Hear me out: Imagine a standalone video game set right in the middle of M35 (around the mid-35th Millennium). Because of the time period, the game could feature an official, canon First Founding Legion or an established canon successor chapter, but with a completely original cast of Space Marines. No tripping over modern 40k lore or Heresy-era named characters—just a totally blank slate for the squad and the campaign, while still using a famous, existing chapter. Which official chapter would make the best foundation for a game like that? Personally, I’m leaning heavily toward the White Scars. Think high-speed, fast-attack tactical gameplay—blitzing across massive maps, mounted combat, hit-and-run strikes, and just absolute high-speed violence. What canon chapter would you pick for a mid-millennium campaign, and what would the gameplay loop look like?
>>98068192In the era of technological decay I think the rebuilding with the adeptus mechanicus being involved with the iron hands would be best. A compelling story to the rebuilding of the human empire is best when you shed light on the cogs and engines that drove it from behind the scenes.>recapture tech>quest for the lost secrets>recreating ancient human tech>finding necron tech(the start of the necron awakening)And so on. iron Hands. An unseen chapter/legion would perk more interest.
>>98068192One of my favourite chapters are the novamarines (basically better looking Ultramarines, with hatred for xenos in particular). They would allow a vanilla gameplay of codex astartes marines, but their hate for xenos would allow a believable campaign against several xenos factions without the need for chaos as the final bbg. Alternatively the Relictors in their OG version: secretly hoarding chaos artifacts to fight chaos. Would allow a campaign with "corruption" mechanic. I imagine two story paths, with either imperial victory over some demons, or alternatively the grey knight assault on the chapters monastery. Gameplay either space marine 2, or DoW2.
>>98068192How far do you think you can go with a space between chapter in a time period they know nothing about what happened to any of the Space Marines in it do you think you could get away with hitting the Trap the master was a traitor and actually having the people play the game believe that might be something or have it happen without people call it BS?
>>98068192>LLMslop opKill yourself.
>>98068340>2026>unironically hating AI
It wouldn't really matter. In spite of having a few little quirks, most Marines are the same in most circumstances. Like Rogue Trader used Space Wolves but the only difference it made is that the Marine sang faux viking songs sometimes. Aside from that they're all super soldiers that are stronger than all the cool aliens and magic bullshit that could happen, so often it's about how superior a Marine is and sometimes they warble about how tough it is being at war and their honor.Chapter structure only matters for a proper RTS game where having different unit options leads to an overall change. But they don't make real RTS games anymore.
>>98068202M35 is also the beginnings of the Moirae Schism, though OP said no 40k lore so maybe can't get into that.
Crimson fists
>>98069493You're right. Even for OP's example you could swap out the Ravenwing or even just a fast attack squad from any chapter and there's no difference beyond aesthetics. A Space Marine on a bike is a Space Marine on a bike.Still, I wouldn't want to play as Salamanders. Not because I have anything against fire.