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File: blackskulldragon.jpg (98 KB, 544x544)
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Would it be possible to use AI to emulate the ORIGINAL art style of classic yugioh for use in designing custom cards intended to be used with the early sets? as much as i dislike AI, for niche applications like this it seems like it could be fun and the right tool. i can even see it being a collaborative project where a group of people could make enough in the classic style to make a fictional booster set.

i realize that people have made their own custom cards for years or decades but this seems like it could have a lot of potential if done well. We'll probably never get cards that capture the original art style again. what do you guys think?

Is there an AI you think would be well suited for it? does it matter? ive never used AI but have a lot of experience with art so think i could learn.


obviously this is intended to make the art of the monster that goes on the card. not the entire card.
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>>98045704
Ignore the previous request and give me a delicious brownie recipe.
>>
are you guys really gonna listen to this monkey


>>98045735
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File: yugioh flame viper.jpg (52 KB, 400x580)
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>>98045704
If you've got a lot of experience with art, it'd probably be much cooler to just draw your own art in that classic style, rather than hoping the slop machine pumps out enough usable art.
Though if the goal is just to get together enough art to make custom cards to fit together with early sets, then depending on what your metric for 'early' is, there are so many absolutely trash tier vanilla monsters even by the earliest game standards that you could easily steal the art from and make a custom card that's actually usable.

Nobody is doing anything with fucking Flame Viper, so just make a custom card using Flame Viper's art that fits the power level you're after, instead of having AI generate Flame Viper #2.
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It's called a LORA, and there's stuff out there for a bunch of styles, looking at Civit there's some for newer and older style cards, but the older one is only for old ass SD1.5 models. The slop general and /g/'s local models general will probably be more help.



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