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/tg/ - Traditional Games


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I've been brainstorming a homebrew class themed around usury, I plan to call it something like "Loan Shark" or "Debt Collector". Combat-wise, I envision its role as a percentage-based delayed-effect buffer/debuffer, with skills themed around "lending and borrowing with interest"; an example skill would be debuffing yourself of 20% of your own max attack and defense and buffing a target for that amount, but taking 40% of the target's max attack and defense back to buff yourself with that amount a few turns later. Another skill could be taking away 10% of your own max health to heal a target for that amount, but taking away 20% of the target's max health to heal yourself a few turns later. A higher-tier skill could even be "borrowing" a target's move, but the target gets the move back with boosted power and effects a few turns later. The intent is to encourage high risk/high reward playstyles by making the player go through temporary and risky pain early in a battle in order to get a great payoff later (or vice-versa if you think you can end the fight quickly). What do the fa/tg/uys think, has it got potential to be broken and/or fun? Has something like this been done before in your games or any media?
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>>98040799
I don't think you actually play traditional games. This sounds like an idea a 12 year old "designing" a videogame would have.
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The reason we use the phrase "pay a bill" is because "billmen" the tax collectors at the time to medieval England carried a weapon called "bills" which is a spear with a hook for snagging shields and horsemen.
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>>98040799
So a Jewish class.
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Fuck off, frogspammer.
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>>98040799
Orzhov from Guildmasters' Guide to Ravnica?
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>>98040799
What system?

>>98040829
>one post
>FROGSPAMMER! LOOK GUYS HE'S SPAMMING FROGS! GUYS HE POSTED ONE PICTURE OF LE HECKIN 4CHAN FROG HE'S SPAMMING GUYS!
You're just as bad.
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>>98040799
Pretty sure there's a reason TTRPGs avoid using percentages.
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>>98040995
Probably just Pathfinder 2e, I'm more interested in the abstract performance of classes in combat and how skills can interact with each other than anything and heard Pf2e would be "crunchy" enough for that. Relatively new to homebrew so not quite sure if it's a fitting enough system for that.
>>98041011
I can probably replace the percentages with an extra die/dice representing the "interest" earned, I just like using percentages since I grew up with a vidya background. (>>98040808 has a half-baked point there) I only came up with the concept recently and didn't flesh it out much beyond my initial post, just wanted to feel around for opinions and similarities.
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Seems to me that it would make easy fights easier and hard fights harder. You're throwing the DPS race in the short term for more sustain, so anything with enough pressure will just hit the damage threshold to kill you before you get the return on investment. Borrowing from the shark is probably never worth it. If you need to heal to live then the shark will just kill you a turn later than the enemy would.



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