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File: 1718980221747322.png (61 KB, 505x390)
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MS Painted Edition

>Previously, in the Mortal Realms
>>98171879

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:
https://aosg.github.io/

https://sigdex.io/

>Thread question
How is Games Workshop going to fuck up 5e?
>>
ugly ass nigga
>>
nobody likes you, namefag
>>
>previous thread not even at 350 replies
>still feels the need to THROOD
Piccolo come on now....
>>
In a just world spammming threads early just to have your faggot ass name on it would be an offence punished with SWAT-ing
>>
>>98188446
>>98188551
People need to stop talking about this idea because it's 10 times better than the bullshit gw will come up with and it's only going to sting more when we don't get it.
>>
>>98189237
Holy shit, i drew that guy like two years ago
>>
Any leaks for the new hedonites of slaanesh battletome?
>>
>>98189435
>>
How exactly does army building in 4e work? I hate to admit I am struggling trying to wrap my head around it.
>>
>>98189611
Pick one character to be your general - they can onclude up to 4 units that their warscroll say they can include.
Pick another hero - they can include up to 3 units their warscroll can include
Repeat until you are done
>>
>>98188971
Good. Every other army should get more instead
>>
>>98189611
-You can have up to five squads to field.
-Each squad has to have a hero in it.
-Said hero determines which units you can add to the squad, sometimes a hero allows you to bring an additional hero.
-You are limited to three non-hero units per squad
-The squads only really matter for scoring, and some niche abilities. They don't have to be attached or be together on the battlefield.
>>
>>98189624
>>98189652
That makes a lot more sense. Thank you Anon(s). I think it was different back in 1e when I last played.
>>
>>98189658
Yeah, they changed is in 4th, as well as killing the Warscroll builder, which i will never forgive GW for
>>
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>>98186552

Racism is basically one of the main motivations in Godeater's Son. Being called a "Reclaimed" is a slur.
>>
>>98189658
>>98189688
I like the idea overall, but it can be annoyingly restrictive at times compared to simply picking whichever unit you want and calling it a day.
God forbid I want to make a mage-heavy CoS army for example.
>>
>>98189722
True, i would prefer it to be an optional rule to follow which gives you a bonus, rather than a requirement, like an additional artefact weapon, or a command trait, but we cant have that because GW hates fun
>>
>>98189722
i would mind it less if the regiments actually did anything, but only a small handful of units in the game have anything that actually act on regiments (like gutrot spumes slime fleet) and otherwise it just serves as a system of restrictions so pointless they had to put in more penalties just to stop you from fielding everything as auxillaries.

its all stick, no carrot, which is a bad way to design game systems
>>
>>98189773
>which is a bad way to design game systems
Sounds like GW's MO
>>
>>98189766
Not like there's any artifacts or command traits worth giving a hoot about anymore. I know 2e had a whole list of useless garbage, but it still felt like a choice (and you could just do roll off for it) compared to how it got neutered in 3rd and completely butchered in 4th.

I am so jealous of how ToW has a whole list of choices in this department, and it can be fun from building aspect. Like remember the wizard hat artifact you could give in 3rd edition and the one anon who modeled one for his giant in /aosg/?
>>
>>98189796
Unfortunately, much like in prior AoS, most of the options in TOW are shit. If you want a killy guy, there is always an optimal 'this guy kills best' load out, best 'make the BSB survivable' load out, etc
>>
>>98189807
Yeah, I am aware. It's just how GW games work.
>>
>>98189796
>>98189807
I really think items in general are a forgone relic of the past. Same with heroic traits, etc etc. They need to implement some kind of creation table that lets you play with upgrading your hero's in a more dynamic way in the middle of the game starting from the deployment phase.
>>
>>98189807
Yeah, but at least in TOW there's still something there to play around with. Artifacts and traits in 4E have been neutered to the point where you're just picking your flavor of "roll a die once per game, if you don't roll a 3+ nothing happens, if you do...basically still nothing happens."
>>
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>>98189796
Just for reference, all the 2nd 1st ed SC tome had this
>>
>>98189814
So you want... a tabletop Moba? Im afraid the grogs would explode, leaving behind a cartoonish smoking pair a boots
>>
>>98189855
That sounds kinda fun actually, but yeah there's no way the comp types would be ok with this. They already hated having a semblance of choice in 2nd edition, and now they are bitching just like us after getting exactly what they asked for with 4th edition.
>>
>>98189855
>a tabletop Moba?
Wouldn't having items make it more akin to a moba? I feel like creation tables would make it more narratively focused. Although I should probably illustrate what exactly I want from a creation table to get my point across.
>>
>>98189858
Oh i agree that it sounds fun, tho i would prefer it as more of an alternative game mode. But there not being a genuine Tabletop moba still, where you have characters running around the field, leveling up buying items while fighting is actually pretty weird, sounds absolutely like something that should've existed way before Warcraft3.

Having followed Dota for most of my life, i had long learned that the more "Professional players" like an update, the more it will suck ass and be boring, and vice versa, its an inevitability
>>
>>98189860
I was mostly pointing at the fact that this character building is happenig mid game, a moba doesnt necceserely has to have items IMO, it can be replaced with a talent tree or something and still keep the general idea
>>
>>98189855
>>98189858
Has anyone tried the new starcraft game? I know it's experimenting with more midgame unit reinforcements and army size escalation as the match goes on almost like mtg mana ramp per turn. I wonder if they have some kind of escalating hero empowerment too

The wargame space is definitely ready for some new ideas
>>
>>98190132
Is it out yet? We had a guy at our locals pre-pay for several copies to play with everyone, but seen none arrive but this store is notoriously slow (due to lesser priority vs bigger stores) with getting copies due to being a tiny store.
>>
>>98190132
I wouldn't call an IP that's copying warhammer for at least the second time a new idea.
>>
>>98190132

>>98055681
Buy an ad.
>>
>>98190132
>starcraft slop enjoyer
>card game slop enjoyer
go and stay go
>>
File: Kurnothi.png (4.08 MB, 3435x1935)
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>>98189237
By not making everything that happens in the entire edition focus on the Kurnothi, their story and their lore.
>>
Do the older Spearhead boxes still count as a valid force at this point in 4e?
>>
>>98190753
Unless it’s beastmen, they do.
>>
>>98190758
Awesome, thank you. Is there a place to grab the rules, do you happen to know?
>>
>>98190760
Believe it or not they’re all on the age of sigmar app for free. I think on warcom too but I don’t know how to navigate that personally. They really ought to compile their directories better.
>>
>>98190771
Thanks so much Anon. Have yourself a great night, appreciate all the help.
>>
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>>98172712
In case any Morathichads missed the battle tome posted in the last thread
>>
>>98189625
It's be nice if there were some commemorative miniatures that weren't stormcast (or vampire lords). Stormies have more "special" miniatures like that than some armies have miniatures in general
>>
>>98189689
Surprised GW never bothered making this guy a model
>>
>>98191297
we've been expecting him for the past few black library models honestly
>>
>>98191127
I'll keep taking vampires because at least they're interesting and cool. Better than a billion space marine lieutenants or stormies.
>>
I hope either tzeentch or sylvaneth gets the next commemorative model.
>>
Could kairircs fit on 28s?
>>
>>98191358
He's just an irrelevant one off character, why would he get one? He's only on the cover because the novel centers around his identity.
It's like expecting the Gloomspite lesbians to get a model.
>>
>>98189810
Then why are you jealous for the TOW system if you realize it's a fucking nothing burger?
You have more options but you don't really have choice. There is nothing to be jealous of. The issue isn't the systems it just GW is shit at games.
>>
>>98191561
>why would he get one?
Because he has an actual bespoke design, on top of the novel, which I believe was fairly liked.
>>
>>98189841
In AoS it's basically there is one clear winner, and if you are lucky an edge case for item number two.
TOW essentially has 'this your best fighty build, this your best stay alive build.' There isn't that much more choice, 100% increase isn't a big deal when the increase is from one to two, or 1.5 to three
>>
>>98190698
Is this a new, less funny, more wordy Soon poster?
>>
>I really wish AoS had unit customisation options like WHF and more freedom
>What about AoA, PtG, Blighted Wilds?
>That doesn't count. I only play tournament legal
I really don't understand my local scene.
>>
>>98189237
Do we have any thing concrete about the Lizardmen refresh?
Are all the olde dinosaurs going away? Are we getting new Temple guard, terradons, etc?
>>
>>98191597
WAACfags ruined your local scene. Are each of these people high ranking tournament players??? If they aren't, point that out to them
>>
>>98191599
You’re getting a new big dinosaur that even lizardmen didn’t really have.
>>
>>98191606
What kind? How big?
>>
>>98191608
Maybe abraxia sized.
>>
>>98191597
unfortunately this isnt just your scene, its become the standard across most scenes for all GW games.

i dont even blame the players. i blame GW for being cowards and locking all their best features behind some retirement home opponents permission only you can play this but only for funsies ass secondary game mode with a million qualifiers attached to it.

actual cunts write a decent game then shut all the best features away behind a big NOT SERIOUS sign
>>
>>98191633
How are GW discouraging it? PtG and AoA are in core materials. It's entirely a community driven exclusion.
>>98191605
I doubt it. There is a tournament centric play area nearby with a regional team or something but I don't even think there's a playerbase overlap at the store and centre I play at. They don't attend anything beyond local casual events afaik
>>
>>98191621
What is it suppose to be?
What else is getting refreshed?
>>
>>98191599
>Do we have any thing concrete about the Lizardmen refresh?
only that they're getting a skink riding a coatl

>Are all the olde dinosaurs going away?
absolutely not
>Are we getting new terradons?
absolutely not
>>
>>98191650
>It's entirely a community driven exclusion.

no its not. if it were community driven it wouldnt be in a segregated portion of the rules outside of matched play
>>
>>98191678
they aren't any more segregated than a general handbook or separate battletome
>>
https://www.youtube.com/watch?v=_-MzNpMD1K8

lol how havent i ever seen this before now
>>
>>98191753
because "ground/land marines" was always the lamest way to call sigmarines and alfabusa was always cringe
>>
>>98191561
Well received novel, somewhat unique design, one of the most popular factions in the game. It'd make sense.
>>
>>98191738
generals handbooks and battletome rules are specifically allowed in matched play

are you just being intentionally obtuse and dishonest for the sake of riling up an argument?
>>
>>98191916
>generals handbooks and battletome rules are specifically allowed in matched play
who is stopping you from playing matched play with ptg and aoa?
>>
>>98191970
>matched play with ptg and aoa?

..the....the rules?

by definition if you include PtG and AoA you are literally not playing matched play anymore and are playing either narrative or open play.

im tapping out. you either legitimately do not know how the rules system of this game works or you're trolling
>>
>>98192000
>you are literally not playing matched play anymore
exactly, you are playing matched play WITH ptg and aoa instead.

I'm asking you again: WHO is stopping you from playing [matched play with aoa and ptg] instead of [matched play] ?
>>
>>98192020
The fact that you need people to be on the same page. If it was this easy, noone would ever play GW rules and just come up with their own stuff, but you need common ground with your play group
>>
>>98192034
>If it was this easy
It is this easy, you tell people you want to play matched play with ptg and aoa, they get on the same page, and you play

it's not difficult, you've just arbitrarily decided that people would tell you "no"
>>
>>98192050
Nta, but people tend to not want to try new things. See how well other anons do when trying to get DnD players to try literally anything other than DnD. Also consider that for pick up games, people will want things to be balanced to an extent. I’m assuming narrative/open is not balanced or is perceived as unbalanced (I am a dirty secondary after all and do not play)
>>
>all were correct
Spider-Man moment
>>
>>98192082
>I am a dirty secondary after all and do not play
Genuine question but what kind of secondary media for aos are you even consuming?
>>98192087
Lel
>>
>grimderp buckethelms with plate
yikes
>>
>>
>>98192122
Eh, i dont hate it, fits the rest of the armor, its when people put bucket helmets on stormcasts that i despise, shit doesnt fit like at all
>>
>>98192132
>>
>>98192139
>>
>>98192142
>>
>>98192139
Am i stupid? Whats the point of the Blessed fire rule with weapon ranges all being 3", you will still be hit with all the weapons essentially. Is it to boydblock enemies from charging nearby units?
>>
>>98192149
Yay! Greycaps mentioned!
>>
>>98192087
I don't understand how the affair evoks the minstrel skeleton. And no undead Lethisians? Boo, I say! Boo!
>>
>>98192137
Bucket helms were used with chainmail, it's from a different era
It doesn't fit plate
>>
>>98192149
Dear God the base size is 20 for the gunners? And they can be reinforced?
That's a lot of shots.
Generally interesting, very gay how all these get immediately sent to the Legends ghetto
>>
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>>98192132
umm i refuse to let you play with this because it's legends
>>
>>98192201
I know you are a trolling fag but also fags who are seriously like this are why we can't have nice things
>>
>>98192112
Just modeling and painting. I keep an eye on the game overall just out of curiosity, and maybe someday I’ll be able to play
>>
>>98192137
that's because stormcasts suck
>>
>>98192142
>>98192149
Lame if the Scourge rules leave tbhon
>>
>>98192132
Thanks anon, anything interesting in the design breakdown?
>>98192212
Oh, like that. I feel like if you actually engage with the miniatures you're not really a secondary anymore. More like a 1.5-ary.
>>
Are gunlines viable as the heart of an army? KO boars supported by Thunderers and some Arkanauts, ideally.
>>
>>98192500
They never manage to get shooting quite right, it (and by extension KO as a whole) is either way too powerful or complete dogshit. I think right now we're at a point where it's mostly the latter. Though admittedly it's been a while since I played a serious game, maybe others are better informed
>>
>>98192500
>KO boars
if only
>>
>>98192087
>The first are said to have been trained by the Onyx Feathers, a fact these priests still crow about
Hehe
>>
When's the next reveal show?
>>
>>98192899
We don't know yet
Probaably end of the month
>>
Is there a point in running a cogfort in tzeentch?
>>
>>98192999
The shooty one provides some buffs more melee units running around it so i guess if you are running Tzaangor blobs?
>>
>>98192899
Nothing announced yet.
>>
>argent shards are still out of stock
dude come on. I cant even print the damn things because I think they would collapse on themselves.
>>
>>98192999
So you can give Gay Wokeslop $200 for the Cogfort and a bunch of extra pesos for whatever Tzeentchian bits you want to kitbash with.
>>
>>98192899
It's probably going to be a while, if there was a show coming soon they probably would have saved those Horus Heresy marines they revealed on Monday for it
>>
>>98192169
You beat me too it, it's always cool seeing them pop up
>>
>>98193123
>not just building it yourself
Ngmi
>>
>>98192899
After summer
>>
>>98193123
or throw a good concept artwork to a slop churner to obtain a terrible stl
>>
>>98193374
I think this was in my stool the other day.
>>
>>98191577
Because it's still a massive improvement and has some fun to it, like it were in 2nd and even 3rd edition of AoS. I can give a wizard hat to a hero in ToW, it's fun. I can give a wizard hat to a hero in 3rd edition AoS. I can't do shit in 4th.
>>
>>98193374
>>
>>98193393
>>
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Evening anons, another bi-threadly /aosg/ miniature survey.
This time we're tackling fyreslayers, since like ogres they're going to get a major refresh in the near future. As always, what do you think are the BEST and WORST fyreslayer miniatures, and what are your opinion on the overall range?
Laying it all out like this really shows how dire the state of their range is though, I mean come on. For me the magmadroth is the clear winner, though it's harder to decide who the worst here is. I think I gotta give it to the runemaster though, no moustache just looks wrong.
Anyway yeah this is a range in desperate need of some non hero additions.
>>
>>98193575
>flame keeper
>underworlds
Are the only ones I like.
>>
>>98193575
oh, and here's the list so far. Slaanesh and ogres have some asterixes attached because in some cases there really wasn't a stand-out best and/or worst model, so the chosen options are bit shifty.
I was thinking of nighthaunt next since they were the first major death release and we haven't done one of those yet
>>
>>98193575
Al the heroes - great
Droths and warcry - great
The infantry is meh. They suffer mostly from being mid 2010s multipart kit that isnt a robot/space marine, they would look better if they were separate models with fixed loadout.

The army should've been a herohammer fest where most of your army are pseudo-gotreks and infantry is just a small utility part needed for scoring and screening
>>
>>98193575
Flameseekers look how the entire range should have looked
Grimwrath Berzerker is the best single figure
>>
>>98193575
I'd be completely fine with the range if the vulkites and hearthguard didn't look so CAD-y for a lack of a better term, they just don't have any soul to them like all the heroes do
>>
File: fyreslayers designs.jpg (1.83 MB, 2457x2457)
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>>98193575
>and what are your opinion on the overall range?
the bad poses of the vulkites and the uninteresting designs of the original elite units doomed the army from the start

I say keep the heroes, redo the vulkites and trash the hearthguards completely for a different pair of special/elite units with a different look and/or silhouette
then you can think about expanding them with a special character on special magmadroth, a cavalry or chariot, and whatever else
>>
>>98193575
Magmadroth is the goat
Flamekeeper, runesmiter, and flameseekers are great
All the infantry is just bad
Also wow the naming is ass. Somehow even worse than stormcast at differentiating between units.
>>98193730
8 is kind of what I hope the rest of the khazalid will look like, even if I know it won't happen. Keeping the draconic aspect but translating it to heavy armour classic dwarf stuff etc
>>
>>98193730
Just make those guys short
>>
>>98191599
>the lizardmen refresh
We have no idea when or how the rest of the range is getting updated.
If you mean the upcoming battletome, current rumour is a skink riding a coatl. They're also supposedly pretty heavily involved in the end of edition storyline so we might see some extra stuff for them there.
There was another rumourmonger saying they'd get new guard, a new oldblood, and endless spells during the EoE. However, one of his other rumours was that the slaanesh pity hero would be a slaangor and, well, ...
That being said new saurus guard is such an obvious new release for seraphon I'd expect to see them sooner rather than later.
But yeah as far as "confirmed" rumours go we only have the coatl
>>
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>>98193730
These 2 feel like the best of the bunch, we don't get many dwarves that use spears. And more dragon based designs would be neat for fyreslayers but I'd be worried it'd mesh too much with cities stuff.
>>
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Damn some guy did a cogfort for ghouls!
>>
>>98194132
I dunno if mandrill is really the direction i'd take fyreslayers in, but what the hell
>>
>>98191599
>lizardmen refresh

WDYM they have probably the most modern range of any faction besides cities and stormcast.
>>
>>98194226
Have you seen the skinks?
>>
>>98194229
idk, I think they look fine. I can't really see how they'd be improved. Give refreshes to ranges that really need it like Fyreslayers, Ogres, or IDK.
>>
>>98194229
Could use some thicker thighs
>>
>>98194226
I mean that's just objectively untrue
Their latest (non-UW) release was 3 years ago, entire armies have been released since then.
I will say that their older whfb units have held up the best of all factions probably
>>
>>98194139
Getting a 200$ kit to paint it like this is definetly a choice
>>
Until I noticed this was age of Sigma I thought this was an origin video game story for Deathmaster Snikch and is this the best chance yet for a good age of Sigma video game?


Warhammer Age of Sigmar: Deathmaster – Reveal Teaser | Warhammer Skulls 2026

https://www.youtube.com/watch?v=PsKAic7di1M
>>
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Gradually picking away at this god damn thing. Nearly hit all the spots and eventually it's just gonna be detailing everything and then getting the crew finished. Then drenching it in blood
>>
>>98194229
Of the old Lizard models you could show you choose the ones that are actually still pretty good? These are the fuckers that need replacing
>>
>>98194139
See
>>98194298

There's one here but has been beautifully converted
>>
>>98192500
Not currently. In previous editions, the shooting army had effective shooting and that pissed everyone off and so now they don't. Meta lists are primarily vongrim spam and skywarden spam because you need fast melee to deal with annoying foot heroes handing out buffs. Cover and Obscuring are just free buffs to your opponent that don't cost anything and melee and magic have no equivalent issue making them more effective.
>KO boats supported by Thunderers and some Arkanauts
other way around, your infantry will be doing most of the damage while your boats grab objectives and screen for your squishy dudes.
>t.guy who's shooting heavy KO list has been tabled in every league game
>>
>Check ebay just for whatever
>Remember cities of sigmar
>Check for dwarf and dark elves
>Find out some of the sellers were CoS players and they are selling their minis since they will be sent to legends
Damn bro, wouldn't it be better to hang on to them if they make or give the existing armies those minis? Or i'm too positive thinking because they will take years to add them?
>>98189237
Best art
>>
>>98194879
At best DElfs will stop being a Legends'd army in TOW. Dwarfs are already in TOW. The odds of those models returning to AoS are fairly low.

If Beasts, Delfs, and "regular" Dwarfs got AoS armies they'd be bespoke models. Outside of daemons and the new Custodes they're working real hard to avoid models working in more than 1 system.
>>
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>>98194700
thanks dawg, it's taking ages to paint but I figure with how much this fucking thing costs I might as well put the effort into making it exactly how I want it.
>>
>>98194879
GW aint even bothering giving a replacement for them and instead just purging elves and dwarves from Cities wholesale, changing the entire aesthetic of the army, and retconning everything. Granted doubt I have the eventual energy to keep bitching about it every time the topic comes up, but it does boil my blood to have everything about the faction changed. Like imagine if GW one day decided to replace all of Ironjawz with Kruelboyz and retcon everything relating to orcs, it's on that level to me.
>>
aren’t you guys complaining about a rumor that hasn’t even happened yet
>>
>>98195089
The CoS getting rid of Elves and Dwarves? They with the Luminark and Hurricanum only got rules as a separate PDF file, they are not far away from being dead
>>
I wonder if we’ll ever get rules for a chaos cult cites of sigmar. Tzeentch kinda got one for pyroflame cult but that was with white dwarf.
>>
>>98194139
Looks normal to me ;)
>>
>>98195089
I mean the CoS stuff is not a rumor, it's been a gradual process since 3rd edition and current army is just fantasy imperial guard at this point.
Doesn't help that GW were extra spiteful and nerfed dwarfs despite them going to legends in less than a year, like for what purpose but to kick a dying man while he's down?
I guess there's an AoR bandaid with Fyreslayers and Lumies, but let's be real: it's unplayable garbage meant to try and tide over people upset with what's happening.
>>
>>98192122
Where is that helmet from anyway?
>>
>>
RIP Warcry
you'd think the buzz around city of ash would've prompted some rushed warcom cards or something
>>
>>98195324
I think some of the stuff got adapted rules by the community, along with the cogfort.
>>
>>98194879
>Or i'm too positive thinking because they will take years to add them?

They won't ever un-fuck the nigger ghettos of sigmar, so at BEST you'd have to wait for AoS darkies and dorfies armies and realize your old WHFB/ CoS collection only has 2-3 valid units in the new army, so you'd have to whale for more shit that won't play or feel like the pure soul that was CoS 2nd edition.
>>
>>98195319
Lel good stuff
>>
>>98195324
I don't hear no bell
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>>98195539
If the community porperly picks up support, i will be in favor of GW fucking off desu.
My biggest compaint is models that are from the same AoS faction only being able to be used together through the castrated ally system. You cant properly wield Hunters of Huanchi with the rest of the lizards etc.
>>
>>98192282
>anything interesting in the design breakdown?
Mostly talk about how they developed the army's new visual vocabulary. Seems like they started by deciding on a technological ceiling (e.g. no steam pistons, no complex gear mechanisms) and then got started on developing shapes and motifs. Steelhelms seem to have been the first thing to get made and their silhouette set the baseline. A bit more talk about inspiration drawn from the marginalia of medieval manuscripts (they assign nicknames to the gargoyalian critters) and some specific commentary on the new kits.

It seems like the tech ceiling was what informed the cogfort design and not the other way around; the cogfort kit was conceptualized with those design principles already set in stone. The idea of cogforts being "piloted" as if they were gargantuan marionettes came about because stuff like pistons and hydraulics were out, so instead most of the visible mechanisms have large chains modeled to show how they're operated, and then they felt it was natural that humans would manually engage with all the chainwork to get the pieces moving.
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>>98195600
Thanks anon, I appreciate it.
Interesting that the steelhelm was developed first. I always thought they didn't really fit the castellite formation thing, so I guess it makes sense that it was developed after steelhelms. If they were designed to fit into the formation I feel like they would look different.
Interesting stuff about the tech ceiling too, that's pretty cool.
>>
>>98194288
It's a Metroidvania made a studio that has never made a Metroidvania before im not getting my hopes up.
That genre is so bloated that only the best in it every get a passing mention
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>>98195561
Yeah some of that is retarded. IMO allies should be other grand alliance factions.
Especially since Underworlds stuff can be used in the same faction.
Can use Morgwaeth and her crew in DoK but not Shadowstonkers.
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>>98195561
Yeah the "bespoke" warband units bot being able to just slot in with normal units is kind of annoying
I assume it's because of some stupid "balance" stuff but who cares
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>>98193730
genuinely dope fucking design
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>>98195931
I wonder if there is genuine blanche concept art out there for fyreslayers. They were the first non-starter set army released after all
>>
We need to think of new interesting ways for Stormcast to job. They don’t even win Pyrrhic victories anymore they just give you that ruination chamber stare
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>>98195628
A bloated genre but easier to make than a good roguelike/lite also pretty addicting to the vaniaheads I know
>>
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>>98196132
>We need to think of new interesting ways for Stormcast to job
I don't think they weaponise their explosive deaths enough.
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>>98196154
They don’t even have rules for it anymore iirc.
>>
art for Kharadrons
>https://www.warhammer-community.com/en-gb/articles/ymcjqltb/warhammer-art-through-the-years-kharadron-overlords/
>Next week, we’ll be sinking into the depths of depravity with a look at some Hedonites of Slaanesh art.
So I guess the Slaanesh stuff is being previewed on Sunday
>>
I built Erasmus today. I like how the mount is completely seperate from the rider on the sprue although annoyingly enough it's impossible to actually fit erasmus onto the mount if completely build it without him
>>
>>98196253
if you completely built it without him*

im tired and mentally retarded from glue
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>>98195319
Using Megas as Warhulks is like driving a Hummer
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>>98196166
This new piece for barak mhornar (?) is pretty cool
Would've made an excellent warcry or underworlds setting...
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>>98196466
It's Barak-Urbaz. It's in the battletome.
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>>98196472
Oh yeah, right, I keep mixing up the baraks
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Hey I got an old Fatcast Lord Relictor. Been wondering abaut a colour scheme. Also hey maybe a small collection of Fatcasts in the future.
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>>98196630
Black and silver.
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>>98196630
marble
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>>98196630
Brazilian
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>>98196466
Finally a non-scan version of this
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>>98195539
>go to webstore
>go to Warcry
>nothing for sale
yeah, warcry isn't dead you can just download the rules for free by navigating warcom and print your own cards! it's actually good they're not selling anything for it!
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>>98196630
Dark blue with little coloured spots mimicking a galaxy
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>>98196730
Shame about the warcomm watermark
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>>98196825
>>
Is Kragnos technically a god model?
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>>98196857
neat thanks anon
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>>98196466
>>98196857
“Giant city/colony/floating thing falling out of the sky” is one of my favorite scenarios, tropes, or whatever you call its of all time. Very likely influenced by playing Megaman X5 when I was younger.
>>
>>98196913
Yeah, of course.
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>>98196913
>any model pre 2024
>good

lmao
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>>98196913
kragnos is a god, not if or but
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>>98196939
Yeah it's kino
I also love the trope of a fantasy setting having some sort of space station / heavenly city, which AoS has in the sigmarabulum
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>>98196466
Barak Minoz would have been perfect as a side game setting
>city that mysteriously disappeared into the massive storm on the continent
>play a band of KO trying to escape while fighting off chaos warbands
I wish they had tried harder for making KO units in underworlds. The current warband is just models from existing units in a very slightly different pose, not exciting at all.
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>>98196985
Hell yeah. Imagine drunk driving that motherfucker out of the sky.
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>>98197055
Could be worse, they almost had a warcry warband before it too got converted into a unit. I would enjoy more underworlds dudes, I think we still got a few warbands yet to be released before GW probably sends it out to pasture.
>>
>>98196023
He only left GW recently and was head of the art department until then so he probably has art for every faction?
>>
>>98196466
The gall to act like these developments are momentous when we're getting something of a refresh next year
oh man I cannot believe phoenicium has fallen?!
>>
>>98196913
unfortunately. He's the least interesting of the 3/4? grand alliance god models.
>>
>>98194879
Depends on how things go. I wouldn't expect any kind of refresh for dark elves and dwarfs in cities any time soon, if ever. Dwarf soup is supposedly coming but the timeline on those is a year out at least. Probably not till the end of the edition or beginning of next. Malerion and the shadow elves have been rumored forever but nothing substantial. They might come next edition, they might never come.
>>
>>98196154
>long lived stormies that don't get head chopped run the risk of coming back overloaded and just exploding
>have a unit of stormcast who are so mentally eroded they can no longer speak and can only fight, having to be held back by other stormcast until the next fight like death company
there's potential here
>>
>>98197072
People seem to latch on to the idea of these being an abandoned warcry warband despite the only thing pointing at that is their “look”; which is a slightly un-unified or non-standardized weapon loadout and light individuality on the models. They lack every other hallmark of a warcry warband including mixed base sizes, well defined role differences within the sculpts, and most importantly, the number of models. 5 would not make a warband, no warband has less than 6 models. So for this to have been a warband without changing the sprues at all they’d have to include a whole second set of sprues at minimum. Fusiliers and the Eshin stuff are way better candidates for “retooled warcry warbands”. These guys were just given lots of options to make more use of one sprue not unlike most other dual build unit kits.
>>
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>>98197281
Ah but you FOOL, YOU'VE FALLEN INTO MY TRAP

>including mixed base sizes
>well defined role differences
>5 would not make a warband

And I still do think that the Eshin and Grenadiers were 2000% a warband, I'm sure we'll get several more units as time goes on that were probably meant to be warbands that come out as unit releases.
>>
>Don't care much for 40k Orks
>Can't get enough of Orruk Warclans
I guess Choppaz>Dakka.
>>
>>98197296
Fuck me, I swear Gorgers were 6, probably thinking they did 2 3-man units based on the old squad. They would be the exception to the warband criteria established long before, and honestly they should’ve been the standard. Instead of being 2-4 unit concepts stuffed into a single unit, warbands could’ve been a way to add a new/resculpted unit outside of praying for more than a pity hero with your battletome. Questors would be half an exception because SCE are almost exclusively 40mm on their infantry but each dude is still quite different with the leader looking more like a Relictor.
My point is, Vongrims are closer in concept to the Thunderers kit than they would be a warcry one despite the Thunderers only making 1 unit with loadout options instead of Vongrims making 2 units. Heck, Thunderers could’ve split into Thunderers and Quarrelers. One with the wacky weapons, one with the aether shot guns. Each could’ve had a role to play with their warscroll ability.
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>>98197378
Nah I was honestly on the same thought pattern with thunderers, admittedly KO still has the remnant of weapon options from earlier editions it seems until GW decides to nix that. (or continue cutting it) And yeah they are a bit of a cheaty thing that might have been an actual unit BEFORE turning into a warcry warband because GW needed something else. I'll say the other exception would be the hunters of Huanchi which I think are dedicated 2 separate units of chameleon skinks and the little terradons.

I do understand your point though, certain units just feel weird to me. It'd be like seeing a few hero releases or WH+ minis that I'm like 99% sure were an underworlds warband at some point.
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>>98197378
There are also Hunters of Huanchi who dont fit your requirements
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>>98197112
>oh man I cannot believe phoenicium has fallen?!
"yeah so we destroyed a fan favorite subfaction to prop up this nigger cuntstain character people care less about than the consistency of their last stools, buy it now goyim!"
>>
>>98197453
>fan favorite subfaction

All like what, 3 fans?

Or is this fan favorite in the same way the Bonesplitterz were.
>>
>>98197099
Would he do concept art for EVERY factions though? Surely they've got other guys. Then again, I remember some interview stating that in the early days of aos development there was essentially a room that nobody but the top guys (merett, jervis, blanche, ...) would go into.
>>98197281
Mhyea, I can see why to an extent but grenadiers and especially night/gutter runners are much more likely candidates.
I could see vongrim being first conceived for warcry in the concept art stage, maybe they even began sculpting, but I don't think they were repackaged "as is", unlike again say the gutter runners.
>>
When are demons being updated
>>
>>98197523
When 40k finally drops them
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>>98197523
I feel like except for the pink horrors they all hold up well. People hate the daemonettes but I think they're alright. Yes yes the diaz ones were better, but still.
>>98197525
What is 40k doing with daemons anyway? As far as I understand they also split them up in monogods, but because chaos in 40k is honestly just more flavours of marines they're relegated to sidekicks. You need an army of renown to take them or something? Or more of a battle formation? Maybe I should ask 40kg
>>
>>98197518
I'm sure everyone contributes something even if just chiming in?
They're salaried artists and I can't imagine they're paid to jerk off, plus blanche just throws doodles out at cons quite readily so that probably indicates a trained habit.
We usually only see examples that have been adapted to figure so it's probably a little biased towards stuff like oh David Gallagher did all the night goblins and Skaven and high elves and dwarfs
>>
>>98197475
ngl I was interested in phoenix temple but everyone cautioned me since day 1 about them leaving. I stared with spire of dawn and that was basically immediately squatted.
It's hard to shake such things. I've heard people say Fyreslayers were getting squatted since 2nd edition, so that might've influenced their representation too tbhon
>>
>TOW releases
>All of a sudden AoS is full of Warcry style varied units
this is definitely the direction going forward
>>
>>98197694
I'll say it does suck getting shit squatted, I remember being pissed when they slashed a bunch of Ork shit I liked in 40k. (still have my god damn finecast Zagstruk) But yeah, resin stuff, and I wanna say Fantasy stuff but it's pretty much just fantasy stuff for cities since cities was a kinda temp army for old shit to go into gets thrown into the blender.

It does make me wonder though, will the Mortarchs get new models ever? How long is GW gonna hold onto that fucking kit and Nagash.
>>
>>98197729
well arkhan is getting a chariot sometime soon.
>>
>>98197711
What would tow have to do with this? Warcry dying is the more relevant factor here. Besides, it's like 3 kits calm down.
>>98197729
I was going to say end times kits should be fine for a while but then I remembered they updated blight kings so who the fuck knows
>>
>>98197733
No, he isn't.
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>>98197770
as per rumors, ya.
>>
>>98197785
Nta but the chariot part is based on confusion with other obr rumours (which we now know was the dual build kavalos chariot)
Arkhan did get a shout, maybe he'll be in the end of edition campaign
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>>98197785
You're getting your stuff mixed up.
>>
>>98197746
it wouldn't make sense to have two fantasy wargames at the same time without some distinction
TOW is rank and flank and the new models continue the monopose consistent weapon options tradition.
AOS emphasizes MSU diverse units.
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>>98197828
Yeah, the distinction being rank and flank or no rank and flank. If you look at the vongrim warscrolls for example, there's no distinction in the weapons at all.
>>
>the one female model in tzeentch is isolated in underworlds
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>>98197957
?
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>>98197957
Its a they/them
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>>98198134
No the other underworld warband.



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