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File: The North.png (1.18 MB, 788x917)
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The North Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>98221664

>TQ
Is it weird for a giant to try to eat a humanoid? Is that cannibalism? Do you allow cannibalism in your games?

>BTQ
Have you ever actually had an X card in a game?
>>
>>98236810
>Is it weird for a giant to try to eat a humanoid? Is that cannibalism? Do you allow cannibalism in your games?
is it cannibalism if you a Humanoid eat a Beast or a Plant?

it's a totally different creature type.
>>
>>98236810
>tq
no that's pretty standard jake and the giant beanstalk, kind of?, ive had a lizardfolk who ate people in a game, but that's because they're lore pushes it, but no other cannibals.

>BTQ
naur
>>
>>98236810
>Have you ever actually had an X card in a game?
yes because one of my fellow players is autistic and a massive pussy about basically everything.
>>
>>98236810
>Is it weird for a giant to try to eat a humanoid? Is that cannibalism? Do you allow cannibalism in your games?
Giants can get away with that kind of thing without it being weird.
>>
If a basketball player ate a midget would that be cannibalism? What the fuck are you people talking about?
>>
>>98236969
Wemby and Peter Dinklage isn't really the same as Yaga-Shura and Jan Jansen
>>
>>98236969
Yeah, some retard got control of the thread.
>>
im not satisfied with this but im too sick of this one to keep at it
>>
>>98236839
The Lizardfolk in my game does the same. Might be why people play them.

>BTQ
We have the system for X cards, but it's never been used (as far as I know) in our game which has been going for about a year.
>>
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>>98237255
>>
>>98237661
use your words buddy, I aint playing charades
>>
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>>98237840
I think it's a bot
>>
>>98236810
>/5eg/ never uses actual 5E art

Is 5E too gay and weak even for its biggest shills?
>>
>>98237840
A reverse search tells me he is saying, "I know what kind of man you are."
>>
>>98237255
im not crazy about it either, but you've done enough. just spellcheck it and throw in some damn css. it'll b fine
>>
>>98237907
>I know what kind of man you are.
and what kind is that?
>>
>>98237906
>you didn't use your corporate branded wotc approved artwork for your 4 chan thread
>>
>>98237914
A brapologist
>>
>>98237840
You're the cleric poster. You can tell because your brews don't make sense.

>brittlebone
This is the battlesmith's arcane jolt with healing replaced with poison condition, except it applies to every teammate for a whole round, or for a whole minute if they fail the save

-arcane jolt is limited to INT uses, just like this feature.
-arcane jolt regains all uses on a long rest, this feature regains all uses on a short rest
-arcane jolt is a whole 9th-level subclass feature, this is 1/3 of one of his 3rd-level subclass identity features

>hags dandruff
This is no save frightened. There IS a save, but the creature is frightened regardless of the outcome; the only determination is time and the minute-long version has no save to end early.

>fight boss
>uses legendary resistance to automaticlly suceed
>the boss is still poisoned for a round and also frightened for a round
>he cannot move closer to the players?
>the artificer can lock down the boss like this for 5 rounds, even with legendary resistance

It's as if you've never actually played D&D.

>chemical warefare
Making all damage poisonous and ignoring resistance and immunity to poison essentially makes it force damage. You tossed out the whole class's identity.


>>98237907
This guy gets it.
>>
>>98237997
It's not my fault all the poison spells are brap spells
>>
>>98238006
your point about brittlebone is idiotic but the rest checks out. here's your fix.
>>
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>>98237917
Just ignore him he does this every thread. The idea we have to use exclusively official 5e artwork is absurd.
>>
Do you guys ever use props in your campaigns? What were they?
>>
>>98238089
>your point about brittlebone is idiotic

>arcane jolt
>10d6 possible damage a day

>brittlebone
>20d6 possible damage per short rest (following hit after inflicting brittlebone, hit the next round because the effect ends at the end the artificer's turn on a sucessful save)
>a single ally hits the target per brittle bone as well.
>10d6 damage
>>
>>98238168
you missed the part where it requires a con save
>>
>>98238114
I'm just sick it being puckee commissions every thread.
>>
>>98238176
I'm referring to your previous iteration because that was what you claimed was idiotic.
>On a sucessful save, it has the Poisoned condition until the end of your next turn.

So one use in a single round with one ally is 6d6. That's already 3/5 daily uses Arcane Jolt has. If two other allies hit the target, that single use of brittle bones in one round matches the damage of all 5 uses of arcane jolt.


And this isn't some schizo white room scenario where the stars need to align to prove a point. This is a single round where the artificer and three other creatures hit a target.


This whole argument still applies to your new version because one con save should be able to do this much without some major cost.
>>
>>98236810
Outside of spells, are there any ways to impose disadvantage on a Con save in 2014?
>>
>>98238211
Sneeze on them and wait a couple of weeks.
>>
>>98238211
Sorcerer's Heighten metamagic, technically not a spell in itself.
>>
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>>98238185
Do you mean the OP pic? Or just Puckee spamming in general? Because the OP pic has nothing to do with Puckee.
>>
>>98238200
>one con save shouldn't** be able
>>
I'm waiting for 6E to fix everything I don't like.
>>
>>98238211
exhaustion, the only way to do that as a non spell using martial is to invoke a chase, and if you can get them to fail 3 con saves, they will have 3 levels of exhaustion that will give disadvantage to all saves
so basically, there is not a real way for a martial to do this
>>
Here's a small thing that started to bug me about RHW's species descriptions.

>With their bristling fur and snarling muzzles, lupins cast imposing shadows in the Mists. Lupins often arise from encounters with werewolves in which the curse of lycanthropy didn't fully take hold. Unlike true werewolves, lupins can't shift between wolf and humanoid form but are instead stuck as a hybrid transformation. This cursed wolflike physiology affords lupins bestial might, enhanced instincts, and a dread-inducing howl.
Loads of adjectives and nouns to give the reader a sense of what these things could look like without limiting them to a single definitive shape.

>Reborn are individuals who have died yet inexplicably still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that they've escaped death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seek experiences and answers all their own.
Description makes clear that there's loads of variety, and specific examples are given to stoke the imagination.

>Hexbloods are individuals infused with fey magic as a result of eldritch energy or mysterious witchcraft. Many hexbloods are transformed into such beings after making a deal with a powerful hag, but other strange forces can result in the birth of a hexblood. A hexblood's strange fey power manifests as eerie clairvoyance and beguiling magic.
No physical descriptors at all. No examples provided. It says they're "transformed", so the default assumption isn't that they look like ordinary people (an assumption easily made for dhampirs), but no physical characteristics are given to help paint a picture. VRGR was much better on this point.
>>
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>>98239180
As much as I don't want to give WotC credit, I think they left it intentionally vague to BE initially vague. They are the default e̶l̶f̶ "magic" race because fey creatures are incredibly diverse so just saying "they're fey gives people a lot of creative control.

They intentionally omitted identifying features in the description to make it a blank slate.

Personally, I'm glad. It would let me play a normal blonde-haired, green-eyed elf who is a hexblood, and I can just say, "My eyes turn red and my skin turns blue with siliver hair under moonlight," and that's weird but perfectly acceptable reason I can't stay in one place and am forced to travel/adventure.

Orcs are one thing, but at least you know an orc is an orc. it's hard to trust something you don't understand.
>>
>>98238814
What don't you like about 5e? I get that it's not perfect, but I've never played an edition that I hated. You can change anything you like truly, and for the most part just roll dice and have fun. I'm excited for a newer edition in the future, yeah, but I like 5e as unpopular as that opinion is...
>>
>>98239282
Keep your slop in the containment thread.
>>
>>98239103
Sounds like the traditional big game hunting method of early man.
>>
>>98239103
Man I just want to Stunning Strike
>>
>>98236810
>Is it weird for a giant to try to eat a humanoid
Giants are the only "human-looking" race allowed to do it, since Giants are meant to represent the insatiable and ultimately destructive habits of bullies/nobility against the weak.
>>
>>98240601
>Literarily correct
I still let my players eat humanoids if they decide to farm them because I'm not a philosophical cop, I'm a board game gremlin in charge.
>>
>>98240561
Just start burning those ki poin-
>2024 monk limits stunning strike to once per round
uhhhh good luck
>>
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>>98236810
specie: Fairy
class: warlock and sorcerer
subclasses: Archfey and wild magic
feat at lvl 4: Fey-Touched
>>
For a level 5 5.5e game, Archfey Blade Warlock or...a flavor of monk with a weapon? The idea being a vigilante underworld cultivator
>>
>>98241087
human fighter
>>
>>98241087
As someone whos played it I would recommend the archfey warlock. You do need to be smart when making it though, since your gameplay style will determine whether you need certain feats, items, etc. If you wanted to go something more finesse based then you would need more dex for light armor and maybe defensive duelist or a healer since you're pretty squishy. Tankier versions you could do a level 1 dip into fighter for heavy armor and use spell slots for armor of agathys to keep yourself up. It really just depends what you want gameplay wise out of the class
>>
I want to dm but my memory is total dogshit, is there anything I can do about this?
>>
>>98241651
Writing stuff down is like having extra memory
>>
>>98241651
paper and pen
>>
>>98241659
... it would require a LOT of notebooks

also I can't hold a secret for shit, I'd be terrible
>>
>>98238127
I sometimes give my players physical maps of the areas in which they're in (with enough information omitted that they have to work for certain objectives) from NPCs that would have access to that information. I also found some cool stones on a beach walk and later gave them to my players as a physical representation of the Stone of Good Luck each of them received in their campaign.
>>
>>98241651
Feywild campaign
Then you can play off details changing with the dreamlike nature of the realm
Trust
>>
>>98241671
This just sounds like excuses you make to not have to DM. It's not a moral failing to not want to DM.
>>
>>98241651
Just run one-shots or adventures that only last a couple sessions. Players can bring the same characters if they want but you won't make any effort to string everything together in a larger narrative if that's too complicated.
>>
How do you like to do large battles in 5e? Fighting a bunch of mobs coming in waves, or duels with enemy champions which ignore the fighting around you? Is it worth it as a DM to let the players have a say in the tactics/outcome of a battle or better to just have it predetermined for story purposes?
>>
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What do you think ?
>>
I'm thinking of a character that worships a god of light, joyous smiles, and ceaseless hunger. What might be a good subclass for Warlock or Cleric to represent that?
>>
>>98240561
>>98240899
New stunning strike has a guaranteed effect even if they pass the save.
You're still crippling them, just not stealing their whole turn away.

That said, if their con is too high for stunning strike to have at least a 50/50 shot, you're probably targetting the wrong enemy as a monk. Stop trying to mano-y-mano the big beefwall with biceps bigger than your torso and go bully the nerd in the back. That's why you have a move speed that rivals most mounts.
>>
>>98242341
If it's actually a god, cleric is your only option and with that description I'd say life or light.

If they don't have to be a god proper only something powerful enough a cult might worship it, sounds pretty Feylock.
>>
>>98241087
Why are you cultivating the underworld?

In any case, that sounds like a necromancer or a mastermind rogue, depending on which kind of underworld you mean.
>>
>>98241651
>>98241671
This >>98242102
You can also make it so the villains aren't secretive. If there's a dragon rampaging around, it isn't exactly going to be subtle.
>>
>>98242350
The full premise is that he's certifiably insane, tries proselytize all the time, and takes the teeth of his enemies to add to his necklace. He maintains a facade of benign weirdness because he knows that covering yourself in viscera is frowned upon in polite society. His "god" tells him to spread joy and smiles, and if they won't smile they'll be made to. It's 100% a malevolent deity/creature.
If this sounds familiar, it's because it's just Kevin from Welcome to Nightvale. Honestly it's not even strictly necessary that the god be real. Maybe he's just that crazy.
>>
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I'm going to play a depressed gnome YIPPIE
>>
>>98242436
Trickery or Order would work for cleric. Archfey or Genie for Warlock. Archfey seems like the closest in terms of classical representations of the kind of entity you describe. Order cleric seems like it has a lot of potential mechanically, it has a lot of compulsion effects.
>>
>>98241873
>>98242377
Along these lines, you can lean into your weaknesses if you can establish a concept and stick to your guns on it whenever you make a "mistake." Turn it into a running gag if you want. Maybe the big bad is trying to change history via time travel, and the PCs are experiencing the side effects.
>>
>>98242357
Not the literal underworld anon, more like the areas that are out of the law

>>98241120
It did cross my mind at least if we are keeping it strictly low magic interpretations

>>98241467
Thanks, monk seemed like a no brainer for the idea but I cannot help but wonder if something would be more fun
>>
I'm not sure what i'm looking for exactly, but do any of you have a really good dungeon or horror module lurking around somewhere? I want something beyond just delving into a dungeon, but i'm not quite sure how to flavor what i'm feeling.
>>
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>>98242611
>>
What is the best paladin subclass in 2024? My whole party is telling me they fucked paladin in the ass with smiting. I still want to play one though to see.
>>
>>98243333
It didn't quite get fucked in the ass, but definitely got cockslapped. Divine Smite is a bonus action spell, instead of an on-hit class feature, but it's still a good class at it's core. Which one were you leaning towards?
>>
>>98243343
Probably devotion. I envisioned a pretty classic Paladin.
>>
>>98243364
You'll be fine
>>
What's banned at your table?
Hard mode: No Hexblade
>>
>>98243926
my gm banned twilight and peace cleric
>>
>>98243926
Depends. Most of the games I run, I don't ban anything. As a player, I avoid DMs that have targeted bans, especially if it's a homebrew setting. If it's Dark Sun or something I'm fine with the bans, but if I join a homebrew game and the DM is saying the setting has no paladins or wizards because some dickhead he played with 4 years bruised his ego, I'm out.
>>
>>98243926
>Silvery barbs and some other spells I don't remember the names of
>Multiclassing more than once - you can only ever have two classes max
>Any races the DM vetos for being too "savage" like goblins, orcs etc
They didn't mind twilight cleric in my game. Apparently the campaign had been going since 5e came out and I was the first one to play cleric. They just just really wanted a healer.
>>
>>98243926
Kyle is banned at my table; his crimes are well-documented.
>>
>>98243926
My players were told to pick races, backgrounds, and classes from the 5.5e PHB. I discouraged multiclassing, so when my Barbarian wanted to take a level in Ranger for an animal companion I worked with her to come up with a homebrew subclass instead that was essentially a Strength version of the Ranger's Beastmaster.
>>
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Had a mysterious dead man appear years ago when I ran Descent Into Avernus. Found the statblock I half-pillaged from somewhere, can't remember where.
>>
>>98236810
>Have you ever actually had an X card in a game?
No, I'm not a faggot.
>>
>>98243926
The cutscene spells like good berry and hut

>if you can't overcometheswe spells you're not a good DM
You're right, I'm not. So I ban them, and it opens up a lot of complex or logistic problems the party might have been able to ignore otherwise.
>>
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Reposting.

Some guy rounded up all the wilderness rules for 5e and put them in one place.
>>
>>98243926
I actually don't know, since I just give my players a homebrewery document that includes all allowed material combined into a single book, including homebrew and houserules. Never bothered to keep a list of things that didn't make the cut. The only wizard subclasses in there are the school specialists, though, so I suppose I can say that bladesinger is banned.
>>
>>98241651
>>98241671
You could play a different system that's more conducive to a string if disconnected one shots.

Dungeon World or Ironsworn
Worlds Without Number
Index Card RPG
Cairn
Rules Cyclopedia BECMI

Anything where you can make a brand new character in like 10-20 minutes and most of that is just brainstorming your blorbo.
>>
>>98241671
It requires one large binder and a healthy supply of hole punched paper. I have literally hundred of pages of notes from the most recent campaign I ran.
>can’t hold a secret for shit
So don’t run an intrigue-based campaign. Not all plots require secrecy. Twists and unexpected events should arise during the course of the campaign’s development, rather than being pre-scripted, so you don’t need to worry about keeping any secrets along those lines for more than a week.

Start with a straightforward outing for the PCs, with some number of competing interests surrounding events. After each session, write maybe three sentences about how each of the involved characters or factions reacts to the events of the session and other developments. As the number of NPCs and factions grows, these notes will start interacting with each other, resulting in “off-screen” developments that will feel natural to your players and give them the sense of a lived-in world. Power struggles between competing interests can result in the rise of new allies and antagonists, sometimes even supplanting the main conflict you’d original intended. But since all this flows from responding to the last session, it can always be traced back to the players’ actions, giving them a real sense of having an impact on the world.
>>
>>98245193
Not that anon, but I'm simply using college ruled composition notebook. What's going on that you need a binder?
>>
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>>98245199
Three and a half years of 8-hour sessions. The smaller binder is just for NPC descriptions and backstories so I don’t have to flip back through session notes when someone shows up for the first time and so that pre-campaign historical events don’t get mixed in with current goings-on.

Even aside from sheer volume, though, binders are nice because you can reorganize and insert pages. Need a single sheet of graph paper to work out a floor plan? Pop it right in there. Need to mark a significant turning point? Add a tab divider so you can readily flip to whichever section is most relevant.
>>
>>98244238
I was thinking about Goodberry and how bullshit it is, and was wondering if this was an acceptable nerf:

>Any creature who eats a Berry will lose half the benefits of any Rests taken up to and including their next Long Rest. This effect stacks multiplicatively for each Berry eaten. All penalties are removed upon the completion of a Long Rest.
>>
>>98245261
>Any creature who eats a Berry will lose half the benefits of any Rests taken
So what happens to a warlock with three spell slots?
>>
>>98243926
No one has tried, and not for any balance reasons, but I'm pretty sure Kender would get instantly vetoed.
>>
>>98244238
Hut and Goodberry are fixable by just using older editions spell descriptions.

Goodberry is 1 meal and needs a cumulatively increasing con save to eat more after the first every day.

Tiny Hut isn't an impenetrable wall of force, it's just a hidey dome. Also not a ritual anymore.
>>
>>98244238
Is Goodberry even busted? A day of rations is like 5sp and 2lb of weight each, you should never be running out unless something has gone very drastically wrong or you're idiots who did zero prep work, and it's basically the only use Rangers can get out of their extra spell slots, since they're going to be concentrating on something every waking moment either a real spell or free hunters mark and damn near all their spells are concentration other than healing, so they're only getting off 1 spell per combat, then topping everybody off between them.

Is 10 even good healing now that lvl1 cure wounds is 2d8+mod? Average roll is 12, right, plus cure wounds scales with slot when Goodberry doesn't? Feels like there's basically no reason to take it except pass 1 cast's worth around the party for stabilizing the dying.
>>
>>98236839
>>98237412
If you can't imagine your setting's lizardmen eating people like they're roasted pork then they're colossal faggots desu
>>
>>98243926
What is the problem with hexblade?
>>
>>98242716
I was actually thinking Genie might be a good option, but Order cleric also seems good. Thanks
>>
>>98244145
I never pegged Cartman as a DM
>>
Characters swim half as fast as they walk. So Phantom Steed has a swim speed of 50. The appearance can be anything quadrapedal.

Is there anything stopping me from summoning a Lapras? Swim 50 is still ridiculously fast in open ocean. Traveling 40 miles a day in open sea would be very useful.
>>
>>98245807
>rereading Galder's Tower
>*The interior of the tower is warm and dry, regardless of conditions outside.*
>*regardless of the conditions outside*

Okay here's the plan. You summon a Lapras. You travel 40 miles by sea. You cast Air Bubble on yourself and your Lapras. You go to the bottom of the sea, you cast Galder's Tower and go inside. You sleep.
>The next morning you cast Phantom Steed and Air Bubble again [assuming you dismissed it, it otherwise lasts 24 hours so you could just sleep in it]
>Continue your journey in D&D: Subnautica
>>
>>98245807
I'd probably rule in open sea on longer journeys you would have an excellent chance of accidentally falling off (and drowning if you don't have a plan B), unless you excessively chain yourself to the steed which would render you the laughing stock of the entire party. Hell, a bad wave could even cause the phantom steed to drown. The whole issue could be alleviated if you have some party member who can cast Water Walk.
Point being, no matter what you reflavor it as the phantom steed is effectively a riding horse and is as good at long open sea journeys as riding horses (which is not very).
>>
>>98246049
As I said, Air Bubble completely alleviates the issue of breathing for 24 hours and could be cast on both yourself and the Steed. Doing it above water is purely for style points, you could do the whole journey underwater if you wanted. And given it seems RAW and as you said there's so many other ways of crossing water I personally would allow it as a DM.
>>
>>98246206
Well the steed itself couldn't due to its own duration, but on the off chance it did drown between coming up for air you could just ritual summon another one.
>>
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>>98245261
I like it more as
>rations for the caster only, and a hyper-efficient healing spell
The idea is that, if a lone druid or ranger wants to wander out into the wilderness to live alone, nature provides, even in the harshest environment. Say there is some unnatural force weakening an ecosystem or an invader and nature itself calls out to people in tune with it for aid; Goodberry is for them.

Or maybe a special/sacred area where the druids/ranger don't want to affect the local flora/fauna by hunting, like some Elder Scrolls wood elf situation? A druid/ranger's connection to nature enables for them to survive.

And the spell is nature-themed. It's super efficient but lazy.
>average healing is on par with cure wounds
>high end heal is greater than cure wounds
>terrible action economy healing
>superior for picking downed people up, but requires an action and touch range vs healing word's 60ft range and bonus action
>gets blown out in passive healing by aura of viaility

But it's not infinite rations for the whole party.

>>98245344
goodberry overdose sounds funny
>>98245410
The healing sucks, and the infinite rations are the major concern.

>unless something has gone very drastically wrong
Yep, like goblins getting into your rations during an Orc raid, or you get lost while traveling and have to start hunting. For those situations, solving everything with Goodberry is lame.
>>
>>98243926
If it's not in the PHB it's not really banned; the DM has just not chosen to make it available.
>>
>>98244022
>Multiclassing more than once - you can only ever have two classes max
Are there even any triple+ class combinations that are actually viable? The only thing I've heard anyone mention is pal/sorc/lock, and even that seems too broken up to me.
>>
>>98246300
For those situations, goodberry IS the solution.
>>
>>98246340
And it's lame. When you can solve a problem or puzzle with skill checks and roleplay, doing it with a spell is lame.

It's why I called them cutscene spells.
>>
>>98246354
So you think it's lame that somebody is using a resource to solve a problem instead of not using a resource to roll survival at advantage to to roleplay a poorly narrated berry gathering cutscene?
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>>98246367
>to to
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>>98246375
That's not a spelling mistake. Now answer the question. Why do you prefer resourceless cutscenes over cutscenes that actually impact the characters?
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>>98246367
>>98246385
Because those involve choices, failure, success, or something new happening.

>Rations
>hunting
>foraging
>fishing
>pack animals
>hiring guides
>choosing safer routes
>managing supply weight

All those things that are part of wilderness survival can create new encounters and requires you to interact with the world in same way

>make camp
>cast Goodberry
>cast tiny hut
>long rest
>wait until the DM describes the next combat map

spell like these keep you in a bubble ha of stagnation, like ignoring a plot hook
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>>98246472
>>98246472
>choice
like the choice to spend a resource
>failure
not really
>success
almost guaranteed
>something new
irrelevant to the situation, can happen regardless
>make camp
obviously
>cast goodberry
party is now down a slot, and avoids the berry gathering cutscene
>tiny hut
either avoids a wildlife encounter that would have been meaningless anyway, ir allows people to ambush them once the hut drops
>wait until next encounter
group skill issue
It's almost as if you haven't actually had this scenario happen, and have just read shitposts about it online
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>>98246472
I like them for precisely the opposite reason. Too many spells seem like they're only calibrated for killing people, as though magic was a weapon and the D&D world was nothing but a hub between encounters. Spells that improve quality of life are my favorite spells. Unseen Servant, Mending, Galder's Tower, Phantom Steed, Continual Light/Flame these are things wizards would invent purely to improve daily life and I love imagining a wizard or his companions living a whimsical, comfortable life lifted out of the mud of the medieval era surrounding them just due to these. The common people are using rushlights and living in packed mudbrick houses, wooden houses with thatched roofs, and traveling by donkey while the magical Haves are watching an illusion of a gladiatorial match in their mystically summoned three story house in the middle of the forest while the Familiar tries to get the Unseen Servants and/or Animated Dead to realize the soup recipe calls for three cloves of garlic not four. It may sidestep parts of exploration but its pure gold for my imagining of the world and setting the scene.
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>>98246530
Cantrips like mending and druidcraft are more useful for a random commoner that 90% of the spells in the game. Entire professions and industries in real life are based around the fact that we can't do that. D&D worlds are fundamentally different just because of those level 0 spells. I love them.
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>>98246538
I've been writing a kingdom the last few days whose entire premise is
>They do not have weaponized gunpowder, combustion engines, or electricity.
>They do possess any technology you could have invented back in the Renaissance if you knew how to do it, for instance retaining Roman-style central heating and concrete. My favorite and the main focus of my writing has been giving them vulcanized rubber. I've basically written 'Wakanda but their super-rare all-purpose material is rubber with a fantasified name'.
>They have near-ubiquitous access to cantrips and First Level spells [almost everyone is a variant human with Magic Adept for Wizard]. They use them in the straightforward applications, no magitech or industrial magic item production.

And just writing out what that land looks like. Its been fun, I may share it at some point.
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>>98246506
I actually had a scenario play out in a Phandelver campaign that went off the rails. I was using a DNDOne playtest ranger that had the primal spell list before weapon masteries were added. ranger was goated there. We were plane-shifted to the plane of fire, and we ended up in a desert.

When I told the DM I didn't have create/destroy water or goodberry prepared, everyone but me went without food water for the day because we couldn't find any. I had a canteen and I usually carried everything else on my cart, but we couldn't take it with us. I ended up just preparing and casting create water and Goodberry every day after the first day because the DM hadn't prepared any wilderness exploration, just combat encounters based on how long it took to reach a magic tower.
>>
would the 2024 hexblade have been ok if it didn't need to concentrate on hex?
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>>98246613
Are you taking about the UA1 or UA2 hex?
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>>98246629
oh fuck, I forgot they revised it. I was talking about the first one
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>>98246638
The first one just kind of sucked ass, but the first bit about having free hex casts was cool. The UA2 from arcane subclasses (not arcane updated) is better in every way EXCEPT the first part, where you can use a "hex curse" and they removed the free hex casts.

At least in my opinion. I took the free hexes from the first UA and everything from the second UA and gave it a coat of Warcraft paint to make my own !not hexblade.
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>>98246592
That's a really neat story where nothing in the post I replied to actually happened. Out of curiosity, was there an actual consequence to not finding food, or was it just a level of exhaustion that almost immediately went away?
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>>98246728
Exhaustion, but it went away the next day.
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>>98246506
>party is now down a slot
A level 1 slot? What an amazing and impactful consequence, i'm sure that totally changed the rest of the entire session instead of being completely meaningless
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>>98246530
>Too many spells seem like they're only calibrated for killing people
Goodberry exists exclusively so you can skip any part of the game that isn't killing people.
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>>98246822
>Solving [1] usually handwaved element of survival [Rations] mitigates all of the game except killing.

'No'
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>>98246814
I'm glad we agree it's more impactful than not using a slot.
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>>98246530
>Too many spells seem like they're only calibrated for killing people
Are we looking at the same spell lists?
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>>98246300
>the infinite rations are the major concern.
PCs already have infinite rations the moment they have a pack mule (420lb) especially if it has a wagon (2100lb).

1/2 a gold a day per person is pocket change to PCs.
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>>98246336
Someone had a warlock/artificer/wizard that the DM didn't like. The guy was also a bit of a munchkin and caused a bunch of drama.
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>>98246962
You don't even need a pack mule. Just have the barbarian, fighter, or paladin carry them.
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>>98246336
if you're playing 1 shots, you can make some pretty janky triple multiclasses that dip into a lot of classes in 2014 because of all the features stacked at lv1 and with the common free starting feat
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>>98246336
2 levels in fighter for Action Surge is hard to pass up if you're building jank.
>>
Have you guys read Crooked Moon by the Legends of Avantris guys? I'm sold by the concept of Gothic Horror, but from the clips I've seen of them that's not really their play-style so how well can they do the genre as a product? At the very least I can appreciate them getting guys who did the soundtrack for Over the Garden Wall to do music for their game I guess.
>>
I ran a simulation (dice rolls for initiative, saving throws, attack rolls, and damage, Starting distance: 30 feet) to test the Arcane Trickster Rogue.
A party of four (lvl 3 rogue, cleric, barbarian, and wizard) vs three enemies (two Hobgoblin Warriors and one Mage Apprentice).
The rogue couldn't land a hit for four rounds (so all the fight), and I never knew when I was supposed to use his spells
It can't just be bad luck. I must have been using him wrong somehow
>>
hey guys we could engage with these mechanics or you could just cast the ritual or cantrip or lvl1 spell with no costly component that immediately solves them completely. This is great design, the guy who hates those mechanics said so, imagine that!
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>>98247310
>using mechanics means you don't use mechanics
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>>98247310
Everything is solved if you just push all that shit later. Goodberry level 2 or 3 there you go, you actually get to deal with survival stuff before it's solved as you level up. Just like teleport solves travel eventually. Just like it would be stupid to be able to teleport at lvl1
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>>98247170
Hobgoblins have a higher than average ac (18AC) which is puts most characters at sub50% chance to it.

It really depends on the spells you had for the rogue but you've only got 2 1st level and a few cantrips, magic missile isn't bad at lv 3 and could have killed a hobgob with a good roll, or sniped out a few of them that were low.

Its really hard to say what went wrong with your simulation but rogues at lv3 shouldnt have been any worse or better than any of the others - its far too early for there to be significant differences in DPR / contribution
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>>98247170
Did you try getting the rogue to hide with Cunning Action?
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>>98247170
The barbarian wasn't generating advantage for the rogue?
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>>98247352
>>98247359
rogues just have steady aim at lv3, there's no reason they shouldn't have had adv on any attack
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>>98247359
>barbarian generating advantage for the rogue
How? Shoving them prone? Restraining them?
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>>98247352
Okay, so it would be something like:
My turn:
1 Bonus Action (Cunning Action): Hide behind an ally (since I'm a halfling).
2 beat the enemy's Perception.
3 step out from behind them and fire my shortbow with Advantage.
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>>98247386
No. And prone gives disadvantage for ranged attacks.
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>>98247389
2024 or 2014 rules?

2024 you're not trying to pass the enemy perception but just hitting the target value of 15.
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>>98247390
>prone gives disadvantage for ranged attacks
Yes.
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>>98247390
But advantage to your dagger attacks
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>>98247461
If you're not a psyknife, put those toothpicks away and stay out of the way of the actual martials.
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>>98247530
nick w/ daggers allows for rogues to get 2 attacks, and 2 attacks are better than 1 for dpr
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>>98247533
Gee Bill! How come your nuck gives you TWO d4s?
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>>98247581
it could be a 1d2 and it'd still be fine, if you could use it to proc sneak attack. (where the majority of all rogue damage stems from)
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On a scale of 0 to 10, how feasible is a half-dragon drow?
They already got half demons… And Githyanki got half dragons… So cool
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>>98247170
>The rogue couldn't land a hit for four rounds
>It can't just be bad luck.

Did you have an 8 in Dex or something? Otherwise, yes, that's just bad luck.
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>>98247600
its feasible, unlikely like all half-dragons, but its probably possible
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>>98247600
I dont think dragons really go into the Underdark
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>>98247600
Depends on what your definition of "half dragon" is.

>drow elf
>take aberant dragonmark from aberant hier background
>Your wings are vestigial at best
>you have scales growing on certain parts of your body
>take a cantrip that matcehs the dragon (poison spray, firebolt, acid spalsh, ray of rost
>take feather fall as your 1st level spell, you can use your "wings" to slow your fall 1/short rest.

Alternatively, play a dragonborn and ask your DM that you want to be an anime "dragonkin".. After thinking it through, the latter option is actually way easier and cleaner.

to wrap it up, "ask your DM"
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>>98247600
>half dragons

But what about a t-rex girl?
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>>98247600
Be a draconic bloodline sorcerer
Honestly kind of worth it if you plan on taking another "main" class with spellcasting or one that would benefit from CHA to AC when unarmored
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>>98245410
Some GMs just get triggered as fuck by the idea of not being able to shove their autistic supply management fetish into the game.
>>
Anyone have any ideas, beyond "don't do it" to absolutely force a Druid/Rogue multiclass to function?
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>>98248213
Why?
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>>98248228
So, our campaign moved away from the city because we're all (falsely) labeled as fugitives who "killed the Prince Consort" (reality is we witnessed patricide as the queen regnant's daughter doesnt want their offspring to take her throne? we're not actually sure) roughly 1.5 year ago in-universe in a heist that went wrong. One thing led to another, and I've ended up bonding with a Druid NPC, and our party has been in service to their circle now for the better part of that time, and we're all discussing plausible directions for our characters for our 5th session, and we're finally getting to level up to 3. I honestly might just stick with Rogue because the Thief subclass feels really thematic to me. I do also just want to try using spells mainly, I guess. This came up because my sister whose playing a cleric was reading the rulebook and saw the rules for multiclassing and said she thought it would be cool if we were all druids now. my uncle is DMing and my brother is playing a Paladin, and my uncle and I's coworker is playing an orc Barbarian. We were hired to steal an entire footlocker from a rich looking manor, and the RP was we "subcontracted" out some muscle just in case things went wrong, but now we're all criminals together in this mess.

I guess I don't HAVE to make it work, but it just seemed cool. I tried looking it up and the stupid AI slop overviews just said "it sucks bro dont do it" but I don't know what the hell it's talking about and I take everything they say with a grain of salt anyway
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>>98248279
Thief is based. What are you looking to get out of druid? A thief with wildshape could be fun.
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>>98248213
I mean it depends on the kind of split you're looking for
You can get pass without trace and fog cloud to assist with your sneaking
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>>98248279
There is a way you can get it to work through the power of muchkinery, but I need more information

>2014 or 2024?
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>>98247600
There are dragons that live in the Underdark, and they even have drow lineages that have interbred traits from those dragons, so about as likely as any other elf probably.
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>>98248290
>what are you looking to get out of druid
Man I guess that's the question huh? I really just don't know beyond just wanting to know if it works at all. I just think it would be badass to become a cat or turn into a eagle or something is all while taking care of poachers or killing another manticore (that's what got us to level 3 technically)
>>98248298
I'm honestly not sure. My uncle made suggestions to all of us for our classes initially. J, the orc barbarian was an easy sell. He's huge irl and brings bomb ass carnitas to the session from home for every game so far. My sister is a long time wow addict (her nickname is "KT," which is actually short for kel'thuzad and gets misinterpreted as "katie" all the time which isnt her name lmao) and thought it was really cool that clerics in D&D are way less one-dimensional than priests in WoW which she mainly plays and went halfling. My brother raids with my sister in WoW and just picked Human Paladin because it's what he plays. He doesn't really care for the roleplay stuff that much. I picked a Rogue because that's what I used to play in wow years and years ago when i was in middle school back in the 2000s and my uncle said that they can be really useful outside of combat with traps and lockpicking and stuff and I went with halfling because my uncle said they sort of get sneaking bonuses
>>98248321
Don't mean to sound like a dumbass but I actually don't know. What's the differnece and how do I tell? I usually browse the 40k threads and I'm pretty new to these pen and paper RPGs I guess. My uncle is going through a divorce with my bitch aunt and lives with us while he's trying to get an apartment through work and lost all of his RPG stuff and moved away from out of town where he used to play these games with people he grew up with. I'm guessing it's all the newest stuff since its like brand new?
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>>98248358
If you're going to multiclass just do a level for the wildshape to help your thiefness. Also double check if you're using old or nu-5e, because thief got a major boost in the new phb.
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>>98248358
>Don't mean to sound like a dumbass but I actually don't know.
There are a few rule changes.

Does your sister have a subclass? One change from 2014 to 2024 (5e to 5.5e) is that everyone gets their subclass at 3rd level. previously, some classes like warlock, sorcerer adn cleric got a subclass at 1t, wizard and druids (important) got theirs at 2nd, and most everyone else got theirs at 3rd.


The change between 5e and 5,5e also added some subclasses as well.
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>>98248379
>subclasses as well.
some class changes, dang.
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>>98248358
>>98248379
What am I saying?

The fastest way to know is if you have any weapon masteries
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>>98248358
>>98248379
>>98248394
Anyway, if you're using 2024 rules (5.5e) 1 level in druid gives you shield training and Warden as your Primal Order gives you martial weapon training.

so at range, you can swap to a heavy crossbow, which is the strongest normal ranged weapon you're gonna have access to at a d10 and when you level up, you can swap a mastery to heavy crossbow to give it the push, so every attack you make with it pushes an enemy 10 feet away. you also get access to a whip which is a weak 1d4 weapon, but it has reach so you can hit enemers from one square away and as long as you have advantage or an elely is nearby, you can get sneak attack with it. it has the slow mastery so it can slow a target by 10ft so it cna be used to kite enemies. And on your next level up, you can go thief, which lets you use the utilize action as a bonus action, which lets you equip or unequip a shield as a bonus action. A shield is +2 AC and pretty good for fighting in melee.
With all that being said, if you want a WoW equivalent to a rogue/druid multiclass, pic related

Here's your Rogue DPS for tonight's raid. We're putting her in your group.
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I put 2 levels into fighter on a rogue once. It was worth it for the healing surge and action surge. I’d dip druid but you have to ask yourself: what specifically do I want to dip for? Personally I could see wanting to dip for wildshape, then taking something silly like ape and using a finesse weapon to sneak attack, or the rock is technically a ranged weapon you could sneak attack with rocks.
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>>98248536

>2025 ape rock is a 2d6+3
>recharge 6
no fun allowed.
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>>98248554
I was thinking about the 2014 rules. I don’t know the new druid. Can you even change into actual animals anymore?
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>>98248558
I totally forgot to check the new wild shape. I know they walked back that stupid blob idea, but they went forward with the temp HP shit

>When you assume a Wild Shape form, you gain a number of Temporary Hit Points equal to your Druid level.
absolutely fucking gutted, holy shit. A moon druid gets 3x the temp HP. The only positive is that you're no longer kicked out of that form from running out of hit points.

>spore druid actually comes out on top now with 4x druid level temp HP
Perhaps I treated you too harshly.
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But what if they were good?

Greataxe superiority
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What are some interesting spells to give an adult red dragon? the default selection seems kinda lame to me and the idea that an ancient intelligent monster with the ability to use magic would just go "MOAR FIRE" instead of utilising something it can't already do by default seems silly
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>>98249035
it depends

Is he a wizard or a sorcerer? This is very, very important.
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>>98249040
I was thinking wizard since it's not like it's lacking in time needed to learn through tomes and whatnot but i guess sorcerer fits better thematically
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>>98248373
>just do a level for the wildshape
Wild Shape is a level 2 druid feature
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>>98249067
If he is a wizard, then he shouldn't use any established spells. They should all be original spells with his own original formulas he keeps written down in a book. Because they are spells he made himself, counterspelling them should prove more difficult since casters would find them more difficult to discern imo. give him advantage on teh save if you're using the new version, or give players disadvantage on the arcana check if using the old one. If you need help making a spell, look at older editions or just go hog wild.

HOWEVER, wizard spells mean that your wizard player can copy the spells into his spellbook, and he also gets to use these spells that have added counterspell protection, so it's a really cool reward, and they, along with any scrolls hes hoarded (because hes a wizard, not because he's a dragon), might be under protection from glyphs of warding or symbols.


A sorcerer doesn't make his own spells. He has metamagic. But sorcerers are freak mutants, so his draconic metamagic can go all the way to 11. So you can use normal spells with weird metamagic.


>expanding meta magic
you can expadn the cone size of a spell x4, so maybe he cants burning hands at 4th level with a 60ft cone? and maybe he adds another metamagic
>shrinking meta magic
a creature hit by the spell is also shrunk one size smaller. Why can he use two metamagics on a spell? fuck you, hes a dragon.>

Maybe he casts a lightning bolt with curving metamagic, and he can place 10ft radius circles on a line spell to change its trajectory a number of times equal to the spell points used? or maybe echo metamagic that does absolutely nothing on the spell cast and the player is like, "Huh?" And then the dragon moves, and then the next round, the same spell is cast from the same spot without the dragon needing to be there.

The main deal is that he actually doesn't know many spells, and they don't have to be that amazing. The metamagic will make them amazing. The book is boring. Go crazy.
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Just found a video about passive players by RPG PHD on yt, seems pretty good.

He mentioned "popcorn initiative" where each round, the first to act passes the next action to a player of their choice. By breaking up expected delays between turns, it increases player attention. Has anyone tried something like this before?
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>>98249159
>He mentioned "popcorn initiative" where each round, the first to act passes the next action to a player of their choice. By breaking up expected delays between turns, it increases player attention. Has anyone tried something like this before?

Yes, actually, I learned a technique from ancient Tibetan monks where you ask people to pay attention and then they do that.
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>>98249159
I wish my problem with players was them being late or not paying attention, that would be fucking easy to solve (kick them). Their complete lack of creativity and improv skills while behaving perfectly is a far more challenging problem because I can't just kick them for it
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>>98249159
Shit problem to have like others mentioned, but the fix is always easy; real time combat for declaring actions. You have six seconds to say what you're going to do once it's your turn. Reactions have to be interjected immediately.
Not only does it cause people to think about their turn before their actual turn, it also makes people more prone to making mistakes and suboptimal plans, which I like.
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>>98249140
...that's a much more exhaustive answer than i expected, but it's all very interesting, thanks anon.
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>>98249159
>>98249419
Some people think time limits are stupid, but it's a goddamn loop.

>The longer someone's turn takes
>the more likely they are to get distracted
>and the more they get distracted
>the longer their turn is going to take.

And that loop is part of the reason combat takes 3 hours.
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>>98249524
Ok, but don't some classes just take more time to resolve their turns than others?
>Rogue sneak attacks one target
>Fighter attacks 2-4 times per round
>Cleric needs to keep track of enemy actions to know what to do
>Wizard requires DM to roll a bunch of saving throws, declare what the effects are on success and failure, roll multiple damage dice, etc.
Seems a bit unbalanced.
>>
The best way to deal with inattentive players in combat is to give them reactions that they can use in response to combat conditions. If they have something they can do when an ally fails a save or an enemy misses an attack against someone else, they have incentive to be alert for those things.
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>>98249563
Making a decision and taking your turn are different.


Anon here >>98249419 is far more likely to give a wizard who has his circle template out and ready with his spell card in front of him to line it up than he is to some fucking fighter who, upon hearing it's his turn, asks, "What happened?" as if he needs a full round recap to decide what he's going to do on his turn because he wasn't paying attention.

I don't agree with 6 seconds. Less than a minute is usually fine once players get into a rhythm of taking their turn quickly. The timer is less relevant, but it's always nice to point it out and remind them.
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>>98249596
I think what's being discussed here then is punishing bad behavior, rather than rewarding engagement. Generally speaking, reinforcement tends to generate better long-term results than punishment. Socially, it also tends to go over a lot better to say a player may have advantage on a situation because of their engagement/thinking on the situation, over telling a player that they lose their turn because an amount of time passed without them making a decision.

Given, I'm coming from a position of all of my games are played with friends/family that I interact with outside of game, so I can't just piss on their shoes and leave the room -- I have to hang around and continue to smell the piss along with everyone else.
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>>98249627
Ye, every group is different, reward might work better with some groups, but in others they need a kick in the pants. ALso, the time limit can add tension.
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>>98249159
In addition to what other people have said, I find that it's helpful for my players if I let them know who is on deck for initiative. Saying "Okay, the hobgoblin goes first, then Dirk and then Frieda" at the top of the initiative means that Dirk and Frieda can start planning their turns based on what the hobgoblin or players in front of them are doing and are more likely to come into their turn prepared to perform their actions. I also like rolling hit and damage dice at the same time to make combat flow faster, and if combat flows faster, my players tend to be more engaged.
>>
does this sound too strong for a level 3 feature?

>hexblade's curse: once per short or long rest you can curse a creature you hit with a weapon.
>until the curse ends, whenever you take damage, the cursed creature also takes damage equal to half the damage you take
>if the creature is reduced to 0 hp, you regain level + Cha HP
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>>98249704
It's very powerful and very lame.
>>
Which (medium sized) races have the biggest tits, on average?
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>>98249842
dwarves.
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>>98249842
Yeah dwarves
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Been using Gemini to generate room art and scenes and honestly throwing in the names of monsters with no lead up or explanation gets you close to what they look like, closer then I thought to be honest.
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>>98249704
>not even a saving throw, it just happens
>slap a guy with your sword and jump off a cliff, he dies from the damage and you regain consciousness because that heals you
Back to the drawing board with you.
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>>98246354
Rations aren't a puzzle it's a negligibly minor expense.

You're having a meltdown over the equivalent of a 1st level spell that makes 30 arrows, or a Cantrip that produces a torches light for the duration of a torch.
>>
Dragons owe me eggs.
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>>98246985
well then it's not pseudo-infinite, because the barbarian's carry weight is much lower than that of a size large quadruped with powerful build, and also is using a lot of his space with carrying either his combat gear like armor and weapons, or party gear that needs to be brought into the dungeon like rope, pitons, sledgehammer crowbar and ram, various vials and kits, potions, etc.

Unless it's a "you're gonna live down here for like a month, multiple level ups will take place in this selfsame complex" megadungeon, then the play is he carry like, one maybe two days of rations in. but the rest you leave with the porter outside, which could be a peasant you hire for 1s a day, but ideally is a domestic animal bred specifically for the job. Tenser's Disk and a lockable chest isn't a horrible backup, but ritual casting for 10 minutes out of every hour does have drawbacks, so it's not ideal.

>>98247310
>hey guys we could engage with these mechanics or you could just...
*pay a handful of silver and a few pounds of carry weight to immediately solve them completely.
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>>98249842
>>98249860
consider: minotaurs would have udders?

>>98249266
give them problems that can't be solves brute force, then don't punish them when they come up with hero-ass hare-brained but creative solutions.

that last part is important because if you start punishing them for their stupid creative plans being stupid, which i've seen way too many DMs do, then they'll just lock up and stop being creative. they have to be allowed to experiment. You put a child's crayon drawing on the fridge, not rip it up and tell them their perspective work and attention to detail are atrocious.
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>>98247638
there are some that do but they're not particularly social.
https://forgottenrealms.fandom.com/wiki/Deep_dragon
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>>98249228
I learned similar, even more advanced technique from Zen monks, where you ask people to pay attention and then they do that, and if they are distracted you hit them with a wooden plank
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>>98250493
Udders are between the hind limbs, not the forelimbs. And, no, that isn’t just a quadruped thing—look at elephants.
>>
Everyone talks about bad players but no one ever mentions DMs with awful homebrew monsters. Is this just a me thing?
>enemy is some sort of hydra that starts with one head
>the head can cast eldritch blast
>after a turn passes, it grows an additional head
>after five turns we are hauling ass and our pally gets sniped by six fucking blasts at once, vaporizing him
I mean come on. I have no doubt that if we “got it to half health” it would have lit on fire like a fucking dark souls 3 boss and gained mythical ultra deluxe lair actions or something equally retarded
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>>98250493
Size doesn't always correlate, dwarves are blessed.
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>>98248145
I mean it made sense in old TSR editions of the game, but that was when you had to plan out an entire quest ahead of time because it took like a month to get all your health and spell slots back. If you ran out of a resource, any resource, or even got close enough you were iffy about the return trip back, you either pressed on with increased danger and your life in your hands or gave up empty handed and a bunch of gold short on the supplies you did use crawling back with your tail between your legs.
Now most parties only carry weapons because you get basically everything back every night as long as you can manage 6 hours of shuteye even if it's in a hand-dug cramped mudcave packed like sardines, buck naked in arctic temperatures.

I think the only people actually mad about goodberry are in fact Rangers mad that Favored Terrain never comes up. They want to be mr canny woodsman hunting food for the group, and can't justify doing it the way that fits their ideal play fantasy since from an optimal play standpoint they have plenty of unused spell slots (because they're a ranger and all of their spells have concentration conflict).
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>>98250644
Sounds kino, 5egroids are just allergic to a monster that can fight back instead of just going belly up and dying in 4 turns
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>>98250644
Did the individual heads have separate HP totals? Since they function like separate creatures with separate actions, I’m assuming you can cut them off one at a time.
Trolls regenerate, but you can stop it by using Fire damage. The Lernaean Hydra that Hercules fought would grow new heads every time he struck it; he had to have a tag-team partner wielding a firebrand cauterize the neck stumps to stop them from growing back.

It doesn’t sound unfair, it sounds like a puzzle boss, and your whole party kept trying to shove the square block into the round hole.
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>>98250768
If the monster doesn't die in 4 turns the PCs do. 5e is rocket tag in slo-mo.
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>>98250644
even worse

>DM overtunes a monster
>forces us to fight several
>won't kill a PC let alone TPK

so we slog through an unfun fight for 11 rounds because one person is always down, one person is always picking someone else up, and the other two people get to attack and it rotates, so it's not always the same role
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>>98250798
We did attack the necks and to be fair, DM up front told us we would attack at disadvantage but deal bonus damage.
3 decent hits later and didnt even sever one head so again, I think that piece of shit statblock was just overtuned
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This obviously needs to be retuned, but I'm running it by you guys because I want to know which are the biggest issues you see in the mechanics
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>>98251309
>Warlock
>existing
Pretty much starts there tbdesu
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>>98251309
I really can't get my head around the idea behind the hex blade. Yes, I know they also existed as their own class just like the warlock but seeing as you can get a sword (or literally any weapon really) as part of your pact why not just weave all the hex shit into the warlock's core?
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>>98251392
agreed, but it's there and I figure if it's going to be there, might as well fix it
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I have a list of deity questions and after reading the 3.5e deities book + some wikis, I have even more questions
>1. Do all clerics pray to their gods?
>2. Do those prayers go directly to the god, or do they get filtered by the god’s secretaries first?
>3. Does a cleric / paladin generally know when their god is focused on them or watching them?
>4. Demigods are heroes with a small spark of godhood… So are the children of gods and mortals actual full-blown gods?
>5. Can a god grant a lesser god spells and powers?
>6. Does a god’s belief in other gods (or even worship??) of other gods empower the targeted god?
>7. If all the gods fuck off and leave forever, how bad is that generally? Dragonlance bad, or worse?
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>>98251402
I know, it's like everything else that exists in 5/5.5 because it offends my autism to such an absurd degree I can't look away.
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>>98251413
>3,5e

1 - clerics are granted powers by their gods
2 - depends on the deity and the scope of their involvement - but the power is derived from the deity
3 - Depends on the god and how they interact with the world, like clerics are pretty aware when they're watching because they're willing to show signs of their interactions - either by sending avatars or minions or other aspects
4 - could be, divinity isn't just bloodline but also faith and followers. The Bhaalspawn could ascend after collecting all the divine essence, but after Cyric they're pretty hesitant to granting new gods powers.
5 - Corellon was able to banish and forced Lolth into her spider form and ousted her the elven lands. One would assume that the opposite is also true
6 - unsure as the gods work in mysterious and important ways
7 - all the gods were forced down for a period, the times of troubles it was
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>>98251413
Details like this aren't consistent across editions or settings, and most of the time the DM will just decide on the fly what makes sense or works best in the circumstances.

You could dig up The Complete Priest's Handbook from 2e which is the most detailed source on how clerics work. But it's not like you can cite a 30 year old book to a DM to prove anything.
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>>98251459
follow up, this lore is only relevant to the forgotten realms because that's the only setting i really like
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so ive been playing with the same GM for 12 years now. But right now he's on a kick playing obscure systems that I dont care for, I wanted a side piece of good ol' 5e.

Why is finding a new table like getting a fucking job
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I wish artificer had more unique spells. why are it and sorcerer the only ones that don't really have any?
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>>98251548
That's just everything in life. Low quality is easy to find, high quality takes effort.
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>>98251609
You want a sphere for that, not an emanation.
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>>98251309
The original concept of the hexblade had nothing to do with specifically wielding an intelligent weapon. Trying to force that angle feels like it makes the thing too messy.
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>>98251609
Artificer is probably because it's non-core which means it gets less attention overall. Sorcerer's spell list was deliberately limited to control metamagic interactions. I think Sorcerous Burst only exists to try to convince a few players that maybe they don't need to take 2 levels in Warlock.
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>>98251760
>The original concept of the hexblade had nothing to do with specifically wielding an intelligent weapon.
>"You have made your pact with a mysterious entity from the Shadowfell—a force that manifests in sentient magic weapons carved from the stuff of shadow." - Xanathar's Guide to Everything
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>>98251697
good point. not sure why I made it an emanation
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>>98251884
Hexblade was a class in earlier editions, though, wasn't it? 5e made it a warlock subclass.
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>>98251884
https://srd.dndtools.org/srd/classes/baseCwar/hexblade.html
XGE was not the original concept of the Hexblade.
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Why did 5.5 strip the dwarf subraces out of the PHB?
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>>98251900
>>98251901

i'm aware, but that's what it's always been in 5e
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>>98251908
not enough to differentiate them once they removed culture from races
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>>98251911
Yeah, but they referred to the original concept, which obviously wasn't its 5e iteration.
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>>98251908
>>98251920
>>
>>98251908
i couldn't tell you the difference between them and I've read all the drizzt books and some other dnd books.

because of that, they're all dwarves.

Whereas, elven types actually have differences that were explained and developed in the stories, so we get to have different elven peoples.
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>>98251931
How did this even happen. How did we fail at gatekeeping this hard?
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>>98251954
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>>98251961
damn... he's right...
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>>98251309
level 3 feels a bit stacked
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>>98251974
Back in my day, gatekeeping wasn’t just a hobby; it was a blue-collar profession. You didn’t just tweet "nogames" and call it a day. That’s casual. That’s low-effort.
True, old school gatekeeping required a level of dedication that would put a modern project manager to shame.
In my days of gatekeeping, if you wanted to keep someone out of a community, you had to hide the actual goods. You needed to control photocopies and make sure the wannabe would NOT get the book, the character sheets, the monster manual. god forbid he could actually buy one by themselves.
It’s frankly insulting to the pioneers of the craft of gatekeeping what those idiots are doing right now. They paved the way with elitism and lack of documentation, and today’s zoomers are just tossing the gates wide open by being "inclusive" and "welcoming to new players", offering howto guides with youtube and spreading the hobby allowing anybody with a smudge of interest to get in. what a shame.
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>>98252003
>stranger things and big bang theory both featured the great dnd and anon thinks they could possibly gatekeep it when it hit the mainstream so hard
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>>98252003
>>98252032
We're well past the final stage at this point. At least with a game like D&D you can choose your group and houserules. The larger fandom is fucking terrible though.
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>>98252032
It's really hard to downplay the nerd culture bubble of the 2010's. I know 2 people who got into D&D and other nerd shit directly because of the Avengers movie.
>>
what are the most broken subclasses in the game? I'm thinking

>twilight
>peace
>chronurgist
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Lot of words to just say: “Mass communication destroyed culture.”
I blame the hell rectangles, not the people. Though many of the people are fucking annoying
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>>98252107
2 tasha's and 1 exandria, really makes you think
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Can the verbal and somatic components of Guidance be me pointing at the target and saying "You got this"?



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