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So the basics of what I'm trying to run are as follows, greentexted because reasons
>Modern-ish setting, some advanced tech (rare)
>Players are 'Agents' with different skillsets- everything from commando-types, to techies, mutants, whatever they wanna be
>Hexcrawl takes place in a fictional Eastern European province/region
>Area has been in decline and conflict since fall of Soviet Union
>Area sucked during Soviet Occupation as well
>Place has many 'hidden secrets' in old Soviet bunkers/hidden facilities/etc.
>Think "Hidden Cities" like Ozyorsk, Snezhinsk- 'off the map until recent years'
>Place is a shithole- lots of criminal gangs/Bratva, Partisan militia, and a military regiment with a rogue General that claims lineage to the region's pre-Soviet nobility
>Weird, creepy sci-fi/supernatural shit is totally allowed or at least heavily implied
>Characters are tasked with 'infiltrating, investigating, occupying, and establishing control of the region for their organization.
I'd love to hear some cool suggestions from anyone who feels like taking the time.
The idea is- this doesn't have to be 'super-realistic' or have 'deep and dramatic narrative elements', it's just supposed to be fun.
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>>98026292
What game?
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>>98026458
Depends on the ideas. Get the key points, then find a system that scratches the itch.
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>>98026292
I would suggest maybe check out the Ashes without Number TTRPG. This has basically everything you might need to play this.
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>>98026510
Ideas depend on the game.
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>>98026527
Incorrect. I'm asking for ideas, not products.
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>>98026292
So what game is it? Twilight 2000?
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>>98026292
I mean, what ruleset are you using for this one? Is this a boardgame?
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>>98026292
I hear good things about TW2K in various editions that would do most of what you want.
But honestly I think operator type games are best done with skirmish wargames.
Into the Zone is more like Stalker, Black Ops is an interesting asymetical modern specops game with medium rules complexity, 5 Core Skirmish Essentials is that witw low complexity, things like Specter and Black Out are much more granular but some people like that. There's going to be more just from /hwg/ but I'm not as familiar with those.
Taking the one that works best for your group mechanically and adding on hex crawling rules for the campaign rounds is the way.
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>>98026292
Have you read Roadside Picnic?
Not watched a playthrough of STALKER, read the book.
It would do a lot for your environmental feels.

From what you've described so far (as detail-light as it is) you could probably directly re-skin one of the OSR/nuSR campaigns like that Luke Gearing Vikings thing (Wolves of the Coast, I think).
As much as you are saying the exact system doesn't matter (true), it is difficult to provide ideas without knowing if you want the session-by-session play to be feeding the players a fetch quest and a fight every week, or a laissez faire political sandbox, or a wilderness wander.
What do you want to run at the table on the average week?
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Read the news highlights out of post-soviet cou tries from the 90's and 00's. Plenty to work with there.
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What would the motivations for exploring said hellholes?

I man, in DND you have the general motivation: loot. Here... I don't see it.
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>>98028984
Money and supernatural power.
Loyalty to ideals and organizations.
Revenge.
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>>98028984
>What would the motivations for exploring said hellholes?
>>98026292
>>Characters are tasked with 'infiltrating, investigating, occupying, and establishing control of the region for their organization.
Because your boss said so.
It sounds like the sort of world where your family surviving the winter is dependent on your enclave's leadership believing you are diligently working in their interests.
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>>98029284
Western agents looking for hidden soviet tech maybe?
Or FSB trying to recover something they know is there but can't let the locals know about?
Or you're Securitate, and you're really just there to make some dough by whatever means necessary, bullying people who annoyed your boss and pretending to be doing something worthwhile when you do run into the former.
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>>98029440
Or at least that's what you think. The real backstory might be one of the other ones, but you've been deceived and betrayed. Always helps in these sorts of things to up the paranoia occasionally.



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