[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


/bgg/ Board Games General - yes I WILL keep using this image edition

Previous thread: >>98022969

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

TQ:
>How much mental energy are you comfortable using on boardgames? Do you go by heuristics and semi-informed gut decisions or plan 4 turns ahead?
>Have you ever ragequit a game? If yes, what was it and why?
>>
File: 1778864673468523.jpg (44 KB, 640x640)
44 KB JPG
Reposting here, sorry for the double post

Anons, I want to play a game where I'm an ethically questionable megacorporation. I imagine games that would capture this fall into two buckets:
>solo euros where you're maximising production chain efficiency
>multiplayers which focus on corpo intrigue (e.g. Netrunner, New Angeles, even John Company, I guess.)
I'm sorted on the multiplayer front, but I don't typically play euros, and it would be a nice niche to fill. Are there games that capture that feeling? I saw Algae Inc. Seemed sort of in that territory (and if anyone had feedback on that game I'd like to hear it).
I'm pretty heavily invested in theme, (and the megacorporation niche is a narrow one so, I understand if there's slim pickings. Also, feel free to recommend outside of that niche if something does seem relevant)

>>98054187
TQ
>mental energy
gut decisions in multiplayer contexts. I'm painfully aware of holding up others with potential analysis paralysis. I'll try and have my turns ready to go as soon as I'm up, changing board states allowing. *Unless* I know I'm playing with people who I know will tolerate, or even appreciate, heavy planning and rules lawyering during play, (my brother and father).
>ragequit
never. I'm the soul of good sportsmanship (if I do say so myself) as I grew up surrounded by people who were less comfortable with losing (and less graceful in winning). I suppose the one time, over a decade ago, was when a friend introduced me to netrunner. I had no idea what it was, and it became clear he intended to play back to back games raping me from either direction whilst offering little in the way of instruction. I didn't rage per se, but made it clear I wasn't interested in playing more at that time. (I have now come to love netrunner thoughever, and try my best to make sure people I introduce it to have a positive first experience.)
>>
>>98054560
not what you are looking for but give the ttrpg mothership a try and play as GM, it has a lot of those corporations doing shady things a la. weyland yutani. i never ended up playing it but i almost did and from that i know that it's pretty easy and fast to run
>>
File: pic9530344.png (577 KB, 1021x1024)
577 KB PNG
>new FoD version announced
>It's like 99% the same game with shittier art
>Probably only changed the wording on some cards that used "gypsy" as stoker did
Why the hell do publishers do that? Same as with Dune 2019. They reprint games with known rules issues, unclarities or just gameplay in need of a bit of a bit of development and publish them as was. Ignoring threads upon threads how people homerule pirate dracula.

Also, as said, I think the cover and stylized card art looks ass.
>>
>>98054651
Only issue with dune is not being scalable so you either play a neutered 4p version, have a 2-2-1 alliances situation in 5 or have 6 people willingly to play a heavily complex and asymmetric game that might finish after 1 hour or after 5
>>
>>98054187
>TQ
Gut and flow all the way. When you're running only on CPU cache and you don't have any RAM in your head, planning out your next moves is an exercise in futility.

I've never ragequit a game, but I saw a guy crash out over Libertalia when he got bruted like 3 times in a row.
>>
>>98054560
Try Politik
>>
>>98054560
Don't know about the theme exactly (megacorps is a word hinting almost strictly a cyperpunk/shadowrun setting) and I can only offer multiplayer experiences....so not really helpful, but what comes to mind is Doubt is our product (tobacco industry), an infamous traffic (opium), archipelago (just exploting natives in a plethora of ways) and also The Cost (Asbestos). Don't know if that's anywhere near what you are looking for, but it at least vaguely fits.
>>
>>98054560
>ethically questionable megacorporation

Android: Netrunner
An Infamous Traffic
Pax Transhumanity
>>
>>98054147
Aren't they sticky?
>>
>>98054560
Something like John's Company theme (bankrupt the company for enriching yourself) but with corporations is greed inc
>>
>>98054187
>Do you plan ahead
Depends on the game. I don't have a preference and enjoy both deep strategy and high luck. I view MtG as 99% luck and never understood why people got mad at losing a game of it, as an example. Yeah, you may have made a good deck, but random chance determines the victor based on how you draw cards.
>You ever rage quit a game?
Only once. To be fair though, the entire group rage quit. The game in question was Zombies!!! and the final board state essentially required someone to roll a six on a d6 ten times in a row to win. If you fucked up once, you got shunted back to square one.
>>
>>98055084
>I view MtG as 99% luck
>random chance determines the victor based on how you draw cards.

I hope for your sake that you're trolling
>>
>>98055574
could be he only knows Legacy/Vintage formats, those are not beating the coinflip allegations any time soon.
>>
>>98055615
Weird take. I would argue that current-day legacy is the least coin-flippy format that has ever existed. but even if you drop down power levels all the way to sealed the game offers bottomless depths of skill expression. if all you do is tap out every turn to play a dork on curve then yeah maybe the game would seem like RNG? maybe he's an EDH victim idk
>>
File: file.png (411 KB, 1920x937)
411 KB PNG
Plot cards for Chinatown. I think I'll just order a color deck online instead of making this one myself, my cards always come out slightly off when I try to make them myself.
>>
File: 1775074133468563.jpg (15 KB, 367x380)
15 KB JPG
>>98054187
>mental energy?
all of it until my ears bleed
>heuristics or plan?
I usually see somewhere I want to get later in the game and then trust the designer that it will pay off.
>Have you ever ragequit a game?
I don't remember the game but it was one of those tight complex euros and I had played it the day before with my cheating dad. We replayed and I begged a bg friend over to buffer and so I'd have an impartial observer. when teaching my friend I noticed there were new rules, one of which you can sell your adviser for a coin. you start with 4 and they each have bonus VPs for end conditions. this was not a rule the first time I played. Feel free to name the bg, I truly have blocked it out.

In any case it's complex as hell, which is my dad's sweet spot because you have to be on point to ensure he doesn't accidentally this or woopsie that. I'm a veteran now so I set my self up in phase 3 as first player and luck the fuck out on the board repopulation. In a game where you normally get to do two things I figure out a daisy chain of 8 consecutive actions, leveraging every bonus and extra action I've collected the whole game. The problem is no matter how I slice it, I'm ONE SINGLE COIN short of doing this masterwork turn, the single greatest turn I could or would ever have in board gaming. ONE FUCKING COIN, I'm hemming and hawing, trying to figure out some other way to do it but without that coin all I can do is pick up some money by passing, which I do after too long of going through the whole chain verbally over and over trying to magically make a coin appear. I finally gave up and took the income knowing the board would be decimated and I'd wasted my life. My dad goes, "I sell an adviser and buy this guy, and that give me this and then I..." using about 6 of my 8 moves using the rule he didn't introduce in our earlier game. I left the table for several minutes. I didn't intend to finish. I went back, finished last and then quit all bg for two years.
>>
>>98054560
>ethically questionable megacorporation
terraforming mars
clank! acquisitions incorporated although I've never played
not a boardgame but you'd probably like cyberpunk2077
>>
>>98054841
>Pax Transhumanity
how does this compare to other Pax titles?
>>
File: 8.png (1.56 MB, 823x1177)
1.56 MB PNG
>>98056044
Are you including the extra income cards?
>>
File: 7.png (1.68 MB, 823x1177)
1.68 MB PNG
>>98056519
>>98056044
Wrong page.
>>
>>98056513
I've only played porfiriana. pax transhumanity is so much deeper, heavier, and more complex that I don't find comparing the two useful. pax transhumanity is a hardcore heavyweight eurogamey high finance simulator packed into a tiny box. looks like it is presently unobtainable at any sane price...
>>
I like Porfiriana more than Renaissance.
>>
>>98056541
>unobtainable
fucking why, it's a 2019 game that was $33. Splendor is $33. what the fuck
>>
File: file.png (588 KB, 1668x975)
588 KB PNG
>>98056519
I have those already, though I'm gonna remake them since I was just using the BGG ones.
>>
>>98056519
>Wrong page.
On that note though, it might not be a bad idea to note which plots have street access directly on the plot cards.
>>
>>98056603
Good idea.
>>
>>98056550
I havent tried Porf yet but Im keen and a friend owns it.
What the big deal with Porf?
>>
>>98056566
>be me
>professor of economics at some meme uni
>don't really feel like teaching my students anything useful
>structure my syllabus around board games like Pax Transhumanity and China Town
>use uni funds to buy up every single copy of the relevant games that is available on the open market
>students are obliged to buy them at 300% markup along with the $500 textbook that I wrote for the course

it's just that easy :^
>>
>>98056975
Yeah I don't believe any of that but the textbook
>>
Finally put the anxiety aside and went to my flgs for a casual game night. Played Vegas Strip and the DC Deck-building game. Never played either of them before, so I had no expectations. Overall, it was a good time and I got seated with some pretty average folk. I did see a guy ushering people over to play Nokosu Dice, which I've been very interested in. However, the group that gathered around that table seemed a bit off.
>>
>>98057584
You're not gonna get very far if you're worrying if people are "off," you probably come off as a weird sperg to other people too. Put aside prejudices and sit down with random people, you might be surprised. If they turn out to be freaks, then now you know for the future.
>>
File: file.png (323 KB, 1668x975)
323 KB PNG
>>98056603
>>
File: file.png (885 KB, 683x864)
885 KB PNG
>>98057648
before after. the current chinatown backsides are also too red but I don't feel like trying to fix that now, the scans are low-quality anyway.
>>
File: NU Caloric intro.webm (3.44 MB, 640x480)
3.44 MB
3.44 MB WEBM
Thanks for the suggestions anons! I know it was a bit of a nebulous request so I appreciate the effort. Also sorry for not giving (yous) but the spam filter simply won't let me. very geh.
A lot of the suggestions are (understandably) for ≥ 2 players, and some of them seem very nice.
>98054841
>98055039
I already have John Company and Netrunner however and am cautious about having too many games that would step on those two's toes; more so for John Company in this instance as it shares *some* space with the more historical focused recs, such as An Infamous Traffic.
>98054835
These are nice recs anon, don't worry about them not being literally cyberpunk. As far as I'm concerned the East India Company is the best example of a megacorporation to have ever existed, and the tobacco and asbestos industry examples are about as ethically questionable as it gets, thanks!
>98054579
- Mothership
How much in common does this have with FL's alien ttrpg? They both seem to take rules lite approaches in a horror-megacorp setting. I'm not favouring one over the other, but I have the Alien RPG already so I'm not sure if Mothership would be too similar.
>98054781
- Politik
looks amazing from what I initially saw, though I'm not convinced I'd get to table it. I'll keep an eye on it though, for curiosity's sake.
>98056504
- Cyberpunk 2077
is nice yes. More a /vg/ opinion but I'm annoyed it wasn't possible to lean more into the corpo side of things. As far as the ttrpg goes of course you're free to set your players up as corpo agents, though I guess regarding my question specifically that's often a bit close to the sharp end of the spear, so to speak, rather than sitting back in the boardroom.

Again, I appreciate the suggestions, anons, thank you.
Holy shit let me get past the spam filter this time please. I want to be polite and address responses directly.
>>
>>98055574
>Get mana screw/mana flood
Yes, strategy will surely change this situation.
>>
>>98057783
https://www.youtube.com/watch?v=WbH83E83ZTU

mothership isn't necessarily bound to the alien franchise, rather it gives you a lot of ways to make your own, or use somebody else's sci fi horror rpg. video goes into great detail. i dont know much about the alien rpg. there are some mothership zines that are pretty crazy and original, featuring tons of content, like insane megadungeons. i really wish i had a dedicated GM because some of the things sound really fucking cool. i dont have the time to be a GM myself, which is why i ultimately got more into board games rather than ttrpgs. they are easier to learn and play and enable everyone on the table to be part of the action, rather than one person having to be the "engine".

>>98054187
https://www.youtube.com/watch?v=pqTSvx_OgG0
>>
>>98057791
screw/flood does not happen 99% of the time, especially if you build your deck with cards that filter your upcoming cards (any blue 1 mana cantrip, scry lands/surveil lands, etc.)
if consistency in not getting lands was a problem decks like Oops All Spells! would not exist.
>>
>>98055574
>copy netdeck
>go first
>win
99% luck
>>
>>98057791
>>98055574
>>98055084
Having played mtg for more than a decade and having come to despise it, I'd definitely classify it as a high luck high skill game. I can't vouch for modern, standard or whatever other meme formats there are, though, these formats seem extremely vulnerable to variance. Drafting still has the better player win the majority of times, I'd guess 65-70%. Which you might reasonably deem a shit percentage, but it's a quality in its own, having the less skilled player with a chance to win, comebacks that shouldn't be possible etc., the whole emotional spectrum. With low lows come high highs. Now as said, it's completely reasonable to fucking hate the game, mana screw and flood alone are horrible and no matter how much they fix around designwise, it'll always just randomly fuck you. +10% (depending on format) of games being decided just by mana related issues is aids design. I still very much enjoy drafting my printed cube and eagerly await the day someone designs a drafting game that can hold a candle to it
Algomancy is way better mechanically, but its strength is the live draft not the mtg style draft.
>>
going at once
>>
>>98058115
I've been playing mtg on and off since 95'
I go through long periods of loathing it and for the first ~15-20 years flood/screw was a big part of that. the london mulligan was a significant improvement in this regard and these days a decent 3-drop is a game-winning bomb compared to the average 5-6 drop in days of yore. Back then you might have to run 24+ lands just to stay on curve. These days with every card generating at least SOME virtual card advantage you can often go down to 18-20.

there are plenty of GREAT reasons to hate mtg but if you insist on playing it in the current year you should view variance as upside not downside.

Drafting is a tricky mechanic to nail down. Even simple drafting games like Fairy Tale tend to get bogged down in analysis paralysis. If I were attempting to design a drafting game today I would take a few pages from the teamfight tactics drafting mechanics and try to adapt them to physical cards; something like an egg-timer driven asynchronous blind draft from an incrementally scaling semi-randomized blind pool.
>>
Is there any need for me to try and learn leaders if I already have warchest or are they different enough?
I know that's a lazy question but I'm in the manic phase of the hobby cycle again and have vastly more stuff to look into try and buy than I'll have time in the next decade
>>
>>98058581
no
>>
>>98058573
I do feel that. I did quit around the time they dumped legacy off the pro tour and qualifiers I think. Really liked watching that, really high skill game and so many weird and cool rogue decks.
It's a bit of a mystery to me how so little curated drafting games exist outside of mtg. Sure, it'd be annoying to tiptoe the line of imitating mtg (because how could you possibly as long as its a deckbuilder/dueller) bute there sure as hell is a market for that. As said, Algomancy doesn't work as well as I'd like as a drafting game. Paper tales is ok but pretty light thus barely scatches the itch. 7 wonder is pure drafting and never was all that interesting. TfM is Funnily enough, I just realized agricola with drafting rules comes closest to what I am looking for despite being a completely different genre.

Never tried codex. Allegedly it's good, but its unobtanium and looks too meh for me to really go out of my way to try it.
>>
>>98058830
you might find equinox interesting
it's not... exactly a draft in the conventional sense. there's a common pool of cards out on the table, you select from among them by placing tokens and then interact with the board by playing matching cards from hand. for me it scratches a lot of the same itch while offering interesting decisions and the right amount of player interaction without becoming entirely "take that" . under-rated knizia design.
>>
>>98058864
I've actually tried it and found it somewhat underwhelming. Can't fully remember why and I didn't give the game another chance tbqh, but it sure didn't enchant me
>>
>>98058885
it suffers at higher player counts iirc
>>
thoughts on any of these, good or bad?
Duplik
Medina
The Bridges of Shangri-La
DinoGenics
Metropolys
Skyrise
Torres
San Marco
Container
Arkadia
Carolus Magnus
Clans
Village
Knarr
Slay the Spire
Wallenstein
Camp Grizzly
Eggs of Ostrich
>>
>>98057638
Fair point, anon. I definitely let my first impression of them keep me away from a game I was interested in. I will do better at the next one.
>>
>>98058916
>Village
Neat light-midweight euro. Somewhat overshadowed by others because it's neither particularly grand nor extremely complex and the theme is bog standard, but I think it's got some really cool things going for it. The time track on the personal board is superb as a resource that makes thematic sense, and wanting your people to die as conveniently as possible is just funny and thematic. Won't replace your heavy euro obviously.

>Knarr
Excellent lightish game in a small box. It has suprising replayability out of the box through the different paths you can take and jump inbetween. Also tarot sized cards are just cool to handle. I did find it best at 2p, but it works at all counts.
>>
>>98058916
>Carolus Magnus
Not a fan of this one. Sometimes you get screwed by the dice.
>Clans
I like this as a short 3p game. It's better at 2p, but I have other options.
Not a fan at 4p.
Clans and Fae are my go-to example of the gulag's ratings being unreliable.
>>
>>98058916
>Medina
Pure torture. I love it. The entire game is basically just making bad decisions and choosing which one is the least bad, so it feels really good when you force the gamestate into your favor. Kind of sucks if the skill level is a bit uneven.

>The Bridges of Shangri-La
Very stressful. You have to manage ~8 different battlefronts that you have to decide how to prioritize, and the other players can decide to start an invasion on your behalf, or burn the bridge and leave your entire "army" stranded for the rest of the game. I quite enjoy it, but I don't find it truly excellent.

>Metropolys
Another game where a lot of your moves just feel awful, top tier game for shit-eating-grin enthusiasts. The moving auction mechanic is pretty weird to wrap your head around how to actually play and gives you a lot of room to feel very clever (or stupid). Hidden scoring cards are a bit questionable, and I've wondered if I'd rather just play with one face-up.

>Skyrise
Not played it, but I looked into the rules when it was announced and I don't know why I'd play this instead of Metropolys.

>Torres
Not played this too many times. I don't think I love the action point mechanic K&K were so enthused about around this time period, but it does offer a pretty fun sandboxy gameplay environment to tinker around with. Pretty good.

>Container
There's some enthusiasts for this game in my playgroup, I don't personally see it. If you really like market simulations and number crunching you might like it, but the decision space to me is just wholly uninteresting.

>Slay the Spire
It's basically just the video game. Decide for yourself if you want to play it irl with your buddies or on a computer.
>>
>>98058916
https://youtu.be/nnN9O0SBIw8?t=4458
>>
>>98059099
1) this is irrelevant to anons' question
2) where rulebook?
>>
>>98056493
>I finally gave up and took the income knowing the board would be decimated and I'd wasted my life. My dad goes, "I sell an adviser and

I've been you and your dad so many times I've learned to stop caring. I always say, and assume: " this is the first game, something will be left out / forgotten anyway, assume the clown mode".

4 advisors and you can sell them sounds eerily familiar. But can't name it either. All 4 look pretty useful and you normally wouldn't think of selling any of them, except you usually can't properly use all 4 so you usually end up selling 1?
>>
>>98059150
He asked about Slay the Spire.
>>
Does Green Incorporated mog Sidereal Confluence?
>>
>>98059335
Speak English and maybe I can answer your question.
>>
>>98059351
Is Green Incorporated superior to Sidereal Confluence?
>>
File: At what cost?.png (25 KB, 418x249)
25 KB PNG
>>
>>98059364
and anon still didnt fix the main typo of his post.... sadge
>>
>>98059392
Oh.
>>
>>98059392
Does Greed Incorporated mog Sidereal Confluence?
>>
>>98059430
they're two different games, so no, both have a place on the shelf.
>>
File: pic5375828.jpg (781 KB, 1813x1813)
781 KB JPG
>>98059384
>filename answer
>>
>>98059430
>>98059364
>>98059335
Damn I genuinely thought green incorporated was a great name for a game, but I see you are talking about the sloptter game
>>
>>98058830
>curated drafting game
Check Etherstone out

You draft a hand of 7 cards that you almost only use once the entire game, and everyone fights over a shared mana pool.

There are points in the cards you draft and the monsters you kill.
>>
File: 20260516_190918.jpg (2.59 MB, 4080x1884)
2.59 MB JPG
Perfect fit.
>>
File: i kind of want it.png (120 KB, 771x402)
120 KB PNG
>>
>>98057903
>Won't happen 99% of the time
It happens 10% of the time on the low end and 25% of the time on the high end with typical land to spell ratio in deck construction.
>Just play a card to fix it
Too bad they are at the bottom of the deck.

MtG has a gigantic flaw that will never be fixed because people like you just outright refuse to acknowledge it's a problem.
>>
>>98058830
Codex is pretty mid sadly, I feel it's mostly succeeded just by being literally the only attempt to do what it did
>>
>>98058830
I liked Ark Worlds but since it's an abstract MOBA many people refuse to touch it.
>>
is there some sekrit club for all the removed game from tts? I even joined some discords and it's gone from those as well.
on the fence about buying tokaido duo to play with people with no boardgaming experiences.
>>
>>98061597
How do you do mister stoner mayor.
>>
>>98061379
Take a look at 2GM Tactics.
>>
>>98061542
>4 year old game with a total of 11 (eleven) ratings (including) a 10/10 from the designer himself)
>not a single picture on the gulag
Curious.
>>
>>98061681
:( I just want to see if it's worth dropping 45 bucks on it
>>
name your favorite pre-2010 games
>>
>>98062069
I know it's cliche, but Catan.
>>
>>98062038
Purely from the name and pedigree, no, but obviously depends on what you want out of it. Cozy 2p girlfriend game?
>>
>>98062069
Can't decide between agricola and Ra. Probably would pick Agricola at gunpoint
>>
>>98062069
I will once again mention Magna Grecia, Metropolys and Medina
>>
>>98062153
yea, since I also semi-regularly play with non-boardgamers, I have several light games. But those I tend to get bored with after several plays in short time. Like right now, I can even stand to look at the lost cities or jaipur. I probably like them again after 3 or 4 months. on the other hand, game like welcome to, scout, even patchwork are still enjoyable.
I just happen to come across tokaido duo and thought it might be good.
>>
>>98062031
Yeah, there is a damn good reason for that.
It was made by one guy after a barely successful kickstarter (think it got around $5000) and that wasn't enough to really fund its production, coupled with him having to get a new job and other shit it released like three years late. Since it was barely funded and fucker was strapped for cash, he didn't spam review copies for clout.

Credit where credit is due. He DID finish the game and release it and it was well done mechanically.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.