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I got an itch and an idea to run a wild west game with the cyberpunk 2020 gamer system. But the one big hangup I'm on is what to do with the empathy and humanity stats. Since cowboys weren't exactly known for replacing their arms with cybernetics, and humanity being a core part of 2020, in my head just replacing it with something like charisma feels like it could work, but have any of you guys encountered this and/or made fixes for non-cyberpunk adaptations of cyberpunk?
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>>98051826
Maybe something having to do with the law vs being an outlaw.
The more bad things you do, the easier is is to do worse things.
Curtains guns might be harder to get if you're law abiding vs if you're a killer.
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>>98051826

CP2020 is pretty specific choom. It already is enough that most cyberpunk books/movies aren't particulary well suited to get translated as inspo for that game.

So, yeah, even if that works at all, don't execpt its quirkier aspects to stay there.
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>>98051826
>what to do with the empathy and humanity stats
Prairie madness.
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>>98051826
Gay sex meter.
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>>98051839
I can see a Status system keeping some doors closed and open to you depending on how you do things. Though if you going in the old west. You could buy any gun you wanted back then, you didn't really have a black market for things like that. However, how the towns and cities would treat you if you were known would be a thing I could see. Some people not talking to you to even kicking you out if you're an outlaw to being known as a local hero might make you enemies with outlaws but the towns and cities love you and give you discounts. (Though you have to risk dealing with outlaws trying to take you out.) So mostly the same with bounty hunters/outlaws. However, easier to move around as a folk hero where a outlaw gets more money from stealing and crime.
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>>98051826
Honestly you are better off ripping out the entire combat system and making your own game using it. All you need to do is fix the attributes, the skills, and the available equipment (i recommend not having any REAL armour (breastplate is 6, for example).

You can easily make this knockoff in a couple of days if you spend an hour or two a day
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>>98052837 (me)
Hell, i always wanted a wild west game, i might do that myself
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>>98051826
Like >>98052837
said, this would be less a hack of CyberPunk 2020 and more bolting together the features you like into something cohesive for what you want to play. While Cops and Robbers (Future) has many thematic similarities with Cops and Robbers (Past), the mechanics for anything other than the basic ideas of cover and shooting are gonna be wildly different.
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>>98051826
Replace Humanity with Faith. The more they get into the lawless sins and self indulgence of being a cowboy the less faith and connection to the lord they have. There's usually a church and christian background characters in westerns but the cowboy violent heroes are distinguished from them so you could highlight that tension.
Not how I'd do a western game but if you want some sort of balancing act mechanic that's a way to do it.
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>have any of you guys encountered this and/or made fixes for non-cyberpunk adaptations of cyberpunk?
I can't say I've ever tried to run historical fiction with a fantasy system, no; both because I have no interest in historical fiction and because I see no point in taking the time stripping away a system's fantastical elements.
If I were to use Cyberpunk 2020 for a Wild West game, I'd make it a Weird West game and embrace the fantastical elements, I'd try to use the system I chose to its best potential. But then, I'm the type who'd rather just make my own system, because there's always going to be a large number of things I'd have to change with any corporate or indie produced system.
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>>98051826
There's a whole campaign book if you want it to have a Mad Max flair.
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>>98051826
Easy
Just rename them Grit and Gumption



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