Why don't most players understand the difference between cover and concealment?
>>98048430I know the difference, but I don't care to embody it in my games.
>>98048430Probably because the person who tried to explain it to them used a fucking awful graphic like yours.
>>98048470/thread
>>98048430Some combination of limited experience with>firearms >wargames >going outside >reading the rule book >reading military history >thinking about shit at all, including the words themselves >>98048470lol this too Would help to add guns but someone else can do that.
>>98048784>Would help to add guns but someone else can do that.best I can do at such shitty resolution
>>98048430I never had a player that didnt understand the difference.
>>98048430Why do brainless faggots think these sorts of threads are remotely interesting or clever?
>>98048430My players understand it well, because its covered by the rules of the game I play in detail. Tactical Shooting has several pages on the subject.
>turns your cover into concealment
>>98048430Because video games and movies rarely include realistic depictions of bullets penetrating things like furniture, doors, interior walls, etc. and most anons have never witnessed a real gunfight.Also, for the purpose of wargaming, most systems are abstracted to the extent that it doesn't matter. The effects of cover/concealment become a simple saving roll that combines the effects of obstructed visibility and the likelihood of the bullet being physically stopped, so you might get a 5+ save from being in bushes or a 3+ save from being in a bunker, etc.
>>98049738>most anons have never witnessed a real gunfight.Well, excuse me for neither living in a favela nor attending my secondary education in the US of A.
>>98048810kek
>>98048430>Why [non-existing problem]?So you can spam out the board with meaningless threads pretending to be about games