[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


Green Dragon Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>98143158

>TQ
Favorite house rules and/or rule stolen from another system or edition?
>>
>>98163818
Death Saving Throws only go away with a long rest. An incredibly simple fix to 5e's popcorn style healing.
>>
>>98163818
>TBZ-style dead boxes
>PC hit point totals are cut in half
>a character that falls unconsciousness from damage and is then healed back up above 0 only regains consciousness at the END of their next turn
Hit point management becomes much more of a thing, since hitting zero always carries an action economy penalty, but the dead box mechanic means that you don't descend into full-on rocket tag.
>>
>>98163851
>TBZ-style dead boxes
explain for the uninformed (me)
>>
File: Wounds and Damage.jpg (2.51 MB, 4012x3117)
2.51 MB JPG
>>98163855
>>
File: 1750388935050885.jpg (220 KB, 1200x1200)
220 KB JPG
>Favorite house rules and/or rule stolen from another system or edition?
I've experimented with removing "0 hp is unconscious" and turned it into some sort of darkest dungeon style death's door.
You can act and take turns normally, but everything you do is at disadvantage (and enemies have advantage against your saves). You'll never bleed out, but any successful hit against you triggers a save vs death (getting harder and harder after every bit of damage). And you move half speed.
It worked pretty well in Sunless Citadel. A player got gutted by a hobgoblin crit, but managed to avoid death (some goblins missed him) and disengaged to another room and played smart by throwing all the daggers he'd been looting (and then some rocks after)
Probably wouldn't work at high levels. But my players liked it
>>
>>98163874
I will fuck that sword and you can't stop me.
>>
File: 1770086368822214.png (674 KB, 600x849)
674 KB PNG
>>98163882
You can have the sword
I'd rather a bug
>>
>>98163891
Not even the best bug wife
>>
File: IMG_1688.png (96 KB, 400x649)
96 KB PNG
Your move, playershits.
>>
>>98164065
I use Portent to make the attack miss
>>
>>98164065
I use my mage slayer feat to automatically succeed on the dexterity saving throw
Then shield master turns half damage into 0
Fighterchads win again
*attacks 2 times*
>>
>>98164065
>Only does something on a hit
>With a +3 bonus
I'll be fine
>>
>>98163818
>Fighting Fantasy RPG cover art for a D&D thread.
Regardless, R.I.P Chris Achilleos.
>>
urban murder mystery / nefarious evil plot
next clues they are following up on

>university professor, while they wait for his office hours she is murdered, killer disguised as student simply walks out, when they go in classic "arriving at the scene of the crime immediately after and being mistaken for the murderers"
>noble into shady shit blackmailed by bad guy into financing evil plot. The only way they can get inside is by getting invited to reception, while attending it the fancy gardens turn into blights because evil druid is trying to murder him too
>a shop run by gnomes where murder victim from first session purchased something. complete red herring, but maybe they are up to something else the party uncovers. a clue to the real killer here as well

the bigger plot is too long to explain, but im looking for some additional "things" to complete these encounters. An encounter can always be summarized into 3-4 bullet points and everything else improvised around that, but I am missing a few more elements for these
>>
>>98164065
>laughs in 24 AC and sap weapon mastery
>>98164123
based
>>
File: file.png (1023 KB, 720x900)
1023 KB PNG
human barbarian
>>
File: 1763419774991671.jpg (317 KB, 2058x2889)
317 KB JPG
human fighter (maid)
>>
File: 1769221963439614.png (1.01 MB, 816x1046)
1.01 MB PNG
>>98163498
Speaking of warcraft races, this is kind of what I had in mind for the playable races in the setting. They're way stronger than normal race options.

>night elves vs high elves
So that everything isn't a 1-1 to vanilla WoW, I was thinking of some alternate-timeline shenanigans.

>the death of Cenarius
Thrall doesn't send Grom, he sends Hamuul Runetotem to collect lumber
>the forsaken
never accepted into the horde (gross)
>Ashenvale logging
via mediation with the cenarion circle (night elves and taurens)
Unless I'm forgetting other important stuff, I think the night elves and orcs hate for arcane magic, because magic = Burning Legion, is enough to reject the humans, gnomes, and high elves of the Alliance.

The night elves don't join the Horde, but they don't join the Alliance either. The forsaken are simply another faction like the scourge, the Scarlet Crusade, Amani trolls, etc.
>>
D&D 5e 2024's backward compatibility is pretty damn weird, because RAW it allows some strange things with Custom Lineage and feats that don't have level prerequisites, like getting Gift of the Chromatic Dragon or Eldritch Adept (from TCE) as early as level 1.
Or, if you're a martial character like a fighter, you can end up with two Fighting Styles at level 1
>>
File: 1775842998162097.png (465 KB, 638x1200)
465 KB PNG
>>98164213
personally, butlers and maids are cooler as monks

>unarmored
>totally vialbe without a weapon
>any obect that can pass for a weapon is a monk weapon
>aboslute grace and poise
>>
>>98164247
obviously custom lineage is bullshit (as is always) and you should ignore it because its doesnt follow the regular framework of 2024 -- it never followed the 2014 either though
>>
File: hanson-fingers.gif (102 KB, 220x122)
102 KB GIF
>>98164277
>aboslute grace and poise
yeah sure
>>
>>98164277
I mean, that works for some characters, Von Lycaon as an example is a highly graceful, dignified kick-focused combatant.

But the Maids in Victoria Housekeeping aren't really monks. Rina's more of a pet class that 5E doesn't have, Ellen's more of a straight up Fighter, and Corin's a Barbarian.
>>
>>98164364
https://www.youtube.com/watch?v=7dIePe-Ilxc
>>
>>98164364
https://www.youtube.com/watch?v=B3L6G_7Q4Ac
>>
turn undead should be exclusive to grave clerics
>>
>>98164611
you are retarded.
>>
>>98164734
grave cleric is the "fuck undead" subclass. it's only fitting it should have the "fuck undead" channe divinity
>>
>>98164611
>>98164751
>grave clerics specializes in undead removal
so you're going to give them an even better feature to fight the unded?
>no, i'm not going to give them anything new, i'm simply going to remove a feature from all other clerics
>>
>>98164777
>>98164611
All subclasses that hate undead (like Spore druids) should have their own version of Turn Undead
>>
>>98164751
cleric is a "fuck undead" class
>>
https://www.dndbeyond.com/posts/2189-celebrate-dungeon-masters-campaign-1-finale-with-a
>>
>>98165085
Yo it loops
>>
>>98164065
i use silvery barbs/runic shield to force a reroll to miss
>>
File: ThroneOfficial.jpg (40 KB, 450x518)
40 KB JPG
>>98163743
I love backstories, I'd try to get more info from the DM on the world lore or the starting scenario (i.e. prison, tavern, etc).
However, it is possible to make a flexible backstory so your DM can simply put it in or make minor adjustments.
If your character is starting as a Psi Warrior, I'm assuming you're starting at level 3.
The first thing to consider is why is your character adventuring now and then how did your character learn their class skills?
The easiest motivation is revenge. Your PC's mentor/parent was killed, they're out to get revenge.

I find that Octopath Traveler is good for using to make DnD character backstories.
For this, I'm going to steal from Throne.
>PC was part of an assassin group that are trained from birth to use psionics to kill targets discreetly
>PC sees the reaction of a target's loved one and gains some empathy
>PC wants to give up life of murder and live in peace
>PC seeks to fight off the organization and claim their freedom
NPCs can include former close allies and it should fit so long as your DM's world has some sort of assassin guild.
>>
>>98163818
How much adventuring do you actually do in a dungeon, compared to the wide world?

Been thinking up a few adventures and realised a lot of it was "outdoors" and not doing the Dungeon part of D&D - how much "dungeon" (constrained environment) exploration is needed / messes up if it's not there?
>>
Why yes, I will be taking the dm's custom feat for permanent Speak with Plants in the primeval forest world and using it to slow the game to a crawl by asking every flower about everything
>>
>>98165885
NICE SUN TODAY.
WATER HAS BEEN SCARCE.
I SAW A DEER RECENTLY.

NICE SUN TODAY.
WATER HAS BEEN SCARCE.
I ALSO SAW A DEER RECENTLY.
>>
File: Galaxy_brain.jpg (14 KB, 250x250)
14 KB JPG
>>98165885
"Okay, but we're playing in Dark Sun"
>>
File: IMG_2693.png (433 KB, 400x642)
433 KB PNG
>>98164277
Did someone say ninja Maid?
>>
>>98165900
A BEE CAME AND POLLINATED ME WHICH IS NICE
>>
File: sunflower.jpg (31 KB, 540x405)
31 KB JPG
>>98165978
>>
>>98165885
>Why yes, I will be taking the dm's custom feat for permanent Speak with People in the world and using it to slow the game to a crawl by asking every NPC about everything
>>
>>98165885
>>98165900
>>98165907
>>98166055

why are you people so obsessed with coming up with imaginary scenarios just to get angry about them?
>>
>>98166971
Because 5eg is perpetually stuck 8 years ago in the past
>>
>>98167010
it's 4chan, so closer to 60 at this point
>>
>>98163818
Hot take: There aren't enough spells to justify wizards needing to be nerfed with magic school restrictions.
>>
>>98164197
Built for Orcs
>>
>>98164065
>L1 Group
Lupin Barbarian rages, disarms him with a Unarmed Attack and knocks him prone with a shove then pockets the bomb for himself. Sadly he's played by a furvert so if the noble resists, he's getting mounted while the Goblin rogue snatches it away on their turn from his belt satchel. Everyone else just watches or holds their action since they're pretty passive overall.
>L3 Group
Sorcerer casts 2nd Level Magic Missile as a Bonus Action thanks to quickened spell and finishes off with a sorcerous burst if he survived.
>Alternatively
Wizard uses Rope Trick to create an extra dimensional space and store the bomb there with his familiar who detonates it with Unseen Servant or his Familiar, negating the damage as it's in a demiplane separate from the real world.
>L9
Cleric & Wizard yell, "Do it Faggot" and grin ear to ear as they chain a Dominate Person and Banishment in succession. As soon as the noble comes to in the pocket dimension, he's already furfilled the command and watches himself blow up.
>>
>>98164065
I cast shield.
>>
I can't wait for 6th edition bros. I'm so tired of 5th.
>>
>>98167672
you'll be 10 years older by then, you should swap games or just enjoy what we've got
>>
File: HKJpXbaXsAANvCn[1].jpg (1.15 MB, 4000x3400)
1.15 MB JPG
>>98167269
>>
File: Butler.jpg (15 KB, 600x400)
15 KB JPG
>>98164277
No, butlers are lawful rogues.
>"Sir?" said Jeeves, kind of manifesting himself. One of the rummy things about Jeeves is that, unless you watch like a hawk, you very seldom see him come into a room.
>>
Can a three--player party work if one of the PCs is a fairly standard Warlock and the other is a fairly standard Wizard?

Or is the party composition already too skewed in the direction of squishy arcane spellcasters that a third complementary character couldn't possibly salvage the situation?
>>
>>98168066
A three-party group works, but people have to work as a team. combat can be swingy; people need to earn their keep, and CC is a premium
>>
>>98168066
It seems like it'd be fine. You'd mostly be accepting that the party wants to engage at a range and keep it that way.

There are plenty of classes that could fill in the last spot well enough to round things out.
>>
>>98168081
>>98168105
If you were joining this party as the third player, what would you play?
>>
>>98168130
My dorf STR hunter i've been wanting to play.

>dorf for +1 HP/level
>tough for +2 HP/level
>d10 hit die on the ranger
>cleave mastery on teh great axe with push on warhammer
>hunter gives horde breaker
>GWM grants a BA attack on a kill/crit

you get a ton of attacks provided enemies are close to each other
>>
>>98168146
my next character im playing is a dwarf w/ tough, probably barbarian because i love them.
>>
>>98168130
My instinct would probably be Cleric/Druid. Gets more control spells to keep enemies at bay, but are also more durable and good for keeping the other two alive.
I could also see a decent case for Ranger. Make the most of the Wizard's control spells by focusing fire alongside the Warlock, along with getting some of the helpful Druid spells.

Alternatively, go Bard or Sorcerer, and then have a full trio of squishy arcane casters. Could be a fun way to give the party a theme.
>>
File: 1562781216142.png (710 KB, 1300x2000)
710 KB PNG
What would be a good generic name for a fighting style focused on daggers?
>>
>>98168294
steb
>>
>>98168294
Surprisedly, there's nothing in 5E to support a knife throwing character well.
Best would be using Artificer to make returning daggers or the DM giving you a returning dagger. Soulknife is the closest, but nothing for a barrage of knives or non psychic knives.
As for your question, you can call it Bloody Style or something of the like.
>>
>>98168332
>archery / thrown weapon fighting
>dualist (technically)
>updated mechanic for drawing and stowing weapons designed that you draw and throw part of the same attack to make it easier
>magic items for returning daggers (ebberon but still)
>nick for extra attacks (dagger btw)
>>
File: 1588678052397.jpg (375 KB, 1159x1500)
375 KB JPG
>>98168332
That would be the purpose of creating the fighting style.

Being the giant faggot that I am, I was inspired by Destiny 2's Gunslinger where they have some unique abilities involving knives
>>
>>98168360
The issue is simply being able to throw lots of daggers. The fighting styles don't let make your daggers return. Only way without the DM giving you a magic dagger is to use Artificer to make one.
The fantasy of specifically knife throwing is to be able to throw a flurry of knives. Simply carrying a ton can work, but would be expensive and encumbrance might come for you.

>>98168364
Yea, it's odd that there isn't a subclass built for it. Although they built one for Barbarian throwing strength weapons. A knife throwing subclass would mesh well with Fighter as Action Surge lets you throw even more knives.
That an no element specific class/subclass.
>>
Is it possible to play a character who has decided to give up all possessions and wander the earth without it being a huge pain in the ass? Basically Diogenes but without being a smug asshole about everything.

I'm currently trying to flesh out a monk that will be a backup character, but I've only ever played one other character before so I don't have a lot of experience with anything other than basic bitch human fighter.
>>
>>98168294
I'd call it 'Knife's Edge' or something, assuming it's specifically daggers and only daggers. Not the most evocative, but it does cleanly communicate that it's knife-specific.
>>
>>98168402
It seems a waste to make it a class/subclass specific. The idea i'm running in my mind is that it fits the character or Rogues and Rangers in the same way a two weapon focused fighting style would fight Barbarians and Paladins and in all instances the fighter can use any of these.

And now that I've posted Destiny art I will continue to do so and how I imagine a Paladin using a big two handed weapon instead of just a boring sword and board set up.

>>98168410
It is suppose to be generic so it's as good as anything else
>>
>>98168407
It depends on how annoying you are about it, how much the rest of the party is on board, and how generous the GM is.

Just at a basic level, the other players are probably fine if you want to give up your share of treasure in exchange for them ensuring that you don't starve to death.
But then there's also some friction that occurs when the party wants to just stay at a inn, but your character insists on sleeping outside because a bed and a roof is too much of a luxury. Or the party has to meet with a noble, and they either have to convince your character to take a bath and put on some nicer clothes, or just insist you stay outside rather than explain why they brought along a homeless man.

This gets compounded with magic items. If the party finds a magic quarterstaff or some magic robes and decides that your Monk is the best one to use them to help the party's overall survival, then you're probably going to end up wearing a village's worth of wealth on your back out of pure pragmatism.
>>
how is this for a backstory for a fighter who ends up going down the psi warrior route? I'm going to roleplay the psionic awakening as him having some sort of realization of what peoples souls are from decades of observing them, when he attacks, he knows where to cut in impossible and unexplainable way that psychic damage is done (i still don't understand wtf psychic dmg is) plus he has wilder blood in him but he doesn't know it.I thought about spinning the psionic attacks with the vicious mockery shit, where he insults victim at a deeply personal level as he slices with the blade.

>He’s polite, he’s proper, but within the humble head of the Concierge of Maeghoun’s Inn, something inside is starting to fray. Blaise Dren needs a break. Too many years of keeping secrets and peering into the lives of men and women who pass through the dark wood paneling of the opulent hotel has had an effect. When an old friend disappears, he sees a great opportunity to take a few days off the job, travel the road and put his mind to other matters.
>>
>>98168722
That works, your character has a clear goal. I would still ask where his combat ability comes from.
Still gonna plug myself again tho. >>98165274
>>
>>98168722
like a headache or migraine (i've not had so I dont know how bad it is)
>>
Has anyone noticed that 5e failed to deliver even any memorable new characters? Not even one good villain.
Earlier editions dropped: Strahd, Acerak, Vecna, Tiamat, I bet more people ITT could name the random fucking red dragon demigod than ANYTHING from 5e.
What went wrong? I feel like WoTC can only play cover songs. They’ve forgotten how to compose
>>
>>98168746
Combat ability source leaves me scratching my head honestly, this is meant to be a city man who lives amongst luxury in a servantile role. We are starting at level 1 but I know that the weapon masteries will have to come from somewhere. Maybe the missing friend taught him a bit about swordfighting or something.
>>
>>98168816
We live in a really shit time where cooperations view remakes as the safe and easy way to make money, this ethos has bled into every tiny little corner of the entertainment industry.

basically yes they're fucking pussies
>>
>>98168816
Auril was briefly mentioned in icewind dale (the video game) but was the focus of the adventure book, but also the only notable new character in the last like several RA Salvatore books was Drizzt's daughter, which isn't very radical desu.

most characters in the forgotten realms are far too established at the moment.

We got a few new ones from Larian w/ bg3 characters - most becoming canon now, but most adventures rehashed a lot of the same old same old and hardly delved too far from the majors. Like we've got an adventure to hell, but those are all the same people we've been seeing since near the start.

i'm sure there's a few other characters that everyone knows like gundren rockseeker, but only because he's the intro guy who hired the players.
>>
File: 1776194711688870.png (1.02 MB, 816x1048)
1.02 MB PNG
>>98168407
>>98168520
Stupid shit I made a few months back specifically for a character like this, I think your total wealth (5 gold coisn and every item listed) was like 18 gp or something.


Show it to your MD if you like it
>>
>>98168520
Oh he won't be a bum who is dirty and stinks, it's more like a Buddhism style "release from desire/attachments". Basically the idea that desire causes yearning, and yearning causes suffering, so if you eliminate desire you will be closer to enlightenment. It's not "I refuse to own anything" so much as every possession is "easy come, easy go". Find a cool staff? Great, might use it for a while, might sell it and give the money toward the party's expenses, might give it away to a stranger they come across, might leave it leaning against the wall of a dungeon. It's just an object.

My first character is a human fighter who has been collecting some pretty nice gear/magical items over the course of our game, and there was a time or two where I was verrrrry close to dying (usually because I did something stupid). I was thinking about how super bummed out I would be if my character died and I lost all my shit, so when the DM mentioned that everyone should have a backup character ready just in case I decided that it might be fund to do a complete 180. Kinda meta I guess.

My group doesn't really track rations/water, but as an example this character would have the outlook that wherever they go, "the universe tends to provide". If he is traveling and hasn't eaten in a while the universe may provide a fruit tree along his path, or it may provide a short term traveling partner who is happy to share a meal in exchange for a story, or it may even provide a roadside vegetable stand with an easily distracted vendor. It may take an hour, it may take a day, but some how, some way, the universe (usually) provides.

As for items I'm going to focus on unarmed attacks, so hopefully that will reduce the odds of a scenario like you described. Mainly I'm just curious about what sorts of problems this might cause for the party and DM.
>>
>>98168927
>As for items I'm going to focus on unarmed attacks, so hopefully that will reduce the odds of a scenario like you described.
There are magic items that specifically improve unarmed attacks. Which is why I mentioned that it depends on how generous the GM is. If magic items are scarce, then it's barely going to matter anyway. If the entire party is decked out like a Christmas tree, then your character's going to be out of place if they're randomly leaving magical gear behind as a character quirk.
>>
>>98169006
That makes sense. Much to think about.
>>
>>98168925
it' retarded, horiffically unnbalanded, and formatted like dogshit
>>
>>98169107
>it' retarded,
sure
>horiffically unnbalanded
Is it?

unburdened soul was essentially
>bracers of defense
>+1/2/3 dragon skin belt
>+1/2/3 handwarps
>three extra feats 1 oregin, 2 general at 6th, and 14th
>expertise in a tool
And in exchange, you can't use magic weapons or items or even gold.

>and formatted like dogshit
you got me there
>>
File: 20260606_201248.jpg (185 KB, 802x1252)
185 KB JPG
>>98168925
Thank you, some of this looks promising

>>98169107
Fuck you, I liked it

Also WIP of the actual mini
>>
>>98169177
>Is it?
yes

>>98169228
>Fuck you, I liked it
yeah, you would
>>
>>98164065
>Deflects your missile
>Roll poggin' Nat 20 with Evasion
Isn't this just MAD though
>>
>>98164065
I have Evasion so I take no damage from successfully DEX saves.
>>
One of your players asks if they can play as a bugbear, drow or goblin.
How do you respond?
>>
>>98169443
sure
>>
>>98169443
go ahead
>>
>>98169443
no yes no
>>
>>98169443
I don't believe that anybody in the real world ever wants to play a bugbear
>>
anyone know a good mechanical ruleset for warlock-patron interactions that's not just RP?
>>
>>98169469
One of my buddies did for a short game a long while back due to their reach, but that was the only time I've seen one.
>>
Does anyone have the Humblewood or the LotR books they'd be willing to share? I want to check them out, but the prices are a little off-putting to just buy on a whim.
>>
>>98169443
>As I said in the notes expect people to be racist and openly hostile to races like that
>Except drow, there are no drow in my setting because there is no underdark. We could work out together what dark elves are like in this setting.
>>
>>98169590
they're on 5e
>>
>>98169894
>>98169590
5etools**
>>
>>98169894
>>98169896
Oh, good to know. Appreciate it.
>>
Two players are anime fans, and with very over-the-top backstories for their 1st level characters.

How do I make my game more anime-ish without fucking myself over by powercreep?

I want to accommodate them to a degree, because I personally tend to make low level, even mundane stories.
But I also don't want to run campaign about saving the multiverse from demons who are personally obsessed with the PCs.
>>
>>98168816
I recall some of the side characters from Avernus because they were driving around in Mad Max style. When you slap "road warrior" on a cast they tend to become more colorful, that's just how that works.
>>
>>98170290
Can we make a wheelchair version of this?
>>
>>98170303
Probably.
>>
>>98170303
go for it
>>
>>98169469
In my game I gave the players a magic sword that allows targetting all creatures within reach with one attack, and it's a dungeon crawling game where you can frequently switch characters. One of the players immediately made a bugbear path of the giant barbarian.
>>
>>98170054
You make the campaign, and they temper their own characters accordingly, not the other way around

>this what the story is gonna be
if you want to make accommodations, start at a higher level with a bonus feat minus the ASI toi account for their characters beign a biut over the top
>>
I'm haeving troublems with making a basic idea for a high-level campaign, an A-plot, if you will. Maybe something with Drow? Setting is Forgotten Realms/Sword Coast; we have been playing for two years already up until about 10th level, and there's a bit of a shakeup with the player base.
>>
>>98170363
>>98170363
>I'm haeving troublems with making a basic idea for a high-level campaign, an A-plot, if you will.
ok, what have you done so far?
>Maybe something with Drow?
we have no idea what you've done or where the party has been to
>Setting is Forgotten Realms/Sword Coast; we have been playing for two years already up until about 10th level,
holy hell, do you guys play once a month? if you do, then thats actually fine
>and there's a bit of a shakeup with the player base.
sounds vague
>>
>>98170385
Never mind, I will make it myself. Not writing it here in case my players read it, but I want to use the high-CR Drow from Mordenkainen's Tome of Foes.
>>
>>98170402
?

ok.
>>
>>98170363
Did you complete the backstory goals of all the players?
If not, then use those to build the next quest.
If yes, then start a new campaign.
>>
>>98170054
Don't worry, characters with over the top backstories doing mundane tasks is also very anime.
>>
>>98170054
Well don't keep us in the dark. Whats the weebs over the top anime goals.

Please say killing God is one of them.
>>
what if I just left cleric as-is but gave it more options for its "choose 1" features and CD
>>
>Death Clerics get a free twinned spell on their necromancy cantrips
>every turn
How can I maximally exploit this? It doesn't seem possible to cast multiple cantrips per turn via any means but action surge or Haste, nor does it seem possible to change a spell's school to Necromancy through any means to apply the feature to other cantrips.
The best I can think of is multiclassing with Bladesinger to get one attack and one twinned cantrip per round, but maybe I'm overlooking some magic item or other classes' features or something.
>>
>>98169511
What are you looking for specifically? You could take a few notes from 3.5's Binder. The idea being that when you call on a vestiage you check to see how much of their influence is physically visible on you so if you fail those checks people who know what a Binder is could spot you 50 miles away.
>>
>>98172520
rules for talking with them, getting boons or informatiin from them, etc
>>
>>98172324
Would be much better, but not by a lot because your changes are extremely one-dimensional, unbalanced, and lack flavor.
>>
>>98172503
Illusionist's Bracers would be the most relevant magic item that comes to mind. I'm pretty sure you could also multiclass Sorcerer in order to get Quicken to cast multiple cantrips that way, although that's not exactly reliable.
Bladesinger isn't a bad call if Toll the Dead is your Necromancy cantrip of choice, since then you can shoot an enemy and they're automatically missing HP to enable the damage boost.

Though you also need to have the two enemies standing next to each other, which sort of limits how effective this can be.
>>
>>98172547
what do you mean by 1-dimensional in this context? not versatile enough?
>>
>>98172572

>healer
>evil
>armored


when every clerics can be all of those things
>>
>>98172578
In other words, encouraging specialization is the issue?
>>
>>98172567
>whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time
Oh that's very nice. High rarity, but still.
Imagine Quickened Toll the Dead with the bracers on a pair of targets, potentially 8d12 of damage in a single turn at just the cost of a couple sorcery points.

>Though you also need to have the two enemies standing next to each other
That happens often enough to make the feature well worthwhile, in my experience.
>>
>>98172591
clerics have specialization already in order; heavy armor or cantrtips and skills, then we have a subclass, and finally spells.
>>
>>98172642
In other words, dont put an already versatile class in a box.
>>
>>98172612
By the wording, I don't think you can stack the Illusionist's Bracers with a Quickened spell, since both eat up a Bonus Action.
I suppose in the long run that makes Bladesinger the better option, though building an entire character around eventually getting a specific magic item is a little dubious.

There's probably some 5.5e material that would further enable things, but I'm not sure if you don't lose more by no longer being able to just take 1 level in Cleric for the Death subclass.
>>
>>98172669
Ah, you're right. I got ahead of myself and neglected to actually reread Quickened Spell.

>There's probably some 5.5e material that would further enable things, but I'm not sure if you don't lose more by no longer being able to just take 1 level in Cleric for the Death subclass
I do know that Poison Spray is a Necromancy spell in 2024, for 1d12 damage on an attack roll, but a Wisdom save is probably statistically more likely to hit than an attack roll for most enemies, isn't it?
>>
included a bunch of undead-fucking CDs since you guys so heavily emphasized fucking up Undead is central to the cleric's identity
>>
>>98172977
Eh, not always. Partly because it's a lot easier to get boosts to attack rolls than give enemies penalties to saves.
That said, Poison Spray would have another advantage within 2024 if you were going Cleric+Sorcerer, which is that you could go Draconic in order to get a boost to the Poison damage.

Though I think with this sort of character you'd want to pick up every Necromancy cantrip you could get your hands on either way, just to give yourself options if the situation demands.
>>
>>98172990
bury undead has weird gamey rules which don't follow any of the other game mechanics at this point. use more natural language for it

cremate undead it is says it takes damage from 'burning' but burning isn't a damage type so this is nonsense.

exorcise undead is weird because its a 4th level spell that targets just undead but doesnt require you to have the concentration on the effect

mummify is weird as it both gives a debuff to a damage type - unlike all others - and restrains them without needing concentration again.

--

celebrant is absurdly good btw

mendicant is pf2e and you dont get to use a shield - its like very hard to justify that over what they've currently got w/ medium armor (or heavy)

oracle kind of blows because guidance is such a staple cantrip and you start with 3 - there's a lot of not great cantrips to start with so you're not getting too much here

preacher is awful in comparison
>>
File: 1752767335922305.png (24 KB, 1061x170)
24 KB PNG
>>98173181
>>98173181
Actually, "burning" is a codified word in 2024
>>
>>98173181
none of these require concentration because no channel divinity has it. Not even Turn Undead, which is nearly identical to a level 3 spell
>>
>>98173255
>Not even Turn Undead, which is nearly identical to a level 3 spell
I hope you don't mean Fear, a spell that doesn't end on a creature just because it takes damage.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.