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File: 1254768965477.jpg (195 KB, 511x792)
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Finished reading Public Access and it looks interesting to play, even if it's a bit too millenial coded for my taste. Anyone played it and if so, what was the experience at the table and as a GM, if you did?
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>>98043925
I like what I've read of it too. I would love to run it at some point. However, I think it's kind of unclear in some aspects.

Like The Sandstone Arch Key and how you actually get it seems unexplained. Does the MC just say "Yeah you have that now." or something?
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>>98043925
Your post is a bit too millenial coded for my tastes.
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>>98043925
never heard of it, post the pdf
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>>98043925
As a game overhyped by that colossal faggot and midwit Quinns, I cannot take any praise of it seriously, as it largely comes from redditors who like to pretend they have good taste and also that they read and play games other than D&D 5e by regurgitating opinions they get from youtubers.
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>>98045673
https://files.catbox.moe/yol436.pdf
I don't have the expansion and all the mysteries but I do have the other game sheets
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>>98046394
What a based thing to do.
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>>98046394
Based
>PBTA
Less based, but I still appreciate.
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>>98043925
I played it with my group a few weeks ago. The adventure with the haunted house and the missing family, it felt less like an rpg and more like a collective writing project, and the actual roleplaying was really gameified. The phases in particular were really odd to me, I didn't quite understand why everything had to be in that rather arbitrary order. We also happen to be a heavy Call of Crhulhu/Delta Green group, so most of our roleplaying experience comes from investigative scenarios, and the build-a-mystery paradigm kinda didn't mesh with that.
It also didn't help we had to cut the first session short and then took a 2 week break to actually finish the scenario. The theme is kinda interesting, but the actual game is very mediocre imo.
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>>98047748
>The theme is kinda interesting, but the actual game is very mediocre imo.
I'd just steal the idea and play it in a better system. Even Monster of the Week, another pbta game, would be a better pick. Bunch of weirdos return to their hometown and investigate the mystery of a supernatural public access channel show that they all remember from their childhood, but doesn't seem to have ever existed.

The rest of the mysteries aren't genuinely that interesting, and everything about the game is just a pile of "hey doesn't this sound spooky?" and when it comes time to find answers, the conceit is "lol just making something up"
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>>98047748
I also come from delta green and mothership which the horror is much more the focus and much more intense, while public access seems really tame? "you COULD be really gory and fucked up buuuuuut its up to you!!!" which is nice and all but kinda leave the game directionless



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