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Which system is best for stealth and survival gameplay? A game where it's more about avoiding enemies than trying to fight them, and where scrounging food to survive and scrap for tools is the goal?

If said game is also about simulating the feeling of being small, all the better.
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>>98065080
MGS 3
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>>98065080
Forbidden Lands comes to mind as having some of that scrounger/survivalist attitude.
If you want something specifically about being small, Mausritter is pretty rules-lite with some simplified inventory management that could fit well.
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Probably not stealthy enough, but it's very easy to get your shit pushed in with BRP so fighting isn't recommended as a first option
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>>98065080
Rewarding stealth gameplay is usually more on the GM than the system in my experience. You could have the most robust and dynamic line of sight and detection mechanics but if the GM isn't up to building scenarios that actually utilize these mechanics well it's not going to feel great regardless.
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>>98065080
Unironically pic related, due to the way how it handles the entire oppose check mechanics, and sneaking in particular, while keeping it all still simple and elegant.
The key is that you roll your stealth (or automate it if you think you are good enough), without knowing the outcome until the detection happens. All while the game is balanced in such a way, you can reasonable assume a human sentry is going to likely ignore you even on automated action outcome if it's dark and you have partial cover, BUT that isn't so obvious when you are dealing with wild animals and especially predators that are actively after you.
Very fun, very rewarding sub-system, and it takes a single paragraph or extra rules over the standard opposed check the game has (which is four paragraphs total)

>>98067977
>t. clueless faggot
If you have bad system, the GM will do shit
If you have good system, the GM either use it, and you have a backbone, or you call your GM on being a faggot ignoring the rules
If your GM isn't giving you a stealth option, you can always demand it yourself, you dumb slut.
And if your GM fiats it as impossible, because otherwise it breaks the prepared railroad, you can bitch-slap them.
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>>98066448
Stealth in BRP is just passing a check (relatively easy if you have the skill, or a total failure by default) that then has a counter-check affected by your initial stealth (if you passed it at all).
It's boring, unrewarding and also flat as fuck. At least newest edition of CoC fixed this shit by adding the whole grading of success, which, while still flat and unispired, at least makes it something more than binary fail/success outcome
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>>98065080
Call of Cthulu. You don't "win" at Call of Cthulu, you just survive a little longer sometimes.
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>>98068092
You sound miserable as well as confidently stupid. My point is that all of these robust systems don't exist in a vacuum and need the GM to actually do some prep to make it rewarding beyond "you make the skill check DC and sneak past". I'm not going to screech and demand that the GM who's running this game in their free time stop because I don't find the scenario suits the stealth mechanics enough.
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>>98065080
BX



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