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Are there any RPGs that let you play as a kaiju?

Most giant monster RPGs or supplements for RPGs I've seen focus on either the player characters fighting against giant monsters in a traditional fantasy or horror sense, and others are focused on like cleaning up monster poop or some kind of management of defense and reconstruction. That might be fun as a videogame, but I'm looking for something that let's the players make and get in the head of a big beasty stomping through a city.

Now, I imagine that trying to corral 4+ giant destructive animals is a rough job outside of a wargame, and role-playing would be non-existent, but I'm thinking of something where the players are relatively ordinary people working as part of some team that just happens to have close ties to a kaiju of some kind. I'm thinking like the H.E.A.T. team or whatever the setup was in the Hannah-Barbara Godzilla show. The players would have their own, personal PCs, but the group would share collective control of the giant monster.

My immediate assumption was that a supp for something like this would exist for Kids On Bikes, but that seems more suited for handling Godzooky than Godzilla. Does anyone have any advice or recommendations for what I'm looking for?
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>>98188210
Sounds like Chris Perin's Mecha would work well enough if you want a story game and emphasis on the human interactions and how they effect the monster fighting. Especially if there's a player character as handler interface you want to run with. It does this strange mixed almost free form small human scenes that win powerups for the mecha scale combat.
Haven't looked at the Kiju specific splat for it, I was using it for not!battletech. The mech design is very abstract and would be easy to add biological descriptions for things.
Apparently there's something for FATE called Mecha Vs Kaiju, looks more focused around being the robot, not sure how flexible FATE is with that.
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>>98188210
Allegedly, you can play whatever you want in D&D, but good luck actually being able to do it.
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>>98188263
That sounds a little abstract. Really, I think I'd like something along the lines of CoC. I just need something that can systematize big monster making.

>>98188347
I would rather suck start a shotgun, but if there's 'normal guy' player classes and a framework for players to collectively make a monster, I'm in I suppose.
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>>98189908
>That sounds a little abstract.
Yeah, its very much that.
>systematize big monster making
I picked this up for my folks for because the abstract story game isn't for them but they have little miniature villages and models of dinosaurs. Haven't gotten to it yet but looks solid. More of a wargame than rpg though.



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