Is it possible to get into tabletop RPGs as a retard whose dopamine receptors have been ruined by vidya?
>>98043558Yes. Not much more to it. Get some friends together, make some pregens if they're lazy goodfornothings, and play a game you all think sounds fun.
>>98043558my dopamine receptors been ruined by vidya and tableto RPGs is the last thing that still brings joy
>>98043558depends, do you need flashing lights and tits out to pay attention for more than 10 seconds?
>>98043679There's no reason you can't have that at the table.
>>98043558If anything, TTRPGs have become a huge source of joy for me. I get to spend time with my friends, we get to have fun, and I get to feed my gambling addiction. What's not to love?
>>98043646>>98043701I'm in the same bucket. Playing RPGs is the highlight of the month for me. Been a gamer with a hard R as soon as I learned how DOS worked, and most games don't do it for me any longer. I've seen it all, so it's hard for a game to spark any excitement. But RPGs are fresh every time, because I am facing off against an actual independent mind capable of simulating its own reality. I solve problems in ways they never thought I could, they solve problems in ways I could never have imagined, and we laugh, and we are happy.
>>98043558Yes, but only if you understand that tabletop does not exist to emulate vidya.
>>98043558Yes it becomes just as addicting since it can be near 1:1 as a video game on paper
>>98043558I am already bored to death with normal vidya, its repetitive and most games are not innovative enough anymore. I remember even as late as 2010s new fancy styles of games used to come out, now its all the same fucking thing. Dont even get me started on so-called AAA games. I think the last non-indie videogame i truly enjoyed was Prey, and i play a lot.Anyway TTRPGs on the other hand NEVER get boring, and every other game has its own innovative styles and genres in a way that it truly keeps you feeling interested. There is no limits to the mechanics, no constraints to your imagination. It is the ultimate gaming form. I would recommend it to anyone who had their dopamine receptors fried.I think the day TTRPGs are perfectly simulated by a machine is the day society stops playing anything but that. Of course this would mean we reached AGI and as such i would likely be dead as part of the eater masses that are cleansed by drones for the elite to solely enjoy the bounties of the earth.
Not OP but is there a specific way to start? Like with a certain game or online tool?
>>98044111Going to be as many answers as there are preferences but what I'd suggest is1. Find a game\system\genre you like, like if you want horror investigation check out Call of Cthulhu, if you want to battle dragons check out Dungeons and Dragons, etc. Just lurking discussion sites like this should arm you with stuff that sounds interesting. Personally I'd say if you don't know shit and want a random suggestion; check out Mongoose's Traveller 2e. It's unlikely to steer you wrong.2. Check out the Sharethread here, Treasure Island, this will solve many of your financial worries and will help you get material to distribute to would-be players.3. Read the corebook, the player's guide, whatever lets you understand how to play, read it cover to cover. You don't need to read it carefully, you can skim it, but you need to have looked at each page.4. Present your findings to friends whom you think would be fun to play RPGs with. Even if they've never talked about it before, give them a chance to try it out.5. You are going to have to GM the first time unless someone reveals they've already had a secret desire to. Unless you set up early on that you rotate responsibility of GMing; be prepared to GM for the rest of your life. You'll probably come to prefer it, but it is not the same as being a player.6. You have to be able to schedule meetings, you have to be consistent, and you have to be the person who makes it happen when inertia happens.7. Consume online advice, and use your best judgement as to what applies to you. If you are hopelessly lost even with this list check out Matt Colville's 'Running the Game' series (youtube), it is a pretty good resource for complete beginners (it is about DND 5e but a good starting point for anyone). Personally I'd recommend a guy called Seth Skorkowsky (youtube as well), he has a lot of great advice. Use your best judgement.
>>98044111Not really. You just need to figure out what genre/setting you want to play with friends, create some hooks, challenges and NPCs for the module, look out if there is a good existing game to run (probably not, but still) and try to run it, improvising uncleae rules and story on the go.
>>98043558Yes, I've been playing video games since the age of 5 and I'm almost 33 and I enjoy both video games and TTRPGs. You'd have to explore why you believe it's impossible for you specifically to answer this.
>>98043558Pretending to be an elf in the basement is a totally different experience to playing video games. Generally the experience of RPGs is less interesting the more gamey it is.
>>98043558Do a period of mindfulness each day. Read a chapter of a book with your phone charging in the other room. Eat without YouTube on and pay attention to stuff like the texture of the food. Go for a walk without airpods/headphones and try to identify the trees and birds etc instead of daydreaming. Go longer the next day. Don't watch shit like Critical Role. Your GM isn't going to be dancing around like a monkey entertaining you at all times with funny voices. You're just as responsible with the fun so if things are quiet have your character do something interesting.
>>98044111If you like JRPGs, I suggest Fabula Ultima. It will tickle enough of your final fantasy autism to make the game click with you.
Yes but only if you run the game. Playing is an incredibly boring affair if you have brainrot
>>98043558I do not understand the question. The difference between playing a CRPG and a TTRPG is like the difference between playing an MLB videogame and actually playing baseball. They're just not the same in any capacity. Try it and you'll see.
>>98043558the more videogamey the game, the more boring it will be to you. Tactical combat like dnd moves at a glacial speed and one combat takes like 40+min half of the time. go for something with little crunch and deadly to maximize dopamine intake like osr
Tabletop games are more addictive to me than video games. The rush of infinite choices and possibilities and "permadeath" is very thrilling.
>>98043558Try staring at a wall for 20 min beforehand
>>98046792OSR is still D&D. It's just TSR D&D, which is still D&D, and thus is still dogshit. In fact, even worse because hyper-deady fast TTK systems are incredibly boring. You spend more time making characters than you do playing the game, which is probably why nogames faggots like to parade it around like some sort of perfect solution, because all they do is make characters for games they're never going to play.
>>98048055>PermadeathVideo games have this. It's called a Roguelike. They're literally inspired by what OSRetards say OSR is like and what TSR was like (it's revisionist garbage but that's what those dipshits say).
>>98044111Get some friends, pick a system you like after reading the rules, run the game, proceed to bully a friend into running the next game, play the game.As for online tools, Roll20 exists as a free virtual tabletop. If you're into vidya, you might have Tabletop Simulator which can also work (but you might want to disable table flipping). There's also owlbear studios, but it's a pain in the ass to work with and is less automated than Roll20. The paid option is Foundry, but its actual options for games are highly limited; if the system you choose is obscure or fan-made or something like that, odds are it will not have an automated sheet on Foundry and making one is a lot harder and requires more knowledge of scripting than Roll20. Plus, there are plugins for Roll20 to give you some premium features free (Look up BetterRoll20 by deathstalker for more info).If you opt to run a major/published system, it will likely have adventure modules. I'd run one of those. If you opt for D&D 5e or whatever they're calling it these days (I think it's 5.5? The 2024 core rules), Dragon of Icespire Peak is a solid adventure to get you started. It teaches GMs a good method of handing out quests (via a quest board in the first town) and helps handle progression for a brisk but not breakneck pace, and of course it ends with a dragon fight and those are always a good time.DO NOT:>Play with randosYou will have a miserable experience. If they aren't playing with friends, they don't have friends and are going to be the most insufferable faggots you've ever met (such as anyone from /tg/).>Play a system you don't want toBe sure to read several within the genre of play you want to find one that works for you. Ignore /tg/ when they whine about D&D, D&D is a fine system for combat-heavy high fantasy, especially 5.5/the latest edition. Just don't assume D&D can do everything. It can't, and you should find systems that cater to what you want instead.
>>98043558Absolutely. Just remember the appeal of tabletop is not being tethered by what a game designer considers the "correct" way to play. Shit in your quiver to give arrows necrotic damage. Bust up the drug den ran in the basement of a Chinese Restaurant and snort all the coke there instead of collecting a reward. When a deep one emerges from the ocean reeking of fish and death, fuck it right then and there in exchange for gold while the other players keep rolling to keep their sanity as you twist that monster whore up like a pretzel for peak insimination to honor your Innsmouth deal. Or just chop up a couple of goblins in a cave like a pleb.
>>98049678>D&D is fine for action oriented high fantasyD&D is damn good at dudes clearing out grid based dungeons full of traps and monsters for loot. It sucks outside of that.Hell, Savage Worlds is better at high fantasy than D&D is.
>>98049731Outside of that it still works fine. Why? Because you don't need 50000000000000 pages of mechanics on how to have a conversation, and even in regards to that 5.5 has rules for how NPCs view player characters and how they react based on their disposition. But you're a nogames faggot, so you wouldn't know that because you've never read a rules book in your life.>Savage WorldsGet out of here with your retarded gimmick system. The cards alone disqualify it from being worth using.
>>98049748I didn't say anything about conversation rules.D&D doesn't handle chases well.D&D doesn't handle firearms well.D&D doesn't handle martial character growth well.D&D doesn't handle overland travel well.D&D doesn't handle mounted combat well D&D has restrictive spell casting while also having overpowered spells.D&D has HP and AC bloat that starts being noticeable post 5th level and jarring post 10th level.D&D has a lot of problems that people gloss over because they are familiar with the system.
>>98043558how do you know if your dopamine recepteors have been ruined?
>FriendsI don't have too many, and they're more interested in driniking, football or cars than RPGs :(