Parasite Edition>Previously, in the Mortal Realms>>98205157 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:https://aosg.github.io/https://sigdex.io/>Thread questionHave you seen a cogfort converted into a Parasite Engine yet?
>Slaanesh gives his followers elf helmetsNeat.
>>98218299I really hope the sigvald aor incentives these dudes instead of the archers cause these guys are baller.
>>98218299Elves are the smartest, prettiest, and greatest. No wonder Slaanesh wants their souls.
Ive heard that the End Times have basically started for AoS. Is that true? Is AoS dying? Has GW given up
Is daemon mixing a thing in AOS? I wanted to do an army that is 1k points nurgle and 1k points khorne since I already had then for 40k.
>>98218413>>98218406No
>>98218406Nah, there's been rumors about a big shakeup in the lore, but from what I've gathered it'll be more like Gathering Storm from 40k then End Times from Fantasy.
>>98218299>elf helmets>no ear holes????
>>98218413Legion of the 1st Prince gets different mixing rules each edition. Now it's 2 types of demons from each god with unique warscrolls in the StD book
>>98218413Only with belakor's special army and even then it's very linited
>>98218589Fetish hoods
This goes so fucking hard it's unrealI never really enjoyed the models in 40k and couldn't work out why, but upon seeing fantasy and Sigmar models, I realized it's because 40k is just boring
>>98218700that's a 40k model, man
>>98218406Yes and no. They've accepted that its current cultural footprint is inexcusable for its size/investment, and the version that currently exists is untenable and cannot recover. But it's not dying, just getting a makeover where it walks into the salon with a picture of 40K and says, "make me look more like this"
>>98218700Bait
>>98218406Gathering storm aos edition essentially
>>98218299Is this from the new tome or did you just halucinated it?
I wonder what alternative color schemes we'll see in the Kurnthoi battletome when the release at the end of the year?
>>98218803This tends towards cope. Gathering Storm was in no way a reset. The Last World has a lot of reset qualities (if the rumors are even true, that is).If Gathering Storm was a 1.0 and The End Times was a 10.0 it sounds like The Last World will be about a 6.5
>>98218910leak: kurnothi will be predominantly african elves with dreads you won't want them
>>98218910>Kurnthoi battletome
>>98218910
>>98218911Designers have explicitly stated otherwise. They abandoned the idea but it was originally an end times shakeup just as tamurkhan was
>>98218911Eh initially I thought so too but as more and more has come out the less catastrophic it all sounds.Definitely more of a shakeup than gathering storm but still much closer to it than an end times I'd say. More of a 3 on your scale.Keep in mind the game itself is staying exactly the same, the factions are staying exactly the same, the models are staying exactly the same. Apparently even the named characters are staying some-fucking-how
>>98218911Meh. It apparently changes very little except the maps and background lore.
>>98219044Stormcast and CoS are going to be very different I feel like but the rest stay mainly the same from the looks of things
>>98218911It's the same.Instead of realms, we have continents. It doesn't actually affect anything
>>98219066Stormcast maybe, but I'd argue that the newest CoS tome already pretty much completes their transformation into fantasy IG, complete with old-as-shit human characters still being alive because shut up.
>>98219079I still can’t stop seeing cities as a dogs of war faction rather than the main force of humanity in Aos.
/whf/ shat themselves seething at AoS and came here to limp dickly "get back" at people who barely even notice them
It's up.
>>98219186
>>98219195That's odd. It's not all blue and shit when I open it locally. Let me try again.
>>98219186>Scourge of Aqshy(ರ_•́)
>>98219227They couldn’t rename it to blaze of aqshy?
>>98219227>>98219247Aliteration of Aqshy
>>98219247small indie company, please understandBut anyway we're getting two scourge warscroll for every army again? swellShame SoA doesn't have any fun things we can do with it like calling SoG "soggy". Maybe Soaggy - Swaggy? 2012 throwback?
>>98219293I’d say Sexy. S because scourge, exy because it sounds like Aqshy and also Slaanesh is how we confirmed it exists.
>>98219201>slaanesh can't get snakes because we have to pander to chaos bitches in denial
>>98219347You can easily tell which HoS model is being referenced.
https://www.warhammer-community.com/en-gb/articles/ri4x59d9/start-an-aqshian-crusade-with-the-new-generals-handbook/
>>98219362I know, but I want snakes
>>98219364>old clanratslel
>>98219378still good
>>98219412rank and flank trash mate they all look like they're on the toilet
>>98219438the fuck kind of way you stand on the toilet?
>>98218259No offense OP but this has got to be the worst TQ I've ever seen lmao
GHB 2026-2027 Clanker Translatedhttps://gofile.io/d/skWr0R
>>98219891thanksanything on the new scrolls yet?
>>98220153What is this Warcraft creature?
are Darkwater pestigors really smaller than the regular pestigor kit?
Good evening anons, I've returned with the bi-threadly /aosg/ faction range survey. This time around we're covering the nighthaunt, our first death army. I feel like they're generally one of the most positively received AoS factions in terms of core theme/idea, though they're frequently criticized for their 'sameyness' in silhouette. As always, some question for >(you) :>how do you feel about the range as a whole?>what single kit do you like the MOST out of the range?>what single kit do you like the LEAST out of the range?>if you could add one (1) kit to the army, what would it be?Personally, I'm quite fond of the humble chainrasp, and I really liked the glaivewraiths too, sad to see em go. Overall I would give it to kurdoss though, which might be my favourite character in AoS.
>>98220243doesn't look like itmaybe it appears like that because the poses are flatter?
>>98220346the mortis engine not being in this makes me so mad still, you have no idea
First time painting monster minis thanks with some help in the store (didn't learn shit about thinning the paints lmao), i really don't know how well i'll do with creatures like the kruleboyz monsters or even the nurgle big boys, but might be fun
>>98220346Favorite is Chainghasts or ExecutionerWorst is Nagash or Spirit hosts. As a line I think they’re generally designed well but I do find them too samey and feel like they could fold into another death faction rather than being their own thing. Feel like a lot of the destruction ranges are more varied than these and end up lumped into the same faction.
>>98220388Looks good, the green glow is a nice effect.Nurgle is Nurgle, so he's very forgiving when it comes to painting
>>98220346>how do you feel about the range as a wholeIt's nothing that hasn't been said before, but their core units suffer from samey silhouette. Standars bedsheet ghost + weapon. Now don't get me wrong this is a fantastic archetype, but when they have like 7 units that are literally just this it gets a bit repetitive. Nighthaunt don't have much in the way of armour which would usually help differentiate between Infantry. Also doesn't help that their only cav options (which would help add some silhouette diversity) are either old hexwraiths or the really weird two man unit dreadblade harrows. >favourite unitGlaivewraiths. Rip. Why they squatted one of the few infantry units with a somewhat different silhouette is beyond me>least favourite unitNothing stands out as bad really>if you could add one kit to the armyCARRION RIDERS>>98220366I don't get it either. Also what the fuck is the vortex beast doing outside of disciples of tzeentch??
>>98220409>Also what the fuck is the vortex beast doing outside of disciples of tzeentch??at least that one and the slaughterbrute had the precedent of being undivided beasts firstbut not getting shared around is bullshit
>>98220392>As a line I think they’re generally designed well but I do find them too samey and feel like they could fold into another death faction rather than being their own thing.Deathrattle + Nighthaunt would go hard as fuck
>>98220458only if vampfaggots are kicked out or they keep parasitizing them
>>98220352Are moldy potatos realy the same height as the quest guys?
>>98220346>how do you feel about the range as a whole?Really pretty and dynamically posed, but extremely samey.>what single kit do you like the MOST out of the range?Bladegheists, easily.>what single kit do you like the LEAST out of the range?Lord Vitriolic, maybe?>if you could add one (1) kit to the army, what would it be?Dullahan/heavy armor ghosts. Add a little variety instead of more bedsheets.
>>98219378Do miss them using spears, but fits more since they loot whatever the fuck they canKinda kruleboy, from spears to chunks of steel and blades
>>98220409It boggles my mind that GW don't want to produce an Undead soup book in an era where there's enough variation for other, more specialised undead armies to exist alongside it.
>>98220489I’m generally fine with Vampires, but I think it would be neat if the Undead masses could break free from their Vampire overlords. If Deathrattle got the depth Nighthaunt has I would be a happy camper. Fuck it, bring the zombies into it too.
>>98220346>how do you feel about the range as a whole?I genuinely like the Nighthaunt range, particularly bladegheists, headsmens curse and dreadblades, but the silhouette issue for most of them is a genuine problem. Pyregheists were a massive step in the right direction with the additional armor and flames to help break up the same hunchbacked table cloth with arms and a skull look they have.>what single kit do you like the MOST out of the range?Bladegheists.>what single kit do you like the LEAST out of the range?Chainghasts. You get them easily confused with basic chainrasps. >if you could add one (1) kit to the army, what would it be?A unit of revenants like from warcraft 3, where you have an armored knight upper body with mace and shield, but spooky smoke wisps and cloth tatters for the legs. Make them larger than normal nighthaunt, and fluff them up to be Lady Olynders former simps who hate the shit out of her but Nagash forces them to protect her. Basically a hero bodyguard/ tarpit unit.Alternatively, take the Legion unit from the game Songs of Conquest, of the Barony of Loth faction. Pieces of armor with too many angry souls stuffed into them to become a possessed armor spirit amalgamation
>>98220458yeah kinda what i was thinking. also hate OBR. idk what the fourth faction would be but Vampires, Deathrattle+Nighthaunt, FEC, would be great
>>98220739Instead of ossiarch bonereapers, do a non-nagash undead faction based after Barony of Loth from songs of conquest and the Scourge from warcraft 3. Lots of animated monster insects, flesh golems, bone golems, armor golems, abominations, undead beetles like Crypt lords. And their twist would be that while they're the guardians of the underworlds/ resting places of the dead, they serve some OTHER god, paying only lip service to Nagash since he consumed so many of their former patrons. But they have their own goals and religion where they're more the sombre gravekeepers who wish to usher the dead to their rightful rest, to meet with their dead relatives.
I really don't get the hate for the OBR. Their lore is great, they play well on the tabletop (at least for me, never lost a match), and they are unique when it comes to an undead faction.Yes, some of the models look odd, but it's rare that art translates well to model form, while the rest, to me, feels great and highlights Nagash's vision for the setting.Don't get me wrong, I love the other Death Factions as well and hope newer ones can join in the future, or even more Legions of Nagash style formations.
Killing myself, I liked the Harp Gun
>>98220930Maybe it comes back because she’s one of the Scourge warscrolls.
>>98220974I can only hope
>>98220926The art is a deliberate disconnect and that should say enough. Everyone working on the art didn't think goofy cartoon skeletal faces was appropriate. I don't mind OBR either way but it's definitely jarring.
>>98220926Mir kainan is the only mmodel of theirs I like. Lore's cool though.
>>98221025Grim.
>>98220926I think because, despite whatever the deeper lore about them may say, they are very much a victim of the millennial fantasy flanderization that boils down a faction to the quirky trait they have rather than being perceived of as a layered and deep faction. “Bone IRS” is functionally no different from Krieg Shovel memes. I don’t think OBR are the only victims of this, I think Fyreslayers are also held back by this.
>>98220735How the FUCK do we not have a unit of haunted armour yet it's literally the easiest slam dunk ever
>>98218955No they haven't. Fag. Post the big designers interview then.
>>98220926They look like World of Warcraft designs.
Sigmar and Dracothion should fuck
>>98221352Barely, but that’s a good thing. WoW is cool.
>>98221376Where do you think stardrakes come from buddy?
>>98221090I’d argue Fyreslayers are held back because 99% of fantasy settings have no idea what to do with dwarves
>>98220926>I really don't get the hate for the OBR.They came on the corpse of tomb kings, which inevitably sours things.Their troops are underscaled compared to normal ass skeletons, which hardly sells the idea of them being death's rough equivalents to warriors of chaos and stormcasts.Giving them noses and grins or lips should serve for making them varied and creepy, but it only makes them clownish.It's awesome that you can see the barlowe inspirations, and it's great that they twist and fuse bones instead of sticking exclusively to existing skeletal pieces, but especially because the potential and concept were so good and vast that the limited and awkward execution burns; barlowe's paintings convey the eldritchness and regality, but unfortunately the majority of ossiarchs end up looking weightless, fat, and retreading the same cues we already see with necrons and tyranids.I don't think they are as unsalvageable as a range like fyreslayers are, not even close, but even here they had half of a good idea and let it rot instead of giving ot what it deserved.
>>98221417I wish obr took some design cues from new necrons honestly. I like that they're willing to go with some non humanoid body shapes
>>98221440necrons can do that because they have a scarab theme, ossisrchs are relatively careful in avoiding insectoid elements, out of fear of looking even closer to tyranids I'd assume.
>>98221417I really like Katakros as a model and wish more of the range followed his example. Looking like a greek statue at first glance, but closer inspection slowly reveals the uncanny features and inhuman construction makes him a really compelling model. The Boneshaper/Soulmason/Ossifector models all look like something out of s Saturday morning cartoon, which isn’t inherently bad, but I feel like that wasn’t their goal.
>>98221476I feel like there's some insectoid stuff in obr already with some of the heroes
>>98220926I want to love them for their concept. But the execution looks like a third party ripoff of the original product. They manage to not look skeletal enough, regal enough, nor samurai enough.
>>98218700They fear this and had to squat it
Are there any pdfs of the sylvaneth, DOK and/or COS battletomes for 4th edition yet? I know someone took photos and posted for the DOK book, but i was hoping a clearer one was available.
>>98221397I more brought them up cause the Slayers were a “quirky” part of WHFB Dwarves that added an interesting layer to them with how they interacted with Dwarven culture as a whole. But as a faction all on their own, I believe they fail to grow past the quirky “haha naked dwarves with mohawks” trait despite whatever they do to make them deeper.
>>98221314Storm of Chaos was explicitly retconned in 7th? Rick Priestley is always discussing Tamurkhan. https://youtu.be/0aFPLPweLDg?is=xvTUA6hUe72HcXM7&t=1h25mhttps://youtu.be/aac3VnYagdY?is=lw07lobjXIoEMj5v&t=35m
>>98221600Nta but I think you originally confused storm of chaos and gathering storm
>>98221643Yeah, I know nothing of 40k and just presumed Fair fair
As someone who hasn't played the older editions, what sorts of customization was available 2nd-3rd that doesn't exist in 4th? I assume 1st was just a clusterfuck of whatever.
>>98221687It was still just subfaction, hero trait, artefact, and spell lore for everyone. Some factions had mount traits or similar bonus choice. There was just more options in general for each category.
>>98219364>More missions with bizarre deployment zones and terrain setupsGW is getting out of control.
>>98221680It happens all the time, don't worry about. Gathering storm is the 40k event thingy where guilliman comes back and a rift appears and primaris are a thing and yada yada.
>>98221687AoS launched with just the warscrolls and battalions.Campaign books added artefacts a rewards for play. Firestorm added battle traits. A year in we got command traits and regular artefact lists in the first GHB and it just expanded from there until 2nd edition. Malign Sorcery added something like 12 artefacts for every realm. Warscrolls accommodated every option on the sprue, so it was the most open. >2nd edition Pruned artefacts: 12 per realm becomes 3 and then 3 becomes 1. Warscrolls were refined to remove options in some cases but typically every hero was fleshed out with a unique command trait or spell. Lots of models discontinued so some options vanished: Freeguild General on horse, with banner, etc. >3rd edition Warscroll battalions were removed, command traits, and artefacts are reduced to 3 instead of the obligatory D6 lists. Command abilities abstracted so heroes are usually ubiquitous. >4th edition Artefacts/Traits typically once per battle. Command abilities on warscrolls are gone.
>>98218718wasn't that the whole point of the Vermindoom, to shake up the setting, introduce grimmer stakes, etc.?You mean to tell me they're gonna grimdarkify it some MORE when the best part of AoS is that it's actually nobledark/grimbright?I fucking hate GW I fucking hate GW I fucking hate GW
>>98221765I mean like the Freeguild General had a warscroll to accommodate every model available at the time, including resin kits. So everything was an option and usually in whatever combination >Banner >Sword>Gun >2h great hammer >Shield >1h hammer and a shotgun because a resin model had it >Optional horse I remember starting with Gitmob and needing to convert a shaman because they only sold a monopose shaman on foot with a decorative base but the warscroll had an option for a wolf with +4" movement or whatever. I'm sure there were lots of cases like that for other armies. 1st edition was quite the sandbox because of WHF's influence
>>98221790>wasn't that the whole point of the Vermindoom, to shake up the setting, introduce grimmer stakesNo that was malign portents.
>>98221828No that was the ghur quake :)
I really hope “upgrades” makes it in to 5th edition but in a more liberal sense.
>>98221790Man. People need to learn to use that term better. Something very big and very bad happening in the setting and it’s after effects aren’t instantly grimdark because they happened.
>>98221841tell me you didn't read the Vermindoom lore without telling me you didn't read it
>>98220926i just think they look stupid and overdesigned. not sure plastic minis is the right medium for them
>>98221881>overdesigned Stop using words you don’t know. They’re under designed if anything.
>>98221894>take concept>greeble the fuck out of itthanks for proving my point
>>98219199VGH... another forgotten masterpiece
>>98221881I don't think they're overdesigned, just got a certain weird softness to em. The bretonnian foot knights also have something like this going on. I'm the furthest thing from a grog but I think obr could've benefitted from handsculpting.
>>98221931You're probably right, though the image you're replying to is one of the few of their units I actually do like the look of.
>>98221894You should take your own advice first, that image is not overdesigned, the ossiarchs here >>98221881 arethe number of arms is not what makes someone over or underdesigned
>>98222102>bone, nandrite swords, and fuck all armor/clothing Much overdesigned.
>>98221881I don't like them aesthetically, but the only objectively bad part of their design is when they're retardedly wielding two great swords like that. It both looks stupid and would probably hinder their swing strength if anything
>>98221765Man what the fuck is GW's problem with having an even remotely complex/customizable game?
>>98221765Why the fuck did they randomly give thunderers like 6 different gun profiles and then never did anything even close to it ever again?
>>98222134>our players are too retarded to understand buying upgradesThat's problem 1, middle management retardo logic but it is logic that is used at GW HQ in real memos, e-mails, and meetings>we lost a lawsuit that allows literally any third party plastic manufacturer to create minis that we don't offer exact rules and sprues forThat's problem 2. Problem 2 is the real problem because it has the legal team's full weight behind it, and it's why every GW game has been steadily losing customization for 15 years. They're closing loopholes that third party companies could use to sell minis for units listed in 40k/AoS books that don't have an official miniature with every customization option included in the box
>>98222115the swords themselves are over designed, especially the retarded giant ones that are awkwardly held with two hands from the same side, and the "bone" is a mess of textures and protrusions, they are overdesigned if they had different weapons you could imagine them shifting fighting styles on the flyif they didn't have those protruding messes you could imagine them fighting in multiple directions at onceinstead they try to be both omnidirectional and heavily front facing, and they have both 4 arms and wielding the same shit, it is overdesigned because the multiple contrasting directions trip on each othernot to mention the vomit-inducing joints, proportions and arm poses that make them stiff and toylike
B-bros?
>>98222182>beastmen get kicked out of the soup of woc like after 5ed fantasy>beastmen get neglected when they become an army >beastmen dies with fantasy>beastmen then get neglected again in Aos >beastmen then gets kicked out of Aos into tow >beastmen finally gets kicked out of tow and returns to Aos.
>>98222244Beastmen are doing okay in 40k as a Killteam.Until they get "squatted" out of that retarded system them made.
>>98222144>1It's definitely the case that they want to spread their net to capture as many players as possible. Meaning making it dumb enough that any retard, especially kids with parents who will spend money on plastic crack, can play the game. This is completely ignoring the fact that they could have the best of both worlds by making Spearhead the retarded "baby's first TTG" and making AOS proper an interesting and crunchy war game, but I guess that's besides the point.>2I can understand a company wanting a monopoly over their own game and IP, but going to such lengths to squeeze out third party model makers (who, let's be real, aren't making models up to GW's quality 9/10 times anyway) really just makes customers mad. It's not like this strategy keeps 3rd parties from making the models either. Literally the only effect is on official tournaments, which I don't think ever allowed random 3rd party model proxies anyway. So at least in my view, GW has done nothing here except piss off customers by stripping away additional bits and customization options.But no one ever accused GW of being smart.
Since it was my comment that started the OBR debate, I am just making one comment here to reply to all of it.I've read what everyone's posted, and I respect your opinions on the group.That said, I for one do enjoy them, though I do hope that in a later edition they gain a sort of "Primaris" style upgrade, possibly a campaign event or them in a starter set, with the basic troops corrected in terms of the scaling aspect. The Deathrattle we currently have came out this edition, while the OBR came out at the end of 2nd, so it is possible for them to change them up later down the line.As for their appearances, I feel they are a mix of undead, some regal and some alien aspect we normally don't see in a fantasy setting, which while might look strange, feels unique to me, and as someone mention them being inspired by tomb kings, I kind of hope they continue that trend in the sense of later adding massive bone constructs to their forces, maybe not in the same sense the TK had them, but still monstrous enough to fight Greater Demons, Dragons, etc.In terms of them supposed to be on par with the Stormcast and the Chaos Warriors but not the same size, 1, the commanders, especially the new Leige Mortek, are roughly Stormcast size, and 2, the OBR operate differently than both forces, more like a roman legion then how the SE and STD are set up, but again, perhaps later on they'll get an upgrade.What I feel a lot of people miss about AOS as a whole is that it's still being built, the world is still changing and evolving. Heck, the Necron of like 20 years ago are nothing like what they are now, but their changes have helped develop them further.Regardless, this setting, and the factions in it, are still growing and changing, and perhaps eventually it will all be for the better, only time will tell.
>>98222558I am not going to go into the every changing and contradicting rumors of the supposed "Last World", but I can say this at least, whatever is going to happen, 1, it will still be called Age of Sigmar, that is the title GW has trademarked and they will stick with it, and 2. These faction will still be apart of it, in 1 way or another.
>>98218700While I actually agree with the post, what kind of idiocy is this to post a 40k model
>>98222558They’re certainly unique but feel more like a 40K faction than a fantasy faction. That’s the biggest issue I have
>>98222562If this Last World event/campaign/edition is really more of an aesthetic shift or just a big marketing campaign than a serious lore/tone revamp I can live with it. But I'd be devastated if they ruined AoS's main strengths and uniqueness as a setting to chase the 40k crowd, because it's simply not going to work and it'll just devalue Sigmar's brand. Obviously it's not going to immediately accrue a huge following, 40k needed 20 years of growth to hit full mainstream status, if GW sabotages AoS before it's had a chance to really gain traction they'll just guarantee it's never going to succeed the way they want it to.
>>98222879My personal opinion and after reviewing the continued "leaks", I do not believe the last world is even going to happen.Too much of what was said has been walked back, and half of the supposed leaks contradict one another.One leak says that the realms will be reshaped to mirror continents of the Old World, but the maps that exist will not change. That doesn't make any sense, as the the map we have for Hysh is far larger then Ulthuan and isn't even half of the Realm, which they still plan on expanding upon.It honestly just feels like revenge fanfic for those who just want to hate AOS, but that's my feelings on it, whatever GW does for 5th edition, we'll see next year.
>>98220346olynder sex
>>98220346>how do you feel about the range as a whole?It’s okay. If they or obr had rules to soup with each other I’d probably pick them both up. They’re definitely missing something standalone though.>what single kit do you like the MOST out of the range?Tie between craventhorne and dread blades >what single kit do you like the LEAST out of the range?I don’t like how flimsy harridans are. I like them aesthetically though. Spirit hosts though need to be redone 100%.>if you could add one (1) kit to the army, what would it be?An elite squad of angels of death for night haunt. Make them judges that seek out souls for Nagash to personally between ally and foe. Could go with literal distorted angels or have them be animated statues like from that one doctor who show. Idk they need something to break the ranges monotony, and angels would fit in.
usually how long do boxes take to come out after reveal? i want to use the hedonites spearhead for emperor's children in 40k
>>98222182>>98222244>ToW actually died againLol
>>98223623Usually a week or two
>>98223107I thought hysh was the only realm for which we had a complete map?Anyway, they said it would conform to the shape of not!earth like in whfb, not necessarily to the size.
>>98220644They did actually put out a Legions of Nagash Army of Renown in an issue of white dwarf a few months ago with rules for mixing undead, but like all white dwarf stuff anymore, it's "legends" rules. (which may or may not matter to you.)
>>98221881OBR are so peak.Best faction
>>98223661>the last TOW release was three months ago>The last TOW reveal/preview was 10 months agoI don't believe it's actually been cancelled (yet) but things have legitimately been looking grim over in TOWland this year.
>>98223870I don't think it's cancelled or anything, but I do think maybe people got the wrong impression of the scale of the project because they released like 10 old factions + cathay in the span of two years. Things will probably ramp up a bit and this current drought won't be the norm, but neither will the 2024-2025 release waves.
>>98223661>>98223870>>98223926It's actually just 40k eating up all the news in a radius of months for their new edition.TOW won't be allowed to talk about their own new edition until 40k ceases its own hype train.
>>98224056While that explains may and june, tow hasn't had any new shit since cathay, which was revealed somewhere in october last year or something. In the meanwhile we've had two full scale army release waves (nurgle and cos), some smaller waves (obr and skaven) and a host of pity heroes (loomies, tzeentch, sylvaneth, ...)Meanwhile tow has had... cathay peasants released separately? I think?At least they're supposed to get a starter box soon. Though apparently that's chaos vs cathay now? Instead of the much cooler but probably too niche wood elves vs tomb kings.
>>98224089Even before the rumor of a cathay vs chaos boxset, the wood elves and tomb kings rumor weren't about them being pitched against one another in a single box, but a similar deal as the bretonnian and tomb king launch boxes, where the two armies have separate battalion boxes.
>>98222138AoS was originally a model's first game. 4th edition is a game's first game. Most new kits don't even have options, because why bother when you prefer to write single profile warscrolls
>>98224138I feel like most new infantry kits do still have options, they just don't bother making a rules distinction (which to be fair without either attack range or s/t there's not much you can do amyway). Like new gallants have enough options to either all have swords or "heavy weapons" (axes, maces, flails, ...) but there's no distinction ruleswise. Same with barrow guard, normal skeletons, etc.
>>98224138>Most new kits don't even have optionsFor hero’s, sure, maybe. Underworlds too I guess if we’re counting that.
>>98220926I like the fluff (the tidbit that there are only demotions in ossiarch society implies all sorts of shenanigans and plots) and the model range. Still need to buy a box of archers. My autism prevents me from buying chariots, as I view them unfit for a high medieval fantasy setting.
>>98224153I'm honestly fine with the lack of weapon options for basic grunts.
>>98224188Fuck off I want my kairircs to have their stuff again. Scrolls, vulcharchs, mass ranged, etc etc. Now they're just bodies.
>>98224161Blightkings, Blood Hags, and Grenadiers have no options but it's not like other releases didn't accompany them with options too. It is unusual, though, and even 1/3 kits without options per wave is a big omen. I think UW finally being adopted as legitimate kits rather than unique legends stuff is even worse because that fully normalises it.
>>98224196>Blightkings, Blood Hags, and Grenadiers have no optionsHonestly I think they just have certain interns just experiment and dont think about the longterm implications a kit might have in the future, whether thats hobby or gameplay wise. The 2(?) people that were in charge of helsmiths entire range ended up having the entire range pretty much able to interchange bits with one another with the exception of something weird like the hobgrots and the bulltaurs. >I think UW finally being adopted as legitimate kits rather than unique legends stuff is even worse because that fully normalises it.Thats an odd take, even odder when you realize that UW warbands would be locked behind spearheads rather than being a standalone kit.
im entirely convinced that whether a unit has weapon options is down to whether there is space available in the space allotment for the sprue the unit has been given. talia has a bunch of different weapon options you can build on her alongside the cogfort, whilst prince vhordrai has literally zero. Barrow guard/knights and some new skaven stuff have some weapon flexibility in building but then aforementioned blood hags and blightkings have zero.
>>98224222UW were never legitimately part of AoS, maintained as a legends supplement. They were restricted to one per army and unavailable save as short term releases. Nowadays, Underworlds kits are sold as a part of AoS proper.
>>98224235GW would want to minimise sprue counts but they can easily accommodate two per box so it's more intent over capacity.I read an old WD that detailed the Arachnarock kit's design and the sculptors said all the options came from empty space they could use on the sprue. Nowadays they can probably slice models however they want so there probably wouldn't be empty space they didn't intend.
>>98224196Grenadiers I can excuse since their basic loadout is already two different weapons plus they get some extras in the kit (volleygun, flamethrower) but blood hags and the blight kings not having extra shit is a travesty. Especially the hags, the champion's sword is so fucking cool and they you're forced to take bidents on the rest of your unit fuck off
>>98224196the boxes without options could be the latest developed models GW sit on things at various stages of production for up to 5 years before release
>>98223870I imagine there will be reveals for it at gencon.
>>98224270maybe but i thought GW barely bothered with Gencon, their UK Game Expo showing was apparently terrible
>>98224190Yeah they should have ranged weapons, but I think having 3/10 special melee weapons or whatever it used to be is redundant.
>>98224196I've just built a box of Ardboyz as my first AoS plastic kit and its honestly the best GW kit I can remember building, ever.> 10x monopose bodies but they're different enough to get away with it, and the poses are far more natural than the old Black Orc kit it replaced> 10x Choppas and 10x Spears with no mechanical difference so you can mix and match as you like, or use different weapons to mark apart different squads.> 16x heads, which is crucially just enough to give everyone a full helmet or add in some half-helms> The banner is clearly designed to go on one torso, but it can also be used on any body by snipping away the joining ballsPretty much the only criticism is that it only has one Boss choppa. Otherwise I love it and can easily see myself building 4+ units.
>>98224328I like the crude armour and the helmet designs, but I don't like the lack of mail covering for joints and other weak parts of the armour.
>>98224328Ironjawz in general are top tier iirc, all the heads and arms are interchangeable for the brute tier stuff and even the newest weirdbrute masks fit on the older brutes
>>98224356Black orcs never had that much, only some chainmail on the back and side of the torso
>>98224270>>98224280Isn't there usually a reveal show after a new launch box that's like everything but the just launched game.Two weeks or so after skaventide we got a reveal show for 40k and co iirc
>>9822443140k is showcasing the next waves one week at a time during the armageddon campaign
>>98223739You are correct, I forgot that map was finished. Even then, the rumor still is false as other maps that are said to be not changing dont fit into a map like the old world, such as most of the Shyish maps.
>>98224176I don't think they don't they don't fit, as the SE have one as wel, but i myself am not getting one yet, price and all.
Ogors when
>>98224514big summer preview then release by the end of autumn
>>98224496If I collected stories I wouldn't buy the chariots either. Development of cavalry made chariots obsolete, unless they're static firing platforms like the Hussites, Cossacks and others used.
>>98224491I understood the "maps won't change" rumours as more along the lines of "the realms and their corresponding locations will still be around as the new continents of this world" not that they will literally be exactly the same with no changes.
>>98224528what if stormies could use chariots as transports for small units? increasing the movement range of one unit within a certain range?
>>98224542They already have the magical drop pods we don’t need to give them valkyries
>>98224496Correct me if I'm wrong, but with dark elves and slaanesh chariots being squatted we're now left with only 5 chariot factions right?>gitz (two different ones)>stormies>obr>tzeentch (kind of)>slaves to darkness
>>98224551Slaanesh still kind of has a chariot with glutos.
Floofhttps://www.warhammer-community.com/en-gb/articles/20rph39a/chronicles-of-ruin-passions/
>>98224560Oh yeah, I suppose that's true.
>>98224560Did they remove the others?
>>98224582They did.
>>98224582geez man did these all used to be different units? how incredibly redundant
>>98224582They're legal for another year but do not have rules in the battletome.
>>98224562That was pretty cool.
>>98224538Maybe, again, we'll find out for sure next year.
>>98224593One I think was just a "herald on chariot" type thing like how there's around 5 extra seraphon warscrolls that are just a "chief on [dinosaur]"
>>98224593It's the same kit with different builds, hardly redundant.
>>98224562It was cool read. Did tzeentch get a short story too?
>agree to a game with a guy from your lgs>he's bringing stormcast, dragon focused list, sounds pretty cool>show up at game day>opponent starts putting these on the tableWhat do anon?
>>98224643yeah, that's a fetish model
>>98224562Reminds me of the 1e/2e fluff about Havocwild.>Duc Silling shows up out of nowhere to turn innocents into sybarites, and also he has goat legsI've said it before and I'm saying it again: I really, really want a priest for HoS in the form of an itinerant slaangor preacher.
>>98224562Fun story. Definitely most creative one in a good bit.
>>98224676Yeah I think the last one that read as interesting was the one with Santa Festus.
>>98224643id be genuinely speechless
>>98224562That was actually really fun.
>>98224643I was hoping someone would post these here lmfao
>>98224643That’s… that’s AI slop right?
>>98224820Story?
>>98224838>>98224851https://www.reddit.com/r/ageofsigmar/comments/1u8n9l8/big_dragon_brothers/
>>98224669>really want a priest for HoS in the form of an itinerant slaangor preacher.GW should base it on the one in Clark Ashton Smith's story the Satyr, that story is very Slanneshy.really all of CAS Averoigne story come across like that
>>98224857Genuinely disgusting
>>98224838No he hand sculpted them
Hello /aosg/, I've been thinking about getting into aos but I'm not a 100% sure about what faction to do it with. I know models > gameplay and everything, but would you mean explaining how each of the following armies play (in broad strokes)>soulblight>gloomspite>seraphon>stormcast Thanks a lot in advance
>>98224643Is it so wrong to say that I'd be fine with it? They're obviously immersion-breaking and there's probably a weird sex thing I'm missing, but they're painted, not overtly gooncore and have less visible penis than the official models.
>>98224857hahaha so funny!
>>98224943Based redditor
>>98224877I've not read any of his work aside from the one story about the two necromancers, but that one was cool, so sure, go with that.
I haven't seen any leaked HoS warscrolls and I think that's very rude of the would-be leakers. Downright miserly.
>>98221385I skeef so many colors and designs from wow when i'm painting...
>>98225072
>>98225093do these things still do damage or did they just absolutely fuck slaanesh spells?
Finished listening to the Gloomspite audiobook. Was kind of annoyed at the lack of goblins for so much of it but grew to love the fuckups the story followed. what are some other good AoS books from the black library?
>>98225109I’m assuming they have the stats still, just changing abilities
>>98225147>Finished listening to the Gloomspite audiobook. Was kind of annoyed at the lack of goblins for so much ofClassic black library
>>98225147Idk the answer depends on what kind of book you're looking for.
>>98225147Prince Maesa is kinda fun if you like Drizzt from DnD.
>>98224928Soulblight and Stormcast have a lot of diversity in playstyle.
>>98224582>>98224600i dont play slaanesh, but its kinda crazy just squatting half the daemon units out of the tome without an alternative refresh. AoS is gonna burn whats left of its audience with all the non stop squattings
>>98224928Soulblight is the one I've played the most and is one of my primary forces.You're basically going to have the most chaffy-chaff of all time. Skeleton blocks that survive just long enough to hold people down and are annoying as fuck but do no damage, a "wolf-jail" wherein you throw blocks of zombie wolves that are a PITA to kill and basically block off entire swathes of the board while moving fast as fuck.You got the slightly more elite skeletons in armor that are replenishing decently strong hammers that if they die you can get another set at half strength. BUT you also have super elite vampire cav that are expensive but vaporize whatever they run into.Monsters are uh, we got 2. A dragon that is pretty good, and a generic vampire-taur that's fiiiiine? Realistically that's about it, you can monster mash but the faction doesn't really have the same capabilities it used to.NOW the main thing is our heroes and named characters, holy shit we got a ton. Everyone's a decent fighter, base level 1 cast in 80% of heroes, and can help keep your units topped off. You need heroes though, yeah your chaff blocks stuff off but you need the hammer and heroes will be that. Mannfred, and Chadhukar can run in and just absolutely murdalize whatever they hit we got support spells and units out the wazoo and honestly just a fun time all around.ALSO we cross contaminate with other death factions via Nagash or RoR systems. So if you like other factions you'll get some of that too
>>98225217It’s Slaanesh, they did the same shit with EC in 40K. Didn’t even give them legends access to the Horus Heresy models like all other marine armies
>>98225217The chariots look like fucking ass and have had ass rules for years bro.
>>98225227Cont -> Soulblights solid, you're generally a bit more tanky if you roll good thanks to faction wide 6+ ward save. But realistically you severely lack any kind of ranged output. You're entirely relying on getting in and holding people down for your heavy hitters to get in and finish them off. You're not looking for a fair fight, you're looking to keep them stuck in tar pits so you can pick and choose who you want to kill.Also as cool as Nagash is model wise and he's usable in all death armys, I wouldn't recommend him. He's too expensive and is hot trash on the field. If you're looking to start them I'd look into maybe the Mortarch kit since both heroes from it are very solid for the faction and it's usually pretty cheap if you're looking around, and if you do some kitbashing you can get Arkhan on foot as a necromancer, Cado and the gang are a solid little hero squad of cool vamps, reinforced block of deathrattles or wolves, then the deathrattle box to get some good foot troops and cav. I like death factions alot and Soulblight is a solid one, in fact it's the most fleshed out of the 3.
why wont they let it be good?
>>98224943Although I don't find it funny I would understand this as a one-off. Doing an entire regiment of this is psychotic.
>>98225282As a prank
>>98225282+1 rend is no big deal but imo it'd be more thematic to have D6 2 damage attacks Vs 4 D6 damage
>>98224188I think it’s lame cause it’s an “easy” lay up to basically double options and get more out of your kits. Those options lead to more flavor and more immersion in how you play.
>>98225168>>98225227Thanks anons, especially the thorough writeup
>>98225590Out of the god knows how many factions I own, (It raises and lowers on a monthly basis) I've come to appreciate death big time. The one thing I crave for Death is the option for shooting which has kinda been helped with cogforts! Having a 6+ ward universally and lots of cool unique heroes and characters is honestly great.Again the only downside is your plans are generally pretty obvious, except OBR you tend to play like a much more traditional faction that actively prevents opponents from pulling off stupid shit (anti deep strike on terrain, anti ward tech, lots of rend, and just a normal roster)
>>98225623I think death is probably the most well received GA overall. Granted, obr are polarizing, best the other three are considered bangers.
>>98225696Model wise deffo, but I've kinda soured on FEC as a faction despite liking them. Which sucks since I fucking love FEC, but the rules and lack of units are kinda starting to make me a bit bummed. (Whatever, rules are temporary and all that fun stuff)NH kinda in the same boat, love everything about them except they could use a bit more variety in unit and holy shit after this edition they need a rework GW shit all over them.
>>98222558Conceptually, OBR could be a very serious dark fantasy horror type faction, like something out of darl souls or the like, which is I think what most tabletop minis game players are looking for out of an undead faction. In practice, the model line is very goofy & toyetic, looking like the marched out of an 80s toy comercial animated show.I personally love them for that, I've got a lot of old man nostalgia for he-man and ninja turtles, smashing action figures together with my siblings growing up in the late 80s & early 90s. Stuff like the big hamster wheel to wynch back the catapult, or the 4 faced sword guys, or the chicken walker chair, or the crotch goblin on the harvester picking up broken bones to pass up to the basket, or even just the grinning face masks on the infantry, I love that stuff. In the end warhammer is just an overcomplicated grownup excuse to smash action figures together like 5 year olds. Intentionally or not, the obr model range openly celebrates that.but yeah, most players don't want that, so i'm not surprised that they're relatively unpopular. And I won't be surprised if gw squats the whole faction as a result. It's probably inevitable sooner or later. I certainly don't think OBR are popular enough or game-critical enough to get a complete range overhaul from 'goofy kid toy' aesthetics to 'serious big boy hobbyist' aesthetics like the stormcast have been getting over the last couple editionsThe recent OBR range didn't even try to move in that direction, the chariot in particular is one of the most '80s toy' looking warhammer models I've ever seen.
>>98225796i think if you paint them right, even with their current models they could look indimidating
>I hate Freeguild, I wish it went back to that classic Warhammer Fantasy aesth-ACK!
>>98225796>Conceptually, OBR could be a very serious dark fantasy horror type factionI mean conceptually most are but I think oddly enough them being played the straightest out of the death factions makes them somewhat more interesting. Like the concept of these horrific bone golems forged into freakish "effective" weapons. And then in reality they're the most reasonable normal army, they have the most normal tactics, lots of spears, standard cav, they even have chariots and archers now. Even the giant freak units are basically just larger skeletons with more arms for more weapons, the weirdest shit you get is the harvester which at the end of the day boils down to a comically large mobile garbage truck.It's the goofiest aesethic with the most "fair" of the death armys. I wish they got more lore and stories but again Death doesn't really get too much and even if they do it's always 50% death 50% some random fucking human.
whats a good blue for veins?
>>98226073Kantor blue mixed with the skin tone of choice.
>>98226073methylene blue
>>98225072Got it.
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>>98226265These seem really good. Is this one of the army rules? The 12" range is a little punishing and really makes you wish you had a mounted hero, but the effects here are all solid. Beguiling Glance is really gonna fuck with an enemy charge.
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>>98226289Need to know points but Glutos looks excellent on rules too. Thanks for sharing anon.
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>>98226336that's all I got
>>98226331Man I feel like it's been ages since I've seen an old-school hordebreaker like that.
>>98226308Glutos costs 460
>>98226309The mirror looks interesting albeit it’s going to be an annoying gotchya moment for some people I feel.
>>98226308https://assets.warhammer-community.com/eng_17-06_aos_hedonites_of_slaanesh_battle_profiles-rccch2li2d-x0mpieefjp.pdf
>>98226343Thanks anon. Am I alone in thinking these look really good? Seems like a high skill expression army but the level of movement control you get for yourself and over the opponent's stuff looks absolutely crazy. I think basically everything you posted here looks playable, albeit with some of it you want to have a combo going.My one criticism would be Myrmidesh and Symbaresh basically look to have the same role, i.e. (maybe pushing then) holding an objective.I thought the Lord of Hubris had a nerf and I guess he kind of did, but the ability is still fine. You get forced targeting or strike-last and that's still an exploitable choice. And the Lord of Pain is whatever because of the 3+ but run and charge is still excellent.IDK, I love technical armies. Might struggle into strong shooting and maybe that isn't great on the back of Cities but you should be able to engage extremely quickly and you can really fuck with enemy movement, especially hero placement, which could throw off their unit grouping.
>>98226336>>98226396Oh and I guess another criticism is I think the regular Keeper's rampage is pretty bad. But that's about it.
>>98226396>Am I alone in thinking these look really good?Its without a doubt better than the index.
>>98226343HOLD ON THERE'S MORE
The little casket head dudes from the new underworlds set are a good example of the direction I think OBR should be going. Bone constructs is literally a limitless concept. Stop just making dudes with strong jaws and four arms
>>98226484
>>98226487you just want to see more feet.
>>98226490
>>98226499
>>98226499>Non-Warmachine Sybarite unitsthe fuck? Isnt that just glutos?
>>98226493Yes but that’s true in all areas of my life and unrelated to the OBR
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>>98226484>>98226490Can't figure out how much of a meme this is. Three regiments minimum, daemons only is bad, whole regiment buffs is really fun but your regiments are gonna be awkard, respawning a twin is great, artefact is crap, one spell is crap, one is mid one is really good. I feel like it's probably pretty playable at least in pick-up games.This is definitely a tome where the writer at least gave a fuck about the army. I wish this was what we'd had from the launch of 4e.
>>98226499He can teleport across friendly units by butchering them. That's hilarious. This one is so good.
>>98225796It's actually not that unpopular enough that GW would warrant removing them. If anything, they will be expanded upon and possible see an "upgrade" in the future.
>>98225707>but the rules and lack of units are kinda starting to make me a bit bummed.Tell me about it, I love the lore and look and theme of idoneth but man does it suck having only two choices for Infantry, one of which fucking sucks and the other one is just okay. Surely 5th will make the army capable of something besides spamming eels for a change. Surely.
anyone got new ghb leaks?
>>98226656Kinda the same issue with FEC right now, they really want you to pick a lane and spam the same shit. Which, spamming terrorgheists is fun as fuck and I love my stupid giant bats but I'd realistically like a reason to also bring the 20 cryptguard I fucked painted and maybe some other stuff too. (My god just make crypt guard survive a bit better, they're so god damn squishy)
>>98226689I've been playing 12 rat ogres for a year now because everything else doesn't work apart from the 5 hellpit meme listshit's ass and the next ghb seems to be more of the same
>>98226487He's certainly interesting but the more I think about it the less I like it. Perfect example of the humanoid constraint that has been brought up before. It's a fuckig casket carrier. It shouldn't be just a normal mortek with a casket shoved in headfirst. They're constructs, they should be constructed for the task at hand. It should be a fucked up little crab walker dude carrying the casket around at all times. Give it a little face if you want to play up the body horror and existential terror of being the guy whose soul got transposed into the casket carrier for all eternity
>>98225707>>98226656>>98226689>here's this faction with awesome lore about cannibals LARPing as the aristocracy>models models...uhh here's a judge...and a falconer...and uhhhh lots of zombiesbaffling how much they drop the ball with such an easy slam dunk of a faction
>>98226516Move 6" on Sigvald is tough for the AoR.
>>98226658Same guy who originally posted the slaanesh stuff just now said he'd post ghb stuff soon>>98226689With fec's popularity I think it's only a matter of time before they get another wave
>>98225826I wish steelhelms looked like that
>>98221834No that was broken realms
>>98226303I always pause a little when I see how fast this thing is and how many attacks it can shit out.
>>98226932What the fuck lol never noticed thatIt's a fucking mirror why is it so fast?
>>98226932I mean, Seekers are 14" move and Keepers 12" for the book it's not that fast. Seekers are seriously fast with built-in reroll charges and you can easy give them run and charge.
>>98226331Are thrice food still unique or are they generic now?