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File: Premature Burial.jpg (98 KB, 637x1000)
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Premature Burial Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
HPLHS announces next box set, Eternity at Sea
https://www.chaosium.com/blogeternity-at-sea-a-new-call-of-cthulhu-adventure-with-props-from-our-friends-at-the-hp-lovecraft-society-/

Current Book Club Topic:
"The Masque of the Red Death" by Edgar Allan Poe
https://www.gutenberg.org/files/1064/1064-h/1064-h.htm

Questions for the thread:
>Have you ever buried a player character alive?
>Have you ever had an NPC or antagonist die sooner than they were supposed to?

Previous thread:
>>98170794

Please try to keep arguing to a minimum. Don't respond to bait/drama/politics posts.

And as usual, try and keep it alive WHICH WE JUST FAILED TO DO. Make a new thread if its not in the catalog.
>>
Asking again on the off chance: has anyone here played Breathless?
>>
>>98257526
Forgot this part.
Book Club starter questions:
>What works?
>What's cool about it?
>Why is it so effective?
>What is the best part of it in your opinion?
>Thoughts on the characters?
>Is the villain effective?
>If you had to pick a moment that really scared you, which would it be?
>Is there anything you feel could have been expanded upon?
>What would you change?
>Would you use it as inspiration for a game?
>>
Anyone else have a white whale scenario/book they really want to get?
Every time I've almost gotten Escape from Innsmouth, someone else has outbid me or gotten it first. Since Darkest Corners of the Earth was one of the main reasons I got into the mythos, I've been dying to run it.
>>
>>98260454

>naval artillery vs Dagon: the scenario

Meh at the very best
>>
>>98260941
A GM can run a little pulp, as a treat.

>>98258506
>anyone here played Breathless?
I haven't, but I think I read a sci-fi jam pamphlet scenario using it recently.
If I remember right, the idea that you are degrading or spending your stats to simulate the survival horror slasher panic and exhaustion seemed pretty interesting to play.
>>
>>98260986

Pulp is a thing, not retaining any gravitas another.
>>
>>98260986
>degrading or spending your stats to simulate the survival horror slasher panic and exhaustion
That exactly what I thought, but I've embarassed myself running shit games for my group before (Everyone is John blew chunks) so I'm nervous.
>>
>>98260941
The Navy shit is, what, less than a third of it? It's also the Innsmouth guide, and the "escape from" scenario.
>>
>>98261019
You're one of the worst namefags on the board, everything you say is fucking 40 IQ retard shit.
>>
>>98260454
Get a PDF and home print it. There's no colour illus in the original version.
>>
File: Innsmouth Raid 1.jpg (744 KB, 1200x809)
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>>98260941
I mean, the original Shadow Over Innsmouth ended with the government raiding the city, and lest we forget Call of Cthulhu had the boat chase.
People act like Lovecraft never put action in his stories.
>>
>>98262247

The idea of the raid is cool if slightly un-canonical in spirit (he didn't put the raid beyond the scenes for no reason). Hell, I liked how they did it on paper: three squads mostly of PCs doing three adventures in tow.

Torpedoing Dagon is something that would be in bad taste in a Godzilla movie (as in, the military has to fail there); you can gauge how much they respect HPL's gravitas and horror with this approach. Just one example out of many.

If I wanted to kill more or less "lovecraftian" kaijus, I would be playing Cthulhutech anyway.
>>
>>98260941
>>98261019
>>98262247
Horror / Lovecraftian horror / Cosmic horror are about aesthetic and delivery.
You can absolutely have action and end up with a cosmic horror ending, for example the campaign Nocturnum have action and have a pretty cosmic horror / grim horror ending.
Also if you are playing a lot of CoC not every fucking scenario have to be cosmic horror, if anything it can cheapen it, playing some monster horror is okey.
For the raid is all about aesthetic and delivery, you can play it like the movie Aliens. Everything start procedural and on point and start derailing pretty fast.
The book "Weird Shadow Over Innsmouth" have a short story with 3 short recollection of events of the Innsmouth raid.
>>
>>98264403

Mind you, I do agree. But that's not what Escape was about, at the very fucking last on that part.

(personally I would not use the Mythos for total gonzo pulp style. Why, because HPL will haunt me? Nah, because most mythos ARE used as cheap cannon fodders already. Which isn't worse than laughing at ghosts, but you have to realize that you're doing something different. At this point I think classical Hammer villains would do it better and have more chances to be scary in double reverse)
>>
>>98264589
Let's agree to disagree.
I will say that it all depends how it plays at the table.
The fact that some mythos monsters "can bleed" in the sense that can be killed with guns or explosive or at least harmed doesn't necessarily take away from the horror, if anything can deepen it.
Cosmic horror have an element of naturalism. This "angels" or "gods" are actually living more complex and more advanced interdimensional organism that probably extend beyond the third dimension in some cases, but they are not "gods" in the literal (or at least our concept of god is very wrong, remember Hypnos actually going crazy).
Not every mythos encounter have to be cosmic horror and not every cosmic horror encounter have to be the impossible realities of lysergic dreaming in Carcosa.
>>
>>98264797

I agree with shooting at mythos creatures, at least to an extent. That's not kaijuing Dagon tough, nothing more and nothing less.
>>
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>>98264882
Do they also do the "fighting Hydra with a Yithian lightning cannon" bit from the video game?
I'm curious what all they did and did not adapt.
>>
>>98268209
Hydra got a dump truck.
>>
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>>98268246
She needs wide hips to birth all those unspeakable horrors.
>>
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What's everyone's favorite Eldritch Gods pantheon that's NOT Lovecraft?
>>
>>98264797
I like the idea that torpedoing Dagon would feel like a huge victory, and then in the ensuing weeks the whole of what lives undersea declares war on man. Destroying Devil's Reef just lights the fuse on WW3. Wait, no, WW2 but not the one you expect.
>>
>>98271520
>>98271098
In the "Weird Shadow Over Innsmouth" short story is implied that while damaged both the "monster" and the deep ones city remain after the torpedoes. The deep ones and Dagon just noped the fuck out.
Innsmouth becomes an exclusionary zone always under the watch of secret agencies and all the captured deep ones end up in concentration camps.
>>
>>98270009
Fear and hunger mythos is pretty cool, even if it's only 4 real gods and a bunch of demigods sitting for eternity in their little corner.
>>
Finally tried this out and... yeah, I don't know who the limited number of dice for social scenes is supposed to appeal to, but I hate it.
If it weren't for the fact it's an unnecessary game in the first place (Why wouldn't you just play CoC), that alone would have killed the game for me.
>>
>>98271870
Don’t the Arkham horror board games / card games also suck?
>>
>>98273872
I’ve had a good time with the two I’ve played (Those being Mansions of Madness and Elder Sign). I’ve actually never played the titular game.
>>
>>98271870
Are at least good scenarios published that one can still for call of cthulhu or all is meh?
>>
>>98276187
The scenarios seem to be more on the Pulp side of things, so you can’t run it in pure CoC.
>>
>>98264882
Meh, IMO, only like 4 Mythos entities should feel TRULY untouchable(Azathoth, Yog-Sothoth, Nyarlathotep and Shub-Niggurath). Everyone else should be able to be killed, or at the very least incapacitated for a long period of time, even with extreme difficulty.
Dagon is, realistically, just a really really big deep one, he doesn't feel nearly as powerful or fundamental as some of the other gods of the Yog-Sothothery, so I can kinda see being able to kill him with mundane means.
>>
Anyone have any of the Mothership Month 2035 PDFs? No Gods No Masters, Prospero Protocols, Flatline on the Blocks, Burnt Flesh and Borrowed Gloves, and Terminal Directive all went out to backers recently.
>>
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>>98270009
Bloodbornes worldbuilding is better than anything Lovecraft wrote, mainly because its a team of people working together in a set genre and not the single guy pioneering it, so I'm not shitting on Lovecraft or anything. However their Great Old Ones, while fantastically designed are not as interesting as Lovecrafts. Kos/Kosm, Ebrietas, Mergos Wetnurse, Oedon all work perfectly within the Bloodborne setting but they don't really work outside of that setting. That said they are terrific so they're my favourite non Lovecraft alien gods.
I also love the decaptiated man strung upside down being the symbol of the Hunters Mark, its brilliant
>>
Does anyone have a illustration of Carcosa with messed up perspective and showing a man with the Kevin Ross yellow sign for a face? I swear I tracked down the CoC adventure it was from but can't find a trace of it now.
>>
>>98279195
I thought I had seen every good art of the King in Yellow that exists but have no idea of what your describing, I hope someone posts it I want to see it
>>
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>>98270009

Is there even a full-fledged pantheon that is no actually Derleth's, uh, input on HPL names and ideas? (arguably HPL didn't even design a full-fledged pantheon, but I think he would say he did it as much as Dunsany did)

I mean, there are many cool EGs, but people tend not to recreate whole pantheons. Which amusingly to me is counter-creative: creating a solid new pantheon is way easier than adding another god to the Chaosium (or Chaosium-inspired) systematization.

Pic more or less related.

>>98273872

Mansions of Madness is actually good, or at the very least I think it's a good game when you want that kind of thing. Of course, using dynamte to kill ghouls it's in no way "lovecraftian" and very light horror.
>>
File: 1765220319597735.png (1.9 MB, 827x1429)
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Did art-non make any more of these after this one?
>>
I want to run the CoC scenario Cracked and Crooked Manse for some friends. However it turns out that one of them has read through it (albeit briefly) and also listened to an Actual Play on it.

Does anyone have any neat ideas for a twist or tips for making it diverge from what he might have listened to?

Or should I just find another scenario? In which case, any recommendation?
>>
>>98286101
I can't help you with that scenario but I added a lot of different things for the original Corbitt house in "The Haunting".

- I stole the idea of Topos from the second apocalypses. Basically given all the magical activity from Corbitt the house is in a middle state between the wake world and the dream world.
- Corbitt is not moving things with magick to spook the players, the house is "truly haunted" due to Corbitt magical presence.
- Added more haunting encounters like for example a hole in a wall that opens to an impossible big space.
- A room that teleports the player entering to a dreamworld version of the house with impossible long corridors and hallways, the player teleported there is immediately chased by something.
- An entity (maybe a dimensional shambler, maybe not) that toy with the investigators trying to pull them from holes and spaces inside the house.

- The House is more isolated in southern boston near the forest.
- There are between 150-300 mts between neighbors.
- When they first go to the house they see some couple arguing in one of the neighboring houses. A lot of weird shit happening, from weird contaminated water to weird sightings in the near forest. They blame the house. The husband wants to get out, the wife doesn't
- While they are arguing the dog becomes possessed and attacks the girl
- basically stole the scene from when evil lurks
https://www.youtube.com/watch?v=LyTNKyNSIP8
- In my game Corbitt uses a spell to posses small animals and vermin to scry and spy on people
- Also added a small mausoleum below the basement. The original basement basically have a sone entrance to a small mausoleum.

Maybe this can give you some ideas.
>>
>>98286101
Instead of how the monster is traditionally depicted, make it more like a Shoggoth Lord, able to shapeshift and look human. Perhaps it shows up as an “assistant” to the missing professor who unconvincingly tries to assuage fears about his disappearance. Could have the cop and journalist show up around the same time as the creature’s disguised form and have a bit of a whodunnit as it picks NPCs off.
Course, once its deception is revealed, it’s goes all out and floods the house with its bulk (possibly have it only using a small part of its mass as the disguised monster, the rest hiding away as normal).
>>
File: Time Without Tide.jpg (80 KB, 1024x576)
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It would appear Chaosium has a new game. And it's not BRP.
https://www.chaosium.com/blogthe-prelaunch-page-for-our-new-game-time-without-tide-is-now-live-download-the-free-quickstart/



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