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File: Conan.jpg (276 KB, 950x1266)
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Conan Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>98184110

>TQ
How much description do you like in combat? Do you describe decapitating enemies or burning them with fireballs? Or do you just kind of go "he's dead"
>>
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>TQ
That depends
>Round 1
Sure do your cool description it's neat to hear people describe their character's actions
>Round 3
Just give me like one sentence
>Round 6
Please god just roll the damage dice and end turn we've been here for 3 hours
>>
>>98199147
>How much description do you like in combat? Do you describe decapitating enemies or burning them with fireballs? Or do you just kind of go "he's dead"

I feel out the table and respond accordingly. My preference is for longer descriptions, but that usually bogs down combats that already take hours.
>>
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The goriest shit would be from spells
>>
>>98199254
Puckee?
>>
Speaking of Homebrew, can you give this a read?

This is for the 2024 ranger. The intention is to reintroduce more flavor back into the class without adding too much additional power which is inevitable
>>
>>98199368
>Speaking of Homebrew, can you give this a read?
Apparently not
>>
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>>98199373
Weird, not sure how my image got ate.
>>
>>98199147
>TQ
I can be descriptive for the first few rounds but I start to lose steam as we keep going. Especially since I'm playing a Warlock so there's just so many ways to say "I attack with my sword" and "I use Eldritch Blast again"
>>
>>98199254
>puckee slop
>>
>>98199379
That is quite a lot of features to swap out Expertise and two languages for at 2nd level.

>Wisdom of the Wilds
This just seems like it's better than Expertise until level 9, where the 2024 Ranger gets more expertise anyway. Except this also stacks with Expertise.
Increasing to a d10 at level 20 is hilarious (negative).
>Vanish
Not sure if this technically works RAW, but the intent is clear enough. Kind of steps on Rogue's toes but it's limited use so whatever.

>Tracker's Mark
Adds some decent utility usage with how you can cast it just by looking at someone without them knowing.
And I also see at level 6th there's another version that just shortens the duration while also removing Concentration.
Though all of this just signals to me that you could probably just remove concentration from the spell entirely. Reworking Hunter's Mark for the class that uses it the most seems more efficient than giving that class a bunch of features to make the spell suck less.

>Natural Explorer
Pulling from the 2014 version, except you start with two terrains and eventually get four, as opposed to the 1/2/3 scaling of the old version.
Being able to swap them at 6th helps somewhat, but at the same time needing to be in a favored terrain in order to get the benefits of the 6th and 10th level features is somewhat annoying. Especially when by level 10 you could be in the Nine Hells or somewhere else that doesn't count as anything 'natural'.
>>
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>>98199442
>>>Wisdom of the Wilds
>This just seems like it's better than Expertise until level 9, where the 2024 Ranger gets more expertise anyway. Except this also stacks with Expertise.
>Increasing to a d10 at level 20 is hilarious (negative).
True, but it's only in your favored terrain. And the d6 to a d10 is just matching the hunter's mark die size.

>Not sure if this technically works RAW, but the intent is clear enough.
The text is entirely stolen from pic related. I also thought about adding it as a spell.

>>Tracker's Mark
>Adds some decent utility usage with how you can cast it just by looking at someone without them knowing.
>And I also see at level 6th there's another version that just shortens the duration while also removing Concentration.
Yep, the 2024 Ranger has 4 class features dedicated to Hunter's Mark.
>Though all of this just signals to me that you could probably just remove concentration from the spell entirely. Reworking Hunter's Mark for the class that uses it the most seems more efficient than giving that class a bunch of features to make the spell suck less.
Agreed. But I think WotC didn't want to increase the power of the spell for others, like paladin or fey-touched enjoyers

>>Natural Explorer
>Pulling from the 2014 version, except you start with two terrains and eventually get four, as opposed to the 1/2/3 scaling of the old version.
>Being able to swap them at 6th helps somewhat, Especially when by level 10 you could be in the Nine Hells or somewhere else that doesn't count as anything 'natural'.
Technically it's 5 total; you get two, then get an additional one, which is the only one you can swap out, then you get two more.

>but at the same time needing to be in a favored terrain in order to get the benefits of the 6th and 10th level features is somewhat annoying.
Yeah, that's by design, though. You get major benefits if you have a homefield advantage.

Current-day ranger feels way too much like an EK with a different spell list.
>>
>>98199491
>matching the hunter's mark die size.
>entirely stolen from pic related
Fair enough.

>But I think WotC didn't want to increase the power of the spell for others, like paladin or fey-touched enjoyers
Possibly. Though I'd argue Paladin generally has better things to be doing (on top of the spell being subclass specific). And if Fey-Touched was that much of a worry, they could have made Hunter's Mark into a Transmutation spell if they were that worried.
Or even simpler, just do the inverse of Paladin's Smite for 2024 and change Hunter's Mark from a spell to a class feature.

>Technically it's 5 total;
At that point you're only ever missing 3 from the list, ignoring the sidebar about being able to pick a city.
>Yeah, that's by design, though. You get major benefits if you have a homefield advantage.
Which also means that by design, traveling anywhere else just turns off half your class.
It doesn't matter if your favored terrains are Arctic, Coasts, and Swamps, your Ranger loses his swim speed if he's in the middle of a lake in a forest.
>>
>>98199147
Conan got a 5e adaptation or something?
>>
>>98199686
Not that I've heard of, I think OP just couldn't be fucked to find a relevant image.
>>
>>98199686
no, and that's a good thing
>>98199772
conan is relevant to dnd, this is a dnd thread
>>
Anyone have a good story that happened during a West March game? Just curious as its the first I've heard of such a style.
>>
>>98199147
>How much description do you like in combat? Do you describe decapitating enemies or burning them with fireballs? Or do you just kind of go "he's dead"
Medium-low and getting lower as the fight progresses. My players tend to only give any description at all if they're doing something interesting. For deaths I frequently say something quick instead of just he's dead("You lop his head off", "You blow them to bits") but especially later in combat or when there's lots of fodder 1-word kill confirmations are fine too.
For super major bosses I tend to give larger 1-2 sentence descriptions for the first 3-5 rounds, as much as you can manage the expressiveness of a dragon or an eldritch abomination at least.
>>
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Champion is the best class!!!
>>
>>98199857
>conan is relevant to dnd
Yes, this is why I chose him. It is fantasy artwork before the woke shit started.

>>98199686
>Conan got a 5e adaptation or something?
Can you imagine how fucking shit that would be?
>>
>>98199254
>puckee aka redditor puckeā„®21 spamming his commission again
https://www.reddit.com/r/DnD/comments/1m1pnnd/artcomm_phineas_gavran_wizard_apprentice_by/
https://desuarchive.org/_/search/image/Dfqh8B0ovwZwGynzIrC5vg/
>13 times since July 2025
>>
>>98200148
It's not even the woke shit that bothers me, it's how nonsensical it is for kobolds out in broad daylight, an owlbear, and a beholder just in the middle of a town
>>
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I kind of want to try spell points with a few changes

>cap it up to 5th level spells (64 points)
>above that you get 1 6th, 7th, 8th, and 9th level spell cast a day each
>the shield spell only works for a turn rather than a whole round

What other changes might be necessary?

>full casters spell point growth
1st: 4 pts
2nd: 8 pts (+4)
3rd: 13 pts (+5)
4th: 18 pts (+5)
5th: 24 pts (+6)
6th: 30 pts (+6)
7th: 37 pts (+7)
8th: 44 pts (+7)
9th: 53 pts (+8)
10th: 64 pts (+8)

>half casters spell point growth
1st: 5 pts
2nd: 8 pts (+3)
3rd: 11 pts (+3)
4th: 14 pts (+3)
5th: 17 pts (+3)
6th: 20 pts (+3)
7th: 23 pts (+3)
8th: 26 pts (+3)
9th: 29 pts (+3)
10th: 32 pts (+3)
>a long rest only regains1d4+spell mod points a day

Maybe it's a way to do gritty rests? I don't know, just spitballing. warlocks are wierd, maybe they have half casters point growth but always caster at max level and regain a handful on a short rest
>>
>>98200790
Within the standard rules, Warlocks don't really use spell points because their whole gimmick is that they're always casting their low-level spells at the max level. There's not really a reason to change them because they already work so differently.
>>
File: deer dehna zora.jpg (223 KB, 1200x1821)
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Uh...you did axe the gae faewild and replaced the non-sensical realm slot with your own version of the zone/annihilation/the mist mystery zone...right?
>>
>>98199147
Carmelo Anthony played 5E dungeons and dragons. To show solidarity with him i will be referring to orcs as carmelos from now on. I encourage you to do the same.
>>
>>98199147
Conan fits with every edition but 5E you retard
>>
someone asked last thread if there was anyone that benefitted more from scag-bladetrips than a melee cleric
the last 3 characters i played were a pact of the tome undead warlock (got shillelagh as a warlock cantrip to use cha for melee to hit, and converted all damage to necrotic), a sorcerer that uses a maul that can twin cast green flame blade to hit 2 enemies and bounce the fire twice (i did kill 4 enemies once by doing this when they were all gathered and at low health after a fireball from out wizard) and a SCAG arcana cleric that gets to learn wizard cantrips, they become cleric spells for you and so you can add your wisdom in damage to both the initial hit and the secondary damage with both green flame blade and booming blade (2d8+10+1d8+10 or 2d8+10+2d8+5 respectively) so i regularly hit like a truck but i also had spirit guardians going so i dealt like 50 damage per turn in a big combat
>>
>>98201355
>damage with both green flame blade and booming blade (2d8+10+1d8+10 or 2d8+10+2d8+5 respectively)

That’s what 5E boils down to. I don’t know why they even keep the veneer of medieval European fantasy at this point
>>
>>98201493
>veneer of medieval European fantasy
it hasnt been like that since gygax's era btw
>>
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>>98201493
>I don’t know why they even keep the veneer of medieval European fantasy at this point
My favorite medieval european weapon, a fucking laser gun
>>
>>98201493
what are you smoking
he was asking about the effectiveness of two damaging spells and when I explained that I like using those spells, you complain about damage values?
oh no fireball does 8d6 damage so it isnt medieval european fantasy anymore?
>>
It’s just the troll again. Don’t feed the trolls.
>>
>>98201535
That’s the opposite of the gotcha you think it is, retard-kun. You’re just proving my point. The fun of EBP is that you are medieval European fantasy characters exploring a mysterious ruin (exploration doesn’t exist in 5e) that turns out to be what you the player would recognize as a crashed alien spaceship. This is called a novel concept, something daddy WotC has never fed you, you sad malnourished restard. The design intent and actual play has nothing to do with players being given infinite permission to supe their gay characters up with powers and tech, and everything to do with maintaining the frame of reference that medieval European fantasy characters would have when encountering something totally exotic. I get that you myopic dumb 5E manchildren can only think in terms of character power, but technologically advanced sci-fi alien ruins in EBP really only present a uniquely difficult dungeon for clever players to work their way through. You can find a laser gun in there, but it’s finite and it doesn’t make anyone on reddit jealous so you can just relax. I swear you mongs get dumber every day, are there not enough fake friend livestream dnd shows going on to tell you your opinions anymore?
>>
>>98201555
The string of numbers. Here’s one for you
5E Gameplay = make number into big number
That’s literally all there is to it and you illiterate faggots eat it up
>>
>>98201570
gb2 reddit soifag
>>
>>98201970
>5E Gameplay = make number into big number
Yeah, totally unlike AD&D, where a Fireball uses a number of dice based on your Magic User level.
>>
>>98201959
Holy fuming
>>
>>98201959
>retard-kun
pot meet kettle, EBP is one of many wacky adventures outside of Eurotrash setting
>>
>>98201535
Ask me how I can tell you think matt mercer invented d&d in 2017
>>
>>98201984
Players could play an entire campaign without ever looking at their character sheets to invoke fake and gay superpowers unlike in 5e. So you’re wrong
>>98201993
Not an argument, point still stands
>>98201988
No u. Stay assblasted that you’re stuck in the containment game in an infinite loop trying to fix problems that were solved decades ago by other games all while tying to max out every stat and cheeseball your way to an ultimately false sense of accomplishment
>>
>>98202016
>peepeepoopoo

go suck off gygax's eurocock (he's american btw)
>>
>>98199147
Conan would slay every bitch titted 5E manchild in their graphic t-shirts and black framed glasses on sight. I approve of this
>>
>>98202016
>needing to look at a character sheet to remember what his 5e character can do
lmao
>>
>>98202016
>xhe needs to constantly check xir sheet to remember class features
kwab
>>
>>98202023
>hasnt read any conan and makes up his personality to feel good about playing 5e
>>
>>98202022
Big mad at the that that 5E is dnd in name only. Do you have the feat for that? Or is it a tiered class ability? Racial ability (all races are equal now in your game just fyi so this doesn’t really mean anything). Are you exploiting the action economy to nickel and dime the biggest number on your big mad roll?
>>
Oh oh melty...
>>
>>98202016
Tell me more about how you've never played 2e with its retarded as shit high strength dart specialist fighters if you really think people didn't do charop stuff in past editions
>>
>>98202026
>>98202035
>>98202036
Samefag seething that he no one admires him for memorizing the worst phb ever made.
>B-b-but I know all the things, I should be revered as the best dnd player

You just don’t get it. Oof
>>
>>98202047
Didn’t play it with minority-worshipping autists like you that’s for damn sure. Kinda makes for good games
>>
>>98202050
>tranny seething it's too retarded for 5e
cmtsu
>>
>>98202064
Trannies (you) are the target demographic for 5e
>>
>>98202069
>pot meet kettle
>>
>>98202061
You simply never played it
Regular fighters in 2e stacked numbers higher than 5e ones do as well
Regular wizards were immortal with infinite duration stoneskin spells that made you immune to all damage
>>
>Fishfag having another melty in 5eg
I look forward to him getting banned. You can ignore him guys, he fucks off quickly when ignored.
>>
>>98202069
>n-n-no u
yawn
>>
>>98202077
Yo don’t seem to understand what that means.
>>98202078
You never played ad&d, we get it
>>98202079
5E’s marketing material is aimed at transexuals, fat ugly women, and people who want black people to tell them ā€œyou’re not racist, you’re one of the good onesā€
>>
>>98202093
no wonder you love 5e so much
>>
>>98202093
>5E’s marketing material is aimed at transexuals, fat ugly women, and people who want black people to tell them ā€œyou’re not racist, you’re one of the good onesā€
yeah, you lol. that's why you're here right? because you play 5e
>>
>>98202079
>everyone who disagrees with me is fishfag

The 5E mental prowess on display
>>
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I like her.
>>
>>98202118
yummy tummy
>>
>>98202100
>>98202103
You don’t actually play 5e but you have made it your entire identity because it is a safe, popular, corporate backed ā€œsubcultureā€ that you can participate in and feel accepted by the mainstream
>>
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I don't like him.
>>
>>98202118
>>98202123
That’s a man
>>
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>>98202132
>>
>>98202127
thinly veiled 5E pedo shit
>>
>>98202125
You're right. Only a retard would play 5e RAW, and not homebrew and houserule it to hell and back, utilizing previous editions and other systems to create their own rule set for their group.
>>
>>98202132
a holes a hole
>>
>>98202140
5e thus is a failed game
>>
>>98202169
>homebrew = failed game
go play chess you fag
>>
>>98202169
D&D as a whole is a failed game. It's never been anything but a cash grab designed to pull money out of the pockets of retards too lazy to make their own system.
>>
>>98202177
Not talking about adding a few fun house rules. Not talking about homebrew (that term means designing your own fiction fantasy setting, you moron). If you have to alter the rules and the design of a game just to make it interesting and/or playable, then it’s a bad game.
>>
>>98202201
>I'm not talking homebrew, i'm talking homebrew
retard
>>
>>98202189
No, there are editions of it they run perfectly well and as designed right out of the box. Years of retards passing down their misunderstandings of the rules and gameplay however, can compound even the best of games into erratic unplayable shit. 5E at least cut out the middleman of time and just gave us utter shit from its debut
>>
>>98202201
>If you have to alter the rules and the design of a game just to make it interesting and/or playable, then it’s a bad game.
Glad we agree that all d&d is trash then and you're better off playing SWADE
>>
>>98202212
Not even you know what you’re talking about. You must be the part of 5E that talks about CR3 and above
>>
>>98202216
lmao nobody who has played the older editions would say that, cool larp though bet it goes over well at reddit
>>
>>98202230
Reddit is 5E faggot central
Everyone who’s played older versions of d&d still plays them and recognizes that 5E is not actually dnd
>>
>>98202241
no wonder you fit in so well there
>>
>>98202216
>No, there are editions of it they run perfectly well and as designed right out of the box.
lol
lmao
2e by strict RAW is trash unless you have a very strict list of allowed and disallowed supplemental books from sources. Disallowing skills and powers and any of the "complete book of [things]" of course, among other content.
3e/3.5 if garbage and PF is an improvement over it
4e took like 4 monster manuals to finally have not dogshit monster design
Anything older than 2e isn't even worth mentioning
>>
>hates 5e
>spends all your free time in 5e spaces talking about 5e

real normal behavior
>>
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>Everyone keeps feeding the troll
>>
>>98202262
game doesn't start for another hour, got nothing else to do
>>
>>98202262
I finished my prep early and now I'm afking melee stats in OSRS what else can I be doing right now
>>
>>98202264
Whatever floats your boat I guess. He will keep replying for hours until he says something especially transphobic and gets banned again

>>98202268
I should do some prep for my game on Wednesday. I'm kind of all prepped though. I need to read a bit more about the module but they're not up to that part yet and I have the basic dungeon idea down if not every single encounter.
>>
WotC did a survey in 2019 and found that approximately 64% of people who said they regularly played (fifth edition) were sexual assault survivors.
>>
>>98202254
No one here is talking about 2e except you nigga, calm down
>>
>>98202281
sorry to hear you got raped anon
>>
>>98202262
>everyone who has an honest take on 5E is a troll
The absolute state of redditors
>>
>>98202288
Everyone itt (except me) got molested and that’s why you love 5E. It’s a safe space for you to fantasize about it happening again
>>
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>>98202286
I mentioned more than just that
There is not an edition around that doesn't require heavy homebrewing to not be ass
>>
>>98202303
whatever you say raped bitch
>>
>>98202304
Wrong. I won’t tell you the editions that are perfect as is because you will predictably go on a rant about how such and such aspect (which you don’t understand in the first place) is broken or problematic or whatever. I’m not here to show y’all how to play correctly I’m here to pop your cognitive dissonance and remind you that what you’re playing (5E) isn’t dnd and is actually fake and gay
>>
>>98202320
thanks for the insight, we could have never figured it out on our own.

you really saved us
>>
>>98202312
Save your fantasizing for your hugbox 5e game on discord
>>
>>98202325
You forgot to mention that you’re trans, if that matters
>>
>>98202326
no thanks, I don't want to join your server
>>
>>98202335
>Elementary school level comeback
5E mental prowess on display once again
>>
>>98202334
we don't really if you're a tranny but stop bringing it up, it's gross
>>
>>98202334
thanks you're trans, you really helped us out to figure out that dungeons and dragons 5e is not dungeons and dragons but a different iteration (or edition) of some game
>>
>>98202343
damn, you were getting raped in elementary school? that's sad
>>
>>98200603
The beholder mind controlled everyone to act like this, for reasons beyond human comprehension.
>>
>>98202320
>I won’t tell you the editions that are perfect as is because you will predictably go on a rant about how such and such aspect (which you don’t understand in the first place) is broken or problematic or whatever.
>TL: I have no problem bitching about thing you like but am too chickenshit to show you what I like for fear of being judged, I'm basically the guy that complains about everyone's mini painting while never posting (or probably even owning) my own.
Also
>problematic
>y'all
Oh, it's an actual troon.
>>
>>98202385
You're just now catching on to that?
>>
Everyone itt this thread except me worships 5E and is therefore a tranny. This logic cannot be refuted
>>
>>98202422
whatever you say raped bitch
>>
Wtf you guys were having rape campaigns without me?? My drow warlock needs BWC (human) NOW
>>
>>98202449
Have you talked to your DM?
>>
>>98200947
Yeah, warlocks are awesome, but the new point system would allow casters to cast a lot of high-level spells a day which would make them almost equivalent to warlocks with a bunch of short rests so i'm not sure what would be a good fix.
>>
>>98202461
64 spell points is 9 5th level spells, which based on the tables you gave would be when the party is around level 10. At 11th, a Warlock has 3 slots per short rest, so two short rests does make it even. Though as of 2024 a Warlock can regain some slots via Magical Cunning as well. And it also eventually gets 4 slots per short rest to put it above everyone else.

A Warlock also still has Invocations to fall back on, so in many ways another caster mimicking a Warlock isn't making the most of their versatility.
>>
Drow females are made to be bratty smug assholes that fall for human cock
>>
mmmm mushroom milk
>>
>>98202492
I appreciate the feedback. A 5th-level full caster has four 3rd-level spells (wizards would get five with arcane recovery), but I guess my only gripe is that the same wizard could have 7(9) Webs compared to a warlocks getting the same number with 4 short rests. I don't know, maybe it makes more sense in action over several days in-game. There's only so much theory crafting can do.

>>98202499
I thought Drow women were Latina coded? Plenty of telenovelas could be adapted into drow storylines and they'd be kino.
>>
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Give me a level 10-12 build for picrel. 2014 please.
>>
>>98199772
>>98199857
>>98200148
I considered the possibility it was 3rd party, like Conan d20 back in 3e.

>>98202118
What have they done to Ivana? Turned her into a kind of modern Poison Ivy?
>>
I just realized that rangers do less damage at level 11 than the supposed baseline of the warlock.
So, what is a ranger supposed to do if not pure damage? I mean both in and out of combat. What spells should they use to be effective?
>>
>>98202598
Rangers are a holdover from back when exploration and travel was an entire danger in its own, and it was the class that made it far more reliable and safer for the party.
>>
>>98202499
What about big Dwarf cock
That encounter seems a lot more likely all things considered
>>
>>98202598
You get to be Aragorn while they are chained to their patron like paranoid Denethor streaming palanthir 24/7.
>>
>>98202618
>Dwarves
>Big cocks
lol
>>
>>98202608
You have weapon mastery that they don't. If you take into consideration knocking targets down and getitng advantage on most swings I'm sure you get quite a bit more dpr. Pass without trace is still S-tier. Cure wounds. Also pseudo rogue shit like expertise x1 (2x more at 9).

The more I look at it the more I'd like to give it a go, haven't even looked at the subclasses yet. Some rugged mountaineer STRanger with a big ass maul or axe tripping fools.
>>
>>98202636
Chodes at the least.
>>
>>98202636
Dwarves lack in stature but they have enormous GIRTH
>>
>>98202636
cheese wheel
>>
>>98199254
Does he look gay?
>>
>>98202710
If you want him to.
>>
>>98202662
I hope you like Hunter's Mark, because that's all the class wants you to concentrate on.
>>
Permanent skill boosts and saving throw bonuses would be nice loot, no?
Like +1 to sleight of hand checks for the rogue after doing something particularly iconic with that skill. Or a +1 to int saving throws (admittedly much more powerful reward) to the fighter after having resisted a powerful spell.
Hard to come up with rewards sometimes.
>>
>>98202741
Forgot about that. Really lame.
>>
>>98202754
Just play the Hollow Warden subclass.
>>
>>98202743
They'd be helpful in a sense, but they also seem like something that'd be easily forgotten or glossed over, especially if you handed them out too often.
>>
>>98202822
>that bandaid attempt to fix by using favored enemy as a wildshape type resource
kek, even still, you'd be incentivized to use your actual spell slots for hunter's mark so not sure that it fixes the problem
>>
>>98202844
Availible loot is stuff like the +x weapons that get out of hand quickly, an otherwise there are a ton of items that just hand out a ton of free spell uses, draining spell slots is already hard enough, I think if they gain it through a particular action then it might be memorable.
>>
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I want to make a magic counterpart to the (in?)famous lolipope. A lolisage if you will
>very high level wizard (enchantment)
>female half-red dragon
>despite being very young, she has mastered the art of enchantment. In an otherwise low-magic setting her skills of persuasion and other mind-altering powers border on the supernatural.
>resides in a small yet important country landlocked between two larger nations. They are officially neutral but are steadily being drawn into conflict
Gimme your thoughts
>>
>>98203087
Lolipope was cringe. Lolisage will be cringe too. Eberron had a lot of weird shit looking back on it. And I don't believe he genuinely won that contest. I call bullshit.
>>
>>98201355
>More than cleric
Anyone who gets "replace attack with a cantrip" like valor bard/eldritch knight/bladesinger
Arguably Rogue
Celestial warlock if we want to include true strike in the category now that its basically a bladetrip
>>
>>98201355
>arcana cleric
Well I wasn't thinking about specific domains, just in general. Although I still think Death Domain (if you can talk your DM into it) is kind of the end-all-be-all for big fat fucking damage on a single non-spell-slot hit with Touch of Death and all, even if you have limited uses of it. Like at 7th level, where you get Divine Strike in 5.5e instead of 8th, you'd be doing 5d8+23+WISmod+STRmod damage, albeit only 3 times in a combat.
>add your wisdom in damage to both the initial hit and the secondary damage with both green flame blade and booming blade
I'm not sure that would apply for the second hit of GFB, since the secondary damage already starts with your ability modifier. It's like how you don't get to add your proficiency bonus to a skill twice if you have proficiency in it from multiple sources, think it's fudgy if the cantrip already uses your spellcasting ability modifier.
>>
I have a group where potentially three different players have access to silvery barbs. I dont want to ban or nerf the spell, any suggestions for how to creatively deal with players overusing it?
>>
>>98203176
have luck themed enemies
>>
>>98203176
>>98203183
time based also works
>>
>>98202598
5E is strictly a combat game. Everything that isn’t combat is rolling skill checks that don’t matter anyways because you’re going to be in a 2hr fight that session regardless. No one who designed 5E legitimately played dnd before 3rd edition, so no surprise that it’s built the way it is. Enjoy your shittily constructed skirmish game where PCs are invincible anyways so nothing actually matters lol

inb4
>ur just a hater blah blah blah tell us your favorite system
You don’t have to be a hater to acknowledge that something you’re trying to enjoy actually sucks and its juice isn’t worth the squeeze. Grow up
>>
>>98203176
It’s just such poor game design lol
On the other hand your players are being tremendous faggots with their builds. But I guess maybe that loops right back into the power gaming game design of 5e
>>
>>98203274
>builds
At no point, when anyone is making a character, should that word so much as enter their minds.
>>
>>98203286
>Noooo don't use a convenient word everyone in the fucking modern day world understands is a retraction of every decision you ever make in a system full of choices on what your character can do in and out of a fight
>>
>>98203294
>Who are you??

>I'm going to give him one of these, then one of those.

>But who are you?
>>
>>98203310
>He unironically thinks that mechanical character choices aren't an influence on your character from a roleplaying perspective
Holy brainlet
>>
>>98203315
>You're character is John Cena, who is he?

>He does the people's elbow

>But kind of person is he?

>He does the people's elbow
>>
>>98203315
They’re not. ā€œFiery Shadow Laser Hand unlocks for your character at level 6ā€ has literally nothing to do with my character. My character would never call anything that cringe inducing. I just ignore everything about builds when I’m thinking about who my character is and how I’m going to roleplay them. You have terminal autism if you think otherwise, so I’d recommend just sticking with video games.
>>
>>98203342
>my character is super suave, smart, and charming
>Int 8
>Wis 8
>Cha 8
>>
>>98203329
Well, what else do you really need to know about John Cena?
>>
>>98203329
>>98203342
God you're retarded. Here are two paladins
>John McPaladin
>John McPaladin is an oath of vengeance paladin, he picks a bunch of character choices that prioritise personal mobility, and prepares a bunch of spells, weapons, and features that increase his damage output. In combat, this translates to a very selfish character who's priority is identifying the most dangerous target in a fight and killing it as fast as possible, which is reflected out of combat by his general distaste for sitting around idle and arguing strategy or 'protecting the weak and healing the sick' as he views it as a ineffective way to spend his time when he could be out battling evil directly. He's someone who's witnessed what he thinks are pushover 'good' people who refuse to take real action because there are evil death cults out there bombing city streets while good guys sit around and argue about bureaucracy
>James von Palaville
>James von Palaville is the polar opposite, has sworn an oath of redemption, he carries a shield and often an open hand with a sheathed longsword at his side to further hinder enemies, He approaches fighting as a frequently unnecessary failure. He prioritises the safety of his party and others under his protection. If given a choice between saving a commoner and preventing a demon from escaping, he will save the commoner. In combat this translates to interposing his shield between enemy attacks, casting defensive spells on friends, and begins most fights with a genuine attempt at negotiation for peace

People who can't tie mechanics to roleplaying are truly beyond hope and are the ones who really think the game is a boring dungeon crawl wargame
>>
>>98203362
wowee, its almost like his mechanics are secondary to the story you wrote.

>>98203348
>bubbles
>>
>>98203348
Yes that’s perfectly fine. Ability scores don’t matter unless the dungeon master asks you roll a check because you ask to attempt something where there’s a significant chance of failure and the result of a failure will impact the scenario in a big way.
Ability scores aren’t superpowers and your dm shouldn’t even be calling for skill checks most of the campaign. Your menu of skills is deceptive in this regard, and it causes you to just keep looking down at it every time you run into an obstacle. Instead of thinking for yourself you try to multiple choice select the best answer on your character sheet. That’s not how you’re supposed to play rpgs. Computers do that, they’re called video games. Learn how to play before dragging your dogshit opinions into a discussion.
>>
>>98203369
That is entirely mechanical character build choices influencing character decisions, something you claim is "cringe inducing" because you're a fucking moron who doesn't know how to tie the two main aspects of the game together
>>
>>98203362
>video game brain in action
You don’t play trad rpgs. You play a video game with paper and pencil like an absolute moron
>>
>>98203380
dm handles my character sheet because I’m not a fag (like you)
I just roleplay and let him deal with the outcomes
>>
>>98203362
>boring dungeon crawl wargame
5E is neither a dungeon crawl nor a wargame.
It’s just boring. It is a solved game.
>>
Not a regular in these threads so I'll probably sound stupid asking, but does wotc still do those UA/playtest things? And if they do, where could I find them? The most recent one I have is the one for the dark sun-themed subclasses from nearly a year ago, has there any word of a splatbook related to that?

>TQ
Not much description for dealing with relatively unimportant enemies, but the DM for the game I play in encourages people to describe particularly impressive crits, finishing blows on powerful or important enemies, etc. and may have certain enemies say something as they're defeated, particularly ones that aren't truly "dead" like liches or demons.
>>
>>98203087
>that image
would.
>>
>>98203402
yes, dndbeyond, yes its seasons of champions later this year
>>
>>98203402
You have to be a tranny on Twitter for WotC to listen to your opinion. Most everyone itt except me and possibly you is a tranny but I dunno if they screech about white male human characters on Twitter
>>
>>98203412
>blog posting
>>
>>98203422
>trannyism
One of us is on topic with 5e (me)
>>
>>98203410
Ahh the link in the OP says 2024 so I didn't realize there were newer ones, I guess the pasta just hasn't been updated in years.
Is there anywhere to get the pdfs without having to make an account? I remember these threads used to include direct links to the most recent ones
>>
>>98203450
google it because they've probably made reddit threads w/ direct links, or make an account
>>
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>read over the hexblade UAs
>take the free hex from one
>add it ot the other
>splash some paint on it

Voila? I might have gone too heavy with the paint.
>>
>>98203458
>warcraft
>>
>>98203450
Use a temporary email to make an account. The account hosting it was a burner one anyways. I’ll put them in a filebin when I get home either way.
>>
>>98203379
>Ability scores don't matter unless you have to actually put your character's competence to the test (play the game)
Wow
But do go off telling me how someone with shit Dex and no stealth proficiency can be a hyper talented ninja master actually as long as you never do any sneaking
>>
>>98203379
>Dm I lift the 500 pound boulder
>What do you mean "I have 8 strength" fuck you I RP declared myself to be a strongman!
Gee its almost like mechanics reinforce fucking roleplay you goddamn retard
>>
Hello. Back in 2014 5e I enjoyed making extra attacks with my bonus action as a path of berserker barbarian while frenzied. What can I do in 2024 to get bonus action attacks as a barbarian?

I know it’s not optimal, but I’m playing a constitution and dexterity barbarian to maximize my AC. I’m kind of the tank of my party. I have con > dex > str prioritized in that order.

Thank you for your help.
>>
>>98203599
nick, dual wielder, use scimitars (dex + nick mastery)
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>>98203612
What about if I also want to use a shield? Again, trying to maximize my AC.
>>
>>98203623
Polearm master with a spear or quarterstaff.
>>
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>>98203460
It's a cool aesthetic
>>
>>98203625
Damn. There's really nothing as good as frenzy bonus attack, huh?
>>
>>98203635
You could look into beast barb
>>
>>98203635
For damage? No, as it should be. Berserker is the damage barb. It's like asking if there isn't a better healing option than life cleric among the clerics' domains.
>>
>>98203635
New frenzy barb is strictly better
>>
>>98203654
Sure, but it's not serving the purpose I'm looking for and one that I used to build in 2014 rules

>>98203642
Path of the wildheart looks very underwhelming

>>98203646
I don't think you're picking up what I'm putting down. I just want to do a normal attack as my bonus action, like I used to with 2014 rules.
>>
>>98203662
>Path of the wildheart looks very underwhelming
Good thing I recommended something that isn't that
>>
>>98203176
im playing a character with silvery barbs + voice of authority which is fun
i also play another character that is a rune knight that lets me force a reroll when an ally is getting attacked and can move a heavy crit to another target
just let them have fun
their reaction is spent so they cant counterspell or shield to protect themselves from something else
>>
>>98203665
Sassy prick, aren't you?

What is beast barb?
>>
>>98203662
>not willing to use dual wielder and weapon swap for 2 weapon fighting w/ nick
>>
>>98203458
the bite and favor at level 6 has kinda counter synergy, maybe if you can attack and then cast the spell with a bonus action so they have disadvantage to the save for that bonus action spell?
>>
>>98203176
use con/str/dex saves and enemies with lots of weak attacks

>2d10+4
can instead be
>1d4+4
>1d4+4
>1d4+4
>>
>>98203677
Beast barbarian is in Tasha's, as far as I'm aware there's no conflict in combining it with 2024 barbarian like there is with say, paladin subclasses from 2014, that needs tweaking to be correct
>>
>>98203684
The intent is to still get an attack even when you cast a spell, and the second one is for the smites
>>
>>98203694
This path of barbarian does not help me, but wild magic looks cool. Thanks
>>
>>98202537
>I thought Drow women were Latina coded?
Modern female Goblins, actually
>>
>>98199442
>Though all of this just signals to me that you could probably just remove concentration from the spell entirely.

More accurately, it's that it has two uses, one of which almost certainly should be concentration for game balance, and one that shouldn't.
but the one that shouldn't is incredibly niche and wouldn't be worth making a spell or feature in its own right. and honestly could be free and resourceless (and nonmagical) and be fine.

his homebrew adds a third, which is fine to not be concentration because it's very short. It's basically a slightly stronger Divine Favor that specifies only a single target.
That said, I don't think it should be appreciably stronger than a basic Smite. Because that's what it's basically acting as in that situation, it's ranger's smite equivalent.
In fact, more than anything, I kind of feel like 5e got Paladin and Ranger backwards. 3.5 Paladin was the "I mark you for punishment, take extra damage from me until you die" and Ranger was the "i do bonus damage, and especially to a certain kind of enemy."

Personally, I'd strip it to the bones.
Keep the tracking thing as its own at-will "it just works" feature, if you want progression, extend max range or number of marked people. And then for its base smite equivalent, you use Hail of Thorns or Ensnaring Strike.
>>
>>98202132
I distinctly see breasts.

>>98203087
what happens when your players don't want to fight a child?
>>
>>98203176
damaging auras and save effects are immune to the reroll.
rerolling with a high enough bonus still hits.
make them need their Reaction more. A turn you silvery barbs is a turn you can't counterspell (or counter-counter spell) or absorb elements anymore.

>>98203358
well the invisibility seems pretty important.

>>98203723
the primary problem with trannies is that they're all unstable and batshit.
if you've found a chill one, ehh, probably not actually and they're a time bomb, but doesn't hurt to be chill back. If nothing else it can help keep you out of the splash zone.
>>
>>98203766
Yeah, being able to mark people for easy tracking just feels like it could be a basic feature. Possibly with something like the Battlemaster's Know Your Enemy feature to learn some stats while observing a creature.

Just getting uses of Hail of Thorns wouldn't be too bad. It lacks concentration at least, which I often feel is the biggest problem with Hunter's Mark. Because there are spells like Ensnaring Strike that are really cool, but force you to pick between it or Hunter's Mark, and so a lot of players fall into that trap.
Divine Favor just feels like what a lot of people expect Hunter's Mark to be, but a lot simpler to actually use.
>>
>>98203799
i dont know why they didnt just make hunters mark concentration free when you cast another ranger concentration spell if it would be too busted on a multiclass
or the strikes/hail of thorns become concentration free so you can use other ranger concentration spells
that would make ranger more fun
>>
>>98199147

D&D should add the following class: Grim Raper. I already made a 3.5e version of the class but 5e's rules are a lot more limited. Basically the class is for dark and mature campaigns with assassins, necromancers, necrophiles, cannibals, and shadow-themed characters. You gain power from defiling corpses (which can then be fed to your undead to advance their HD), and just joining the class enchants one of your scythes to +1. You can spend HP while attacking in order to increase your damage like a sneak attack but with d8s instead of d6s. You emit a fear aura and can temporarily become ethereal, as well as drain life from your enemies. If you ever spare a helpless ensouled creature, you are expelled like a paladin who commits an evil deed, and the punishment for a disgraced Grim Raper is... you guessed it, forced oral sex on a corpse!
>>
>>98203860
straight from dandwiki
>>
As unlikely as it is to ever happen, If artificer ever got added to the Basic Rules / SRD, which subclass do you think would be chosen?
What is the most generic, simplest, most archetypally artificery artificer?

Alchemist? Artillerist?
>>
>>98203860
>>>/tg/lewd
>>
>>98200070
This is an example of a style of art that would NEVER be officially included in D&D 4+1.5e.
>faceless protagonist without OC traits
>non-fantastical animal still being a relevant threat, despite not being in proximity to a glowing magical aura indicating that it has been buffed
>knight with chainmail instead of pauldronplate
>coat of arms which implies that kingdoms or nations are relevant in the setting
>lone hero and a possible animal companion (or a 1v1v1) instead of a marvel-esque teamup with everyone shooting their blasts around the same time
>realistically sized sword rather than brick warhammers or stop sign axes
>muted tones instead of neon and especially purple, but the scene still clearly has contrast and different color palettes for the landscape and each character.
>a linnorm with what appear to be vestigial legs, which is a size large enough to be terrifying but small enough to conceivably exist without needing to be partially or fully animated by magic
>>
>>98203867
artillerist is the generic one, most like a standard blaster caster
>>
>>98203895
well plus that style of knight helmet has basically become a dogwhistle for alt-right politics.
>>
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>>98203766
>Because that's what it's basically acting as in that situation, it's ranger's smite equivalent.
Homebrew writer here. I disagree for a few reasons

>Hunter's Mark can't be upcast for extra damage
nor does it deal bonus damage to certain creature types which to your point of the 3.5 swap, it should
>hail of thorns is an actual equivalent smite with extra steps
both require a an attack hit but throns also requires a save, so you can't ride it on a crit for double damage
>you can't swap targets
without a kill, you either have to waste another slot for just a d6 or just not get a bonus

speaking of divine favor
>pic realted
It's almost the 20th level ranger feature but without concentration or cost


>>98203851
Yeah, it's why I added a no concentration damage option so rangers can use all their quirky ranger spells or druid spells, and I put it high enough to justify any kind of multiclassing.

like, i'd be much more willing to use zephyr strike or Spike Growth.
>or the strikes/hail of thorns become concentration free so you can use other ranger concentration spells
Hail of Thorns actually is concentration-free now, same with Lightning Arrow the latter is shite but other spells like Summon Beast or Ensnaring Strike unfortunately still are.
>>
>>98203916
See, i considered that, but for instance they chose Life Cleric not Light. Land Druid and Lore Bard aren't exactly blast focused either.

So that's what I'm trying to figure out. What's the default mode they see a artificer performing, blasting or healy support.

Not to mention artillerist has a temporary pet, and that seems kind of antithetical to the simplicity. Where as Elixirs are basically just 5 extra spells on your prepared list.
>>
>>98203851
hail of thorns is concentration free now. lightning arrow too.

ensnaring strike isn't because it has an ongoing lockdown effect, same as banishing smite is still concentration.
>>
>>98203867
>>98203526
>I’ll put them in a filebin when I get home either way.
I just listened to the other anon's suggestion and found them, thank you though.
>>98203867
Alchemist feels like the most generic or setting-agnostic one imo, though its main gimmick and spell list feel pretty weak mechanically compared to the others
>>
>>98203973
>though its main gimmick and spell list feel pretty weak mechanically compared to the others
Champion fighter
>>
>>98203958
you can lean into support but that is like at level 9 when you have third level spells and a lot of extra and more powerful infusions that you can give out and you get flash of genius at level 7 so it isnt really what the class starts with initially, medium armor + shield and decent damage output is what artificer starts out with
>>
>>98203997
its only damaging first level spell is Catapult.
its only damaging 2nd level spells are dragon breath (buff), magic weapon (buff), and heat metal.

WHAT decent damage output? cantrips? Simple weapons with no extra attack?
>>
>>98204038
armorer gets magic missile and thunderwave, artillerist gets thunderwave and that cannon pet, battlesmith gets the pet that can also tank damage but the infusions can let them hit more often than other classes unless the dm showers the party with magic items (in my experience, pretty rare until we get to level 5 and later)
alchemist suck balls because it doesnt get good spells or any decent damage boosts
>>
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What do you think of the Lupins from Ravenloft: The Horrors Within?
>>
>>98204054
Alchemist would be amazing possibly an exaggeration with two changes

>Whenever you finish a Long Rest while holding Alchemist's Supplies, you can use that tool to magically produce two elixirs. F̶o̶r̶ ̶e̶a̶c̶h̶ ̶e̶l̶i̶x̶i̶r̶,̶ ̶r̶o̶l̶l̶ ̶o̶n̶ ̶t̶h̶e̶ ̶E̶x̶p̶e̶r̶i̶m̶e̶n̶t̶a̶l̶ ̶E̶l̶i̶x̶i̶r̶ ̶t̶a̶b̶l̶e̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶e̶l̶i̶x̶i̶r̶'̶s̶ ̶e̶f̶f̶e̶c̶t̶,̶ ̶w̶h̶i̶c̶h̶ ̶i̶s̶ ̶t̶r̶i̶g̶g̶e̶r̶e̶d̶ ̶w̶h̶e̶n̶ ̶s̶o̶m̶e̶o̶n̶e̶ ̶d̶r̶i̶n̶k̶s̶ ̶t̶h̶e̶ ̶e̶l̶i̶x̶i̶r̶.̶
Having the ability to prep those long rest elixirs goes really far. making bold/healing potion bottle is feasable now because you can give them to an ally to drink on their own, knowing what the fuck is in the bottle.


The second change is more OP and would be pretty dangerous for most other classes to have, but the alchemist gets away with it because its so bad.

>Whenever you cast a spell using your Alchemist's Supplies as the Spellcasting Focus, you gain a bonus to one roll of the spell. That roll must restore Hit Points or be a damage roll that deals Acid, Fire, or Poison damage. The bonus equals your Intelligence modifier (minimum bonus of +1).
Changed to...
>Whenever you roll dice to restore Hit Points or deal Acid, Fire, or Poison damage with a spell you cast using your Alchemist's Supplies as the Spellcasting Focus, add your Intelligence modifier (minimum of +1) to the roll.

Now the alchemist has a niche not covered by any other artificer: damage over time

|>create bonfire
>cuastic brew
>flaming sphere
>acid arrow
>heat metal
>green flame blade

But it's worded in a way that WotC hates FUN so you get weird interactions like Elemental weapon: Fire.
>magic initate druid to get Shillelagh
>take polarm master
>cast elemetal weapon on your staff
>attack action: 1d10+INT force damage and 1d4+INT fire damage,
>Bonus action: 1d4+INT force damage and 1d4+INT fire damage.

but it wouldn't work on a fighter's weapon because you don't roll that damage
>>
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>>98204202
Neat idea, poor execution. They look like Japanese kobolds.
>>
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I just realized the Flamekin are literally just Fire Genasi. They straight-up copied and pasted the mechanics with zero changes. WTF
>>
>>98203973
I downloaded them without logging into mega. Are you sure you need an account? Here's the filebin in case anyone else wanted them.

https://filebin.net/piknz6004g8x9v0f
>>
>>98204224
Better than looking retarded like worgen.
>>
>>98204218
>roll using your alchemist supplies
>shillelagh requires a staff or a club
so even with your change, it wouldnt work lol
alchemist sucks
>>
Every thing being discussed boils down to ā€œhow do I optimize the numbers.ā€ What a gay game
>>
i made a random race roller for myself, how do these population slants look for basic bitch faerun games? you basically roll a d20 to pick the category then a d10 for the race within that category

so you have a 16 percent chance of rolling a human, I feel like thats acceptable. is there anything about this you guys think I should change?
>>
>>98204525
Anon...the effect is applied to elemental weapon...which is then applied to your quarterstaff...
>>
>>98203922
What? Really?
>>
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>>98204851
>tiethling
>>
>>98203583
>>98203596
You still understand how ability scores work or how the game is as actually played. In your mind there’s a standing 5% chance to accomplish anything a player says their character attempts. In reality, the dm flat out just narrates with zero dice rolling that you try to lift the boulder but obviously cannot.
People like you (fatherless, never played sports) think rpgs are games of power flexing and infinite permissiveness. So naturally you will continue to toil in search of the perfect build or whatever while real people play the real way. Many such cases, sad for you
>>
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>>98204491
stop the cap, nta but those Lupins look like weird were-rats in the pic
>>
>>98204928
teeeeeeeefling* apologies
>>
>>98204928
teethling
>>
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drew a kobold for a oneshot, Jap style
>>
>>98205373
Cute
>>
>>98205373
W
>>
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>>98199147
>tfw can't ever make a pointy hooded masked caster because retards
I fucking hate Ameri-pigs and their asinine politics so fucking much.
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>>98204202
>>98204224
Knotty sexo
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>>98205373
V cute. Thank you for posting your art, I really enjoy your style.
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>>98203926
SUMMON BEAST VERY MUCH SHOULD REMAIN CONCENTRATION
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>>98204054
>armorer
>artillerist
>battlesmith
Eldritch Knight gets spells, that doesn't make base fighter a spellcaster.
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>>98204234
they've done that a lot for planeshifts, you're just now noticing?
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>>98204054
>alchemist suck balls because it doesn't get good spells or any decent damage boosts
it gets healing word, bonus action cure wounds with free built in upcasting, BA longstrider, concentrationless mini-bless, and even a concentrationless mini-fly at level 3.
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Is there a good crash course for DMing for 5.5?
There is an event going on and I told someone I'd help out DMing but I've only ever done B/X.

Do I just need to speed read the DMG?
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>>98205955
read the basic rules for the game, you don't need the dmg right away
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>>98204218
>Having the ability to prep those long rest elixirs goes really far. making bold/healing potion bottle is feasable now because you can give them to an ally to drink on their own, knowing what the fuck is in the bottle.
you know what's in the bottle either way. it says the effect is triggered when they drink it, not the roll to determine the effect, that happens when you finish your long rest.
>>
I did some simulations of the subclasses I was interested in playing from level 3: Wild Magic Barbarian Human, Bladesinger, Divine Lineage Aasimar, and Moon Druid (well, I'm not really interested in playing a Moon Druid, but I had to fill the fourth slot). If I had to rank them on how good they were:
1. The Barbarian and Moon Druid are evenly matched. The Moon Druid actually did more damage in 4 rounds in its lion form, but the Barbarian was a bigger damage sponge. However, the Wild Magic Barbarian feature wasn't very useful throughout the fight (+1 AC to all members, it was never really relevant).
3. The Divine Lineage Sorcerer was surprisingly insignificant. The Bless only made one hit connect in 4 rounds and missed all of the Sorcerous Bursts.
4. The Bladesinger Wizard was more useless than I thought. missed a lot and had to use the highest-level slot to do any damage.
Overall, I think I'm leaning towards playing as a Wild Magic Barbarian, but I'm a little worried that the subclass itself isn't that good.
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>>98205955
Just run b/x and tell the players (guaranteed faggots) that it’s the new 2024 d&d 5e. Then when they play another session later with some dm actually running the 2024 game they will wonder why it suddenly sucks and will think the dm is retarded (and I guess technically he is since he’s running a non-game corporate gaming product)
>>
>>98205834
Yeah, it's why Hunter's Mark losing concentration is the best option. It was like 3 am when I typed that out, so I probably wasn't very clear.
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>>98206221
not everyone plays with complete fucking retards, they'll know its the wrong game because its not like crit role
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>>98206303
Anon said he’s running the game for people who want to play 5e 2024, ipso facto the people he’s running it for are literal retards. No one said he’s running the game for everyone in the whole entire world which would include smart, good, handsome, big dicked chads like me. Grow a brain moran
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>>98206035
I had two different DMs from two different groups tell me that they're rolled when you drink it "cuz its experimental". The second DM was cool though and just let me prep PB elixirs. This was back when the artificer just came out, and I wasn't even using alchemist supplies for alchemical savant and just added the bonus because neither I nor my DM read it properly and assumed it was the same as the draconic sorcerer feature.

I remember before its release I was excited to use pic related on an alchemist with a crossbow making two shots, doing fire and poison, and I was going to craft all the potions, and then they killed the homunculus and the 4x speed boost on potion crafting, and we got experimental elixirs. ugh.
>>
>>98206369
actually, dipshit, anon was asked to run it by someone else, therefore, the people anon is playing with are already aware of the game that they want to play (2024)

good use of your critical thinking skills, btw, you're really smart.

>why are you posting your dick size, you want someone here to suck you off?
>>
>resident 5e hater clocked in for their daily shift.
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>>98206424
>>98206440
Everyone involved in the running of a 5E 2024 game is clinically retarded, worships black people, and is a tranny until proven otherwise.

That should cover it. Continue your seethefest, brainlets
>>
Is 5.5e still balanced around 6-8 encounters ind adventuring day, with 2-3 short rests in between?
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>>98205955
if you've done b/x, you're probably more qualified than most 5e DMs.

The Free Basic Rules on Beyond should probably be enough. https://www.dndbeyond.com/sources/dnd/br-2024
As for which parts:

>"Playing The Game" starting at D20 Tests. Skills are new to you, different kinds of Actions are new to you, Conditions are new to you, as are things like rolling with Advantage, etc. This is the basic chassis of the system.

>At least a skim of the race species list, origin feat list, and level 1 for each class, It's the players job to know what's on their sheet so you can technically skip this, but it's good to get a basic vibe for what they each do for sniff test reasons. Especially if you're going to have new players and might even need to help them make a character.

>The Equipment rules on weapons and armor properties. Also how tools work. Sniff test, but also some monster may need them too.

>The "Casting Spells" section. Ditto.

>And then once you've got all that, just scan down the Rules Glossary. Most of it should feel familiar, you just looked at the longform explanations. But a few things will be new and not covered elsewhere, like how Unarmed Strikes work.

>Finally, read the Combat section of the "DM Toolbox" in the DMG since mathematically balancing encounters is a totally new thing to you. WotC editions care more about balanced combats than gygaxian ones. There's a good tool called Kobold Fight Club to help, or just use the one 5etools has in its bestiary. In fact, I'd bookmark 5etools in general, its search bar is pretty useful.

>If you're really feeling spicy, the Sage Advice compendium. Learn from other people's stupid questions.

Anything else are specifics that should be fine to just kind of look up in the moment if you need to as you plan your adventure or the events of play unfold, and now you should have at least a decent idea where to find them.
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>>98206476
It feels more toned down and easier to run less encounters with, but I've always shot for 2-3 encounters with one rest between them even in original 5e
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>>98206476
Nope.
1 Long Rest per 1 Encounter

This is to ensure that casters can play the game too. D&D is for everyone.
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>>98206476
pretty much, but the encounter difficulty scaling in the dmg has been shifted up.

medium is now hard, and hard is now deadly.
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>>98206476
It doesn't explicitly state as much anywhere, and some of the monsters did get a few buffs here and there. But generally speaking it's still a reasonable guideline in terms of how much a party can handle.
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>>98206506
That got fixed. See >>98206500
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>>98206499
>>98206506
>>98206510
Thank you.
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>>98206204
>>98205728
This, sounds more like you're scared of what people might think than actually in a situation where somebody will get offended.
Worst case scenario, you have a laugh about it.
>Oh yeah I guess that is kinda like a Klan hood lol oh well
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>>98206492
Thank you! I plan on bringing my laptop just to be able to have Beyond up, which I never do for B/X, just so I can quickly look up things I might not have an answer for.
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>>98206476
they no longer specify the short rest every 1/3rd of your adventuring day XP thing. probably for the same reason they basically gave warlock and monk a free quick short rest so they don't end up crippled when the group inevitably doesn't take them. people just won't do it, no matter how much they tell them to.

but assuming the same XP budget per day, it's still 6 medium encounters, 4 hard, or 3 deadly at low levels, just like 2014. Reduces to 3 Hard or 2 Deadly at high levels even, slightly higher encounter XP budget scaling. They just renamed normal to low and hard to medium and deadly to high.
https://docs.google.com/spreadsheets/d/1TRAYWoWnL2F16G2qxnGbLzxEw-gVyiWeskrvQKfh0dw/edit


I've never really understood the problem. just stop making 1 session = 1 adventuring day + long rest.
XP budget wise, you're only supposed to be getting like 2 long rests per level up, not including downtimes between them obviously. It's not that hard to fit like 12 combats per level, especially when it's probably closer to like, 9 = 6 mediums + 3 deadlies. Day 1 of the adventure is 4 Lows and a High miniboss. Day 2 is 2 Lows, then a High and a High. Quest cleared, level up, go find new adventure. String 5 of those together you've got a short campaign.

ESPECIALLY especially, when not all of those Lows need to be combats, a sufficiently resource-draining puzzle trap works just as well, just as long as it eats into HP and spell budget for the day the same as a CR whatever combat would have.
>>
Are there any decent encounter building resources online with kobold fight club being dead?
I haven't touched anything for 2024 encounter design and I'm just going purely off my gut, and fights have been pretty hit or miss math wise
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I've been informed I'm basically the worst player imaginable.
https://www.youtube.com/watch?v=ILajAMmXqlw
I barely speak during games because i can never think of anything to say, I don't have strong opinions, I have no real ambitions or social connections.

I'm basically at a point where I don't even Care in life, so how do I learn to Care as a player character at least so that I'm not awful to DM for?

Should I just leave?
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>>98206684
>2024 encounter design
why not peruse the rules?

xp multiplier is gone in the 2024 rules, meaning having many enemies no longer ramps up the effective exp for the encounter and you have to run more (or stronger) monsters to hit the same exp encounter amounts
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>>98206684
>kobold fight club being dead

1, as aforementioned, 5e tools has one.

2, the news of its death is greatly exaggerated
https://koboldplus.club/
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>>98206732
>xp multiplier is gone in the 2024 rules
Sure, in a sense they took away their own responsibility to balance things. they still say it's harder.

>Many Creatures. The more creatures in an encounter, the higher the risk that a lucky streak on their part could deal more damage to the characters than you expect. If your encounter includes more than two creatures per character, include fragile creatures that can be defeated quickly. This guideline is especially important for characters of level 1 or 2.
>Adjustments. A player's absence might warrant removing creatures from an encounter to keep it at the intended difficulty. Also, die rolls and other factors can result in an encounter being easier or harder than intended. You can adjust an encounter on the fly, such as by having creatures flee (making the encounter easier) or adding reinforcements (making the encounter harder).
>CR 0 Creatures. Creatures that have a CR of 0, particularly ones that are worth 0 XP, should be used sparingly. If you want to include many CR 0 critters in an encounter, use swarms from the Monster Manual instead.
>Number of Stat Blocks. The best combat encounters often pair one kind of creature with another, such as fire giants paired with hell hounds. Be mindful of the number of stat blocks you need to run the encounter. Referencing more than two or three stat blocks for a single encounter can be daunting, particularly if the creatures are complex.
>Powerful Creatures. If your combat encounter includes a creature whose CR is higher than the party's level, be aware that such a creature might deal enough damage with a single action to take out one or more characters. For example, an Ogre (CR 2) can kill a level 1 Wizard with a single blow.
>Unusual Features. If a monster has a feature that lower-level characters can't easily overcome, consider not adding that monster to an encounter for characters whose level is lower than the monster's Challenge Rating.
>>
>>98206727
>I've been informed I'm basically the worst player imaginable.
Well, you're a tard. Wallflowers are not the worst players imaginable; those players already have a name.

"That guy"

The rest of your post doesn't matter. If you're having fun, stay; otherwise just quit.
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>>98206727
This >>98206752
Even if a player is more of a wallflower, that mostly just means the DM is spending more time catering to the more active players at the table.

The only bad experiences I've had running things for a wallflower is when they give their character some elaborate 5 paragraph backstory, I try to throw in plot hooks or things relating to that backstory, and then they just stare silently because they didn't actually want to roleplay any of that.
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>>98206727
You're not the worst player, but yeah it's pretty insufferable to play with someone who has gives no input or drive. Either stop acting like an NPC, or go play vidya. No game is better than bad game.
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>>98206871
>it's pretty insufferable to play with someone who has gives no input or drive
this
im about to give up
my players are just there to consume content
they like my adventures, npcs, scenes etc
but what the fuck do I get from them? nothing
I had 4 players, one of the good ones left, now I have 1 good one left, one complete wallflower, and one that guy, I just can't do it anymore
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>>98206917
Nothings stopping you from stopping.
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>>98206917
ok, give up.
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>>98204534
>Every thing being discussed boils down to ā€œhow do I optimize the numbers.ā€ What a gay game
the only thing I care about is narrative, pacing, adventure structure, originality, storytelling, player engagement, rpg theory, etc. Which general should I switch to? 5e is a good support I guess, but it just seems like the players or at least online discussion is heavily skewed towards mechanics

The whole mechanical shit just has no interest for me, at least for 5e. Not that I dont care for such things, just that 5e is so simplistic and solved by casting fireball and spiritual guardians, so who gives a shit? I dont understand people who come to this particular game for that shit (and ruin my games in the process)
>>
>>98204534
>>98206936
Literally me, what's up?
What subclass andd build do you recommend for tier 3 if I want to do GIGANTIC damage?
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>>98206936
only thing some people can really analyze the the numbers, so when they see that rogue (in an unoptimized regular jaborni build) does just around the '''benchmark''' people freak out and think its broken but like, rogue is sick as hell
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>>98206936
>the only thing I care about is narrative, pacing, adventure structure, originality, storytelling, player engagement, rpg theory, etc.

So why play 5e then?
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>>98207011
>So why play 5e then?
because it's a game with rules so simple it allows me to spend more time on those? and it's what my players know
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>>98207019
Give SWADE a shot.
>>
Griffon's Flametongue

When this weapon hits, it deals an extra 1d6 fire damage. This can only be done once per long rest.
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>>98207063
a breathtaking, life-changing idea.
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>>98207034
thanks
honestly I love prepping and when my players say "im enjoying the game" but im really not enjoying the actual sessions
maybe a different system is the answer
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>>98207074
what do you like about prepping the game and what do your players like, because a system change could work, but like, switching from your mom's van to your dad's suv wont fundamentally change the drive if youre still taking the same routes sitting in the same traffic to the same workplace
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>>98207111
>what do you like about prepping the game
coming up with interesting, fun, original setups, encounters, npcs, etc. Setting up things for my players to discover, interact with, engage

>what do your players like
that's the problem... they like to consume
I'm >>98206917

Honestly i tried everything, I might just give up yes. I ran a campaign for IRL friends, when their ability to RP/bring stuff to the game / take it seriously was disappointing I started a second campaign with online randos, vetting for people with similar interests etc, and being able to more clearly define what i wanted my game to be about. But eventually through attrition I really just have a single good player left, and it's just depressing. I've tried also running one shots where I give them characters with some traits "the clueless noble paladin" etc, but still I have one player who is so bad he ALWAYS just plays himself/abrasive loner. And another player who just plays herself. She's great and happy to hang out and super supportive but brings nothing to the table.

It just makes me so depressed to love this hobby, have decent people who are cool on every other aspect (respect, punctuality, table manners, etc) but they are just not creative or interested in elevating the game, just consuming it. I can't really tell them you guys suck at this, but they really should watch videos about "how to be a good player", I certainly have put years of effort into improving as a dm
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>>98207159
Weird mindset. Most people use their hobby to relax, not "constantly improve." Try writing short stories.
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>>98207176
If you aren't improving in your hobbies, then they aren't hobbies. You're just wasting time.
>>
Can a Lizardfolk monk use Bite as their bonus action martial arts attack, bypassing the perficiency bonus limitation?
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>>98207194
Ooo damn, I called it. You're a weird boy.

>>98207243
>Can a Lizardfolk monk use Bite as their bonus action martial arts attack, bypassing the perficiency bonus limitation?

>Bite. You have a fanged maw that you can use to make unarmed strikes.
>Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons

yes.
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>>98207249
Called what?
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>>98206727
If you're not happy with how you're playing, try making a character with a personality that contradicts your normal instincts. Even if you don't fully succeed at your attempt, or if you go too far in the other direction and annoy people, it's a game. Failure is an option, you can wipe the slate and try something else. You don't need to play a character who thinks of clever things to say, you can play a character who isn't clever.
>>
>>98207159
My thing is that I don't know how to improve as a player. I admit to being somewhat shy with RP in fear of derailing the campaign or getting accused with Main Character Syndrome. I made a reasonable backstory taking the DMs notes into account, I made a character sincerely, and I only use in character knowledge. Unrelated I also started the books based on the setting, been fun to discuss with the other players.
I made a thread asking about it a while back but the answers were mostly just show up on time and know the rules.

>>98207176
I'd argue that if you're doing any non-consumption hobby, hobbies where you create something (painting, music, writing), you should at least be trying to improve.
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>>98207176
>Weird mindset. Most people use their hobby to relax, not "constantly improve." Try writing short stories.
The most retarded thing I've ever read on 4chan. Yeah nobody improves at painting, piano, sports, whatever. Holy shit what a dumb post. Are you a playerlet by any chance?
>>
>>98201355
>so you can add your wisdom in damage to both the initial hit and the secondary damage with both green flame blade and booming blade (2d8+10+1d8+10 or 2d8+10+2d8+5 respectively
Stacking shit like this just feels so lame and munchkiny.
imo every effect that works like this should be reworded to add your spellcasting ability modifier to damage if it's not already being added and to not apply to the weapon attack part of weapon attack cantrips.
Twinning or quickening a weapon attack cantrip especially is dumb as fuck.
>>
>>98207263
>I'd argue that
and I'd argue that 5e is a glorified board game. It's not Call of Cthulhu or VtM.

>>98207276
> Are you a playerlet by any chance?
We're specifically speaking about players, not DMs.
>>
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>>98207318
no selfies please
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>>98207318
Where did you get that picture of me?
>>
>>98207063
>>98207069
Change the name to Ultimate Mystic Flametongue Of The Royal Griffon's Heavenly Ascension and you'll really have something.
>>
How do people continue playing after having a baby?
I feel like it'll be too depressing to leave my current game
>>
>>98207387
By possessing decent time-management skills. It helps if the spouse is also a player and both parties are willing to pay for a babysitter on game night.
>>
>>98207387
Well eventually the kids become old enough to play, and some of the smartest people I know were playing RPGs with their parent's gaming group as kids.
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>>98207387
Daycare. I took a break then came back around 6 months when my wife and I both got back to working. I do the afternoon shift so while my daughter is at daycare and my wife at work I run the game. One player couldn't make it due to the time but most of my players were available or had flexible enough work that they could do it.
>>
>>98203176
>dont want to ban or nerf the spell
Ask them why they assumed spells from the Strixhaven campaign would be available in your game.
If you said something like "all official first-party content is fair game", you invited this.
Tell the truth, which is that having this spell in the game will make it less fun and satisfying for you, one of the players of the game, that you agree with the very common community sentiment that it's poorly designed and unbalanced.
>>
Is there some sort of balancing or design atom that one can use to determine how many attacks a creature can make? As in, what precisely determines what kinds of enemies make 1, 2, 3, or 4 attacks?
>>
>>98207601
wotc doesn't really have any rhyme or reason, especally the new team. it's all vibes-based game design
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>>98207601
5e is more generally built around damager per round not the number of attacks.

there's probably a threshold between damage dealt and just making it an extra attack to avoid super massive hits, but the monsters (in the 2024 game) do follow the CR monster building stats put out in the 2014 book (ironic that they don't include it in the 2024 book but follow it closer)
>>
>>98207243
>>98207249
Yeah, though what it doesn't do is let you heal with Hungry Jaws more times than PB per long rest.
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>>98207601
at low CR, the number of limbs
a creature with claws in both hands should attack twice
>>
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>>98207601
I follow this guide for damage per turn then try to make it fit. For example if it's an NPC with a shitty bow or sword I'll give some extra attacks, maybe an ability or fighting style like duelling, sneak attack etc.

For monsters you can just kind of do whatever as long as it fits. More attacks means a more consistent damage output that's harder to mess with using spells but less attacks means more spikiness to the damage. If the creature has lots of limbs I usually give multiple attacks. I rarely go past 2 attacks unless it's an especially fast creature or has a bunch of tentacles or something.
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>>98207966
Forgot I used that for someone's creature. Ignore the red circles.
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>>98207387
my buddy has a kid and still plays.
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>Campaign cancelled for third week in a row
>DM just keeps flaking
The game is dead right? I might see if anyone wants to do a one shot.
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>>98208438
DM getting married or having a major life change?
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>>98206752
>Wallflowers are not the worst players imaginable;
I'm just going off what the video said.
but >>98206871 and >>98206917 seem to think they're pretty close. I mean, even a thatguy you can wrangle with carrots and sticks. I'm... an inert lump.

>>98207259
I get what you're saying, and have tried that actually. I haven't had much luck; having the character traits theoretically on paper and having the mechanical features to support it doesn't translate into actually embodying it.
But there's a possibility I just wasn't doing it right.

>You don't need to play a character who thinks of clever things to say,
yeah, but i do still need a character that... says things. they don't have to be clever, but I've gone a non-insignificant number of sessions where the only thing I've said has been reading off the numbers on a die.

>The rest of your post doesn't matter. If you're having fun, stay
I would say I'm exceptionally bad at making characters I or anyone else has fun with, even at a conceptual level. I'd also say this problem too extends to real life, and probably is causally related to the other, though i don't know in which direction or if they're both the result of some shared deeper cause.

>>98206871
>it's pretty insufferable to play with someone who has gives no input or drive. Either stop acting like an NPC, or go play vidya.
It actually extends to vidya too. I installed BG3 because basically everybody in my extended playgroup said it was great, and I've still yet to actually make a character.
>>
>>98208451
>Muh depression and anxiety
Yeah everyone's life is shit. Get over it faggot.
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>>98206727
>>98208458
lad, i think being very self-aware about puts you a step ahead in the game; imo, you are simply too comfortable, and perhaps too complacent with that, but youre welcome to tell me im full of shit otherwise. you also seem very smart, which might be backfiring in a sort of decision paralysis. i am supposing that these things might be related somehow. anyway

what i recommend is to quite literally test yourself, with bona fide troubleshooting steps. try to narrow down, if not figure out, where you metaphorically lose the plot. and i don't mean in a general sense. im wagering that there might be something either social or circumstantial that you're simply overlooking unintentionally. it might not be one thing, either, it could be a handful of unrelated cognitive bottlenecks.

let's just come up with a random, disjointed example
>you are a tiefling fighter mechanically, and in this scenario are a member of the night watch
>recently, the destitute mountain village of vogelblatt has had issues with halfling refugees thieving crops from people's gardens overnight
>sadly, you're the poor bastard that the provost placed on guard duty in the small hours of the night
>a few hours from first light, you notice your lamp dimming as you're patrolling through the deserted market
>at the same time, you can perceive some commotion coming from the way you just came, despite the curfew in effect

with no prompts from the DM, do you feel comfortable making any decisions in this situation? do you understand the stakes? do you have any idea what your character, this tieflling fighter, might do, given the simultaneous volition?

if, at any point, your response to one of those questions is "i don't know," snap your fingers. you'll have to try and actually figure out why you don't know why you don't know.
>>
New thread
>>98208661
>>98208661
>>98208661
>>
>>98208458
I haven't watched the video because I don't need to. Their group has already removed "that guy".

Just look up any D&D horror stories channel, like that Crab. Watch one of those videos and see how it compares to your game and then judge hopw bad you are. I'm not linking you one because I don't want to flood my algorithm with tthat shit,.



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