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Yet again, I need to save bgg edition

Previous Thread: >>98214043

Pastebin: https://pastebin.com/raw/h8Tz2ze8

Survey results: https://pastebin.com/raw/scAkFdTv

TQ:
>How important is (neat perfect) balance to you in a game?
>Is perfect balance good game design, or is leaving something imbalanced in on purpose the spice games need?
>Truth or falsehood: 'if everything is imbalanced, nothing is'
>>
>>98275969
>How important is (neat perfect) balance to you in a game?
uh, no
>Is perfect balance good game design, or is leaving something imbalanced in on purpose the spice games need?
uh, also no
>Truth or falsehood: 'if everything is imbalanced, nothing is'
uh, no

terrible questions. ship captain crew is a perfectly balanced game, which in no way makes it good for anything other than teaching young kids game mechanics. castles of burgundy on the other hand has at least one wildly imbalanced map well outside the imbalance of starter vs. unique maps and yet it's considered one of the GOAT euros.
>>
>>98276057
What are the imbalanced maps? I feel like playing COB again.
>>
>>98276057
If you want to be deliberately obtuse or not give it a second of thought, I suggest you bake the next thread. But we both know you won't.
>>
>>98275969
>How important is (neat perfect) balance to you in a game?
Balance is important, perfect balance isn't
>Is perfect balance good game design, or is leaving something imbalanced in on purpose the spice games need?
Idk anon, depends on the game. An imbalanced abstract is shit, even if it's just slight. If you take something like Twilight struggle, at least some level of imbalance is almost impossible to avoid. Lest you grind the asymmetry down to something very boring and bland. That is Phil walker harding territory. I would argue that Civolution is better because the cards aren't properly balanced, but not to a level where it's gamebreaking.
>Truth or falsehood: 'if everything is imbalanced, nothing is'
Wrong in most cases. I suppose it works in eg. innovation, but usually there's a biggest offender. Starting with a warsun is cool and powerf in a vacuum, but if you compare it to jol nars abilities, it looks lame.
>>
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How quickly did your tastes in games become solidified and concrete? Did anything ever punch through and shake up your preferences?
>>
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Reminder that Duel for Cardia is amazing. It looks like a trashy 2p versus cash out with no substance, I know. But you play it 10 times against the same person, (completely feasible, a round takes like 5-10 min) it more and more transforms from clumsily stumbling around into an interesting game of skill and really has legs. Suprisingly excellent design.
>>
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>>98276519
It keeps evolving constantly, even after 20 years. Now admittedly there are clear tendencies, like how I really dislike open information coops or find the trick taking/shedding genre way too iterative, but that all might change with the right game.

Speaking of, I've been half-heartedly been trying to get tichu to the table. Is it something where people familiar with trick/shedding games immediately see the appeal or is it a matter of playing 20 hands before you go ahhh I get it
>>
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zamn, BGG used to look like THAT?
>>
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>>98276812
'member when they got rid of the gulag-fag on the logo because he was too exclusive, then essentially put an orange silhouette of trump in his stead?
That was kinda weird
>>
I got my copy of Deckers last week and I’ve played solo 5 times since then. It’s pretty fun and gets right to the point of having you make interesting choices. I was weary about building the network map and choosing your character after seeing the objectives at first. It seemed like metagaming, but now that I’ve played a bit I see it as a good design choice to make setup more engaging and less unbalanced. You get to plan ahead and make gameplay choices right away. I also enjoy the variety in objectives and the card purchasing system. Buying a card adds it to your hand and trashes a card you used to pay for it. This system really allows for the game to play within a hour by streamlining deck building. It feels so good to use a card I brought in the same turn. My current gripes with the game is the low unique card count (30 in a deck of 50 or so) and the balance between program colors. I’ll have to play more before making a hard balance judgment though.

Anyone else playing Deckers here? I want to try it as a multiplayer game but I’m worried about downtime and teaching it.
>>
>>98277082
Came and went, already. I saw a fair amount of hype for it on BGG all of a sudden then game came out and not another word. I attributed it to shilling. The World doesn't need a co-op Netrunner.
>>
>>98277082
i like it best at 2p co-op, you get to puzzle together but there isn't much downtime
only played a few times though
>>
>>98276609
Why would anyone play this when Compile exists?
>>
What is the all time best bang for your buck co-op?
Looking at something that can handle 2-4 players. Expandable is an option, but id rather avoid something that needs a serious investment just to onboard and unlock the games "true" potential.
Complexity can range from mid weight to heavy. Not interested in Hanabi/Bomb Busters tier.
>>
>>98277317
They might not be aware of Compile?
>>
>>98277333
slay the spire and spirit island
>>
>>98277317
simultaneous play, identical decks, card counting, simpler, price
>>
>>98277333
pound for pound it's Castle Dice
>>
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>>98277427
>coop
>castle dice
Nigga did you even read the assignment
>>
>>98277317
Unsure what you mean anon. They aren't all that similar games?
>>
>>98277450
indeed I did not, but the best co-op is not playing co-op in the first place
>>
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>>98277461
>the assignment is to write an opinion text in response to the poetry unit
>poetry is stupid here's a research essay on down syndrome
0/10 dont even see me after class
>>
>>98277461
>indeed I did not
Somehow this gives me relief that my high school charges are not unique in their incompetence at basic reading and instruction comprehension.
The adults are just as useless.
>>
>>98277249
Part of the hype is probably due to it being tricky to get and the advertisement as “Pandemic meets Mage Knight”. I think calling it co-op Netrunner is doing both games a bit of disservice. They’re both cyberpunk sure, but Deckers is more abstract, less hidden information in exchange for the spatial puzzle element. Given that the designer for Deckers has been hired out to design solo modes for lots of games (Old King’s Crown, John Company, etc) it’s more like solo Netrunner with co-op bolted on.

>>98277271
Ah fuck I guess I gotta find a way to try it with someone then.
>>
>>98275969
>>How important is (neat perfect) balance to you in a game?
Depends on the genre, a 2P game VS game demands more balance than a Free-for-All or Multiplayer Solitaire.
>>Is perfect balance good game design, or is leaving something imbalanced in on purpose the spice games need?
Similar to above, I do like fluctuating balance when it comes to Co-op/Solo games.
>>Truth or falsehood: 'if everything is imbalanced, nothing is'
False most of the time.
>>
>>98277468
Nta but I suppose the better example would be refusing to write a deliberately retarded poem and submitting a good one instead.
>>
>>98277828
>submitting a good one instead.
then mayhaps anon should have followed through on that
>>
>>98277828
read it, I did not
best co-op is not playing
a co-op at all
>>
Why is Plaid Hat incompetent at every game that isn't Ashes or Summoner Wars?
They just canceled/delayed their latest kickstarter, their foray into Legacy games was an unmitigated disaster, their crossroads series that excited people with dead of winter decoupled itself from that series and recent released have been ho hum.
>>
>>98278059
i thought super auto pets was pretty fun when i played it
>>
>>98278032
Even Bullet's co-op Boss battle?
>>
>>98277333
Regicide
>>
>>98278231
Regicide legacy, who tf is paying for that?
>>
>>98278243
Not what I said.
>>
>>98277416
So it is worse in every aspect. Also the price difference is insignificant.
>>98277457
Not the brightest individual, are you?
>>
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I guess some people like shuffling.
>>
>>98278326
Gotta admire the ballsiness of turning your own lack of pattern recognition into smugness
>>
>>98277884
I see what you mean, but I would argue that even a faggy light dice drafting game beats 90% of coops. Remaining 10% are coops that actually work, ie aren't glorified solo games
>>
>TQ
Games should be balanced to the extent that there is no one optimal strategy that dominates it, or actions that are basically useless, or factuons that are busted beyond ability to counterplay.

This does not mean that everything should be on the exact same level playing field. E.g., some actions can be clearly better than others but limited in some way or have opportunity costs associated with them. Likewise with asymmetric factions, strengths and weaknesses is the name of the game. Dune 2019 is a great example of this. All of the factions have serious game changing abilities that give them an advantage over everyone else in one or two ways, but it doesn't result in some common outcome like a Bene Gesserit + Atreides victory every time. The combo is completely busted for combat, but in my group it's fairly rare that they are able to squeeze out a win despite wrecking people in almost every battle.
>>
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>>98276142
Map 7 is overpowered if you know what you're doing. I always pass out random maps and give the player a new map to choose from if they get 7.

>>98277333
All Co-op games are zero bang so it doesn't matter how much you spend. If your friends are too socially inept to compete however, the only thing that matters is imperfect information and player agency.
>>
Any games about running a store?
>>
>>98280489
Bargain Quest. And by the way it's horrible. It's just Sushi go but worse in every conceivable manner from pacing, art, component quality, balance, you name it.
>>
>>98280489
rival restaurants sort of
pie town not quite
brick and mortar idk
>>
>>98280489
Haven't played it but aren't you a potion seller in Quacks?
>>
>>98280481
>this tender lil' missy needs board games to provide a level field of competition
Whenever a question of social dominance arises in my group, I simply pin my friend to the basement floor and fuck them in the ass, and with that settled we finish our game of Spirit Island. If you are seriously playing Terraforming Mars or whatever and thinking it's a competition that anyone cares about than you are the gayest thing since those 2 guys who got stuck in the same condom.
>>
>>98280489
the Dale of Merchants series
>>
>>98280481
>I always pass out random maps and give the player a new map to choose from if they get 7.
A smarter version of yourself would leave it in the box. Maybe separated by the rulebook.
>>
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>>98281383
Best /bgg/ post of 2026 so far
>>
>>98281430
>he thinks he can solve the map 7 problem by using just 1 rulebook
wrinkliest brained CoB enthusiast
>>
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>>98281383
>Whenever a question of social dominance arises in my group, I simply pin my friend to the basement floor and fuck them in the ass
see, that's still an Orthogame as defined by Richard Garfield (PBUH) in Characteristics of Games, since there's a clearly defined set of rules that all participants follow (when questioning social dominance you fight for it, no holds barred, don't get fucked in the ass) and in the end there's a ranking (someone got fucked in the ass, someone got to do the fucking); AND you use a board (the floorboards to pin your friend to) so it also fits the definition of board game.

Since you equate the need for board games for satisfying desires of competition to being a "tender lil' missy", wouldn't it make you one such tender lil' missy too? Since you satisfy your needs for competition with a competitive ortho- boardgame?
>>
>>98281585
Jesse what the fuck are you talking about?
>>
>>98281585
No, because I actually have carpet in my basement.
>>
>>98281350
Yeah in like a market stall but there's no currency changing hands (witch coins don't count) so it doesn't feel very mercantile.
>>
A few friends and me want to start playing boardgames, so far we played risk, monopoly and a few card games but we want to get into more complex games with a bit more agency.
Does anyone have suggestions what games are worth looking into? We are 4 player
>>
>>98280489
Isn't there a dnd bartender game? I don't know anything about it though.
>>
>>98281879
Here are a couple of more or less direct replacements

>Risk
878: Vikings

>Monopoly
Food Chain Magnate

Other than that, the hobby is way too big and the number of games worth playing is in the hundreds. I would suggest going to BGG and just checking out the top 200 and see what interests you, or checking out "Top 10 X Games" style videos on Youtube. I spent years watching the Dice Tower top 10s. Those guys constantly recommended a bunch of slop, but they did introduce me to a bunch of games and gave me a decent feel for the hobby.
>Number 1 for every category is... Pandemic
Thanks, Zee.
>>
Is Modern Art The Card Game any good?
>>
>>98282036
Modern Art already is a card game I'm pretty sure the "card game" variants just thin out some of the optional components.
>>
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>>98282086
Why even reply if you don't know what you're talking about?
>>
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>>98282109
Have you not read the rest of the thread?
Its how the locals here do things.
>>
>>98282109
>>98282127
Why the fuck would you turn a card game into a different card game though? That's like selling "Poker the Card Game" and it doesn't even play like Poker.
>>
>>98282330
you make 800 games and then see if you can still come up with completely original names for your 801st
>>
>>98281979
Red Dragon Inn series and you're not running the tavern, you're drinking in it.

>>98282008
recommending unobtanium is fucking retarded

>>98281879
not too wild but gets you out of hasbro tier:
century spice road - open info spice trading that gets surprisingly deep
roll for the galaxy - the dice are your people and the people are your money, you get lots of dice in a cup and choose phases
castles of burgundy - classic euro, dice manipulation
7 wonders - very repayable ancient civ game
sushi go - drafting set making with sushi
paperback - word game deck builder
caverna - if you want a table filler that takes hours
terraforming mars - classic space point salad
clank! catacombs - deckbuilding rng fest that has you racing for treasure

avoid these common recommendations:
catan
dominion
cosmic encounters
ticket to ride
splendor

*the problem with hasbro games space, aka those you find at target, is they are often roll to move, elimination or stupid. "modern board games" attempt to solve this but they're not all great. if you are thinking of something post here and you'll get unvarnished love and hate. the games I recommended are entry level games I teach often as a gateway into the modern bg space. there is a lot of mid stuff out there and some really good ones but start with one or two that are beginner and sort of evergreen so see if your group wants to really embrace the deeper games.

oh also, go to your FLGS and play their games or look for board game meetups and nights - playing other peoples' games is the best way to not waste money and figure out what you like.
>>
>>98282330
Checkers The Card Game would have been a better example.
>>
>>98281879
Not sure how much more complex you’re thinking but here are some random ideas

Game of thrones 2nd edition
Brass
King of Tokyo/New York
Pandemic
Quest for el dorado
Ra
>>
I bought Root like three years ago and I finally managed to play it yesterday with some friends and it was pretty fun actually, they're excitedly talking about playing the expansions at some point, I can't wait to play it again in like two years or something when we have exactly four people again.
>>
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>>98283286
The more you play it, the less you'll like it, to the point of actually hating it, but exploring it the first 50 times is a pretty fucking good experience.
>>
I learned Blood Rage tonight.
It was okay.
I can understand how it was all the rage when it first came out.
But I am okay not playing it again any time soon.
>>
>>98282539
>Red Dragon Inn series
No that's not it. I was thinking of yawning portal.
>>
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Is it any good or just hype?
>>
>>98283199
pandemic is normie core trash

going from monopoly to brass is like going from eating a dorito chip to trying to eat an literal steam engine

I like KoT but it never really caught on with my group(s).

I only played Quest for El Dorado once, pretty sure it's still the best racing game, but good suggestion.

never played Ra, never heard anyone say it sucks either.
>>
>>98283415
No it's actually really good. The stuff you can do with prelude actions, raid dice, the court, ambitions is super fun. I don't know of another game where "killing ambassadors" can be a viable strategy.
>>
For those who play Bullet, when playing as Planil vs Celestial Cleaning Ltd, do you need to clear her Mind or does CCL letting you exit the Option phase even when your Current isn't empty also apply to her Mind?
>>
I really don't get how people enjoy co-op games. I tried the major ones (Spirit Island, Zombicide, Mysterium, Pandemic), the small ones (Secret Operation, The Crew, One Deck Dungeon) and also party games.

I get the feel of party games, competition doesn't matter and you're just getting a laugh or trying to know the people on the table, but there is really no thrill or satisfaction from overcoming the "machine". The only ones I enjoy are Gloomhaven Jaws of the Lion and Slay the Spire, because they are real close to the videogame experience rather than the board game experience.

Except for those ones, really, there is nothing to get from co-ops, really. Same goes with solitaries.

So, based on the only two co-op games that I like, is out there something that you think I would like? Or maybe should I stay out of the genre completely?
>>
>>98283680
you could always devote the next few years to 100%ing Frosthaven with a couple buds
>>
>>98281879
Here are great replacements for the hasbro stuff:

>Risk
El Grande
>Monopoly
Power Grid
>Clue
Awkward Guest

Also, here are great games for not-retard beginners
>Gizmos
>Fertility
>Ra
>Ricochet Robots

Also some good card games to get a grasp of the hobby
>Coloretto
>Wizard (trick taking game)
>Botswana
>6 nimmt!
>Scout

Eventually, you will get what you like and what now, and will move off these games (except maybe, El Grande and Ricochet Robots)

>>98281979
You mean D&D The Yawning Portal right? I still need to try it out
>>
>>98283712
There's nothing wrong with Risk.
>>
>>98281728
>he sprung for the neoprene mat during the Basement Analrena: Social Dominance kickstarter.
One of the more useful rewards tbqh
>>
>>98281585
I'm no expert, but homosexual intercourse seems more like an emergent phenomenon in SI
>>
>>98283415
I played this once and it was fun.

I won.

>>98283445
Are you thinking of Agents? I don't remember any ambassadors.
>>
extreme meme /bgg/ collection, add your game:
>eclipse second edition
>kemet
>arcs
>root
>>
>>98284161
Summoner wars, duh
>>
>>98284161
Dune 2019
>>
>>98284256
you seem to have misunderstood the assignment

>>98284304
this guy gets it
>>
>>98284360
>you seem to have misunderstood the assignment
>he's still nettled about being an idiot
lol
lmao
>>
>>98284372
your tears are delicious, seethe
>>
>>98284161
Ra.
The professor has done better.
>>
>>98276161
If you lose board games to your wife she doesn't respect you as a man.
>>
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Which to buy?
>>
>>98285174
Genuinely neither
>>
>>98285174
>>98285260
Seconding.
>>
>>98285260
>>98285262
What instead?
>>
>>98285174
oh god not cosmic encounter, have you been reading anything?
>>
>>98285265
I assume you are looking for a space themed game that features some form of negotiation.
Just get Sidereal Confluence.
>>
>>98285265
Well what are you looking for?
>>
>>98283766
elimination game based on rng? idiot take based on nostalgia.
>>
>>98283712
6 nimmt (aka Take 5) is evergreen with my group. Scout did not take at all, we played once and were all like uh, what next?
>>
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>>98281430
The reason I give them an extra map is that the maps are double sided on my version, so players get 2 choices. If I leave it out of the rotation I'm shit canning Map 8 also.

>>98281383
I don't give a shit about dominance. I don't want to waste my time doing what amounts to a group solitaire activity 90% of the time. If you want to fiddle around with mushroom heads for 3 hours with your tranny friends go right ahead. That shit is tedious and boring. Life is only so short, and I'd rather be challenged through the interaction of an actual game, not sit there and talk out who is going to clean up that pile of poo on the corner of the board.
>>
>>98285265
Pie Town
>>
>>98285278
Sidereal Confluence is cosmic for trading instead of fighting
>>
>>98285332
and Cosmic Frog is just fighting, none of which makes Cosmic Encounter not garbage
>>
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>>98285265
What are you looking for in your Space game? Cosmic Encounter is the better of the two games, but they're both tempo games with lolrandom memes. There isn't a ton of strategy to them other than playing your resources at the right time, and you might just get fucked by random card draws anyway.

Are you looking for strategy? space battles? exploration? diplomacy?
>>
>>98285174
Arcs, with the leaders and lore pack added on
>>
>>98285347
I've never played a space game and these two seemed to be heavily recommended.

All my group has really played so far has been Terraforming Mars, Clank Catacombs, Wingspan, and Pandemic.
>>
>>98285347
>Cosmic Encounter is the better of the two games
lol fuck off. Cosmic Encounter is literally a 'for meme' game. The Cole Wehrle hate ITT has gotten insane, Arcs is a perfectly cromulent game. John Company is good too. And so is Pax Pamir 2e. I bet you haven't even played either of these.
>>
>>98285407
How heavy do you want to go? Did you struggle with any of those?
>>
>>98285413
>The Cole Wehrle hate ITT has gotten insane
It is the contrarianism in general.
Anons have taken their personal tastes as gospel for the "correct" way to enjoy the hobby, and dogpile anyone poking their head in that wrongspeaks.
>>
>>98285416
Nah these were all easy for the group. Complexity and rules aren't an issue but game bloat can be.

We all play things like Total Warhammer, Stellaris, and other grand strategies but are avoiding some games like Twilight Imperium due to the massive amounts of fiddly bits.
>>
>>98285446
Arcs sounds like a good fit then.
You can start bloodying each others noses from turn one, you have a variety of strategies without an overload of component types and fiddly bits.
>>
>>98285461
Arcs is a garbage game full of rng and limited planning.

DONT BUY ARCS
>>
>>98285446
I think if you liked TFM and Pandemic you might want to look at Voidfall. But that is also a pretty bitty game, so if you're doing that maybe you do want to go the whole hog and buy TI.

In terms of the two you looked at, Cosmic Encounter is a very easy to learn and pick up game that will often lead to memorable moments but which is not remotely balanced and doesn't actually generally require a lot of thinking. Arcs is more thinky and more consistent, but has less of those crazy moments and is still very tempo-orientated. I would say Arcs is only worth playing on the campaign mode, which is 3 games where every player will basically be trying to win but also trying to do their personal thing and just really uplifts the game. Both will be quite different to the games you've already played so far.

If you don't care so much about open conflict Gaia Project is a really solid eurogame too.
>>
>>98285478
Bollocks no one cares about your shitty youtube channel
go back to hating on birds for the likes and subscribes
>>
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>>98285413
They're both tempo meme games. Your actions in Arcs are literally decided by a random draw and your resources can disappear on the play of a single card. Don't don't pretend Arcs is some deep wheels within wheels deep strategy game, it's not. Which game is better is subjective, my group has a better time with CE, mainly because it's shorter and the alien interaction creates some laughs. That doesn't mean I don't recognize it's flaws. Just like I recognize the flaws in Arcs design, he doesn't get a free pass just because he made a couple of good games.
>>
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>>98285446
If you're into Grand Strategy, Eclipse 2nd edition is big daddy of all spaces games. It gives you all the feels of a 4x game, but playtime is like 3 hours. It's a bit fiddly, but the components are well designed to minimize that. The custom ship building is also pure kino.
>>
>>98285533
>Don't don't pretend Arcs is some deep wheels within wheels deep strategy game, it's not.
But nowhere did anon say that.
>>
>>98285480
Balance is a meme, games like Cosmic Encounter and Dune are balanced through player decisions and Diplomacy.

You aren't playing these things in a tourney.
>>
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>Trump Roulette, a game in which you play roulette with playing cards (which are called "trumps" in Japanese).
>>
>>98283766
*camps in Indonesia forever*

>>98284161
Spirit Island
>>
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>>98285901
>*camps in Indonesia forever*
Don't mind if I do!
>>
>Endgame is in progress
They found another way to get more money from miniature retards on kickstarters. Now everyone will do the same crap and add some useless lootbox to it
>>
>>98286015
What are you talking about anon?
>>
Played a game of twilight imperium with my gaming group last weekend and loved it. Is there a similar game to play with the gf? She's played pretty much every type of game, she's even tried wargames
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>>98286123
March of the Ants
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>>98285620
>are balanced through player decisions
they aren't though. yes they left the game to players to play crabs in a bucket leading to the race to be second and such things as "lets all agree to split the victory except fuck the guy in the actual lead" and IT'S STILL NOT BALANCED
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>>98285174
Twilight Imperium.
Sure, the learning curve is higher but it infinitely mogs those games.
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>>98286050
Concordia gamefound.
>The Endgame officially begins today at 8 PM CEST, once the main campaign countdown reaches zero
>And, here’s a quick recap on how Endgame works:
>Once the current timer hits zero, Endgame begins at 8 PM CEST.
If the campaign gains new pledges or upgrades after 8 PM, the countdown clock switches to a short 10-minute window.
>Each new backer or added stuff to an already existing pledge resets the clock to the 10-minute window.
>Each backer can only extend the clock ONCE, but in total, this can still add hours (or even days!) to the campaign.
>So, the simple math indicates that if six different people extend the timer every ten minutes, that's roughly one extra hour of Endgame.
>Roughly 70 additional extensions would push the campaign past the 12-hour mark, unlocking another Achievement Card.
Brass pittsburgh did it as well with a $1 pin, now concordia with 3x2 euros pins
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>>98286360
It's a fuckin slog.
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>>98285174
Cosmic Encounter but better
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>>98286316
Sounds like you don't want anyone to interact with you
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>>98286396
Oh what the absolute fucking hell. My cope is that people buying boardgames in generally a good thing for the hobby as a whole but hypercommercializing a hobby has never resulted in higher quality products. I suppose given 10 years crowdfunding projects will essentially be either gambling or porn
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>>98285174
Cosmic Encounter is too simple for me, and Arcs is the kind of weird niche outlier that will filter almost everyone wit hwell thought out but counter-intuitive mechanics (what do you mean, passing initiative is a valid option? but i worked so hard for that initiative!), so i recommend neither and just pretend Kemet is about space instead of egypt. It already has teleportation!

>>98285375
Arcs base box comes with 8~10 leaders and like 12 or so lore cards, all the extra pack does is double the available pool and dilute the fun leaders/lore with boring basic shit. You do not need the L&L box to play with Leaders and Lore.
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>>98285533
>Your actions in Arcs are literally decided by a random draw
this mofo doesn't know how to play the other players
this mofo forgot that a quarter of the cards can be used to get any kind of basic action and unlimit yourself from the shackle of tricktaking
this mofo probably only gets one court card per game of Arcs

sure, it is not deep, but it is tactical and strategical, especially in Blighted Reach campaign. At least, more strategical than Cosmic "random bullshit go, and no universal RNG mitigation mechanics! because fuck you that's why!" Encounter
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>>98285553
i wouldn't call Eclipse the big daddy. Twilight Imperium is the daddy, Eclipse is like the son who went to college and now has too many liberal ideas in his brain, some are alright but very much not all of them are.
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>>98286396
what the fuck
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>>98286832
I'm actually surprised there hasn't been more leader homebrew for Arcs, it seems ripe for it. I've been thinking about commissioning a lewd homebrew Arcs expansion, with sexual leaders.
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>>98286396
ah, FOMO, it's the same shit but they somehow managed to find a new toilet for it
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>>98285313
>Life is only so short, and I'd rather be challenged through the interaction of an actual game, not sit there and talk out who is going to clean up that pile of poo on the corner of the board.
What do you think about people who do puzzles, by which I mean the things with thousands of pieces that you need to put together to form a picture? Only to then tear it down, shove it back in the box, give it away to some other like minded soul, and get another one.

To me it's a mind numbing activity on a level so far below any coop game that, put on a scale, people playing any kind of "solitaire" games that are actually games which have solid mechanics and designs and make one think is hard to understand getting upset over.

People do solo stuff all the time, people even engage in group activities which do not even require a group, like watching a movie. What is this obsession that every single game has to be a cutthroat maximum interaction PvP affair? Is it autism? Is it manhood issues?
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>>98286501
But still way too long for what it is.
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>>98286851
>sure, it is not deep, but it is tactical and strategical
I'd say the opposite. It is deep at least in the sense of all the knowledge you have to accumulate in order to make informed strategic decisions. But in the end it pushes the luck factor from 60% to 50%. Most of the strategy is obvious and all of the tactics are obvious.

>Cosmic Encounter
Makes me glad I've never taken an interest. If Arcs is only good in comparison with even bigger RNG trashpiles, that's a bunch of time and money saved.
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>>98286892
there are some homebrew leaders actually, 10 second search found a link to the BGGulag page with 100 leader cards to print and play
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>>98284161
Wingspan
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>>98286923
>If Arcs is only good in comparison
the "if" in that sentence is doing a lot of work
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>>98286892
>t. the least degenerate wehrlefag
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>>98285313
>Life is only so short
Right, you have to go to work, play serious competitive games with your friends, and make sure to post "WELL ACTUALLY I DONT EVEN LIKE COOP GAMES" every time someone asks for a rec on /bgg. Where does all the time go.
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I'm surprised that this is actually pretty good.
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>>98275969
>How important is balance?
Depends on the amount of luck factor involved. High luck? Balance doesn't matter for shit, go ham. No luck? Better be highly balanced. Some luck? Some semblance of balance.
>If everything is imbalanced, nothing is
False as fuck. You can make stuff wildly imbalanced RAW if you got build/engine optimization autism that detracts from average play pretty wildly.
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Is there a similar game out there that actually has player interaction? I feel like it's must essentially solitaire.
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>>98287347
There isn't anything similar to Bullet at all, anon.
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>>98287347
That marble 1v1 game?
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Post games that only your group has played.

Heroes is a card game where you play monsters and your hero onto a 4X2 grid before the play starts. So a front row and a back row. You start with a small hand of basic spell cards and will be buying more from a variable market directly to your hand during play.

When play starts, both players start rolling seven dice. You keep what you want and re-roll the rest. You keep doing this until one player generates the result they want and they say "stop", resolve their actions, the other player can also take an action with dice they have or pass. Everyone who took an action rolls all their dice and the roll spam commences.
Dice have six sides, four elements, command, and draw.
To get a card from the market you need four draws to draw from the front line, five draws let's you draw from the front or back line.
You need to roll elemental symbols matching cards in your hand to play those spells and they range from 3 to 5 elemental costs.
To activate a minion you must play a spell AND have enough command symbols to activate the minion (ranging from 1 to 3). As such you will never activate a strong minion and play a strong spell.

There is fuck all depth, strategy, or anything of the sort involved and newbies grasp the rules by one playthrough. It is, however, ridiculously fun because of the chaotic nature of two dipshits spamming dice pools to make a play they want and the variable market keeps it feeling fresh.
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>>98287435
Forgot muh pic
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>>98287435
Runner up for games never encountered outside my group is Final War. Its a bit complex, but the main designer died before the last big expansion was released so it's technically forever incomplete.
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>>98287395
Potion explosion?
They are pretty dramatically different.
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>>98287543
Re;Match.
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>>98287320
it's just The Crew with better production and theme, why is it being good surprising?
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Whos the best Boardgame content creator and why is it the Pasta?

https://youtu.be/qlM-c-T9c0E
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>>98287805
You cannot be serious.
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>>98287858
Where's the problem?
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>>98287320
Imo, this is one of my favorite tricktaker games of all time.
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>>98287320
I recently ordered the two towers because I heard so many good things about it and I did like the crew. But I really would like to know who is responsible for the title. Who in their right mind would suggest it? What kind of manica would then actually use it?



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