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File: SMetroidCovenScreen.png (15 KB, 256x224)
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Post ideas you always wanted to use in a campaign but never got around to. Maybe someone else has better use for them.

I always wanted to do a sci-fi ghost ship. Basically the classic ghost ship from pirate stories, but as a space ship. Kinda like what Super Metroid did with its Wrecked Ship section.
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This isn’t really a campaign story idea, but I had one group that could only meet like once a month so we’d plan a full day for it. Since it was such a long session, sometimes 12+ hours, we’d intermission for lunch/dinner. I like to cook, so we’d take a long rest and I’d generally take a quick shopping trip and theme a meal around an area we were in or a recent encounter we had where we were consuming the flesh of whatever we fought.
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>>98010837
That's fun. I have a group that meets once a year, rents a small house in the countryside and spends the whole weekend playing two really long sessions. Maybe this year I'll bring up the idea for some thematic cooking.
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>>98010863
It’s kinda nice because it keeps the mindset in the game all while taking a break. I find that it helps you remember where you left off while taking a break and it creates an atmosphere. Thematic drinks to go along with it are nice too.
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A short campaign or long one shot where every PC is actually part of the broken mind of the one they think is an NPC, it would be foreshadowed by having the normal NPCs address them in strange ways, react surprised in case of some questions, make remarks here and there...a lot of small things that would all add up.
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>>98011935
That sounds cool, but I'm not sure how it would be pulled off without being railroady and heavily scripted. How would the players have any agency in this scenario?
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>>98011935
So reverse Disco Elysium?
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>>98010751
Isn’t that literally a movie
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>>98012106
The players would go on missions as usual, something dungeon-crawly probably, think usual fantasy dungeons or cyberpunk shootouts, and would slowly uncover hints to piece it all together. Of course you couldn't do it in a system that gives players the chance to bypass the investigation part and get the answers freely, like exalted or L5R. I try to keep these ideas system agnostic to use them as needed.
>>98013728
I was more inspired by E.Y.E. Divine Cybermancy, actually.
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>>98010751
>You are a minor druchii noble & his retinue on his hakseer-cruise when shit goes wrong.
>You are young warriors in a Norscan settlement and the Jarl has decided you're the men for a suicidal quest.
>You are a force of Roadwardens/Roadwarden employees charged with repairing a derelict holdfast and returning some semblance of order and justice of a stretch of road(s).
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>>98010751
A full amnesia start where the party learns they're in a cyberpunk world, and each of them is varying degrees of robot, one being a full android, one a brain in a robot, one with robotic limbs, and the last only having a robotic heart.
The setting would have a segregated society, where pure humans think robots and cyborgs should be scrapped or sent somewhere else, while cyborgs and robots have their own bars that scan you on entry for your level of cyborgification.
The one with the robot heart is actually the faction leader of the human purity movement, his heart super advanced to avoid detection (I think I stole this bit from Sherlock Holmes in the 22nd century). The brain is a soldier addicted to a drug in the form of a program where after its use you become immune to the effects, so he keeps having to find different versions of the program to get his fix. The limbs guy is actually a famous prosthetic designer, with a secret black market hidden weapon limbs side to his business. The robot is actually a duplicate of the heart guy's recently dead son, and the reason they were all rendered amnesiacs was because the heart guy got in contact with the limbs guy to use his contacts to have the brain guy use his pull to create a robot who would have memories and personality based on the time the heart guy spent with his son.
I was going to run it as a one shot in GURPS and still have the character sheets for each player, but never had the opportunity to run it.
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>>98013764
There's definately some 90s movie about this.
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>>98015889
That does sound cool
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>>98010751
I had an idea of a campaign where an Isekai hero defeated the demon king and saved the world.
Except he was actually an asshole and left a lot that needed to be cleaned up. That's where the PCs, people born in said world, would have to do.
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>>98016080
Event Horizon?
>>98010751
I had a ghost ship idea for a campaign too, for Traveller. Traveller has detailed deck plans for all standard ships, including capital ships. There's a battleship that's enormous, about 12 decks, and everything is detailed down to staterooms, ammunition storage, engineering, fuel tanks, the whole shebang. This includes a whole bunch of low berths in the lower decks, which are cryo tubes for long voyages.
The idea was to have the players come out of cryo sleep to find the ship running on emergency power, comms are down, other low berths have been looted for parts alongside the people inside of them, and there seems to be no crew.
This is because the ship was involved in a battle decades ago, which they slept through, and is a salvage site at best and a drifting deathtrap at worse. They'll have to figure out what happened, survive the dangers of the ship, and figure out how to get themselves out of the crypt it has become. Even if they manage to repair the power system enough to get an SOS out, who will respond? The navy, salvagers, pirates, or whatever did this in the first place? Maybe it's still out there. Better do it quick, the galley's been empty for a long time.
I had a similar idea for a large generational ship, one of those slow ones with no ftl. Drifts into the outskirts of a populated system, doesn't respond to hails, on a collision course with a world. Players are sent in to see what's happened, hopefully slow it down or stop it, but nothing's stopped this thing in centuries. Big ol mystery. I'll probably repurpose it for FFG40k.
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>>98010751
Basically humanity's world got a big magic apocalypse, and a wizard leads a bunch of people to another world full of other creatures.
The wizard is weakened in this world, but he is still capable of helping humans survive and terraforming this new world. To terraform he needs lots of magic crystals and stuff. He makes magical equipment and gives them to a couple volunteers to go out there and bring back stuff. Without the magical equipment they cant survive.

Basically its an exploration and survival world with sandbox elements. Everytime a character dies they can be replaced by one of the thousand or so humans.



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