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File: rainbow six cover.jpg (174 KB, 1000x1500)
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Are there any systems out there that could be used for a SWAT campaing?

I want to homebrew a system for a setting I've been working on and I was wondering if there is a system for enemy morale, to see if they surrender.
Like in SWAT 4 or Ready or Not for example
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GURPS
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If you want some really obscure shit, Delta Force. /hwg/ should have a copy in their pile, IIRC. I'll bring up Phoenix Command by obligation, but it tends to leave surrender up to referee discretion.
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>>98067619
GURPS yes but SWAT and Cops are 3e while Tactical Shooting is 4e. In for a lot of converting
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>>98067619
I knew this would be mentioned.
But i might as well look at these books

>>98067643
I'll check those out, isn't Phoenix Command the gun simulation?

Also: is there maybe a book about playing cops in Cyberpunk or Shadowrun?
I forgot to mention that my setting is in a retro-future setting, the year 2020 as seen from the 1980s to be precise
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>>98067650
>isn't Phoenix Command the gun simulation?
If I were to boil it down to a meme, I'd call it a ballistics calculator, but yes, it's the one you're thinking about. I mostly bring it up because fuck you I can and have played it, but also because there's a non-zero chance that it might click for what you're doing. Being able to zoom all the way down to 100ms increments when breaching a door is pretty cool in its very time-consuming way.
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How well does Delta Green work for "Regular SWAT team gets in over its head with supernatural shit?" I'm assuming quite well but I haven't read anything from it.
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what about twilight 2000 4e?
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>>98069224
Unironically I'm using the MLO as an influence for a Delta Green threat.
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>Basing a campaign on Ready or Not
it would be kinda anticlimactic when the campaign suddenly ends from the players forgetting to check a door for an explosive trap
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>>98069329
Sir, you're in my spot.
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>>98069329
Ready or Not was derived from the SWAT series which was in turn derived from the Police Quest series, which was the ultimate autistic rules lawyer simulator and would give you a failure for not dotting every single i and crossing every single t.

So it's kinda fitting.
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>>98069497
>would give you a failure for not dotting every single i and crossing every single t.
Which in turn is in line with Sierra Adventure games having you die two hours into the game because you didn't give a mouse on the initial screen some cheese.
Turtles all the way down I guess.
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>>98067583
Interlock Unlimited, removing all the cyberpunk things?
>>
Fall of Delta Green
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>>98067650
Cyberpunk 2020 had Protected and serve which is just about that.
>>
(Important context: Delta Green is a modified version of Call of Cthulhu)

Delta green has some great rules for gunfights but it also oversimplifies some parts of CoC. For example it completely removes the SIZ (size attribute) which was somewhat important in CoC for things like grappling. CoC also had limb-based hit points (not in the base game, the Cthulhu Now book) which DG doesn't have. In fact it doesn't even bother statting some guns and just tells you that a single hit should kill most humans.

That said, it's a great game, and better than base CoC in some respects.

Try out both and see which one works better for you.



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