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Could it work as an RPG campaign? At least the first season, where it was basically MacGyver trying to kill superman. It was all about outwitting them, spitting blood on the invisible guys face to beat him up, killing the armored flesh man by putting a pipe bomb up his ass, stuff like that. Would players be able to come up with clever enough ways to exploit superhero powers? Or would it just fall flat and rely on them having superpowers themselves like in the comics?
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>>98010266
Yeah. No. Maybe. IDK. you are not going to run this type of game anyway, so why even ask? /thread
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>>98010266
>Could it work?
Ye
>Will it work?
Depends entirely on the choice of system, choice of players, and specific campaign structure. As far as structure, you could always botch the GMing side of things, no matter how much effort you put into it. Choice of players is very important, as some people cannot be assed to see beyond the barest mechanics in the rulebook. Choice of system is equally important, as some systems really cramp down on one's ability to play the MacGyver type.
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Up to your players, mainly, what you can do is see what they come up with and go from there. Face to face combat with no preparatio is a fail state most of the time, and when they engage on their terms it's a race against time until some of them die or get hurt. Not every group can handle that.
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>>98010266
Honestly hard to say, it really depends on the players and GM. You can make it more fun by having the powers be more based in physics (the player can then exploit it).

I think it could work. You could be a group of special forces guys hunting down specific supers. I would run it in delta green.
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>>98010266
yeah, a squad of weirdoes getting bizzare hit jobs works fine. the problem is you'd need a system that could handle running it
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>>98010266
That's basically Batman vs the Justice League.
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>>98010266
My first thought is that a Hunter campaign where the main villain is some kind of vampire socialite could hit very similar vibes (down to solving everything Homlander-related with blackmail, you could easily make blackmailing with masquerade a get-out-of-jail-free card for really menacing encounters).
And since Hunter is its own system you could probably adapt something else to the superhero scenario and have it work well with willing players. Main issue is probably players who like to pick fight above their level because "my character would do this", this isn't usually an issue with WoD players but could be with loose homebrew.
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Gumshoe system has Night’s Black Agents where you play as disavowed secret agents and such in the vein of Ronin and fight vampires. There’s also Mutant City Blues which is about playing normal cops trying to solve crimes in a Superhero setting. I think you can probably combine the two to make something like The Boys.

I think the big issue is combat could be wonky because it’s an investigation system more so than a combat system.
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>>98010795
Tiy can run as mortals in exalted, I don't know if some super hero system has rules for playing as a normal dude. Maybe you make a gadgeteer or something?
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>>98010266
You could use something like World of Darkness if you know the system well enough to patchwork the characters but it would take some insensitive to make the "killer puzzle bullshit" actually work at the table, specially because of how some of it feels inconsistent.
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>>98010824
When someone pulls that kind of shit in my group, the rest of the party leave him to fend for himself if they don't agree with what he's doing.
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>>98010851
>combat could be wonky because
Given OP wants to avoid giving the players powers they presumably don't want the premise to be centred around combat to begin with
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>>98010266
The vibe and flavour is completely different, but structure-wise it's basically Hunter: the Reckoning
>Regular humans against superhuman foes
>Humans have a few aces up their sleeve, but they still stand little chance in an open confrontation
>Humans need to figure out how to acually take down their enemies via research, espionage and good preparation
>The supernaturals are also vastly more influential, forcing the humans to stay undercover at all times
>However, the supernaturals themselves also have to be very watchful of their public image (in HtR case remaining undetected, in Boys case keeping good PR)
>It is basically inevitable for humans to either die or get their former lifes utterly ruined by the hunt sooner or later
>Disputes about what exactly should be done about supernaturals, whether some of them are okay, what actions are justified in the hunt and what aren't etc. are a crucial theme
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>>98011447
You have to fight eventually or else the threat isn't there.
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>>98011489
Now here's the big question, what's the best edition for this premise? I'm unironically considering H5 for something like this even if it makes no sense to use it over Vigil.
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>>98010266
>>98010795
The Boys are basically World of Darkness from the perspective of either Hunters or Innocents.
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Pretty easily, actually.
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Echoing everyone else in the thread who said Hunter. It's literally a game about beating supernatural, super powered being to death.



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