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File: Color Wheel.png (829 KB, 1026x1026)
829 KB PNG
GNS theory has been completely destroyed...
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>>98057820
ah schweet, more meaningless semantics to argue about to bump limit
for me it's the dramatic tactical grounded action agency I do with your mum
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the need to categorize is a hallmark symptom of autism
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>>98057820
Explain this my nigga, how is it different from GNS? It feels like you just replaced the words with synonyms.

Also why do your diagrams always have random placements for the ttrpgs? Have you not played ttrpgs?
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>>98057820
GNS theory destroyed itself by being poorly written shit.
This is a diagram with no theory at all. It's meaningless nonsense.
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>>98057820
This is completely illegible.
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>>98057861
So you're saying... It falls under the category of autism?
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>>98057820
So, do you want to participate in /tg/ discussions, or are you just satisfied making shitty threads that amount to nothing and slide off the catalog after the latest wave of weekly puckee spam and OSR arguments roll through?
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>>98057820
Again!? You were BTFO'd not a week ago. You getting off on humiliation?
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>>98057820
>No brown section called "SHIT" exclusively for D&D

Retarded chart, much like yourself.
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>>98057820
Doesn't make any fucking sense.
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>>98057820
Why is Tactical the opposite of Authentic?
Why is Agency the opposite of Dramatic?
Why is Grounded the opposite of Action?
These axis don't makes sense as a reasonable continuum.
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>>98057820
As usual, this system shows that there is a severe lack of fantasy, grounded/realistic, rule-heavy games (they are literally a negative space cluster on the chart), despite the more talkative side of the hobby constantly complaining about how existing games are too hard to understand and focus too much on simulationism. Also, this still doesn't differentiate between 3.5e-style tactical gameplay (measuring using a ruler, choosing an exact number for power attack, stacked multiattack modifiers, rules for environment exploration during combat, all of which are continuous) and 4e/Gloomhaven-style tactical gameplay (a discrete board game where you can't do anything non-combat related unless you beg the DM to houserule it)



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