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Is there such a thing as a crunch-lite combat focused ttrpg game? I was thinking about running something like Elden Ring, a game where combat is the main focus but the combat isn't tactical like 4e/Lancer. I've had people try and recommend 5e(because of course they do), but I don't think that's the answer because the game doesn't really like you doing the cool things that often. The system gives you a few uses so I tend to see players either never use their cool class shit, or blow it all at once and want to take a long rest to get it back. I know the answer is to just not play D&D but I don't know where else to look. Is there something in between 4e and 5e?
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>>98029154
I'd recommend Savage Worlds but be aware the system doesn't handle gradual damage to things like giants or dragons well.
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>>98029154
A couple of storygames.
Chris Perin's Mecha is very crunch light but also combat focused, but its for mecha combat so probably not suitable for your needs.
Dogs In The Vineyard is oddly well suited to combat if you run it that way. The character abilities and conflict resolution is a mix of narrative and dice gambling but has been some of the best combat I've played and run if everyone's one the same general page. Its built for mormon cowboys in a weird west but any sort of wandering troubleshooters fits.
The combat system for En Garde! is medium light and probably my favourite for sword action, its tied to a skirmish wargame, but could work if you want tactical combat and have a map/grid setup.
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>>98029154
prowlers and paragons
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>>98029154
Of the games I've tried, I'd say the Mecha Hack would fit that qualification the most.

You've got four main stats, the a couple abilities of your mech's chassis, a pilot ability, and then some modules which are either just flat increases or abilities that risk overheating your reactor.
It is still a mecha game, so very combat-heavy, but it's extremely straightforward while still having a degree of customization.
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>>98029154
>Elden Ring
Stopped reading there
FROMslop zoomer get ye gone
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>>98029298
>Stopped reading there
Okay but there was a question before that part. Did you read that? Actually, the image is from FROMslop so you shouldn't have even tired to read the thread. Get ye gone dipshit.
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>elden ring
>not tactical
do you just jump attack with dual colossals or something?
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>>98029444
>do you just jump attack with dual colossals or something?
Yes.
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>>98029154
>Light on crunch
>Not tactical
Sounds like you want some Calvinball ass game like FATE. I wouldn't recommend something like that for a combat focused campaign, but it's what you're asking for.
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>>98029154
anything that isn't Shadowrun is crunch lite desu
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>>98029436
Get ye gone dipshit.
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>>98029154
Savage Worlds has extensive rules for different types of combat and it's incredibly modular in whatever power systems you would want to implement with their trappings and the several companion books are good source to mine for whatever the bits and pieces you like
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>>98029154
I was pondering the best way to run an Elden Ring game myself, preferably something classless since that's a big part of the game's progression, even if trying to stick too closely to game mechanics could probably turn into a massive shitshow.
Maybe BRP or something?
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>>98029511
>but it's what you're asking for.
I think what I really want is 4e but with less bullshit that no one cares about. The first TTRPG I played was a fucking Homestuck ttrpg based on 4e and the whole system was less than 100 pages. I try to read 4e nowadays and I don't give a fuck about will saves. I just want to roll to hit the monster. Look at this shit, this isn't even the full character sheet and it's filled to the brim with bullshit.
>>98030909
>has extensive rules for different types of combat
That's exactly what I don't want.
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>>98037431
The rules are mostly a buffet sort of deal, you can pick and choose what you want to include but is in essence mathematically simple and allows for several scenarios.
https://files.catbox.moe/cs4stf.pdf



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