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How do you like your dramatic, high-flying space adventures? What stories have you told or experienced lately? What's your system of choice?
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>>98013228
>telling stories
Go back to writing class loser. We playing Traveller here!
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>>98013228
We're playing Spelljammer. It's just The Pirates of Dark Water in space.
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>>98013228
Meh, I have done Edge of the Empire, Stars without Number and Traveller. However hard to find a group who want to do Space Sci-Fi for more than a few games sadly.
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>I just watched the Nintendo Direct and needed to make a thinly-veiled /v/ thread on /tg/
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>>98017764
It's rather timely, but it doesn't change that space operas are a relatively major genre within tabletop RPGs.
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DO A BARREL ROLL
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I'd like to know if there's any systems that do Space Opera as well as Traveller and SWN. I'd like to try out some new ones
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>>98016424
How is SWN? I've heard really good things about the GM stuff like the faction system and the world generation tables but I don't really hear anything about the game itself.
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>>98021837
Star Wars Edge of the Empire works well enough for that.
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>>98013228
> How do you like your dramatic, high-flying space adventures?
Heroic level. Think K.O.T.O.R.

> Recent adventure
Togruta Bounty Hunter coined his notoriety by landing on Sollust during an event where the Sullustan Governor was vulnerable with a goddamned (hover) tank. Rest of the party posed as a rescue attempt to lure and kidnap him. City devolved into pure chaos in minutes, the target's limo dodging crashes and incoming vehicles while the tank ran through and shot incoming planetary defense air speeders.

> System of choice
Technically, it is still Star Wars Saga. Except d20 is optional (and reckless compared to alternative 2d10). And Jedi is now three classes (Guardian, Sentinel, Consular). And it has Epic6 rules. And every Force Power check vs Def / Def+5 / Def +10 instead of a separate DC & Defense.
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>>98021856
SWN is basically a "Traveller" clone with all those GM add-ons in the book. Though the whole "Without Number" Series's gimmick is being a different type of adventure from Sci-fi, fantasy, cyberpunk, and post-apocalyptic and they can be combine together without much of a problem so you and mix and add without much of a issue if you want. Though I guess a better way to describe Stars without Number is basically the ACKS of Sci-fi. It's good on it's own but for GMs the tools it has can be home-brewed into another system without much of a problem. (Same with the others without number just for their type of adventure and all.)
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>>98013228
i like them as high tech fantasy.
have played none so far but i will gm one when i found a system that suits the idea. for that i'm looking at cortex prime and otherscape at the moment. the standard recommendations are always traveller, swn and ffg star wars, but they're not what i'm looking for. starfinder is also not on the list cause i'm tired of d20 dnd
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>>98022000
Look into Jovian Chronicles. Seems like what you want, giant robots optional.

Core system is [skill]d6, pick highest. I love it, and it is hard to find more consistent and further away from d20.
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>>98021837
>>98021857
FFG Star Wars, and by extension its generic successor Genesys, should definitely work. Genesys even has its own dedicated space opera splat, using the venerable Twilight Imperium setting as its basis.
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>>98021946
>Togruta Bounty Hunter coined his notoriety by landing on Sollust during an event where the Sullustan Governor was vulnerable with a goddamned (hover) tank. Rest of the party posed as a rescue attempt to lure and kidnap him. City devolved into pure chaos in minutes, the target's limo dodging crashes and incoming vehicles while the tank ran through and shot incoming planetary defense air speeders.
Did you actually get the governor?
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>>98022000
>i like them as high tech fantasy.
You mean like Phantasy Star or Wildstar or something?



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