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File: Sigultramarine.jpg (46 KB, 960x720)
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Ultra Stormhost edition

>Previously in the Mortal Realms:
>>98042126

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:
https://aosg.github.io/

https://sigdex.io/

>Thread question:
Which god do you estimate is the weakest?
>>
>>98050012
>TQ

as cool as he is, probably grimnir. dudes just bits and pieces, died fighting pretty much his first real enemy out of the gate, hasnt managed to reassemble himself since
>>
File: GHOULS.png (521 KB, 663x479)
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THE GHOUL CREW IS READY, and some little ghouls to be hanging around the ground level.
>>
>>98050078
He's only half a god.
He doesn't measure up to the competition.
He's just short on power.
He's only ever known small victories.
>>
>>98050012
>TQ
Grimnir
>>
>>98050209
Capital K Kino
>>
>>98049824
>but this basically confirms the rumor that Vulkites are going bye-bye
its not inconsistent with the rumour but its not confirmation of anything yet
>>
>>98050012
>Which god do you estimate is the weakest?

From strongest to weakest

>Fundamental elemental power of the universe Tier
Khorne, Tzeentch, Nurgle

>Elemental but not as strong Tier
Zodiac Godbeasts, Great Horned Rat

The Strongest Realm God
>Sigmar

Objectively Weaker Than Sigmar Tier
>Grimnir, Gorkamorka

Realm God Tier
>Malerion, Tyrion (has to share his god powers lmao what a fag), Alarielle (woman)

Wannabe Tier
>Morathi, Teclis, Grungni (lost his own realm lmao what a fag), Hashut

MIA Tier
>Nagash (he is still reviving) and Slaanesh (he is trapped)
>>
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Aren't you forgetting someone?
>>
Does anyone have scans of the Tzeentch Battletome

>TQ
Hashut still has a lot to prove
>>
>>98050209
>the top guy
Wah! What are we going to do on the cloth, Painter-san?
*pomf*
>>
>>98050369
here: https://gofile.io/d/VRrm8d
>>
>>98050209
Have you seen the new CMoN Zombicide? Probably some good pirate theme shit in there to cannabalize
>>
>>98050362
>can't be killed despit muliple high power entities trying
That's opposit of weak
>>
>>98050362
Literally who that should've left with BoC.
>>
>>98050362
Ah yes, Lidl own brand Kholek Suneater.
>>
>>98050418
I have not! But there is some neat stuff in here. Rn I'm flushed with bits for this project but this might be good for future ghoul shenanigans...

At this point the only thing i'm missing is a few extra bits I ordered and the cogfort itself but soon SOON I'll be able to get this fuckin' thing started.
>>
:^/
>>
>>98050479
ultimately the departure of the dwarfs and elfs had nothing to do with the lore and everything to do with the old world behind the scenes corporate mandated model line separation, and this is just a little bandaid explainer to try to patch over corporate ruining the setting completely out of the hands of any of the actual AoS writers
>>
>>98050541
Old World exists and has those models because they were removed from AoS, not the other way around retard.
>>
>>98050479
>morathi is to blame for us losing the noble kharibdyss
That harridan
>>
Just got 2 of these MTO in the mail. I want to convert one of them into a Wight King, but I'm not sure what to do other than paint him looking rusty/battered. Any interesting conversions or kitbashes done with this guy?
>>
>>98050479
>i-its totally okay for you to keep using the models you bought when we originally made CoS
>theyre all just relegated to legends and cant be used because power creep is gonna invalidate them
>b-but come on, play the racist human faction and accept the shitskins, troons and wahmen thats just imperial guard with funny hats!
>please gib mone
>>
>>98050545
tatted cape and if you can somehow add bone legs under the kilt going into the boots.
>>
>>98050479
>the racist human faction


well shit anon sounds like it's right up your alley
>>
>>98050230
He beats Nagash in the first Grombrindal book, mate
>>
>>98050479
>50 pages about humans
>1 sentence for other races
Sure thing, I bet this won't be gone next edition
>>
>>98050606
He's dead now so clerly Nagahs won the long game
>>
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What are yall working on?

Decided to go back and make my army color scheme a bit more uniform
>>
>>98050542
you are completely wrong about this. it was the other way around. those models (and Beasts of chaos) were removed from age of sigmar BECAUSE old world was put into motion behind the scenes.

aos wouldnt just release new endless spells, faction terrain, and a new foot hero sculpt just to immediately squat the entire army. it was very obviously forced, and the entire 3e narrative disaster was spent reeling from the mayhem behind the scenes caused by the immediate and unplanned divorce of the ranges
>>
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Now that the dust has settled, why did the Helsmiths of Hashut flop?
>>
>>98050722
Because they are midgets (and didn't look very cool)
>>
>>98050665
Looking good anon, decided against giving every squad their own colour in the end?
Personally I've been a paintlet the past few weeks sadly, busy with uni
>>
>>98050722
kill yourself, gotenigger
>>
>>98050722
HECKIN RITUAL POSTING!!????
I HECKIN LOVE IT!!!!!!
>>
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We got any more updates on when new SoB shit?
>>
Cannon fort is 530 points
Flame fort is 440
>>98050777
Nothing new. I kind of think it'll be lizards first
>>
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>>98050665
working on 40k right now but I did finish the Stegadon a couple days ago
>>
>>98050808
They need to be closer in cost and they both need to be cheaper. That's way too much.
>>
>>98050847
>They need to be closer in cost and they both need to be cheaper
Why? The flamethrower version can only use their transport gimmick once, makes sense that it's going to be a good bit cheaper.
Also the prices seem to make perfect sense to me. Ironclad is 450 for example.
>>
>>98050865
The ironclad has better shooting, a better save, flies, can limitlessly transport multiple units, drops bombs and gets an endrinwork. It has 7 less wounds but there's no way these should cost more than an ironclad. I think the flamethrower one should be sub-400.
>>
What bits from the old skeletons and Grave Guard could you reasonably use on the newer skeletons and Barrow Guard? Or they mostly just look weird or possible out of scale?
>>
>fusiliers can be on 3s and 2s with -3 rend
Only 1 attack each but that's not bad. A reinforced unit is 20?
>>
>>98050777
I wanna see some new Sons of Behemat units. I know that's like asking a rose to become an oak tree but still
>>
>>98050895
I don't think scale will be *too* much of an issue but the problem is that new skeletons are very uniform, trying to put random old shields or something on there is going to look a bit out of place.
I think the opposite might work better, new deathrattle bits on old skeletons.
But to return to the original question I think a simple weapon swap will probably be the least intrusive use of the old kit.
>>
>>98050955
Wizard/Priest is the most obvious niche, since they are locked behind weird options of the mega kit
>>
>>98050897
>small arms can get higher rend than the great cannon
>>
It's funny to me every CoS update has removed an ammo type from the great cannon
>>
>>98050957
I'm guessing that would probably be the case for bashing with the Barrow Guard and Barrow Knights too. The one time an army shouldn't be totally uniform. Damn GW
>>
>>98051003
Clearly too complex for GW's audience. Every unit needs one loadout, one type of attack, one ability that it shares with almost everything else in the game
>>
>>98051003
They removed pretty much everything like that, a shame. How many points is the cannon now?
>>
>>98051003
That kind of crunch is best saved for specialist games and their more mature wargaming audiences
>>
>>98051000
It's pretty easy to get almost every buff except for +1 to wound as far as I can see from the leaks. I think the limiting thing will be drops, your limits number of 'under orders' each turn and just that you clearly can't fit everything in. So you do a shooting block and that might be like double fusiliers and a fusil-marshal, or maybe you want more attacks so you take the elves and pair them with the warforger for crit mortals. But the turn you do cool stuff with that you're not also popping off your cavalier block.

Every block gets its go turn but they can't really share go turns unless you have lots of ways to spread under orders.
>>
Eh, scratch that, allies don't actually get the sigmarite keyword. Wildercorps are your best pairing if you want to highroll the warforger I guess.
>>
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>>98051003
holy kek
>>
>>98051066
>Every block gets its go turn but they can't really share go turns unless you have lots of ways to spread under orders.


Theres no limit on units under order. You can make as many "blocks of 3" as you can fit in your army
>>
>>98051167
My bad, I just assumed the trait had once per battle round but of course it does not.
>>
>>98051208
Its worth noting the orders you give are once per turn.

So you only throw out "take aim" once per turn, even if you have multiple ranged units under order for example
>>
>>98051003
Lmao fuck off
Why the fuck?
>>
>>98051249
buy a Cogfort
>>
>>98051249

To offset them just making the cannon flat out better.

It lost 2 wounds but gained an extra shot, doesnt have to sit still, and can debuff enemy movement.
>>
As someone just venturing into AoS from 40K, is Nighthaunt a solid army choice? I like the aesthetic. I was debating between them and Disciples of Tzneentch (I already own a good amount of AoS models for my TS army)
>>
>>98051329
Nighthaunt have a decently sized range which is good, their silhouettes are VERY samey though as you can see. If you really like that aesthetic that's fine but you might be craving some diversity after a while. Their current rules are also boring as sin because they got the shit writer, it happens.
On the flipside they're pretty cheap to get into because of great secondhand deals as they were a starter set army. They have fun lore, a very strong identity, and some of the more memorable unique characters. Also piss easy to paint, the necrons of aos.
I'd be wary of getting the banshees by the way, they squatted another unit with a very similar background (semi underworlds models, the glaivewraiths)
Tzeentch have a pretty good book, can't say too much about the models but it's pretty likely they'll get some of their older shit refreshed next edition, going off the nurgle update a few months back.
>>
>>98051214
The fact every unit under orders has to be different is some psychotic marketing from GW.

>>98051329
They’re pretty good from a collecting standpoint because you can pick up a lot second hand as they were a launch faction in 2e and have featured in a lot of the magazine promotions. They’re also pretty easy to paint en masse once you settle on a scheme, but they can equally get boring for being samey. Rules-wise they have been variable, sometimes strong sometimes weak, and are not in a great spot rn. They rarely feature in the wider meta-story outside of Olynder making an occasional appearance. Overall if you like the Nighthaunt models I would go for it.

DoT have the more fun but also more complicated rules right now and are prob a tougher army to get into: more stuff to pay attention to, less on the secondary market and you will probably need 2 or more of the big birds if you want to play tournaments or anything which is a fairly high upfront cost in $ and modelling.
>>
>>98051364
If we got Nurgle-quality refreshes for Tzeentch and the older Khorne stuff I would fucking nut.
>>
>>98051329
nighthaunt are like the aos equivalent of a tyranid swarm army as far as playstyle goes, except imagine all the gaunts have 4+ invuln saves and flying.

its a melee infantry horde army with good speed and manueverability, its excellent at tarpitting, board control and objective play, it has middling damage but lots of attacks with low to medium armor penetration. it does have a psuedo monster in the form of the black coach, and lots of middle weight and lightweight support characters with a shitload of useful abilities, but nothing like a really heavy brawler character, so your troops definitely do most of the fighting. its also got good access to deepstrike and spellcasting, and some reanimation from what i remember.

tzeentch is the definition of a glass cannon. a mix of shooty infantry and high impact high speed melee birds and screamers, everything is made of glass, and you've got a ton of wizards slinging offensive magic. can flood the board with horrors although i think thats somewhat toned down from what it used to be. kind of a precision strike army with light elements of board control. absolutely cannot take a punch so its a bit tricky to play. still sort of has its fate points but they're more like bad luck protection bonuses now, and they have a weird illusion shell game of unit swapping they can do which is new. shit ton of wizards and the big birds are pretty good at casting. does what you'd expect tzeentch to do, magic and tricks, though it does lack anything like a thousand sons marine heavy armor unit
>>
>>98051364
>Squat the only model that's even remotely unique from all the other bedsheet ghosts
I still don't get this. They weren't the greatest models ever, but at the very least the horse skulls made them a bit different.
>>
>>98051385
For khorne we know khul mark II is coming at some point at least, and I think khornegors would be on the table as well.
End of edition stuff maybe?
>>98051430
I think it's purely because they were a weird pseudo underworlds unit (also in soul wars but yknow whatever)
I really liked them too, they weren't crazy special but at least they had something to differentiate themselves from the other NH Infantry. Oh well, they're fine grimghast proxies.
>>
>>98051391
>it does have a psuedo monster in the form of the black coach
I'm surprised they never made the Mourngul in plastic. Who doesn't like a wendigo?
>>
>>98050665
Actually nothing. My backlog is clear again.
>>
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>>98051609
you're insane
>>
>>98051589
true although with the way mega gargant mercenaries work, you basically have a 130mm base catchall to convert whatever giant 30 wound monster you want for any army

there were some print studios doing nighthaunt ish proxies too, like fleshcraft i think
>>
>>98051589
This discussion happens every other thread but gw has been very lazy and uncreative when it comes to nighthaunt. Yes the bedsheets are great, amazing design for the backbone of your army. But where the fuck is all the other shit. Where's the haunted armour, the iron maidens, the ghosts mounted on random flying freaks ready to drag the souls of the damned straight to the shyish nadir? Get on it you lazy bums.
(Also if someone could tell me where picrel comes from that'd be very much appreciated. I'm not even 100% sure it's warhammer desu)
>>
>>98050735
>decided against giving every squad their own colour in the end?

there's still a little bit of that

ranged units have some green. "Core" units (steelhelms/grenadiers) get mostly red. "Elite units (Galants, Cavaliers when it get some) get mostly blue
>>
>>98051609
The most powerful anon on /tg/
>>
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>>98051430
They were also based on actual Welsh folklore as well
>>
>>98050479
What self-respecting Elf or dwarf would worship a human god?
>>
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I’ve been playing lots of norsca in tww3 so all I’m thinking about is puny mortal chaos worshippers

I think pic rel would be great for multiple armies. I have a bunch of 32mm bases so I’m thinking they’ll make good proxies for pestigors and khorne bloodreavers/blood warriors.

I don’t have any pestigors yet and I can expand my khorne spearhead easily with them.

Anything else on a 32mm base they can go on convincingly? I’m gonna paint them mostly brown, grey, and maybe some dark greens and warm reds on the pants and gloves. Colors that are secondary to khornate reds or Nurgle-ly greens basically. As for the banners I think a simple chaos star decal or skull will suffice
>>
GW keeps hitting me with a captcha when I'm just browsing the store and they're really pissing me off with that.
>>
>>98051951
Yeah those are great models. Much better than Darkoath. I particularly enjoy the mounted variants.
>>
>>98051609
Hey you wanna buy one of my armys?
>>
>>98050479
Why couldn't they just do a few elf heads in some kits and maybe a unit of dwarf and unit of elf for cities? I fucking hate this company so much.
Like I don't mind old fantasy stuff leaving, but these shitty explanations for killing off the flavor suck so much. Same with how "oh all the demigryphs died over time" and "oh all the griffons died over time." Just sour.
>>
>>98050666
The fact that we didn't get a proper final act to the main story of 3rd edition for AoS because of this is so baffling. It just kinda forced itself to end because the main antagonist just isn't allowed to exist in the setting anymore.
>>
>>98052114
the suits really just came in and said "we're taking these products out of your game and putting them in this other games relaunch, deal with it". they didnt care what it did to the writers plans.

also i still highly suspect kragnos was originally intended for beasts. that model has zero destruction DNA but matches up with centigors and ogroids visually, plus he's covered in weird spike mutations which are not found anywhere on destruction units but are pretty common in chaos. i dont care what vince or the studio guys say, i think it was meant to be a chaos model that got changed when the bomb dropped about BoC behind the scenes when he was halfway through sculpting so they just change the armor design and his base plinth tactical rock thing.
>>
Anyone have sylvaneth book?
Supposed to play against them and have no idea what they do.
>>
>>98051609
>>
>>98052376

Consistency is the key. You paint thrice a week, 30-60 minutes each session with a goal of adding 1 or 2 coats of paint to a unit/monster/hero/whatever. It adds up quickly. You also don't buy anything new until you've finished with the models you already own.
>>
>>98052376
>>98052402
Basically this. I'm slow as shit but I always try to get something done.
It also helps that 3/4 armies I collect are in GW neglect status.
>>
>>98052099
remember phoenix guard in dawnbringers? "...and then all died to the last man"
not a single one survived in entire setting apparently cuz even those who somehow did somewhere else just were written to straight up "suicide themself" lol
>>
>>98050479
so...where did they leave en masse? its not like the cosmopolitan bastions of cos exist without reason... its a fucking hellscape outside the walls everywhere
>>
>>98051985
I wasn't against darkoath as an idea. I like the oathstones they wear but they were a bit lacking in the sculpt department.

The savagers and the warchief are awesome and it sucks the savager kit got discontinued, but the rest look a bit too wimpy or fat. I get they're supposed to be outcasts living in constant struggle but c'mon gimme the big shirtless barrel chested warriors in tight pants with long hair.

They really only got like 4 kits but somehow got their own battle formation (that's also pretty weak)
>>
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>>98052576
I'd like them a lot more if they all came with masks like the chieftain. They look like LARPers rather than semi feral barbarians
>>
>>98052638
I think their prominent face paintjobs and weird eyes really do them no favors on the GW store and boxart, which is where 99% of our perception of them comes from.
if they have a better face paintjob they would look much better. People love to clown on how GW studio paint direction fucked up sisters of battle faces, but anons with a different approach make them much much better.

I think darkoath would benefit from that too, helmeted heads like the warqueen's would have been cooler but I guess the sculptor really liked ponytails and mohawks. Also the horse muzzles look a bit weird though it may be the paint job again. The horse's eyes in your pic make him look like he's mcfucking had it
>"why does this fatass keep putting this stupid metal shit on my face???"

anyway I hope they get an exalted variant or some ranged units in the (probably distant) future. Some javelin ambushers or axe throwing berserkers would be cool. Another tamed mutant beast a la Kruleboyz or chaos hound hunting pack perhaps?
>>
>>98052705
I'd be more than happy with another mutant, chaos can never have enough freaks
>>
>>98052576
>it sucks the savager kit got discontinued,
It's in the spearhead, bro.
>>
>just pay 100 for a £25 kit bro
>just buy a split for £65 bro
>>
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would you nap with a sleepy troggoth
>>
>>98052786
>the product is discontinued because I don't want to buy the spearhead
>>
>>98052745
>>98052829
>>98052786
I know it's in the spearhead, but I don't want to buy a whole ass spearhead box just for the Savagers.

>>98052829
Okay anon you got me. It's not discontinued. The particular warcry-labeled box that only came with darkoath ravagers is discontinued. The sprues are still for sale in a box that costs more with stuff I don't want.
>>
>>98052514
>so...where did they leave en masse?
The Dispossessed left to hook up with the Fyreslayers
The Elves changed hats and pretended they were Lumineth all along.
>>
>>98052849
Actually Aelves were retconned as being Lumineth all along according to the Dawnbringers Phoenix Temple update.
Originally Aelves formed like Humans and Duardin did, detached from their respective god's efforts, but they've retconned this and the general timeline over the years
Hardly matters because they rebooting the setting anyway I guess
>>
>>98050479
>honourable auxiliaries
Ironweld was a Duardin led institution you cheeky fucks
>>
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>>98052576
>>98052705
Darkoath are tragic because between the chiefs (silver tower + mounted), the savagers, sidegame units, they have a lot of cool sculpts. But the basic marauders are so ass it pulls the whole faction down so hard.
People harp on the fat woman and yeah sure whatever but honestly all the basic marauders look like shit. They're just so wimpy, they look like highschoolers putting on a show.
Imagine if they looked like picrel, or like brand, or like tolgar split-eye
Fuck this faction pisses me off
>>
>>98052786
> you only got a week to get it, bro
> Unless you're splitting it with a buddy, the other guy will charge you an upcut.
Or my favorite
>These 2-3 models in particular are ONLY available in this fudge pack, bro. Hope the demand for it is low
>>
>>98052951
Rules wise Darkoath also got the short end of the stick.
Chaff hordes suck in 4th ed. Unless you can give a beating like ogres or take it like stormcast/obr/std you won't have fun.
>>98051951
I'm really mad marauders got these great sculpts but their rules are shit both in AoS and ToW
>>
>>98050777
I'm starting to believe SoB will be the last to get a book in 4th ed.
Possibly with 9th ed Votann tier rules, just a few months before 5th ed begins
>>
>>98052992
Why do you think so?
The way I see it, we just got a big ass wave for CoS, and we have two more big ass waves waiting in fyreslayers and ogres. They're going to have to put the filler factions (lizards slaanesh sons) inbetween those releases. Plus I think one of the tga guys stated that fyreslayers would be the last tome of the edition.
>>
>>98052992
UW Gargant soon
>>
>>98053076
What could they add for Giants? A refresh for the smaller ones ?
>>
>>98053123
Current rumour is a refresh for the smaller ones + a matriarch
We don't know what the matriarch will be exactly, might be a mega upgrade sprue like brodd, might be an alt build for the new mancrushers, it's up in the air.
>>
>>98053123
Gargant Matriarch, according to rumors
>>
https://www.warhammer-community.com/en-gb/articles/bwt3p6e5/warhammer-art-through-the-years-cities-of-sigmar/
Cities art day, very boring as it's 90% post 3rd e stuff
You vill drag ze floating island
>>
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>>98053239
>>
>>98053292
it works every time
>>
>>98052402
So it's the last part the slop hogs have a problem with
>>
This is nice.

https://www.warhammer-community.com/en-gb/articles/ntd1gm7z/converting-the-cogfort/
>>
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>>98053292
OK I mostly agree but I do like the presence in the one you posted and in this one of "the focal person in the image is just a tiny, primitive part of much much greater whole".

Like you have your kind of barbaric hunter guy, but he's standing next to an accomplished stone statue of a well-armored knight, so you know that at one point the people here were both advanced and accomplished. And he defends that even if it really is already gone and instead needs to be reclaimed.

Same with the boats here. A tiny rowboat against these huge galleons but even beyond the galleons you have this immense flying ship. It's a snail's eye view of an enormous civilization and war machine. It is very very IG but I don't dislike it.

The action ones are whatever and the dawnbringer crusade pulling the chains one is simply too 40k for me. Though clearly referential of the old Middenheim art pieces too.
>>
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>>98053409
lmfao
>>
>>98053409
Chaos ones have weird missteps in that the Tzeentch one would clearly look better with no legs at all and the sorcerer's pulpit would look much better on top of the spire. But overall pretty cool, if expensive.
>>
>>98052951
I mean they are in lore literally dysgenic retards. What do you expect?
>>
>>98053433
I understand the whole path to glory thing they're doing but the miniatures look like shit at the end of the day
>>
>>98053409
1. Legs need to be more Mutated
2. Holy shit that is just asking to be broken.
>>
>>98053546
forgot pic
>>
>>98053526
No, I mean that they would kill you building a road or toilet. They may be the most stupid faction in the entire setting.
>>
>>98053551
>throwing everything you own onto a model
What is this shit lmao
>>
>>98053568
It kinda feels like gw noticed people talking about cool conversions and told some of their interns "yo grab a bunch of shit and glue it to the cogfort we gotta get in on this conversion talk"
>>
>>98053580
They do this semi-regularly and it's always "look what you can make if you buy all this shit that's twice the price of the actual model".
>>
>>98053409
Holy fuck that flaming skeleton bit from the fuckin' mortis engine! WHY DIDN'T i THINK OF THAT.

This is nice, I'm deffo taking notes for the ghoul fort.
>>
>>98053409
I knew all the cogfort conversions by the lowest common denominators would be ass.

You're not meant to convert that kit, you're meant to make a proxy from other stuff that actually fits the faction!
>>
>>98053551
I'll be honest, this isn't the worst conceptually, the flame billowing into the top flamethrower bit isn't bad. If they like greenstuffed horrors like oozing and emerging from the stone i'd like that. Honestly if they just replaced the mechanical legs with lord of changes legs too i'd be a bit more convinced.
>>
https://www.warhammer-community.com/en-gb/articles/fjoetakr/aelves-and-duardin-in-the-cities-of-sigmar/

Back to tow with you it seems.
>>
Good news: FREE SHIT!
Less than good news: well, read for yourselves.

https://www.warhammer-community.com/en-gb/articles/fjoetakr/aelves-and-duardin-in-the-cities-of-sigmar/
>>
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FUCK you can't reinforce grenadiers. Also points are out on warcom.
>>
>>98053653
>You’ll be able to download the battletome supplement soon, and it will be considered fully legal for the duration of the next General’s Handbook (which is due to launch next month), giving you plenty of time to build up your new forces, while still enjoying a year of gaming with your existing army.
wow how generous
>>
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>>98053653
>>
>>98053656
>the death of AoS has literally begun before our very eyes
let's hope The Last World fares better
>>
>>98053653
>>98053656
It's sad to see maybe the best griffin mini ever disappear.
>>
>>98053742
Eh just slap it on a round base and call it tahlia.
>>
>>98053742
no worries, you can still buy it in The Old World :^)
>>
>>98053739
>an actually good battletome
>an actually good release

AOS IS DYING
>>
>>98053656

Sorry for the few who still had their tow minis on round bases. In the long term it'll be better for the visual style of the faction.
>>
>>98053653
>>98053656
Mostly seem too expensive, but they will be a good army once they get some points discounts imo. We knew the WHFB stuff was on the way out already.

>>98053748
Yes but the Empire is a boring as fuck army in TOW.
>>
>>98053759
>WHFB stuff was on the way out already

WHAT?!
>>
>>98053670
>FUCK you can't reinforce grenadiers.
With the way reinforcement gets nerfed every edition since 2E I'm fully expecting that soon no units will be reinforceable at all.

It's hard to imagine now that big blocks of 30+ model units used to be standard in AoS.
>>
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I have a confession.
Yesterday I tried out spearhead for the first time, I was really excited because I'd heard great things about it before, but I otherwise have no experience with wargames in general, I've only played more small-scale tactical games like Blood Bowl (which I love).
Only issue, I kinda hated it.
>unwieldy amount of dice
>my guys just stood on circles the whole time
>felt like there was little room for skillful manoeuvres
>didn't feel like I had to make any hard decisions
This sucks for me because I love the models, but now I think I genuinely dislike wargames in general.
Are these legitimate complaints? Or do I just need to play the more and find the hidden depth?
>>
>>98051647
I'm 90% sure it's 4th ed WFB Undead army book
>>
>>98053778
>play the more
*play the game more
>>
>>98053778
You can just try another wargame. It's probably not wargames in general, but most GW games are pretty basic bitch about it.
>>
>>98053778
Bad news anon, those first 2 are in fact some of the biggest things for wargames.

You have other stuff to focus on objective wise in AOS but standing on circles is a big factor. There is room for skillful maneuvers depending on your army, I had my first game against KO the other day and the guy pulled some great movement shenanigans and fantastic screening and wound up blowin' my ass out. (Mind you, I play unga bunga monster mash FEC list so, anything with lots of shooting and guns is gonna take a gheist or 2 off the board every shooting phase if I can't get into melee fast enough.)
>>
>>98053789
any recs?
I like the style of Turnip, Quar, and others, but I don't know anything about the gameplay.
>>
>>98053778
>>98053789
Like Blood Bowl might legitimately be the most interesting and complex tactical game GW have ever made, even though it has a reputation for being the ultimate meme game. You should probably try playing Infinity or something. Or maybe Conquest for large scale battles. Or historicals. Saga is breezy but still has a bit of depth. Chain of Command is amazing if you'e into WW2 at all.
>>
>>98053778
out of interest, what were the armies involved?
>>
>>98053810
Lumineth and Vampires. I was playing Lumineth.
>>
>>98053797
Blood bowl is great, I've also heard good things about Mordheim but just have not had the time to read that fucking novel of a rules book.
>>
>>98053819
Mordheim is a complete mess, it’s definitely a vibes-based system and does not have the strong underlying rules framework of BB. If you like skirmish my two favourite skirmish games of all time are This Is Not A Test, Fallout-style post-apoc, and an obscure game called Zone Raiders which is post-apoc cyberpunk like BLAME! If you want something with a substantial decision tree but more mainstream, Malifaux can get very thinky and the aforementioned Infinity is generally all about making important decisions and usually losing the game off a bad one, it’s pretty unforgiving.
>>
>>98053837
These all sound sick, the only problem would be getting people together to actually play any of it. My regular friend group I can probably get 1 or 2 people to maybe get half invested and then we never touch it anyways.
>>
>>98053839
You must be in the same area of the US I am.
It's 99.999% GW slop pigs
>>
>>98053844
>It's 99.999% GW slop pigs
unfortunately I think that's true pretty much everywhere
definitely true where I am in Australia
>>
>>98053844
I mean I got no problem with people playing warhammer, I PLAY WARHAMMER. It's just an unfortunate fact that most people want the stuff that's designed to appeal to the most people possible.

I've been trying to get a fucking VTM 20th anniversary campaign up and running for like YEARS AND CAN'T CONVINCE ANY OF MY BITCH ASS FRIENDS TO NOT JUST PLAY DND OR SOME SHIT. I'D EVEN PLAY SOULBOUND AT THIS POINT
>>
>>98053839
A lot of the time if you want to play a new game you have to build your own scene. Look and see if there are any historicals clubs near you.
>>
>>
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Do yall think it would make a decent conversation to swap out the "feet" on the cogfort with tracks? Something similar to this. Could that still look steampunk or would it look too modern?
>>
>>98053865
I dunno man, Zenestra probably wouldn't like that....
>>
>>98053551
It's far too busy but I do like the flamer powering the flamethrower
>>
>>98053892
>It's far too busy
i consider this a boon for a tzeentch model
>>
>>98053892
I think conceptually i'd be fine with it being busy since tzeentch, but I don't think they did enough to really make the cogfort itself feel tzeentchy.
>>
>67th Regiment of Foot
>>
>>98053868
>WHEEELS?! How dare you!? They advance civilisation too much by making things too easy while we must instead toil and suffer in humble reverence to the turnings of the realmdiscs!


>oh yeah, no, steam powered mechanical legs are totally fine, why would anyone have a say on that?
>>
>>98053865
I've been wondering too. Tracks might be a bit too ww 1 but maybe bigass wheels might work.
>>
>>98054008
People in india practice (even to this day) being crushed to death by a holy object, such a a broken temple piece or otherwise. They banned tourist travel to some locations where its an annual tradition to crush their children under a holy chariot carrying stones and the like.
>>
>>98054008
Imagine the freaks that'd sign up for the foot army
>>
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>>98054104
to be a foot knight is a very honourable thing
>>
>>98054104
yeah... imagine....
>>
>>98053778
>unwieldy amount of dice
If that's too much for you, you won't handle a proper 2000 point game.
I play ogres and roll 40-60 dice when my dudes attack at least twice during every game. Back when I played skaven in previous edition, my personal record of dice to roll to hit was 80.
>my guys just stood on circles the whole time
Kinda sorta. Unlike normal AoS, you lose control of an objective when you step off of it. Not an issue for factions with ranged or defensive units, but others are sorta expected to prioritize attacking the opponent
>felt like there was little room for skillful manoeuvres
Kind of by design. Spearhead is watered down so that beginners don't get overwhelmed with options.
>didn't feel like I had to make any hard decisions
You might encounter some in the future but I doubt it would be something that decides you the game.
If you like AoS models but would like a game with more complexity I'd recommend warcry. While there are dedicated warbands you're expected to play, you could make custom ones.
The biggest negative is that warcry is in coma and terrain kits you'd need are not sold by GW anymore.
As an alternative, try playing normal AoS but with lower point limits (1-1.5k) and with no reinforcements
>>
>>98053855
So you still have to take the whole command corps, but now they can move indepently I guess.
>>
>>98054008
>67
Gen Alpha humor has destroyed that number in my mind
>>
>>98054217
I guess that solves the problem of them being able to all swing into you at once and having a big shared health pool?
>>
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>>98053855
>Kharibdyss - This unit will move to Warhammer Legends on 1 June 2027
Rest well weary solider...
>>
>>98054250
He'll be going to a very noble farm uprealm
>>
>The luminark is going into legends
So what was the point of tweaking the kit
>>
>>98054295
For the year or so it won't be legends
>>
>>98054230
Should't have engaged with Gen Alpha content.
>>
>>98054295
Isn't that just for tow? They still have the war altar no?
Speaking of this is the most annoying squat to me. The luminark/hurricanum always fit aos better than whfb anyway. Literally zero reason to get rid of it besides fucking over the 5 people who ran it and force them to buy more new shit (which they probably were going to anyway)
>>
>>98054286
The sad thing is there isn't really anything you could proxy it with. Maybe the warhulk and just say it's spitting really accurate acid at people?
>>
>>98054334
>Isn't that just for tow? They still have the war altar no?
You can play the War Alter in TOW, but not the Wizard Builds because they don't fit the timeline. The War Alter doesn't come with those sprues, either.
>>
>>98054341
If you had 2 of em you could make em into gate gargants
>>
>>98053796

OnePageRules is like the temu version of Warhammer. Plays very fast, is compatible wIth GW models but it's also considered to be rather dull due to extreme streamlining. There are also the rampant games by Daniel Mersey, I find them quite fun, but a lot of people hate the activation mechanic.
>>
>>98054324
I don't even do that
I am forced against my will to observe it
>>
>>98053759
>Yes but the Empire is a boring as fuck army in TOW.
Keeping tradition alive. Seriously, the WHFB armies were not, by and large, very well designed on a conceptual gameplay level. Wood Elves and Empire are boring to play because they stuck to their WHFB roots of being lame armies people didn't actually like. Meanwhile Brets, Beastmen and TK are a lot more fun in TOW because they basically tossed their old rules in the trash and buffed them instead.
>>
>>98054397
>Brets are fun to play in ToW
It's "fun for the player, not the opponent" kind of fun.
One buddy I played against dropped ToW the moment my army started punching up
>>
>>98052962
Marauders with the Nurgle affiliation are really good in TOW. With T4 they are better than chaos warriors for the points you pay. Also Berzerkers with the Nurgle adaptation got to T5, turning into essentially lightly armored skirmishing heavy cavalry ( they move really fast for infantry too, 8 inches iirc )
>>
>>98053778
Play MESBG it has none of the problems you mentioned. I think it’s the only game where real world maneuvers work as every model on the field moves and acts as an individual, giving you real tactical flexibility.
>>
>>
>>
>>98054464
Did they change marks in TOW? Nurgle didn't give you +1T the last time I looked.
>>
>>98054519
It’s from the Razing of Westerland book that came out at the same time as the new marauders. It has a bunch of new chaos rules in it. Namely Cult rules and Unholy Adaptation or whatever they are called. There’s a nurgle adaptation, that I forget the exact name, where for 2 points per model a unit of infantry gets 1+ T (to represent a Chaotic gift of Nurgle). There’s also the Cult of the Carrion Crow that gives the same effect for 1 point per model in a unit, but it only lasts 1 turn (to represent them calling upon the Carrion Crow in their moment of need).
>>
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>>98054519
>>98054539
Chaotic Traits*. Here's the list of them from the AJ. These are separate from the Cults.
>>
>>98054487
snap city
>>98054295
Never forget that this is the company that released a modern upgrade kit for Cadian Shock Troops a few months before replacing the kit entirely
>>
>>98054708
>Put down my wobblefort on the table
>2 minutes into the game it snaps and crushes several of my opponents models
>He gets pissed and packs up his stuff, I win through forfeit
>Just as planned
>>
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>>98050012
Soon
>>
>>98053409
These are ok. I was hoping for more from the Death one. There shouldn't be any living on it IMO. And it needs to be way more decrepit looking. Very disappointed that half of them weren't even fucking painted. >>98053428 this one looks cool, I like the chained rock. Tzeentch looks like shit it shouldn't have legs.
>>
>>98054354
Yeah ik but the retooling was done on the shared parts right?
>>
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>>98050012
I'm late BUT SO IS THE KURNOTHI RELEASE!!!!!
>>
>>98055021
What do you even get out of posting this atp?
>>
>>98054479
how lazy
could have added more plants to make it look more overgrown
>>
skaven cogfort
>>
>>98054708
And the Wight King on horse that was retired in under 2 years
>>
>>98052484
>not a single one survived in entire setting apparently cuz even those who somehow did somewhere else just were written to straight up "suicide themself" lol
That's why they're didn't care about dying they knew their only fate was to make Archaon's token negress plot relevant.
>>
>>98053653
I get the Lumineth, even if I don't agree with the retcon, but why Fyreslayers and not KO when KO historically have more to do with the cities than Fyreslayers?
>>
>>98055330
Cities dont really need more shooting units
>>
>>98055330
>why isn't the merchant faction getting multiculturalism?
Stop being antisemitic
>>
>>98055021
Keep fighting Kurnothibro.
>>
>>98055092
You've heard of goat tower, now get ready for rat tower.
>>
>>98055395
I haven't thought about the goat tower in years. Imagine the power you'd wield if you put this on legs
>>
>>98050479
>>
What faction is the best for serving you smooth retsina, she keeps you safe and warm, but it's just the calm before the storm?
>>
>>98055330
Well they're not planning a big revamp/expansion for kharadron later this edition is why
>>
>>98055031
Converts.
>>
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Sir, a third transfer sheet has hit aos
>>
man im hesitant to pull the trigger on allied shit like mega gargants and cogforts. they're cool, but GW is so god damn fickle with changing its ally and coalition rules every edition, i used to have full tempests eye and living cities armies that i just straight up couldnt play once the edition rolled over.

i think its ultimately gonna be a pass on the cogfort, as much as i'd like one, ive just been burned too many times, and thats not a cheap kit either
>>
>>98055669
I think the cogfort is a completely safe buy if you play CoS. I agree I would be less sure with any other faction.
>>
Honestly it would be nice just to get cool allies rules back. All the people who used to bitch about that ended up dropping the game in 4e when they actually got the ultra-organized competitively designed game they wanted.
>>
>>98055669
>and thats not a cheap kit either
I think this is exactly why they're probably always going to be around as mercs in some form, it's very much in gw's best interest for these bigass kits not to be locked to just one faction.
Not that I don't understand the hesitation of course.
>>
>>98055634
>All those options for names
Very nice
>>
>>98055685
my issue is that like...okay, the bargain, the supposed headcannon of "you should get rid of allies because..." was supposed to be that if you got rid of allies, every faction would then become super unique with its mechanics and identity and get more full rosters and bespoke units instead of leaning on other peoples ranges.

but then 4e got rid of most allies rules, and its still the dumbest, most generic identity-less edition the game has ever had where like 12 armies all share the same generic subfaction traits of "end of turn move 3 inches and inflict d3 mortal damage" and half the units in the game all have the same "on a 2+ on a d3 inflict that many mortal damage" copy and paste rules and armies like tzeentch still dont have their own chaos warrior type and kruleboyz are still a micro range with no cavalry despite 5 different cavalry heroes and fyreslayers still only have 2 units and so on and so on

its like we made the sacrifice and never got the promised payoff, it was all a lie, and now the whole game is just a lot worse off for it
>>
>>98055692
GW cut off all the HH from the 40k audience right as they were rolling out new plastic kits for them.

they are not always known to act in their own best interest
>>
>>98055710
But GW literally never agreed to the supposed payoff and anyone sensible could have seen it would never be delivered. We get like what, 2-3 actual army refreshes a year?
>>
>>98055718
>But GW literally never agreed to

GW never agrees to or says anything ever. they are the most opaque company in the world running their little toy soldiers company like its MI6

i was talking more about all the talking heads like vince and heywoah who have been staunchly anti soup on several occasions with the argument that if they get rid of soup army identities and rosters will get better, and thats clearly not been the case in practice
>>
>>98055733
I mean yeah that's who I'm referring to as well and they both basically dropped the game once it was in the format they were asking for.
>>
>>
>>98055800
Huh, that terrain piece is like twice as big as I imagined it being
>>
>>98053847
>>98053849
There is a difference between playing GW games but also playing other games, and your typical GW slop pig, who only plays GW slop, can't even comprehend not playing GW slop, thinks their slop is the best etc
>>
>>98055800
>Many city-gargants embrace the sigmarite faith with wide eyed fervour, cramming themselves into pews or peering in through the stained glass windows of churches
That's oddly sweet
>>
>>98055800
New flagellants, some kind of zealot hero and a unit big guys with clubs who definitely aren't the church's muscle when
>>
>>98055800
>most troops carry a pocket-bible


Literacy rates must be pretty high in the cities
>>
>>98056047
Since COS is essentially becoming Empire 2: Sigmarite Boogaloo, is there any real reason to not retvrn to the look of puffy sleeves and floppy hats? Honestly if I were to get into COS I think I'd be more excited for an Empire refresh on the infantry in TOW than some of the COS purely for the style.
The prospect of Flagellants sounds pretty nice though.
>>
>>98056139
>is there any real reason to not retvrn
The big one would be that the new models are already made, went into production and hit shelves.
>>
>>98056139
They're more like imperial guard fantasy edition rather than empire 2
Also their current aesthetic kinda clashes with landsknecht shit
But of course nothing stopping you from using tow stuff (or the 5 million 3rd party models) as proxies
>>
>>98053778
>>98053797
>>98054478
I know the new Conquest First Blood edition plays like MESBG, which is a nice alternative if you dont want rank n flank and want the middle earth individual model feel.
>>
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>>98055634
>>
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>>98056290
>>
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>>98056290
>>
https://www.youtube.com/shorts/FkFLefMck2I

Do you guys like Aurelia?
>>
Anyone do anything interesting to convert this guy beyond just painting him? He's too "buff grandpa" for my liking by I'm not sure what to do to him.
>>
>>98056443
I hate how every necromancer has to be unhinged ugly old dude.
Gimme death defying chads and staceys.
>>
>>98056502
If they had gone one way or the other with this guy it would be better. But instead we got the geriatric on tren dressed like Kraven the Hunter. I was thinking maybe I'd try my hand at greenstuffing him a little bit of hair in the same style as the regular necromancer. But that doesn't really fix what I think is wrong with him.
Maybe a head swap to someone younger looking? Not that I have any on hand that would work. I wonder if there's a bare COS head or something that would fit well.
>>
>>98056443
evil sorcerers are supposed to be pale sickly looking weirdos

https://youtu.be/3YN1-J9_d2E?si=ohY5g8bJHafWouvm&t=118
>>
>>98056443
Cool helmet is the way.

>>98056502
imo the problem is the opposite, he doesn't looked fucked up by the dark arts enough. Give me hags and bonedinglers.
>>
>>98056642
If that's your idea of a fucked up looking weirdo then you got weird standards. He's just a pale chad. Really the only thing I don't like about his look is that he's not wearing pants.
>>
What are some good manifestations to go with an infantry focused Castigation Battery?
>>
>>98056755
Prismatic Palisade is always good, it's just Obscure on Demand as a spell - but it can work against you as well.
>>
Is this a stupid idea?

A Fusil Major where instead of a crows nest, its a hot air balloon tethered to an Ogre.
>>
>>98056789
Sounds fine to me
>>
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pick your poison, which edition are you living in?


1st edition: most flavorful and bombastic edition, but also complete nonsense. wave 1 of new armies, micro ranges with mono-aesthetics. no focus on balance, no points initially, and bad competitive data collection so winrates largely unknown. mixture of no army rules at the start and then grand alliances so you can make an army out of literally anything

2n edition: still good flavor, introduce more realm options, terrain rules and narrative options but rules make sense now. however balance is the worst of any edition my a country mile, 70% WR and 30% WR tomes releasing back to back. sin/bin era. wave 2 of army refreshes and new armies start, more fleshed out than 1st edition. cities added to soup a lot of disparate WHFB elements. endless spells and faction terrain begin to appear.

3rd edition: less flavor but still some. streamlining of weapon profiles and wargear begins. max unit discounts gone, unit sizes reduced. grand alliances on the way out. lots of army range refreshes and expansions as well as new armies like kruleboyz, many one dimensional armies start to gain additional aspects. meta watch and increased focus on balance. narrative starts to go to shit because of behind the scenes old world shit. battle tactics introduced. purge of whfb elements begins and humans redesigned. age of spell dom supremacy

4: gameplay redesigned and extremely streamlined. most choice gone, narrative features pared down. army expansions and new armies continue, focus on tight competitive play and more reactive combat. multiple iterations of battle tactics. balance better than 2nd, worse than 3rd, meta watch gone. final purge of all old WHFB elements and new human design expanded. half of all stormcast models purged, beasts of chaos and bonesplitters deleted.
>>
>>98056290
W-why is it crimson?
>>
The cities stuff continues to be disappointing. Go on GW just skip ahead to having your sigmarines cleanse purge kill the xenos too, why imagine anything different?
>>
>>98057165
>The cities stuff continues to be disappointing.

Good jumping into AoS with the new cities of sigmar book and i dont wanna be mistaken for jumping on the bandwagon of a new strong meta book
>>
Such is the power of Nagash.
>>
>>98054295
When was the kit changed?
>>
>>98057254
I want to say a year ago, they swapped the lettering on the side from Karl Franz to Sigmar
>>
>>98057214
cities is one of those armies where even when its bad its good. even during early 4th were many people considered cities to be like D tier, there was still a guy who went like 8-0 with them at a 300+ man event

its a complicated army with a lot of moving pieces and a broad toolbox, there is rarely a situation it cant tackle, it plays objectives and tactics well, and its units are on the cheaper side so you can fit a lot of different tools in a single list
>>
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>>98050665
Those are really sick. I'm working on my mega boss for the ironjawz spearhead
>>
>>98057132
1st and 2nd edition. 3rd is slop and 4th is gay nigger infested magic the gathering garbage.
>>
>>98057165
Send feedback (behave) to aosfaq email and request it forwarded to product lead
Something might actually change if peopl did that instead of fuming about it on internet boards that the bighats totally (dont) read
>>
>the outlaw cogfort can make itself immune to shooting
Can you explain this logically?
>>
>>98057501
Its crewed by minorites, led by a woman, flying pride flags, and decorated with stars of david as the crew are all jewish. Shooting it would be a hate crime so you're not allowed.

>inb4 janny seething
>>
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>>98057132

aint readin allat
>>
Delete your post for the bit
>>
>>98056789
Insanely fun idea, stealing this for myself
>>
>check out the community posts of the gw youtube channel
>bunch of promotional pics of random miniatures both new and old, usual marketing stuff
>every aos post is filled with comments like "wow I would love to use this in warcry", "when is this getting warcry rules?" or "man this would look so good in my warcry warband"
What the fuck is going on, did some sloptuber start a pro warcry campaign or something?
>>
>>98053409
Holy shit these are awful
>>
>>98053778
Games Workshop main studio games are no longer actual wargames. AoS has never been one, and 40k stopped being one in 8th ed.
>>
>>98057745
Warcry is actually really good
>>
>>98057745
earlier in the year there was some buzz about how GW had basically killed it from sloptubers but it was a blip in their catalogue of shocking controversies
>>
>>98055634
>>
Don't they usually post a bunch of community paintjobs of a big new release? Or is that after the preorder has gone live?
>>
>>98057745
There’s a Warcry discord and they’re basically just trying to get GW to either pronounce it dead or get more regular rules updates. Last year, right before the Warcry rules for Helsmiths dropped, the discord was fucking fed up with the lack of updates and started writing profiles for fighters that didn’t have them and deciding some potential balance fixes, only for that final update to release and completely knock the wind out of their sails. The spam is a combination of venting frustrations and trying to gauge whether it’s the right time to start putting in work to make the game community run like Mordheim
>>
does anyone have advice on how to make stls from images? I generated some great cogfort kitbashes that would look great as minis
>>
>>98057146
He's red for an amazing reason.
>>
>Hallowheart crisis resolved by the Whitefire Court burning the city, killing the Arcanites and uncountable citizens
>Cogforts added to list because Tahlia Vedra ordered it, to push back against the Hour of Ruin
>Greywater Fastness annexing allied territory against the protestations of the Living City
>Zenestra in a coma since the Vermindoom, but her likeness is reported on several battlefields, accompanied by violent lightning storms
>Hammerhal Aqsha's Acadamae Martial study treatises from legendary figures such as Vandus and Tyrion
>Collegiate Arcane's local councils have a position called the Magus Exterior, who is not strictly a wizard but rather a shaman or warlock of some sort, an outsider to the formalized teachings and hierarchies of the Collegiate, who might provide a contrasting perspective to their fellow council members and be sneered at in turn
>Erasmus Zonn leads a clique called the Order of Lucid Fellows, who seek to elevate their members to important positions in Settler's Gain's government and gain standing before the Lumineth, either by politicking or by more underhanded means
>Battle of Living City and general tumult in Thyria and Verdia has driven masses of refugees to shelter in Verdigris, which has swelled in size as a result
>>
>>98055092
The only good cogfort conversion so far
>>
>>98058204
>>Battle of Living City and general tumult in Thyria and Verdia has driven masses of refugees to shelter in Verdigris, which has swelled in size as a result
I keep thinking living city ain't gonna make it
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>>98057963
>Sigmar's Goliath Blade
>>
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>>98055634
>>98057963
rate em
>>
>>98058284
The continued existence of Living City has been shaky ever since Wanderers were squatted and they lost their coalition rules with Sylvaneth.
>>
>>98058417
I thought wanderers weren't allowed inside living city
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>>98058456
Wanderers lived on the outskirts, but literally it was the city you picked if you wanted to play CoS Wanderers in 2E. Between Wanderers being central and Sylvaneth coalition rules you could basically play a straight up Wood Elf army, that was the hook.

Living City was different from Hammerhall Ghyran mostly in that HammerHall was a city for human rangers/druids whereas Living City was more of a Sylvaneth home base that also had some humans. That's why I'm not surprised with the human-centric direction of CoS that they've been leaning into other Ghyran cities instead.
>>
>strain eyes to parse out fluff from Man Reads Book
>seemingly no mentions of Tempest's Eye in the whole book
It's so ogor.
>>
>>98058204
>>Greywater Fastness annexing allied territory against the protestations of the Living City

where could they possibly be annexing? the living city is on a completely different continent and greywater is unable to outwardly expand into its direct surroundings because of the treaty with the sylvaneth to only have the one road, and the way they're attacked if they step off of it. Are they just sending boats all the way across the sea to steal chunks of thyria?
>>
>>98058488
You'd think if they were blowing it up in the end of edition event or some shit like that, they'd bother to mention the place in the faction's own battletome
>>
>>98058488
grim
>>
>>98055965
In the soul wars book Sigmar had two gargants immortalized and commemorated in Azyr they were his shield bearers in life I think
>>
>>98057599
>inb4 janny seething
Me when I make an exceptionally low quality post
>>
>>98058456
Sometime before third they were kosher idk about right now
>>
>>98055965
>>98058647
They get their very own Gargant sigmarite saint too, lad called Templesen
>>
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Cogfort sprue reviews are up, it's a pretty good kit as expected. Good amount of options, legs can be posed in different ways to give different strides, that sort of stuff. No interior beyond the topside though.
Also the twin gargants are monopose as fuck apparently
>>
>>98058664
Why are Gargants just better Ogors man
>>
>‘Those madmen in Greywater Fastness seem set on turning the wilds against us. Having devoured every last scrap of raw material within reach, their Ironweld masters have convinced the Conclave to venture elsewhere in search of resources. Their Cogfort batteries and harvesting engines now roam south across Verdia, into lands belonging to the Everqueen Alarielle that should by rights be protected under the Treaty of Iron and Oak. Rumour has it that they've got even bigger plans in the works. The last thing we need right now is a rogue Fastness plundering the fey goddess's domain at will. That's a disaster waiting to happen.’
>>
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>>98058750
pls make the fastness stand up on mechanical legs and move around
>>
>>98058774
Didn't we talk about this very idea a couple weeks back?
>>
>>98058783
probably
>>
>>98058750
Isn’t Greywater the city designed by Tzeench’s herald
>>
>>98058796
Loads of them are.
>>
>>98058796
what city isn't?
>still absolutely no payoff to the hook
>>
>>98057132
Soul Wars era 2nd ed was probably the most positive the community has ever been, and Sacrosanct chamber was a very interesting army mechanically that probably did the whole "Everyone is a wizard" army idea the best out of any GW game.
>>
>>98058774
Go full Mortal Engines, it’s very AoS.
>>
>>98057501
Basically, the shot bounced like Ricochet. Or so my monkey brain says
>>
>>98057501
built different
>>
>>98058826
2nd edition as a whole was peak of course but I still think the malign portents campaign was the most hyped "era" of aos
>>
>>98058871
Malign Portents was legitimately great set up, Soul Wars was the pay off
>>
Vedra and Toll have a tense exchange where nothing is said, but they both say nothing with the utmost seriousness.
>>
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>born too late to see man-made marvels beyond words
>born too early to see man-made horrors beyond comprehension
>born just in time to see bot-made slop beyond taste
>>
>>98058926
Callis is like "Sigmar please, save me from this bullshit bro"
>>
>>98058926
Gw has learned the power of the sovl filter I see
>>
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>>98058933
>>
>>98058750
Why are they setting up story bits like this when they are allegedly planning to blow up the setting in a year?
>>
>>98058961
I know gw is guilty of this too from time to time but that's way too top heavy
Have your slopbot change it to a sauropod so the neck can go up instead of forward
>>
>>98058972
Because Greywater Fastness will supposedly survive the world reforming, and so will Alarielle. It'd set up a legit Order vs Order rivalry that doesn't involve dark elves.
>>
>>98059044
Weren't the two hammerhals supposed to be the rival factions?
Speaking of, hammerhal aqsha is fucking huge man
>>
>>98058488
The g**nhammer review spends the entire time assuming you can only put 3 units under orders a turn so basically the entire evaluation is wrong. I’m convinced they haven’t played 4e AoS.
>>
>>98059211
>I’m convinced they haven’t played 4e AoS.
Funnily enough I've heard my 40k friends espouse the exact same opinion of them when it comes to 10th lol
>>
>>98059220
They have a couple of writers who have put up tournament results in 10th so I at least believe they have played that.
>>
The gate gargants are smaller than mancrushers, the Cities are not beating the allegations that they underfeed their big boys.
>>
Giants and ogres need to eat manflesh to grow up strong and healthy, DO NOT LISTEB to lying human priests who tell you eating them is a “sin” and you can live healthily on an all-livestock and vegetable diet.
>>
>>98059247
May Templesen smite this disbeliever
>>
>>98059153
Which book does that illustration come from, please?
>>
>>98059427
The new tome
>>
>>98058750
Alariell'a about to get INDUSTRIALIZED
>>
>>98058278
Agreed. And it's because it doesnt use the kit lol
>>
>>98058278
To be fair there's been like ...five.
>>
>>98059247
I wonder if any gangs/cults keep one of them around to eat the evidence after they whack someone
>>
>>98058488
I think previous leak had people speculating it's gone based on the list of city names in the new tome, and certain name popped up that made it sounds like Tempest's Eye gets destroyed.
>>
>>98059710
I think it's reasonable to assume that GW will blow up all the non-human themed cities including Living City and Tempest Eye, just like they did with Phoenecium. The Elf/Dwarf purge will be total.
>>
>>98059724
It's honestly such a weird call when they could have just included some elves and dwarves in cities sprues.
>>
>>98059818
Doesn't help that GW dislikes sharing their concepts and design ideas behind the curtain.
>>
>THE ELDTRITCH HIERARCHY

>The Collegiate arcane is a venerable organisation, and its inner workings are labyrinthine in the extreme. In effect, the Collegiate comprises eight different bodies with wildly differing attitudes and goals. Often, these bodies' interests directly contradict each other, and when major disagreements erupt, there is always the potential of thaumaturgical violence.

>In an attempt to manage proceedings, the Collegiate ensures that every free city has its own eldritch council a board of twenty high-ranking Collegiate mages who specialise in magic intrinsic to the city's home realm and that reports to the Magister of the city. Each council has a common core of six standing roles. These include the Chair of Hidden Paths, an expert on the use and dangers of realmgates, and the Arcanum Optimist, who deals with endless spells, spell hunters and fallout from realm-shaping events such as the Hour of Ruin. The Magus Exterior, by contrast, is no wizard at all but a shaman, seer or warlock uneducated in the technicalities of arcane law. They are there to provide an unusual perspective outside the Collegiate consensus – and to be roundly sneered at and mocked for doing so.

>The sixth role is occupied by the Archmage Collegium. This august leader speaks with the full authority of the Collegiate, and their orders can only be gainsaid by a wizard of the Stormcast Eternals. They take final responsibility for all decisions of importance that pass before the council, although the sheer quantity of issues that bubble up means that a certain amount of delegation is inevitable.
>>
>>98059849
>The rest of the council consists of lower-ranking wizards who carry out the fieldwork requested by their superiors. Though most are specialists in the magic of the realm in which they are based, there are always seven non-native appointments from the other Colleges of Magic. These guests, much like the Magus Exterior, are rarely more than tolerated, although Collegiate wizards afford fellow academics somewhat more respect than unlettered amateurs.

>For all their power, these wizarding councils have little political status. Spellcasters are viewed with a certain amount of mistrust by the commonfolk, who are aware of the malign energies that can be released through the reckless use of sorcery. Nevertheless, this does not mean that the Collegiate Arcane lacks influence. No free city would remain so for long without the exhaustive work of the Collegiate's Battlemages and arcano-artisans, the former unleashing their spells to vanquish would-be aggressors while the latter imbue the city's outer walls with anti-aetheric wards.
>>
>>98059854
>>>COLLEGIATE ARCANE
>>GIVEN ROLE:
>Archmage Collegium
>Chair of Hidden Paths
>Scrollmaster Libra
>Master of the Applied Arcane
>Arcanum Optimist
>Magus Exterior
>[illegible]

>CELESTIAL COLLEGE RANKS
>Lady Astral
i>Sooth-Seeker
>Grand Constellar
>High Warscryer
>Conduit Celestor
>Master of the Sigmarite Sigils
>Interpreter of Matters Invisible

>BRIGHT COLLEGE RANKS
>Patriarch of the Great Blaze
>Ashmistress
>Master of the Burning Keys
>The Raging One
>The Unseen Flame
>Youth Invigorous
>Scion of the Twelve Embers

>WHITE COLLEGE RANKS
>The Luminous Mask
>The Enlightened Magister
>Speaker of All Tongues
>The Consummate (twins)
>Master of Catharsis
>Prism-Warden
>Lord of Lanterns

>AMETHYST COLLEGE RANKS
>The Singer of Dirges
>Summoner Supreme
>Gheistwarden Major
>The Mistress of Amulets
>Bearer of the Barrow T[???]
>Broker of the W[???]
>Pater Morbidian

>GREY COLLEGE RANKS
>The Penumbral Monaster
>The Blade of Justice
>The Coiling Shade
>The Speaker of Veiled Truths
>The Half-Liar
>The Inescapable One
>Master of Pendulums

>JADE COLLEGE RANKS
>Druidic Greatspeaker
>Mother of the Red Harvest
>The Seed-Child
>The Master of Esoteric Seasons
>The Equinoxian
>The Greenfather
>Oaken One

>AMBER COLLEGE RANKS
>Grand Lucanite
>Master of the Astral Spear
>Grand Tamer
>Lord of Bestiaries
>Ur-Gryphon's Talon
>Shifter-under-the-Moon
>Lord of the Red Catharsis

>GOLD COLLEGE RANKS
>Royal Transmuter
>Lord of the Seven Gold
s>Bringer of Flux
>The One Who Binds
>The Living Crucible
>Alchemite-Superior
>Lord Transmogrifier
>>
>>98059710
>>98059724
I think based on the core rulebook of 5th that leakers had gone through one of the new cities is callee tempests' mourn whih sounds an awful lot like tempest's eye got blown up and this one got built on top of it or something
>>
>>98059895
That was it, thanks anon.
>>
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Today I will remind them.
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>>98059923
I'd prefer if you didn't
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do you like anime
>>
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>>98060112
>tranime



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