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How do you deal with player death?
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>>98009636
One day at a time.
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>>98009636
Depends on the game.
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A short epitaph, then I hand you a new character sheet and the player book.
>What about Resurrection?
Kills tension.
I don't allow it at all.
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>>98009636
How did we figure out?
Attend the funeral hopefully. Maybe send their character off. Honestly we might sort of have the campaign die...
I don't know never lost a player before, we've had them leave the campaign but never die.
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>>98009921
I think going on a quest to get their soul back can be pretty fun.
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>>98009636
Only had to deal with this once so far. Old boomer player, was a good dude if a bit too fond of Jimmy Buffett. I sometimes include an NPC inspired by his character's antics, I think he'd like that.
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>>98009636
Find the closest NPC in the party's circle with relevant skills and assign the player to them.
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Im thinking of "lose a level and recollection character"
Or maybe
>the loss of a key member disrupts the synergy of the group
>everyone in the party loses a level
>player rerolls a character that starts at the reduced level
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>>98010052
Reroll character*
Fuckin autocorrect
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>>98010054
Should've given him a proper send off
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>>98009636
>>98010046
>>98010007
No wait, you meant the player dying, not the character. Uh, shit. There was this one online game I had where one of our players lived in Russia and went silent the week before the Ukrainian War began. The main character he had controlled had already kind of died in a way that if we were staying true to the source material he could had eventually recovered from, but once we deduced what happened that made recovery tricky to the point that IC everyone assumes the worst deep down but isn't brave enough to say it, while OOC we decided to quietly phase out the circle of secondary characters he played.
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>>98010062
That's fucked dude, I'm sorry.
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>>98010062
>>98010080
Sometimes I fear my online friends will die and I will never know. I know a few of them irl and have their "normie" socials, but I often wonder the few that I don't. It's a friend group that have been nurtured for 10+ years, and I fear that one day, they won't log again.
How do I cope?
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>>98010099
>How do I cope?
>He plays the games that remind him of the good time, he plays the games that remind him of the better times.
Not as /tg/ related but I find little memory things, tokens or places that feel about right help with dead friends and family. Feels bad but also like it was important.
>>
Hasn't occurred yet fortunately, the closest thing we had was two guys crashing out and now only one games with us, the other spent years not playing and is only now starting to play again with others.
>>98010062
I'm sorry dude.
>>98010099
This is true even for people you only contact by phone. Shit, I have good friends around the country and we phone each other, one day one of us may just stop answering calls, and we may forever wonder about what happened. Enjoy the time you have today anon.
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>>98009636
it's sad but I just invite another person to fill the gap after a time of mourning has passed
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>>98009636
with depression.
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>>98009636
Same as any other absence, three no-shows and you're out.
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Back in 3.5 (the only game I've ever killed a player with an encounter, never killed anyone in 4e or Deathwatch) I expected everyone to take a Cohort so they already had a back up character with the party.
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>>98010099
I have it written in my will how to contact certain members of my online social circle to inform them of my passing in the event of my death. Which felt like a weird detail to include, but it seemed important to give closure like that.
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>>98009950
Derails the quest.
If you want to wrestle with cosmic forces, that's a quest unto itself.
In your heart, you know this to be true.
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>>98009636
Wait are you talking about the person dying or the character dying?
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>>98012902
>the quest
What quest. The players' lives is the quest. How is looking for a way to get back their fallen comrade not part of their lives?
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>>98013261
I prefer scenarios where there is some sort of overarching objective, which presses time.
Much like you might use "Dungeon turns" I also like to use "Campaign turns"; the horde of Orcs occupying the ruins of a town will only stay there until they run out of food.
The merchants at a market should change with the days and seasons.
If you run out of time, the game may not necessarily just -end- but the world will change, and probably become more hostile.
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>>98009636
Have their character roll up a new player.
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>>98013534
I do something similar to this. I present the party with 3 or 4 threats all at threat level 1. While they are fighting threat A the other 3 threats go up to threat level 2, etc. This forces them to think about what type of enemies and scenarios they want to prioritize and what may spill out of control for the final threat they take on.
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>>98012365
Ironic considering how easily one can come back from the dead in 3.x
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>>98009636
I play online, so we just assume the player flaked and get on with the game.
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>>98009636
>player death
>not character death
Anon...
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>>98009636
I replaced him in one campaign as a player, as far as I know it killed one of my tables entirely, and it was a major damper on my own game that was waiting until this summer to get going Fuck you, Chris
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>>98013694
I routinely ran campaigns where no one was willing to play a healbot. It go way much better when we switched from D&D to FFGames.
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>>98013676
My man.
It's what I think of as a hydra system.
Your campaign has multiple heads, but when one is severed, instead of sprouting new heads, the remains lead to another tendril, and the remaining threads are reinforced, and the goals advanced.

That's how you box that sand.
>>
>>98009636
After the player died from a car wreck the other PCs beat his character to death and stole his stuff off the corpse because the PLAYER and the CHARACTER both were insufferable cunts. I sometimes think that maybe I was too hard on my view of disliking the guy, literally everyone who knew him agrees he was total shithead and only his mother misses him (and even she acknowledged he "was not a good person"). I still don't know why he joined the game when zero people liked him.

One player died was pretty cool (Type 1 diabetes, not the fat fuck kind) we just had his character go off to live with gnome harem because the player had a midget fetish.

The biggest blow to the group was when our resident forever GM who worked as a correctional got stabbed by shank through his eye socket into his brain making him KINDA retarded. He was just smart enough to know he was an idiot and had fits of violent rage when he used to be very calm before. He was denied Social Security Disability and hung himself as a result a few years later. We mainly play board games and just hang out now.
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>>98014451
God damn, I am beyond tired. I missed a lot of words typing that out. Been up for almost three days. I'm off to bed. Sorry for the atrocious errors.

Goodnight, anons.
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>>98014402
This is what you get with 22 years experience as DM. Thanks for the compliment.
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>>98009636
Depends on how they died. If it was cool, I play it up. If it was genuinely heroic, I let them pull off a sick dying move. If it was bafflingly stupid, I give them a Sierra-style sendoff. All the same, their next character gets a healing draught and an XP bonus if they died according to their doom.
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>>98010062
>>98010099
There's a smalltime youtuber I was watching who's gone silent for 2 months now despite actively planning something else. I'm worried.
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>>98009636
Correctly
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>>98015662
I think the question was about if the player dies suddenly away from the table, not how you'd let the player die if you got the opportunity to murder them
>>
>married to one of my players
>another one rents a room in our house
>third one is such an old and close friend that he also has keys to the house and carte blanche to walk in whenever he feels like it
Man, when one of my players dies, it’s going to be such a massive disruption to my life that the impact on our elfgames is pretty low on the list.



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