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File: ccgprimer.png (1.71 MB, 1401x1659)
1.71 MB PNG
>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
https://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2021-10-18

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Q: How can I proxy my cards for testing?
A: <https://pastebin.com/9Xj1xLdM //> https://mtgprint.cardtrader.com

>Art sources
http://www.artstation.com/
https://www.deviantart.com/
https://cgsociety.org/
http://fantasygallery.net/
http://grognard.booru.org/
https://stablediffusionweb.com/#demo
https://deepai.org/

>/ccg/ sets
http://pastebin.com/hsVAbnMj
(/ccg/ collab set in development)

> Previous Thread
>>98126087
>Thread Themes
Your best custom mechanics.
>>
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>TQ
I'll bump with one of mine: Celebrity is a Legendary hate mechanic, I made up for my Hollywood set: new stars replace old stars.
>>
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x ~ {W}{W}
Creature — ??
Whenever ~ attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
1/2

x ~ {W}{W}
Creature — ??
When ~ enters, target creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
2/2

~ {1}{W}
Enchantment — Aura
Enchant creature
Enchanted creature can’t block, and its activated abilities can’t be activated.
{W}: Enchanted creature gains defender until end of turn.

x ~ {U}{U}
Creature — ??
When ~ enters, each player chooses a creature they control. Each player gains control of the creature chosen by the player to their left.
(Creatures exchanged this way are affected by summoning sickness.)
2/2

x ~ {1}{U}
Creature — ??
When ~ enters, choose a card in your hand. Target opponent chooses a card in their hand. Exchange those cards.
1/3

x ~ {R}{R}
Creature — ??
When ~ enters, each player discards their hand into a single pile. Shuffle that pile, then deal the cards one at a time starting with the player to your right.
2/1

x ~ {R}{R}
Creature — ??
All creatures attack each combat if able.
2/2

x ~ {1}{R}
Creature — ??
Kicker—Discard a card. (You may discard a card in addition to any other costs as you cast this spell.)
When ~ enters, if it was kicked, choose one —
• Add one mana of any color.
• Draw a card.
1/1

x ~ {U}{B}
Creature — ??
When ~ enters, select a player. If that player has more cards in hand than you, that player gives you a card and you lose 2 life.
1/1
>>
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Oh great new thread

>>98233503
This can just be a keyword. It doesn't have to be a supertype.
>>
>>98230585
could offspring work with enchantments?
like
>Enchantment spells you cast gain offspring {2} as you cast them.
or should I create a new ability with a similar effect ad hoc?
>>
>>98234237
I was thinking something like this
>>
>>98234334
or even this
>>
>>98234334
>>98234359
>Behold a Bird
sorry, I had to
>>
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>>98235993
>>
>>98235993
I've been made aware that Ward does not prevent targeting...
>>
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this captcha is absolute fucking aids
>>
>>
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>>98230585
Is ninja a niche creature type?
>>
>>98248574
They used to be a Kamigawa type, but not anymore. Also most had ninjutsu and that isn't the case anymore. So I wouldn't call them niche anymore.
>>
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>>98234188
Celebrities also kill each other, so it has to be a supertype like legendary for the mechanic to work in the same way.

I had never designed a spacecraft before, I figured it should be combined with the launch mechanic (that one is a fixed chaos orb mechanic)
>>
Dumb question but does anyone here have any experience printing custom cards made with Card Conjurer? I want to get a few custom borderless tokens made with Card Conjurer sent to notmpc but idk if I need to do anything extra to prep the cards made with CC or if they're good to go out of the box
>>
>>98260557
I have plenty of experience with cardconjurer and makeplayingcards, I am in Europe so there's no reason to go to notmpc for me. You will have to add 1/8 inch margin (like >>98254684) to prepare the cards for printing but the resulting border once it's printed is a hair thinner than a real cards'. It doesn't bother me, and once they are in sleeves it's not noticeable. Maybe notmpc uses a different application to set your orders, but the site looks to be the same so have that in mind.
>>
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If I added the 1/8th inch margins to this borderless token templete, would that appear on the card as the border, or would that be the bleed areas that gets cut off?
>>
>>98261079
Forgot to quote >>98260684
>>
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>>98261079
I've made borderless cards without issues several times the 1/8 " gets cut off.
>>
First time making a custom creature, was attempting to make a low powered WB Enchantment focused commander. I feel likes it's kinda simple/basic/safe as an effect, but would like some feedback.
>(3)WB
>Legendary Creature - Faerie Zombie Knight
>Vigilance
>When xxx enters or attacks, reveal the top five cards of your library. Put up to two enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
>Whenever you sacrifice an enchantment, create two 1/1 Black Bat creature tokens with flying.
>4/5
>>
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>>98261513
I've been out of the game for a long time; I'm genuinely curious what deck(s) you're aiming for with the enchantment sacrificing.
>>
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>>98263058
Originally the token generation trigger was tied to a generic Constellation trigger, but it didn't sit right, so after a bit of investigation I ran into Auratog, and figured it would be a more BW thing than just a Constellation trigger. It also let's us lean into Sagas, as those also sac themselves triggers the token generation. I feel like the Vigilance and Kruphixs Insight abilities are going to stick around, but I'm still looking at the token effect and how to make it more interesting without being too powerful.
>>
>>98254684
Then you need to make that show in the flavor text lol.

Anyway, it's not a good mechanic. A supertype conceived specifically to be hate against another sounds like a terrible idea; it's ridiculously parasitic and incredibly oppressive in Limited; every single Celebrity has inbuilt removal. Your Onscreen Rescuer is genuinely Writhing Chrysalis level of format-warping. It has an in-rate body, is a surprise blocker, saves another creature from removal or combat WHILE DESTROYING AN OPPONENT's; it will mostly likely be a 3-for-1 or even a 4-for-1 every single time it drops.
>>
>>98263721
It's also crazy complex for a common. Three mechanics and fair for the rate.

And a pie break.
>>
>>98254684
Why not just

Legendary Creature

Celebrity (When this enters, each opponent sacrifices a legendary creature or a creature with celebrity.)
>>
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>>
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>>98263721
What do you mean? it is in the rules clarification: "(When a celebrity enters, each opponent sacrifices a celebrity or legendary creature.)"
>terrible idea
Legendary was also a terrible idea IMO. This set doesn't have legendaries only celebrities so celebrity is a downside in limited.
>in-rate body
False there's watchwolf, and that one is underpowered by today's standard's.
>Format warping
Maybe. It's a neat combination of abilities and can create advantage as you say, but with lots of "if"s attached.
>>98263739
It's uncommon (at the bottom left), I use the same symbol regardless of rarity.
>>98263752
That would work but it doesn't need to be legendary itself. Celebrities are not intended to be legendaries at all. This one is uncommon but all the rest that I've done have been common.

Why do I prefer a supertype? for flavor.
It's an inversion of Legendary, and it also reflects the original legendary rule (you couldn't play a second legendary of the same name so the first one to play it had an advantage). A celebrity enters and it kills a legendary instead: inversion, the super special creature/commander being dealt with by a washed out schmuck.
>And a pie break.
This one hurts, how?
>>
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bump
>>
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just testing
>>
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>Toyosatomimi no Miko is the boss version
>Miko, Charismatic Regent is the playable version
>>
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>>
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>>
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an old combo updated for modern times
>>
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How is this? Too overpowered?
>>
>>98282166
The combination of the over-restrictive ward and the deadly ability, makes it overpowered for sure.
The ability in itself, as it is a finisher, should cost 7 at least.
>>
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>>98283975
Like this?
I’m drawing the card art for it. It’s gonna be a Kozilek brood with a crown made of those void shards and a bismuth crystal floating above its head and the bismuth crystal is shooting a prismatic laser beam o algo
>>
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I need this fucking card
>>
>>98284993
nta, I still wouldn't say it's particularly fun as a win condition (in most games this is functionally Liliana, Dreadhorde General ult on a normal ability). At least you got rid of the ward cost that was functionally Hexproof, so it's theoretically printable now, but it's not really a design I would say the game is really yearning for.
>>
>>98284993
I agree with
>>98285114
But I don't see an easy way to make it more fun, so just keep the design for the Commander expansion where killing 3 players with this ability might be a big challenge since the table will rally against you.
>>
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This is a cycle of 7 mana boardwipes (likely EDH focused by necessity since lmao 7 mana card in constructed), but I'm having some issues with it.
>Green one is caca doodoo (mostly owing to how bad boardwipes is a part of green's color identity). Don't really want to go a Bane of Progress route with it.
>Red one is super wordy (not really sure how to fix this one)
>>
>>98288139
>Red one is super wordy (not really sure how to fix this one)
Just destroy all nonbasic lands or all lands to save an extra word. Resolving the effect as it is written will be a chore and prone to errors.
>Green
Cycles can have different costs and rarities. between its components. Maybe this should cost {3}{g}{g}{g} .
>>
>>98288311
Ruination isn't really an effect they're going to bring back specifically because people don't find it fun to play into and I want to at least pretend to hold myself to the real design standard. From the Ashes type effects they seem much more open to though with cards like Cleansing Wildfire and Price of Freedom generally replacing Stone Rain's previous position in Standard.
>>
bumpu
>>
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>>98230585
Posting my custom MTG set, "Sins of Ruubal'Kala". It's 300 cards total. p.1
>>
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>>98230585 (OP)
>>98298332
P.2
>>
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>>98298347
>>98230585 (OP)
p.3
>>
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>>98298356
>>98230585 (OP)
p.4
The set is "Barmode Magic" - no counters or tokens whatsoever.
>>
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>>98298356
>>98230585 (OP)
p.5
I was inspired by early magic, and especially by the 1997-2002 era.
All illustrations are real, no clankslop whatsoever.
>>
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>>98298380
>>98230585 (OP)
p.6
It's inspired by the Arabian Nights and 19th century orientalism, absolutely peak aesthetics.
>>
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>>98298389
I quite like modern draft mechanical design, especially strong commons and an abundance of card selection. However, I dislike the masses of counters and tokens and the cluttered gamestates, and the extremely pushed rares/mythics, as well as cards that generate insurmountable advantage early in the game (snowball 2-drops etc.)
p.7
>>
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>>98298410
p.8
>>
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>>98298418
p. 9
>>
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>>98298424
p.10
>>
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>>98298424
p.11
>>
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>>98298426
p.12
>>
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>>98298435
p13
>>
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>>98230585
>>98298442
p14
>>
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>>98298452
p15
>>
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>>98298452
I hate flip cards and cards that are very obscure. I try to keep all design intuitive and fairly simple, but with complex strategic considerations.
>>
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>>98298471
p.17
>>
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>>98298474
p.18
>>
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>>98298474
p19
>>
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>>98298518
20
>>
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>>98298594
The UW archetype is control, especially "wincon-less control",reshuffling cards into your library to try and run your opponent out of resources, Ivan Floch style.
>>
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>>98298615
p.22
UB is extort & exalted. A slightly awkward pairing but the general theme is nickel and diming your opponent to death.
>>
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>>98298619
p.23
WR is arifact aggro
>>
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>>98298632
WG is lifegain
>>
>>98284993
I think making the card more mana costly and more situationally strong/weak would make the card more fun, for you and the opponent.
Most current Eldrazi can be beaten by (very strong or very many) creatures. I think excepting creatures means you will hit some very key pieces, without completely stopping the opponent from hitting you back.

Here is my take:

Prismatic Annihilator - 4{C}{C}{C}

Creature – Eldrazi

Ward: Exile a land from your hand
{T}, discard an Eldrazi creature card from your hand: Target opponent exiles X noncreature permanents they control, where X is discarded cards mana value.

7/7
>>
>>98288139
The fact some of these cards have more options than others failed flavor. They should all have five or four, four being better (not too wordy).
Green could have artifact and enchantment removal combined.
That way, the fourth mode could be one of the following:
All creatures deal damage to itself equal to its power.
All your creatures may fight another creature
Destroy all creatures with flying

I might go over the other types later when I have some extra time
>>
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please be gentle, its my first custom. yes, i do like geist of saint traft, how can you tell?
>>
>>98301261
The design you are going for here would allow you to break the color pie slightly, give the Jotaro vigilance so he can use his abilities while attacking
Other than that, cool card, I like it!
>>
>>98298636
Seems like an overall coherent and reasonable set. Clean flavor. Some outliers. Phoenix of Fortune is not even close to acceptable, for example.
>>
>>98301261
7 lines or less is good practice.
8 lines as a hard maximum.
This fuck is way too wordy. That said, it's not retardedly broken and it's worded properly, which is two huge pluses for a first design.
>>
>>98301261
AI is getting decent. but it has that ChatGPT look to it.
>>
>>98301914
I thought about using soulbound/pairing to represent the link between stand and its user but it was even wordier. This is the concision I could get while keeping the flavor.

It's not so bad without the reminder text but every card I see with a turn end effect has the reminder.
>>
>>98301261
You really, really shouldn't put a full turn skip on an activated ability at a lower manacost than the spell version.
>>
>>98303439
>I thought about using soulbound/pairing to represent the link between stand and its user but it was even wordier. This is the concision I could get while keeping the flavor.
Just cut out the last ability entirely. Sure it's thematic, but one of the foremost rules of design is "never include something only for flavor"
That is, if text on a card exists only for flavor and doesn't enhance the gameplay aspects of a design, exclude it always, maybe with the one exception of cards that would have only half a line of text anyways without it.
>>
>>98304433
That it has to attack to get the (1-toughness) token to sacrifice plus the ability having a tap to activate keeps in check surprisingly well, honestly. It's a lot of effort to get it to fire off even once.
and the game's far from over if you do. I don't mind it it, power-level wise. Medomai the Ageless tier stuff.
>>
>>98306509
The fact the card sets up its own condition is not a drawback. Especially in the best color at untapping a creature. The whole reason Time Stop is 6 mana is because even if you argue it's balanced at less, it's an extremely unfun effect. There's a reason effects like this are rarely printed anymore, and when they show up, they're deliberately overcosted to the point of being unplayable.
>>
remind me not to post anything else in r/custommagic ever again

those people are embittered and hate anything that has a whiff of AI...
>>
>>98307111
>Post card literally anywhere else
>Every single comment is on the art or lack thereof
>Zero comments on the text on the card
Doing this should instantly get you banned but no that would mean people can't post funny meme cards for updoots.
>>
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>Lady Farisa
still one of my favorite creations
>>
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Bump
>>
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would this card work as is written?
I'd like to complete the Insist / Overmaster cycle with >>98317032
now I need a black effect
>>
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is giving green a counterspell too weird
>>
>>98326529
This is the type of card that WotC puts in a set at engagement bait. It could be 4 generic and read "counter target spell" and it would still be unplayable.
>>
>>98326529
Not really, it has Gutteral Response. Green generally doesn't interact with creatures like this though. Green counters should be very limited, if they ever get any.

Ultimately, your design amounts to a 4cmc Fight spell, as you could just wait for the creature to enter and cast it anyway. You're scratching at a cool design space, but I don't think this quite gets there.
>>
>>98298636
Love to play it with some friends. Although I might have to add some filler cards in order to fit it for an 8 player cube
>>
>>98329878
So I have a curious question. Are there any cards that allow for one to change a spell's ability while it's on the stack? I was playing aroudn with the idea of a red counterspell and obviously you can't have red just counter, that's not very red, but I had the idea to have a red spell that can effectively alter what a spell does on the stack. Like a {Target spell's ability becomes "Deal 2 damage to each opponent."} kind of deal where you haven't technically countered the spell, but you have stopped it from doing what it was meant to do. Need feedback, any and all input appreciated
>>
>>98333322
>Are there any cards that allow for one to change a spell's ability while it's on the stack?
Yes, but they're typically older cards and limited to color-changing and other trivial effects. The keyword Overload also comes to mind.

>Like a {Target spell's ability becomes "Deal 2 damage to each opponent."} kind of deal where you haven't technically countered the spell, but you have stopped it from doing what it was meant to do.
I don't mind the idea. It would likely be cleaner to not fuss about the color pie minutia and just word it in the simplest, easiest to parse way with the fewest rules headaches attached. "Counter target spell. ~ deals 2 damage to you" or whatever.
You have some awesome ideas, but remember that elegant implementation is an important pillar of design. If an idea is effectively just a rewording of something that already exists, just do it the normal way.

Look at the absolute design travesty that was "prepare". An entire new card template plus dozens of rules nightmares just to give creatures...... an activated ability.... Yeah. Avoid that.

Not saying you can't do something like that, but it would have to be secluded to fringe rare slot jank cards, and would be best if you used the idea in a way that only could be implemented via that specific method.
>>
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Anyways!
My playgroup has been active and inactive. For the longest time, the group I did custom drafts with just died off, but everybody got together lately and it gave me an excuse to update my set!

I've slowly been cleaving out slots that don't play into the format, and using the new territory to squeeze "nut draft" micro-archetypes in wherever I can. That is, archetypes heavily limited to the rare/uncommon slot that you can't expect to force, but might see on the table once every few drafts. Examples include "Toughness matters", Mine style decks and BR suicide aggro. Some archetypes being gated to higher rarity is proving a great way to keep the format fresh both to play, and to draft. The hunt for hard-to-assemble archetypes creates a nice tension between grabbing synergistic pieces early, or just cobbling together generic goodstuff while you can.

Fun to work on some /ccg/ stuff again honestly.
>>
>>98326369
>would this card work as is written?
It's a weird spell. Since it's a replacement effect, it probably needs the word "if" but it's hard to template both an if clause and a once-per-turn clause together. At the very least, you probably need an "instead" tagged onto the end, it's typical in MTG to avoid replacement effects tripping each other up.
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>>98333580
Thanks for the input, I appreciate it, gives me a good amount to think over :)
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something silly
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>>98335146
Turn number tracking is empty design space currently, rightly avoided I think. Similar realm of busy work to Day/Night, though I could see it working in limited as the set's main mechanical gimmick.

Great idea with the only attacking on extra turns thing, very thematic.
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>>98335193
yeah, keeping track of the number of turns is something that only appears in Arena, and rightly so

but, if you had to give this creature static P/T, what would that be?
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>>98335209
>but, if you had to give this creature static P/T, what would that be?
Extra turns are a huge ask, but you have to hedge for "loses all abilities" type effects which it would almost certainly be used more alongside extra turns, if it was egregiously large. U for a 4/4 or 1U for a 5/5 or 6/6 is probably fine.
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>>98335216
>6/6
exactly what I thought
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>>98335209
>>98335216
Thinking of it, if I had that idea proposed to me I would probably template it as a normal-sized body with something like
>"~ gets +N/+N during extra turns."
To both keep in-theme and dodge the issue of ability manipulation cheese.
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>>98335220
I think that's a neat way to do it. I would make him a 2/2 that gets +7/+7 during extra turns.
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>>98326529
>>98333322
some (not all) official non-blue counters
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Why won't WotC simply obsolete reserved list? Are they stupid?
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>>98338798
The issue isn't the reserve list, WotC can (and has) printed cards that are as, if not more, powerful than numerous cards from the list.
Not a lot of people out there clamouring for a Wood elemental for any reason outside of collector value.
The reason WotC doesn't print a true triland is because they don't want to, and nothing in the reserved list stops them from doing that
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>>98326529
I think you've got an opportunity for flavor if you make this card Quandrix themed and make the creature a fractal with some math pun for a name.
"Differ" could be fun.
Also would be phrased better as "Create a X/X creature token where X is the mana spent to cast target spell."
Saying "Choose a target spell" is redundant at best and conflicted at worst.
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>>98338798
Because as it stands, this wouldn't fix the problem. Temur decks would still want this card + true duals for their manabase. You would need to not just powercreep the cream of the reserved list, but do so on enough cards that the RL doesn't see play in Legacy or EDH anymore.
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>>98338259
That's neat, thanks! Still tinkering with the idea, so seeing how other colours have handled it is very much appreciated
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1UUU

When ~ enters, look at the top 3 cards of each library then put them back in any order.
Whenever a player looks at the top card(s) of a library, you look at 2 more cards and your opponent(s) look at 2 fewer cards (min. 1).

2/2
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>>98346871
>Expressive Iteration instantly bricks the gamestate
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>>98350977
You do realize that it's already possible to look at fewer cards than a spell or ability tells you to (for instance, by having fewer cards left in your library), and the game is already set up to handle that, right?
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bump
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>>98269629
lol with tenfold listening, if one of the exiled creatures has an activated ability that can exile creatures, she can keep slurping creatures and gaining their powers even after escaping. not overpowered i just thought it was funny
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>>98338798
this made me remember that i was thinking about making a set of cards that uses magic's mechanics but is basically its own game with very different balancing. the first difference would be that lands are way stronger; the equivalent of basics are cards that enter untapped, make mana of one color, and also have another good effect
also mana costs are generally lower
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>>98354807
Sakuya would be cooler exiling stuff with time counters.
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>>98230585
https://imgur.com/a/rubalkali-full-custom-mtg-set-E17Fb2G
Here's my full set, I'd love feedback.

A few notes on the set, "Ruubal'Kala".

It's heavily inspired by the Arabian nights, middle eastern, and African folklore, as well as the sets Mirage and Visions, my favorite sets in MTG history.

It's a "Barmode" set, meaning that there are no creature tokens or counters whatsoever. I find that modern magic design often "clutters" the board in a way I find confusing and disagreeable, and I dislike masses of obscure game pieces and markers, so I set myself the challenge of making a set with this rigorous restriction.

The set is intended for draft, almost like a cube. I've printed out 4x of each card and am currently trying to find people to play with, but it's a tough sell, as you can imagine.

I tried to make Phasing viable (it's the UG mechanic), but have no way of knowing if my attempts are balanced.

I've balanced it in line with contemporary (post-2020) draft design, which I think leads to excellent limited formats (even if it's been disastrous for constructed). I've tried to push the power of commons especially. My main exception is that I've avoided cheap cards that take over the game or snowball, as I think they make for too many non-games (Eg. cards like luminarch aspirant, or strong 2-drop werewolves, where your opponent insta-loses if they stumble on the draw).

I've included my pet favorite mechanics (that don't use counters or tokens), and have been influenced by Time Spiral "variant" design, which I love.

There are also some reprints that I felt fit in nicely with the set's mechanical and aesthetic themes.



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