Welcome to Open OSR. This thread is for open discussions of TSR-era D&D, retroclones, neoclones and broader OSR-adjacent and retro games.AD&D 2e is on-topic for this thread. Discussions of whether AD&D 2e is OSR or not, both in favour and against the claim, lead to endless flame wars and are undesirable. Please avoid them.There is an /osrg/ general for those of you who prefer discussions about first decade D&D and retroclones, and if that is your preference, you can find that here: >>98208810 (You) (Cross-thread)Previous thread: >>98218904Thread Question:>Would you you give us a report on your last session?
>>>98208810 (Cross-thread) (You) (Cross-thread)hmmm how did that get there?
Oh planscape is a good image. I had a lot of fun with that one and it was really pushing the envelope back in the day. I think the uniform art direction really added to its feel, as did the factions.
>>98227183I'm active in both threads. I occasionally create threads for either one.
>>98227194>Oh planscape is a good image.OP here. Glad you liked it, Anon.
>>98227202I do, I am pretty sure I still have that box. TSR was pretty out some nice product back then. I always though birthright looked dumpy next to the other settings they were putting out.
>>98227211Yes, Planescape is nice. Birthright is nice too, though.
>>98227221I agree, Birthright is good. I like 2e settings
>>98227229Yeah, they had some good products. I like Dark Sun too.
>>98227221Never got to play Birthright. I have the PDF, I have never got around to reading. The domain play is its big thing, but according to folks who played it, it's done differently than expected.Birthright did kinda leave a long impression on d&d with the shadowfel. That became a permanent d&d thing later on.
>>98227194>as did the factions.I kind of hated the factions to be onions, senpai.I get why they had them, but while the planes are kind of awesome, Sigil itself is a bit lame.
>>98227233dark suns good
>>98227237>planes are kind of awesomeThey are!
>>98227168Planescape is a big part of why I got into D&D in the first place, but I'm more mixed on it at this point. Sure, the art, the mood, all killer, but so much of the content is such a high level, low detail overview that it doesn't do much to make the planes actually playable. Sigil is a different story, and easily the best part of the setting. However, the sourcebooks are so broad strokes and so many of the adventures are railroads that I can't really strongly recommend anything outside of the books on City of Doors as actual game resources.
>>98227237Oh dude, Sigil is the best :D the city of doors is a great drawl to me, I utterly loved it. I can totally see factions being annoying at times for sure.What's not to love about a city on the end side of a donut, hanging above an impossible to climb peak, connected to every world and reality though ever changing doorways, a city where angles and demons rub should and play cards together in an uneasy truce,ruled by an enigmatic figure can can defeat even the gods?
>>98227238Dark Suns is my absolute favorite. A sword and sorcery setting, on a dying world where you struggle to even find water, where magic kills the very land and the only civilization is ruled by God like sorcerer kings, who once lead a racial holy war and trashed the planet to start with.Damn I need to run DS again.
>>98227251>a city where angles and demons rub should and play cards togetherThis is kind of what I hate. I understand that's the essential image that spawned the identity of Sigil, but that feels so... shallow.It reduces Celestials and notDemons into something like people who are fans of different sports teams, and not diametrically opposed entities that are almost always guaranteed to benefit if the other side suffers even a little.
>>98227247Agreed, the City of door deserved a Sharn city of towers, treatment. It's the city in the middle of everything and could have really ran entire games just within its walls
>>98227264Hey they still hate each other, If they can get you in an ally they are still gonna jump you. It's the veneer of a truce, upheld by the absolute law of the city, a being even gods can't overrule in her domain.Think of it like two mobs at war, being all "nice" because they are in public and can't make a sense. As soon as they can that false neutrality is cast aside like a cheap mask.
>>98227291That feels like something demons and devils are comfortable doing, but celestials should be more direct and honest.
Ah, I see the trolls are intentionally just hitting the thread with the most vapid comments they can barely think of so they can point to the shit conversations and say this thread has no legitimate activity. Sad, hope you guys have fun wasting your own time.
>>98227168>TQNo.
Lmao, my compliments to the trolls in this thread and the last, the "OSR is literally everything" satire to show how dumb this thread's premise is was peak and the "yes, I also like [setting], how about [other piece of 2e garbage]?" template will never not be funny
>>98227297Man, I hate demons and devils.
>>98227251>What's not to love about a city on the end side of a donutHaha that was funny
>>98227298Yeah but we ignored those. Well I answered one honestly just to show how sad it was.
>>98227297Some can't, which means they don't stay long. They are always in the city for something, they don't just hang about
>>98227345Lol glad it amused. That's how I always think of it. The universe most questionable donut.
>>98227168>Would you you give us a report on your last session?We dicked around in the underdark.We basically were given the option of staying on the surface or trying our luck in the much more dangerous subterranean nightmare land, and we unanimously decided to go under.We haven't really explored much yet, since we're trying to do things cautiously, but we already found some signs (corpses with disfigured heads, ordinarily unintelligent monsters acting weirdly intelligent) that we might be near a mind flayer colony. I suggested we backtrack and try exploring in the opposite direction, but no one else thinks mind flayers are all that scary, and I think I honestly just made the suggestion in case we end up TPK'ing so I can say "I told you so."
>>98227412>>We dicked around in the underdark.This is the most honest description of a gaming session I have ever seen. So many sessions seem to boil down to "we fucked around".
>>98227444A play-by-play would probably be too dull to report. It wasn't a bad session, was even pretty fun, but it was so standard that there's not much to say about it.
>>98227168Had a chance to run the follow up on that 2e session wrapping up The Anthropophagi of Xambaala I mentioned a couple threads ago. Unsurprisingly, the players decided they were going to steal a boat and told me between sessions. I mapped up a dock with three dhow and gave players opportunity to sneak around at night to figure which they wanted to steal. Instead, they just went for the biggest one without scouting or checking any information on the other two. The assassin went ahead, cut the throat of the captain and a couple of the guards before people started yelling and the rest of the party ran in. They were able to cut the mooring lines before the guards showed up, and they even took a mate hostage to steer the damn thing.They were very excited when they found the hold was full of a bunch of huge crates for cargo. Less so when they found most of them were full of people, almost totally paralyzed and in the fetal position, but fully conscious with their eyes still able to follow them. So far, the players were able to figure out that the paralysis is from some alchemical powder that was mixed in the prisoners' food, but the ship doesn't have more than a couple weeks worth of the stuff left.So my players were successfully able to get out of Zul-Bha-Sair, but now they've pissed off a slaving operation and have a bunch of human cargo they need to figure out what to do with.
>>98227581>have a bunch of human cargo they need to figure out what to do with.Introduce football to the world.
>>98227537Didn't mean it as a negative. My game Tuesday the characters got distracted by a mechanical bull bot and spent at least 2/3rd of the season trying to beat the record I just randomly threw out as a part of rambling dialogue.Half of games are indeed "we dicked around"
>>98227581Lol, this is excellent! I knew they were gonna steal a boat. Extra points for just going for the big one and no research. I give them more points for fucking with slavers.