting.
That's a very good point and usually the case.

How about this:
What makes a character interesting and fun to play with for others? How to not just make it fun for myself but something people will remember?
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>>98008220
>That sounds dope. Would play. What system is your game using?

well basically our own System our DM made for now almost 15+ years.
It started with 3.5., to Pathfinder 1 but he/we were never happy with a lot ofn things of that ruleset and settings so we started to make changes and more changes and eventually it was something entirely different. We have own races/cultures, classes/mechanics, magic/spells, world(s), Lore etc. He really did do a hell of a lot of work. We are usually playing in a continous setting, so what happened happened and our characters can theoretically meet heroes (or see stautes of those) that were NPCs/PCs from campaigns ago for example.
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>>98017829
I remember seeing this guy somewhere else. Is the campaign officially concluded now, or are you waiting to get in one final wrap-up game?

>>98017887
In My experience, it's a good concept coupled with good roleplaying. If it were a TV show, would you want to watch this character on screen? Better yet, would you personally want to be around this character? I'm a forever GM but the characters I remember most and get most attached to are the ones with good stories who were played well by their players.

>>98017916
>We are usually playing in a continous setting, so what happened happened and our characters can theoretically meet heroes (or see stautes of those) that were NPCs/PCs from campaigns ago for example.
This is one of My favourite types of game, it's awesome when you can see the old consequences of your actions and your impact on the world.
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>>98017982
Exactly!
For example in one campaign we came into a City with a Dragon skelleton. Said Dragon was killed by an important NPC in another campaign. (Thats how we met him).
Thing is, the Dragon sekelleton was missing a Leg (which was replaced by a replica). The reason being that said NPc was a great Swordsman but rather... dim. So he was hunrgy and ate a Leg of the Dragon. being a Human the NPc had long died and now the people had several stories why the Dragon was missing its Leg.
Or in the Last campaign some of us played the children of our last characters and the whole campaign was basically about setting right some fuck ups we had done/things our parents had forgotten. All in all a funny experience.
Or another PC basically re-invented/rediscovered Alchemy for a realm that had once known it and now there are a few alchemists around when before there were none at all anymore. Its cool to see your actions shape the world you play in
and having a real impact.
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>>98017017
>is Kalak an "official" character
Yes. He's one of the Sorcerer Kings in this world.
There's a lot to unpack with this world, but Kalak's deal is he had slaves build a ziggurat so he can perform a ritual that'll sacrifice everyone in his kingdom, to become a dragon.

>>98017982
Were there any that you stuck out that you can tell us?
Unrelated, I appreciate the Tiefling image. /tg/ can suck my dick, Tieflings are cool.

>>98003657
I always find backstories in general to be interesting. I like to see what others come up with, when they're taking it somewhat seriously anyways...

>>98017829
A fellow Warlock enjoyer. Based
How did you go about making the character?
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>>98017982
>I remember seeing this guy somewhere else. Is the campaign officially concluded now, or are you waiting to get in one final wrap-up game?
I posted him in a very similar thread a few months ago, that could be where you saw him.
The campaign is officially concluded, yes. The final wrap-up game was the epilogue I mentioned.

Although there's no plan or perspective of such, I would gladly play the character again if for example that DM ever invites us for an epic level one shot or follow up story (but the epilogue certainly had a theme of definite ending), or perhaps another opportunity presents itself for an epic game elsewhere and everyone's ok with players bringing characters from previous stories.

By the way, that is one of the hottest tieflings ever, even if she likes fire a bit too much. You have nice taste.
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>>98018408
Thanks, based fellow enjoyer of eldritch invocations and the like. Care to share a bit about one of your Warlocks?
Even if not sticking to stereotypes, Warlocks provide many cool roleplay concepts and opportunities. Not to mention I really like their cast-at-will invocations that also allow for very cool builds and moments.

Warlock is perhaps my favorite class and as soon as the Genie Patron came out I started toying with the concept.
As everyone who reads my character's resume >>98017829 will notice, I lean on the power gaming side of things, but I definitely enjoy exploring how such optimized characters live, behave and experience things in these fantasy worlds.

In addition to its uniqueness in flavor, the Genie Patron provides tools to bring the Warlock up to almost at the same level of the Wizard in the power scale, which is neat.

The absolute madness of the flaming hair rocked by some of the Fire Genasi was so intriguing that I knew I had to use it sometime. The fire resistance is also nice.

So I started making a 17th level Fire Genasi Genie Warlock just to have it (as I sometimes do, having various characters 'on storage') but with the Dao (which grants Bludgeoning Resistance and a few spells) instead of the Marid (Cold Resistance and a few better spells) Patron.
When my pal the DM soon after reached out with the invite for the 18th level short campaign, I gladly finished and adapted the character I had been building to lvl 18 and changed the Patron to Marid.
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>Local Bird-Man fucking ruins everything
I have designed a villain who is really just a walking inciting incident. Raum the Kenku (because I am old enough to remember when every setting had someone named Merlin, so I find wholesale ripping names to be nostalgic) is an opportunist, and was a debtor to the party's patron noble. He came to the estate under pretext of negotiating payment, and his merry band of fuckheads proceeded to rob the joint.

Unfortunately for absolutely everyone involved, one of the artifacts they made off with was an artifact of the "we can't destroy this, so we need to keep it safe so it doesn't accidentally summon bad shit" variety. Also unfortunately, Raum is convinced he can pawn this thing if he can just find a buyer, at which point he'll be rich enough to set himself up off-continent. And unfortunately, Raum keeps making very poor decisions as the party keeps on him, making him more and more desperate.

His skillset is focused on robbery and escape, and he is infuriatingly good at both. Never have I managed to create an NPC that the PCs have hated more without ALSO hating me for creating him. He has thus far:

>Stirred up a Black Dragon who- rather than buying the artifact off him- just took him captive (he would later escape with the artifact and some of the dragon's loot while the party heroically fought and nearly died to the dragon)
>Caused a city-wide lockdown when he tried and failed to use a mind fuckery artifact from the dragon's hoard to force his way in (that the party later had to negotiate past)
>Snuck in anyway, was caught by a high priestess and used the mind-fuckery artifact on HER to escape, accidentally prompting an attempted purge by her holy order (that the party got caught up in)

The party is now currently sailing past the It's-A-Bad-Idea-To-Sail-Past-This divination-blocking eternal hurricane in my setting because the jackass got himself captured by the smugglers he was paying. I'm having a great time with him.
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>>98002719
I've got a few but next session for this one is tomorrow evening so might as well start there.

>Context
Game is in an alternate timeline for the OG dragonball, age 751. Things happened a bit differently and some characters are either dead or don't exist (i.e. gine is alive on earth but miscarried goku in-transit because vegeta's destruction happened slightly off the normal timeline, Piccolo is already good and is bulma's bodyguard, yamcha is a cyborg who got winter soldier'd, roshi isn't a pervert).

>Backstory
My character was abandoned on a desolate planet with no moon as a baby, presumably due to her having the same mutant gene that Broly had, though I left it open for the GM to work with, but was found and picked up by some cold force commander and through being slurred by other force members became as non-saiyan as she could; she is educated, generally less aggressive, and was a mechanic. She, along with two of the other PCs, got drafted by Cold Force Middle Management basically to secretly scout earth, and the game opened with us crashing on the surface. We've since been there a year, first fighting the carrot gang and killing boss carrot, then getting beaten by Eighter who works for Baba and being told to train with roshi, then training for basically a year, then starting the 23rd tournament, but it was disrupted by the red bow army and cyber-yamcha who hacked off my character's tail which led to her snapping (on top of all the other bullshit she had going on) and nearly killing several npcs + another PC in Ikari.

>Last session
Part 2 of helping some porpoise person free their people from General Blue, they see one of the PCs as some prophesied savior (he is an alien tuna man), and we split the party, with Puar turning into my PC alongside the earthling in the party (a ninja) to beat up some mercenaries hired by the red bow to save hostages while the rest of us went the other way.
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>>98018318
Good stuff Anon. Unfortunately for Me most of My PC highlights/changes have been towards making the world a worse place. My main group kinda fell apart as we all moved away and stuff, but I've still got 1 of them + a friend who's new to TTRPGs and we started playing through discord with some people we found online. We've played 5 sessions so far and they've made some impact, but have yet to see the results.

>>98018408
All that just for a polymorph? Laaaame.

>Were there any that you stuck out that you can tell us?
You mean good characters I've seen or consequences of the PCs actions?

>I appreciate the Tiefling image
Nixie's hot and I'm asexual so that should tell ya something.

>>98019075
Any plans for a new character?

>that is one of the hottest tieflings ever
This guy gets it.
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>>98022038
>You mean good characters I've seen or consequences of the PCs actions?
I meant good characters, but both is good
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>>98022172
Frankly most of the characters I'd seen in the past weren't that good, usually because My players would write their characters one way and play them way out of line with what was written. They also didn't usually play a character with an interesting or fun personality, nor did they write such a character. There was occasionally a decent backstory, but few and far between and it was never backed up with a good character.

My current group consists of 2 of My best friends, one of whom partially responsible for the above but he's smartened up since, and another who's brand new to games, along with 3 strangers we found on discord. From them, I'm most interested in Dorian (new player friend; mentioned earlier ITT) and Morgan.

Morgan's got a cliche backstory but an interesting concept. She was the daughter of a city's ruler, Lady Isabelle Wyncrest, and thus a member of the nobility, and notably, she was a half elf. Her mother was the ruler and had married an elven nobleman, which is taboo at best in the human kingdom especially for the nobility. However, the elven man, Audrick, personally swore fealty to the king and went through basically a ton of bureaucracy and "I promise I'm nice" to all the Counts/Lords/etc. to get away with it.

Things are going fine for Isabelle (the Lady) and Audrick, and eventually an adventurer named Krista finds herself in the city of Wyncrest (cities are typically named after their rulers in this part of the world). Krista had just lost her adventuring crew in a dungeon crawl, and was looking to retire. While within the city, she heard that the Lady's young daughter, Morgan, had been kidnapped by bandits. Krista went and rescued the girl, and Morgan became effectively a fan of Krista.

1/2
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>>98022172
>>98023122
Krista went around handling more miscellaneous stuff for the city, Morgan sometimes tagging along as a spectator for less dangerous work. In the meantime, Morgan also begged her parents for a magic tutor, but she wasn't the best at it because she didn't care to put in more than a superficial amount of effort to learn. Morgan also bribed her parents into letting Krista straight-up live with them as a bodyguard.

One day, when Morgan's about 17 (with Krista in her late 20s by then), assassins raided the Wyncrest house, slaughtering nearly everyone inside. Morgan managed to flee while Krista stayed behind to try and defend what few were left. Morgan managed to make it to an abandoned chapel outside the city limits, and Krista eventually caught up with her, but Krista was at death's door. Morgan panicked, and through some sort of divine blessing coupled with phlebotinum magic from Morgan, Morgan was able to bind Krista's soul to herself - granting Morgan the ability to summon an apparition of Krista to aid her in combat. (Mechanically, this is PF2e's summoner class with a devotion phantom eidolon, using a homebrew option that means she can only have Krista out for 1 minute at a time).

With the 2 now "together", in some sense, they're seeking to avenge their family and find out who's responsible. Morgan is 20 by the start of the campaign.
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>>98022172
>>98023159
Side context: The human kingdom has been at war with the elven kingdom for nearly a millennia by now, with the humans winning more often than not. The elven kingdom has been on the back foot for centuries and are quite desperate, which partially ties into the hidden parts of Morgan's story that I've added that she'll get to learn in game:

At some point, Audrick, as an elven member of the nobility in the human kingdom - an exceptional rarity - had been approached by emissaries of the elven kingdom. Haven't decided yet whether this is before or after he married Isabelle, but basically, the emissaries suggested that he leverage his marriage with Isabelle to try and obtain at least some kind of cease-fire between the 2 kingdoms. A common fear among the elves is that human victory will lead to their genocide, and they used this to coerce Audrick into complying with their request. Audrick was loyal to the humans, but also would've been torn to see his people wiped out - especially since there could be no guarantee he would be spared.

Also of note, and unknown to Morgan at this point, half-elves are regarded as abominations by the elves and typically aborted or put to death shortly after birth, along with the parents being incarcerated. So when the elven kingdom learned that Audrick had produced a half-elf, they took it as a great betrayal, and sent assassins to slaughter the family. Although Isabelle and multiple guards, servants, and Krista were murdered, Audrick was apprehended and has been rotting in an elven prison ever since - awaiting his execution.

One of My favourite things to see has been Morgan trying to flex her half-elf heritage to the couple of elven soldiers they have encountered, hoping it would score her some brownie points, but they have dismissed her every time and she doesn't know exactly why yet.
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>>98022172
>>98023191
Funnily enough, Morgan expects/believes the humans would discriminate against her heavily for her mixed ancestry, but the humans don't care nearly as much as the elves do. She took a feat that gives her rounded ears so her half-elf lineage isn't immediately obvious to people, and her long hair hides them anyway.

She's fun to watch because she's not cut from the standard cloth of adventurers and often bitches and moans about sleeping outside, sleeping in taverns, the muck and grime of the dungeon we ended the last session in, so on.

Aside from that I've thrown out a couple hooks that will connect back to her family's murder, but she has yet to poke any of them. I run a sandbox game, so I won't force the players into making any choices, but so far they've encountered elven soldiers in a mine cave (which they almost immediately left after the first group of elves in the area told them to leave; at the end there would've been enemies connected to her story) and the city they've spent most of their recent time in is known to be harbouring an elven army prisoner for ransom. Despite being a "prisoner", he's actually free to roam around the noble district as he pleases, and most people are amicable to him. He was less of a soldier and more of an "engineer" for the army who just happened to be misplaced on the battlefield one day. He was responsible for producing the poison used in the Wyncrest family's massacre.

Ultimately, I want everything to connect back to picrel, who I've decided is a general in the elven army (but haven't named or fleshed out many details yet). She personally ordered the execution of the Wyncrest family, so she's the closest to a "big bad" the gang might have eventually.
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>>98022172
As for consequences, in the past it's mostly just been PCs getting arrested, executed, or dying to encounters they obviously couldn't win but chose to face anyway.

But most recently, Morgan and co. broke into a brothel, because Dorian's boss Dazoth told him in a dream that the brothel owner, Isac, owed him something, and Dorian was to deliver a letter demanding the payment. However, Isac had committed suicide about a week before. Dorian first went to the brothel while it was open, where the prostitutes explained to him the man was dead, and Dorian left it alone for a bit.

About a week later, he returned with the rest of the gang, finding that the place was closed and the door had been locked. He tried to talk to the prostitutes through the door, demanding payment for the debt, but the prostitutes pointed out that Isac was dead. Eventually, Morgan felt pressured to help out, and summoned Krista behind the locked door to open it for the group. The prostitutes fled to their rooms, and the gang went inside and started yelling threats (although Morgan didn't participate in the accostment) trying to coerce the women to come out.

Eventually, Morgan summoned Krista behind one of the doors again and had her open it. Morgan tried to negotiate, but the prostitute inside panicked and smash the window, jumping out and fleeing for the guards. The gang chose to leave the brothel and the city after that.

Fortunately, due to circumstances, Krista and Morgan were the only people actually witnessed by the prostitutes, although they know she was accompanied by at least 3 men. However, 2 people (1 of whom the gang already met) have been looking to buy the brothel in Isac's absence, and are going to be in a sort of bidding war placing increasingly escalating bounties on the PCs group until they are apprehended. At it's peak, the bounty will reach 30 gp, about a year's wages for a typical peasant in the setting, but they have a month before it reaches that point.
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>>98022172
>>98023306
Their bounty is currently at 5 gp, with the targets being a red-haired woman in plate armour and a white-haired woman wearing all black, and 3 unidentified men who travel with the pair. People are advised to be careful as the red-haired woman is capable of magic, including teleportation.

That city doesn't have a formal guard force either, but instead the guards are made up of volunteer peasants, usually scrappily equipped, but it also means that excessive force is common as there is no Lord or higher authority to rein them in. The Lord could install an official guard force if he wished to, but he's lazy and thinks the volunteers do a fine enough job. This also means the PCs are at much higher risk of having to straight-up fight guards compared to being arrested, like they would be in a regular city.

Aside from those, the prostitute who fled the brothel left the city entirely after reporting what happened. She's using some of her savings to spend time away from the city, buy a gun, the training to use it, and return to basically take over the brothel by force - making herself it's defender and the prostitutes the collective owners of the brothel before either of the other relevant NPCs can buy it. If Morgan returns to the brothel, she will be shot on sight. Pic related; art I'm planning to use for her.
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>>98002719
Aarne
Basically a medieval cowboy, a former herder current mercenary. Playing Mythras.
He specialises in tracking and capturing people, he was the wrestinlg champion of his small town. He is honest and loyal, but he's a bit of a hick so people might take andvantage of his good will.
He left his town after a famine, first there was disease and then local bandits took the rest of the cattle. He sends money to his family and has vowed to capture the bandits.
In our campaing we are a small mercenary group that has been hired to hrlp uphold the law and track bandits.
Outside of our campaing I solo him, and he has found a love interest in a small town that the mercenary company helped. She is a busty bakers daughter, we'll see when Aarne notices the obvious flirting.
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>>98002719
Been in a D&D 3.5e sandbox game on a homebrew kitchen sink world since 2023.

Playing a lvl 15 battle-priest cleric with a "go with the flow" attitude.
Looks like pic related but a bit less gothic.
He worships the goddess of the night skies, the fight against evil, and "the celestial hosts". Since she lacks a proper church, he works under the Great Temple of the sun/healing god (her husband).
He also has a sassy Celestial Raven familiar that comes back the next day if she dies.

>how it started
His superiors sent him to not-australia (land of the not-aztecs orcs) to retrieve a high ranking Cleric (a former PC) that's been MIA.
He arrived in the midst of a demon invasion (when he met the party), and things only got more eventful in the in-game months we've been in not-australia.
At one point he died. During his resurrection, an evil deity tried capturing his soul. His deity (or whatever remains since the gods are commonly thought to be fucking dead) saved his soul with a rain of pearlescent blades.

>what happened since
Royal politics.
Delved into ancient ziggurats (befriended a Xorn in there).
Crawled the underground megadungeon.
Planar incursion from the Plane of Madness where one of the ziggurat exploded and the Daelky abducted an inert Atropal.
Beat ant-people, demon, orcs, and duergars who were serially kidnapping orcs.
Fought minions and lieutenants of a black dragoness.
Treked through the fungus forest thet spans most of not-australia and made allies with duergar, elves, corrupted Couatl, and the Price of the Forest.

>Currently
After a literal uphill battle, we reached the heart of the fungal forest where the dragoness is performing a ritual to turn the whole place into her domain and control every living thing there.
This is all happening during a periodic astrological conjunction where things related to darkness (including abstract concepts, emotions, etc) get a boost, and things related to light are weakened, and we are getting our asses kicked.
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>>98019287
He sounds like an asshole. Good job Anon.

>>98019423
My only knowledge of Dragon Ball comes from Denzel Curry lyrics. Is this game anything like that?

>>98023813
I like a character with humble origins.

>Mythras
I heard about this game a while ago and thought about giving it a try. How is it compared to others you've played?

>>98024271
Sounds fun as Hell, I love incorporating gods/deities in My games too, both with My characters and as a GM. I feel like it adds a lot.
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>>98024392
>Sounds fun as Hell,
It is. The DM is the GOAT too.

>I love incorporating gods/deities in My games too, both with My characters and as a GM. I feel like it adds a lot.
The gods and their death are specially relevant in this setting.
For one, they sacrificed themselves to seal this cosmic force in the setting's main planet and transport all life from that planet into a new celestial body (the seventh moon).
Their bodies fell onto this new moon, creating a supernatural desert that's basically radioactive, and their "bones" (maybe literal, maybe not) became this material that some use to make not-magic items that are wholly incompatible with regular magic.
Also, some mortals started manifesting a "divine spark, with some of these spark havers claiming that they can ascend to godhood.
There are lots of in world interpretations of all of this too, which is dope. My character for example is a sort of maverick that goes against the grain and doesn't believe that the gods are dead, just shattered and and maybe in a sort of semi-stupor for reasons.
The Cleric my character was sent to retrieve (the party was carrying his head) is a spark holder, and so are some of our party members.
In gameplay terms, instead of having Action Points, they can perform a literal miracle once.
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>>98024392
Mythras has been fun, I haven't played many other games, but it's far better than dnd for the stuff I want.
It can be pretty intimitating, but it's pretty simple once you get into it.
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>>98024744
I'm only vaguely familiar with 3.5 because of My coarse understanding of PF1e, miracles are like a wish right? This setting sounds awesome, man. I might steal a couple ideas.

>>98026765
IIRC there's a system for targeting and hitting specific limbs right? That's something I've seen 5e players try to homebrew forever and it just never works.
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>>98026989
Yep, you roll a d20 to determine the hit location. After watching me,myseld and die, I've just lookes at the ones of my d100 to get the limb location.
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>>98027363
So it's a d20 to decide *where* you hit, and d100 to decide *if* you hit?
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(yes, I know the picture is AI-generated, but I suck at drawing; at least I tried tweaking it and changing it around with some basic graphic editor shit)

Warhammer Fantasy RP 4e

Otto Lautebauer, Reiklander soldier

Born in Helmgart in a lutemaker family; since childhood he looked up to soldiers parading through the hometown and promised himself to be one. At the same time, as the oldest son, he was taught by his father how to make lutes, and his mother kindled his songwriting spirit.
At the age of 19 he was let by his father to leave the workshop (left to the next son) and join the 2nd Helmgartian Mountain Infantry Unit and started his adventure as a recruit. Year later (at the start of the campaign) he met his unlikely cast of companions and through various shenanigans (we are 35 sessions in) travelled to Middenheim area in search of information on a fanatical Ulrican sect dabbling with forbidden arts of shapeshifting.
Patriot, fervent Sigmar worshipper, sword-and-board user - true aegis of his part, songwriter and singer at heart, and despite the odds and lack of proper workshop - still working on his very own first lute.
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>>98022038
>Good stuff Anon. Unfortunately for Me most of My PC highlights/changes have been towards making the world a worse place.

Thank you!
Thats sad to hear epecially the part about the group falling apart, but if you get another group or something remember you can change the story and make somthing good! I am very glad that my group lives basically in the same town and moving is extremly unlikely. We usually try to play characters that are maybe ruthless at most but in genereal our players are of the opinion that destruction serves no one and other solutions are far more interesting.


Another example of that was, when a Elven Queen came back from death when someone (a PC) told her that her Empire had basically crumbled. Our Party tried to stop her from Conquering everything (which she could very well have achieved). While my character was a part of a remnant of her Empire he did not want that much suffering in the world.
So we had two choices, find a way to kill her/someone to kill her or find another solution. I wanted another solution because technically she was still royalty of my characters people. So we hit the history books.
During our research we dicovered that her Husband had always managed to stop her from a lot of warlike actions. So we researched what had happened to him.
Turns out he was killed thousands of years ago but since he could not be ressurected we assumed someone had maybe stolen his Soul or something. I advocated to find him. To cut a long adventure short. Some Bloodmages had indeed captured his soul way back, which we saved and well, we got him back after some time and basically told him we needed him so his former Wife would not start a World War.
I liked that solution more because her mellowing out and finding peace instead of trying to fill the void in her heart with conquest is a better story than "yeah we killed her because it was the most straightforward solution". Even if this took longer the adventure was more interesting.
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>>98028584
Few things beat the classic and humble human male fighter

>>98029639
That is a lot more interesting, you actually have a story to tell instead of a one-sentence summary. I can't help but wonder if your DM was fully expecting you guys to pack her up and then had to pull from his ass when you decided not to
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>>98030868
Well since he knew that I personally (not necessarily my character) liked that NPC somewhat I guess he figured that there were other options we would consider.
Afaik he had several options somewhat planned. For example, had we decided to attack her directly without support it would have been suicide, so if we went for the killing option we would have needed to find powerful allies that we first had to convince to fight her at all. So essentially 3 main options, one of which was the idiot plot of basically suicide and two options that needed some planning/plotting in different directions.
I cannot say wether there could have been more options but I'm sure if we would have had a really creative idea it would definetly been on the table for him.

To me essentially this hobby is about telling cool stories, and wanton destruction for the sake of destruction is seldom cool or worth remembering.
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>>98022038
>Any plans for a new character?
Currently playing a Custom Lineage (gnome looks and size with Telepath feat) Moon Druid and we are currently at level 12.
The DM from that other campaign plays as a Yuan-Ti artificer. Pretty strong build.

As for future characters I'm toying with a 2024/5.5 Changeling Bladelock build who increments his disguises with conjured pact weapons specific for each situation. Also seriously considering the Mark of Warding Dragonmark for some niche spells that synergize well with the build.

Another possible character would be a Shifter Path of the Wild Heart Barbarian.

And yeah Nixie is one of the most captivating sights on their channel.
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>>98033330
>off by 3
Man

>To me essentially this hobby is about telling cool stories, and wanton destruction for the sake of destruction is seldom cool or worth remembering
This guy gets it. I'm sure I'd love to play in your group, sounds like you won the lottery with that DM.

>>98035362
What's the story like in your current game? How's the DM? Got any cool fights/stories yet? If you're already getting backup ideas loaded the combat must be gooood.
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>>98035384
>>off by 3
>Man

off by 3?? 3 what?

>This guy gets it. I'm sure I'd love to play in your group, sounds like you won the lottery with that DM.

Thank you very much. I can only wish for everyone to find a DM like mine and a fitting group. But thats a long progress and needs a lot of talking and unfortunatly sometimes you also need to kick players who want something different from this hobby. Having a group that has similar focus on what do/how to play is key imo.
I know that I am a lucky to have joined that Group like 12-14 years ago. Funny to think that I would never have started this Hobby if I had not been in our local games Workshop that day where another player (who does not play with us anymore due to conflict of interests how to play - see above mentioned reasons) recruited me.
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>>98036242
>off by 3?? 3 what?
NTA but you almost got quints on your post.
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>>98002719
>Sister Retributor Orphelia.
>Dark Heresy game that's spiraled out of control a bit (GM has a bit much love of rule of cool for modern /tg/, but it's a fun game).
>They're a Sororitas from The Order of Our Martyred Lady, seconded to Inquisitor Beowulf for some heavy firepower.
>She has few aspirations outside of duty, but one of her more notable personal dreams is to serve long and well enough to be granted the title of Saint. Either post martyring, or as a living Saint.
The reason why she's picrel, is because two sessions ago the ship the retinue was on had a gellar field failure. They managed to get the ship to crash-exit, but that came with complications. The Chapel Orphelia was in basically came into reality at not quite twice the scale it's supposed to be. Which bumped her up to 2.89m in height, and put her out of commission for eight months afterwards as a bunch of hospitallers and physiotherapists tried to make her spontaneously enlarged anatomy work without her dying.
Now the Inquisition is very interested in her for possible corruption, and some laypeople around her have started calling her a Living Saint, because of her service record, and being anomalously huge.

She can one-hand heavy weapons now though. So that's fun.
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A friend is starting a new starfinder campaign soon so I've been thinking up a character for it. So far I have determined that she is a volosian pahtra who lost her family in a bloody altercation that also left her jaw/neck somewhat disfigured. She can still speak albeit with some difficulty and her voice is harsh and scratchy. Together with the scarring this has made her very self conscious so she constantly wears clothing to cover her neck and lower face and avoids talking as much as possible. It might be difficult to engage with the rest of the party at first but I have a solution in mind. As a mystic in starfinder, when she becomes level three she will gain the ability to communicate telepathically with the party. At that point I plan to drop the rough scratchy voice since they're now essentially hearing her inner voice. Finally feeling more comfortable with speaking once again, she'll become more chipper and chatty with the party. I still need to figure out what her goals might be as I don't think she's interested in seeking revenge and even if she was it would be a rather short-lived goal. I'm thinking she left her homeworld to avoid any further persecution from other pahtra factions. Likely her only option to do so would be stowing away on a visiting ship and perhaps that's how she'll meet the rest of the party.
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>>98036242
What >>98036670 said.

You're very right though. A group that collectively wants the same thing and has similar expectations is infinitely more likely to get a good time out of whatever they're playing. You can't give grimdark fantasy to someone who wants to play taverns & teacups.

I mostly run sandbox games, so by necessity I need extremely proactive, goal-driven players. Somebody who wants to sit in the tavern waiting for the "main quest" to fall into their lap won't get far in one of My games compared to someone who goes out and decides their own main quest.

>12-14 years
I kneel.

>>98036845
>giant woman
Good taste. I don't know much about 40k lore, isn't the point of Dark Heresy that you're working *for* the Inquisition? Also curious, what are the ramifications/implications of being a Living Saint?

>>98038145
That's a fun idea. Aside from that, how's her general personality? That might give you an idea of the kind of goals and motivations she would have. If she was raised in poverty, maybe she wants to get rich. If her home planet was ill-educated, maybe she wants to go and learn what's out there. Stuff like that, y'know.
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He lost his memory in a magic storm while delivering an important letter to the dragon emperor of the land. After that he spent several years living by robbery in a dangerous neighborhood. He now larps as a sender of the letter, an ancient legendary elven wizard, despite being human rogue with 1 lvl in sorcerer. That's it.
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>>98038643

Yeah, I mean if everyone is cool with a whole session of sitting together and talking in character with maybe an NPC, thats completly fine some times. But only if everyone is on board with it.
Our DM is very similar, he CAN give us big plots that start small, but he much prefers if we search them out ourselves. Usually the adventure develops organically from what we do and only later, when we are high level we sometimes get a big setpiece plot like the one with the Elven Empress and her Husband. Its rather fun trying to achieve your goals however big or small they may be. I see we both have a concord in that regard. You sond like a sensibel DM and player!!! its good to see that there can still be good conversations to be had on this board!
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>>98035384
>What's the story like in your current game? How's the DM? Got any cool fights/stories yet? If you're already getting backup ideas loaded the combat must be gooood
The combat has been amazing, but the other character ideas are not for backup (I hope) but rather for games in the future.
At character creation the DM mentioned encounters could get very difficult so well optimized builds were encouraged. There have been very dangerous combats indeed, but luckily our party learned to synergize its strengths well. Tanks usually are the Artificer's Steel Defender and me in Wildshape buffed by a couple magic items, while the Divination Wizard releases control spells, the Bard provides support and Bardic Inspirations while the Arcane Trickster Rogue tries and delivers large amounts of single damage. My Telepath's Detect Thoughts helps a lot with interrogations too.

I've been lucky, the DM is very creative and thorough in world building. He actually made or adapted every city and dungeon we enter into the VTT, with details and optional side quests (like most of Waterdeep, for example).
Memorable moments:
>coordinated defense of Red Larch against a goblin attack
>frantic turn after turn party rush out of the Xanathar's lair after accidentally stumbling into inside while following the trail of thieves of gryphon eggs
>intense sea battle with storm waves and ships included in initiative for movement and cannon usage
>pic related is Easter Egg underwater giant whale temple rescue
>most recent boss fight against a powerful vampire lord with 3 combat stages due to his unholy shenanigans
>devil who offers help against said vampire allows us to read her mind to prove she is being truthful, only with thorough strategy and use of spells do we discover she is actually a Night Hag who fabricated everything she told us and altered her own memory to believe her own lies herself (with a built in Contingency for retrieving her memory afterwards)
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>>98038703
>adidas tracksuit
What's the setting?

>>98039372
>Yeah, I mean if everyone is cool with a whole session of sitting together and talking in character with maybe an NPC, thats completly fine some times. But only if everyone is on board with it.
I remember a game I ran as a teenager an NPC gave the party a relatively simple, cut-and-dry assassination quest and they spent - no exaggeration - an entire fucking hour and a half just asking questions and getting mostly the same answer over and over again.

One of My current players is from that old group but he's smartened up a ton since then lmao. We're mostly having fun so far even though all the old guys (besides us) are gone.

Overall My favourite style of game on both sides of the table is heavily player-focused and player-driven, but it means that as a player I need to be willing to take the wheel and as a GM I need the players not to wait for My permission to hit the gas. Since our current group is 3 people we found on Discord and 1 of My friends who's brand new to games, they're all having some growing pains getting used to My way of doing it, since they're far more familiar with "Jon Wizardman shows up and tells you to go kill the ancient dragon who threatens the land" instead of "There's a war with elves in the north, some goblins in the south, an orc horde on the island to the east, and if you want anything else let Me know so I can write it for you because I'll let you do whatever you want".

I also think localized stories/campaigns, taking place in 1 and MAYBE 2 countries if the mood is right, are much better than globetrotting adventures where you fight a demigod on each continent.

>its good to see that there can still be good conversations to be had on this board!
Few and far between but I think that's the nature of the beast of this whole website.
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>>98039811
>I've been lucky, the DM is very creative and thorough in world building. He actually made or adapted every city and dungeon we enter into the VTT, with details and optional side quests (like most of Waterdeep, for example).
Goddamn, that's impressive. My current group is using Talespire so I have a bitch of a time even making basic maps piece by piece, but I'm too picky for some of the community made stuff. I really like the idea of being able to explore EVERYTHING on the map though, because I run My games with that idea in mind, it's just hard to apply in practice since it's way too much to map out every house and street.

>only with thorough strategy and use of spells do we discover she is actually a Night Hag who fabricated everything she told us and altered her own memory to believe her own lies herself (with a built in Contingency for retrieving her memory afterwards)
Oh I am SO stealing that, thank your DM for Me. Sounds like a fun time, man.
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>>98041043
Slightly modified Forgotten realms. That's just a picture I found online and I thought it reflected the essence of street thug style well. He's not actually wearing adidas.
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>>98038643
>isn't the point of Dark Heresy that you're working *for* the Inquisition?
Yes. But at this stage we've basically got the credit, and the pressing need, to pursue our own thing.
Which the inquisition is mostly fine about because it's technically doing their work. But also Orphelia's historically been a combat powerhouse (power armour and heavy bolter), came in clutch and saved a good portion of the crew when the gellar field failed, and is clearly marked physically by the warp (9 foot 6).

So now several of the survivors are calling her a saint, she's visibly warp-touched, and she has a moderate reputation as a warrior and protector already from past events.

The Inquisition would love to quietly put her in a lab for study in a black site somewhere. But she's too notable a figure to disappear without questions and morale loss.

>Also curious, what are the ramifications/implications of being a Living Saint?
Don't know any mechanically, but she's not actually a living saint at this stage at least. No official beautification, or psychic-faith fuckery with wings and holy fire, depending on your interpretation of what they are. She's literally just a sister with a rep who came out of the warp at the wrong scale due to a rare-but-known event, who people are calling a living saint because the layfolk think 'surely giant woman must be touched by emperor', and the more educated are arguing her achievements and her alteration as clear demonstration of the will of the Emperor.

Being a morale figure and celebrity, and people treating her like an actual living saint is messing with her head a bunch though.

Mechanically, the GM and I are still working on rules for her in combat.
So far we've worked out she can one-hand her heavy bolter and an eviserator without unwieldy, and that she has double wounds, but the rest is undecided. I'm more of an RP person, but I see her mechanically being very powerful, but cumbersome and almost ponderous.
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>>98005248
>demon lord of suicide
This is such an obvious domain for a demon but I realize now it's the first time I've ever seen it.
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>>98041043
>I remember a game I ran as a teenager an NPC gave the party a relatively simple, cut-and-dry assassination quest and they spent - no exaggeration - an entire fucking hour and a half just asking questions and getting mostly the same answer over and over again.

Ah yes, I think everyone has a Story like that. As a DM thats the point where your NPC decides that he has better things to do.
Either the players get active, or well... they do nothing.

>I also think localized stories/campaigns, taking place in 1 and MAYBE 2 countries if the mood is right, are much better than globetrotting adventures where you fight a demigod on each continent.

In general I agree. Players can get attachments and build up stuff. But sometimes a little voyage can lighten it up. Usually killing demigods is not our style anyway.

IMO the best ricks fora DM is to let the players decide without them explicitly knowing.
Fo example if the Plot needs you to find something/somelike, like an Assassin they need to stop. And they make a good Argument that the Assassin must be in a Tavern in the city (and you as a DM have not explicitly planned and hinted at something else) let be correct in their guess. Maybe the assassin is not in Tavern Number 1, but certainly in Number 2 or 3. Not the best example but you get my meaning. Usually this style helps players do SOMETHING, even if means a lot of improv work from the DM.

>Few and far between but I think that's the nature of the beast of this whole website.

Indeed. Things have definetly changd but this makes me all the more happy if you find a good threat/discussion partner.
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>>98041056
I've heard good things about Talespire and the visuals seem to be better than many alternatives. Map making everywhere does get time consuming quickly unfortunately.

That Tier 4 campaign with the Genie Tomelock went on in Roll20 and it was very decent. It was also nice to use our imaginations a lot other than for the most serious combat situations.
Discord for audio and sometimes camera.
Both that and the current campaign have had the occasional in person session a couple times a year, which is always nice whenever possible (even if the one player who lives in another country, except for one time so far when they were visiting family, still always needs to be present virtually in these occasions).
Our current group, however, uses Foundry hosted by the DM and it is solid enough with decent aesthetics. Other than the occasional crash or bug due to individual packets not always updating in sync with each other, it works very well and the DM often adapts community made stuff in addition to making stuff himself. Rarely someone brings up something not already on the platform and he takes a minute to create it on the spot, like an unusual Wildshape I failed to notify beforehand or an obscure spell, for example.
He definitely spends a lot of time on it as he likes organic RPG scenarios and ends up being very thorough in his world building.

>Oh I am SO stealing that, thank your DM for Me. Sounds like a fun time, man
Will do, mate. He will be glad to know. A fun time indeed.
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>>98041684
I see.

>>98043607
Ah, so a Living Saint has to be someone PERSONALLY decreed by the Emperor as such? And what's the basics on how the warp works - I only know the gist of it.

>>98044304
Pathfinder has some cool shit if you ignore literally all the lore from 2nd edition.

>>98044439
>As a DM thats the point where your NPC decides that he has better things to do
That day taught Me a valuable lesson. I have had other NPCs get fed up with their shit sometimes (and especially after that incident) but for some reason I let that one slide back in the day.

>Either the players get active, or well... they do nothing
On a similar note, My solution to this is "Okay, make a new character.". You want to spend an entire month of game time doing nothing but pissing around in the tavern? Make a new character who wants to go slay goblins or dragons or something. You're going spend all your time camping out in the middle of the forest, but actively ignoring every single monster/NPC you come across? Make a new character who understands that the forest has monsters who exist solely for you to kill for loot, glory, and XP.

>IMO the best ricks fora DM is to let the players decide without them explicitly knowing.
My own way of doing this is by including multiple avenues to solve a problem/accomplish a goal. My best recent example is with one of the characters, Morgan, who's had a few opportunities to advance her character's story but didn't engage with any of them when presented. I won't relocate them, but I will present an alternate route. If the gang ignores the elven soldiers in the mines (one of whom knows about Morgan's family), then there's an elven prisoner in the next city they visit who knows something instead. Failing that, I'll come up with something else.
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My Character is Mikhail Gennadi, a Soviet Union Conscript from out of time, awaken from a cryo-pod in the year 2032 when the group in my GURPS game stumbled upon him during a raid in a American top secret base in Alaska to help find evidence of Government tampering with the Oil line between New Russia and the United Canadian Allience.

His honest goals is to be everyone's Comrade, get back home to his motherland and just honestly have fun and explore the future, as he's from the 1970's

Pic Related is art I got of him
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>The agents of an enemy faction are spying on us as my character recieves a ring, he believes that he will be shaken down for it, his home ransacked and all
>Put it up his butt for safe keeping until it can be stowed somewhere better
>Later, researching the ring at the library, it is said to have some kind of magical, corruptive effect on its wielder that sprouts red veins from any point of the body that touches it
>drow paladin btw
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>>98044709
>Map making everywhere does get time consuming quickly unfortunately
Yeah, there's also some things you'd think are relatively basic that haven't been implemented in the over 10 years it's been out, like rotating objects to the left/right. You can turn them on the "ground" plane, but not on the "wall" plane. For example; most weapon props have 2 different versions. 1 is flat, as if on the ground or on a table, and the other is upright (blade pointed downwards) as if hanging from a wall or stuck in the ground. You cannot simply take the flat one and rotate it to point downward (but you can rotate it to point anywhere along the ground), nor can you take the upright one and make it lay flat.

Also a minor gripe I have is that everything comes in blocks, almost like minecraft, which makes it hard to demonstrate hills/smooth elevation because it all just looks like a staircase.

>Foundry
I'd played (never ran) a couple games in Foundry and liked it. A server I was in gave Me a free license for it, but because of some complications with My internet I can't actually host games with it.

>He definitely spends a lot of time on it as he likes organic RPG scenarios and ends up being very thorough in his world building
Ha, I'm the same.

>>98045930
What's the general campaign like?

>>98046030
Tell us more.
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>>98002719
Been nogames for a couple years due to lack of players, and I've posted about this multiple times before, but my favorite character I've ever made was a little 9 year old girl named Pinky, picrel. She wasn't even malicious at all, just was absolutely determined to be a good girl. But because of her twisted worldview, that basically meant "obey the strongest entity no matter what". I hate the campaign didn't go that far due to flaky new players and scheduling, because I was having a blast. The other players never caught on. I had a pouch full of cookies I never got to use, too. I was going to sneakily poison enemies with greater gift of consumption by having snacktime.

Every time I think about that campaign/character I get really motivated to play again, so now I'm thinking up a campaign to DM that uses a modified tomb of horrors effectively as a recurring nightmare. With a forgotten, dying minor deity subtly aiding them to gather faith for itself, while also secretly feeding off of their despair, which it has learned it can barely survive off of if it has to.

>>98019287
This guy sounds like a blast.

>>98045865
I exclusively play PF1E but never dived that deep into the lore, except that PF gnomes are awesome.
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>>98045865

>That day taught Me a valuable lesson. I have had other NPCs get fed up with their shit sometimes (and especially after that incident) but for some reason I let that one slide back in the day.

The thing is, imo you do not need to condition your players. Obviously if doing nothing means they really do nothing then thats a problem on their part (we talked about getting a good group together is key but also hard!). But Imo its perfectly reasonable for an NPC to have other things to do.

>On a similar note, My solution to this is "Okay, make a new character.".

Its simple but I get what you mean. And while a character may (at first!) refuse the call to adventure, for example by saying something like "well I am just a smiths apprentice, that sounds like something the Guard should handle" eventually every char shoud follow the call. Even if only out of friendship or loyalty. Otherwise yes, why would your character just be a common farmer permanently.

Our System does actually allow to play support characters. A Friend once played an Alchemist who was fond of research but rather cowardly. It made sense for his character. BUT even this character either joined an adventure or, at worst when the propect seemed extremly crazy, he provided the rest of the party with potions and other stuff that really did help (think of temporary entchantments on armor for example). The palyer then rolled the dice for an NPC that would have joined anyway. A niche solution but we all were fine with it before the campaign started.

Concerning your last point, I am a bit more harsh I guess. If push comes to shove you need to confront the players with some plot and hope that after that they investigate. But if its a personal character story. Well... if Morgan does not want to interact with his own story, why should you? Its nice to give several options, and sometimes people just miss something. But what I'm trying to say is, theres a limit to being accomodating with backstories.
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>>98046162
>What's the general campaign like?

Overall its really chill, its a Spy vs Spy kinda campaign where the players are tasked with special operations and espionage type missions. Go here, assassinate this guy there, make it look like a accident, get back to safety. Or steal this thing, plant fake data in its place and extract.

Basically think Hitman and 007 in GURPS
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Her name is Lt. O'Neal of the Allied American Army from Command and Conquer Red Alert 2. She was the main NPC of a When World's Collide Campaign which is a multiverse campaign where Players travel the multi dimensions. She was scooped up with the party after being saved from being Mind Controlled and joined them for the rest of the campaign.

She is usually upbeat and cheery, but also really worried about her own home and wants everyone to be ok. She has her breaking points but she holds up really well and helps run the spaceship the party had in the campaign being the one in charge since she was the assistant to a commander back home and is good with logistics, she is 26 years old and from Nevada USA.

Overall she is one of my favorite OC's and was a huge favorite of my players.
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>>98002719
Why not, I've had fun posting in these threads before. This is a character from a campaign which hasn't started yet, but which I'm excited to get around to.
Johan van Zutphen, a navigator for the VoC (Dutch East India Company). At the start of the campaign, he is recently re-hired for a dangerous expedition to the mythical continent of Mu, said to exist East of the lands of Australia and New Zealand.
He's a competent sailor and navigator, but is missing a leg and suffers from alcoholism. He's also quite hostile towards Catholics, as the thirty years war is currently raging. He specifically hates the Spanish and Portuguese.

He has spent the last 6 months in Jakarta after his previous ship was decommissioned there, and spent the majority of that time drinking away what remained of his wages and gambling his few possessions.
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>>98047383
From a different, currently active campaign. This is Mr. Tsang, a Hong Kong fixer in the cyberpunk 2020 setting. He's currently acting as a bridge between the Triads and CCP in the Kowloon walled city, and trying to use the party as a tool to carve out his own powerbase. He's is a cold and calculating man, though loyal to his family. He lives with his two nephews, and has gotten both of them jobs at the local police department. Like most Chinese, he is a big fan of gambling. He is getting a bit old, though, and his reflexes aren't as fast as they used to be.
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>>98047397
Third character, from a campaign which has sadly now died. This is Black Otto, a soldier in the armies of the Dark Lord. He's a common bandit, having spent most of his life living in the woods ambushing travellers, and now conscripted into the Dark Lord's armies. He's an experienced scavenger and campaigner, always looking for food or coin to steal, but less useful in battle, being a selfish, cowardly man who prefers to hide in the backlines with a crossbow than fight close in.
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>>98047017
And heres a downscaled piece of her additional art
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>>98045930
>Mikhail Gennadi
It sounds like he has two first names. Like a guy called John James. Americans usually do that but most slavs would find that name uncommon and funny. You can make it "Gennadiev" to turn it into second name or "Gennadievich" which would mean that his father's name was Gennadi. But it's your character, of course.
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>>98002996
>puckee aka pucke℮21 spamming his commission again
https://www.reddit.com/r/DnD/comments/1dqgwj1/art_comm_amalia_fenn_wizardess_by_dennis_fr%C3%B6hlich/
https://desuarchive.org/_/search/image/KEjif-wGDBPKQYY8Q0-LSg/
>42 times since June 2024
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>>98045865
>Ah, so a Living Saint has to be someone PERSONALLY decreed by the Emperor as such?
Yes, given that's one of the ways they're suspected to be made, but no.
Given the Emperor is basically a corpse god on a mega chair in a mega basement (except he's really not actually on the chair).

Living saints are a weird thing in the lore as they can both be people who've just been declared a saint while they're still alive, or angel-winged people ascended to being psychic entities, shooting fire from their eyes and cutting tanks in half with their swords.

Lore is deliberately very vague on them, but the best way to be sure in-setting is checking if the Church has said they're a living saint, or if they're floating around with angel wings and talking in all caps about the glory of the god emperor.

So my PC, who's been pretty confident she's not, has the fun question of 'am I actually a Saint? People are saying I am but I don't feel any different except for the obvious but I feel a real living saint would know and it was just a warp travel complication that's been known to happen before but what if it really was the Emperor's design?'

>And what's the basics on how the warp works - I only know the gist of it.
Mirror reflection of material reality that's influenced by emotions, memes, meanings and feelings. Was good,but became a shithole full of daemons that are also collectively four chaos gods that will try to kill and eat you for power and for revenge for making them with your feelings and your bad deeds.
Now you can use the warp to travel between stars because the journey becomes meaning based, and not reality based, but it's very dangerous so you need a ship to have a 'gellar field' to keep some reality around you so you don't die.
This can go wrong sometimes. Typically resulting in everyone dying and the ship drifting forever in the warp. Or it can cause complications with internal reality, as it did this time, and in this case, it left lasting results.
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Her name is Dr Ruby Tuesday Odur
Currently a level 12 earth genasi artificer
Shes a 20 year old prodigy in science and technology, trying to essentially speed run the next 200 years of tech development from fuedal society to early 30s. The world's secret magic controlling oder the loomwatchers hate her due to messing with the natural order and had just sabotaged her launching of a arcane fission reactor, destroying her lab, her investors, and love of her life. Recently shes been on her revenge rampage armed with a semi automatic rifle, gadgets and a complete disdain for gods magic and the status quo, shes now considered the 3rd biggest threat to her world (according to my dm) based solely on her ideas.
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>>98046256
I like the idea but I hate child characters. What a dilemma you've put Me in.

>thinking up a campaign to DM
Go for it dude. I was in a campaign with a character I liked that fizzled out and I just recycled the character as an NPC in My world, although I haven't gotten the chance to drop him in or introduce him yet.

>never dived that deep into the lore
There's some real good stuff in there, and unlike 2e they don't shy away from the fact ogres are incestuous sadistic rape-loving monsters or that goblins eat people. Goblins were actual monsters in 1e and turned into a meme species in 2e.

>>98046683
Support characters aren't the issue, it's characters who straight-up refuse to adventure. A guy who comes along, even if they don't do much fighting, still fits the bill just fine IMO. Someone who spends their whole days and nights at the tavern - even amongst the rumours of ghosts haunting the windmill, goblins kidnapping a famous merchant, and a shipment of gold for the Lord going missing - just isn't an adventurer.

>theres a limit to being accomodating with backstories
I agree, there's only so many "this thing over here is meant for you" that I can throw out before it'll become redundant. Failing the current thing, I think I'll toss out 1 or 2 more potential bones before shrugging it off if those go ignored as well. Next session tomorrow, so, maybe someone will take the bait when they get out of this dungeon and back to town.

>>98046795
Can you turn the assassination targets into comrades as well?

>>98047017
Never heard of this game, what's the rest of the cast look like?

>>98047383
>>98047397
>>98047429
Flawed characters are some of the best IMO. Fun to play, fun to watch. What killed off Black Otto's campaign, and when are you hoping to start Johan's?
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>>98047928
Y'know I might take some of those ideas. I'm running PF2e for My group but I love having the gods/deities as an active force/theme and we've got a Champion of Sarenrae in the party; the idea of sainthood could be something fun to explore.

From My knowledge of 40k, I imagine sainthood there doesn't necessarily come with good deeds attached.

>>98049293
This is a neat concept. Is that art from an in-progress sketch you're making? Looks like the whole party is in there.

Also, is your DMs excuse for no guns a secret society of wizards keeping society in a pseudo-medieval state?
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>>98050149
GURPS always makes me make flawed characters, its one of the core advantages of the system. Black Otto's campaign died because a couple of players left, but may be revived. Johan's probably won't be for a while since the GM is running another game atm.
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>>98050149
>Support characters aren't the issue, it's characters who straight-up refuse to adventure. A guy who comes along, even if they don't do much fighting, still fits the bill just fine IMO. Someone who spends their whole days and nights at the tavern - even amongst the rumours of ghosts haunting the windmill, goblins kidnapping a famous merchant, and a shipment of gold for the Lord going missing - just isn't an adventurer.

Exactly my point. At some point the character has to answer the call to adventure and do... stuff.
personally support characters are not really for me. I like fihgting chars, but I like that our system has classes and rules so that you COULD do things beside that.

>I agree, there's only so many "this thing over here is meant for you" that I can throw out before it'll become redundant. Failing the current thing, I think I'll toss out 1 or 2 more potential bones before shrugging it off if those go ignored as well. Next session tomorrow, so, maybe someone will take the bait when they get out of this dungeon and back to town.

Lets hope someone takes the bait. Otherwise, well you know where and what they missed, so if they ever ask you have an answer.
Tell me how it went if this threat is still up then and have fun next session.
Ours is in 3 weeks since we usually meet once a month for a whole weekend.
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I'm convinced that this thread is 80% one person replying to himself.
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>>98050639
well at least there are 3 people here.

You, me and they guy I am replying to for some days. starting here. >>98005625
But honestly I rather have a nice discussion with 2 other people than shitposting.
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>>98050219
It is a wip, I always commision a huge poster for each campaign my group does.
And yeah, my dm came to me when I told him I wanted to play an artificer that he wanted my chatacter to be the inventor of the firearm, and yes the secret order more or less run by a fanatic divination wizard who sees other worlds and is trying to prevent weapons of mass destruction. But doing that might have just made my character turn from arcane fission power to thermal nuclear arcane weaponry just out of spite.
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>>98050149
Pinky I'll definitely reuse. Both me and the DM really want to reboot or continue that campaign. We have a loose custom setting that works more like a framework to justify reusing/integrating any content and stitch literally any campaign together without breaking canon, so reusing characters even if they die is no problem.

>>98050628
I like making characters that don't want to adventure but are stuck with the party for whatever reason, or have no business joining them, see >>98046256 . In fact, Pinky would ditch and maybe even betray the party in a heartbeat if she had the chance. First free time we got she squandered it pacing around the campsite trying to find a road back to her masters.
And then I had another that got roped into their very high profile investigation when she was just trying to hide, and another that was just a stagehand that convinced the party he was the "shadow broker" because he thought their adventure would make for a good play. I just make sure I have a bulletproof way to keep from being disruptive without breaking character.
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>>98050728
>I like making characters that don't want to adventure but are stuck with the party for whatever reason

As long as at some point in the campaign this changes to the Party actually liking each other or at least respecting I agree. Nobody needs to be big friends right away or even trust each other.
for example my character (the Ancesor possesed Warrior, see my post link above) does not really like or trust these humans but so far they are the best he's got and they are nicer than mostt humans considering him being a dark elf. So he stays. Funnily enoughm the nicest people towards him so far were some City Goblins even if they are a bit crazy. But being a sailor he knows exccentrics.
>>
Star Wars game:
>Shem Horne
>Zeltron noble
>5th son of the 'Family', in so far as the Zeltron have them, oldest brother going to inherit everything, but he's a short sighted wastrel
>Nearly died of sickness as a kid only to be saved by a Jedi who then ruled he was too old for training by that point
>Decided to become a Merchant as a way to escape his brothers shadow for a few years by going to Coruscant for training
>Lazy bastard almost got kicked out because of his Zeltron inability to take things seriously/spending all his time learning to duel rather than studying, only slid because of the start of the Clone Wars, realized he needed to take things seriously, realized that actually he enjoys the work and graduates with honours, as well as a broader view of the Galaxy
>Gets a reputation as a trend setter, manipulates his family into letting him start a semi-independent company as a launch pad for one of his sisters who wants to be a singer.
>Makes friends, makes connections, makes money
>Starts using the business as cover for trafficking drugs and other illicit thrills since he can garner a personal income from it rather than it all going to the family
>Makes friends with a Twi'lek (Another PC) called Ma'tala Berenk who is a slaver
>Starts pulling the ol' smuggling bicycles trick by disguising Twi'lek dancers for sale as Twi'lek backing dancers in his shows
>Still has deep seated resentment over the fact he feels he should've been a Jedi and now has to play second fiddle to his older brother for his entire life/serve the family despite the fact it's something he enjoys. Has been using his ill gotten funds to buy Force artefacts and so on, on the black market to try and learn how to use it because he sees it as a birthright
>Has learned a surprising amount about the history of the Jedi in doing so
>Game started with him lining up a deal to buy some Jedi on the black market
And then Order 66 happened the night he was closing the deal
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>>98052858
Shem Horne is an immoral, dogshit bastard who'd be the groups starting enemy in any other situation, classic 'escape the smug noble slaver' stuff.
Instead he's ended up being indispensable as a source of contacts, funding, advice on how to hide the groups activities and a peacekeeper for our whacky little group of survivors.

He's such a blast to play, you can't even imagine. Really helps that the DM has gone full alt-history and we've got no idea where the game is going.
Basically Palpatine failed to stick the landing on Order 66 and we've ended up in what our group is all calling 'Sengoku Star Wars'
The Galaxy is falling apart, warlords are rising, shit is fucked beyond repair and Shem's convinced the entire party that the best cover for being the largest group of surviving Jedi in the galaxy is buying the space going equivalent of the Sydney Opera House, because no one is going to even dream of looking in such a place for Jedi survivors.
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>>98052858
>>98052900
Intriguing. A few questions if you don't mind:
>what is the rest of the party like?
>as you and your pal PC lean heavily on the evil side, how do Jedi view you guys?
>are there Jedi in the party?
>are there droids in the party?
>is it Star Wars Saga Core RPG?
>did you guys start at a higher level so you could already have all the contacts, reputation etc. or does the system allow for it more liberally?
>does your character have wisdom and contacts for navigating the undercity in Coruscant and/or Nar Shaddaa?
>could you elaborate a bit on the Jedi you were planning to buy (were they enslaved etc.)?
>what do you guys plan on doing after setting yourselves a base-hideout in the Sydney Opera House equivalent?
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>>98002719
What questions do you use to fill out your characters?
I usually stick to just
>why did you start adventuring?
>what did you do before becoming an adventurer?
>what is your short/long term goal in your adventure?
>what do you do in your free time?
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>>98053263
No problem, let's see:
>Current party is 3 Jedi (One Hardliner, one Qui Gon-esq, one who was so wobbly about the Order that offered the chance to be an Inquisitor and chose to die with her boots on instead), a CIS Spy, Ma'tala (We've also got some NPCs, including a surviving Clone Commando, a Trandoshan who acts as Shem's pilot/right hand thug and a couple of singers)
>We're getting on surprisingly well, Shem's managed to make the argument that nothing he did was illegal as such under the Republic since long term contracts are perfectly legal, ect, ect. Which they are. He's also focused in on the lines he won't cross/standards he does have as a way to brush aside the 'things we disagree on'. He also pulls the old "I never made anyone sign anything without knowing what they were getting into" line, aka: The Weinstein special
>As above
>We've currently got 4 droid NPCs as part of the crew, all owned by Shem or the group as a whole, a CIS Brokerage droid, a Astromech and two 'Steward' Droids, those last 2, Knave and Vagabond, were both part of the same manufacturing set and bought new by Shem so they're like-for-like externally, he's had Knave fitted with some mildly dubious hacking things that'd be worth a minor fine while Vagabond has been given the full assassin droid refit and the only way to tell them apart is one of them calls him 'Honourable Sir' while the other one calls him 'Sir'
>Mongoose Traveller 2e (With Megacorp rules in play)
>You get them as backstory in Traveller, which I like
>He's got a +2 Streetwise but no connections, so he'd probably take a few weeks/months to get set up on Couruscant and find people, he wouldn't go to Nar Shaddaa since he doesn't like the Hutts, on account of them being "Unpleasant to be around" (Literally mind you, Zeltron have low level Empathy, and he dislikes Hutts for the fact they radiate contempt for everyone around them)
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Marcus Helbrecht, an Inquisitor for the Inquisition branch of the Yoms Vikings of Setvindr. His homeland of Setvindr is a theological necrocracy that venerates the country's founder and still current leader King Nastis.

He is currently sworn to a death oath to complete what is known as The Iron Hunt, an event that promises a wish to the one who kills the beasts and finds the Iron Angel. His wish is to ensure the disease known as Skyrm is completely eradicated as well as all possible sources for its return.

Skyrm in the metagame is what grants classes their abilities so a fighter's action surge is a result of Skyrm for example. However Skyrm is capable of rapid mutation that can result in making already dangerous creatures far worse and can also petrify people unlucky enough to have had it mutate like that.

Marcus himself is infected with Skyrm hence why he swore his death oath, in Marcus' case he gets the abilities of a sharpshooter fighter and the mage slayer bonus feature. I am hoping that at some point I can get the DM to allow me to remove some of my ribs to turn them into mage killer bullets ala Kiritsugu Emiya from Fate Zero
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>>98053388
>They were the Hardliner and the Qui Gon, who'd been captured by the CIS, Ma'tala has CIS sympathies and contacts (Shem doesn't, because he'll sell to anyone, but he does have huge sympathy with the more monarchist angles of the CIS, full on "The Ruusan Reformations are the great failing of the Republic, a coup in all but name, Democracy is a false god and the Jedi Lords Did Nothing Wrong except give in to the Senate.", him and the Hardliner have an ongoing argument about it.), his original plan was to buy them, isolate them and pump them for Jedi Deeplore in a controlled environment, with an understanding that so long as they never found out who he was they'd be let free later. Instead of that he went with "Hey so you fuckers also felt that disturbance in The Force right? My smuggler spy satellite has recordings of the Clones gunning down Jedi the world over. You want to go find out what the deal is? I've got a ship, no strings attached." which worked out fantastically in the long run since nothing gets strings on people harder than doing them a favour in a crisis.
>Currently we're splitting the party for a session, Orthodox+Almostquisitor are going off to investigate a lead we've found on a potentially long abandoned Jedi teaching-ship, courtesy of a Holocron that we managed to steal during a raid on the Mon Calamari Jedi Temple in all the chaos of everything going to shit, while Quirky-Gon+Shem are going off to Zeltron to let his family know he's safe and see what the house position is on everything that's going on, and because Shem knows seeing his family all like and respect him increases his chances of survival in the long run. It's far harder to betray a man for being 'wicked' when you've seen him with his extended family of people who are going to miss him if he catches a lightsaber in the back of the neck.
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>>98053411
>Once they meet back up they plan to find a permanent, world-side base for their Reborn Order so they can start gathering people to it. We've got a few potential locations and Shem gets the horrible feeling that they're going to end up on Dathomir, which would be terrible given it's so isolated and utterly unpleasant ). So he plans to advocate for somewhere in CIS space instead to make Ma'tala and himself truly irreplaceable.
Highlight of the game for me so far has been one of the other players calling Shem “Palpatine-ish” after he bought everyone fake IDs with shit like "Lifestyle coach", "Poly-species Dietician" and "Emotional support Guru" as their job descriptions.
Not in that he’s a cackling villain, but in that he pulls the whole hiding in plain sight/attacking from angles that most force users don’t even think of thing really well.
Like I said, he's a blast to play.
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>>98053331
I use basically the same, but I'd change the first to be
>Why did you start adventuring now?
and I would add
>How did my character acquire their class?

Putting the stats, race, background, and class into one makes for a well thought out backstory. However, I still find myself asking more questions and fleshing out the backstory more and then more questions come and so on.
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>>98053427
I mostly play classles systems, so I didn't think about that. Careers are practically the same for the backround, at leaat in mythras.
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>>98053573
It doesn't have to be class, but they had to have gotten whatever skills they have from somewhere.
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>>98053410
I really like this character art
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>>98054023
Yeah a friend of mine in a previous campaign also using Marcus made it. Its part of an overall larger picture but I only needed the Marcus bit for this thread
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>>98053388
>>98053411
>>98053425
Cool! It seems all very elaborate and neat.
Hopefully your Force using members of the party will keep flying under the radar of the empire's investigative scrutiny.
I assume you guys are well versed in hiding/disguising the Force presence Palpatine or Obi-Wan style?
Thank you for the thorough explanations.
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>>98002719
"his"
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>>98050296
Ohh, cool. IIRC it's similar in Exalted. A necessary part of character creation is deciding your character's core values and stuff and they get mechanical boosts related to it.

>>98050628
Finished the game yesterday, they spent about 2/3 of the session wrapping up the dungeon (admittedly, taking longer than I feel was necessary) and the remaining 1/3 back in the city deciding what to do with the treasure and having some good character roleplaying in the last half hour. There was some stuff in My notes I wanted to do, like a highway encounter with some bandits they faced in an earlier session, but I skipped over a lot of it because I was getting bored. I think I gotta talk to them because I'm feeling like the games are starting to drag more than I'd like them to.

Might greentext the highlights in another post. I always audio record our games for My own notes anyway so I got everything.

>once a month
Goddamn, I admire the dedication.

>>98050639
I'm enjoying a good talk with Myself then.

>>98050691
>It is a wip, I always commision a huge poster for each campaign my group does
I've been thinking of doing that Myself for My current game. I gotta find the right time for it though, since I'm not afraid of killing characters and somebody's gone down at least once every session so far.

>nuclear arcane weaponry
Telling someone they can't is a very good motivator.

>>98050728
I'm also a fan of reusing a setting. I like that it lets the players have an impact on the world and they'll often be able to see that impact later on.

>>98058763
All My women are men.
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>>98058858
>Finished the game yesterday, they spent about 2/3 of the session wrapping up the dungeon (admittedly, taking longer than I feel was necessary) and the remaining 1/3 back in the city deciding what to do with the treasure and having some good character roleplaying in the last half hour. There was some stuff in My notes I wanted to do, like a highway encounter with some bandits they faced in an earlier session, but I skipped over a lot of it because I was getting bored. I think I gotta talk to them because I'm feeling like the games are starting to drag more than I'd like them to.
>Might greentext the highlights in another post. I always audio record our games for My own notes anyway so I got everything.

Alright, yeah if they drag too much for you thats bad. But honestly, if everyone had fun this sounds like a decent session. Especially since they seem to be able to RP among themselves. Thats, afaik, rather rare and seems like they are decent players, if maybe a bit unorganized.
Concerning your notes, it seems like nothing you could not improv later. if you want especially that encounter for a reason, Bandits are not tied to one specific spot.

>Goddamn, I admire the dedication.

Well, we all try to make it happen since its our main Hobby and we actually like each other as friends and do otger stuff besides TTRPG.
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>>98002719
Anything I say to add context is going to sound schizophrenic as fuck given that our current situation in Mage: The Ascension involves no less than 4 separate campaigns played over the last five years so I'll leave it at the tl;dr

My techno mage character Cygnus Callisto had a pre-session showdown last night with the sixth century saxon sorcerer who tormented all three generations of our Pendragon 5.2 knights and was trying to finish the job by driving the last of them who had been displaced in time insane.

The battle took place in what I can only describe as a 198X sci-fi action movie version of Miami, but in a pocket of regular normality inside a catholic church.

The battle was semi-inconclusive. Neither of us could deal significant damage to the other (he had illusions, I had various layers of magical armor, and both of us were fucking around with co-location). Eventually I managed to seal the magical flask he was projecting himself through/out of in a stasis casket we got from aliens and hurled it 'somewhere' away (DM's choice). The important thing was that I was able to stop him from driving the knight he was trying to corrupt mad. Unfortunately, I also promised God all mighty I would build him a replacement cathedral on Mars (where we encountered the aliens); the one we had been fighting in was pretty badly wrecked.

Pic related, a sketch page of him and his legally distinct doombots that serve as his co-locates
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>>98059055
I've talked to the group. I'm sure we'll be set for next session. Near the end of the dungeon, they also found an entrance to an extensive network of caverns deeper in the mountains, which they've expressed interest in exploring. I've already considered what's there though, and the challenge is almost definitely gonna be too high for their current level. They'll probably get a few fights in but have to leave and return when they're stronger.

The temple had, at one point, been overtaken by cultists of Abraxas, the demon lord of magic. They slaughtered the dwarves inside, using them for their ritual sacrifices, and eventually made their way into the caverns to do the same thing. At some point, the cultists had become stuck in the caverns and succumbed to starvation, cannibalism, and fraternal murder, many of them taking on horrific and corrupted mutated demonic forms and spending the last several decades attempting to escape from their mountain prison.

My favourite scenes are when they bounce off each other in character and I get to just sit back and watch the fireworks, credit where it's due they're shockingly good at it compared to what I'm used to.

>it seems like nothing you could not improv later
Absolutely, part of Me is just disappointed I didn't get around to it because I just wanted to cut to the city, but I promised Myself I'd stop neglecting My own fun - and I would've had more fun in the city having them sell their new treasures than I would with the bandit fight. I'll put it in next session though.

>we all try to make it happen since its our main Hobby and we actually like each other as friends and do otger stuff besides TTRPG
I kneel.
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>>98059119
Update, the party came together and empowered the last knight to absolute run his shit into the ground with rolls too high for the ST to deny us via some kind of magical get out of jail free card.

It involved turning the knight into a dragon, atomic fire, a giant sword made out of lightning/radiation and a final charge of an entire 5 family 3 generation lineage of the finest knights Britain ever produced.
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>>98060795
Alright, sounds good. A lot of problems can be solved by talking, even if some posts on this site would tell you otherwise. So, whens the next Session?

As allways, if its too hard, they really need some good hints about that. Not just hard fights but clear signals. Otherwise they may think that "yeah that was tough but surely there is only one fight left, we can do it". In my experience, players are usually very bad at gauging how long a dungeon really is. But I am sure you'll manage.

>Absolutely, part of Me is just disappointed I didn't get around to it because I just wanted to cut to the city, but I promised Myself I'd stop neglecting My own fun - and I would've had more fun in the city having them sell their new treasures than I would with the bandit fight. I'll put it in next session though.

Exactly!! Everyone is supposed to have Fun which includes the DM.
There was one player we kicked years ago, because he basically played it like World of Warcraft with a Quest Board, and this basically sucked the fun for out for everyone else, especially the DM who spent time crafting the world. So after more tha one year of this and several warnings he had to go.
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One of My players drew this of the party. From left to right, top to bottom:
>Jarvis, human magus, former war veteran now seeking as much arcane power as possible
>Krista, phantom eidolon of Morgan, former adventurer
>Morgan, human (half-elf) summoner, noblewoman with a dead family who Krista was formerly a bodyguard for
>Dorian, human swashbuckler, criminal trying to curb his old bad habits
>Leon, human champion of Sarenrae, former war veteran seeking to end the war amicably for both sides
>Habryck, dwarf wizard, he owns a construction company but he's mostly just along for the ride

>>98063473
>whens the next Session?
Should be May 29th, since we play every other Friday. I would've gone with a weekly game if it was just My boys but since I found people online I thought every 2 weeks was a lenient enough schedule.

>In my experience, players are usually very bad at gauging how long a dungeon really is
Oh yeah. I'm straight-up going to tell them "Hey guys, this is basically an entire dwarven city, judging by the pace you went at in the dungeon you could easily spend the next several sessions here, and you won't be able to easily retreat back to town for rest and supplies."

>There was one player we kicked years ago, because he basically played it like World of Warcraft with a Quest Board
As in running around, going to the man running the stand and saying "Hey, got any quests?" I can somewhat understand it from new players, like My friend who's new was trying that in the first couple sessions as did one of the other players, but they quickly realized that wasn't how I run My games. Granted, My new friend is used to videogames and the other player is used to railroaded campaigns where the DM says "There's a dragon over there, you're going to go kill it" instead of "There's a dragon over there, do you want to kill it? If not, what do you want to do?". If the issue kept up I'd probably tell everybody we all need to find a new group but we worked it out.
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>>98064346
>Should be May 29th, since we play every other Friday. I would've gone with a weekly game if it was just My boys but since I found people online I thought every 2 weeks was a lenient enough schedule.

So in about two weeks Our next session is in 3 weeks. We have a lot of possible plots. Our wizard apprentice (who is an illegal wizard) wants to ksip town since we dicovered that some evil mages have shemes and he wants to warn other cities. For hat we have to travel trhough a giant forest and while we have someone who knows her way around, my character would rather investigate more, for example if the local noble on whose ship aid mages where is in on the whole plot, or just dead or a puppet etc. we'll see what works.

>Oh yeah. I'm straight-up going to tell them "Hey guys, this is basically an entire dwarven city, judging by the pace you went at in the dungeon you could easily spend the next several sessions here, and you won't be able to easily retreat back to town for rest and supplies."

thats a good start. lets hope they see the writing on the wall when the combat encounters are far harder from the start then they anticipate. And hey, trying to find competent and motivated help may be the adventure they need to become more powerful themselves. A whole expedition needs manpower after all.
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>>98064346
>As in running around, going to the man running the stand and saying "Hey, got any quests?"
(2. answer because word limit)

Was like 10 years ago. The straw that broke the camels back was this (simplified):
We were not all present at the start of the session. The DM had prepared a big plot (and from the session before it seemed like we would follow that) with a new race of people that could help our characters and their personal plots (long story). He had done a lot of work, leaders, culture, classes etc. So this guy was completly uninterested (out of nowhere) and he basically dodged every opportunity to interact with these people - in whose plane we where mind you. When I joined late session we were basically on the way back and I was obviously confused about what was going on. Back then we did not have the same group of players we have now. And when we were back in our plane and in the next city, this guy asked the DM wether there were any Quests on the "Black Board". After he had just dodged every possible Quest that was prepared. He basically wanted to kill Goblins in the sewers or something like that. The DM was rather pissed, but from that point onward we had a real uphill battle since these new people were the enemy of the campaign BBEG and could have helped a great deal. His refusal to intercat with the world beyond a video game way of - do quest ge reward. And this was not the first time he did this, but the last time. He just wanted something different from the rest of us.
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>>98064553
Is it practical to split the party's attention - one set can go to the other city and you can stay behind to investigate further?

>A whole expedition needs manpower after all
There is already precedent for this kind of thing with a similar situation in the same world a few years back. A Lord caught wind of a gold dragon living in some nearby mountains, consulted the Count, and amassed an army of soldiers. However, they didn't go in to slay the beast directly. Instead, they used explosives, magic, and alchemy to create a cave in which they then poured a shit ton of cement onto and sealed the dragon within it's cave. All the treasure in it's horde, along with it's many minions, were buried with it.

Matter of fact, the reason any monsters are able to dwell in the places they do is because they keep themselves hidden enough from humans that most of the authorities don't even know they're there, and thus can't send out an army to deal with the problem. Thus, adventurers (who themselves are a rare kind of person).

>>98064630
God that's one of the worst feelings as a DM. At least if the players ignore what I throw out but still go out of their way to sort of make their own quest and truly choose their own path, I'd have something to work with. This is just "tell me EXACTLY what to do and where to go" which is a playstyle I can't vibe with on either side of the table.
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>>98064686
>Is it practical to split the party's attention - one set can go to the other city and you can stay behind to investigate further?

rarely, I mean if you have a social support character that char can do something like that. But if the encounters are hard, every person is needed I guess.

>Matter of fact, the reason any monsters are able to dwell in the places they do is because they keep themselves hidden enough from humans that most of the authorities don't even know they're there, and thus can't send out an army to deal with the problem

imo in most settings the world being abndant with Monsters needs some hard explanation. If they are killable why have the authorities not done so? At least in the civlized parts of the world.

>God that's one of the worst feelings as a DM

The thing was, his personal quest would also have been tied to these new people. all of our plots where (Looong story). Furthermore his character was apparently following a goddess of Curiosity.
So, why are you not interested in a completly new race of people nobody on your homeworld has ever heard of. it was completly out of character. And we and the DM were not happy with how everything turned out.
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>>98064966
>rarely
Yeah, but sometimes a DM can make it work. You gotta walk a fine line to give each side enough attention though, in My experience it's best in city scenes where everyone can reunite with relative ease.

>If they are killable why have the authorities not done so?
My excuse for this is a combination of:

>They already have. Those who remain have managed to hide well enough not to be targeted by humans.
And
>Those few remaining were too strong or powerful to be dealt with by ordinary soldiers, thus necessitating powerful foes (like adventurers) to deal with it instead
Also
>There'd be no fuckin game without monsters to kill

>his personal quest would also have been tied to these new people
That's even worse man, damn. Some of My friends used to have an issue with writing completely different characters to the ones they played, including My veteran friend playing with us now, but he's smartened up from that by miles.
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>>98066272
>There'd be no fuckin game without monsters to kill
These are all good reasons.
But honestly, not necessarily necessary. In Our System we mostly fight other huamoinds with classes etc There are of course demons etc but most conflicts in our setting end in fighting well, other humans or Orcs for example (considering Orcs are very mcuch a regular playable race in our system). Apart from that there are of course monsters but they are more rare than lets say, an Evil Bloodmage and his Bonded Minion soldiers who want to infiltrate a city. One of the most interesting enemies we foght that wasnt humanoid in our last campaign was our DMs interpretation of a Nightmare. It attacked us not physically but our mental barriers. The trick was that positive emotions hurt it in turn so my Mage character bombarded it with happy memories of his Girlfriend etc. which stunned it enough for others to finish it off.

>That's even worse man, damn. Some of My friends used to have an issue with writing completely different characters to the ones they played, including My veteran friend playing with us now, but he's smartened up from that by miles.

well, in the end it did not matter anymore. The campaign was an uphill battle but we managed (mostly because after he was kicked the DM was "mercifull" so to say and without him obviously his characters arc was not important anymore.
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>>98066537
Honestly I much prefer humanoid enemies (or at least sentient monsters) to monsters, mostly because they can be talked to and at least theoretically convinced to resign from their evil ways. Also, I think the impact of a sadistic human cultist making a deliberate, concentrated, calculated choice to sacrifice a child to a dark god is much more impactful than a griffon ripping the child in half on instinct because it's hungry and saw prey.
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>>98069189
in denmark danishes are called vienna bread
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>>98069189
Thats one thing yes. Also things like Intimidation make much more sense. A griffon has no idea that you fancy move with your sword is supposed to be intimidating. A trained soldier would/could know.
Also Humanoids have motivtions one can use/exploit/foresee. Animals acts on instinct.
Also, if you wanna go there, it allows morally nuanced stories potentially.
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>>98008912
Update, the party did manage to kill Kalak. It involved my character getting flung through hell.

picrel somewhat
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>>98069422
Interesting.

>>98070197
Exactly (▨_▨)
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>>98059119
>>98063196
>anything I say to add context is going to sound schizophrenic as fuck
Well, so did the rest of the story, so you wouldn't possibly make anything worse.
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This is Boris the Liar. Or maybe it was Gregory? Or Liam? Ahh whatever.
The Liar is a comical fellow. I'm not sure who his patron is yet, i think we will find out soon. hopefully before we are in hell already. After it killed two of our other party members, he distracted a death's head of bhaal with a "hey look someone got hit in the bhaals" and the one turn he spent laughing was enough for us to kill him. If it weren't for that we would be dead. Him and Abysmo the wizard were the only two survivors of the Great Sewer Slam. Level 3 fiend warlock with the Actor and thrown weapon fighting feat, he juggles and nobody knows what he sounds like for real. his voice is always different.



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