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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

Discord links:
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
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The Literatrium: https://disboard.org/server/join/794794629106892861
Paracosmist Collective: https://disboard.org/server/join/1132392321346965554
The Shadow Cabal: https://discord.com/invite/38ZY6CD3rU
World of Tyrell: https://discord.com/invite/gtDFrBHGYb

Last thread: >>98091157

Thread Question: What unique landmarks or map markers do you have in your setting?
>>
>>98156615
Unique is a strong word. Perhaps notable or thematic would be better.
What makes your map or world shine its own colors?
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>What unique landmarks or map markers do you have in your setting?
I'm thinking if I'm going to go with the staged nuclear bomb test I would want to make that testing site a memorial garden or park, with areas walled off with glass to protect from 'extremely dangerous invisible particles'
I wonder where in Germany/Europe would be an ideal place to test a nuclear bomb
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>>98156684
Any Eurovision contest theatre would be great.
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>>98156684
You'd probably do an underground nuclear test since there's no way to safely test a nuke anywhere near habited areas.
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>>98156615
>What unique landmarks or map markers do you have in your setting?
Meatwad planet.
>>
>What unique landmarks or map markers do you have in your setting?

Giant engraved standing stones of Cyclopean origin, also the remnants of giant stone castles.
In truth, they are the ruins of the cyclopean cattle herders who inhabitet the lands thousands of years ago and their mundane carved memory slabs on which they left messages for other cyclopes who might come looking for them, telling them where they had gone in the meanwhile and which lands they are moving to.
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>>98156787
It's going to be a staged nuclear test using smoke and mirrors to get a gaggle of the world's leaders to believe the ultimate weapon has been achieved and may already be in their cities.
I guess I'd have to check a 1930s map of Germany to find what areas are even remote enough to fake something in
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>>98156915
It's not the united states or russia, no place in germany is that remote.
best bet is conducting the test in the north sea, even then its a problem.
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>>98156940
Maybe letting Russia in on the plan would make it possible. Would give them leverage over Germany as it forms the European Alliance to cede territory in the east
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>>98156978
Perhaps letting people see a massive explosion and spread the word themselves as well would be effective.
>do it in Germany
>somewhere with a view of a valley
>build a special bunker designed to trick the occupants more than actually protect from a real nuclear blast
>don't let the viewers leave for hours because of the harmful particles
>show severely burned prisoners as if they were damaged by radiation
>poison the earth before hand
>magnesium balloon tethered high up in the sky to simulate height and bright flash
>cover the ground in oil that will create hot smoky updraft
>design the bunker to make the occupants shake and ears pop
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>>98157023
That idea is utterly idiotic, it would involve a lot of effort, a lot of people to do a huge scam that relies entirely on everyone involved believing it and not requiring any repeated evidence.

Not to mention a single mole or involved person spilling the beans would leave it as an utterly wasted effort.
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>>98157212
And here we enter the alt part of the history, where we get to make up how the people respond
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>>98157303
Perhaps the world is itching for peace more than war at this point, and a strong unifying force is enough to spark an explosion of peace that would usher in the mass industrialization and growth the game is around
>>
It's interesting but watching people play videogames and reading up on hexcrawls it seems like they cater to two very different players. People who explore in videogames tend to like seeing visible landmarks or points of interest, getting blurbs, and just feeling like they're uncovering a fixed world where everything can be categorized, organized, and tracked.

With hexcrawls it seems a lot more random and procedural. You may or may not come across a landmark, and it may or may not have worldbuilding behind it to make it a part of the living landscape. You might just find a random ruin occupied by goblins and kill them for loot. Maybe the DM explains there's a history behind the ruin that explains why there's some silver nuggets in a hearth, but it doesn't actually need it and players may not want it.

What drives this difference and would you consider it "worldbuilding" for a DM to roll on a table to figure out what encounters you have in a certain hex?
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>>98157023
Underground is easier for the deception. Detonate a huge cache of explosives, spread uranium powder around the cavern to generate radioactive readings, and fake statistics. When you're running a scam, you want to hide as much as possible.
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>>98158560
It's a scam but it's still meant to be a show. A magician stuns the audience by doing what he does as out in open as possible. How can an event be fake if there's a whole memorial park there?
Regarding a mole and leaks, that is a potential threat but one that can be minimized. I reckon the Manhattan project faced similar issues
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>>98158560
Although I like your idea for a follow up demonstration, claiming to not want to poison too much land above ground, reinforcing that concept to the diplomats
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>>98156615
Kys d*scord cancer.
>>
There any other major examples of sci-fi desert nomads besides tuskans and the ash wasters from necromunda? I'm a big fan of those kinds of guys and wanted to make my own and I was trying to work out the details of how such a society could exist
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>>98159134
What are you trying to go for specifically?
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>>98159007
Kys spamming faggot. Adding a new link for your continued retardation.
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>>98158546
>What drives this difference and would you consider it "worldbuilding" for a DM to roll on a table to figure out what encounters you have in a certain hex?
Mostly because it's a different medium and interactivity in video games is nice and fun and you also get a visual along with it.
And no, it aint worldbuilding. Woldbuilding would be o spin a backstory for the random rolls or anything relevant. The rolls dont worldbuild for you. They are props that help you with it or let you avoid it completely if you are one of those hardcore osr types
>>
Repostan because why not. Plus I like that anon's setting.
>>98137247
Just had a passing thought, what if it isn't cybernetics per se?
That is, what if it isn't based on electronics which, in conditions like deadly radiation, wouldn't function anyway.
What if instead it's something organic? Like a engineered radiotrophic fungus, which functions as both shielding and possibly a nutrient source.
IIRC fungal networks could, theoretically, be an alternative to the neural substrate present in other factions' equipment and mounts.
I know it's a bit of a cliche to have "fungal undead", but I think it would detract from the biotech focus of the world to have cybernetics in any significant amount.

You'd still have the same "brain in a jar", but instead of metal, it's surrounded by compacted fungal tissue.
One of the species present, namely the one serving as the signal network, could extends filaments into the brain to connect with the shell.

It's structured like a mushroom lasagna:
Innermost layers are all about control and brain life support. Middle layers provide structure and biological functions to the colony.
Outer layers are radiotrophs, hull and armor-forming species. Each such "body" is basically a large and diverse colony that merges with the brain placed inside it.
Think reverse Cordyceps, wrapped with a bunch of other species that provide locomotion, circulation, waste management, nutrient production, and other various functions.

Possible armament includes aggressive species that rapidly grow and consume the target, breaking it down for consumption as a form of external digestion.
Toxic or radioactive spore dispersal, area denial, biochemical warfare, weaponized Cordyceps relative for making thralls, otherwise an emphasis on ambushes and scavenger pack tactics.
If you can't have your own mobile units, you may as well try and hijack someone else's, and fungal colony isn't exactly mobile on it's own.
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>>98159134
That tank would be debilitatingly awkward to walk around with
>>
Lets try this again but with autist-proof talking points covered so people don't get their jiffy in a spiffy again.

>Divinely mandated governship in your setting?
In my setting Gods are undeniably real and active. They have limited interactions with the mortal realm but they have regular communication and their blessings are real and noticeable.

As such it is paramount that the ruling individuals are if not ordained by the divine then at the very least approved.
That comes with boons and drawbacks.
A Baron is the highest representative of the domains gods, however he is not the spiritual authority. The position is mostly a ceremonial one, observing the holy days and celebrations of each deity, blessing temples and shrines, inaugurating clerics and friars.
Furthermore, nobles are expected to observe high standards of education, hygiene and work ethic.
It should not be confused with divinely ordained rule or the divine right to rule, rather it is a divine approval to govern, as such the rulers mind and body has to be fit for purpose.
The ruler is not wise, strong and healthy because the gods chose them, the gods approve of their reign because they possess those traits and virtues. With blessings and guidance those traits might be improved and increased but not instilled. Similarily a poor ruler won't be struck down with lightning, but they will be denied the blessings and guidance of the gods.
The severity depends on the rank of the ruler. Where a landed knight or lowly magistrate will be expected to have basic education and a honest disposition, their approval or disapproval by the gods will only be subtly felt. However a great Duke or even King will be expected to fulfill much greater standards, and their divine approval will be felt much stronger.

The people of the setting are aware of this, the Clerics are in regular communication with their Gods and will counsel the rulers on their deities wishes.
>>
I would contribute but my setting is origonal character donut steel.
>>
What are some mundane animals that are considered supernatural in your setting?
>Water Buffalo
>primarily encountered in the swamplands (considered cursed and dangerous)
>can be highly aggressive depending on season
>known to tip over swamp barges and fishing boats which can be a death sentence in the deep swamps
>unfit for consumption due to countless parasites
>appear out of the fog like ghosts, considered semi-spiritual specters by the natives
>encountering one is considered a bad omen as people think they are the witches cattle herds.
>ironically swamp witches do tend to them at times, but to harvest leeches and other parasites for their potions and tinctures
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How do I make it clear that my race of overpopulated, chronically poor and often criminal monkey people are not based on any real world ethnicity?
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>>98160510
you have their culture be derived from a large number/variety of cultures and ethnicities from around the globe
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>>98160365
Horses are only seen in dreams and in ancient symbols, as my world doesn't have a natural habitat for them.
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>>98160306
Not a completely foolish thing to do. However, you can make a thought experiment; imagine explaining another world from a different IP in a thread like this.
>Final Fantasy
>Kenshi
>Witcher
>Lord of the Rings
Threads are only good for advertising, not for proper presentation.
You can fairly safely give us a piece of your mind and rest assured that we can't replicate all there is within the framework of 4chin.
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>>98160281
>In my setting Gods are undeniably real and active.
Do they all agree on their origins or are their some who believe in a creator?
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>>98160732
Thats kinda funny. Literal Nightmares.
Horses must be freaky as shit if you've never seen how goofy they are irl.
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>>98160815
Gods have varying origins. Some are former mortals, some are primordial entities that shaped reality. Some are extradimensional intruders who just like to mess with reality.
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>>98160843
I see, so "gods" is a catchall term
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>>98160853
For our purposes here yes, the people do differnetiate between the tiers and types of deities.
But in the focus region there's 7 openly worshipped gods, 1 god that was once worshipped alongside them but has since been forbidden and forgotten, only worshipped by secret cults.
There's also the 9th god who was brought alongside foreign invaders and is accepted but not officially worshipped in the pantheon and the unnamed "10th god" is reserved for personal house gods and any patron that people individually choose to worship not already represented in the pantheon. But theres hundreds of gods. If you count minor nature deities and spirits there'd be countless.
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>>98156615
>Thread Question: What unique landmarks or map markers do you have in your setting?

I had to think up a bunch of landmarks when I made this map, though I propably went a bit overboard with them.

>>98159836
The world isn't blanketed by radiation persay, the issue that has reduced the City into the last refuge for life is tied to the esoteric "magic" system of the setting, chiefly humanity messing with that "magic" and causing a catastrophic event that led to the situation they exist in. Life beyond the City ends up suffering from what resembles radiation sickness not because of there being actual radiation, but simply because if you go too far from the City, your DNA gets damaged and ultimately torn to shreds.

The "magic" of the setting is a bit of a convoluted bs via which I've justified both the state of the world itself, as well as various technologies within the setting. The basic gist of it is that helical structures have inherent "sacred" geometry to them that links them to an extradimensional "orgone field" in which they generate waveforms which in turn interact with these structures. What humanity manages to do after discovering this element of reality is first use it for hyper efficient wireless energy transferring, but the side effect of this tampering is that the artificial waveforms humans generate to transmit energy begin to damage natural "waveforms" within the field tied to dna of living things, which in turn causes the dna of lifeforms to be degraded over time. The City itself originated as a place where humanity was trying to study this effect as well as preserve earth's degrading biosphere. Ultimately humanity's tampering with this field leads to a sort of cascade of "noise" waveforms within the orgone field that grows out of control, with the radiation sickness like issues becoming rampant. The City was able to survive and grow after this event because of the barrier field systems they developed to shield their biosphere preserves.
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>>98161090
>>98159836
The way this all ties to the cyborg liches idea is that some smaller enclaves of humanity could have perhaps endured beyond the City by using different approaches to shielding technologies from the "noise" in the orgone field than the City. The primary idea I have is some sort of "farday cage" systems in which whatever one wants to be shielded from orgone waveform interference is encased in some sort of structure composed/incorporating helicoid microstructures into it's makeup which absorb the waveform interference and shield whatever is within it. Thus theoretically, entire bunker complexes could have been shielded from the orgone waveforms. However this approach would have been inherently more limited in terms of space and resources than the barrier fields of the City (which essentially create sort of "bubbles" within the orgone field itself, and absorb waveform interference from outside of these "bubbles"), barring perhaps energy demands as barrier field generators require a lot of energy to function.

The shielded bunkers in turn, could have allowed for small groups of humans to survive beyond the City, but be essentially solely limited on mechanical instruments for venturing beyond their bunkers & be reliant on the systems of the bunkers to survive long term. The Cyborg lich idea comes in from an idea I had of what if they created sort of surgically altered explorators who are essentially just a brain and a spine encased in a sort of "faraday cage" black box housed within an otherwise mechanical frame designed to explore the world outside of the bunkers along with their mechanical drones, while maintaining the life functions of the organic bits stored within the frame and shielded from the waveform "radiation" blanketing the world.
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>>98161090
Thats a fancy map, how long did it take ya?
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>>98156615
What do you mean by unique? I know where a sacred mountain and a sacred volcano are, I have a prominent waterfall, and I have a few major cities that I can put on the map, but these are things you could find in any fantasy map.

Do you mean what are unique landmarks that people will travel to or navigate by?
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Having landed on the idea of causing the massive change in the world (and the solar system) by having the chunks of an alien god thing fall on the planets of the Solar system, I'm leaning into Half-Life in regards to how parts of the world are essentially near uninhabitable due to mutated animals and plants.

What would be a good candidate for a mutated creature that generally stalks the mid-western part of the US and is dangerous enough people have radio broadcasts of their comings and goings and warrant a full on profession of bodyguard/hunters
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>>98162314
If I recall correctly I worked on it for about a week or so. I made it with clip studio paint.
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Boats the float over the sand like jaba's thing from rotj or a boat like a trirene that has rows of oars (magically) pushing it through the sand like water?
I like the idea of land navies so I'm trying to make one for my desert elves, and I already have flying boats so I wanted them to have a slightly different propulsion system than straight magic makes it fly
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>>98163563
How do the normal magic boats work?
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>>98163563

What would the oars even do?
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>>98163563
Desert bayou elves using wind magic powered desert swampboats
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>>98163665
They're magic oars, don't worry about it
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>>98163563
Why not oars with little sails that fold out on the pull, basically pulling themself through the air rather than the wind pushing it.
Sort of like a birds wings on wooden poles, hundreds of them.
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>>98162326
>What do you mean by unique?
Yeah unique is a strong word. Perhaps prominent would be better. Anything that sets your world apart from purely generic, or something that is esteemed and brings life to the trope.
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>differences between social classes in a setting

Its most apparent in how betrothals are conducted and treated.

For peasantry betrothals happen in large celebratory feasts where several villages meet to agree on betrothals between several eligbible candidates across several families. This process is overseen by the priesthood who make sure bloodlines aren't being inbred too closely, keeping genealogical records the peasants themself can not.
However the betrothal is only a declaration of intent, the peasants can not marry until both the local Lord and the Clerics give blessing to the union.

With the citizenry, its more private. Family heads meet, usually allowing the to be betrothed to get to know eachother. Altough Citizens do not require permission to marry from a local lord, they still have to report their intent and have it officially recorded. The priesthood is less involved in citizenry betrothals altough they still require the formal blessing of the priesthood to finally conduct the wedding as the clerics have the final say wether the bride to be is mature enough to wed and bear children.

For the nobles the betrothal process is a very much political choice, it is rare for the betrothed to have met before, as they are promised long before they ever even consider marriage as a prospect. Their betrothed often remains a distant name only, sometimes meeting first on their wedding day. The clerics have the final say in these cases aswell.
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>>98162328
>What would be a good candidate for a mutated creature that generally stalks the mid-western part of the US and is dangerous enough people have radio broadcasts of their comings and goings and warrant a full on profession of bodyguard/hunters
>Dominant large species of US mid-west are white tailed deer, black bears and moose
>Dominant predators are bobcats/coyotes
>Dominant cryptids are mothman/dogman/frogman (fucking Ohio/Illinois with their originality)

I would suggest to go with something that explores alien weirdness:
>Large herd of mutated moose that turned into invasive opportunistic predators. They not only cause havoc by being half-ton (metric) aggressive predators, but give them environmental twist ~ Spreading alien miasma that contaminates/seeds parts of god they carry within them
>Small packs of coyotes that behaves more like "the thing", breaking/merging apart in reaction to threat, capable of tackling ten hunters, or one truck, depends if they have time to re-arrange
>Mothman-like cryptid that passes through country, its presence altering probabilities, causing statistical outliers to happen, basically walking bad luck
>Deer evolving human like shapes to act as mimicry when stalking lone humans, playing the skinwalker cards straight
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>>98167707
Primo idea. Eversince getting into the idea I kind of want to avoid the typical trap of using typical crytids as monsters but a roving band of hyper violent/actively carnivorous mutant moose seems like a unique monster to deal with.

Best part is you can still eat them (the god stuff is in everything and everyone so it doesn't matter).
>>
OK, I’m working on a swords and sorcery inspired setting. Most of the people are living in iron age style technology.

The planet is tidally locked to its star, with a significant degree of eccentricity, so the sun rises and falls in the terminator zone, moving about 20 degrees in the sky. Deep sunward - past the 35 C threshold at which humans can’t live - are a technologically advanced race of tall, four-armed alchemists, who have completely tabooed traditional magic and have developed their alchemical arts to a great degree. (Also, they have an alphabet instead of an idiographic language like the locals, so they have the printing press.) Now, some of them come iceward as conquerors. Does this fit?
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>>98167948
I had to go out of my way to figure out what the terminator zone was so, if I'm understanding correctly, there is a part of the world that is basically eternally night and cold?
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>>98167960
>I had to go out of my way to figure out what the terminator zone was so, if I'm understanding correctly, there is a part of the world that is basically eternally night and cold?
Basically, yes, but people don't generally live there. The sun appears to move in the sky as the planet goes in its orbit, but it doesn't go from horizon to horizon, it just wobbles back and forth over a roughly twenty degree span (hold both hands out in fists, touch each other; the breadth is about 20 degrees in your vision).

There's basically no Coriolis effect, so the wind moves around more between climate zones, so the immediate iceward region does have people, but they basically have to live like the Inuit off fish and stuff that get shoved iceward by winds and currents produced by the constant heat differential. But past like 10 degrees into the eternal night, it becomes completely uninhabitable like Antarctica.

Anyway, imagine Conan or John Carter or the like, going up against a 10' four-armed race of alchemists who completely taboo magic. In, or out?
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>>98167948
That's pretty random infodump, are you malfunctioning LLM anon?

>Most of the people are living in iron age style technology.
Good reference point, established technological expectations: Persians, Roman Empire, regional and continental nation-states, logistic networks, advanced engineering, long-term planning, etc.
>The planet is tidally locked to its star, with a significant degree of eccentricity, so the sun rises and falls in the terminator zone, moving about 20 degrees in the sky.
Is everyone on the planet aware of this information? Is this somehow relevant to players when creating characters or designing their stories? Wouldn't be "world of eternal twilight that always border between scorching wastes and frozen nocturnal tundras" be better suited for SS inspired game?
>Deep sunward - past the 35 C threshold at which humans can’t live - are a technologically advanced race of tall, four-armed alchemists, who have completely tabooed traditional magic and have developed their alchemical arts to a great degree.
Again random bit of lore, but how are you expecting players to use it? Are they the only advanced civilization? Other civilizations are rolling with magic builds, while Alchemists fuck them over with their alchemical engines/weapons? Is the four arm thing of any significance?
>(Also, they have an alphabet instead of an idiographic language like the locals, so they have the printing press.)
Interesting trivia, I assume this has importance to highlight their ability to quickly spread information about alchemy, creating early scientific revolution?
>Now, some of them come iceward as conquerors
Nice hook, so they are the main opposing force that should shape your players agenda? Are they conquerors that should be repelled by players? Or they are untouchable gods that fuck primitives from twilight band into submission?

You have an idea anon, maybe give it more thought to make it an interesting idea.
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>>98168108
There's a 2000 character limit, this is the stuff specifically relevant to the one faction, duh. It matters that the planet's tidally locked because they are from inhospitably (for humans) far sunward.

They are basically the "technologically advanced culture" trope that's common in fantasy in general (e.g. Dwemer, Priest-Kings, half the races in Warcraft), but trying to manage something that can maintain a plausible homeostasis (where the locals are, in GURPS terms, TL1 and these guys are roughly TL6-8 through alchemy) for a relatively sustained period.

And, yes, they are a bunch of conquering iconoclast foreigners with centuries of tech on the locals; obviously, they are an antagonist race/faction.
>>
>>98168038

It's a good start. More John Carter than Conan (perfectly fine, mind you, but my understanding is that shit like Conan is more apt to game in more traditional groups because it kinda has a more "common" starting ground in pseudohistory. No time spent thinking about how your culture is weird as fuck, you're just not!Egyptian, start playing)
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>>98167948
Why would they go iceward and how do they know it's worth it? What kind of trade or cultural exchange crosses the terminator in both ways?
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>>98168616
I've been thinking about it a bit, and my current idea is that (most of) the ones who go iceward are freebooters/filibusters. Their civilization proper is relatively stagnant; their alchemy let them conquer old age and most disease, so they are ruled by gerontocrats not interested in upsetting things. (Maybe matriarchal, too, to really emphasize their risk-averse, insular tendencies.)

Still, young people can be problematic, so they're allowed to cut loose by going iceward to find fortune (steal people's gold, women, etc).
>>
>>98162328
Mutated weasles that became the apex predators after filling the niche of both wolves and bears, as tall as a horse, with very lean and tall bodies, who can climb walls and trees but also burrow underground. Smarter than a dog and can be silent as a cat.
Only undone by roving herds of carnivorous fieldmice the size of sheep.
>>
>>98168038
Bonus for making the sun red dwarf, since statistically it makes most probable star for tidally locked planet to exist
>>98168204
>It matters that the planet's tidally locked because they are from inhospitably (for humans) far sunward
Unless you plan to double down on the whole astronomical aspect of the settings, explicitly mentioning tidal locking and mumbling about the sun bobbing, terminator zone and other stuff detracts from important parts of settings. You are inviting cunts like me to question radiation shielding, atmosphere stripping/collapse/hyper cyclones, magnetosphere of your world (you know, core goes spinny-spinny, but for M class red dwarf it must be big-close for habitable band, so relative core spinny-spinny is slow).
HOWEVER, if you plan to tackle these topics to build rich and interesting narrative around your world history and how all of these parts fit together, then it makes sense to mention in, since it is pivotal. On other hand, if you introduced it to solely to have "here there be monsters" for your antagonists origin, then you could go simply with territorial split because gods/magic/mystical force of nature.
>they are a bunch of conquering iconoclast foreigners with centuries of tech on the locals; obviously, they are an antagonist race/faction
Nice, maybe you could tell us more about the locals, who (I assume) are intended to be players characters. With TL1 vs TL6 you've already mentioned, how can they survive, challenge them without immediate genocide, when we assume Iron Age farmers form Twilight world fighting alchemy powered tanks and dreadnoughts? What about the magic? Is the alchemy coupled to magic, or they are two whole different branches? Are the locals !humans, or do you have wider variety of sapient races?
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>>98170766
>Bonus for making the sun red dwarf, since statistically it makes most probable star for tidally locked planet to exist
I got scared for a second because my blue giant shouldn't have a tidally locked planet in the habitalbe zone, but...
A planet can be stopped on purpose.
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>>98169638
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>>98167858
>in regards to how parts of the world are essentially near uninhabitable due to mutated animals and plants
Probably best way to do it. Shows how much the Earth's biosphere was changed and how drastic those changes were.
Can have stuff like migrations and dealing with them as possible combat or bushcraft-oriented side quests.
Something something ranger classes and their equivalents finally having something to do that's in the ballpark of their class.
>Best part is you can still eat them
>t.
I couldn't resist.
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>>98171366
It was entirely on purpose. How else can I justify people living outside of the walled-up cities and communities that are forced to build upwards and downwards because expanding outwards is often too dangerous and not worth the effort?
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bump
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Anybody creating vastly different cosmologies?
No sun orbiting planets, moons etc. but something else.

>A world entirely covered and shrouded in mist, all light coming from fire
>Neverending ocean with bizarre islands
>The world is actually a neural matrix that can be hacked with proper knowledge; all is illusory and merely reflects what the mass of people find plausible
>World is a bunch of stories; while day and night are separated, the reasons vary.. it might be like our world, but alas
Stuff like this.
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>>98176611
I'm still not sure if I should leave it as myth or as fact, but in my current setting the night sky is a vast pasture. The stars in the sky are celestial sheep, herded into constellations determined by the Shepherds, gods which have not descended to the mortal realm, and their sheepdogs.
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Could an advanced civilization cling to life if their sun got suddenly replace by a black hole? like fleeing underground and using thermal activity for energy and growing stuff?
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>>98176897
Replaced? As in, some celestial force swaps it, or the sun goes through the supernova process?
The latter is not really survivable as such, but one can always imagine contingency plans, protective layers of the ancients, distant colonies - think Saturn's moons - becoming habitable in the event, and the inner planets being lost.

Frankly, I don't know if a big star (required for a black hole) has its habitable zone so far away that the supernova is survivable or if it's a way bigger event that is more likely to ruin everything.
It's also important to note that scientists tend to not have the full picture either, since our cosmological math is off by a factor of 10 to the power of 120 (what our world should be according to current paradigm vs what it is measured to be). So let your imagination do the task, then reason will find the excuses for why it is so.
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>>98177028
>Replaced? As in, some celestial force swaps it
That one, yeah. I figured a super nova wouldn't be survivable anywhere in the solar system. But I guess planet in the habitable zone of start would get destroyed by a black holes gravity
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>>98177086
Black holes come in various sizes. Its arrival might already throw any planet off its course - and we have found evidence of systems where a black hole has planets.
If the civilization is advanced enough, it can even move the planet themselves. Even now, there is a myth of the planet Nibiru or X, which would orbit the Sun in a very distant course, but allegedly still has life surviving underground.

Not everything has to be scientifically accurate, you know. Even science will change, so it's better to be like Jules Verne.
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>>98177086
>But I guess planet in the habitable zone of start would get destroyed by a black holes gravity
black holes aren't magically more attractive than a regular star, it's all about mass
if you were to replace our sun with a black hole of the equivalent mass, it would be much much smaller due to its density, but it would still produce the same amount of gravity (all the planets and other celestial bodies would just orbit it as if it were the actual sun with no change at all)
the main concern is not the "high gravity", the main concern is that black holes does not emit the same amount of radiation (energy) that a regular star does due to gravity being so insanely compressed that barely anything can escape
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>>98177258
(changing the sun to a black hole of the equivalent size however, is a different story)
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Warning major world building autism question below
So I have a kingdom I need to sail east to colonize another continent. Think Age of Exploration-style. Except:
1) What event would be the impetus to suddenly decide at this point in history to begin great voyages of exploration across the sea?
2) At their latitude, all local winds would blow east-to-west, not west-to-east. So...literally how?
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>>98178702
Copy Portugal?
Cut off the middleman of whatever profitable oceanic trade you have, and get the thing(s) themselves to sell.

If the wind is against them, veer off enough that you can avoid it. Discovering Brazil was during traveling towards the "East Indies", they just made a wider turn.
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>>98178758
So this is sort of my current plan for dealing with 2, but I don't love it. Portugal did what they did because they knew India was on the other side and it was worth the effort. My kingdom has no such knowledge
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>>98176897
Let's assume the black hole just slides right in. Do you mean is it survivable for civilization if their primary source of planetary energy and warmth is replaced with a black hole? Well, there's the accretion disk; that will generate some light and heat. But I don't think it will replace a sun outright unless it's quite large. Also, there's the issue of radiation coming from the accretion disk. My understanding is that there are pretty deadly gamma and X-ray bursts generated by the disk. So the world will be dimmer and subject to more solar radiation.

How advanced is your civilization?
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Been expanding the roster of symbiote suits for my biotech "elves" the past few days.
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>>98156624
that is a vagina.
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>>98179158
Of your mother!
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In honor of Realis's release - Taals, impossible city-moon.
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>>98178702
Take your pair of trusty merchant galleys and row against the wind while hugging the coast.
https://en.wikipedia.org/wiki/Vandino_and_Ugolino_Vivaldi
The alleged circumnavigation of Africa by Phoenicians funded by Pharaoh Necho II supposedly took three years because the crews stopped to sow and harvest grain every year.
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>>98178888
Love them! Reminds me of Daemoria stuff (https://www.deviantart.com/daemoria/gallery) do you have blog or something, where you aggregate your stuff is?
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Some of you might enjoy this jam.
https://itch.io/jam/you-cannot-play-this-ttrpg-jam

The idea is making an incomplete work pretending everything else already exists. It's a good excercise to put your ideas in a structure that others can follow ignoring the things you lack. It might help find holes you missed or polish stuff that seems okay in your head but you never actually put on paper.
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>>98180573
Thanks!
I do actually have deviantart gallery as well.
https://www.deviantart.com/screeble/gallery/62271545/mundus-carnis

The gallery you linked has some neat stuff as well, gonna have to browse trough it.
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>>98156615
>What unique landmarks or map markers do you have in your setting?
The Sea of Swords. It's a place where the dwarven God's worldly presence lingers, obsessively forging untold quantities of weapons both by its own hand and by the hand of its countless, mindless, slowly starving acolytes. Control over this rich flow of quality wargear is a hotly contested matter, with parties involved being:

>Craftsmen guilds, blacksmiths especially, who do not like the idea of this shit crashing the market and stealing their guys
>Metal merchants, who want access to the primo ore the God keeps casually pulling out of the earth, and who want to keep the acolytes from hitting their trade routes to get stuff the God doesn't care for
>Salvage 'gullds', experts in the art of stealing a cart's worth of swords
>Dwarven religious authorities, who have an obvious interest in protecting a holy site and keeping new acolytes from coming there
>Non-dwarven religious authorities, who don't want non-dwarves to start worshipping the god, mostly due to the rest of the pantheon in this part of the world being exceptionally cutthroat and paranoid about maintaining a certain level of power. They really don't want to see what'll happen if the dwarven God gets even bigger
>The extremely unfortunate local authorities, who basically keep getting bulldozed by big-name power players every other day
>Mercenary companies which direly need all this super-accessible and cheap wargear to stay in business
>A clique of local dryads, naiads and other nature spirits, and their orcs (they're tree people here), who got thoroughly knife-transformed by the small-nation-sized mass of sharp things, and are not very happy
And others.

Mildly fitting the name, the Sea is a vast plain of swords, daggers, hammers, spears, armor, essentially anything you can forge for war. It used to be a hilly area, but there's just the tops of hills and old ruins peeking out now, serving as 'islands'.
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>>98181194
I hate this. Its ultra high fantasy but sounds more like some far future post apocalyptic stuff where the automated machines are still running and worshiped by technobarbarians. It evokes no mystery or wonder what so ever, just a sad tumorous growth an opportunism economy grew around. I guess maybe that's the point and it accomplishes that but I still hate it.
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>>98181194
>>98181553
>Its ultra high fantasy
I think it falls in to the 'mercantile fantasy' line.
The setting would be based heavily on political intrigue analogous to something nearer to, say, cyberpunk.
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>>98181594
Zardos is what it immediately reminded me of for some reason.
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>>98180974
>https://www.deviantart.com/screeble/gallery
Ha! I knew I recognized that style, you are the anon from few years ago that posted insect-like bio-engineered monsters (House Viam servants) in biopunk/biotech threads. Nice to see that you are still working on your stuff! Also good to see that there are still other humans on this site and not just me and bunch of bots
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>>98182195
I've been working on this setting on and off for a while now, as it is pretty much a hobby for me. Posting about it on /tg/ in these threads feels appropriate to me given that how the setting was born on this board originally, or at least it's first incarnations wer.e The direction I took the setting has arguably made it quite different from the very first incarnation of it but that's just the nature of actually fleshing out a setting.

The designs for Viam are stuff I have not yet fully updated to my current overall ideas of the faction, though this drawing is a more up to date version of them. They are roughly sort of the "Dark Elf" equivalents to the Baryxian "High Elves" in my current incarnation of the setting. Though, that comparison is one I only use in a rather vague/vibe level sense.
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>>98181553
It's intentionally like this. All in all you're not encouraged to like that a god with worship-diabetes-dementia is being taken advantage of, it's just how the masters of this part of the world wish things to be. Overall, in their continent-sized garden, the Gods walk a careful tightrope between two bad options:

>if you as a god gain too little faith, you will eventually lose your prominence, and you only are a person if enough mortals believe in you, so at a point you will stop having a mind or a personality
>if you as a god gain too much faith, you lose that precious self you worked so hard to preserve, you become more a force of nature that is loosely called to do what your followers think you are ought to

That second scenario is what happened with the dwarven god. He's one of the most major cases of a runaway divinity, and the only one most gods were around for; their overall mindset is that however much they dislike each other and want to grow endlessly, they must contain themselves and balance one another to not have a repeat of that, since the results are pretty catastrophic all around. They'd end this circus of greed and strange moods if they could, they don't like one of theirs being exploited and in such peril.

After a long line of garden-keeping decisions came the current state of their domain, where mystique and wonder are rooted out in favor of predictability, infighting among mortals, divine attempts at control over technology and magic, and the sanctity of an endless game the players of which fear winning as much as they fear losing. The dryads and naiads are an example of the effects of this state of affairs; they're all over the place by default, but with advancement of civilization they either are exterminated with their servants, or they accept a role of a city spirit, or a farmland one. But there's still some mystique and wonder even in the heart of civilization, because the gardeners aren't very good at their job.
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>>98181594
>The setting would be based heavily on political intrigue analogous to something nearer to, say, cyberpunk.
I'd not go so far as to say it'd be heavily based on that, but I think I'm definitely aiming towards it being very much an intended and accessible option, especially in the right parts of the world. I like how WoD 20th is set up, letting you decide if you want a low-level, low-stakes game with petty fights at best, or something pretty major, or apocalyptic, or a diplomacy and intrigue-heavy game with absolutely no punching anybody in the face.
In an ideal world I'd have a setup where some sort of major story in, or focused on the Sea can be enjoyed by even objectively dumb one-note parties like:

>a set of paladins who mostly bicker about whose god is the best, are superb at violence and not much else, normally, and for diplomacy only have preaching the word and reminding the person they're talking to that they're on a divine quest, you know, from the gods, you know
>a clique of traders and nobles who are very much interested in turning this whole situation into an opportunity to go from petty notables to household names
>a group of ledger workers and legalists who can't possibly beat one bandit in melee, but certainly could, with receipts, prove to him that what he's doing to them (an attempt at robbery) is exceptionally illegal and sinful
>a pack of cursed men, who are really just another way gods use very determined people, similar to paladins or heroes except these proved uncooperative so they're motivated with the stick
>a coven of witches or druids who are maybe the only ones who have a vague grasp of what's actually supremely wrong about the Sea, but absolutely nobody will listen to them
>a cabal of mage students out on field practice who are very much using that excuse to fuck around where they absolutely shouldn't be
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>>98182264
Reminds me somewhat of the Sardaukar design from Jodorovski's Dune - an adaptation that wasn't meant to be.
Also new adaptation's Harkonnen design language, mixed with Giger.
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>>98183493
My general aesthetic ideas stem from a mix of influences. Originally each of the major factions/great houses of the setting were themed after the 7 deadly sins and though I have shifted quite great deal away from that idea, some of the "vibe" associations and ideas I have for each of them still take from those root origins.

For Viam, the sin was lust, and the aesthetic theming I had for them especially in the early days of the setting was basically weird BDSM gear mixed with biotech shit. Also stuff like the Dark Eldar from 40k have also influenced my ideas for Viam, as is other random stuff like scuba gear and deep sea life as I kind of ended up theming a lot of their lore and behavior around the idea of them taking advantage of their dominace on the inner sea of the City. This dominance stems from how they basically have the Sentinel Islands (what became of the Japanese archipelago in the setting) as their soverign domain outside of the mainland of the City itself.
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Do you guys have any examples of a campaign setting document? I'm trying to put something together for my players but it just feels like I'm throwing ideas at the wall to see what sticks and so it's just a mess. Looking for any examples that you may have handed to your players.
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>>98183493
>Jodorovski
I watched The Holy Mountain; whatever he would have ended up making, it wouldn't have been Dune.
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I'm writing a setting where a heavily regulated but very powerful form of mind control, able to completely rewrite people's identity exists. What are some realistic restrictions on what the mind controlled could legally do? I've already got "barred from voting or holding public office" and "barred from some countries".
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>>98184756
Hardly sounds like a bad thing. It was just far ahead of it's time.
Both Hollywood and LGBTQWERTYUIOP would've collectively creamed themselves over some of the designs.
>>
so, thinking about my central kingdom having its main cultural ties to bureaucracy and paperwork
the kind of people to put a quill pen or a stylus rather than a farming implement or a weapon
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>>98184954
Why are people mind controlled, and by whom?
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>>98185635
Governments, businesses, other organisations. It's useful to implant skills, create actors for entertainment, etc.
You can tell that someone's been mind controlled, but not what they've been mind controlled to do, hence the broad restrictions on the mind controlled.
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Do monsters finds us terrifying and...cute?
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>>98190867
Yes but elves and fey are even cuter, and women are cuter than men.
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>>98184954
Why wouldn't the mind controlled hold office? What makes them recognizable?
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>>98185182

Think not, as like in the book the Harkonnen were really queer-coded evil
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Infant mortality was incredibly high in many places in pre-late 19th century. Roughly 30% to 40% of all children died before reaching their 5th birthday. To protect a beloved baby from evil spirits, parents in many cultures would deliberately give the child a "bad" or unappealing name. The logic was that a demon wouldn't want to steal a child who was worthless or cursed:

Ugly / Unhandsome

Not Ours (confusing the spirits)

Misery / Grief

Toad

Filth

No name

Third

Eight
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>>98178888
New design for the roster. My idea with it is that the leaders of the various constituting families of House Baryx tend to wear older, more cutomized and even outright "relic" class warsuits that tend to be essentially family heirlooms. Most of them are based or genetically tied to the more common warsuit breeds or outright just venerable members of those breeds that have just become distinguished and differentiated from them over generations of use and customization by their bearers.
Such "Lord class" suits would essentially each be pretty unique without there being a distinct "Lord" breed of suits.
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I've got a metaphysical rule I'll turn into a mechanic later. I call it "Foreboding".

The basic idea is that all villains, ie all evil factions, get a premonition of exactly how they'll be defeated. Being villains, they will always try to use it to avert said defeat, and therefore bring it about.

For example, an evil king might get a premonition that some random village boy is going to kill him. He can now do whatever he likes with that knowledge, though odds are he'll just try to kill, enslave, or manipulate that boy depending on how much use he sees in him....
But no matter what he tries, he'll fail. He WILL end up dying, and to that very boy, and in the very way he foresaw. The moment he saw the vision, it was locked. He's beyond the event horizon. He can't avert his destiny.

He could just make peace with it, but that would require him to make peace with his fate and submit to Destiny. Megalomaniacs aren't prone to do that.
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star fort surrounding the capital
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>>98195943
That's a big for if an entire city can fit inside it.
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>>98196345
somewhere around 100k to 200k people including nearby towns and villages
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>>98196349
Woah okay I didn't know that.
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>>98196453
my city, not geneva
historical sources tells that slightly under 40k people lived in geneva back in 1850
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>>98156615
>Thread Question: What unique landmarks or map markers do you have in your setting?

Gonna describe it as it appears in my notes so let me know if people want elaboration. Or don't, up to you.

>The Throne of Rust
>Located at the base of the Eastern mountain range of the Alesian continent just 100 miles from Kailos stands the largest Godless conversion plant in the world. Built on the ruins of the first Godless laboratory where the Divine Construct, Silas Harkin, was first built. So long as the steady supply of bodies is available over 250 Godless converts can be produced a day. At the top of the 50 meter structure is for all intents a throne room for Silas Harkin himself to watch and perform his own experiments to create a more perfect being and fulfill his twisted promise of ushering humanity into Divinity.
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Is there literally any way to make what people usually think of when you say "merfolk" work as a biological organism without making them magical creatures?
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>>98198372

No.

Unless you count pic related as merfolk.
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>>98198392
Fuck. Oh well, I guess they're magical creatures.
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>>98198414

Yeah, the human form is really a bitch to make sense for underwater creatures.
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>>98198372
>>98198414
Many such cases.
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>>98198372
>>98198414
unironically go magical realm
>mermaids are an all-female species of mammals
>they reproduce through hybridogenesis, using human men as a sexual host
>because they depend on human men to reproduce, they must appeal to human concepts of beauty
>this means that they retain a human-like body plan despite it being suboptimal for marine life, as it is necessary for reproductive success (hands/thumbs help facilitate tool use too I suppose)
from there, I suppose you could look at adaptions seals and other IRL mammals have developed for living in the ocean, and just apply them to the human body
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What would be some sort of scientific breakthrough that could be accomplished by way of telekinesis? I've asked a similar question in regards to using it as a form of psuedo gravity for very large space installations (rather than something that allows people to have their own personal space ships) but I'm thinking of using it as a way to explain the rapid technological development of Humanity once it became a thing they learned how to use.
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>>98198484
>from there, I suppose you could look at adaptions seals and other IRL mammals have developed for living in the ocean, and just apply them to the human body

The problem is that this is what leads you to the realm of >>98198392 and thus makes the first part of this post impossible. I think I'm just going to say they have mundane biology that magic allows to function much better than it should, but still within limits.
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>>98198507
>The problem is that this is what leads you to the realm of >>98198392 and thus makes the first part of this post impossible.
to clarify, I meant adapting as best as they can while still retaining the same external appearance
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>>98198372
Closets I can think of would be to have a fish that evolved as a parasite to aquatic mammals that could manage to latch on and consume and replace the tail while keeping the host alive.
And then from there it's just an unlucky swimmer getting their legs consumed and replaced by a fish. Although even that doesn't solve the human half needing to breathe, let alone make them an actual 'folk' who have their own distinct identity and culture.

Taking it a step further, it could be the fish parasite has some symbiotic advantages, like being able to use their gills to filter oxygen into the host's bloodstream from the water. And from there, if you have some remote tribe thousands of years ago who discovers that the people who get these fish attached to them can basically breathe underwater (or at least stay under for a really long time), then maybe they start doing it on purpose to an extent that their population has a large number of 'merfolk'.

At a certain point, it'd be easier to just say it's magic.
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>>98198565
for examples of what I mean:
https://en.wikipedia.org/wiki/Physiology_of_underwater_diving#Marine_mammals
>can't store oxygen in their lungs in deeper dives due to changes in pressure; solution is to instead have high concentrations of myoglobin in their muscles
>lungs and trachea must be strong and flexible enough to be completely emptied and collapsed for such dives, and able to reinflate upon surfacing without intervention
>while in water, they sleep unihemispherically (i.e. only one half of the brain sleeps at a time), so that they can keep surfacing for air; both hemisphers sleep simultaneously when sleeping on land
>et cetera
things like that would make their survival more plausible, without requiring them to look any different on the outside
while whiskers or electroreceptors would be useful for navigation, they'd probably be better placed on the cheeks so that they resemble cat whiskers or freckles respectively, as opposed to a walrus moustache
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>>98198614
The bigger problem is temperature. If they have warm bloodthe human half means they have no possibility of maintaining body heat for more than a few hours.
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Blowjobs are taboo in the kingdom's culture and seen as foul contamination of the mouth. Going naked into the bathhouse is totally normal. People sometimes carry amulets in form of genitalia for fertility or show manhood or maidenhood. Kissing is widespread for welcoming people, but carries too much significance to be used for low-tier sensual acts. Sexual vocabulary is either all-or-nothing: either deeply religious, or raw and vulgar, no-in-between.
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>>98198902
But that's just Rome?
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>>98198486
telekinesis and any form of gravity manipulation has a huge impack on building stuff.
Often we are limit in the size of cargo containers or the train wagons.
Been able to transport bigger cheaper WILL start stome crasy stuff.
Its a turbo version of the econemy of scale we already enjoy.

Its like building a bridge by carefully designing and constructing it with an armee of workers vs one powerfull Psyker grabing a prebuild bridge from the modular bridge building factory town and just blug it in where is needed.

You have no idea how many bridges could be build if we had not the problem of people not wanting to work in the out of nowhere (regardless of pay). Telekinesis/anti gravity would cut out a huge problem... and that is just the on side building. Imagen what crasy zero G workplaces we could have!
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>>98198486
Picrel. Once you can train a psi enough he can TK atoms, you could hand him an electron microscope and have him assemble stuff at a molecular scale.
Get a bunch of them together and they could weave you a carbon nanotube cloth, build processors, perform non-invasive micro-surgeries, and so on.
>something something far-future sweatshops using slave espers to manufacture nanoweave t-shirts
Capitalism, capitalism never changes.
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>>98199411
In a certain sense of realism I have it in my mind that the power of telekinesis could only really be realized in space. While a person could get strong enough to lift something heavy it would be difficult to industrialize in Earth Gravity which primarily finds use in certain industrial processes and combat.

>>98199449
This is the sort of stuff I was thinking of and allow the other technologies to exist, especially in medicine when combined with another power.

As for the psychic sweatshop, those are a thing where people's powers can be amplified by the use of bio-tech that allows technology to interact with psychic powers.
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>>98195943
I'm not familiar with fortress cities but the idea of an industrial area located inside castle fortifications seems silly to me.
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>>98198628
I can think of a pretty easy solution
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>>98200606
It's just a regular capital city, it's not meant to be some impregnable fortress city
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>>98200571
>power of telekinesis could only really be realized in space.
My point still stands but now in space only.
If the psyker is unable to pull/push the ship he is on it (aka troll physics of pulling the carpet under your feet) then we still have some powerfull fuelless effects going on.
Imagen Psyker looking at earth while standing on a spacestation in mars orbit and using there powers to pull or pushing containers. SpaceCargo like ore or hardware dont rot or rust in space. You can easly chain-throw alot of tons by simply pushing it and have it arive years later.
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>>98198902
But have you ever actually touched a vaginas
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>>98201077
I was vascilating back and forth on how to handle the space aspect and even thought about having remote control tech so people could remotely pilot mechs to handle off-world stuff.

In the end, I turned the knob down on the pulp stuck to the moon while Mars exists in the background being built up
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>>98198902
>>98198906

Surprisingly common, given Rome's influence. Pre-Peter the Great's Russia had a very Roman view of same-sex: Acting as the receptive partner was heavily stigmatized as effeminate and degrading to a man's honor, whereas the active role was often viewed through the lens of power and dominance. Beyond that, it was seen as no different from masturbation or adultery. Penances usually involved fasting, prayers, or temporary bans from receiving communion, rather than physical punishment or execution like in western countries.

European travelers to Moscow in the 1600s frequently expressed absolute astonishment at how openly men of all social classes displayed homosexual affection without fear of legal reprisal

Peter the Great introduced Russia's very first anti-sodomy statute in his Military Code of 1716, but it only applied to soldiers and sailors. It wasn't until 1835, under Tsar Nicholas I, that a ban on male same-sex relations was extended to civilian society.
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>>98201605
>but it only applied to soldiers and sailors
it appears that they just started calling it "punishment" and coping that it's totally not gay
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>>98201605

While the early Roman Republic and Empire generally tolerated same-sex relationships, attitudes shifted dramatically as the Empire faced decline and became more and more Christianized.

Influenced by Christian theology, Emperor Justinian I explicitly blamed same-sex behavior for natural disasters like earthquakes and plagues, declaring that it provoked the wrath of God. He made sodomy a capital offense across the entire empire. This Justinian code became the legal blueprint for Europe centuries later.

After the western Roman Empire collapsed, European legal systems were fragmented. For several centuries, same-sex behavior was primarily handled by Church Canon Law rather than secular kings. From the 6th to the 11th centuries, priests used "penitential manuals" to prescribe punishments for sins.

Sodomy (ANY non-procreative sexual act, including masturbation, oral/anal sex, or bestiality) was punished by spiritual penances. Instead of execution, a person guilty of sodomy would typically be ordered to fast on bread and water, perform extra prayers, or go on a pilgrimage for a period ranging from a few months to several years.

The turning point for Western Europe happened in the 13th. During this era, a massive wave of criminalization swept through secular legal systems. What was once considered a "sin against God" managed by a priest became a "crime against the state" hunted by the king.

During the 13th century, European states began actively targeting marginalized groups. Jews, heretics, lepers, and "sodomites" were frequently lumped together as internal threats to Christian society. As kingdoms in France, Spain, Germany, and Italy began writing down unified laws for the first time, their lawyers looked back to Justinian’s ancient Roman legal codes for inspiration.

In Russia, same-sex intimacy was strictly considered a spiritual sin, not a civic crime. It was handled exclusively by the Eastern Orthodox Church and the punishment was pretty mild.
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>>98193815
A design for a of dedicated melee combat/champion armor symbiote.
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>>98178702
>1) What event would be the impetus to suddenly decide at this point in history to begin great voyages of exploration across the sea?
You need: sufficient seamanship, sufficient reason to go (such as a demand for spices or something), some reason to believe there's something there, and enough wealth for some noble to fund the first successful expedition.
If you've got magic, you could have some long distance scrying. Or you could do a Columbus and be such a fuck-up that you go even when common sense says don't, and get away with it.
>2) At their latitude, all local winds would blow east-to-west, not west-to-east. So...literally how?
Change the latitude, and get winds that help. Learn to tack into the wind. Don't be a pussy: row! (Or get a magic automaton to row for you.)
That's why the seamanship is essential.
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What's the best way to organize a web of character relationships and interactions? I want to get my stuff more organized because right now it's just plain text written across three notebooks
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>>98203158
I'm find of those graphs that look like horizontal lines that intersect wherever the characters interact
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>>98195943
Industrial districts stink like shit, you would not put your admin next to it, you'd put the poors next to it.
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>>98203158
graphviz.org
Builds you a graph, graphs themselves are written like code.
IIRC there's a custom Graphviz language highlight for Notepad++ too.
Good stuff for visualizing things in general, not just relations and interactions.
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>>98201696
The pre-Christian Roman empire did occasionally also make laws that criminalized same-sex relationships, for example Augustus made laws to that effect as part of his efforts to boost Roman birth-rates. Later emperors occasionally renewed those laws after they had stopped being enforced. The punishments were relatively mild, though, and it seems they were never enforced very well, as indicated by them just falling out of use over time and having to be renewed by later emperors. It took until Justinian for them to really stick.

Europe still technically kept the Greco-Roman idea of sexual acts being defined by action instead of attraction until IIRC sometime in the 18th century. That is, sodomy was defined as sexual acts not intended for reproduction. Being attracted to another man technically wasn't illegal, but having sex with one was. Which is why you sometimes see the "they're just REALLY good bros...who live together...and hold hands in public...and kiss each other...but it's TOTALLY not gay!" defense used in historical sources. Ironically enough, the concept of homosexuality was originally introduced by doctors as a means of showing that gay people weren't just perverts into weird forms of sex, but whose attractions worked differently from normal people, and therefore it was a medical condition and not a sin. That ended up making things worse for gays, though, since same-sex relationships remained illegal but now you could be convicted based on suspicions that you were attracted to another man while previous you had to be proven to actually have had sex.
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>>98200659
Are the fortifications still actively maintained or are they being built over?
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>>98204911
They engineered a decently-sized peninsula into a fortress over a few decades, there's still land inside that's practically unused since most of the buildup is centered around the neck/bays
They're a rising nation and the origin point of humans in the world, as well as the origin point of most advanced technologies based on natural sciences
Some fictional and massive Dutch colonization fleet to the Americas from the mid-late 1600s that got isekai'd into a fantasy world
It's been some 200~250 years since they've arrived, with the human population somewhere north of 200k
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Humanity got exiled from earth after the Demon King took over the planet. Thankfully, it's not very hard to settle a few hundred billion people in vast McKendree Cylinders dotted around the solar system.
A few centuries later, political fragmentation has turned every major colony into a de facto sovereign nation. This has made reconquering the Earth practically impossible since most people don't like the idea of dying for earth when they've got stable homes right here.

It eventually just turns into two major camps - Unionists and Federals- fighting the first real Space War over whether space colonies get to live independently or whether they should all unify under a single central government and go fight a crusade to reclaim Earth.
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>>98204957
Reminds me a bit of Insomnia City from Final Fantasy 15
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>>98198372
Yes, and there is a whole mockumentary around the idea of how merfolk could have evolved and lived on earth up to modern times
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>>98202155
A heavy assault warskin design. A slight redesign on an earlier version of this suit I drew a couple of years back.
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>>98207358

Brettty gud
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>>98207364
Thanks! I'm quite pleased with it. Kind of wanted it to have this vague "minotaur" vibe.
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>>98207358
Imo, the small arms and the head placement clash with the distinct established House style.
The "multi-armed hunchback" design would be better suited for something like House Lienis.
They already have a similar-enough looking Dragoon suit, all it's missing is an extra pair of arms.
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>>98207775
I mostly drew him standing in a more hunched position in order to minimize the space he would take in the infographic given his size. The design is based on this earlier version of the Kanshin I drew some years back and it is supposed to be able to stand fully upright.
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>>98209303
The winged lad I still need to draw needs some room so I had to make the Kanshin hunch up a bit.
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>>98156615
What do you have to consider when creating a setting where items and entities from a magical world start ending up in a modern world, to the point that they might even start merging in spots?
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>>98198372
Don't have to make them a 'magical' creature, just make them just a sentient race that happens to live under the water, but they can't leave the water, their fish tail doesn't magically vanish and is replaced with legs, so they have to use other underwater creatures to go onto the surface to get something or speak on their behalf, like dumb crab men or something
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>>98209391
The flying warskin is done. The idea with it is that it essentially has wings made out of living fiber fabric that work both as an airfoil enabling flight as well as provide sort of levitation effect. The warskin is designed for aerial hunting, and long ranged combat.
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>>98212147
The entire roster. Next stage is just concepting the different weapons etc these guys have.
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>>98212166
Very cool but this is 4chan not your personal blog, have the decency to not spam your shit.
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>>98205850
the walls are much, much shorter than they are in that FFXV city
they're primarily built to protect against the other dutch provinces in case they rebel against the monarch and stadtholder, instead of the less technologically advanced native races
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>>98213862
>don't post your worldbuilding stuff in the worldbuilding thread

I mean, the reason I've posted those drawings is for people to give input on the designs etc. If any type of threads on this site is the place for this sort of autism wouldn't it be these threads? All of the content in these threads are someone's personal creative projects they are making either for fun or for their game sessions etc.
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>>98212147
>>98212166
A worldbuilder that can draw as well as you do is a rare treat, specially here. Your stuff is creative and your progress is neat. And you aren't spamming at this rate. Ignore it.

Have you considered units with extensible limbs? The manga "Eden: It's an Endless World" had one I liked. A sort of genetically-engineered cyborg drone, could flail their arms like whips and tentacles. Instead of claws, the arms themselves could have sharp surfaces, one upwards and one downwards.
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>>98214477
Thank you.

Regarding your suggestion, some sort of whipcord slashing arms could be cool idea, might use it for some Viam design as the aesthetic ideas I have for them are a combination of sleek augmentation and body horror. Thus some sort of combat thrall for example whose natural arms have been replaced by some sort of slashing tendril like appendages etc could be very fitting.
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>>98213913
Ignore that cancerous faggot. I tried to post this earlier but this shit website has started sucking and demanding I whitelist a website with an expired web certificate. Posting actual content instead of seething about culture war bullshit #198320 is what makes /tg/ even worth going to.
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>>98213913

Don't listen to that shithead.
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>>98211345
Whose jurisdiction are they entering in to and whose territory is being eaten by the merge
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>>98156615
What are some good ways to justify a pre-modern fantasy setting being more accepting of LGBT individuals and relationships than IRL history often was?
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>>98216393

First of all, a fantasy setting doesn't need to have our material life constraints that to an extent justified ancient bigotry. Maybe there is no need for 90% of the people to be farmers with 3+ kids coming into adulthood, and so people don't particulary give a fuck about some couples being gay and not having children.

I think you want some inputs on how to do that in a relatively "realistic" setting with possibly historical examples.
I think first thing in THIS setup is asking what you mean as the LBGTQ+ crowd. Because one can point out to Pericles' Athens and the (higher class) acceptation of nominally gay male behaviour, but it's probably not what gay men today would want to be associated with, for good reasons.
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>>98216393
Just not having them follow a weirdly specific path to become anti-LGBT. For whatever historical reasons, Europe has very minimal third-genders (there's Albanian sworn virgins and that's about it), whereas they're reasonably common elsewhere (hijra, kathoey, etc), and homosexual behavior (versus passive male homosexuality) became a big deal due to this weird intermixing of Jewish and Greek ideas about sexuality.

Like, in some alternate universe where Rome was destroyed by the Gauls and India industrialized, you're instead asking how to get rid of anti-AFC (asexual, female-dominant, cross-caste romance) bigotry, where some completely different subset of sexual preferences are pathologized. Romans basically saw performing cunnilingus on your wife as analogous to how we see gay sex, while fucking a male slave in the ass was fine.
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Any examples or sources of inspiration for abstract colorful humanoid designs?
Working on a setting that revolves around augmented reality with people "wearing" custom skins projected on top of their real selves.
I know in real life like 90% of people would just be furries but I kinda wanna see something more akin to Warframe/Bionicle/Outlast Trials/JoJo stand designs.
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>>98216393
gay people were commonly tolerated in premodernity as long as they were part of the upper classes of course.
In christianity it is a minor sin and it was treated thus for most of the west's history. It is also the same for the muslims.
Now if you want real acceptance you may have the elves and dwarves being super gay if you play dnd or other generic fantasy stuff. After all elves arent even fertile in most fantasy so their sexual life is irrelevant especially if they manage to produce 2-3 kids in the same amount of centuries
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>>98156615
Not exactly /tg/, but I've been writefagging a fantasy novel (yes, I know, very daring choice to write for the 2nd most saturated genre, behind romance) and I will say it's some real despair putting work into a semi-original setting and being told by a publisher that readers are more receptive to D&D template settings because it's a more visible signal that requires less trust in an unknown author's worldbuilding capabilities, and is less mental burden for new readers when picking up the book, which is stated as one of the biggest issues with fantasy novels. It really makes me question what my work is even in service of, and if worldbuilding as a whole is even worth it given that it's notorious for causing authors to never actually write their story, because they keep worldbuilding shit nobody will care about.
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What are some examples of religious sub-cults/factions that have fought or committed violence against each other?

Looking for inspirations for a major new age religion that began to factionalize fairly quickly after its establishment creating some of the major power groups in the setting.
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>>98217700
Just don't call it fantasy. You fucked yourself giving it a label, especially one that is now very rigidly defined and doesn't fit.
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>>98217767
>What are some examples of religious sub-cults/factions that have fought or committed violence against each other?
You need to look at the different denominations/schools/sects/branches/schisms from various religions
In Christianity you have the Great Schism, the Protestant Reformation
In Islam you have the Shia-Sunni split, and the different schools of Sunni and Shia Islam
In Buddhism you have the different branches such as Mahayana, Theravada, Jyoudo Shinsyu
In Judaism there are the various schisms like the Samaritans, the Zealots, Orthodox, Reform
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>>98217784
What are some labels you would propose?
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>>98217860
Not that Anon but stick to whatever the story is about, if it's a romance novel just call it a romance novel and say nothing about the setting.

The world building is really only for you and is just a curtains and drapes for everyone else.
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>>98217837
I should add that these different denominations within various religions does not normally occur spontaneously in a short period of time, likely due to the slow speed of information before the invention of modern communication technologies
They are usually influenced by a major figure, such as the death of the Prophet Mohammed for Islam, or decades or even centuries of longstanding theological differences, or a combination of the two like Martin Luther and the Protestant Reformation
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>>98217860
Phantasmagoria.
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>>98217872
To provide some backdrop, this is part of the same setting where I've been going on about the psychic power stuff.

The religion in question (still need to come up with a name) is essentially the largest religion out of the myriad of new religions the came about because it's believed that the soul was discovered now that certain phenomenon in the world/universe is now observable.

The religion itself is roughly 200+ years old as of the current setting's time but quickly factionalized after the religion's premier book was published and was one of the primary drivers for Humanity's push into space.
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Going to play no thank you evil with my kid. I have no gaming experience what so ever. Does anyone have tips or links to help me make it a more enjoyable experience. I’m reviewing the rule book and premade adventures now.
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>>98217880
I like viewing flowers and dreams that are dim
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What are good places to serve as front for illegal brothels?
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>>98218478
In real life medieval europe it was bath houses. Well, until some retarded spaniard raped a native in the new world and ruined sex work by introducing syphilis to europe.
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>>98218496
and people still kept going there with none more so than the decadent elite of the time and getting syphilic all the same and then taking mercury to treat it and dying from mercury poisoning or the syphilis itself after some years of tortuous existence.
I guess fucking was really important to them back then
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Realistically do 99% of people even care about 99% of worldbuilding? Seems like a lot of work for nothing.
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>>98217872
I'd argue that reality is exactly the opposite, that religions always spontenously splinter into competing sects, especially because information doesn't travel fast and there's no way to enforce orthodoxy. Later, when one denomination becomes politically powerful, the other denominations are violently persecuted.

The first century or two of Christianity was hugely varied with various sects claiming that Jesus was a spectre or mirage (docedists), that he was a spark of divine intelligence sent to free humans of their flesh, (Gnostics), that God the Father was nailed to the cross (patripassianists, so probably unitarians), that a divine Christ entered Jesus and/or Jesus was adopted as the Son of God at a various point in his life (usually at his baptism, or his birth, or for a brief moment during his crucifixion, or even only after his resurrection), that he was just a regular guy with a human father (Ebionites), etc.

In contrast to these, even 4th-5th century sects like Macedonianists who didn't accept the godhood of the Holy Ghost (making them binitarian), Arians who belived Jesus was the first created being, and Donatists who claimed clergy who denied their faith lost the ability to give valid sacraments seem relatively minor. All three accepted every word of the Bible you're familiar with relying on no texts outside of present canon.

Here's a list of gospels and acts (= miracle journeys of disciples similar to the canonical Acts of the Apostles) written no later than 225 AD, and only a glimpse at the varied Christianities from papyrus fragments that survived by pure luck. For example, the Apocalypse of Peter offers a detailed look at the punishments of the damned and is far more important in the modern imagination of Hell than Dante's Inferno. The late 2nd century Muratorian Canon, probably written in Rome, says it was canonical then, but seems to have never heard of either NT epistle of Peter!
https://www.earlychristianwritings.com/apocrypha.html
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>>98217860
I don't know what alternatives there are for publishing, but I just treat what I'm doing more like historical fiction set in a time/place that didn't actually exist.
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>>98218478

Tavern workers often engaged in part-time sex work as a hustle, sometimes voluntarily, sometimes forced by the boss. They wouldn't call themselves prostitutes. To themselves and the community, they were barmaids, ale-wives, tapsters, laundresses, or kitchen maids. Because hospitality wages for women were notoriously below subsistence levels, engaging in occasional, transactional sex was often the only way to pay rent or buy food. It was viewed as an extension of the hospitality "hustle," not a defining identity. Tavern keepers frequently used debt bondage (charging young workers exorbitant prices for room and board) to force them into compliance.

To tavern bosses, the sexual availability of their staff was a major marketing tool to draw in male patrons. If a young worker refused, they faced immediate firing, blacklisting, or physical violence. In many periods, landlords and tavern owners acted as informal, unregulated pimps.

Many of these workers were teenagers, often migrants from rural areas who came to growing cities looking for domestic work.

Lacking family protection or legal rights, young girls (often starting around ages 12 to 14 in some eras) were hyper-vulnerable to both the demands of their employers and the advances of aggressive, intoxicated patrons.
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>>98218478

Sex work is a terrible investment. It brings in money but at enormous cost: disease, pregnancy (which can kill), violence, and the risk of the girl being snatched by a pimp or sold. Contraception techniques were clumsy, unknown, expensive, or dangerous, and states might punish you for abortions depending on how far into pregnancy it is. Sometimes all of this was done deliberately so you would produce extra mouths to tax or conscript, with facilities deliberate made so girls could anonymously leave a baby somewhere rather than abandoning them to the forest or killing them themselves. Starting in Italy in the late Middle Ages and spreading across Europe, churches and states installed wooden cylinders built into the exterior walls of convents and hospitals. A desperate mother could place her infant into the slot from the outside, turn the wheel so the baby was safely inside the building, and ring a bell to alert the caretakers. The children who survived the notoriously high mortality rates of these crowded orphanages were raised to fill specific societal needs: boys were heavily funneled into the military, naval service, or grueling trade apprenticeships, while girls were trained for domestic servitude.
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>>98218903
Interesting. Do you have sources for that?
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>>98213913
>>98209303
>>98209391
>>98212147
>>98212166
>the reason I've posted those drawings is for people to give input on the designs etc.
These are all posted consecutively and my post is the only "input" you got so get a blog you fucking retard.
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>>98220086
Go fuck yourself, fucking retard. Subhuman morons like you who never contribute anything and only show up to complain about others have turned this board into a wasteland. Fuck off. Die.
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>>98220296
Kek you're not entitled to my donut steel.
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>>98220364
Wow, so just admitting you don't contribute anything except whining that other people contributed something. You lack the divine spark. Begone.
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>>98218680
Not really. Especially now. At one point in time you could just make a setting that is, at a surface level, super weird and that would be enough to make people want to find out why it is the way it is. That isn't really the culture anymore, to the point that most people either just accept or reject absurdity for what it is and don't ask questions because its normalized for there to just be no answers, or to be told 'don't ask' in a vaguely threatening manner. I had a project exposed to no small number of people, only one of them liked it enough to want to know everything about it so they could write their own stuff for the setting. That's like.. One person out of hundreds. Mostly it was just mocked for superficial things in the introductory excerpts. I think is why new IPs and franchises just never take off anymore, other than they're probably just shit.
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>>98156615
>Thread Question
-The Sun-Emperor's avatar is the statue built atop the mausoleum of His mortal incarnation.

-There's a mountain which no one knows how tall it is, because a permanent hurricane sprouts from it and goes all the way to the sky.

-Inside the lands permanently tainted by the demon invasion 500 years ago, the goddess of sacrifice maintains a fortress, meant to watch over the corruption and be besieged by the things. Think of it as a divine-powered small Night Land redoubt, garrisoned by volunteers. Not so unique now that I think of it...

-The Peaceful Island is an earthly paradise, you can simply sail to reach it. Thing is, people who stay become less mortal, more celestial servants of the goddess of love and pleasure.

-There's a city built inside a gigantic empty reservoir of a past empire. Vampires started cropping up, all of them insane. The reason is that the not!Romans hunted an entire vampire lineage to extinction, using their ashes to cast supernaturally good concrete. As the ruins slowly deteriorate, some ashes regenerate.

-There's a line of bastions, 2,700 km long, along the northern frontier of Kosinbia, manned by a hundred thousand, mostly musketeers. It's estimated they cull half of all annual orc migrations.
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What are the seven wonders of your world(s), anons?

(Or... seven natural wonders. Seven mysteries of the town. Whatever, you get the idea)
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>>98218478
Bars. "Aw geez, we have no idea what happens after a patron takes a waitress out from her shift early" is often enough plausible deniability.

>>98219342
He's basically describing bargirls as they exist in Southeast Asia today, even the underage parts, although that's rare in the popular redlight sois and not even all that desired by clientele.
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>>98223132
>>98218903

It's pretty common in any place where low-class girls, short of cash, orphans, or discarded extra mouths to feed end up, especially if there's a lot of alcohol mixed in. Because this is irregular prostitution, it is difficult to track. There's always a moral suspicion attached to female presence in drinking establishments, for example alehouses became associated with sexual disorder and prostitution. It was probably not all of them, but common enough.

The evidence is strongest for some establishments rather than taverns in general. Historians studying Florence, Venice, London, and other cities have documented cases where innkeepers, tavern keepers, lodging-house operators, or procuresses worked together or profited from prostitution.

It should be noted that the women who did this kind of thing wouldn't call it prostitution. It falls under the category of survival sex work or sex work hustles to complement the main salaries. These women were often also no less religious than the common women of the time, but saw it as a minor sin, a minor transgression, to pay the rent. They could alway confess later.

Many women moved in and out of sexual commerce and that prostitution was not always a fixed occupational identity. Full-time prostitutes were a minority.

Bernard Capp, Gender and the Culture of the English Alehouse in Late Stuart England (2007)

Judith M. Bennett, Ale, Beer, and Brewsters in England, 1300–1600 (1996)


Martha Carlin, Medieval Southwark (1996)

Ruth Mazo Karras, Common Women: Prostitution and Sexuality in Medieval England (1996)

Tim Hitchcock, English Sexualities, 1700–1800 (1997)
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>>98223558

The idea that a woman could engage in sex work, remain a deeply faithful Christian, and view the act as a manageable, confessable sin is well-supported by historians. There's a massive cultural gap between how we view morality today versus how people viewed it in the medieval and early modern periods.

In the medieval Catholic world, sin was not viewed as an irreversible off-switch for your faith. It was a debt that could be managed through the Church’s sacramental infrastructure. Everyone sinned daily. The system was designed around the cycle of sinning, feeling genuine contrition, confessing to a priest, receiving penance, and being absolved.

For a woman facing starvation or eviction, engaging in casual sex work was a rational economic choice. She wasn’t rejecting God; she was breaking a commandment to survive a temporary crisis, fully intending to utilize the sacrament of penance (confession) later to wipe the slate clean.

The common women who engaged in survival sex weren't inventing this moral leniency out of thin air. The Church itself taught a surprisingly pragmatic view of prostitution.

Drawing from the writings of St. Augustine and Thomas Aquinas, the medieval Church viewed prostitution much like a sewer system in a palace: it was filthy, but if you removed it, the entire palace would overflow with sewage.

The theological consensus was that if men did not have access to prostitutes, they would inevitably seduce "respectable" virgins, commit adultery with wives, or turn to sodomy. Because the institutional existence of sex work was tolerated by theologians to prevent greater social chaos, ordinary people often internalized it as a lower-tier transgression compared to sins like heresy or murder.
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>>98223619

Historical archives show that women who engaged in sexual commerce participated in the religious life of their communities just like anyone else.

In places like Florence, Avignon, and London, records show that sex workers formed their own religious confraternities (lay brotherhoods/sisterhoods). They pooled money to pay for candles at local altars, attended Mass, and even left small sums in their wills for the poor or for prayers to be said for their souls.

The cult of Mary Magdalene was immensely popular. She was viewed as the ultimate proof that a woman could have a sexually compromised past but still be deeply loved by Christ and achieve high sanctity. Her image provided a powerful psychological bridge, allowing these women to see themselves as entirely compatible with Christian devotion.

Then the Protestant Reformation and Catholic Counter-Reformation came and ruined everything. As Protestantism took hold in England, the institutional safety valve of confession was abolished, and secular authorities began cracking down heavily on alehouses and casual sex. The moral stakes were raised, and the cultural tolerance for "minor sins" shrank. However, even during the late Stuart period, court records show that poor women caught in the trade still defended themselves using the language of Christian charity and survival, arguing that keeping themselves alive was a higher moral duty than strict chastity.
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>>98223632
https://en.wikipedia.org/wiki/Gropecunt_Lane
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>wow, an Etruscan dad named two of his sons after himself, both well alive, how peculiar
>look into the onomastics of smaller and smaller Etrurian settlements and necropolises
>at least one Larth is always present
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>>98223619
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>>98222246
>tell me how i know the greeks made this list without telling me they made this list.
>4 out of the 7 are greek
i did an ancient elvish empire once that had 7 wondrous cities on the ruins of which were centered the capitals of the 7 nations of the continent. Never really developed them much because the campaign fell through but they idea still stuck with me as one with potential
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>>98156615
What are some interesting natural features that we can use in our settings that seem fantastical but are totally real/plausible?
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>>98224834
The first ones that come to mind are Dallol and Ijen, I gave an example once.

https://archive.4plebs.org/tg/thread/76678551/#76682785

A land of salt flats, bitumen geysers, beautiful acid lakes, wells of liquid sulfur and nocturnal blue flames.

People live in villages and towns atop the many mesas. The single local city, Adulum, is a mess of rope bridges connecting the top of a hundred buttes. The lack of suitable wood and soil, plus the high heat makes it so people dig out their homes and palaces from the soft rock instead of building anything, except for the temples. Those are built with great blocks of salt. Underground aquifers provide water through wells and cenotes, both for people, yam farms, and the iguanas which provide meat. Some cenotes are used to breed armored eels and arm-sized shrimps. The communities use great drums to message each other.

The local resources precious enough to be exported are salt, obsidian, sulfur, troglodyte slaves, potash, brass crafts and emeralds. They import wood, silk, cowry shells and iron.

Armor is seldom used, but large shields are very prized, specially if they are made from the colorful scales of shadow-eating nkala snakes. Both the snakes and the shields are capable of storing and discharging sunlight in the form of flashes that might blind someone. The difference is that once the snake does this upon someone, his or her shadow disappears forever, leading to the loss of sanity and vital force. The nkala shields are used to stun troglodytes, making them easy to capture.
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Any of you have ideas or recommendations for space governments? I'm writing out an idea I had for a setting but populating it is proving more difficult than I thoughts.
Gist is the middle of space colonization, setting up manned research stations as far out as the moons of Jupiter and such, Earth became uninhabitable so several nations joined together and pooled resources to move the population into orbit.
During this, an alien ship blew up in orbit of saturn and the debris field causes weird reality defying phenomenon. Because of their proximity to this and distance from a much weakened Earth, it was decided to cut the jovians loose and let them stay on their side of the asteroid belt.
But I am unsure of what to do for other celestial bodies, what types of states and factions to have and how many of them.
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Am I allowed to post here if I don't make tabletop games but make real computer games and the worlds that I'm building have good potential for tabletop games?
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>>98226038
Go for it.

>>98225767
https://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Society_Rules
https://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Three_Generation_Rule
https://projectrho.com/public_html/rocket/spacecolony.php#id--Space_Colony--Space_Colony_Problems--Death_by_Civil_Unrest
-Off the top of my head, space stations and colonies on places like Jovian moons will have less privacy and be more communal, due to lack of space and the need for keeping maintenance.

-If you have quantum cryptography, you can have "quantum democracy", people voting on common issues by a secure link. Not only elections, but any decision affecting the people.

-Whoever controls the air recycling and/or hydroponic/radiotroph fungi production, will end up ruling unless some law or system makes that a public resource.

https://projectrho.com/public_html/rocket/stellarempire.php#id--Government--Government_Classifications

https://projectrho.com/public_html/rocket/spacelaw.php#id--Issues--Corporate_Asteroid_Mining_Law

https://projectrho.com/public_html/rocket/spacelaw.php#id--Issues--Rock_Rat_Asteroid_Mining_Law

https://www.orionsarm.com/eg-article/5abaf32a921a6
>Solsys Geopolitics 2100 - 2500 CE (131 - 531 AT)

>The 22nd to 26th centuries CE of the Interplanetary and Golden Ages witnessed the beginning of Terragen civilization's spread from its cradle on Earth into the vast frontier of space. Conflict and rivalry between polities, a factor present during all periods of human history, continued as nation-states and an expanding array of new political actors sought to secure their interests throughout the Solar System. As with most events occurring before the Technocalypse, records attesting to the geopolitical situation are often incomplete and of questionable veracity.
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>>98225767
Space warlordism is all you can do with that really. Everything would revolve around ships, the means to maintain them and supplies. Your biggest faction would be whomever is building them, next is whomever can afford to buy the most and third whoevers good at stealing lots of them. So a corperatocracy with the most soft power. Old earth MIC oligarchs, probably UN nepobabies who only love chugging stem cells more than abusing the peasantry on the food production stations. Pirates/rebels/space stalkers just doing whatever they want and leaving at first sign of the globohomo remnants. The first faction is probably secretly bankrolling the last to keep the middle from looking up and noticing they're about to be left in the dust on the kardeshev scale like the inbreds they are.
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does anyone have more like pic related?
I don't know whether to call it a divine template, or starter guides to making a compelling pantheon
please
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>>98227515

Back in my day we just called in comparative mythology

(which amusingly enough is probably not the way to go, unless you want to end up with another pseudo-indeouropean pantheon)
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>>98224834
https://en.wikipedia.org/wiki/Columnar_jointing
https://en.wikipedia.org/wiki/Natural_nuclear_fission_reactor
https://en.wikipedia.org/wiki/Old_Man_of_the_Lake
https://en.wikipedia.org/wiki/Floating_island
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>>98224047
Larths are loadbearing. It is known.
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>>98223619
>In the medieval Catholic world, sin was not viewed as an irreversible off-switch for your faith - It was a debt that could be managed through the Church’s sacramental infrastructure.
>Everyone sinned daily - the system was designed around the cycle of sinning, feeling genuine contrition, confessing to a priest, receiving penance, and being absolved.
This is still the Catholic way, but is a huge blind spot for people in cultures shaped by protestantism. Even Catholics in the US, for instance, very casually internalize the heresy that life is a game of "making a perfect run" and avoiding all sin.
The idea that someone can just 'bootstraps' themselves into holiness and avoid all sin, and the corresponding hypocrisy of pretending to be sinless so as not to be looked down upon by the community, results in a sort of holiness caste system where the most important factor in social standing is keeping your stash of closet skeletons hidden.
The focus is shifted from the virtue of daily commitment to God and never giving up in His saving power to the "virtue" of seeming really holy and never getting revealed to be otherwise.
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A lot of post apocalyptic media centers around America, and a notable sub-genre on Australia. But, are there any that focus on mainland Europe? Or another way, what would Europe look like after some world ending event?
I wanted to do a kind of globe trotting post apocalyptic adventure
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>>98231535
Stalker and affiliated content is Eurocentric. Then there is the apocalypse movie with Scotland becoming mad max.
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>>98231576
>Scotland becoming mad max.

That's realistic, not postapo anon

>>98231535

We've had our great postapocalyptic LARP alright anon. It was called the middle ages.

That being said: John Wyndham books? Stand Still, Stay Silent? Degenesis?

I don't think there is specific "euro" way to do post-apo and there are actually quite fever stories, even considering that we do less scifi (the japs certainly do it waaaaaay more). Maybe you're askng for "how would we do it", but the answer is depends on the style of the story (duh) and the event. The classic cold war nuclear exchange would presumably have been nastier (more cities, less free space to rebuild your mad max style towns, more combat on the ground if appliable). Contrariwise my superifical understanding is that worst global warming scenarioes are slightly "nicer" to Europe than the US and eastern Asia, unless you go with full Gulf Stream shutdown.
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>>98231633
>Degenesis
It's older than the public AIs, but much of the flavor text reads like AI.
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>>98231535
28 days later series where everyone is a hilariously incompetent retard that would be killed and eaten by possums and raccoons if they were endemic. There is realistically no such thing as post apocalyptic europe, just nothing because no one would survive. They are the human ecological equivalent of australia getting gaped and obliterated by domestic cats.
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>>98231647

Could well be, I never read it. Just OOM a straight postapo RPG from yurop.

There is also Sine Requie (which is pretty bad, if you ask me).
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>>98231576
Zardoz?
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>>98232110

Doomsday 2008, methinks. Quite a silly movie.
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>>98231535
>>98231633

There's plenty of Euro and British post-apoc. You just have to actually bother looking outside of your cultural bubble.

Metro series, the books and the games.
Hellgate London, Atomfall, Fallout London, ZOMBI, The London Outbreak.

The Last Man, written by Frankenstien's Mary Shelly in 1826.
https://gutenberg.net.au/ebooks04/0400401h.html

Dead Man's Letters (1986)
https://www.youtube.com/watch?v=FEQg38mQBoU

The Killing Edge (1984)
https://www.youtube.com/watch?v=kezyW6uy5zs

The Day of the Triffids (1981)
https://www.youtube.com/playlist?list=PLZY82od_1mWUOCJfoK6LpDjCN4ZSmO1E9

The Bed Sitting Room (1969)
https://www.dailymotion.com/video/x5hnuoj

https://sssscomic.com/

The Quiz Broadcast
https://www.youtube.com/watch?v=qkoPYdeHF70

There Will Come Soft Rains (1984)
https://www.youtube.com/watch?v=OumNKTn6iek
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>>98233120
Survivors (TV Series 1975–1977)
https://archive.org/details/survivors-1975

From the creator of Blakes 7 and The Daleks, so you know not everyone is making it out alive.
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>>98231535
Threads, 1984 could be viewed as post-apoc if you squint.
Stalker, Metro, and The Darkest Hour for the Eastern Euro flavor.
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>>98233125
The Last Man on Earth (1964)
https://www.youtube.com/watch?v=hAfT_wQMRhI
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>>98233120

Wouldn't call it a lot by any metrics. But yeah, my list was not in any way meant to be "complete".

I'd point to The Purple Cloud and The Night Land, perhaps.
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>>98229100

I think it is also useful to compare it with Orthodox viewpoint. It doesn't have the same sin-debt system or personal accountability as Catholicism or Protestantism. The Eastern Orthodox Church approaches prostitution primarily through the lens of asceticism (spiritual discipline) and healing. Orthodoxy explicitly rejects any argument that prostitution serves as a "safety valve" or "necessary evil " like Catholicism has historically endorsed in some periods. Orthodox theology insists that human passions must be mastered and transformed through Christ, not accommodated by exploitative outlets.

Paradoxically, while the act is strictly condemned, Orthodoxy holds a deeply tender and elevated view of the person. Some of the most revered saints in the Orthodox calendar were former prostitutes (Holy Harlots) who achieved radical holiness through repentance; most notably Saint Mary of Egypt.

Because Orthodoxy views sin as a spiritual sickness rather than a legal crime against God, its pastoral response to prostitution focuses on ascetic healing. If a person involved in prostitution comes to confession in an Orthodox church, the priest's goal is not punitive condemnation. The priest looks at the individual as a victim of spiritual warfare, systemic poverty, or emotional brokenness. The "penitential medicine" (canons) prescribed is meant to slowly integrate the fragmented soul back into wholeness.

Orthodox social doctrine explicitly notes that prostitution is a failure of the Christian community. In the lives of the saints, women frequently turned to the sex trade because they were starving, widowed, or abandoned without legal rights. It places the overwhelming weight of the sin onto the buyer and the community. The buyer is viewed as a predator using financial leverage to desecrate the image of God in someone who is starving.The Church still views the act as deeply damaging to the person's soul.
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>>98156615
What are some good resources for creating fantasy geography?
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>>98236110
It really depends on what you seek.
Standard maps can be created with any of the purchaseable map making tools you can find online with your favorite search engines.
Alternative maps can be created with video game map editors - Civilization, Command and Conquer, Stellaris, Age of Empires...
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I just made my first full scale campaign and am running my players through it. Level 1-20 with a time beast final boss and plenty of twists and turns. Best news is it's a sandbox and I never force the players to do anything.
I can lore dump for hours, and I might here soon.
Custom Pantheon, world history, civilizations, secret factions, and unique enemies.
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Way back I remember seeing a worldbuilding image with different world archetypes, like ringworld, hollow world, ice wall, flat world, dome, etcetera. A bit like pic but more detailed. Anyone happen to have it?
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>>98235693
as usual the orthodox have the best takes on christianity
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Please help. I'm trying to add scale to my setting. Previous campaign was in medieval italy ripoff that was mostly about politics in warring city states and petty kingdoms. In the new campaign the party will explore the world in a more episodic format or using small arcs tied to a location.
What I need is more reasons why exploration has been difficult or impossible previously. I already have an ocean that is unnavigable without the blessing of an evil diety, as well as mountains with orcs.

What other contrivances/obstacles can I throw in to explain why in fact nobody sailed/walked into the lands where the next adventures will take place?
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>>98242010
>>98242014
Should these two kings have different rulership styles based on their vibes?
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A couple of questions:

1. I have a power called Bio Empathy which allows people to use psychic powers to affect the body. I can't think of a good name of just using body enhancing psychic powers on one's self which basically makes one into a typical superhuman-ish type of person.

2. That being said, I'm also going back and forth on how I want to portray this strength. I'm heavily leaning on Dune but also kind of want the absurd level of strength and endurance seen in Grappler Baki. What would be a good middle ground between these two ideas?
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>>98241999
a magical barrier cutting off these lands from the rest of the world. Somehow the barrier is removed and now the new lands are a magnet of trouble
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>>98241999
-Sahara and the Silk Road were only worth traveling through to trade due to camels. Nomads and Garamantes could travel and live there, but consistent, regular trade? Not without camels.

-A swampy region might have a bug with a serious disease, like mosquitoes and malaria, or the tse-tse and the sleeping sickness. Now an alchemist(?) figured out a medicine.

-In real life, a part of the Atacama desert has high arsenic concentrations. The locals are naturally resistant, but foreigners can't drink the water. If someone finds an untainted aquifer, or goes to the trouble of building cisterns to make a sort of oasis sustained by the rain, a not!Atacama becomes a viable route. I'm no geologist, but I don't think this problem has to be desert-related. It could be a hilly region in which a volcano constantly spews/spills toxic chemicals, including arsenic.

-The eastern plains were nice but empty, because local spirits constantly harassed anyone passing by or trying to settle there. People went mad from lack of sleep, crops withered, cattle attacked each other. Someone managed to talk to the spirits and solve their problem, now they let the living alone. Turns out they had no living descendants to remember them, after a now ancient people migrated from there, so several mark stones inscribed with their names along the region made them known again. People claim that that paying their respects and leave a tribute at the stones, makes their travel faster and easier.

Does that help?
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>>98156615
What do you have to consider when creating ruins for your worlds?
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>>98246101
Who built them and why they're ruins
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>>98246101
I create the original settlement, structure, or whatever first, then figure out how and why it was abandoned. I don't like having inexplicable "ruins" that exist just to be looted by adventurers.
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>>98242010
>puckee aka redditor puckeâ„®21 spamming his commission again
https://www.reddit.com/r/DnD/comments/x6ywyc/king_philip_v_of_caduvia_campaign_npc_commission/
https://desuarchive.org/_/search/image/LyShG8cuLH6vuHGGEoIsdg/
>67 times since September 2022
>>98242014
>puckee aka redditor puckeâ„®21 spamming his commission again
https://www.reddit.com/r/DnD/comments/1ipl8a9/artcomm_king_edward_vi_of_eredan_by_tomasz_ryger/
https://desuarchive.org/_/search/image/HYBKW4xLP1-cLSr0iyVT4Q/
>24 times since February 2025
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>>98156615
What less common races are in your setting? I love Warforged-style artificial races.
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>>98242912
You don't need special powers for that kind of strength, some people are known to be freakishly strong because their bone density is much higher than average. What causes it is life style, so you never see these guys in televised blood sport like MMA punching holes in skulls. They're too busy working ten hour shifts on loading docks for peanuts.
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>>98156615
How long has your setting existed for?
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>>98250787
You would be correct to a degree. Within the setting, the possibility to achieve that level of strength exists as a matter of course so a farmer whose lived his whole life slinging bale hales by hand and picking up cows and walking them up and down hills is possible.

Although now that I think about it, I guess the correct comparison would be closer to physical adepts like in Shadow Run or Enhancers from HunterxHunter and the references to Dune and Baki is how I'm imagining it to look (mentats and one man armies)

So yeah, my farmer example would very much exist and could be a formidable individual but would pale in comparison to someone specifically trained to fight and kill
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>>98156615
Life happened a few times over the last couple months (did you know you can shit your own intestinal mucus every 3 hours? I didn't!), so I'm have been frustrated by my own progress. However, things have improved and the wiki is progressing. The list of sources to add has nearly doubled since January, so I'll focus on adding all the old ones, ask for formatting help, and then add the new stuff afterwards.
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Long story short I had an idea of hyper-advanced aliens taking somebody and changing them, giving them borderline magic powers. But I'm stuck on what those powers actually should be, because the rest of this idea/project is relatively grounded, and something like telekinesis doesn't exactly have any scientific basis. Are there any scifi powers/abilities that do or could have a basis in reality?
Yes I have been watching Babylon 5 lately, how could you tell?
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>>98212166
I've been seeing those for a while now on /tg/ where can I see/read more?
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>>98256247
You can find more of this setting on my deviantart gallery.
https://www.deviantart.com/screeble/gallery/62271545/mundus-carnis
I am also trying to put together some sort of better lore documentation for the setting via chronicler this summer but we'll see if that ends up working out. My google doc for the setting is garbage only really useful for me becase I know where in it particular lore bits are thus I am ill inclined to share it as I am kind of embarassed of it's poor quality.
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>>98256276
Carnis anon, I'm >>98254024. Can you give me your opinion on Chronicler? It's on my adding list, but I haven't used it myself.
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>>98254024
>did you know you can shit your own intestinal mucus every 3 hours? I didn't!
What the fuck did you do anon? Did you not use enough lube? Did you forget to have enough fiber that day?
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>>98256837
Can't really speak from any actual personal experience yet as I am still getting the hang of it but from what I've seen of the tool and what other people have made of it, it does seem pretty promising. It basically allows you to make a wikipedia style interlinked system of articles for your setting that is stored on your computer/external harddrive etc rather than on some cloud server you have to pay a subscription to access like with worldanvil etc.
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>>98258050
A intestinal infection that made me puke several times during an early morning, a week later the blood tests showed my immune system had a bit more than double the maximum numbers it should. A week after that, I shat myself for about 72 hours, the intervals being from 1:30 to 4 hours, averaging 3h. Nothing inside after the first 12 hours meant my colon purged the mucus. I was so weak that cleaning the dishes for more than 20 minutes made me tired. The medic was a great find, gave 10 days of antibiotics, complete recovery by now. It could have been a second infection that took advantage of the weakness I had after the first. Never drinking that much gatorade in my life again. The clinical depression was worsened by me shitting vitamins and iron. I'm actually feeling great now.

>>98258062
Still more than me, thank you.
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Interesting curses, anyone?

I want to create a royal bloodline that’s cursed, but I want to avoid something typical like madness for now. So, has anyone here done curses before?
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bumpan
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>>98261242
physical deformity like the habsburgs?
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I just tossed out all of my worldbuilding documents because I realized that everything I need to know is locked in my head and editing page after page was driving me crazy. Anyone else just use memory for the entire world?
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>>98261328
>the curse is lusting after your own close relatives
That, or a deep-seated fear of losing power, that drives the cousin marriages.
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>>98261776
I dump all my documents into claude so I can just search for something or ask it about something from months ago, good for translating if you have documented conlangs
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Because patriarchal authority the head of the household has complete control, both economic and legal, over the family's finances, property, and daily life, and physical authority over every family member. Disobeying him can result in severe physical abuse, starvation, or social ruin.

Peasant families often marry off their sons and daughters at a very young age. A new bride moves directly into her husband’s family home (sometimes while the bride is significantly older and more physically capable of field labor). In that case, the explicit goal is to bring an additional, capable physical laborer into the household. Because either the son is away doing work, or the son is physically or emotionally immature, the father-in-law can assume the role of the "husband" in the interim. Refusing his advances meant severe physical abuse, social isolation, or being assigned impossible, grueling labor. Brides also often face hostility from her mother-in-law, who frequently viewer the younger woman as a rival for her husband's resources or affection.

The church condemns this practise and sees it incestuous and sinful, and the crown classifies it as a form of rape, punishable by exile or corporal punishment. However, because peasant life is insular and governed by the the village commune, the crime remains heavily underreported. The community frequently turns a blind eye to protect the "sanctity" and economic stability of the household, meaning it is rarely prosecuted unless it results in an extreme escalation, like murder or severe public scandal.
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>>98261242
>The Royal Family must always give their firstborn to an archdemon for power*. They are warlocks bound to an entity that brands them, in character and subtle form shift. Demon of greed would give them large goblin noses, demon of lust would make them look like perverts or hot, demon of alien knowledge would give them mutations...

>*depending on the setting, this can be anything from child sacrifice to lifetime as anime harem protagonist for the firstborn
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>Long Story Short:
Gods were made at big bang and are stuck as constellations with will.
Happy to just exist for 13 billion years, but that's not to say they like each other.
Planet is made and animals pop up, gods are like "Neat."
Mortals develop souls, the gods argue as to who gets control of souls.
The first "Angels" are given bodies to rule over the mortals circa 3.5k years before the modern era.
Basic mortals fight with sticks and stones for their gods while developing their own societies.
An chaos storm breaks out from the gods' chosen fighting each other, get told to stop.
Civilization goes into an uneasy peace.
At year 0, philosophers are chosen for each deity to convince people with words since reason was becoming such a big thing.
The first "Angels" decide to let mortals rule themselves and travel the land as demigods, doing whatever they feel like with awesome power.
The gods still are just chilling as constellations, watching.
Society becomes modern by medieval standards.
Mortals start to gain more power than some gods.
Wage wars with divine magic, causing another chaos storm, until gods elect Heralds to control mortals, their only power being that they are stronger than mortals, but not gods.
>Rock. Paper. Scissors.
The year is not 1300, magic goes back to the beginning of history and the demigods travel the land while the major gods simply watch and offer Divine Warriors their powers.

Thoughts?
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>>98262508
Thanks chatgpt
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>In my setting, non-human races are persecuted at best and killed on sight if they're unlucky.
>Why? Because, uh... because they just are, okay???
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>>98265875
>his setting has living non-humans left
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>>98266414
>his setting's history doesn't include a series of non-human genocides, only some of which were successful, and whose perpetrators are now immortal sorcerer-kings I love Dark Sun so much
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>>98265875
>>98266414
>>98266505
I only do this with vampire. God, i hate those bloodsuckers.
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>>98265875
in my setting, 90++% of the humans are dutch
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>>98269739
An interesting spin on antag races.
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>What unique landmarks or map markers do you have in your setting?
The Old Keep of Hirsk - A ruined castle on the outskirts of a major city. A goblin found a sliver of creation, and made a malformed wish to have the largest castle ever to live in. The castle thus grew out of the basement of a tavern, and the goblin was fused into the stone walls of the keep's dungeon. It keeps growing slowly to this day, new walls and embattlements shedding and pushing outward like a cancer.

After the wish-born abominations were dealt with, It became a great source of masonry to the city. People still avoid going deep inside the Old keep due to rumors of mutation and, again, abominations.
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>>98261242
Hmm,
Transformation are pretty typical for royalty.
Werewolves, frogs, ect
There's the ritualistic ones, do a thing every month or DIE, like drink blood, sacrifice a virgin, strip naked and flagellate yourself in the town square.
There's just the general bad stuff happens curses, bad luck, death of every 2nd child, slowly turning into a tree over time and gowning into the walls.
I like monkeys paw curses best myself, something that seems good to start but goes horribly for the rulers. Get inventive anon.
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>>98156615
There's the equatorial ring of perpetual volcanoes and thunderstorms.
There's also the giant spires at the poles that hold the sun in the sky. Gravity gets pretty fucky around the bases there so the oceans kind separates in a cake made of water, plant mats, air, more water, more plants, then really tall cloud formations.
Flying elves live in the clouds there but because of the low gravity at the poles they get really fat if they leave. So most people think elves are just fat, ugly things that wheeze and complain about moving.
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>>98156615
How about unique landmarks in space?
Anyone know something besides the usual space elevator, orbital ring or flying cities?
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>>98271505
Hanging gardens
Timespace anomaly turned into an energy generation nexus
First contact monument
Space junkyard of the ages (light years of trash from every civilization since the galaxy was born)
Sleeping City (og race is in cryosleep)
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>>98271505
Wormholes would make excellent places for all sorts of stations and establishments, as do stargates.
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>>98271505
Novelty moons.
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>>98271505
I never liked the idea of Von Neumann probes, mainly because machines are way more vulnerable to radiation than we tend to appreciate because of the almost fetishistic worship of machines as infallible in science fiction. The drones sent into the Fukushima reactor for example failed after about a half hour in there on average due to radiation damage in spite their shielding. For comparison the amount of radiation out there in space outside a protective magnetic field like earth's or even the sun's heliosphere can be many hundreds of times that potentially, which is what killed one of the martian rovers on a bad roll of the dice. So, what if you had these self replicating machines like that, but with errors introduced generation to generation due to radiation damage? Maybe they'd just start building all these unhinged looking megastructures that serve no purpose anymore. Maybe you'd get full on natural machine evolution, becoming something like colonial insects that use them for protection. I don't know, but I think its a neat idea for space points of interest. I don't particularly mind if anyone steals it, space should never be empty and boring.
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>>98249106
I've grown to love implementing Centaurs as both an uber-violent race, and an uber-passive one depending on breed.

>On the one hand, you can get a creature that's 18 hands high (1.8m) at the withers, and ~25 (2.54m) at the head.
>Two hearts, can technically survive on one, albiet weakly, if the other is punctured.
>Four lungs. Can survive a hemothorax.
>Also have bone marrow that can absorb oxygen to an extent.
>Digestive system lets them eat things others would find inedible, though they prefer meat and milk.
>Can pull up to four tons, or carry up to 400lbs comfortably, for a short period of time.
>'Human' abdomen doesn't contain organs, it's basically a muscular trunk around an esophagus and trachea.
>Able to clad themselves in thick plates to deter all but cannon shot, carry an equally armoured man on their backs, and sprint across 100m into combat.
>Even unarmed, can kick and trample so hard as to break most sapient creatures' bones, without any training.

On the other hand, you could also get.
>A centaur that's 1.7m tall at the head.
>Delicate constitution because their anatomy hates them.
>Can't breathe normally when running because their organs slosh around.
>Naturally skittish and nervous because rolling an ankle or breaking a bone is, without immediate high level medical care, easily life-threatening.
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looking for advice on 40k knight world politicking
ive got a base set up for the world given its arthurian, with 4 houses established on world, one house based on the legend of Arthur and the round table, one based on Macbeth, one based on Fir Bolg, and one based on Vlad the Impaler
my current attempt to justify this is that they first banned together when the Imperium arrived not wanting to give up power, obviously lost to the great crusade but had proven they were skilled masters of their knight suits so they were allowed to survive but be confined to one world they would share
This world being a mini Caliban of sorts with huge trees that leave giant fallen spikes everywhere, troll like troglodytes, manticore species, and other nasty beasts in 4 different fortress cities
My current struggle is that since this is an arthurian legend i want house Avalon to be the seat of power because the imperium views them as the true masters of the world
my question is how to do this without hand waving the issue of why they wouldnt just absorb the other houses outright
should they be an outside knight house that served the imperium or should they have been one of the houses that first put up a fight?
i was thinking of the reason having to do with the lady of the lake and a imperial knight sword sized version of Excalibur but is that too grim derp? would it work better if it was an eldar Ghostglaive instead of a warp sensitive weapon forged by a long dead xenos faction?
this is eventually going to end up collaborative greentext so im more flexible to bending the lore so other people can add to it but im trying to keep it as close to canon as possible
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>>98156615
How long does it take you to create a functional world, and why?
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I am not inventive enough to actually worldbuild. I just take ancient civilizations, change the ethnic makeup and switch a few things around.

I've already made the Roman Republic french. Next I'm looking to bastardize the celts and the egyptians. Probably Carthage and the Parthia too - if I'm ripping off this era, no reason to stop at just the romans, and my target audience doesn't know shit about the subjects and will think I'm some sort of a master worldbuilder.

Egyptians in particular fascinate me. A living god-king, ruling his subjects from above. But what to make them into? Definitely some sort of white people. Germans, maybe. Or maybe italians, drive the Pope thing to the logical conclusion.
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>>98272878
That is a good point.
Star Wars was surprisingly grounded in its view of robots, cybernetics and droids. Scale is what it got wrong.
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>>98272878
>I don't particularly mind if anyone steals it
You're 26 years too early to say that, anon.
Pic rel is from the same manga, it's what happened to planet mercury when self replicating machines went south, a "living" machine even managed to join a fighting tournament without any human realizing it came from a grey goo hell.
Remember the golden rule.
If you think you got an original idea, someone from japan already thought about it decades ago.
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>>98273568
this sounds extremely retarded and it doesnt fit to me at all but if it works for you and the retards in your group good for you honestly.
after all practical worldbuilding is all about making useful stuff for playing games
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>>98273568
>But what to make them into?
Walt Disney nerds.

Words have power, what's written is reality, what's unwritten never happened. Knowing and not knowing is power. Everybody knowing you're a god-king is your divine right, destroying the statues of your murdered brothers makes you unique. Theocrats are your most valuable servants and your worst enemies.

The pyramid, your mummy, the hieroglyphs about you, they perpetuate your power beyond your life. Walt Disney figured out that no pyramid was required, just a corporation named after him, existing beyond mortal lifespans. His Ren became powerful, and the cleaners at Disneyworld pour all the spilled sodas and greasy hot dogs at the Duck Pits to sustain Disney's Ka. The parks themselves are actually Soul Houses.

The ritual isn't as perfect as it should. The Sekhem flows and wanes. Some sensitive souls are affected through their sleep, dreaming with Goofy licking their feet nails. Those become known as Florida Man.
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>>98271505
How about a ruined multi-generational colony ship that has gone off course and is now drifting through space? Could be that a massive asteroid struck it and knocked it off course, or a virus outbreak, or maybe even a mutiny by its colonists who wanted to turn around and go back

But now it just floats in a system; the ship's body is so massive that it would take roughly a year to walk from one end of the ship to the other side if you don't use the ship's transportation system, it becomes sort of like a dungeon as it is still filled with all manners of loot and secrets to be discovered and local system groups would pay a lot for such items

But it is highly dangerous, the colonists or their great, great, great descendants have made their own petty little nations, and they have either become paranoid isolationists, backwater savages, cultists or have gone completely feral, so that they are more animal than man, the ship's defence systems are still online and will target anyone they come across, maybe even pirates are using the ship's body as a hideout, who knows you can do a lot with a giant ruined ship
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>>98273568
Senatie Polulique et ParĂ­s
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>>98271505
Hyperion books had a river that flowed through multiple galaxies using portal technology
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>>98274089
These two things aren't really related at all, but yes I remember the penis monster.
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>>98274875
apparently the haunted mansion ride has to be shut down at least once per month due to somebody scattering a dead person's ashes in it (euphemistically nicknamed "code A", A being for ashes), during which time the staff have to vacuum up the ashes and throw them in the trash
I see potential for something to be done based on this, even if just secretly collecting and using the ashes for some nefarious purposes
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I really don't want to steal Cyberpsychosis but it's just such a perfect narrative tool regarding transhumanism.
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>>98279412
>I really don't want to steal Cyberpsychosis but it's just such a perfect narrative tool regarding transhumanism.
IIRC, isn't it eventually established that cyber psychosis doesn't truly exist as a one-size-fits-all condition? And how would you use it?
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>>98276785
I like it, just couldn't think of a good follow-up.
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>>98279608
I'm not sure even the regular psychosis has a one-size-fits-all cause. Psychosis is a mental state, a symptom.
Cyberpsychosis would, then, be a symptom of, for instance, cyberware rejection by the mind, as opposed to the body.
>inb4 muh tech-vs-flesh soul bullshit
Fuck no. This stuff gets wired into your nervous system, which wasn't designed to process foreign signals.
Everyone's wiring is similar, yet ultimately unique, so even a tried-and-true implant could fuck you up.
Think of it as winning the genetic and postnatal development lottery, where the prize is a glitching mind.
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>>98279608
The same way it's used in Cyberpunk, really. A warning about losing your humanity and a threat to humanity itself. I think it's a neat little bow that perfectly works to create stories about the transhumanist aspects of cyberpunk settings while also being a useful tool to create violence and "justify" the extremes of police militarisation. It's the American Problem dialled up to 1000. If everyone can have a gun, then it makes sense for police to have bigger guns and a hair-trigger for using them. Now there's guns installed in people's eyeballs and knives in their fingers and grenade launchers in their cocks so naturally the police needs to have and be the most violent shit on the planet. Which naturally oppresses normal people even more.
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>>98279801
The fact that one's nervous system learns to process new signals is a testament of how good it is, and how it can "renetwork" itself, according to new conditions.

Plus, every nervous system is a subsystem of a whole body, that's what it developed to process. If losing a limb gets you phantom pains, grafting artificial ones in place can really fuck with your sense of self.

This is the latest advance that I know of.

https://www.medrxiv.org/content/10.64898/2025.11.28.25340891v1

>>98279807
Don't forget the nipple harpoons. I paid extra for the bellybutton targeting AI.
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How would you make a world with both fantasy and sci-fi themes?

I was thinking either some advanced old alien race ship crashed on the planet, and their technology is just 'magic' in the eyes of the local races that, to them, require more complex rituals and items than simply waving hands to 'cast it'

Or something like Endless Legend, with the planet being some giant testing ground for various experiments and the magic is just highly advanced tech
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>>98282181
>I was thinking either some advanced old alien race ship crashed on the planet, and their technology is just 'magic' in the eyes of the local races that, to them, require more complex rituals and items than simply waving hands to 'cast it'
Kinda warm

>Or something like Endless Legend
Getting warmer

https://www.youtube.com/watch?v=PCSWwL-f1WQ
Hot as the cheeks of a nonna after her daily wine.

Just for the fun of it, we can add another section crashed ship in the not!Tarzan land, full of dinosaurs and whatever else we can steal from Turok. With the surviving alien evolving everything into bionosaurs because he needs servants and technicians. And raptors shooting trepanning drones at dinos to mindfuck them into getting intelligent.
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>>98282181
This is interesting if you flavor level ups as discovering new ways to use certain techs.
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New thread:
>>98283927



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