▶Previous edition: >>98165115/▶What is /gwsg/?A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster......and any other GW system and board game are welcome.▶Helpful resources (feel free to suggest additions!):https://pastebin.com/qq9N8V0V▶TQ: Favourite Necromunda Team/Gang/House?
>>98272099
>>98272109
>play vs khorne>he rolls good I roll bad>I get rapedkhorne is suck fucking bullshit to play against when they have hot dice
>>98272115
>>98272121
Corpse Grinders are never getting another kit are they
>>98272115>campaign cardsIt's over
>>98272127i just wish theyd sell a kit with some goddamn verticality. its necromunda.
>>98272155They were a thing in the current edition. Just the territories and what effects they have. Will all be in the book.
>>98272178I mean all of zone mortalis is designed to be stacked, but there could definitely be some more. Was hoping they would make actual hab block terrain, little shitty apartments that can slot on top of the ZM walls or stack on top of each other.
>>98272178>I wish they'd sell (...)Make it you lazy git
>>98272240hab block would be great. its a new edition give us some new stuff>>98272319i do ironically. but my home campaigns and my lgs campaigns are different. lgs uses ZM mostly. and some of the animals that frequent the store i dont want touching my terrain, its definitely not plastic durable
So we are ignoring the Goliath females?
>>982724146 years too late to complain no-game kun
>>98272086>new edition>streamlined rules>to appeal to a wider audiencegoddamn it, this game was my LAST refuge of GW products that aren't stripped of all soul to chase tourneyfaggots
>>98272446I have every Goliath release, never seen a woman mini before
>>98272552Half of the forgeborn have tits on their furnaceplate
>>98272414>>98272552Come on man
>>98272128Seems somewhat unlikely. I think the best you can hope for is a proper Helot kit and they update the rules to have some crossover which expands your fighter options based on that.
>>98272477Man, I've taken to playing an unholy mash of 1ed Necromunda, Killteam and 5 Parsecs from Home for my old school vibes. Given up entirely on the local pure GW scene.Fan games and house rules, fa/tg/uys. It's nourishing for the soul.
>>98272614Tess is a hell of a lot cuter than whatever the hell abominations of sculpts we got in the new kitwhy must GW's sculpt team be so literally homosexual that even the women look like men?
>>98272477As long as you can get your hands on older Editions, you can play the system you like.
>>98272751>he doesn't knownew warhammer fans be like.
>>98272552just to build, in the house of chains, they say the first house Goliath head was a woman. so not only missing the minis, missing the book. complaining is fine, just way too late if you still care
>>98272782is there an actual reason? i always figured it was male guilt penance, but if theres a better rumor
We have to go back.
>>98273162Hell yeah.I want to do all my Necromunda terrain in that colour.What do you reckon the best Vallejo air colour is that matches?Sunrise blue?
I don't have a strong interest in Necromunda, but my LGS has a munda group and maybe a new edition would be a good way to get in. Can someone qrd me on the different houses (as well as the non-house factions like Squats, Enforcers, and Nomads) and how they play?
>>98273533Van Saar are boring shooting gangs.Goliath are a kind of kid range gang, more elite and with good statsEscher are a fast, melee mostly but can shoot gangOrlock are an all rounderCawdor are horde, but gave the wacky emperor prayersDelaque are weird dudes
>>98273162If you want that sort of colour texture you are better off starting with a dark blue grey and then roughly stippling on progressively light layers of greys. If you intend for it for look distressed or dirty/rusty in the end then start with a brown prime and then do the blue grey rough stippling from there. Basically you are looking for an uneven mottled texture on the thing.
>played against woodies>none of my removals stuck>not 1>only 1 cas and it was a badly hurt lino that got appo'd>every KO roll was passed>knocked down the war dancers with mighty blow like 5 times and I think I got 1 KO out of it that came back>gang fowled a dancer twice and got a stun and a stun send off
>>98273447Derp, this reply >>98273617 was for you
>>98273447Vallejo Game Color - Steel GreyVallejo Xpress Color - Starship Steel.Unsure about Vallejo Air.
>>98273533Van Saar - Shooting focused, mostly las and plas with some melta, grav, rad.Goliath - Tough dudes who are meant to be melee but wind up playing ranged because they're too slow to close in.Escher - Poison weapons, cheap laspistols and las-guns, fast meleeOrlock - Middle of the road.Cawdor - Cheap horde dudes with faith powers and cheap unreliable flamethrowers.Delaque - Infiltrators and psychics.Squats - Slow, tough, all of their weapons have high ROF, can strap extra melee weapons to backpack but no one takes them because GW FAQ'd that they suck.Enforcers - Solid dudes with cheap bolters. Until recently couldn't use trading post so expansion was limited in campaigns.
>>98273681>>98273617Lol guessed that. But was thinking, for the predominant colour>>98273682You need to think then right?
>>98272121Why do I feel Chaos Helots and regular GSC won't show up in 'Gangs of the Outlands'? How long until another rotation of 'House of' books?
>>98272614>filename41ys
>>98272178You are supposed to combine this with all the other Zone Mortalis sets.
>>98273533Goliath : the barbarian, big muscle, very tough (insanely tough through genesmith), good in melee but average at shooting (not ork tier), big hands so compatible with marine.Escher : The Rogue, shooting and melee are decent, but more specialized in drugs, poison, and trickery like move away before opponent can attack or turning swords and knives into range weapons. Lacks good unique weapons (but they don't need since they got toxin)Orlock : the speedster, the gambler, the best driver on wheels, and the fastest fighter on foot. Decent at shooting and melee. Their specialty involved rolling dice or a risk/reward mechanic.Orlock has the best upgrade kit in the entire game.Delaque : The magical assassin , the king of preparation (pre and post battle). The whole gang can become psyker, but it'd require a few level up to reach their full potential in their "magic".Van Saar : the sharpshooter, accurate, deadly, and heavily armored. Their specialty is cybernetic implants (boring), and their weapon options are also boring, unless you're willing to pick the worse option, which likely you should because Van Saar are busted.Cawdor : the pyromaniac, You got fire hobos Cawdor, and then you got the fire priests Redemptionist. The Cawdor always arrived with extra D3 in battle, while the Redemptionist got better weapons. A good Cawdor list use both. Had faith abilities that they can cast, like magic.Enforcer : The police, good boltgun, heavily armored, mass grenade launcher. Ready to kill or sold everyone into slavery, or the meat grinder. Most popular faction in Necromunda.Nomad : the beast master rogue, had their own "magic" to perform trickeries, or to buff themselves, can go invisible or permanent invisible. Also has lots of cheap pets. (cheap in game but not cheap when buying from GW)Squat : The master of arms, heavy firepower, scary in close range, and tough. A bit expensive in gears but they can also earn lots of credit.
>>98273533Slave Ogryn : the loser, the underdog. These guys are destined to lose, on purpose. Because that's also what happened to them in the lore.Corpse Grinder Cult : the snowball terrorist, free gears, free skills, Heavily armored, and had (free) skill that protected them against attacks. There're 2 type of corpse grinder : The melee one with no gun, and the sneaky fodder one that can appear anywhere on the map. Fodder went in, bomb the enemies, cover for the melee one. Then the melee ones do the works. one of the skill they can choose is why they're called the snowballer. It turned them into the fastest fighter in the game once they drawn blood.Venators : the best gang in the entire game, no specialty but tons of fighter options. Also Leader can become psykers with superior stat than other psykers. This gang used any models you can find.Outcast : the one man show, a gang centered around the leader, had a failsafe to compensate when leader died. The generic champs profiles are not good. But they can choose hire gun (bounty hunter, hire scum, hanger-on, alliance group) as Leader, champs, or gangers. And some of these options are strong. This gang also used any models you can find like Venators.Spyre Hunter : the circumstances snowballer. These guys are strong or weak depend on circumstances more than the controlling player : campaign setting, what type of weapons the opponent is bringing, etc. A failed re imagine of the classic Necromunda menace. Generally used as Abitrator gang due to their low maintenance nature ( they don't have much to do post-battle) Malstrain : the true NPC gang for the abitrator, Don't play this.Helot Chaos Cult, GSC : the forgotten, heavily outdated rule that lead to questions and debate more than gameplay. used to be able to stand against stronger gangs with familar, but after FAQ'd they're bottom tier.
>>98273533The Outcast Mutant : it's outcast but the gangers as mutants are super strong. Since Leader and Champs aren't forced to be mutant(they're also weaker as mutant than other options), it can lead to a very strong gang. Generally considered this as a modeling projects because spamming the same mutants aren't fun.The Chaos Corrupted gang : you converted to this mid campaign because some snotty brat was allowed to buy warp ammo or cursed weapon, or he has a good psyker that cause everyone to go insane (which is the worst status effect in the game). This make your gang immune to insanity. You can also pick this for narrative reason.Genestealer infected gang : narrative and modeling project to slap some GSC head, claws,extra arms and the super roid out Aberrant to your roster.Secundan Incursor Gang : only used in Secundus campaign, do not used outside of it.
>>98273533Forgot this Malstrain corrupted: a narrative variation the house gangs (and some other gangs) that didn't really add anything useful. Except for Malstrain Corpse Grinder, who turned into uber terrorist as the Leader turned psyker. People also played this because they want to add a genestealer (or the more lore accurate retarded malstrain genestealer) into their game.
>>98272733I was wanting to do this even before the new edition was announced. Now I need to figure out how to actually get some friends into it.
>>98274508Malstrain can have funny things. Like Van Saar with a malstrain genestealer brute at the start and leaders and champion can have the rather expensive but funny malstrain tick petIn other words corrupted malstrain gangs are for the fun guys
I have a feeling they'll gut customization in the new edition. It will be a bad time for sure.
>>98274962I'm sure the entire goal of the starting gang kits. Is to kill options in the future.This is a known way of doing things for GW since at least 2017.
>>98275065Yeah, thats why they kept releasing those weapon sprues, right? And thats why they repackage the old teams into combined boxes, with all 3 types of sprues - to reduce options. Keep your paranoia in check Anon.
>>98275082Are you new or something? >sisters of battle chronically out of stock since 3rd>about to release the new models>stock of old sisters of battle suddenly recovers>people buy>announce the new models>change model sizes, random weapons for vehicles, fuck up with units model count, add random shit>older players either double down or bite the bullet and buy the newer shitGW double dipping strategy is a known one.
>>98275082Anon, those sprues are like, 25% of the weapons available in Necromunda
>>98275132so well known, you had to come up with an example from 25 years ago?
>>98275082You don't play Necromunda, do you? This is exactly what people are fearing, that the options will be reduced to what's sold officially by GW and what's in the box. No Van Saar Hevy Bolters, no Orlock Chain Axes etc.
>>98274012I really hope the gangs stay in compendium format, we really don't need codex-sized books for each gang.
>>98272086>TQCawdor all the way. Will probably be trying Goliath with the new editions since I've been deliberating on starting them for some time now.I'm weirdly optimistic about the new edition, hopefully they trim the fat and condense some rules to make the game a little snappier.
>>98275412Since when did GW release an edition that improved an already good/ok edition?
>>98275436Idk, Warcry 2e was overall an improvement. And I consider N17 fine, just had a rocky start and a weird finish.
>>98275347>This is exactly what people are fearingExactly, and i call it paranoia.
>>98275447It's a perfectly reasonable fear. Although I guess it's not really fear, it's more like people are expecting to be disappointed
>>98275412Why the optimism though? Let's not forget that...>This is GW>They soft launched Warhammer Skirmish with Necromunda reset>Female Goliaths and Escher troons>There is nothing stopping them from selling new "House of..." books in the next edition.>The preview was like 5 minutes long because they knew we would hate the rule changes. >They definitely want to update the game now on a thighter timespan to increase profits>The balancing and streamlining is most likely less granularity and optimisation. Probably fixed loudouts or something.>The narrative element is most likely going to be gutted like a fish.
>>98275495I honestly do not care. I don't understand the point in flipping over a new edition when there's 9 years of content that isn't going anywhere. Worst case, it sucks, and I continue to play the edition I currently play. So I'm not gonna doom about something I have next to no info on currently.
>>98275515A new edition will probably split a lot of groups.
>>98275531Doubt it. Necromunda is almost a purely home/basement game. Any group (which is likely irl friends) will just collectively do what they want to do, either way.Necromunda players aren't 40k players who feel the need to only play the new shiny thing. I know plenty of people who never moved on from N95. And props to them.I guess I'd rather just be optimistic until directly proven otherwise.
>>98275541No, there's already a 50/50 split in my group. Some people want to bunker down and forget about the new edition, while others are optimistic (mainly Esher and Goliath mains). I'm not sure our fall campaign will take off, actually, as we don't know shit about when the new edition will drop or how it's gonna play
>>98275574Well I'm sorry to hear that, anon. I don't necessarily think thats the norm though. My group is wary about the new edition, but really wants to give it a try at least, then we'll decide if we want to stay or go back.
MESBG stuff next week>https://www.warhammer-community.com/en-gb/articles/4o8ihwtm/sunday-preview-claim-the-old-world-with-a-new-core-set/
>>98275444NTA but Warcry 2nd edition feels a bit like cheating - it's 95% the same ruleset with some QOL improvements. Technically better, but it could have been an errata document and a faction rebalance PDF and no one would have batted an eye.
>>98275578I agree. If the new rules objectively suck, no way this will split the majority of groups. And its not like the new models (if they are nice) can't be used with the existing rules.
>>98275907I guess thats a fair distinction, but tbf we don't know how much Necro is changing. Could be a similar deal for all we know.
>>98275699>Don't even mention a new TOW redo until two weeks before it comes out.Are we in the 2010s again?
>>98276957I would more put it down to 40k edition coming out and GW being completely unwilling to talk about anything else during that timeframe
>>98272758Yeah that's what N17fags used to say to people who liked NCE or OG Munda - it was bullshit then too. It's hard enough getting groups going for abandoned games when the company that made them hasn't launched a directly competing successor, once that happens if you don't already have a fixed group of old grogs then good fucking luck.
Hey /gwsg/ friends and foes alike>TLDR: Is the Goliath half of the box missing anything a brand new player would need? Is it actually a good start point?I've had the itch to get into 'munda for awhile now, but now seemed like a decent time given the new box. Realistically I can't really handle all the terrain and shit due to space issues but whatever.How does this Goliath half of the box compare to any of the older kits they had? Necromunda doesn't sell like crazy at my LGS so I may be able to find some old stuff if possible.I was also looking at Orlock, but Goliath is visually more fun to me. I'd rather get into melee and bonk people, but I understand they're a bit slow so that's not always viable.
What kill teams should I buy to get into kill team? I already have some corsairs which I can use as a kill team, and I'm planning on buying the exodite kt when it comes out. I already planning on buying the blades of khaine box to use the scorpions in 40k and the hand of the archon box for the bits... so I guess I'm looking for non-eldar recommendations.
>>98277680what kinda playstyle do you like most? Given your Eldar focus, it sounds like you prefer high mobility. The flying Scions kit might be good for you then. Or do you prefer to approach from a lore angle?
>>98275541With our group, we're wait and see.If we don't like the new edition, we will stick with the old
>>98277549No idea as there's a bunch of new weapons/dudes.BUT, you could easily use it with existing rules and it has plenty of models for a gang
>"necrobunga is changing, and thats a good thing!" on my feedwhat did GW fuck up this time?
>>98278054we have no idea yet, they said very little and were not at all specific so far.
>>98277725I do like my mobility, but yeah mostly I care about cool aesthetics and cool lore, and also being fun to paint. The Tempestus Aquilons are actually really cool, no idea how I never saw these. Thanks!
>>98275436It has happened. I mean, it's happened like 5 times in a span of 40 years and hundreds of new games / editions, but still
>>982754362023 necromunda was a marginal improvement over 2017 necromunda.
>>98278177they didn't really change much did they?
>>98278177N23 was basically just codifying a number of changes that had happened in-between N17 and then. To act a single source rulebook rather than people trying to figure out whatever limited big box release to get the rules from. It basically wasn't even really a new edition, just a collation and formatting update.
That reroll rule from like 5 years ago is kind of annoying you can't drop rerolls mid season so if you wanted to min max you have to start with 2 rerolls and get leader, which would be by game 3 as the orcs if you are lucky due to TDs only being worth 2 spp and even with the team captain thing, only 2 block 2 reroll orcs is pretty terrible. Actually if anything the team captain reroll thing and the break tackle encourages you to go 3 rerolls plus a leader because more rerolls means more chance for the team captain to pop and give you a free reroll. You have a 52% chance to get at least 1 free reroll assuming you use both rerolls each half in a 2 reroll build. If you have 3 rerolls plus a leader that's a 77% chance of getting at least 1 free reroll and 40% to get at least 2. I find pro to be basically just shittier brawler. it's only good for the human and orc team to greed reroll the second dice when you have a push to hunt for pows so you might as well put it on a big 'un since they start with mighty blow, fucking use it to greed for pows on defenseless linos.I'd rather just play with no apo with the orcs to minmax since the big uns have thick skull and the troll has regen. It's also probably not even worth minmaxing because I was running humans with 11 plus a halfing no thrower and I was playing down tv like 50-100k anyway so the thrower would have been better than the inducements. I gotta find a league instead of matchmaking. tv based matchmaking is terrible
How is Necromantic in a league format these days? Was thinking of taking them for an upcoming short (6-9 games) league.I know there's at least OWA and Nobility as other teams.
>>98278738the ghouls got regen for free due to the Undead nerf and there's pick 6 mvps. I think you are still kind of fucked by the fact that the 4 ST access players can only really skill due to Cas with no cas causing skill beyond block (and you want guard on them) and because they are expensive. 3 rerolls, 1 wolf, 1 ghoul, 2 golems, 2 wraths 11 players is 995k. I guess you carry on the wolf game one. idk I don't play necro. they always seemed somewhat complicated/high skill floor to me due to having so many different player types with different speeds and the frenzy
>>98278753Yeah that's exactly the roster I'm planning to start with. Only 2 ball carriers&playmakers is really rough but 3 rerolls is a must and skipping on wraiths or golems just makes the team lose bash to everyone. Going to be difficult first two matches before can acquire the second ghoul. Any casualties is going to be crippling.
>>98278787At least they have blanket regen now. perms are even fucking worse if you follow the official rules because the way the timing works in the rulebook and FAQ you have to fire wait a game and then hire. Also don't the golems have AV10+ and thick skull (not that thick skull prevents cas) and the wights have foul appearance? they should be sturdier than your average player.I guess what's also good is Orcs only have the 3 strong guys now, lizards are pretty crippled for progression and the 2 teams you said are playing only have the big guys and no str 4
>>98278809Thankfully our players have decided unanimously to completely ignore the idiotic new hiring&firing sequence. Its absolutely fucking retarded.
>>98277549Goliath had a history of having really meme and shitty weapons on their kits, alongside with a handful of useful one. You said you want Goliath to bonk people, but if you look at the new Goliath what did you see? Guns, guns, and more guns, and also a flamer, which is generally an overpriced and not very fun weapon to buy or to be used against.So Goliath players tend to use bits from 40k or 30k Space Marine, Chaos Space Marine, or Ork for the most basic bitch weapons like chainsword, chainaxe, knife or the power axe. Even the good weapon they had from their kits, like the Brute Cleaver, you only get 1 left arm version(2 total because duplicated sprue), and they never get the right hand version. Same for some of the gun don't have the "other arms" version.>OrlockOrlock is the complete opposite of Goliath, they had the best upgrade kit in the game. It gave you all the special weapons that you needed, alongside left/right arm for the Bolt Pistol and the Plasma pistol. How cool is that? Unfortunately their 2nd kits got hit with the same meme/shitty weapon bullshit again with rehash weapons you already got a shit ton from the base gang, and of course : dual wield left/right hand flamers, which is a complete meme btw, because hand flamer is pistol, but they don't have the rule that allow them to shoot twice like the other pistols.
Anyone happen to have a pdf of the Spires of Primus book?
>>98279193https://litter.catbox.moe/8jxv1i2g7mr51cww.pdf
>>98275920That's where I'm at. I'm picking up the new box set for the figures, markers and such. Our group will try the new edition, but if we don't like it, we still have the books and scans of N23.I agree that this will mostly impact people who play strangers at the LGS. My only advice is to establish a group; a lot of the edition war bs is no problem if you game with buddies.
>>98275574It makes sense to at least try it before dismissing it entirely, worst case scenario is its a bag of dicks and necroraw decides to shift over to hosting just those rules instead of 2017/2021, would be a major hassle for me
>>98279214Thank you so much
>>98279310Yeah, if Necroraw and MM change editions without offering legacy rules it's gonna be hard to keep on going. Truly, the current edition is only enjoyable with those tools available
>>98277549We don’t know much about the new rules and whats changing, but the article says its a ready-to-go Goliath gang. If we’re basing it off of the similar Van Saar kit that released prior, it will be a gaggle of specialists that each have an alt-build into a more “normal” loadout for the gang. So I’d say its a fine start.
>>98272086So do we have a backup in case Necromunda gets GW-ified? I suppose we can always play older editions. Has anyone ever played the other alternatives? Stargrave, Planet28, Space Weirdos, etc? Are they any good?
>>98279629I mean there's several compiled versions of N17s rules, and the pdfs are everywhere, so I don't expect it'll be a problem.
>>98279629The current edition's got enough stuff in it to make it future proof. With proxying and house rules any new release could be adapted to it.
>>98279629This Is Not A Test is quite good and specifically modeled after old necrumunda and that style of gameplay. Zone Raiders is a weird one but worth looking at if you like the high tech cyberpunk side of things. No experience with Infinity. Stargrave is very light, probably not where to go if you like individual ganger customization, good kits for bashing though. Planet 28, Renegade Scout and 5 Parsecs from home are all neat, not really good if you want the competitive side, most of the skirmish wargames are aimed at casual gm led play and less around list building. Haven't played OPR's necromunda ripoff, might be your best bet if you want the same thing but in an off-brand bag.
>>98279730As a newcomer to the skirmish genre do you have any recommendations for me if I mainly want an emergent narrative experience over anything else? The idea of competitive play can go fuck itself as far as I'm concerned, though its not like I MIND if both sides are relatively evenly matched.I've heard that Necromunda has a bit of a "whoever attacks first wins" sort of issue that makes me a bit sad, as I am thoroughly sick of that sort of power creep that has infested 40k. Hard to have cool duels to the death if whoever charged just instantly guts their opponent. I'll still give it a go if you think it's my best bet though.
>>98279819A lot of emergent narrative in skirmish wargaming is from a combination of rules, campaign play, players and an arbirtator. I'm bias but tend to like some of the older 5core stuff, the newer 5 X From Y series is strong aimed at what you're looking for so could be worth looking at, but most of the lighter /awg/ have that focus. Ask there, there's a bunch and a variety of anons opinions, assholes and experience, it'll be a better sample.
>>98279819>whoever attacks first winsEh, it's not that simple. It only applies to mega death killing machine melee monsters, and there's plenty of room for shitty rolls anyway. There's also randomness to who's activating first
I don't expect them to actually break Necromunda. It's one of the two specialist games they actually give a shit about. Most of their dogshit corporate buzzword spiel is even justifiable.It certainly is the case that there are giant balance issues, particularly in regards to wargear costs and the utility of different gang gimmick rules. Gang construction does seem to confuse a lot of people, I had to explain reputation and brute/hanger on count to literally every player in my campaign including ones who have played through entirely campaigns before and several of them tried to play starting gangs that had illegal numbers of specialists, so at minimum the presentation of those rules could use work. Campaign structure also apparently confuses people, I constantly have to tell people which cycle it is and what is next and how they have to issue challenges, so that's apparently a problem too. They also do income generation wrong a lot, usually generating too little income.>"those guys are just retarded"They are not, they're able to play literally every other GW games without issue, and can do the actual gameplay of necromunda fine, and can handle battletech, so apparently the out of game parts of necromunda are particularly unintuitive. I don't really know why.The part I don't understand is "making every dice roll feel like it matters". What the fuck dice roll in necromunda doesn't feel like the fate of the universe isn't hanging in the balance?
>>98279819It looks like your problem is that you just hate your dudes dying in the game, and you were looking for some kind of back-and-forth combat like a slapping competition. Warcry is the perfect game for you.
>>98279876>making every dice roll feel like it mattersMabye this is coming from people who aren't used to the hit>wound>save>lose wound>wound die process? It's done in a couple of seconds, but I can ser why someone who's never played the game wound be intimidated reading about it. Also, bookkeeping is apparently so horrible that GW decided to squat their narrative system for 40k, they even mentioned in the reveal stream how confusing it was that some rules couldn't be used in competitive play
Anyone have the pdf of the bastion of law book?
>>98279926>Also, bookkeeping is apparently so horrible that GW decided to squat their narrative system for 40k, they even mentioned in the reveal stream how confusing it was that some rules couldn't be used in competitive playThe complaint is actually "why aren't I allowed use cool thing in this book in matched play, when these rules are mechanically compatible with it?". GW have chosen to call that confusion rather than annoyance because it's more flattering to them.Example is custom characters. Everyone doesn't like the lack of customizable characters, then they put customizable characters in narrative play supplements, that annoys the shit out of everyone because 99% of games played are matched play. Since its easier to use delete key instead of fixing it and giving people what they want you get delete key an an intentionally dishonest misrepresentation of the issue.
>>98280105https://litter.catbox.moe/kxsyxeb8pnehjci9.pdf
My current prediction for Necromunda is that all in all, it won’t be too different from what we know.However, I do think these new kits (including Van Saar Tek Hunters) are going to be marketed as a plug and play ready team for trying the game out, aping Kill Team or Combat Patrol. They will all be balanced against each other (as much as thats possible) and a way to bypass Necromunda previously being pickup game poison due to a combination of perceived complexity of roster building, and minmaxers or gimmick players breaking the game without communicating with their opponents first.I think the normal gang creation is staying, these kits (including the three yet to come) will be for trying the game out, potentially with randos.
>>98280425Tek Hunters was balanced by the fact that they were facing off against shitty Malstrain, and they would still won, easily.And the "balance" from the Skirmish box is that Escher side carried a bunch of cheapo S3 weapon against Goliath who had a bunch of overpriced Guns while they themselves didn't shoot very well. This is clown balancing kek.
>>98280493Well I never said it was actually balanced, just imagining thats their plan. Escher have some new weapons in there though, so who knows. The toxic fists are really fun.
>>98280425Weapons will be reduced to what's in the box and you will like it
>>98280510No what I meant is it was balanced in a sense that they were giving the wrong tools to face off against each other, you know what would be perfect against Goliath? A right arm plasma pistol, and a grenade launcher. The weapons that they had but never got plastic release.
>>98280105I didn't even think about it, but didn't this book drop 6 months ago or so? And now it's getting invalidated. Good job, GW!
>>98280786It was 9 months ago. But anyway welcome to GW game, books went to trash, business as usual. Enforcers sold like hot cakes, even when they weren't great with no book, so they'll survive.
>>98280561Ah I see. Yeah, though we know there’s at least one alt-build for each body we haven’t seen yet (besides the single Goliath one), so maybe we’ll see some missing equipment pieces in this kit.
I have high hopes for Warcry 3rd edition
>>98281456Me too, buddy. Me too.
What's the best way to deal with Amazons or some strength team like Khorne or Nurgle basing and surrounding your cage? The orc offense seems like shit if you can't get removals and you have to basically keep the team wide on the LoS and try to get removals because the second you pull guys from the like to make a cage you are losing the fight due to lack of strength. >try to watch replays of good players on fumbbl >all of the good orc teams either never play vs bash or get lucky and get over 9,000 removals
>>98281660Congrats. You've figured out why playing bash sucks. You're completely reliant on rng gifting you a couple of removals. Without that luck the teams just have zero ability to play the game. Bash is shit to play if you care about making plays.
>>98281681yeah I like orc but, you can't do shit on offense without getting removals and on defense you can't stop elves without removals. the best you can do is you can lock up other bash teams, especially if you can out str them and then cage dive because the blitzers are pseudo AG2+ but the cage diving is an AG/elf thing anyway. With humans at least you have MA8 so you can do shittier more unreliable elf offensive plays
>>98279876> I don't expect them to actually break Necromunda. It's one of the two specialist games they actually give a shit about.Its one game that SOMEONE with power in GW gives a shit about. However, people retire and leave companies all the time, and once they go, bets are off. They may already have left.
>>98279819Zone Raiders and This Is Not A Test are my favourite skirmish games and both can sustain narrative campaigns. You could even use most of your Necromunda models for them.
Hey anons, could I get a run down on the reception and expectations of the new Necromunda announcement?I recently bought the Underhive box from 2003 and the 2017 Rulebook alongside the required pickups for Palanites.Am I best sticking with this edition, but panic buying what's currently in stock? Should I embrace the new edition as the first edition that I'll be actively playing alongside the community? Am I doing Necromunda all wrong and buying the wrong things?Any help would be appreciated.
>>98272099>>98272109Why have they changed the name of the game from Necromunda to Warhammer Skirmish: Necromunda?
>>98282313Presumably so they can make Skirmish: New Place to sell more marines
>>98282327Isn't that what Kill Team is for?wonder what places they would even try to develop like they did Necromunda
>>98282308>Underhive box from 2003I have no idea what this is, but rulebooks for the old editions are free>2017 RulebookIt's a heavily outdated rulebook, and you can get most of the rule for current edition online.>Am I best sticking with this editionYou played the one that your community want to play. The problem with the old Necromunda from 2003 is that the House Gangs are very bland and samey, while the non-house got their unicorns and load of special rule. The current 2023 edition gave everyone a unicorn, but at the same time, there're bloat of extra mechanics and items from the trading post that need to be regulated, because they weren't very balanced, if you just let everything available it tends to end up very badly.
>>98282308You're definitely picking a weird time to be buying old rulebooks. I think the books you have are serviceable if you want to try the game, but it might be easier on you and anyone you may want to get into the game to just wait for the new edition to roll around.
Finally ordered that started box for titanicus. I've gotta order some magnets for it. Anyway, where are the pdfs? Hook a fa/tg/uy up. I checked in the pastebin but I didn't see anything there.
>>98279819if you want emergent narrative over everything else, stargrave is great for it. less customization for the full crew, but its a game that handles story really well. the d20 makes everything a little swingy and combat a little dangerous. makes objectives a priority and combat risky business. great ambushes turn into heroic repels real quick if the dice are sitting right
Found the rules compilation and its 1000+ pages long. Even then it's missing like the past six book releases. I'm scared.
>>98283280Just use necroraw for easy access. Most of the bloat are optionals or extra that you're likely never see in game, or scenario which you won't be using all of them at once.
>>98283168Someone posted it in /hhg/ it was the main thread for the game, but people rarely discuss anything in there anyway. But if you had any question i can answer when i check back at this thread.
>>98283841This.Necroraw also has pop up hot links and search functions.My core rulebook has so many fucking bookmarks and still shit comes up that I can't find
>Warhammer: Necromunda: SkirmishRetvrn to 1995. Or 2003 which was a little tidier.I just don't understand the need for all the vehicles and hoverboards and centrepiece models and shite.
>>98284206I would love if someone retooled the 2003 edition to be alternating activation somehow.
>some people take zero troll slayers on dorfs/no troll slayer on OWAthat's so weird to me. I get that they are expensive and cost almost 2 OWA human linemen but they are one of only 4 S access players, they have thick skull and frenzy and dauntless useful in some matchups/situations. plus you know, block. at the very least he gives you a guard
>>98284818Isn't that just shadow war armageddon?GW has been copy pasting rules with random changes for so long that things get mix up
>>98285632Classic Fantasy and Sci Fi are the modern equivalent of the old cowboy movies. Something your dad or grandpa watched.
>>98285801No there was a 2003 necromunda version, it had a brown/orange color cover. It was the rulebook for the edition with all the dogshit fanatic sculpts.
>>98285825I was refering that the rules for Shadow War are the same as the one from necro 2003, with random changes.Could be totally wrong since it has been ages since I read either of those rules, but I clearly remember shadow war being a copy of an older system
>>98285825>2003Do you mean the rerelease of the original + Outlanders rules in one hardcover book?
>>98285843I mean this
Why don't command groups come with the plastic infantry in MESBG like every other kit any other manufacturer, such as GW themselves, makes?It was kinda understandable when the command was a metal blister, but now they're plastic. And they cost >$50 as is for the troops. Feels like needlessly paying for packaging as well as overcharging players.
>>98286827this way you pay more money, so it's all good.
>>98284818isn't that just This Is Not A Test?like why even bother with necromunda at that point. the appeal of GW rules is the retro clunkiness. if you don't want retro clunkiness why not play something good.
>>98287039>>98284818>>98282273>>98279819I wrote and ran a TNT hack for Necromunda/Inquisitor for several years. It's based on 1e TNT but a lot of the stuff is still compatible. Had it on the back burner for a few years because the group broke up. You can legitimately run almost anything from either game in it with a little house ruling. 2e has introduced some wrinkles that will require more house ruling (he dropped High-Caliber weapons and heavily-altered the mutation rules, while the power armor customization and extra rules for vault fighting haven't been updated for 2e yet). Biggest house rule I use is relaxing the Artifact gear limits, removing the Unreliable rule and jacking up the price on relevant equipment by 15%. >YMMV stuff* Uses hybrid alternating activation - you roll to activate, on a pass you get all your activation and get to roll for another model, if you fail you get a partial and pass to the opponent. No enemies left, you still roll but don't stop trying to activate the next one if you fail* Game uses D10s (which also lets them double as scatter dice)* The game has very distinct flavors for all its factions and it's very easy to wedge the Necro factions into them, but you do still have to do a little wedging. So the GM may need to step in to help someone with terminal GW-brain translate their gang to TNT. >Zone RunnersZone Runners is a really cool Shadowrun-style game but it doesn't really have the vibe for Necro. In particular the way you're only hiring temporary runners for most jobs, the focus on network infrastructure for objectives, and the way the Cyberspace rules put an extra layer on the board that 40k Machine Spirits and AI hate don't really support. The rules for using NPCs as terrain and the relevant character abilities are really cool, though, and they could be fun to add to a TNT-munda campaign. Letting a Redemptionist Preacher use the VR Idol flash mob abilities, that sort of thing.
>>98287282ntayrt I think you mixed together Reality's Edge (corporate cyberpunk espionage and hiring mercs) and Zone Raiders (BLAME! anime weird tech megastructure tribe gangs).How are you porting over old necrounda D6 based things like Ld and TNT's D10 system?
I want to buy a gnome team because they have cute fox models I'd love to paint.I don't want to deal with the reality of stunty teams being terrible.
>>98285632I think they're looking at the movement allowance and how you can't reliably push a player into the crowd off that.>just push someone down the line with 3-4 separate blocks!I always get a Pow, Stumble or Both Down before that happens... and there's so much time between games I forget it and most other puzzle movement are possible.
>>98287363>system mixupYes I am. Although Zone Raiders does have really cool terrain rules. Never did like the way warbands/settlements work and sadly the secondary objective thing doesn't quite do what it's supposed to do. (it's too easy for one player to build specifically for 1-2 secondaries and then never pick anything else, which winds up being boring as hell). Anyway.>How are you porting over old necrounda D6 based things like Ld and TNT's D10 system?To be clear I'm using base TNT rules and very lightly-customized profiles for almost everything, it's more than flexible enough. TNT already has leadership and bottle tests baked in, along with Graze tests and a bunch of other little things. Advancement, post-game turns, and most of the gear is likewise very, very clearly Necromunda-inspired despite dropping the d66 tables.On that note, TNT uses a couple decks of playing cards as a substitute for owning and working territories. I rewrote the card text, swapped around some stat tests to something other than "lol roll Mettle" (Leadership/Cool) and left the rules largely as-is otherwise. Some fans have put together Fallout-inspired base building rules but I haven't tried those out. I was just doing a pretty basic campaign for 'Munda based on the gang's cash reserves, gang rating, and overall reputation. The Inquisitor stuff was all one-offs, couldn't really get a campaign going because it was like herding cats to get more than two people to agree on anything if I wasn't stumping up every scenario and model. Including picking a power level between "Jimmy the Mutant and his rusty shiv" and "I want to bring an entire squad of Deathwatch, it'll totally be cool". Although it's not like that's exactly a NEW problem for anyone trying to run =][= shit. Model unrelated but penance for long-ass tangentially-related posts.
>>98287657I just played 2 different games where I had to use the slayer to block big guys. I fucking gang fouled a mummy twice with like 5 assists and got no armor break and then a stun and a send off.
>>98287605aren't gnomes one of the worst stunty teams too?
>tfw that skill level where I can beat shitters pretty easily and if I get lucky I can beat good players, but if I don't get lucky I get fucking bodied
>>98287725Oh yeah, they have dauntless. That is pretty necessary on a team without viable bigger players.
>>98272877He's saying oldhammer, especially Goliaths, were the big homogay and the setting took inspiration from the biggest faggots around, like David Bowie... wait a second he had two wives and two children... anyway he's telling you that 40K was always for troons, which is why everything right now is uggo and the company made a statement about how they don't want customers who can define a woman. Just ignore that the old sculptors, artists and writers had wives and the new ones have bad dragons or whatever it is that made our modern culture what it is today.
>>98285873This book was probably one of the reasons the GW forums got shut down. Because it was such a lazy copy/paste job that we had nonstop forum posts about it. They took out the catching fire rules entirely, but forgot to take out references to the rules from other areas. That being said still better than nothing and at least it drummed up enough interest in Necromunda again that Specialist managed to push out some models for it.
Anyone got PDF's of all the Kill Team Dossiers?