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File: Tatang.png (62 KB, 400x559)
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Feel the beat of the Tambourine, oh yeah Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece
>The other DBZ game
>Sorcery
>Doomtown
>Warlord
>Magi Nation
>Lord of the Rings
>Neopets
>The Condemned CCG
>Grand Archive TCG
>Disney Lorcana
>Hubworld: Aidalon / Earthborne Games
>Little Troubles
>Riftbound
>Cyberpunk TCG
etc.

Post about card games you've played and help other anons get to know your games!

Pastebin/Rules for some games
>Wixoss
https://pastebin.com/LC8SpttH (embed)
>FoW
https://pastebin.com/aGEBEKeF (embed)
>Dragonball GT SD
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp
>Gate Ruler
https://pastebin.com/nbcZP0nB (embed)
>Build Divide
https://pastebin.com/1cQT2pkz (embed)
>FaB
https://rentry.org/oypcs
>Ashes Reborn
https://pastebin.com/2jr0EG9S (embed)
>Netrunner
https://pastebin.com/g3yQAQ7w (embed)
>Fusion World
https://www.dbs-cardgame.com/fw/pdf/rules/fw_OfficialRule_Manual_en_v1.00_2.pdf
>Various Japanese CCGs without western translation (page is in moonrunes)
http://card.g1.xrea.com/tcg/catalog.html
>The Condemned CCG
https://pastebin.com/Liu2E7Rq (embed)

voice chat for playing /acg/
https://discord.gg/rCQFKcGcEP

>Previous Thread
>>98131167

>Thread Question
Has a deck you played gotten any juicy support recently?
>>
>>98184985
he cute
>>
Thanks for making a new thread anon I was asleep
>TQ
Yeah actually
>>
By the way, if you have a nechronica character that you'd like me to put in my card game and you have art/character sheet I can draw from let me know
>>
>Booster Pack contents
>7 commons
>3 uncommons
>1 rare
>1 foil
>1 RIP (Resource, Infrastructure, or Production) foil
>1 basic resource
I don't want to leave draft play unloved
>>
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>>98185528
For example, the current WIP is a friend's character he used in a campaign a while ago
>>
>>98184985
>opq
not sure if there's still any other ashes anons here, but this is a new card that seems fucking bonkers for astral swarm that I been playing.

takes a little setup but you can slow roll it and if you hit a top round with a couple units, play gathering cloud, and then just win on the next turn swing for a billion.
>>
>>98185538
So called "draft" is the invention of shilling scammers running a pyramid investment scheme in plain sight!
What you really meant to say was "I want to stuff my game full of dogshit filler cards to make the good ones even rarer". WE KNOW YOUR TRICKS AND THEY WILL NOT WORK.

FUCK DRAFT FUCK DRAFT FUCK DRAFT AIIEEEEEE
>>
>>98186906
You're going to eat the chaff and you're going to like it. And if we catch you throwing any of it in the garbage instead of driving it to your local children's hospital for them to throw away we will make an angry YouTube video on you
>>
>>98187208
ALL packs should have 12+ cards of THE HIGHEST RARITY and NO DRAFT CHAFF.
Anything less is a CRIME AGAINST THE PEOPLE that demands nothing less than REVOLUTION!
>>
>>98187245
Genius, 11 ultra rares and 1 super common per pack
>>
>>98187245
>>98187349
Yeah, and a positive EV on every pack, even at low sample sizes!
Just design the product to be good instead of bad. It's not hard. I can't believe nobody figured this out before.
>>
>>98187378
We could save money by doing packs of printed proxies
>>
The real shitty thing is I thought I would try and save a little money by packing cards and boosters in house but it's almost twice as expensive per foil wrapper to have them send it with one end open
>>
>>98187419
Okay, so you learned you had a poor mental model of manufacturing and logistics. Are you going to update the model, or develop some kind of complex?
>>
>>98187473
The model was already updated and yesterday's post on pricing was part of that. You seem a little tightly wound, want to talk about it?
>>
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When every card is super rare... none will be.
>>
>>98187378
>>98187561
>>98187473
the shitty thing isn't the model, it's that its what people want. packs full of chaff you throw out, and hyper rares, and all the playable cards being rare is what sells. people always bitch, but then the games they choose to buy are the ones that maximize those things.
if players actually wanted the things they say they want, LCGs would sell better than TCGs.
>>
>>98187624
>LCGs would sell better than TCGs.
Perhaps LCGs aren't as appealing as TCGs.
>>
>>98187624
It gets funnier again! TCGs are a bell curve meme.
Whales love them because of gambling and buying power, and degenerate freeters love them too because they can pay nothing, or almost nothing, and feel self righteous about being oppressed by the P2W.
You have to be of reasonable means and uncommon character to like LCGs because you're dealing with a higher cost floor, you can't get carried by card quality, and you can't make excuses for your losses either.
>>
one day, we'll make our own card game :')
>>
>>98187624
I finally understand why women don't want the nice boring guy
>>
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this card price got 1000+ dlls higer in A WEEK
Is lorcana back????
Every single iconic card price is going crazy rn
>>
>>98188629
Listings don't mean shit. Only sales count.
>>
>>98188654
I am talking about sales
check every the last sales
>>
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i guess i should play zeon again.
>>
>>98187624
Unironically just do the Pokémon thing and tie rarity to bling and not to power. That way you get cheap competitive decks and people gambling for art, and everyone's happy.
>>
How fun is Sorcery to play? I want to pick it up because of the art (they use old Magic artists) but I'm turned off by the gameplay. I don't like grids on a card game.
>>
>>98188831
It's fun if you have $3000 to burn and gas money and a local shop with someone else to play with
Otherwise it's the usual rip and scalp singles online like with Magic and Pokemon
>>
>>98187659
>Perhaps LCGs aren't as appealing as TCGs.
they're not. they don't have gambling.
>>
>>98188629
>>98188654
That's funny. The last league day I went to at my LCS (last Sunday), a regular was negotiating a sale of one of those Buzz's for like an hour. He had gotten it from the Set Championships the previous day. He got store credit for it, so no doubt he and his wife will have next set's preorder taken care of. Pretty sweet, if you can get it.
>>
is lorcana back?
>>
>>98189346
quite literally yes, because the completion is face-planting right now and people need their scalper fodder.
>>
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>>98187884
I'm already making my own, I'll ask you guys to help me play test when I'm ready
The previous project kinda went to shit so I might be able to get a prototype ready way sooner than expected
>>
>>98188831
I came from magic as well, and I find the grid gameplay is fun and literally adds another dimension to the strategies you can use. The only part I find annoying about the grid is sometimes you get a bit of a stack of cards on one square and have to move them around. Other card games feel too one-dimensional to me now.

Don't listen to the retard telling you that you need to sink $3k into it to have fun. A set of 4 starter decks to play with friends is $35, and a deck for local competitive play can be had for $100. Plus they have a free officially supported tts mod, and community organized leagues with elo if you're into that.
>>
I just bought a Grand Archive starter deck. It's been 20 years since I last played a TCG
>>
>>98188827
You must go full antag, Axis + Tee-Tans red - blue
>>
>>98189346
As a Lorcana player... it never really left?
>>
>>98190103
Hf bro. Ngl GA has some of the worst starter decks of all time. Nothing valuable in it, at most you get some usable cards that you can buy for cents online. No staples in those. Only Mordred Reco has a staple in it and it's a $60 'starter' deck.
>>
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>>98189687
My head hurts, have a card
>>
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>>98187884
me too
>>
>>98191518
I like the effect of this card, so comfy
>>98191602
cool, is it a cyberpunk card game?
>>
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>>98191672
>cool, is it a cyberpunk card game?
thanks
it's an urban fantasy game
this is just a card that belongs to a hacker gang
>>
>>98192043
whats the win con/goal of your game?
>>
>>98192165
the win con is to bring your opponent's Hold below 0
players begin the game with 0 Hold
when a player secures a Distric for the first time each of their turns, that player gains 1 Hold
whenever an agent dies, its controller loses Hold equal to that agent's Rank
Hold represents the control of the gang a player commands over the city

imagine securing districts as "playing lands" in Magic, but sliiiightly more complicated
one of the main characteristics of my game is that cards in the discard pile return at the bottom of its owner's deck at the end of each turn
summoned agents don't enter the field directly; instead, they are placed face-up in the discard pile; as the player draws cards normally each turn, the summoned face-up agents get closer to the top of the deck, and when they reach the top, they enter the field
this allows players to build up their resources by securing Districts, and increasing their Hold before combat happens

my intention is to translate concepts from skirmish miniature games into card form
so, instead of moving over the battlefield surface, they move vertically in the deck.
>>
>>98192205
have you tested your game already?
>>
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>>98192254
yes, I have
in fact, I submitted a previous version to a game design contest last year, and I'll try again this year

the game is perfectively functional
but I don't know if it's fun...
>>
>>98192279
>I submitted a previous version to a game design contest last year
did they approve your game or it was rejected?
>>
>>98192293
the contest had three stages
In the first round of the competition, they only judged the rulebook and I got the top rank
but it failed to reach the finals...
>>
>>98192304
too bad. hope you'll get higher score next time!
>I don't know if it's fun
well, you need to ask some people to playtest your game to know of it's fun
>>
>>98192279
Have you done playtest games? What does a game in progress look like
>>
>>98192342
>you need to ask some people to playtest your game
well... about that...
I live in a rather small village and finding play testers has proved impossible
so, I had to test it all on my own

my game lacks a heart; it has no soul...
it's robotic, a machine that spurrs and whirrs; it moves as it should, but still
>>
>>98192385
do you have friends? you can ask them to play test your game
don't be too harsh over your game, maybe it is very good!
>>
>>98192418
>do you have friends?
no
Q_Q
>>
>>98192451
Do you have tabletop simulator or did you print out a prototype? How small of a village are we talking
>>
>>98192461
I print it
and I live in a village of 24550 inhabitants
>>
>>98189687
>>98191518

she cute
>>
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bandai threatening us with a new tcg
>>
>>98193018
Which game will they kill? Union Arena?
>>
>>98193018
I can't even find players for Gundam in southern Ontario, and they're making ANOTHER fucking game? At least build up the others first, goddamn.
>>
>>98193018
spreading themselves a bit thin, methinks
>>
>>98193018
I hate theor box text and highlights
>>
>>98193488
You should know that's not true by now.
Bandai's model is to rotate through IPs and games to maximize their earnings. They've been doing this for a long time. They will continue to do it. It works.
>>
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>>98184985
gun to your head, instant speed interactions and counterspells OR trap cards
>>
>>98194145
Zombie game is played at sorcery speed with trap cards
>>
>>98194145
Instant speed interactions



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