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File: bloody man.jpg (454 KB, 1110x1514)
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Tell us about your character. Their backstory, what they did last session, their goals, so on. Just talk about your character.

GMs, tell us about an NPC you like. Maybe they have a secret you're excited for your players to uncover. Maybe you just have fun doing their voice or personality. Tell us.

Post art if you can.
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>>98002719
You first.
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They are a wizard apprentice to a powerful wizard of a mage order called The Lapiz Order who was sent to investigate happenings in a region of the world where the plot takes place.
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>>98002996
>not coombait
Hasgames
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>usual spamming faggot suspect
nogames
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>>98002719
>Tell us about your character.
I'm a bit confused by this request because it's usually people just talking to a void and I don't blame them because even if one really likes their character, to other people they aren't really interesting.
GMs talking about NPCs I can see being useful for other GMs who may want to yoink a neat idea or concept, but I doubt people need help coming with OC donut steels.

I'll post the picture I used for my Dark Heresy psyker and see in a few hours if anyone is even remotely interested, but I doubt it.
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>>98002996
Puckee AI slop belongs in the trash and faggots who post it belong there too.
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>>98002719
One character concept I hope to implement when I finally finish making my game, a fugitive princess from a fallen castle.
This princess, Cayenne, doesn't have any more royal authority, but still maintains the noble power Sovereignty, and wields her thaumaturgic miracle, Pepper Buster.
Like all princesses, she is formidable with her gun, using its immensely quick point-and-shoot style with her own honed reflexes; while it is high caliber, double barreled, and semi-automatic, its true power lies with its ability to stagger, rather than kill, and its use is better served outside her turn as reactions to interrupt foes, while she uses her turn's actions to instruct allies and bolster their skills with her Sovereignty magic.
Her goal is not to restore her former dominion, but to get revenge on all Tyrants; the saurian bastards who killed her family and retainers.

Maybe one day I'll get better with my S-Pen; sorry it's so bad.
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>>98002969
Sure. This guy is the villain of one of My PCs stories. He's a demon named Dazoth, who took the PC, Dorian, in as a kid after Dorian was abandoned by his parents.

However, Dazoth was extremely abusive and forced Dorian to do criminal, mafia-esque jobs for him. As Dorian got older, he formed a crush on an elven woman named Khalita. He kept the true nature of his job secret from her, but it was impossible for Dazoth not to become known to her by association. To maintain his control over Dorian, Dazoth raped Khalita and impregnated her with a timebomb of a demon baby; if Dorian ever goes against Dazoth, the baby will gestate and burst through Khalita's womb, killing her, condemning her soul to the Abyss, and going on a rampage until it is stopped.

Unknown to Dorian, this only came about after Khalita went to Dazoth asking for help, and the demon offered her a deal - although he didn't disclose the nature of what she would owe him. In return, she was given a fancy elaborate ball gown, befitting of royalty, which she hopes to one day wear to impress and woo Dorian. Furthermore, Dazoth is a servant of Sifkesh, the demon lord of suicide, and thus enjoys inflicting despair and misery on others in the hopes they'll take their own lives. He was hoping Dorian would've killed himself as a child after all the abuse, but it didn't work out that way.

>>98003657
Tell us nigger.

>>98005122
>making my game
This is for your own system, you mean? What's the premise?

>sorry it's so bad
Shut the fuck up.
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>>98005248
>This is for your own system, you mean?
Yes, it's been six years in the making, and I can't seem to decide on its minutiae. I can't tell you how many times I scrapped it and restarted, but I still consider it very much a passion project.

>What's the premise?
It's a simple one, to be honest.
You know how the greats of literature and film are recommended to run D&D and the like? "Mortar Kingdom" uses classic vidya like NES era Mario and Zelda, and some Genesis greats like Alien Soldier, Gunstar Heroes, and Sonic as its appendix.
It's very bare-bones on the narrative side, I want to focus more on the combat aspects, and am creating something akin to a tabletop rogue-lite.
I know all these video game mentions and ideas are making a lot of people lemon-faced, but it's something I'd like for my game. And, to make it clear, the video games are being used for loose inspiration, not necessarily trying to translate mechanics 1:1.

>Shut the fuck up.
I... what?
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>>98005248
Holy shit.
I realize I didn't actually answer you what the premise is about in >>98005509.

So it's a fantasy kingdom, a little more on the gonzo side than typical fantasy, on the lighter and simpler side; there are numerous interplanar forces that threaten the safety and existence of Mortar Kingdom, so the nobles of the world unified as many civilizations as they could to try and at least hold back the insurgencies on multiple fronts.
As such, almost every adventurer has heroic intentions; wretches who were orphaned take up their scrap blades and bludgeons, thieves and assassins turn their sticky fingers and keen blades on monsters instead of their fellow man, and even lazy nobles have decided to either adventure themselves or invoke ancient accords to bring their patriarchs and matriarchs from the dead to help.

I have very bare-bones details on the setting itself, I want to at least make the game functional before I flesh them out.
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>>98002719
we just started a new campaign.
My character is a Dark Elf but from basically an offshoot of the regular "evil" Dark Elves (think drow) that wants to redeem themselves as a people. His nation is a nation of warriors and Seafarers.
Coming from a family of sholars and Priests he early heard the call of the Sea and joined a Crew.
The thing is, he was always a bit impulsive and in combat could not control himself (class is basically our version of a Barbarian/Monk) and unbeknownst to him, when he enter his Rage/Trance he is not really himself anymore because inside him is the Soul of one of his Ancestors, who was from before his people got the Dark Elf curse (and who obviously does not like dark Elves). His uncontrollable nature in combat seems reckless but he always remembers combat as hazy and sometimes he thinks he saw something different than what was really there, since his own vision mixes with the memories of his ancestor.
He is on a continent now where his people usually are not but his enemies are and obviously the Humans cannot really tell the difference but since he s shipwrecked he has no choice but to try to get by.
Eventually he needs to find out that its not his fault that he is unpredicatabe in combat bus his ancestor and then its up to how the story unfold weter he wants to get a more harmonic relation with the guy in his head or get rid of him for good.

BUT as of now this is all something that I plan to play out in RP because the campaign just started and such a plot nees time to ripen.
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>>98002719
Arrianna Luna Gladebottom | Elf | Ranger 6, Scout 4, Barbarian 1
>D&D 3.5e | Descent into Avernus campaign converted from 5e

Last session 2 weeks ago we successfully finished the campaign.

Arrianne is a cute redneck elf from a bumfuck village near Snakewood. She is a baker and a merchant by profession and she used to help her family run a bakery before the campaign. She is a positive, lovable, charming individual who enjoys talking to people.

Then she ended up in Hell and everything went to shit. Luckily she is out now and is working back to being a positive, lovable and charming individual.
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>>98006329
She's really cute, and so is her cat.
I'm glad she made it out of Hell okay.
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>>98005248
>spoiler
Awful, just awful. Great villain.
>Tell us nigger.
Voidborn whelp whose luck at cards and at surviving ship malfunctions turned out to be latent psykery.
Recruited into Holy Inquisition, had some deadly adventures with his cell of fellow acolytes which they survived against all odds and was thus given actual funds and equipment to do their jobs.
He's witnessed the absolutely maddening vision of death and darkness of the Tyrant Star (see the first picture) and copes with it by compartmentalising his psyche into more and more layers of lies and detachment. Pic rel is him and his fellows reacting to a death of an orphan electrocuted by their car's automatic defences.

What he saw in that vision is actually a secret kept by the GM to the players, so I don't know what exactly traumatised him. I have my theories, but I know he browses /tg/, so I'm not telling.
We're near the end of the corebook's assumed XP levels and we plan to transition to using the Ascension splatbook soon, maybe with a new player. I've picked up double-wielding talents of Templar Calix, but I've yet to double-slice, there's never a proper occasion since making a double attack takes up your whole turn and you can't move during that turn.

The most fun part of playing him is combining his reprtoire of minor powers, so he can do ninja stuff, confuse enemies with mind tricks. It matches nicely with his eroded personality, he values people primarily as entertainment.
I get to play a scumbag that's justified in his actions because the alternative are demon-summoning cults, quite a power fantasy.
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>>98007284
Oh, lest I forget. He recently acquired a gyrinx (psychic cat) familiar. The only non-Emperor entity he respects.
The GM says it looks like a normal gyrinx and not like a blue manul, but I do like fanfic writers and delude myself strong enough to ignore canon.
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>>98005509
>>98005593
>what?
Don't diss yourself like that.

The game and setting sounds fun. I don't know much about roguelites/likes aside from permanent death (or at least, the necessity that you "restart" after dying") is a key mechanic. What are the key components of that kind of thing and how are you translating them - even if inexactly?

>>98005625
That sounds dope. Would play. What system is your game using?

>>98006329
I keep seeing you around. How did the end of the game go? What's the epilogue?

>>98007284
>Awful, just awful. Great villain.
Thanks man, I try. The player is brand new too and it was his first time writing a backstory, he appreciated the stuff I added (although all the spoilered stuff is unknown to him and his character cuz I want the reveal to hit).

>picrel
How'd they all get the same scar?

>I get to play a scumbag that's justified in his actions because the alternative are demon-summoning cults
I don't know a whole lot about 40k but from what I do know I thought this was kinda the point; everyone is awful, but the closest thing to "good guys" are just fractionally less awful.

>>98007298
Nice pussy
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>>98008220
>Don't diss yourself like that.
For what it's worth, I'm working on breaking that habit.

>key components of that kind of thing and how are you translating them
From rogue-lites specifically, I plan to include randomization for practically everything that isn't choosing things for characters. Wilderness areas, dungeons/dungeon-like interiors, the like, plus encounters, loot, etc, and even campaign progression. Monsters will have general randomized behaviors based on conditions such as health value or status; wild beasts will have a tendency to run away when injured or ganged-up on, while undead have no such survival instinct, and the aforementioned Tyrants will usually fight harder the more hurt/disadvantaged they get (for a quick example).
It's going to be complicated, but I think I'm going to like it, because it's complicated in a way I'm okay with.

As far as inspirations from vidya are concerned, there are strange matters like brick-blocks and other odd objects like spiked balls and giant vases. Aside from being useful for taking cover, they'll have unique purposes like finding items, localized teleportation, or stronger characters can even bash enemies with them!
All characters will have some kind of jumping attack (akin to Mario) and charging attack (akin to Wario), and abilities will be tied to "features", which manifest as either changes to the body, hairstyles, clothes, jewelry, etc, much like how Mario powerups change his and Luigi's appearance.
The Genesis inspirations will be more subtle; I think the Princess class will have the only references to GunStar Heroes, though larger enemy designs may be based off machines and enemies found therein.
Not quite sure how I want Sonic's ideas to manifest, but I have an idea for a gemstone feature that can be moved around with a Hero's will and enhances her magical powers.
And of course, Zelda's inspiration shines through with the various swords, other weapons, and tools Heroes may use.
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>>98007284
If your GM really does read /tg/ and knows it's you, you can just spoiler it and type it out if you believe him honourable.
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>>98006665
I'm just glad the campaign is over and I don't have to play with half of the people anymore.
>>98008220
>I keep seeing you around. How did the end of the game go? What's the epilogue?
It really sizzled out since half of the table was burned out and just wanted to get it over with.
>What's the epilogue?
I'm drawing it, but in short order at least for Arrianne:
>left hell and spent some time between Baldur's Gate and Elturel before going home
>First thing she did was get tons of money, a title and a recognition for everything the party did for Elturel from both Baldur's Gate, Candlekeep and what is left from Elturel
>Second thing she did was put the literal weasel Archmage who sent us to hell on a trial to strip him of his status and have him punished for his reckless research
>3) Setup East Elf Company and have a ship we liberated from pirates be properly registered so she can start trading
>4) Find out a broke noble who we saved ran away with our ship (she is gonna try and find him but that's another story for another time)
>5) Deliver an unicorn and an NPC she saved from Hell to Snakewood. Free the unicorn to make the forest his own and find a house for the NPC to start a new, peaceful life
>6) Come home to her family
>7) After a year, attend the ceremony at Elturel where the statue of Duke McGuffin and the party is revealed as the saviors of Elturel along with only two party members present (that would care to come)
>8) Spend a couple of years home until the trading company can lift off
>9) Search for the village of the Rogue from the party who died in Hell
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>>98002719
This is my character, Hope Zarith, a Tiefling Templar (a reflavored Hexblade), from a 5E game in Dark Sun.
>Backstory
She is one of The Offspring of Abalach-Re. As a result, she was born with Templar magic. Unfortunately for her, blue skin, horns, and a tail kept her from being one of the children her mother kept.
She would eventually serve as a Templar, but her decision to engage an enemy that her team was only supposed to spy on got her and her friends defeated. In a moment of desperation, Hope's friend outed her as an Offspring in order to save herself as "Hope would be worth more".
Hope was sold to a rich woman in Urik, not knowing what happened to her friends. Said rich woman would force the name Lyra onto Hope and Hope served her for seven years until she died. Which is where the campaign started.
>Currently
The party was attempting to assassinate Kalak in the King's Games. While the others participated in the games themselves, she entered disguised as a Tyrian Templar in order to smuggle items and the Kalak killing weapon to the party.
The spear was thrown into Kalak and he would run off to turn into a dragon. The last session ended right as everyone is about to fight Dragon Kalak.

Picrel
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>>98008220
>How'd they all get the same scar?
They fell on the same stairs. :-P
It was a traditional scarring ritual from the big burly guy's Feral World of origin made to celebrate the battle bonds of the acolytes. Gives the crew an intimidation bonus when they act together.
>nice pussy
The best in the Calixis sector!
>>98008912
I think I saw her before but as an AI generated image? I'm not sure.
>>98008461
Thank you, Deceiver, for the sage advice that's not subversive at all.
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>>98010408
I posted the character in a number of similar threads. I used the AI version at first.



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