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Any thoughts?
>>
Needs more love as a system.
Some would say poor man's gurps, I would say the affordable economy class of RPGs when it comes to buying the books/pdf and getting resources and dice.
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>>98021465
What setting worldbuilding?
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>>98021526
Not OP.
You mostly build it your self or use one of the setting books.
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>>98021465
I picked up a copy of Space d6 but my friends haven't really seemed too enthused about it. I just want to play some d6 games. They're my favorite dice.
>>
>>98021465
It's good. It didn't get enough attention when it came out which was not long before WEG wound down due to some weird financial entanglement with its owner's family-owned parent company which went bankrupt and dragged WEG with it.

No licensed settings for D6, though at the same time WEG did have licenses for its MasterBook system. Since you probably haven't heard of MB it wasn't money well spent. Not a huge amount of support for the few mostly generic settings D6 did introduce.

Its forebearers were Star Wars and Ghostbusters which were fine games. While SW was sufficiently appreciated, GB was underappreciated. It came out a couple of years after the movie. The movie was still well known amongst the target customers but the rpg was not as popular as it might have been had it come out sooner. The rpg was a bit of a one trick pony. I don't think it had staying power for a long campaign but its core system was developed into SW which shows the broad versatility of the d6 system.

D6 is a good system, still worth playing today as are the SW and GB games.
>>
>>98021465
Like any generic system, steaming hot dogshit.
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>>98021465
I genuinely love the die pooling for it, and it makes sense with you splitting it to do things like swinging from a chandelier while firing a pistol.

Progression is interesting, so long as you give out enough points you can upgrade a few different skills a session. Given that you upgrade pips that then turn into additional dice you feel their progress without your players becoming godlike quickly.

If you use a map it does offer some fun tactical choices. Combat is explosive and flashy, though it covers multiple genre's it does pulpy action scenes the best (Star Wars roots really on display here). It's not a simulation combat system but takes into account what actions you'd want to make (ducking into cover, dodging as you run, etc).

Star Wars 2e Revised is my favorite version of the system, but generic D6 does some fun stuff like adding in a drawback/advantage system to further tailor your characters.

D6 Space and Ships from what I saw differs a good amount from Star Wars D6, but I haven't gone through to really suss out the details.



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