Why is 2d6 not more popular when it comes to TTRPGs?>ProsWhen you roll the max result you can yell out "Boxcars!", when you roll the min result you can cry out "Snake eyes!">ConsNone.It just seems so obvious that this is how TTRPGs were meant to be played.
Rolled 3, 2 = 5 (2d6)I don't like 2d6 because I spent six years in a federal prison. Because of my bad behavior, I was deprived of all privileges, including having any possessions in my cell. That left me to with the only option of making a pair of d6s out of compressed and dried mashed potatoes that I would smuggle around in my shoes beneath the arch of my foot.I spent thousands of hours just rolling those two dice millions of times, gambling with myself, with no stakes beyond me wagering my own faith in my own luck, and slowly trying to master the ebb and flow of random chance.By the end of the six years, I was done with 2d6. I had seen the results so many times that they held no mystique or surprises for me. I knew their odds intuitively, knew their likelihoods like they were branded in my soul, and knew that my own place in the universe was as nothing more than an insignificant speck, carried on the winds of chaos in directions beyond the ken of understanding.
>>98046476d&dbrain means people expect their characters to "level up" or otherwise progress higher in numbers2d6 does not scale well
>>98046476Try Sword World.
>>98046476Bell curves fuck people up. On account of the bell curve.
>>98046577This is the answer. I'm a big fan of Barbarians of Lemuria. At a certain point it becomes, essentially impossible to fail. 3d6 curves offer significantly more variability in modifiers and, therefore, what those modifiers can represent.
>>98046476D&D and its consequences.d6 with bonus die is still my favourite resolution system of all time.
>>98046517I'm not saying Anon's an Entropomancer but..
>>98046476That's basically Sword World. The game that killed D&D in Japan.
>>980464762d6 is the second best dice type there is. The best is 3d6, because its got a better bell curve.
>>98046624>Bell curvesAnd that's relevant to 2d6 how?
>>980465772d6 is also too swingy for a bell curve distribution3d6 is better
>>98046476Fractions of 36 are annoying.
>>98046620>>98047346Sword World really is a fascinating product Published like a regular normal cheap paperback book instead of a pricey hardcoverd6 because where the fuck were you gonna find shit like a d20 back thenHad Runequest and Tunnels & Trolls influences which were always more popular there than D&D ever wasAnd of course made specifically for Lodoss War, the first replayIt's so Japanese
>>98047787>Published like a regular normal cheap paperback book instead of a pricey hardcoverPersonal taste I do wish more ttrpg books were printed this way. I love when there are pocket editions of books. Are there even any good 2d6 systems out there? Sword World has been mentioned but that's not officially translated yet. PBtA uses 2d6 don't they?
>>98046476No one says BoxcarsAlso the best dice mechanic is objectively d100 roll under
>>98047814Sword World is getting a official English edition this year. (It's kickstarter was delay but I think it happening at the end of the summer or something like that.)
>>98047836I heard there was some kerfuffle over the translation or something
>>98046476I do enjoy shouting boxcars...
>>98047826>No one says BoxcarsYou're missing out man. >>98047856This guy gets it!
>>98047826>best dice mechanic is objectively d100 roll underAgreed. My d100 is a zoccihedron. Fortunately it's too big to roll under a lot of objects but it has been known to roll under the table. Sometimes with the help of the cats.
>>98047826I have done nothing but play d% for the last four years and I can say with confidence that you really don't need more than 5% resolution. Ergo, d20 roll-under is more elegant.
>>98047557I'm glad you highlighted the problem by being it. Thanks anon.
>>98046476Modifiers are too limiting. Even if we are not talking about equipment/level up D&D-style, there is still need to be something that represents advantage gained by player by being proactive and witty. And if we are talking about curves, ehy not fudge?
>>980464762d6 (pick highest) is the average roll in my favorite system. Pro is 5d6 (pick highest). Unskilled is 2d6 (pick lowest).
How bad can PbtA games be if they let you shout boxcars when you roll big? That's their whole thing right? 2d6 + Stat?
>>98050844PbtA is bad because straight successes are generally 10+ on 2d6
>>98048821I'm people wrongly calling non-bell curves bell curves by questioning why people are wrongly calling non-bell curves bell curves? At least try to start making sense.