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File: HI5SiuWXYAAduD2.jpg (2.33 MB, 1793x2241)
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Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

Ideal Table edition

>Latest official update (x):
https://youtu.be/LwdmIYpERS8

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

>Model identifiers (what each faction can take, somewhat outdated new sectorials and old ones coming back):
https://drive.google.com/drive/folders/1T2IiNCg093KtAte3Pvry-OaHyk59ZzlH

>Corvus Belli AI that you shouldn't ask rules questions to:
https://infinityuniverse.ai/

>Semi-unofficial catalogue of fluff, dossiers, and unit models:
https://human-sphere.com/index.php

>Unit Dossiers archive:
https://drive.google.com/drive/folders/1YlopTsqhvT4yfgsEAYr6L_XxJ4Ovc7a0

>Books:
https://mega.nz/folder/NkglXaCD#Kj16fd7nQhEcaId8hKD4oA

>Infinity Army (official list-builder app):
https://infinityuniverse.com/army/infinity

Previous thread: >>98040662
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Brawlers were here first.
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>>98179036
Uhh where is the sniper tower here?
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>>98180454
Is it really necessary? It looks like very fine table to me, the ones I played on were all more "in order" and symmetrical, like buildings being in line with table borders, equal number of various height buildings on each side and so on.
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>>98179036
>>98179554
Why does it look like that? bad
Half expecting to see neoprene circles placed around the board like age of nigmar or shillteam
>>
>>98180976
Get ur eyes checked, trogdolyte
>>
>>98180959
Tbqh table sides should be slightly asymmetric to make the side choosing more meaningful. Tho sniper towers are a meme and should be generally avoided.
>>
Idk what infinity is about but it has cool models. What are the coolest Infinity minis? Or Corvus Belli minis in general?
>>
>>98181313
Just look at the failed men playing it. That’s all anyone needs to see to understand this gay game
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>>98181326
I like Seraph
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Are they going to do Deepspace/Ground separation for the other Nomad sectorials too?
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>>98181562
Doubt that, when the other two aren't as mercenary-inclined.
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July releases.
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Warcrow
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Getting back to Infinity after being constantly on the move for work the last few years, whats changed in N5? I noticed that the generic factions on the army builder dont have all the units anymore
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>>98182320
Nomads really do have the coolest helmets.
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>>98182454
Yeah that's a big one. They have some minimal access to fireteams to compensate, but if you played a vanilla faction you'll likely have to work around losing some of your favorite pieces. I know I did.
Other N5 changes include:
>Fireteam bonuses and how you get them has changed, now more about team purity than raw size (so a core team of 3 alguacile and two mobile brigadas is a Lv3 fireteam with 5 people)
>Damage has been replaced by Survival Roll; it's the same thing but now you want to roll low like you do with other rolls.
>Veteran renamed to Warhorse, which now lets you ignore more things (like flat penalties to F2F rolls from BS Attack(-3))
>Various minor weapon changes (no more template for shotguns, only one pistol type is now usable in CC, etc.)
>Some new common gear and skills, like Disco Ballers (eclipse grenades but set and reusable) and Jump Jets (can change direction mid-jump instead of follow a parabola).
I think most other changes from N4 are really niche and minor, like they reworked Super Jump.
>>
>>98183889
Damn that sucks. I always wanted to start Haqqislam but I dont think you can run everything in the starter box in the same army(without proxying). Also no more template shotguns is a shame. I kinda hate when games just make shotguns pistols but stronger.
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>>98182300
>...and these are my fapping arms
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>>98184815
>I dont think you can run everything in the starter box in the same army(without proxying)
The Haqq action pack? Yeah, the pack has two units you have to use as proxies whether you're playing vanilla or as Ramah. Which sucks but even if you had all of those units in your army list you'd probably be doing a bit of proxying anyway, so I wouldn't worry about it too much. It is a shame though that both of the S5 units in the action pack aren't in vanilla Haqq, and the only S5 unit that is is the much-maligned Azra'il.

>Also no more template shotguns is a shame. I kinda hate when games just make shotguns pistols but stronger.
Removing the template was necessary though; shotguns are so ubiquitous that the template mode gave too many units DTWs. Also they still enjoy +6 to hit within 8", making them way more than just pistols but stronger.
>>
>>98182329
>Shas Expansion Pack Delta
>don't recall Beta and Gamma releasing
>turns out they quietly renamed CA Booster Pack Beta and CA ExPack Alpha
Very sneaky, I'm sure this won't give a stocking clerk somewhere a headache.
>>
>>98182454
>whats changed in N5?
Combined Army is the strongest faction. Ohwait.
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>>98188017
I'm honestly ashamed of reading her name as "Femdom Instructor" in my head at first.
>>
>>98188017
Would
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>>98188711
Well, she does parse as such visually.
>>
Anyone has both Mechazoids, regular and ITS, and would be willing to show them aide by side?
Wanted to paint one but I'm unsure which.
The regular seems to be a more fun and stylish model to paint, but sometimes is merely the camera angle being better on one over the other.
>>
>>98189596
Only seen the CB photography of the exclusive one. I own the akimbo blade Mecha, and it by no means disappoints.

>which one is fun to paint?
Yes!
>>
is it still all metal minis? i just cant get into that
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>>98189921
Some bigger ones are plastic like >>98189786
Infantry is metal though
>>
Odd question, but - are there any fan rules for single player experience? I remember that some games do have "default behaviour" instructions to allow people to play alone against the game itself, maybe someone came up with something similar in Infinity.
>>
>>98191059
Not to my knowledge. Infinity is a pretty intricate game with a lot of moving parts, so setting up a flowchart for enemy behavior would likely be both very hard and unlikely to produce fun results.

But given that Impetuous units have pretty strict rules about what they can do in their impetuous phase, I’m imagining a “zombie horde” single player mission where you run a small list against a ton of cheap impetuous WB units could work without too much homebrewing. Maybe throw in a tougher character WB or an impetuous HI as a “boss” at the end.
>>
>>98191059
>>98191332
The Defiance boardgame has logic for its CA side, but it uses a different set of mechanics so it might not be too useful.
>>
>>98182329
Why is there an alien Hellboy?
>>
>>98191390
Infinity minis are full of references to comics and anime
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>>98189921
It's a mix of metal, siocast (bad) and unicool (good) now. CB went heavy into siocast which was really their own finecast error.
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Im tryin not to get sucked into infinity but he Military orders and Corrigdor are calling me in. All I have ever played is battletech.
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>>98195009
Reactive shooting on your opponent's turn is a hell of a drug, keeps it engaging most of the time. I even think how the game handles fireteam grouping is really special and promotes creative list building.
>>
>>98195024
Can't really stand games with nothing to do on opponent's turn, reaction system keeps one engaged. Alternative action is another option, but it has its own drawbacks.
>>
What does the Surface/Deepspace separation do? You can't mix the two in the same list?
>>
>>98197396
Yes. No one understands why CB has done this.
>>
>>98197396
Feels like it's CB's way of soft-of adding a 4th sectorial that plays different from other Nomad armies but doesn't require adding in a dozen new superfluous units that overlap with existing units. It also lets them keep the "one sectorial per mothership" thing they have with Nomads, and honestly that's enough for me to be okay with this weirdness. This is way better than doing some dumb shit like making a 'black hand' sectorial.
>>
Speaking of Corregidor, when the fuck did Alguacile Lts lose their SWC? This most recent update?
>>
>>98198744
Yes. I still don't think you take one but that was extremely overdue. Lt options just aren't the same as they were in N2, no reason to be paying for that.
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>>98199483
But Nomad leadership is supppsed to be shit. Could as well give PanO proper smoke.
>>
>>
>>98179036
Homos: The Game
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>>98204569
You missed the myriad James Workshop threads, buddy; they're down the hall and to the right.
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>>98197491
It’s whatever, just feels a bit punitive to Corregidor players because there are real restrictions there and the other half of this box set is picking up plenty of bullshit without something that. Thematically it could even be cool, but it’s just a sort of bizarre and slightly punishing game artefact.
>>
>>98205292
I still don't know if fliers are a good addition to the game or just a gimmick.
>>
>>98205377
I see them as a potential for more vehicles. Ariadna Tonk when?
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It is very funny to me the O-Yoroi has stealth. JSA really is built different.
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>>98207107
>Sokorentai has Stealth
>Cutter has no Steatlh
>Sphinx has no Stealth
You'd think Stealth has something to do with Close Combat prowess, but the rest of the CC capable Tags don't seem to have it either.
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>>98208471
>>98208471
>Cutter has no Stealth
Water TAG, cavitation is loud. Nobody ever told it that it's on land.
>Sphinx has no Stealth
sphinxes are based on cats, it can't resist knocking over random objects just because.
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>>98208471
>Sphinx has no Stealth
Try walking in those heels while a fat mecha horsecock dangles freely.

Hrrrrnnggh Mentor, I'm trying to sneak around but I'm himbo phat and the clank from my horsecock keeps alerting the guards."
>>
>>98208471
Stealth does matter in large part for CC prowess. The O-Yoroi pilot is simply so skilled in Japanese martial arts she can be stealthy in a 20 foot tall mecha warrior (including her 2 robot helpers). White devils could never.
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>>98208970
Sentences I'm forced to read on a monday morning.
>>
How is JSA now? They have like 3x the units of the last time I looked which admittedly was several years ago.
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>>98205292
>cool art
>want to buy the model
>google it
>it's just some dude
lame
Anyways I'm putting in an order from Warsenal. Should I get anything from infinity or warcrow while I'm at it?
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>>98209941
IDK, what do you already have and what are you looking for? They should have another round of pin-ups for these aerial vehicles though you're right about that.
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>>98209944
I don't have anything from Corvus Belli. Their games look cool though and I was thinking of dipping my toes in with a cheap model or two.
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>>98209951
Fair enough. I'd just avoid anything siocast but looking at Warsenal they tell you the material of whatever you're ordering.

If you're looking for T&A models Infinity has way less than it used to. If you just want a project imo the only actually bad models they've made over the past few years are the Morat redesign. A lot of the TAGs, the mechs, look good and are more widely usable in other sci-fi games if you fancy a bigger project. The White Banner/Winterfor stuff, I ended up selling my WB, but it was fun to paint because of the mix of skin, power armor and fur coats. That's all the recommendation I can really think of. Don't know anything about Warcrow.
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I would actually to get into Warcrow because I think the Scions look great but I am just not buying this shit as a siocast model, I am not doing it. I know this thing is going to arrive as a fucking nightmare of cleaning and filing.
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if they're called invincibles how come I can see them?
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>>98210013
>cleaning and filing.
with siocast you absolutely will never be filing it. Everything you need to make it pretty is the sharpest freshest xacto blade as possible. Measure twice and cut once, or else it will come out like this.
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>>98210060
NTA but I was thinking about getting O-Yori as prosy for Seraph... but now I'm not so sure. Siocast was a mistake (but Squalo MK2 was nice so what is going on, I don't know).
>>
>>98210080
I unironically would just get mechazoid, it was a dream to put together and easy to paint. I love the design of the Oyo so much, but that material is not for the feint of heart.
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>>98209951
>I was thinking of dipping my toes in with a cheap model or two.
It's an old-ass box, but if you just want something to paint, check your LGS or online store for the "Outrage charactters pack" box, it's 6 characters from a tie-in comic that are a nice bunch of styles across different factions. Plus it's got some T&A and a loli.
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>>98210060
>It's just battle damage bro
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>>98210080
Unicool is much much better than siocast but CB bought into siocast production so they can't just unilaterally switch over to unicool just yet. I think unicool might literally have been invented by an /awg/fag because he hated siocast that much.
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>>98210097
Mechazoid is S6, tho, not S7.
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>>98210351
not with that attitude it won't

Also someone wanted to see these two sculpts side by side. I'm still going with the non exclusive being a lot better.
>>
>they unbunnied the marut
>they released an actual bunnygirl but it was tournament exclusive and you can't get it anymore
:(
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>>98210351
>blue-tack a 55mm base under it
Thank you. Thank you. I'll be here all week!
>>
>>98210767
here you go

https://warsen.al/products/its-season-17-special-tournament-pack?_pos=2&_sid=806ff1e64&_ss=r

https://warsen.al/products/its-season-17-tournament-pack-seekers-september-pre-order?_pos=4&_sid=806ff1e64&_ss=r
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>>98210849
>pay $55 for your bunnygirl and say thank you, chud
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>>98210897
You want the bunny girl? Fork over the cash, paypiggie.
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>>98210897
Just order from a recaster you bozo
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>>98211033
but that's a hecking legal gray area
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>>98210849
Jesus, check out that faction loyalty. What a fucking slut.
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>>98211444
She costs 6 points and is basically a Warcor+, so she can see use in a lot of lists. It's a fun unit. Good for factions that struggle for cheap specialists. Rolling Booty is always fun.
>>
Should I actually start with the "Infinity Essentials: Start Here" box?
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>>98211603
It gives you 2 of the most generic infantry and a generic power armor guy for 2 factions. I would only recommend it if that sounds like something you want. The game gets massively more complicated than what those units do.
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>>98211603

https://www.youtube.com/watch?v=dxJgNiy77yc

I will invite you to watch this video and decide for yourself, but spoiler alert; it is a perfectly contained introduction to the game. Bonus points if you plan to collect both Japanese SA and PanOceania. There's a few niche rules they don't explain in the essentials box, but CB does put out lots of explanation videos on their rules so it could probably fill those gaps for you. The rulebook is free however, so you can read that any time as your true first step before getting into the game.

Good luck, and enjoy yourself out there!
>>
>>98211742
This may surprise you, but introducing too much at once isn't actually a good idea to teach the game to new people. I think the essentials box offers a taste of the mechanics, the models, some nifty terrain and a guided tour of the stat blocks of those base infantry. I think it is a nice start for new people who want to learn more about infinity. It's fuckin' cheap too, and the terrain and tokens at the very least can be redeployed on future games while the rest of the models are good grunt fodder for whatever else you have planned.
>>
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>>98211749
and after the Essentials box, you can either choose to continue to purchase the Essentials expansions, or you could settle on a more complete scenario experience, by way of the Operation boxes. For me, it's a no brainer; you'll want Operation Sandtrap to follow up after you've learned the ropes with the Essentials starter.

I love this set to pieces. Probably my favorite head to head boxed set.
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>>98211861
Oh shit that reminded me that there was a part B to that terrain pack, Akashi Site Scenery or something. I waited a long time for it and then completely forgot. Are they going to reprint that one? It appears sold out everywhere, unless I want to spend close to a hundred bucks for pop up terrain.
>>
Stupid question - is it really that important to include core fireteams if their use is purely defensive? To be more precise, I recall articles all advising making core FT out of Fusiliers + single firepower source (some HMP, Sniper Rifle or similar user) for all PanO lists. But FT bonuses for that purpose seems to end at 3 people (+1 SD). So why? I get it that with Fusiliers being cheap but capable fillers (BS 12 on line trooper is quite good) it makes sense but it always means consuming half of the group space for essentially immobile defensive formation. And moving 5 people is quite problematic when you need to keep coherence and cannot premeasure zone of control.

I'm still trying to figure out this whole list building step, along with initial placement. I kept hearing about "having plan B, C and D" but I don't see any space for potential pieces for those extra plans, rather "this offensive piece gets deleted, this secondary one gets blocked so it's time to try to make those Fusiliers do something so opponent won't feel disappointed when I finally give up the game".
>>
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>>98214734
Sixth Sense lets you ignore smoke shenanigans if fired upon without requiring a shooter with MSV2. Makes taking out your defensive blob WAY harder. It also negates Stealth, which is more niche but still comes up from time to time. Also worth mentioning that any attempt to pick off your fillers will be less effective, because if you have a five-man team they’ll need to kill three of them to remove your +1SD bonus, rather than only needing to remove one filler from a haris.

But beyond that, fireteams got a massive rework this edition, so you might just be looking at outdated info. Pic related is N4’s bonuses, which for a full counts-as team gives +3 BS, and IIRC N3’s bonuses were even wilder. The old standby of a big gun and four fillers is less a thing in N5. All that being said, three cheap fillers, a linkable big gun, and a linkable doc to bring the gun back up isn’t the worst use of a core team.

As for backup plans, it’s worth looking at different type of approaches rather than trying one type multiple times. Like rather than Plan A being a big expensive rambo and Plan B being another big expensive rambo, look at options like parachutists, sticking a smoke chucker into an aggressive haris, hidden deployers, or cheap pitchers/REMs to supplement good hackers. I had a 22-point Tomcat walk onto the field one time and wipe out a good chunk of my opponent’s troopers with his flamethrower after my Gecko got unexpectedly domed; the Tomcat is not a pricey offensive unit, but its tricksy and I was able to make use of it.
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>>98214944
>It also negates Stealth, which is more niche but still comes up from time to time.

Oooh, so during my first 300p game, when that Tohaa player was using stealth to get close to my fireteam and blocked them, I actually could react all the time. Bummer. I keep getting lost in multitude of options and rules. Thanks for rest of explanation.
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>>98214734
>To be more precise, I recall articles all advising making core FT out of Fusiliers + single firepower source
I would say this is pretty outdated advice. If you look at the lists people are playing in tournaments they usually have a more complicated fireteam than this. From a recent tournament article this is the 5 man fireteam the new Corregidor list was running (a GML list).
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>>98215025
Remember that the Sixt Sense bonus only applies, if all 5 of your core team share the same unit type or code word.
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VGH...
THOSE WERE THE DAYS...
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>>98216665
Starter packs were pretty nice.
>>
Spent a bit of time trying to get some warsenal scatter terrain put together. No instructions available. Fun! These are the first things I've assembled of Warsenal's, and I'll say that I am impressed already.

So far I've dry fit, sanded and assembled one of everything except a tire and shipping palette. Getting that barrel flush and all nine pieces aligned was shockingly hard. Even the Warsenal crew made theirs a little wonky in the product photography. I hope the palette isn't a nightmare to put together, but it looks fiddly.
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>>98218283
I love the Tik so much.
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>>98218283
What did you use to seal the MDF, it looks nice and glossy
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>>98218859
That's actually an acrylic sheet, also laser cut to show all that detail off. I'm kinda scared to paint it with as glossy as it is, so final step before painting I'll have to take some gentle sanding pads to them, so the acrylic can actually adhere to the acrylic. None of the other sets I got from them have that but I imagine this is what the translucent console parts are also like.

>>98218710
It's probably my favorite updated tag they have done. Gorgeous sculpt.
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Okay, a dry-fit confirmed what I already suspected. This is the most fiddly fucking thing in the world. I guess them not being perfectly lined up adds to the shitty shipping yard charm. What's funny is I thought these would be entirely MDF and they're only one third wood. They are fuckin' cool once they're painted though.

Side note, the set does not come with 4 weapon caches, only 2. I don't know why because everything else is spot on.
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>>98220933
Put some painting tape sticky side up to stabilize the bottom boards, then line the ones across using a box or other flat object.
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>>98210575
Thanks anon.
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>>98221824
That's a very creative solution. I will make sure I place down a nice covering of tape while they're all lined up so I can remove them and add the glue all in one take. Much obliged. This is the set in case anyone wanted to see what they're meant to look like painted. Eventually going to put one of their buildings together, I'll report back on that another time.
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>>98220933
You reminded me I bookmarked this recently. https://www.reddit.com/r/TerrainBuilding/comments/1tgyf1g/coffee_sticks_and_balsa_wooden_palettes/#lightbox
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>>98222932
Ah ha, exquisite. I think they could've used thinner pieces for the center though, maybe half or less reduced. But the overall visual effect is great, and no painting needed since it's wood. Saved as a reference

I just think scatter terrain that isn't merely a barricade, sandbag or a billboard is neat!
>>
So, if you get the nomad half of operation icestorm, beyond operation icestorm, and the tunguska pack. What are you going to be -really- missing for a tunguska list?
>>
Does Next Wave having almost having no Troopers above WIP 13 meant to imply something with lore or is it purely a mechanical balance thing?
And there's no renegade Myrmidon Troopers, did they just all not join Achilles in his heel-turn?
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>>98223478
>beyond operation icestorm
That's a deep cut. I spent ages tracking down an unopened original set of those and I still gawk at the box from time to time like "damn, this is so fine."

To answer your question, you're probably going to want to find yourself a tag and a pair of REMs. I really liked the Crimson Stone range of Nomads. Their beyond Crimson Stone set had a rem. Maybe this and your choice of Tag (for me its Iguana).
>>
>>98223568
Or I'm just crazy about the WIP thing, never mind
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>>98223568
>no renegade Myrmidon Troopers
Can't have competition with Perseus.
>>
Last time I played, I was told that my Kestrel list lack any kind of forward deployment options and no access to middle of table early. Can someone recommend me some newbie friendly Kestrel list that covers this problem?
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>>98224359
>>98224359
Dudes with jumppacks get this privilege. I believe there's a non-zero chance that you have one already since it came in the Kestrel starter. Maybe look into Redeyes as well.
>>
What are the most essential shasvastii units?
I have operation wildfire and beyond wildfire. Am I missing anything?
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>>98224793
Speculo Killer and Noctifier?
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>>98224716
Well, yeah, have one from Sandtrap. One is enough? But I would assume that single unit will be in very bad position on her own, especially trying to find place to appear that won't draw ARO fire.

Speaking of Sandtrap, it also means that I have most of Japanese guys, too (I was buying related packs for both sides solely because I liked their design). Are they much harder to play? For example, from what I see, Jizmurai looks similar to Teutonic Knights in how they are close combat units with enchanted dodge ability but they are also more fragile and cost more. I really would rather prefer more straightforward approach but I just wonder. I would like to win a single game before giving up.
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>>98224997
>I would like to win a single game before giving up.
A very curious statement. What's wrong with losing? It teaches you more than any win can. Not saying you won't win, but the only way to work towards that is discovering what is effective strategy and adapting methods to execute it yourself.

Also post your list, I want to see it.
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>>98224997
In general I don't love this site's coverage but I think this guy in particular's tournament reports are fine. There's a game vs. JSA described here (the last one):
>https://www.tabletopbattles.com/infinity-n5-tournament-report-playing-corregidor-at-the-uk-games-expo-part-one
JSA are probably as good as they have ever been but yes, a faction which wants to rely on CC to some degree is harder to play. You can read from the report a lot of the good play from the JSA player is moving well. I would probably suck at playing this guy's list.

I think you might honestly benefit from jumping on (one of) the Infinity discord(s) and seeing if you can do a few games online. You should play to learn but it sounds like the experience of playing IRL for you was pretty demoralising and you want to get better without repeating that.
>>
I love USA thematically but I know it's in a weird state of awaiting a refresh of sorts. As it happens I have basically the whole catalogue in my pile of shame though.
For beginner games is it at least functional to run or nah?
>>
I honestly don't know crap about KCF but looking at the army list you get all the tools you need. Some of the stuff you can put upfield is expensive and harder to use, like the Father-Knights, but you do get Beasthunters and Yamabushi which are just generically good cheap things to block your opponent with.

I was looking for anything that might help a new player with them - came across this: https://www.youtube.com/watch?v=o7rIuXFX_6g. No idea how good it is, but might be helpful.
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>>98225104
>that link
Right off the rip, he mentions something that strikes me as really odd and then refused to elaborate on that. They both talk about the Fennecs, they reveal how useful pretty much 80% of their profiles are, and then the guy says "don't expect to take all five of them, you'll be running maybe two and they will aid another unit in a fireteam." After that he adds "because you're a beginner, I won't talk about fireteams." Okay, whatever, but that seems like a very important talking point that he glossed over. They're cheap, useful, and they have under rated gear that is attached to a disposable body -- why WOULDN'T I make as large a fire team of these Fusiliers just to have a highly capable but expendable unit? More units that share in the fireteam bonus the better, right?

I understand how fireteams work in a lose sense, in particular what the bonuses are and how you qualify for them. However I'm very confused. What did he mean by his initial statement of not taking more than a duo of your cheapest options?
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>>98225219
>What did he mean by his initial statement of not taking more than a duo of your cheapest options?
To fulfill the requirements for the Fireteam BS Attack (+1SD), you pop them in so that the more expensive option(s) that you add into the Fireteam. Fusiliers are useful, but ARM 0, 1W and no survival Skills means they pop like balloons, so they provide Orders and utility, but have a tougher and shootier Trooper do the heavy lifting
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>>98225219
Fennecs are not gunfighters and while they might have useful skills and kit they're not specialists either. You will fill out a fireteam with Fennecs but you want to have operatives who can actually do things as your fireteam leaders.
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>>98225333
Yeah right, but what else could you want to cheap and useful?

I could run three Fennecs, Forward Observer, Hacker, Minelayer, a Griffin with multi-rifle or whatever the fuck and Bipandra -- All count as Fennecs, thus unlocking level 5 and getting sixth sense. That seems like a pretty capable fireteam. Why wouldn't that work out?
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>>98225379
Mostly because the larger a Fireteam gets, the harder it is to keep it from getting shot as it moves in the Active Turn
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>>98224793
Get a Sphinx it's fun
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>>98225388
That's something that isn't very apparent on paper, which will require playing games to get a feel for. I thought Core teams were bad ass, why wouldn't I want to grab all the perks? They're limited to one, and the purpose of the (counts as) tag makes me want to list build around it. In the end I'll have to see for myself what the hubbub is.
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>>98225379
I think that's OK as a fireteam. If you want to run Bipandra as a means to heal or support your gunfighter, is this fireteam really a better active attacker than just running a duo with her and the Griffin or a Hektari? They already shoot very well. How long are those Fennecs going to survive and how much more risk are they going to expose you to?

On economy, you can actually do even better than Fennecs with the Magistrate and Jackals. I've played with Saladin, and I would find it hard not to run KCF with a Magistrate Lt. You have plenty of stuff you would like to Strategos.
>>
I've been thinking about putting in the effort of trying to bootstrap a non-GW skirmish game scene at my LGS. I've been looking at Infinity, Bushido, and Deadzone.

What does Infinity have going for it in its current rules iterations? The sculpts are nice, but it seems to have lost a bit of the anime camp and gone in more a generic "dudes in bodysuits" direction. I remember playing N2 or N3 at a demo and having fun.
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>>98225486
We got air bikes
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>>98225424
>On economy, you can actually do even better than Fennecs with the Magistrate and Jackals. I've played with Saladin, and I would find it hard not to run KCF with a Magistrate Lt. You have plenty of stuff you would like to Strategos.


Yeah in list building I have been playing around with Magistrates and trying to stuff out his harem of lowlifes.
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>>98225486
Infinity and Bushido are very rules complex. That'd be my number 1 concern in trying to get them started up in a new environment.
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>>98225486
Good terrain on a big board. Try making a cool table and you can definitely draw eyes.
t. plays Deadzone and Bushido too but boards for those are always pretty basic.
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>>98225772
I mean you can make a really cool thematic board for Bushido if you're willing to fork out the time and effort. It's a relatively small playing area too, right? Like a 2x2 iirc.
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>>98225786
Yeah, 2x2. And it doesn't support verticality like Infinity does either. On the other hand as you can buy some terrain pieces as part of list building it's nice to bring personalized pieces to the table. I have a rice bale and idol set I use for my tengu.
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>>98226033
>game looks really cool
>check out the factions
>horse lords are cool
>it’s some limited release shit
damn
I guess I’ll wait for them to come out for real later
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>>98225040
It's more about how I discovered that my local scene is very competitive, with most expecting play in "league" system, not like having other newcomers to play against. I don't think I can handle that but wanted at least few more casual games before definitely deciding.

I posted list some time before but here it is: axZrZXN0cmVsLWNvbG9uaWFsLWZvcmNlE0tlc3RyZWwgYWx0IHRha2UgQzKBLAIBAAoBhwwBBQAChxUBAQADhnMBAwAEhxEBBAAFhxIBAwAGhwsBBwAHhwsBCQAIhwsBBAAJhwsBCgAKEwEBAAIABQGHDQEDAAKHIAEDAAOHDAEDAASHFQECAAUQAQIA

>>98225044
Alright, thanks. I try to avoid Discord however but battle report is always useful.
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>>98226239
I love the Yurei Bushido models, have thought about getting into it many times but never pulled the trigger.
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Assembled all the pano but the Hetkari from the beyond sandtrap this evening. Firefly is a really cool sculpt, kinda ruined by the bulbous grenades on its belt, which muddy the silhouette. Thinking of trimming them and remodeling somewhere else.

The Blink doesn't have the Hex inner lining, not sure how to feel about that. She was hard to assemble because of a tight convergence of four fiddly pieces at the top of the right shoulder. Would curse out loud as I glue my fingers together outta ten.

Finally and strangely, I got an entire additional backpack and head plus gun arm for the Hetkari. I think with an extra Griffin or perhaps a Porc I could get an entire extra unit, but then I'd be wasting perfectly good porc on a model I'll rarely take two of. To be decided on how these bonus bits will be used, but at the very least its an entire weapon and backpack to use elsewhere. Thank you based Carlos, I ordered this box set straight from Spain.
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>>98226356
Yeah I see your list and would definitely agree it could use a hidden or forward deploying unit to contest mid field or their back end. Banshees sound like a wonderful option and they're cheap, therefore not a devastating loss if they get shot down before being useful. I also think Scarecrows can fill that role of jump-scaring your opponent's rear guard.

I just found this video in my feed after watching that discussion about kestrel linked earlier. That first one was a good help to understand individual unit strengths, but this video here is tailored to exposing Kestrel's strategy so you can dismantle it -- however, just follow the recipe on the box and I think you'll stand a good chance of winning your local scene at least once.

https://www.youtube.com/watch?v=5Mrikvzkyqs

Honestly the more I hear about them the more they sound like a really solid sectoral to play as. Also Redeyes seem good too from what I've researched. It's hard to go wrong with KCF really.
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>>98228230
They don't have a strong hacking game and they arguably lack the absolute top tier of PanO gunfighters but otherwise they seem solid, yeah.
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>>98228230
This is very good phrasing
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>>98229315
Lmao, yes. Hetkari are beasts. Honestly I thought the video was really well done. Gonna check out that guy's other reports just to learn the lay of the land.
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>>98229781
Yeah I watched it for kicks, it was much better than I expected. Using screenshots of an actual game to show ARO positioning is excellent. I think he underrates Yamabushi and the Beasthunter though, just having a couple of them under camo midfield is an asset.

This video was linked on: https://www.youtube.com/watch?v=8lyUk12Ed28 and this guy also talks about things in a refreshingly complex way. I do wish, just from how casually both of these guys talk about forking an opponent, there was some good 'intro to Infinity' stuff where that kind of thing was clearly explained to a new player.
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>>98228230
But, which units from my list would you remove to replace them with those guys?
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>>98229991
NTA. The Squalo definitely makes it more awkward but these are the cuts I personally would make from your list. Disclosure I don't play KCF myself. I assume if you went and bought a TAG you do want to play the Squalo.

You have room to put Bipandra and a minelayer Fennec in the main fireteam if you want from this, and can still afford a minelayer Jackal for upfield. Again, just personally, I don't know if you need the full 5 man Fennec fireteam in a list where the Squalo is going to be one of your main attacking pieces. I would be more tempted to keep the Griffin in a duo, have your Magistrate Lt. in a duo or the haris, then you have more room to play around with things.
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>>98230145
Also you want to find the points to run the Magistrate MULTI Marksman Rifle, I didn't realise this was combi rifle looking at it. So I guess functionally it's a few points more than this.
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>>98230162
The idea behind two magistrates with combi was about keeping two identical profiles, one as Lt, another with CoC, on opposite sides of table so other player won't just blindly rush for obvious Magistrate Lt. Combi variants are just cheaper. Thanks for other suggestions.
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>>98230929
Yeah I get it, I just don't think the CoC profile is worth it if that's all you're using it for. If you're using another active Lt. I think the CoC Magistrate with 2 Jackals makes sense.
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>>98230929
Low key genius. Try it out, let us know how you did.
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>>98231669
The advantage of the Jackal FTO is you get an excellent Lt. and very capable defence as 3 regular orders for a bargain price. If you add the whole cost of another Magistrate to it, yes you shell game but pretty obviously unless you’re also running it with a Jackal and it is no longer a remotely bargain price. I would run the Lt. and just trust in positioning and the Jackals for protection, or run an active Lt. (the Tikbalang is probably the standout but the Griffin and Hektari are fine) and run the Jackal FTO team as CoC.
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I freaking love this game.
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>>98226356
The list seems fine, but there are a couple things I dislike. First, fennec hacker is meh, and his e/mitter isn't worth it. The LRL fennec isn't worth it as well. Best fennec 5-man core is 2 TB and 2 FO with dicso (or 1 paramedic if you don't run bipandra), then a FB griffin.
Also it's worth swapping pathfinder and firefly around. That lets you spend the LT order in the 2nd group if you choose so, and gives an extra order to move your TAG. Also if you deploy and protect your magistrate properly, you won't neec CoC, so you can spend your points on something more useful. If you want minimal changes in your list, at least shave a couple points off that LRL fennec and upgrade fugazi to a tech-bee, since you're running a TAG. Also try to run Dart in your next list, she's amazing.
Oh, also keep in mind that the real LT is highlighted anyway, since Strategos is open info, so this won't work: >>98230929
>>98227950
> Thank you based Carlos, I ordered this box set straight from Spain
That means someone isn't getting that part and will have to wait for a replacement, sad.
>>98230162
Lmao no, it's a waste of points every time.
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>>98233035
Infinity tables mog other wargames so hard, it's unreal. I really need to download some Marathon assets to resin print, because they'd fit really well.
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>>98233561
>That means someone isn't getting that part and will have to wait for a replacement, sad.
No, not necessarily. They have buckets of this stuff, it isn't that precise. Assembly just had a brain fart and reached into the same two bins twice. They could have easily shorted sets too, but it wouldn't be because they just kept filling boxes until their bins emptied and there was an unequal amount left. I've had parts missing before, hell I've gotten duplicate characters and missed another one entirely in my copy of operation sets that they had to remedy before.
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>>98233902
>hell I've gotten duplicate characters and missed another one entirely in my copy
Unless I want that specific model for a game real soon, I just treat such situations as a windfall, CB is very good at replacing mispacks.
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>>98233561
I don’t think the Fennec hacker is that bad simply because you don’t have many decent non-KHD across the entire faction.
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>>98234474
You also don't really have a lot of repeaters, and a wip12 hacker isn't it.
Further, in case you have a repeater, enemy khd can easily kill your hacker, taking away the link's 6th sense, thus making the griffin vulnerable to white noise (and even normal smoke-shooting since he still gets -3). So if you want a fennec hacker, don't put him in the core, especially when playing against hd+ factions.
> you don’t have many decent non-KHD across the entire faction
Then don't play hackers. A yamabushi is the same 16 points, take him instead.
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>>98234531
What about (yes, I know their reputation but still) Goonhammer advice being more or less "when it comes to layered defense, any hacker is better than no hacker"?

Yes, you said that KHD can take him down but he is not here to fight dedicated hackers but rather try to react to some heavy armor coming close to any repeater (and all remotes carry one).
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>>98234862
That depends on the faction you're facing. If you're playing against JSA, for example, you know they won't have neither strong khd no smokeshooting, but they will have stealth HI and TAG — then give your hacker 6th sense (provided you have repeaters in the first place, which Kestrel isn't known for). See, this could be the case if you had some midfield — or dep zone, I wanna remind you that you only have 1 fugazi here — repeaters present on t1, but the only realistic one I can think of is a peacemaker, who's not easy to safely deploy on most tables.
And since specialist mission bonuses are gone, you're no longer obligated to take a hacker in your lists, so the most hacking you'll want in your kestrel list is a scarecrow or a banshee.
You could build a meme list with Max and his repeater tinbot, I guess that could work. I could run something like that on crossing lines, because a haris of max and 2 fennecs (FO or TB minelayer) fits into the 75 points allowed.
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I was reading about "Slicing the pie" online and the article said it's allowed because LoF is Open Information, but I can't find anything that says in the rules that that is so.
Plus it seems to go against how Orders and ARO's are sequenced, as you complete your Basic Short Skill (usually Movement) before Step 2 happens and the Reactive Player sees if they can declare ARO's
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>NextWave has a consistent 60%+ winrate since release
>"It's just because skilled players are attracted to the faction"
>"Nextwave is tough: yes it has the best profiles but you have to compromise to field them."
>"Nextwave is only an A tier, it's not an S tier faction"
What are some other common Infinity copiums?
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>the only Hero on display on the Steel Phalanx lore page is Eudoros
Kind of depressing
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Two Squalos barge into the mission room and slap your specialists on their ass; what do you do?

Having a bit of fun with a two Tag team, but I'll admit I don't confidently know how to separate models into groups. What are your honest thoughts on my setup? Is there improving it or is the dream a foolish one? I don't mind if it is, I just want to know.
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>>98237893
How I'm seeing it, you kind of have to use that configuration for the groups because if you don't then you can't hide who your LT is, or you can't use Strategos to convert the LT Order (or have to wait for a later turn to avoid tipping your hand which Magistrate is which). But having both Magistrates in one Combat Group also means if your opponent manages to decapitate both of them in a turn, your Squalos run out of gas.
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>>98237893
This is probably the dumbest and shittiest kestrel list I've ever seen, I'm impressed.
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>>98238241
> you can't hide who your LT is
You already can't because strategos is open info, you're just retarded.
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>>98238670
Nah, you can actually fit 3 TAGs in if you try hard enough.
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>>98237137
Achilles, whatever happened there...
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>>98238747
> he actually think 2 tags are the problem
Holy nogames.
Here's an infinitely better version of your shit list while keeping the duo-tag idea, enjoy.
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>>98238838
Where's the 3rd TAG, man? That isn't my list.
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Why has Infinity never gotten the same kind of reception among artists that WH40K has despite the bright and visually appealing animu designs
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>>98238995
CB doesn't have GW marketing money.
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>>98238995
It's a much lesser popular game and while 40k is derivative, it's derivative in a way wherein it blended lots of weirdo SF franchises and then let the mixture grow for 30 years. So it's a ultimately visually interesting and unusual product, gothic sci-fi just isn't common outside of 40k.

Infinity is derivative in a "this is literally a Major Kusanagi miniature" or "this is literally Deadpool". And CB are kind of retarded and while they have an interesting setting, rarely push forward narrative in an interesting way.
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>>98238670
Hah! That's kinda the point, I'm building into a specific theme. I don't have practical experience at the game beyond the two times eight years ago that I played learning matchs.
>>98238838
Neat, thank you for humoring me. I was going to try to play around with this and find some pointage to include a Griffin in the Fennec fireteam.

If it isn't obvious I'm trying to get better at list building before I humiliate myself for my first real game in nearly a decade.

>>98238241
I tried that when the other greenhorn posted earlier about running the two magistrates as unassuming combi profiles to hide their true LT. Thanks for at least seeing what the vision for the list was. Sorry the other guy thinks you're me.
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>>98179036
Does anyone know what this piece is from?
ChatGPT assumed the crabbot, but it doesn't seem to me like that, looks more like a jumppack or TAG piece to me.
I had a large collection of Haqq&PanO minis that i built at the same time, and this was left over at the end.
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>>98238995
Much younger, smaller franchise.
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>>98195009
Current starter (mazebreaker) might be useful for you, it has corregidor models. Military Orders look very cool, but are not beginner friendly, much better to get them later as a second force.
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>>98209931
They got turned into a real faction for the new edition. Both Sectorials are great, but they don't have enough for Vanilla JSA to be interesting.
Still, both Shindenbutai and Oban are great.
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>>98225379
>>98225219
What is your meta like? Are you starting it up with some friends or are you playing with seasoned players?
This game is much like a fighting game vidya, where different strategies kinda work at different levels of play. If you're new to the game, and your friends are as well, it's perfectly fine to just run a big blob at first, and see where it gets you. Experienced players will be able to to show you how to break it apart on the table, but if your friends still need to learn how to do that, it might be a nice way to reduce cognitive load on yourself for the first few games. Most internet advice is naturally coming from highly invested people, which might not be appropriate at your level of play.
tl;dr Don't be afraid to just try something out in a game and then analyze why it didn't work afterwards.
>>98225411
But it seems that you're already getting into that mindset, which is good.
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>>98239021
Ah okay, then it's worth explaining what was wrong with your list in the first place.
Your list has no defense, like, zero. Your opponent's mimetism hmg will take an order for each of your panzerfaust jackals and that ML fennec to take them down, then he'll do the mission completely unopposed or throw a pitcher at your tags and hack them.
One of kestrel's strengths is its minelayers. Jackal infiltrator, Dart, peacemaker, all of them are really solid midfield, and you get a 0swc fennec minelayer with thunderbolt for dep zone protection. And possibly some backup shooting, 4 dice on 13 isn't the worst for 14pts if you face an albedo gun, for example, or if there's a mim-6 guy and you have no visors, then triangulate him to death. Their mines help you stall your opponent's offensive on t1.
Kestrel isn't a hacking faction, mostly because you don't have good repeaters, so just run a single KHD in a list if you're afraid of enemy hackers or need a hacker for classified objectives.
Since you're playing two Squalos, just link them in pure duo for +SD on their guns. You don't need to take a coc magistrate unless you're running a tikbalang/hetkari LT, grow some balls and protect him better — for example, with fennec mines.
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>>98239101
>>98239095

Much obliged. I appreciate you taking the time to explain.

Basically I've been collecting Infinity for over a decade now and I'm finally sick of never getting in actual games with my sizable armies. All I know is there's a single dude (presumptively more) who plays a lot of infinity at my LGS, but I haven't talked to him personally yet to see when we can set up a match. Right now I am doing last minute shopping and getting some basic assembly completed before I run down there. Though perhaps that's me putting the cart in front of the horse again like I tend to do.
>>
I wish Steel Phalanx would just merge the Thorakitai and Steel Phalanx Fireteams
Change Hoplite to not be pure so you don't have to deal with him running around being BS14, but he can get a cheap Thorakitai fireteam as a trade-off.
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>when your first TAG goes down and your back-up TAG keeps on going and kicking the opponent player's teeth in
Non-PanO players will never know this feeling
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>>98239816
Haqq can trivially run 2 or 3 TAGs.
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>>98240054
Now, are dual Maghariba Guard even viable?
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>>98239031
I think those might be bitz of a pano jumppack, like on the old akhalis
Just check all your minnis and compare them to images on human-sphere if its not.
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>>98240359
>>98239031
Nah, those are kneecap guards from a Seraph or a similar tag.
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>>98240054
There's a (pan)ocean of difference between "can" and "will".
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>>98240195
>>98240639
Through Allah (Saladin) all things are possible.
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>>98240639
Every dual tag pano list is a meme list. Even a squalo duo, yes.
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>>98241009
Who has the non-meme double TAG lists? The Nomads?
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>>98241026
They're all meme lists to some degree and it's almost always more points-efficient to take 1 tag than 2. But yeah, either gecko or xeodron duos. Stigmatons maybe.
Xeodrons are in onyx tho which makes the whole list a meme. Does anybody even play onyx nowadays?
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>>98241061
I kind of like the Stigmaton with the newly added duo Mobile Brigada tinbot -6 for a meme.
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>>98240359
>>98240419
Thank you, turns out it they were the Seraph kneeguards.
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Why are Tags AVA 2 if running 2 is not viable? That fact always threw me.
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>>98240419
I at first thought they were jump packs and then quickly concluded they were kneepads instead, I just didn't know to which model they belonged.
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>>98241793
It is viable, they're just very expensive so you inevitably end up sacrificing some elements of the list. And tbf in N5 non-TAG HI high-end gunfighters are probably the best they have ever been so the high end TAGs do kind of come across overcosted unless they have something very special going on.

But like, the existence of playable but not absolutely top end competitive lists doesn't mean they are not "viable". Run 2 TAGs sometime, you'll have fun.
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>>98238838
If I build this list I think all I would need is a Dronebot box and proxy the infiltration jackal and other fennecs and I'm good. Oh and tech bee. I don't own that character, nor a crab bot, but as a tag appreciator I can see how useful her Tagcom is.
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First game of Infinity in about 3 years, had a lot of fun playing 2 rounds. Got my ass kicked both times but it was fun. MO changed a bit since I last played, they used to be considered weak hackers. Gotta take what I learned and build a more cohesive list
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>>98241061
I do play onyx, but i'm also insane enough to run it as a sygmaa sectorial by means of conversion&proxxy
Xeodrons are very specific in what they can do, but the k1 loadout can help. I'm drowning in engineers anyways, so might as well make use of ps6 k1.
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You can't normally deploy with Combat Jump in the Deployment Phase right? Netrods/Imetrons are the exception to the rule.
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>>98242843
MO are currently the best pano hacking faction, but the downside is that every MO list I make starts with De Fersen spitfire LT
>>98242513
> how useful her Tagcom is
Not just that, she also is the cheapest gizmokit in pano, which is relevant when you run a flier, is a specialist, and in the worst case is a regular order for 9. She even has a deactivator and a dep repeater, both great pieces of equipment.
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>>98244312
You can deploy like any regular trooper, but you can't use combat jump to deploy unless you have that exception yeah. Sometimes it can be worth deploying without using jump.
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Stayed up way too late last night working on a new experimental army list. Today I woke up to a new CB video about Hidden Deployment. What a surprise!

https://www.youtube.com/watch?v=lnLwnSf_YPA

Let's see if my horrible list building skills will give anyone a jump-scare.
>>
>>98245691
GRIFFIIN
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>>98245691
Is this a narrative list, otherwise what's the point of griffin MR and griffin LT, and with no magistrate coc?
>>
These models look cool, I really like Military Orders. I would assume they're by and large the most popular army?
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>>98245714
Yeah, narrative list, that's probably what you call it. I set goals for myself like "I want to build a list that maxes out this unit's AVA. But I also want a twist on the supporting team." So you end up with tons of Girthfins and a camouflaged contingent.

Why isn't there a magistrate with COC? Do I absolutely need it? I can try and find the points for it. The idea is to have a haris of heavy hitters backed up by a full compliment of fennecs to provide coverfire. I *could* cut the fennec force to make a less effective two blob team of Magistrates and Jackals, but that's what I used last list I built. Always bringing essential blobs of units in every list is a drag, I would hope this game is robust enough to not require mandatory selections.

As always, I'm not new to the game, but I'm inexperienced at it, so if you have suggestions, I will gladly hear them out and try to apply that to the next list I build.
>>
>>98245754
> Do I absolutely need it?
Yes, because that griffin is vulnerable to oblivion, and counterintelligence is an extra order in roughly half of your games.
>>
>>98245781
Any other suggestions so I can make a 2.0 on that list?
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>>98245754
>Why isn't there a magistrate with COC? Do I absolutely need it?
I'm not listbuilding anon but I would say yeah, kinda. What do you plan to do with your Griffin Lt? If you don't want to sit on 37 points doing nothing you're going to take fights with him, the enemy is going to want to neutralise him, and at some point he's probably going to die and then you're in LoL.

CoC is more important if you're taking an active Lt. And not using any Magistrate Jackal FTO at all means giving up on the most efficienct source of orders in your list.
>>
>>98245753
No, I don't think so. They're semi-popular but I'm not even sure they are the most played PanO faction.
>>
Also btw, critical list building question:

Is it OK to not have the max 15 units? I am always harried to slash profiles down (griffin multi rifle) because I gotta shove another fugazi shit in the list so I have an extra order to feed the meter with. At what point is less than 15 acceptable? Is top loading every list with the best of the best profiles and using cheap ass cheerleaders THE ONE TRUE WAY?
>>
>>98245790
You don't have any midfield. You don't have a disco baller, so any hard aro can make you lose the game if you're unlucky with your griffin shots, or force you to spend an entire turn shooting a single hard target. You don't have a sensor who'd otherwise help vs camo/hiddenspam armies — one of your sensors also has disco, just saying.
>>98245753
> they're by and large the most popular army?
Only among gwtards.
>>
>>98245804
>PanO faction
Who is then?
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>>98245819
> Is it OK to not have the max 15 units?
Not if you're playing kestrel, a faction with easy cheap orders.
> Is top loading every list with the best of the best profiles and using cheap ass cheerleaders THE ONE TRUE WAY?
It's a very retarded conclusion. Best kestrel profile is 11pts. Best Acon profile is 20pts. Also the best profile is usually the one that does the mission best.
>>98245845
NTA but probably kestrel, since it's the latest release and bundled with japs, who are very popular all by themselves.
>>
>>98245820
Aren't Yamabushi midfield?
>>
>>98245820
That's all being taken into consideration now, thanks. I honestly love the 13 point Fennec forward observer, but I wanted this group to be cover firing so I thought the thunderbolts would be handy at that. I'll probably swap those in then.
>no mid-field
And as a non snarky comment because I am completely green at this game; is that absolutely a sin? You have to have every base covered in every list? There's no flexibility on that, just always bring a mid-fielders (which I assume are Banshee)?

I have zero issue having the one size fits all list of complete point to gear efficiency, but sometimes a fun list is just going to make concessions to have fun in an area that all-rounders generally can't.

>>98245797
Yeah that does make sense. It's weird that there's just not that many other COCs to ride. It's either Fireflies or Magistrates in every list with an active LT, I guess. I'm thinking of bringing in that Firefly to team up with a Griffin now.
>>
>>98245900
>>>98245790
Factions have defining units that can be hard to turn down. I think you have to look at the Magistrate as one of those for KFC. The Tikbalang is a pretty great active Lt as an alternative.
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>>98245950
NTA but since Tik have only normal HMG instead of multi, is this really not a big deal?
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>>98245899
Having FD+4" doesn't make them midfield in the sense I was talking about. How much are they helping you defend? They don't have much presense other than that small chance of landing a random panzerfaust, nor are they mobile enough to be assault pieces. They're here to survive turn1 and punish a cheeky aggressive model, wreck things in the table center or, in worst case, walk past a hard aro once per game (but with no movement abilities they'll take a while to take that aro out unlike a beasthunter or Dart).
>>98245900
> is that absolutely a sin?
Why not make your defense better if you can afford it? Why not add a forward piece to make completing mission objectives easier and more order-efficient? I don't think you really need 2 yamabushi, so just swap one with a jackal minelayer, turn those fugazi and mulebot into fto jackals, add a magistrate coc, and upgrade that 10pts fennec into sensor-disco. Then you realize that magistrate Lt is both cheaper and better, due to strategos, than your current setup...
>>98245988
Lol he's a mim-3 bs15 sr4 hmg, he wrecks everything short of an s7 tag.
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>>98245875
>Not if you're playing kestrel, a faction with easy cheap orders.
So you say that because I'm list building for Kestrel now, but I have the models to run anything other than Military Orders in PanO, a bunch of YuJing both Imperial and White Banner because I collected them, Ariadna that's halfway split between Cosmoflot and USArf and a budding JSA range because I wanted to make the best use of my Sandtrap one day. Where does the Max Fifteen rule start and end in the game in general, if you don't mind answering? I would gladly take less units but all badasses just to see how it runs, but I have a nagging feeling that you never not want to run cheerleaders to pump up the team.
>It's a very retarded conclusion.
Okay, fine, I'm being facetious, but it does feel that way after all these years of studying the game. Of course there's cheap units that pull their weight in gold, I just wondered if it was ideal to jack out the top end of the pyramid with the goods and have a base of weaklings to keep their rampage flowing.

>>98245950
Yeah I want to work on a Tik LT list at some point. Noted about the Magistrate being essential.

>>98246004
>I don't think you really need 2 yamabushi, so just swap one with a jackal minelayer, turn those fugazi and mulebot into fto jackals, add a magistrate coc, and upgrade that 10pts fennec into sensor-disco.

Alright, that's where I'll lean with this setup. The knowledge everyone shares with me here is greatly appreciated. Admittedly, I know I have a lot to learn, but I do have some working concept on the whole shebang. I've been captivated by this game since first edition, just unlucky in not having anyone to enjoy the hobby with outside of this general. Twenty years ago the Tiger Soldier won my heart over and though I take breaks on and off from it, I haven't truly let go of Infinity since.
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>>98245900
Also I'm retarded, you literally have a scarecrow who I've overlooked.
Btw, you probably don't want a bipandra in the big link, she'll just waste points there. Alternatively, you could divide your 2griffin-firefly haris into 2 duos, griffin-bipandra and griffin-firefly. If you go with the griffin haris, you can't link 2 jackals with magistrate, so make your choice.
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>>98246047
Aces. I'll think all of this over and come at making an improved list. I'm determined to make Dire Griffins see the field because it's my favorite Kestrel design. I know once I get more experience with the game I can experiment with pushing them around. Thanks again for responding btw, it means a lot.
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>>98246046
Vanilla PanO and Yu Jing will give you a huge amount of options if you want to try anything else.

You can have lists where there are basically no "cheerleaders" and where everyone at least potentially contributes something. It's easier in factions that have useful but nonetheless very cheap troops. Bakunin or Haqqislam can do this quite easily, but it still relies on cheats like Inspiring Leadership or Fireteam Master. Ultimately if you spend 4 orders on a unit doing something that's 4 orders you aren't spending somewhere else, so you need to have a balance of units that are doing things and units that are happy just sitting providing defence or something else.
>>
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>>98246093
That helps.
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>>98246046
Must be tough not having a multi rifle griffin model then.
As for 15 orders, the problem with cheerleaders is that often enough they're just cheerleaders, who you don't ever want to spend an order on. That's why models like racerbots are cool, imagine you lose both your LT and decoy/CoC, you're in LoL, and you have a bunch of fugazi bots who don't do shit in active, while said racerbots can each shit the board up with para mines/repeaters with their currently irregular order.
Another thing to consider is that you're gonna lose some models on t1, and that's normal. Your ARO isn't there to kill active shooters, it's to force your opponent to spend orders shooting them down, but they will shoot them down eventually unless they're bad or unlucky. So when you go second, you're almost always gonna start your active turn with less orders than you've built the list with, and if you're already at 13 orders, then it's something like 10 when you actually get to count your orders — and you could've made that 12 before you even started playing.
>>
>>98246100
Also fireteams in general cheat the math, which is probably part of the reason everyone gets them now. But flyers aside N5 is probably the best version of the rules so far imo, so not bad to get into it again here.
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>>98246113
>Must be tough not having a multi rifle griffin model then.
Already drawn up the plans for that one. I'm converting an old Orc into one with the extra arms and backpack donated from my Hetkari beyond box. That conversion will be a lot of love for a unit that people would rather field either of the other two profiles instead, but I don't care. I want him. I think this could be made into a multi rifle very easily.

But does it bother me we don't have a model to represent them all and maybe a female body to add variety? Yeah, kinda. Maybe we'll get her along with the other missing profiles in the Kestrel list, like an amazonian Hetkari and a smug Blink stud with a scary rifle? A man can dream.
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>>98246129
I am actually stoked with how great N5 has been shaping up. Agreed on it being the best ruleset. Dunno about fliers, I haven't even purchased a single one yet. My Redeye is getting heavily converted though, I think it's goofy looking. (not mine just an example)
>>
>>98246166
> a female body
It's actually been a while since we've got a feminine pano HI, huh. YJ too, they had that weird jujak woman who looked like a man, and that's it I guess.
Is there anything newer for pano than svala KoJ? Time to give us female MMR aquila, female HMG hac tao, etc.
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>>98246215
We need a Miss Swiss Miss
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>>98246215
>Time to give us female MMR aquila, female HMG hac tao, etc.
>>98246231
Now that's a request I can get behind.
>>
>>98244463
I was running DeFersen with multi rifle, and a hospitaller with HMG in the fireteam, but using Joan as an Lt. The list I'm currently making uses Joan v2 as an Lt with Defersen in a duo and bringing a Knight commander for chain of command, since in my games this weekend she was getting targeted with isolation.
DeFersen definitely seems like an auto take though
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Looking at winter bases because summer's too hot for me.
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>>98247768
>the shaolin monk still has his weed bush
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>>98244484
That's what I thought, thank you
>>
Why is the Hatamoto so seemingly cheap for all the stuff tacked on it
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>>98248025
Because Carlos is a weeb
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>>98248050
Fair enough
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>>98248025
Infinity pointing is an arcane science. The Hatamoto is getting discounted for having Frenzy and No Cover and probably for being Arm 2, AVA 1 and having slightly crap gun options.

Now is it correct that No Cover means Frenzy has less of a downside and Nanoscreen largely makes up for having No Cover? Yes, but that’s just how the pointing works.
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>>98246274
Cool, can I buy this model in the store? And its HMG is old design, doesn't fit the PanO concept of "best-equipped army".
>>98248025
Shock mines are 9PS to him, and ARM2 problem in general. Also guns are meh for a model of that cost.
>>98248073
> Nanoscreen largely makes up for having No Cover?
Fully makes up though. There's no scenario where having partial cover is better than nanoscreen, afaik. Frenzy is strictly positive on every nanoscreen model. But I wouldn't be surprised if CB still gave the model a discount on account of frenzy, kek.
>>
>>98248349
Old Swiss are OOP and this particular model won't return as she is one of earliest sculpts. You might find some online or locally if you find a shop that still have some old models left but I highly doubt it.

Which reminds me I have one, primed for two years but waiting to be painted. I hate myself sometimes.
>>
>>98248349
>And its HMG is old design
Conversions and 3D printing are a thing, anon. Do either if it bothers you.
>>
>>98248349
>But I wouldn't be surprised if CB still gave the model a discount on account of frenzy, kek.
They definitely did, that's how pointing has always worked.
>>
>>98248349
>>98248542
See here the superlative PanOceanian soldier: 12 seconds ago they released a firmware patch for the auto-targetting on his HMG, v17.1 incompatible with his current weapon model. His response?
>Throw it in the trash immediately
The outmoded but still entirely functional HMG was later acquired by space pirates who used it to rob banks and murder orphans. The PanOceanian soldier was unavailable for comment.
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>>98248553
I love the idea, convert it.
(I might use some n1-style weapons on my mercs if I happen to come across some, I have most things except panoids)
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>>98248586
I still have the old Shinobu model I wanted to do a headswap on and use as the leader of an Ikari company army. But I don't see much point now that JSA is actually good.
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>>98248699
>now that JSA is actually good.
Wait they're good now? I thought all weebs just told themselves this and had their CC army get mowed down by firing squads in practice. What is their biggest success now a days?
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>>98248349
>Shock mines are 9PS to him, and ARM2 problem in general. Also guns are meh for a model of that cost.
Ah because Mines aren't using BS Attacks, they're just dropping a Template unlike if a Trooper used a Chain Rifle on him?
>>
>>98249129
Yeah, IDK. Profiles got better, and they're a whole army so they got expanded and have better capabilties. CC itself is probably also just better and JSA mostly kept their stealth when it was nerfed off quite a few other units. Martial arts got better and counter-abilities like NBW got worse.
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>>98249664
Yes, so try to not engage mines with him. He does get the +3 to saves against templates that are bs attacks though.
>>98248428
>>98248542
The biggest problem is that I in fact own a swiss hmg (n3 one) and swiss ML, so why would I need another swiss guard? I still don't understand why that pic was posted in reply to my post.
>>98248553
I'm actually thinking about using my old armbots exclusively in Druze and WhiteCo for that exact reason, and I'll paint them with paint wear effects. My normal pano models are all made to look as new, however.
CB can you please give Squalo MK1 to Druze and WhiteCo thanks
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So what females have big boobs if they all got big asses?
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>>98250343
Who's in the bottom left corner?
Also I see a crocman
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>>98250343
>females
>big asses
>>
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>>98250343
The Gorgos pilot.
>>
>>98250343
The original MechEngineer.

>>98250880
And the Sukeuls, and the female Igao.
>>
What is the most useless SWC weapon and why is it the Red Fury
>>
Is this true?
>>
>>98252886
Grenade launcher
>>
>>98253019
>all source and context cropped out
>definitely not a /tg/ post, since it would be from August 2020 if it were
Wherever you got that from, you should stay there instead of being a faggot here.
>>
>>98253088
I found it. It's from /v/
>>
>>98252886
Sometimes you just need high B man.

>>98253021
Speculative fire is really good even when it’s inaccurate.
>>
>>98253621
Well is the game or devs pozzed like Trench Crusade?
>>
>Diomedes has been brought back from back-up copy after he was lost behind enemy lines before
>for some reason they didn't the last time it happened
>>
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>>98254801
>*sighs* Somehow, Diomedes has returned.
>>
>>98254890
>Odysseus after a night raid on the Trojan camps be like
>>
>>98252886
There are no useless swc weapons, only useless swc loadouts. Like feuerbach is a good weapon, but FB securitate is useless.
>>98254801
Please understand, CA hasn't stolen enough units from other factions, they NEED more.
>>98253019
Not exactly. Unfortunately, they still haven't fired the tumblr concept "artist" who draws uglies, but models based on xir concepts look better than the concepts themselves, so I guess sculptor's fine.
>>
>>98255556
It does feel like they had this moment where they had to downgrade their sculpting or something and we got a ton of flat blocks. Not just robots who basically had cuboids for heads but all the awful-looking nuMorat stuff. They seem to have gotten over it thankfully, Mazebreaker looks really good.
>>
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>>98255569
>Mazebreaker looks really good.
I think Mazebreaker looks great, as does Sandtrap,. Those are some of my favorite sculpts in a decade.

Some of my least favorite sculpts are concentrated in one sectorial, Torch Light. I think conceptually Torchlight is awesome, but they unfortunately completely lost me with the miniature range. This was when I noticed that certain sculpts CB does these days are overly simplified and blocky, while offering bare minimum details. Many of them are plain armored jar heads, devoid of clever gadgets, gizmos or personal effects; all things that make the character come to life. In other words, they're potentially rendered without soul.
>>
>>98256428
I think putting these space marine guys in O-12 is literally when I just stopped playing Infinity for a year or two lol.
>>
Rarest faction to see someone play?
>>
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>>98256585
So rare it only exists in vanilla
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>>98256585
Gotta be one of the non-Starco non-White Company merc armies.
>>
>>98256428
> they're potentially rendered without soul
Serves them right, o12 is the most soulless faction in the whole game, ironic when you have a literal cyberpunk AI faction there.
>>
>>98258371
Regular O-12 is fine imo, you have some nice models in the faction overall. The sectorials are a bit soulless, Torchlight more so. PanO + skills is also just not very good in an edition where PanO has been given the useful skills, for cheaper.
>>
Like paying for SpecOp on every profile on a unit that is dying to be linked is awful. If the Hatamoto is an example of how you ‘cheat’ costing in unit design, a lot of O-12 is the complete opposite.
>>
>>98258371
O-12 is the good guys tho
>>
>>98250393
Chandra Spec-Op, I think.
>>
>>98258434
Moral ranking of all factions:
>ALEPH
>Combined Army (post-integration)
>JSA
>PanOceania
>Haqqislam
>O-12
>Yu Jing
>Ariadna
>Nomads
>Combined Army (pre-integration)
>Tohaa
>>
>>98258480
Found it myself, it's actually an old dactyl. Chandra is cool too not only because she looks like Nova, wish I had both of them.
>>98258547
YJ should be lower, Nomads should be ranked individually, because Bakunin is evil and Tunguska is pretty much morally neutral like PanO.
>>
>>98258676
I was ranking from the perspective of fostering human development, so Bakunin is actually morally far superior to Tunguska.
>>
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>>98258676
>old dactyl
We may never be this level of based again. You can usually still buy OOP Infinity minis but they're pricey.
>>
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Also, wow, we can all agree the nuBerfallkommando are a huge downgrade, at least Chimera-wise, but I saw the concepts and how could CB NOT go for the ratgirl whose own tail is the viral CCW whip? That's a perfect concept.
>>
>>98258694
> fostering human development
> Bakunin
Maybe only by allowing mad scientists do shit like human experiments. But yeah, I get what you mean, because morals are subjective. You're still a faggot for not telling what kind of moral system you're ranking them on, and also by that metric ariadna should be even lower, and JSA should be nearing the bottom as well.
>>98258723
Kys furfag.
>>
>>98258547
>YJ in the middle
I don't even know which side is supposed to be good, but that alone disqualifies it.
>>
>>98258847
You are right, YJ should be at bottom evil part, next to Ariadna, CA and Tohaa.
>>
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>>98258701
new Dactyl is pretty cute in concept art, the model just doesn't live up to it
>>
>>98259752
Ass
>>
>>98260666
OSS, actually.
>>
>>98259752
>once again the concept artist does a bangup job on a cute model that is lost in translation to digital sculpt
You hate to see it
>>
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>>98262378
Sticking the landing is the hardest part, I suppose
>>
>>98260922
>Dactyls
>OSS
Do you even play this game?
>>
>>98262672
tbqh OSS gets all the good toys anyway these days
>>
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>>98259752
>>98262513
>sculptor: Can I copy your homework?
>artist: Sure, but just change it a little so it isn't obvious
>>
>>98262672
Sorry I forgot Steel Phalanx was a sectorial after CA mugged them and took all their stuff.
>>
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What do we think about my Zamira?
>>
>>98266887
Nice work on the bike and shades anon.
>>
>>98266887
You from Brazil?
>>
>>98267124
No...is it the colour? Or the fact that I am clearly retarded and can't align my picture right?
>>
>>98267259
Both, and you're clealry from the side of the planet
>>
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https://www.youtube.com/watch?v=cOy6hqzfsAs
>>
>>98271986
>crafty Iguana pilot has tricked the foolish Oniwaban into close combat to prove the superiority of Nomad physcial prowess
>>
>take unit
>give it five more CC and raise level of Martial arts by one
Here's your new JSA unit
>>
>>98274232
Yeah but they do be stylin'
>>
>>98274232
I know, storm troopers + vader but more japanese
>>
>>98274232
>CC30 Martial Arts level 6 Shinobu
Holy farking pog
>>
>>98276956
Hmm. So they nerfed her.
>>
>>98276956
>MA L6
+1B, +2SD?
>>
>>98258723
The original Chimera was weaker than some of the concepts then, too.
>>
I guess we will need new thread soon.
>>
>>98278615
I've seen the Succubus which I think would have worked, but I quite like the WinterFox Chimera model. We should really complain about the Pupniks never having been good.
>>
>>98279864
>>98279864
nu



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