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Combat Charm Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu (embed)

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed)

>Exalted Hacks (incl ExWoD, Demake, Quixalted)
https://pastebin.com/YQ9BYUJF (embed)

>Stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Ongoing Campaign: https://www.backerkit.com/c/projects/onyx-path/exalted-essence-storyteller-s-guide

Previous thread: >>98123459
>Thread Question: What is your favorite combat charm and how often do you use it?
>>
So to deal with the four weapon skills issue that Dawns have, I did the following skill swaps among the castes.
>Alternate Dawn: Melee, Archery, Athletics, Resistance, War
>Zenith: Martial Arts, Presence, Performance, Integrity, Survival
>Night: Thrown, Dodge, Stealth, Awareness, Larceny
So now Dawns are physically oriented. As for the other roles, I didn’t have much deep reasoning. Zenith are fist fighting priests, Nights are projectile throwing ninjas.
>>
File: Twilight Kaiba.jpg (1.04 MB, 2480x3507)
1.04 MB JPG
>>98153604
There's no combat in my game so I don't have a favorite combat charm
>>
>>98153604
God, I hate 3e's Jade; they made her ugly on purpose.
>>
>>98153730
Are you playing 2e? Have you checked out the Dawn keyword?
>>
>>98153738
Yeah I just found out about the “dawn solution”.
I can find all that under the ink monkey book in the 2e resources page right?
>>
>>98153604
I made a homebrew of Lunars whose main theme is caste shifts based on the moon phases. So each Lunar becomes a Full Moon, then a Changing Moon, and then a No Moon and the cycle repeats. You’d create a Lunar character the following way:

choose a primary attribute from each type (physical, social, mental), do same for secondary, and tertiary attributes
ie you’d first choose one of Strength, Dexterity, Stamina, then one of Charisma, Manipulation, or Appearance, and last one of Perception, Intelligence, or Wits
spend 8, 6, 4 points on primary attributes, secondary, etc
So an example attribute spread would be: (Stamina 4, Appearance 4, Intelligence 3), (Strength 3, Charisma 3, Perception 3), (Dexterity 2, Manipulation 2, Wits 3)

Choose 4 abilities for each caste
Each caste has 8 abilities:
Full Moon – Melee, Thrown, Athletics, Resistance, Stealth, Dodge, War, Ride
Changing Moon – Presence, Performance, Socialize, Linguistics, Larceny, Integrity, Awareness, Bureaucracy
No Moon – Occult, Investigation, Craft, Lore, Medicine, Survival, Sail, Archery
Martial Arts is special because it counts as an ability for ANY caste, but can only be picked once

If Silver Pact, get 32 points for skills, but must have at least Martial Arts 2, Stealth 2, Survival 2
If Silver Pact, get 9 points but must take mentor 3

All “normal” charms are skill-based
Lunars have no skill-based excellency charms, instead have excellencies for each attribute in phase
You choose a starting caste, then you can only choose excellencies for attributes of the current caste (ie if you’re starting as a full moon, you can only have strength/dexterity/stamina excellencies)
>>
>>98153988
So now to describe how the phase change works
Based on the moon’s phases (approximately every 10 days), Lunar’s caste will change. By default Lunar Castes correspond to current phase of the moon, but not necessarily.
The Lunar caste cycle always goes full moon changing moon no moon changing moon full moon like the moon itself
When phase changed, all lunar excellencies change to new excellencies based on the new caste’s attributes.
By default, the new excellencies obtained are random (ie strength essence overwhelming can become manipulation essence resurgent)
However, Lunars know several rites they can use to control which excellencies they get when phase changing, which have to be performed around the time of the phase change.

Lunars also have a unique excellency, called essence (attribute) overlapping, which allows a lunar to replace an attribute for a roll with said attribute

Lunars gain limit when they stick to something for too long, or try to fix their caste and ignore the phase change (latter is considered a slight to Luna and nets A LOT of limit). In my view Lunar limit is like an alarm telling you it’s time to move on.
There’s no fixed rule to how limit is gained. Maybe it’s possible to be a god king sitting on his throne for several centuries as long as your life doesn’t become too monotonous, or maybe you need to return to the murderhobo life after a week to stave off gaining limit.
Lunar limit breaks cause caste to change immediately. Excellency changes from limit breaks are always random. Lunar limit breaks also causes at least one change in intimacy.

Luna chooses those who undergo significant change in their lives but still manage to succeed.
>Career soldier becomes a government official and manages to restore the kingdom’s economy.
>Traveling artist successfully commands a town against an invasion.
>Caveman induces his cannibal tribe to give up eating people and learn the fine arts.
>>
>>98153988
Stealth is more a changing moon thing, they are the shape-shifting rogue.
And socialize makes more sense for social caste no moons
>>
Now that I think about it, it is funny how no moons are actually the 3 castes in one, instead of the changing moons.
Changing = Night, Full = Dawn and No = Twilight, Zenith and Eclipse.
>>
>>98154128
Well, No Moons are just Twilights, but with the gimmick of being Priests like Zeniths. Changing Moons get infiltration (night), leadership (zenith), and diplomancy (eclipse).
>>
>>98154139
They are also the keepers of lore and the ones who introduce new Lunars to the silver pact.

>leadership (zenith), and diplomancy (eclipse).
The leadership is more "war" like, with their raid parties.
And I don't remember them being diplomatic in their 1e writer up, No Moons felt more diplomatic because they oversaw the social rites.
But lunar castes are counter intuitive in general
>>
>>98154087
Huh. I always thought No Moons were the sorcerers, what with getting all the mental attributes.
>>98154128
That actually ties into lore, because there were 5 original Lunar castes that all got mashed up into the current 3.
>>
>>98154225
No Moons are shamans, a more social form of magic user.
The 1e lunar castes are weird, despite being divided by the social/mental/physical attributes, they are actually shapeshifter/shaman/berserk.
Changing Moons being the animalistic shape-shifting caste, made them the most lunar lunars around, it was even talked about in some 1e era rpgnet thread.
>>
>>98153604
>>98123472
this kind anon
>>98084750
>>98145489
has provided the first part of the essence stg draft
here's the links for when the thread expires
https://www.mediafire.com/file/5tq29yoeeskvv5v/ExEss+STG+Draft+Part+1.pdf/file
https://www.mediafire.com/file/ml5ilvxzr05tiy3/ExEss+STG+Draft+Part+2A.pdf/file
https://www.mediafire.com/file/6ps6so72omgrp19/ExEss+STG+Draft+Part+2B.pdf/file



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