My players have recently got me interested in a magical academy setup. You know the kind, an academy for training adventurers like Hogwarts, Scholomance, Rigarden, countless light novels, and so on. I know there's Strixhaven, but I've never read it.I was just wondering, what's an appropriate level for PCs to 'graduate'? Because it seems that it would be weird if they were Level 15 or something when they graduate, and given the way campaigns work, I don't think we can really justify "One level per year" or something like that.This probably sounds like a really stupid question, but I really can't see a society that churns out max-level adventurers who haven't started their careers yet.
>>98011920When is it appropriate for people in our world to graduate from school?Hint: it's not when they reach an arbitrary age, because there are cases of students being held back.Think about the point of school, Anon, and you'll get your answer.
>>98011954Well I mean more like, what Level. It's like, I think the players want to stay in the school as long as possible, but I don't think I can justify anything more than Level 6-8 at most.
>>98011961I know you said level.But what constitutes a level?
>veinyjesus fucking christ, give that artist a rise
You can look at it in two different ways.In one, you take a hint from (some) martial arts schools: roughly you have ten levels of advancement on average, with a well defined list of what you have to be able to do in order to pass and be promoted to the next step. Some keep the tradition of having one test per year, but it's mostly a formality to allow even slower practitioners to get up to speed. Most of the time you spend way less to learn that stuff to an appropriate level (that's what the PCs would do by getting exp and levels at a higher rate), and you can even focus on what you need to pass the test, if you know in advance, and beeline your advancement. This leads to PCs being able to finally graduate faster.In the second one, you keep the rate of advancement more strict, either due to traditional, organizational or logistical restraints. You can take one test per year because that's we have one graduation ceremony per year. You can take one test per year because that's when the ship from the continent arrives so there's no point doing more anyway. You can take one test per year because we can only give you the sacred tear of the weeping goddess that one day of the year. This leads to the PCs being more capable due to their advancement, but still having to adhere to other constraints.
>>98011920>I don't think we can really justify "One level per year" or something like that.You can do that, the basic assumpion for pendragon is every session is one year, and you play out the relevant bits.
1 level per semester2 semesters per year4 years until graduation. Level up at the end of semester.
>>98011920Gay.
>>98011920>what's an appropriate level for PCs to 'graduate'?At least level 1. Two people spending same amount of time in any given education system, taking the same classes and passing the same exams can still have vast difference in actual skill and understanding. Graduating is the lowest bar of what's expected of every student, but some people can achieve so much more.
>>980119201-4 for bachelors, 5-6 for masters. That gets you your subclass and ASI, but you need to pay more if you want fireball or multiattack
>>98011920d&d is really really really not the right system for "a magical academy setup"Consider looking into Ars Magica or Academagia
>>98011920A game actually designed for this kind of campaign will answer the question for you. Don't try to use D&Dogshit for it.
>>98012884D&D shouldn't be used for anything that isn't a straight combat-focused dungeon-crawl, to be honest. That's what the system was designed for, even though retards try to use it for literally anything and everything else.
>>98011991Nikke has a lot of characters with boob veins. One of them has thigh veins.
>>98011920You need to pick a fucking setting before we can come anywhere close to an answer about this kind of shit.The most functional answer is "1st level." Graduating from magic school or tutelage would be presumably a prerequisite to being a 'Wizard'. Perhaps in a world with graduate studies in magic in a 5th edition game, 2nd level may be appropriate as that is when you pick a specialization and demonstrate proficiency in your given school/subclass.The most fun answer is probably "3rd Level" because it gives every other player and class their subclass.These kinds of questions are far too fucking open ended for real advice and far too vague for proper discussion.
>>98011920Level 1 for low magic settings.Level 5-6 for high magic setting.How common are wizards that can cast a 40ft diameter fireball for 8d6 damage? Can fly? How common are clerics that can bring people back from the dead?I'd just go with high magic.