Economic Strength Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z>Make your maps look just like FFGshttps://www.mediafire.com/?laj4tr275fl2s09>40k Musichttps://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?>40k Arthttps://40k.gallery/>Rogue Trader Shipbuilderhttps://redlar.itch.io/rogue-trader-ttrpg-ship-builder#News>Trazyn's Bizarre Adventurehttps://store.steampowered.com/app/4226770/Warhammer_40000_Rogue_Trader__The_Infinite_Museion>HomebrewThere's a MEGA now with stuff in the homebrew collectionhttps://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYwPrevious: >>98197362Have you ever done any actual trading of goods in a game that was not abstracted with a commerce or other test?
>>98276369>TQI traded an STC shard for a pile of nebulous benefits and a discount Ark Mechanicus with the local forge world, but that was less proper trade and more political wheedling.
Not the fat bastard for the OP again...
>>98276595He's a fat gentleman and a hero
>>98276462Where be the ark mechanicus stats?
>>98277123Only ones I know are in mars needs women
Is there a list of found/undiscovered STCs? Is there someone in the Imperium keeping track of what is still lost and what has been found?
>>98277123I say 'discount' because it was a heavy cruiser filled to the gills with archaeotech, but you can convert one pretty simply from BFG. I have a battleships brew you can crib from to get in the general ballpark, fill a Retribution with double Hecutor broadsides and a trio of Godsbanes dorsal, port, and starboard, nova in the front, upgrades as mentioned in picrel. Throw on component bonuses from Stars of Inequity to taste.Augmented Weapon Relays are essentially a BQ Targeting Matrix with bonus lance hits, you can rule that as giving them another hit if they crit.https://docs.google.com/document/d/e/2PACX-1vQbikrffIf2fBS0pIM7Ho5B8KbUCSY6ofvAP3Qussz3Y4FGU1TiT3tplib68pSGnesr9VPdhRDVEC6B/pub
>>98277135>Special rule "Fatty"
only war gm anon person heresession 3 went great! the boys went into a ruined city, made 'friends' with some scavs, and shot, burned, and blew up mutants who had crawled out of their holesone player nearly died when a Big Mutant with a heavy stubber rolled a 2 and everyone learned the power of suppressing fire!all of the maps were made by me and really helped because I know what everything is and it's all sized/themed for the game instead of being some random BS i found onlinei only had 2 days to work on it all, but now i can relax and do work for next session later. bought space marine 2 for 16 bucks so ill certainly be busy
>>98277601Hell yeah dude, congrats on the game going well.
>>98277601How big do you make your maps tile wise?
>>98276369Anyone know if gretchin still get a runtherd in 11th?
>>98277791Shit wrong thread, my bad RPG anons
>>98277783it depends, but my biggest map is about 150 squares wide, with each square 1m. that said, most of it is just set dressing with the long streets there just for the perspective.most of the interiors are 20-40 squares wide and even that feels a little big.i use roll20 so I can make a map bigger or smaller, but it depends on how much i want range to matter i suppose
>>98277839Thanks for the advice. I've been struggling for a bit trying to get maps ready.
>>98277886my tip is to take dungeonscrawl (which you can access with roll20), make your layout, remove the grid lines and dots, export as image and load it up in paint.net or whatever your favored image editing software isdelete the interior color fill, add another layer and on this layer put a texture image some kind. Free dungeon layout with minimal effort! the image is an example of what i've doneall you need to do after that is populate the image with various props. i used garry's mod and the many 40k prop addons to isolate and create various pngs for all sorts of things. i've also used garry's mod to whole sale create the maps using various building blocks and available addons and textures. i cannot overstate how useful it is to have a free (or just 10 dollars single purchase) piece of software where you have so much control.i would be willing to package up all the props i've created if you need it, i assume catbox links work
>>98277135>Mars needs women has a ship background package that just gives a cruiser a dorsal slotIs this a real thing? That seems crazy. Did I miss some lore this is drawn from?
>>98278014sounds like faggy nucanon, just disregard it
>>98277939These are all really cool ideas, thanks anon.
Where do I go to find out about Tau cuisine? Given that they evolved from bovine animals I wondering if they are vegetarians or vegans.
>>98278416Rice and other grains, noodles, bread, fruits and vegetables. Mass scale agriculture leans towards vegetarianism, processed into efficient provisions that can be shipped out efficiently. The Fire Caste came from nomadic hunters so they'll probably eat meat if it's available though.
>>98278014In BFG, Mechanicus cruisers and light cruisers all got a 60cm strength-1 lance weapon. However, they did not have access to Battlecruisers.>>98278031Sounds like faggy whining, just disregard it.
>>98278468"nu-canon" has become a ruined term that means "thing I don't like," just like faggot and incel.
>>98278443wait I thought all tau were herbivores? Did the fire caste hunt for meat or just hides and stuff?
>>98278416Look at that fucking face on the right. Tell me you don't want that in your retinue for your Rogue Trader.
>>98283031I don't. I am a puritan rogue trader and I make profit in the name of the emperor.
How are Rouge Traders taxed in current lore?
>>98283427They aren't; their duties are regularly extending beyond the frontiers of the Imperium and they have no obligations beyond the duties of their Writ or Letter of Marque; that is to settle outposts in new worlds and enrich the imperium by mercantile.Their Writ or Letter of Marque obliges them to assist other Imperial apparatus on demand; but they are largely exempt from any taxation or fees beyond what is expected of any citizen and likely they are exempt even from some of them.
Does anyone have a good reference list of all the drugs available in the FFG games?We've got an astropath from a planet that has something of a drug problem, to put it mildly, and I'd like for this to mean that the retinue will have an easier time acquiring a particular strain of drugSpook seems like the straightforward option but I'd like to know all the options I could work with, preferably without digging through every book looking for stuff
>>98286412And by reference list I mean "with page references"
>>98286412>>98286448https://rentry.org/9e5hwip6Spreadsheet
I’ve been running a dark Hersey campaign that’s been taking place on an ice world for a while now, and would like to finish the arc with a bang. I was thinking a multi session battle where the party and their allies are fighting for their lives against a dark Eldar assault on a fortified manor. Any advice or ideas? Something along the lines of the battle between the wild geese vs millennium from hellsing is what I’m going for.
>>98286513Thanks, this is immensely helpful
>>98286516Combat happens on a frozen lake and ice begins to crack.
>>98286516>>98286608This.Have an area of the ice world be undergoing a thaw so that the ice is starting to crack and break.
>>98286608I do plan for them to fight on a frozen lake against ice skating wycths who jump in out of their venom’ along with hellions and revers as the ice cracks below. But that will be one of the fights leading up the final battle. The general idea I have in mind is:Cabin in the woods fight vs hemoculi coven and mandrakes.Frozen pond fight vs wycths and some flyers. Fight at village or docks against kabalites and scourges.Final fight is them defending mansion against the forces of all three.
>>98283031>foid in the party wants to play a cute 5'2 socially retarded well meaning Tau getting manipulated into serving us>insists on making them male
>>98276369>Have you ever done any actual trading of goods in a game that was not abstracted with a commerce or other test?My last team of players got a full trading minigame, exchanging goods for local profit factor, and buying other goods. My current team will get to try it out eventually as well. For now, they were busy setting up the first of many Black Markets to purchase new technologies, and they just got introduced to the Klevyx, alien arthropods whose very religion is based on trading and commerce. But soon, when things fully open up, the economics of an entire galaxy will spread before them.>>98283427This actually reminds me, my players are going to learn about "taxes" on realized vs unrealized capital gains in the near future...
Questions about Eldar:Are Eldar Spirit Stones effected by Pariahs/Blanks? What holidays do the different kinds of Eldar celebrate? Is there a limit to how many spirit stones an Infinity Circuit can hold?
>>98288032That image fucking rocks.You and I use profit factor very differently, but that image fucking rocks.It's hitting nostalgia buttons where there isn't even any nostalgia. You made bargain with fell beings for this power.
Which Dark Heresy adventures would you recommend for a new GM?
>>98288530Edge of Darkness.
Anyone got any experience with Tau in their Rogue Trader campaign? I assume battlesuits are pretty ridiculous, just thinking about it makes me a little worried for the balance
>>98288532Very cool, thanks for the suggestion.>>98288530To follow up on this I finally got my players to sit down and make characters for DH1e. We have >Litilus Avataste the hive world ex-enforcer turned arbitrator who specifically aims at getting a cyber-mastiff and is frail with 25 toughness and 29 strength but has good fel at 41>Gallus the voidborn psyker who traded having the 17 strength of a preteen in exchange for being built like a brick with t 40 and 43 wp for his psykery. He's convinced parts of his psyche splintered during his sanctioning and the cut-out parts of himself are hunting him down.>Hastus, the 19 year old guardsman veteran of the Tranch Wars, who managed to steal most players luck by having his worst stat be 28 WS but rocking a 42 starting BS after using starting xp for advancement and a 39 strength. Also tan yet pallid, and scrawny.>UNNAMED: Forge world tech-priest with a fixation on turning Hastus into a combat servitor when he dies. Hastus keeps a krak grenade on his person in hopes of preventing this. Also has a starting int of 40 and bs 39 with no advances but a terrible fel of 29 and ws of 24. >Alicent Halfpennysworth, mind-cleansed cleric who keeps getting flashbacks of their own death, but managed to get good all-round stats at multiple 36s and everything in the average range. Grabbed a monoedge greatsword, with a stunted build leaving them as the shortest member of the party.>One guy who wasn't there to make his character yet but plans on making some kind of Guardsman from what I gathered.Planning to run them through the starting adventure Illimunation and then probably Edge of Darkness based on a quick read through, but other suggestions are appreciated. While I have read through the book in general advice and tips are very appreciated.
>>98290088Start with Edge of Darkness, it's a good no-frills introduction to the game and get people familiar with 40K, and/or used to Dark Heresy. Illumination has some more meat to its bones, so do that second, and then use any of that you like as a jumping off-point.
>>98290101Thankfully the whole of the group is familiar with 40k so they shouldn't be too shocked by some of the stuff going on, and noted.The only thing that maybe strikes me is that there's not a lot of lore skills so their investigation is going to be largely boots on the ground.
>>98288868Even the basic starting equipment is pretty fucking mean, they can start with full coverage 6ap armor and a 4 shot 2d10+3 E rifle. That being said there's ways to nerf them, you can just have them have suffered some tragedy that made them lose their equipment, or maybe their battlesuit is damaged and must slowly be repaired as they progress, or they dont have a battlesuit at all and need to get one somehow, plus there's no reason for them to be in a battlesuit at all for 90% of the game. It only really makes sense in situations where they're going straight from the ship into a place where combat is guaranteed. Better to think about it as a light tank rather than heavy personal armor. That being said, Tau are just poorly balanced and arguably the most overpowered pcs in the game. You might just have to accept that. Our Tau kind of nerfs himself with regular panic attacks and dogshit physical stats when hes not in his suit.
>>98288238I don't think there's a limit on Infinity Circuits, its just that Eldar can't make new spirit stones, they have to find the materials on Crone Worlds.
>>98288868Tau in the character guide are pretty bad, they try to do too many things at once and end up schizophrenic. They tried to force all four castes into one character. Their guns are good but that's all they have. They are similar statwise to humans, and their battlesuits are plain terrible, being glorified suits of armor.
My Rouge Trader is getting rescued by an Ultra Marine battle barge after it saved a world from orcs. What kinds of things would they let a Rouge Trader see on the barge? I want to have the Trader's son tour the ship.
>>98287498You could make it into a sort-of "timed" Dungeon Crawl, where they ascend or descend the Manor, and each floor they pass, you introduce another hazard or obstacle on-top of their pursuers. Is it an escape, or a defence? Is the Mansion already inhabited?
>>98276369>TQI had my players negotiate getting support in exchange for an old defense station and had them go looking for someone to sell their fissile material to. They got to see a titan christened and got some frigates to help with pirate interdiction
>>98291966
>>98291966They would probably let the son tour ceremony or trophy halls, got to show up the chapter. The command deck under special clearance and supervision. A Battle Barge is a warship, and that is important to remember. It's not a cruise ship. Maybe they would allow for a viewing of the hanger where Thunderhawks and other ships reside, but places like the armory or gene-seed vaults would be totally off limits.As for who's running the tour, maybe a sergeant who more commonly has to be diplomatic oversees the tour. Along with some chapter serfs to explain functions of the ship and serve water, mundane stuff.
>>98292009The manor would be abandoned by its original inhabitants, but would have been taken over by imperial forces as a makeshift bunker/forward base of operation in one of the last settlements still standing. I was thinking that by the time the battle takes place they would be the some of the last desperate pockets of human forces left in the city, just trying not to die as the drukhari go in for the kill.I really like the idea of a sort of reverse dungeon crawl, where they have to set traps and use the forces under their command to try and slow down the enemy assault and just weather the storm, slowly falling back as the weight of their numbers and firepower pushes them ever back, gradually leaving them with nowhere to run and no more tricks up their sleeves.And just as all hope seems lost for their inquisitor to arrive with reinforcements consisting of people that they helped along their journey on the planet as well as some honest to god-emperor space marines, turning it from a inevitable defeat to an actual fight.
What age group(s) do space marines look for when recruiting new members? How old/young do they need to be to be chosen?
>>98296265They MUST be between no older than ten years old.
>>98296411Technically based on this you could squeeze one in at 11 years; but given the care that is taken in selection it is unlikely they would except under extreme circumstances.
are there any known ways to strengthen a gellar field? Can you only do it mechanically? Does a Psyker go super saiyan in the engine room? Or do you just keep praying the gay away >>98296265Space wolves can grab preteens
>>98296475>Space wolves can grab preteensYes, but what about for making new Astartes?
>>98296411>MUST be between no older than ten years oldAnd yet per canon, adults have been converted. This suggests that the age restrictions are optimal but not necessary.
>>98296772Adults during the great crusade, when they still had the primarchs around and has a less-ritualized understanding of the process.
>>98296772Adults often cannot get the full implant treatment. Kor Phaeron could get implanted but he was still a lesser marine than the ones made specifically for the legions because he was too old to accept all the geneseed organs by my understanding.
>>98296805By that logic you could argue the Primaris process might be able to
>>98297019Replicate the half astartes adults I mean not just fully convert adults
Should I pull the trigger on these bad boys for 150€?
>>98297188No.
>>98297201Care to elaborate?
>>98297257It's decent chunk of money when the identical alternative is free. If it was literally every book in the series for the same price I'd say yes if you like having physicals, but it's what, less than half of the line?
>>98297268Yep, that's pretty much all the available stuff in Italian. I get what you're saying but on the other hand I like owning physical media, I'm kinda torn. Anyways, thanks for the feedback anon
>>98297278If you want them on your shelf, then go for it. Can't download that.
>>98276369Would you care to put my Deathwatch "Blades against the Xenos" (Forged in the Dark) game to the homebrew or does it not count as homebrew?https://gofile.io/d/JNhxE5
Is the powerful patron thing mandatory for Imperium Maledictum? I want to run some Hive City Vice enforcer adventures and I'm not sure if it's the right fit.
>>98297934Just make it more abstract. Very easy to say an Arbites patron is just the commander/hierarchy of the Hive enforcers.
Is there any example of what happens when someone's connection to their soul is severed? Would it kill or seriously injure them in some way, or would they be fine? Coming up with a plot surrounding a cold trader antagonist whose tomb raiding has garnered them something far more powerful than they realize.
>>98299192Yeah, it happened to everyone in the pariah nexus, which separated the soul from the body. The body still lives, but the mind becomes listless, and eventually gives up, and the person dies just laying there.
I feel like I used to be so much better at coming up with names for things, my current output for my campaign is pretty dire, just a handfulDon't let this muscle atrophy, guys
>>98299703My GM was NEVER good at naming things, but he'll admit it.
Would a guardsman or be allowed to have a Squig as a pet? A game I'm writing take place on a world that is often invaded by Orcs and a squig took a liking to a soldier that killed an Orc that mistreated it. Would that be allowed? Maybe as a living garbage disposal? Mascot? On a related note are Space Marines allowed to have pets?
>>98299703Got examples of your quality going down hill?>>98299826No. More knowledgeable people around on ork biology would know it is also an actual threat of ork infestation and demand it burned. You might be able to go "Can we eat it?" afterwards.
>>98299849It's less the quality and more the quantity that's sufferedI used to be able to output a whole wiki's worth of nonsense words in a week, now I'm struggling to come up with more than the handful I've gotI probably should've written down more when I had the chance, made a proper bank
Hey guys - thanks to the generous resources provided by this thread, I've got my first Wrath & Glory game off of the ground as a sort of side campaign to my WFRP 4E one. We run WANG whenever we're missing folks from the WFRP campaign.I'm also learning digital art! So here's my WIP on my party's former Aeronautica pilot turned Interrogator, Helenica Shengg
>Reading through some Deathwatch material for a campaign I'll likely never run.>Doing the 8th edition Deathwatch codex>There's a Salamander Sergeant named VashtorOk, that got a laugh out of me. More tangentially related, I seem to recall the Deathwatch being a place for both Marines that the chapters see as Excelling along with a place to dump 'problem children.'Am I misremembering that second portion?
>>98299884>Wrath & GloryIt's rather unpopular around here, but it's what my table runs and we all enjoy it.
>>98299703If GW can get away with names like Ferrus Manus and Corus Corvax you will be okay. Bad names are baked into the bones of the setting.
>>98299930Core book page 32 under why they were selected for the deathwatch.>>98299959The reason why is it is unpopular is that it is incredibly shallow compared to the FFG books.
>>98299959That's fair - I just wanted something punchy and relatively math-free because we're 3 years into The Enemy Within and need that occasional change of pace>>98300046Oh, believe me, I'd love to run my group through something more complex, but they do NOT have the energy for that shit, they just wanna roll some D6s and kill heretics
>>98299826It's definitely something you'd have to hide from the Commissar. Your company commander probably does not know what exactly a squig is and unless they're very fanatical probably doesn't mind you keeping a non-sapient xeno as a pet. Any one higher up the food chain than him though probably does have more knowledge and would rightfully have you burn it.
>>98300046Yup, right as I remembered it. Depending on the Chapter it can be a reward, an annoying duty, or a dumping ground for those who made mistakes or don't quite 'mesh' with the normal chapter. Going to need to flesh out a few squads for a watch station.
>>98300081If the commissar takes away our team pet, then we take ourselves out of the GM's game. Let tyrants stew in their own delusions.
>>98300544The age old guardsman dilemma; can we get away with simply killing the commisar?
>>98299959>It's rather unpopular around hereAmongst people that have never played it and nogamez. You don't hear much bad about it from people that have spent some time with it.>>98300046>incredibly shallowHaving 50 different lasguns with mildly differing stats is not useful granularity, it's granularity for the sake of granularity. One is perfectly adequate, three if you want granularity (one shit one, one decent one, one good one). WAG's easier for new players to pick up, plays significantly faster, and is overall better balanced. And yes, I've run campaigns in both. I'm still running one in WAG. Care to guess why?
>>98301056Best way j can put it is the FFG/C7 systems are made for people with a specific type of autism but do have a bit more depth in terms of actual systems and more exotica, if a stupid amount of simple weapons nobody will use. WanG is a lot more general and a good way to onboard people and get people to try it out.
So working on the sector for the Deathwatch thing and I'm pretty sure I'm going to sit it north of Tau space and a bit west of Schindelgeist.Allows me to keep the Tau to the south as an enemy (Could even bring in Farsight Enclave forces if I wanted.) along with maybe some Orks to the south west-ish/west.East I'm going to probably make Tyranids but one thing I'm considering is making it a 'nonstandard' Tyranid threat with Genestealer cults where you have an actual rebellion (Over likely a mix of taxes and a failed assassination attempt by the Sector Governor over the subsector) mixed with Genestealer cultists that are working their way into the local populaces. So you have a typical rebellion that is slowly devoured from the inside. Lets you have a mix of 'guard', mutants, and some Tyranid fleets as Kraken likely has some fleets still filtering into the region.
>>98301518Sounds like you can keep things busy then and toss in some 3-ways.
>>98301577yeah, it keeps that eastern section interesting as you can have a mix of traditional 'guard' styled opponents, A mix of 'mutants' and Genestealers, and then full on nids in probably the more isolated sections where they are chewing into the rebellion or getting hemmed in a bit by the Tau so its 'not' a full on "Tyranids barreling into the rebels" Puts pressure on the players as more of a "Yeah, if these things back door into the rebels then we have a bigger issue on our hands." manner.Also gives a bit of fun 'misdirection' as its seen more as them bringing in mutants with the potential of heretics until someone realizes they've got a genestealer infestation.Down south its a mix of Tau of varying flavors and Orks that are tussling/pushing each other around. The north and 'center' I may make safe (More social gameplay or potential cults) while the direct west can be interesting.In more modern maps you have Necron Dynasties there so they can be fucking about on occasion along with likely adding in a Chaos invasion of a custom band backed by likely a few Iron Warriors attaches. Add in Dark Eldar doing their usual nonsense and there should be enough aspects in the region for the players to have some different enemies to deal with.
>>98301056>You don't hear much bad about it from people that have spent some time with it.My table's definitely been preferring it to the FFG system, though I loved the FFG system as well. I feel like a trigger a lot more warp perils in this system, but my GM has a way with making them fun as well as detrimental. >overall better balancedThat's my GM's assessment as well. >>98301321>more exoticaI won't argue that. My GM still references it for fluff and ideas all the time.
>>98301321That's a fair assessment. WAG loses out in the exotica category, but I feel like if I really need the Masterfucken Blastfaggot MkIV pattern bolt gun in my WAG campaign, I can just add it myself. Only the mechanics are truly baked in, and I prefer the WAG mechanics. Before you autists start screeching at me, FFG is not a bad game and the quality of their books was significantly better than the shit that C7 pinches off, but that's a publisher problem, not a game mechanics problem. I joke with my group that it's fairly easy for me to steal adventures from other games and import them into WAG because I've already been doing that with official WAG adventures.
>>98296411Maximum age of implantation for Phase 1 is 12. Minimum age of implantation of the Carapace is 16. You can theoretically churn out a full Marine in four years.During the Heresy, they crunched this further by skipping a few, leading to degradation of the geneseed for those skipped examples and the modern gene-flaws seen in chapters today.
>>98300094For certain chapters it could also be seen as a way of moving political rivals out of chapter command without moving against them. I could see a chapter like the Astral Knights, who in the novels have a very feudal structure to their chapter, or even the Ultramarines in some cases, "honoring" a brother whose name is on the rise in order to maintain their standing. >>98301600The Chemical Burn adventure for Imperium Maledictum has an interesting thread in it; a group of Slaaneshi cultits are distributing a drug to the underhive. Sounds like a normal job for the Hereticus, but it turns out the Slaaneshi cult is being sold gratis by a Genestealer cult. The Genestealer cult gets a populace that's dosed with a drug that makes them more malleable, and susceptible to suggestion, while the actual risk of distributing it is offloaded to the chaos cultists. I'm working on a sector myself, been meaning to post some of the work in progress stuff to bounce ideas around here.
What does "retirement" look like for soldiers in the Imperium? Do Guardsmen, Sisters of Battle, Space Marines, the Inquisition, or those that serve in the Navy ever get to leave and enjoy a peaceful life? I need ideas for someone being interviewed on their death bed after a long life serving in the armed forces but don't know what branches allow a person to leave or when/why.
>>98302342>GuardThe most likely one since they'll probably be more of an instructor role or some other relatively laid-back job.>Navy Second closest and similar but given how things go on ships, they'll be in a more of a high-stress role.>SoBThey can
>>98302342I've been reading Ciaphas Cain novels recently. They feature 2 retirees. Cain himself who became an instructor for Commissar cadets in the Schola Progenium and General Jenit Sulla, who spent her retirement writing and publishing her autobiography.
>>98302342You see it happen in BL slop, but if you think about the setting for more than two seconds you quickly come to the conclusion that nobody is retiring, especially guardsmen. Having a warrior slave return home only to tell everyone about the horrors they faced and that eviscerated the rest of their regiment is awful for moral. Plus, transportation in the Imperium is costly, you think some bureaucrat in the Admin is going to find it in his heart to move funds for Private Not Important to see his wife and kids again? There's no retiring for SoBs, being part of the order is their entire life. I guess it would look more like ascending the ranks to roles that instruct novitates. Naval men are where you can make the best argument for it since more skilled and important people are the ones who are going to have actual positions on the ship. But like SoB, retiring will look more like getting a different role on the ship. Anyone below those posts are actual slaves kept in chains and worked to death.
>>98302218Thats actually a pretty good setup and a pretty nice twist. >"Hey go hunt mutants and drug selling Slaaneshi cults!">"Oh crap its actually genestealers!"
>The Arch-Militant has a taste for human flesh,>The Astropath is strung out of his mind on his own supply,>Our main ship engineer is an Ork and his meks,>The ship might be housing an abominable intelligence that thinks it's a person,>And the spymaster has a literal army of rats in the wallsYep, it's Rogue Trader time
>>98302342For guardsmen some times you'll end up dumped on a world you've pacified and told to keep it in line as a new PDF/colonizing force from what I recall. I also swear there was some random BL lore about a retirement world for guardsman broken by PTSD that happened to have a world in the same system produce large amounts of combat servitors. Also Cain canonically retired, as did Yarrick, so at least for the Officer class it definitely exists as an option. But your average guardsman rarely will return to their home world, so my best suggestion is have the retiree be someone who was dumped on the world after they smashed an uprising or something.I think for the Navy you just keep going up ranks until you die or get put into a cushy position that is effectively retirement since you're so unlikely to die by combat, and the inquisition isn't really something you can retire from.
>>98302342Regimental commanders occasionally get rewarded planets they help conquer, and they'll get set up as the new governor. The guardsmen under them will be made into new enforcers, and that's a good a retirement as they can get. Sometimes after an offensive, the Administratum will forget about a regiment or two, they'll get lost in the paper work, and will essentially be on permanent leave on whatever planet they were left on.
>>98303132>The Air Caste Captain is considering swordsmanship lessons>The Earth Caste Engineer is side-eying the Haemonculi>The Wych is performing interpretive dance on the lower decks of the ship, scaring people into doing better>The Sslyth Mercenary was left out in the snowMy team is trying their best. Send them thoughts and prayers.
Would it makes sense to have a minisortum priest from a forge world, even if they were vat born?
>>98305970You can justify essentially anything in 40k with some small degree of creativity.
>>98305970He could either be a convert from the Mechancius sect OR he was one amongst a minority of Ecclisiarchal worshippers on the planet. The Admech likely wouldn't kick them off planet but would see them as an annoying, incorrect form of worship
Who is allowed to make alliances with xenos? What protocols determine when working with non-humans is allowed and when it is heresy?
>>98306253It'll largely depend on which xenos and what happened. The eldar you have precedent for helping out so a general or commander going "Yes, I decided to let the perfidious Xenos go and get themselves killed so we achieved victory! They even ran off when we were done or else I would have killed them too!" or "But my men were tired from the battle and I wished to save my men for future battles rather than grinding them against a foe already quitting the field of battle." No one but the most assholish of political rivals or puritans would go after you.Rogue Traders, Inquisitors, and Marines generally get 'a pass' depending on the nature of the alliance and xenos in question.Kroot have been hired before has well so its likely more about how you frame it and what you did/killed.
>>98306075>Admech likely wouldn't kick them off planetI'd argue that they would. Ministorurm having a cult on planet would be a giant challenge to Admech's power and sovereignty.
>>98306300So that was one thing I was debatingOn one hand, a Forge World is a holy place so they are basically letting a rival organization/religion set foot on their home turf. So there VERY MUCH would be a reason to kick them out. On the other, I believe they would either have a section cut out somewhere for the Ecclesiarch to have a representative or Enclave to handle support or requests that they have for the Mechanicus. Similar to how you would have an Admech group on a Shrine world to handle tech.Though in both cases proselytizing is going to get your ass kicked off planet for causing a diplomatic incident.
>>98305741do not put snek in snow
>>98302882>lore has consistently maintained that IG regiments retire on worlds they've conquered>"nobody retires"c'mon, man.
>>98306437Show me the lore that's not BL.
>>98306488It's from the goddamn second edition codex.
>>98306253The Imperium doesn't have uniform policies. Also what matters isn't what's allowed but what one can get away with.
>>98306437nogame grogs who don't read actual lore are always like this.
>>98306598You're just shouting buzzwords now. Grognards are the guys who definitionally know this shit. It's nufags with dumbass ideas on how shit works who are always like this, because they never fucking learned how to read.
>>98306253>Who is allowed to make alliances with xenos?Rogue Traders and Inquisitors are the only ones I recall specifically being granted legal authority to have non-hostile interactions with Xenos. Planetary Governors, Sector Lords, or military commanders are sometimes shown to do so temporarily in an emergency, but it's often authorized or facilitated by an Inquisitor.
>>98306617The types of people in this general who have shown the most "This lore does not count especially if it's from Black Library/insert source I dislike" have been the most Grognard type "this should have never changed" people.
>>98306665They're fakenards larping as people who know what they're talking about, and if they own any codexes at all they're no older than 8th. There's no other excuse for being so ignorant about core details of the setting that they think discounting BL disproves something.
>>98306683I'm not justifying their behavior in the slightest, just saying what I've observed.
>>98305970DH1 has a background package for being a Mechanicus convert in some splatbook or other. Apparently the Ministorum keps sneaking preachers into Forge Worlds to run underground Imperial cults depending on how spicy the politicking between the two religions is in the given region
>I'm gonna make a sector! Lets start with the Deathwatch there.>Actually, I'll need to setup the threats first so I know what they are working against>Actually, I'll need to setup the local VIPs so we know who is running things>Actually, I'll need to get a short form outline of the history of the sector going back to M31Its gonna be like this I suppose.
>>98309229Godspeed you magnificent bastard. The offices of the Administratum eagerly await the proper refiling of all applicable forms and histories.
>>98309229I'm in the same boat with Rogue Trader>All the crew members we can add to the party as mercenaries (and their Navigator houses, and the Explorator fleets, and the Kroot clans, and the)>All the other crew members>All the player's planets>All the other planets>All the relevant Imperials>All the relevant xenos>All the relevant xenos that haven't been encountered yet because they're in the Not!Koronus Expanse>All their planetsHaving to rewrite the Sanctions part of the Warrant section of Into the Storm has been somewhat helpful in putting together a timelineLike, being able to slap mechanical relevance on things keeps me focused
>>98309275>>98309304Its also one of those things where I'm going to have two sets of notesOne is basically going to be "Oh here is a fluffy player guide/profile they can look at!"And the other is the GM section of "Here's what he has, talks like, looks like, what he's equipped with, directions that can be taken with him etc."And the history is going to be "So this happened, then this happened, then this happened" verus "And so the Long Night settled in, the former bonds of Comradere holding the stellar princedoms together fraying and snapping as material shortages, petty grudges, and the predation of xenos pressed their cooperation beyond its limits."
>>98309331Yeah that's what I'm doing as wellI think it helps that my group is a mix of experience levels, with both tabletop RPGs and Warhammer lore, so I always have to be asking myself "how to talk about this with someone who has no idea" and how to not overwhelm them/balance useful information while working out the detailsIt's actually quite fun
>>98309229Yea, that's what my GM did for his homebrew sector for his campaigns. The good news is, your players should greatly appreciate your efforts. Best of luck. >>98309331>One is basically going to be "Oh here is a fluffy player guide/profile they can look at!"Also a fantastic idea. I'm constantly having to dive into our game wiki going "What was the deal with that planet again? I know we've been there, but it's been a while."
>>98309376I find that a cheat sheet for the players helps and, while its always good to give them lore stuff/fluff for the area/to remember a guy, they don't need to know his stats, equipment, or how much HP he has They don't need mechanical info while the GM-side is note taking, possible directions, and tonal instructionsOne is basically a sales pitch, the other is a technical manual.
>>98309229I was originally just going to write down some marines for my dudes, now I’ve got a command structure for every company, a few dozen guard regiments in the area, and over 150 named planets in the sector.I’m working on Mechanicus and Titan legion presence now
>>98310474Oh believe you me, I'm already expecting that sort of thing. Have a few I can certainly slap in.
>>98309304I've found myself falling into the same rabbit hole of always finding another thing to add to the list. I've taken to making a list of the things I want to build, then trying to tackle one of those items at a time. That way I have a list of items to refer back to when looking for what to do next, while actually getting some work done. Right now I'm working on mapping as a place to start; I have an idea of some of the items I want to include in the sector, but having a visual aid as to what is where helps me with decision making. I don't know about the anons here, but I've found using some of the world building tools from other systems helps fill in the gaps that the 40krpgs have in that regard. Currently using classic Traveller to build the map for my sector, just to get an idea of what is physically there
>>98315402The traveller sector generation stuff is perfect for near any setting.
I need info on Space Marine hypo-therapy. How does it work? How much does it effect? Is it used to teach skills and battle doctrine like how skills are uploaded into a person in the movie The Matrix? Does it override a person's personality?
>>98315415I like it for how quick it is to get a framework down. I'm working through getting the profile for each system together atm. After that I'll use the 40k system generator I see used the custom sector threads to detail important systems. The hex map will work as the GM's map; I'll use it to calculate warp travel between systems, what kind of trade routes there are, and to keep track of directions. Eventually I want to make a player-facing map using the assets in the OP, but I barely know how to use image editors as-is, so that one will take a moment. I've been tempted to crack open Stars without number to see what the faction turn rules are like; I wouldn't mind a subsystem that I could use to track things like Spacehulk incursions, pirate activities, and the like. The dream is to eventually run this as a living system; as the players take part of campaigns, the notes for the places they go will be updated, and they'll shape the setting as time goes on. But that's for another day
>>98316085>How does it work?Hypnotherapy begins during phase six of the implantation process, with the implantation of the catalepsean node, on which it relies. Marines are "placed in a state of hypnosis and subjected to visual and aural stimuli in order to awaken their minds to their unconscious metabolic processes.">How much does it effect?Hypnotherapy is used to condition marines to make use of their implanted organs, and is probably necessary to overcome the dysphoria of suddenly gaining new bits, thereby allowing the self to recognize them as part of you.>Is it used to teach skills and battle doctrine like how skills are uploaded into a person in the movie The Matrix?Yes. It's variable, but has been quoted to be used to instill weapons training, battlefield tactics, and infiltration skills.>Does it override a person's personality?During the Heresy, marines were created as rapidly as possible and legions relied on heavy use of hypnotherapy on vastly accelerated training programs to churn out meat for the grinder. This heavy use of hypno-indoctrination was said to "subvert any lingering cultural ties they had to their birth worlds." Some even resorted to "flash-indoctrination," the process of feeding these recruits the brains of the recently dead and letting the omophagea imprint whatever was salvageable onto the newly blanked slates. This essentially created debased copies of whoever the source marine was, often "of narrow mindset and unstable temperament."Even its normal use can erase the initial personality, as there are many examples of marines revisiting their homeworld and wondering who the hell that annoying mortal is and how they know their name. Talos of the Night Lords, for one.Here are some links.https://wh40k.lexicanum.com/wiki/Hypno-Indoctrinationhttps://wh40k.lexicanum.com/wiki/Flash-Indoctrinationhttps://wh40k.lexicanum.com/wiki/Creation_of_a_Space_Marinehttps://wh40k.lexicanum.com/wiki/Inductii
only war gm anon herei forget if i talked about session 3 but it went very well, session 4 also went well. they're clearing the city out of mutants and trying to link up with whatever civilians or guard are lefti think the next session will have a large 'trench hold out' type fight and then the one after that they'll deal with the leader of the mutantsim starting to figure things out. i've had to make a number of house rules, rule clarifications, but i've also made new content like talents and guns and orders (some of which are just the mechanicus servitor orders, fuck you FFG for your techpriest wank). it's all a lot of fun, i think the most fun is creating things that might be used by my players
>>98316249Thanks, thats what I needed to know.
>>98318004>rule clarificationsOnly War feels like one of those games you really just have to play and blow through it to figure it out.
>>98319001we've absolutely had to play it to find the problems in it and fix things upwe're still getting through things at a good pace, so it hasn't bogged us down too much
>>98316085Each chamber was occupied by a single aspirant, and these were wired up to thrones of complex construction, their limbs threaded with intravenous lines, their faces hidden behind iron masks. Servitors attended them, limping between bundles of cabling attached to clattering machines. Some of the aspirants were limp in their bonds, others were struggling; a few were rigid with what looked like either terror or anger, their exposed flesh sheened with sweat.‘I do not recognise this,’ Archamus said. ‘You wouldn’t. This is new. Experimental. We’ve had refugees from Luna here, as well as biotechnicians from the Palace. Some of the tech here is very old, some of it sanctioned during the Siege. We are still working to achieve optimal results.’Archamus halted, studying the contents of one of the cells. The aspirant was shivering in his bonds, his every muscle taut, his knuckles and wrists bloody. The iron mask that was clamped across his face, enclosing his ears and nose as well as his eyes, was clicking and chattering, clearly feeding material in a constant stream down a range of sensory links. The aspirant’s mouth, just visible amid the spiked and valve-encrusted metalwork, was pulled back into an animalistic snarl, and saliva ran down his chin. He looked like he was trying to fight his way out of the shackles, to destroy it all and then launch into a rampage across the entire station. All the while, Legion serfs monitored banks of picter lenses displaying vital signs and neural scans, marking down the results and conferring in hushed tones. His mask-stifled bellows were amplified through chained vox-emitters, where menials diligently recorded their frenzied quality and timbre.
>>98319501‘Psycho-conditioning,’ said Urvo, standing beside Archamus and looking on with undisguised interest. ‘A little more involved than the hypnotic work you would have undergone. You were given certain traits at a subconscious level – augmentation of your existing propensity for violence, further reduction of your already degraded fear response. All your brothers underwent the same procedures, and it made a difference, but back then we were not expected to counter that which we knew nothing of.’ Urvo gave a cynical smile. ‘Now we know all about it. What can happen to legionaries whose minds are open. So your new brothers will have a narrower range of emotional responses. They will respond viscerally to certain cues, ones we have isolated after studying the methods and appearance of the enemy over the course of the war. They will recoil from these things as if burned by them. They will find it painful to even entertain the idea of such concepts existing. Their hatred, always quick to kindle, will in these circumstances be rapid and unquenchable.’Archamus watched the process unfold, feeling a deep sense of unease. He had a genetic kinship with the aspirant currently undergoing the trial, one that would become profound once the man’s transformation was complete. Much of his own training had been brutal, of course, with plenty of psychological work accompanying the physical changes, but this was far more strenuous. This was a dismantling, a deep reworking of ancients species instincts.‘It will change them,’ he murmured.Urvo nodded. ‘Profoundly. They will be less able across the full spectrum of capabilities. They will be slower to laugh. They will struggle to comprehend the ways of those they are charged to protect. But they will be just as deadly as you ever were, maybe more so, and harder to turn from their course.’-Ashes of the Imperium
For a group of not total noobs to RPGs, should I still go for DH2 over 1? Seems like DH1e has a lot more depth through chargen, and is much closer to WFRP 2e, my favorite. DH2 seems a little gutted to me.
>>98319732Other anons will probably give you soon the pros and cons of both, but my choice will always be 1e for the one simple but most important reason:I can read the 1e books without headache.2e book has dirty dark yellow-ish pages that are just tiring to look at, let alone read.
>>98319732I'd say yes, it lets your players branch out more while also limiting their power a lot moreIf you do go for dh1e, do NOT let a player be a crimson guard. You will not be able to balance combat in a way to be challenging to him but not super deadly to the othersAlso I'd rev up your game designer brain and create a lot more stuff for them, from feats to equipment. DH2e feels a lot more sterile in this way so it would be a good idea for variety. I'm sure plenty of homebrew stuff exists
>>98319740That's definitely a contributing factor. The font's worse too, the earlier systems prioritized readability.>>98319732The long and short of it is that DH2e wasn't out long enough to accumulate depth, and DH1e was out for a very long time and thus accumulated a lot of depth. The core difference is that 1e has careers which contain purchasable talents, and 2e grants free access to talents but their xp cost is modified based on your affinity to that thing.Unnatural characteristics and some attack actions are also changed, and there are some relatively minor revisions in talent and trait wording.Personally I think the game would've benefited from a build-a-career system like WHFR's, where you have job blocks you can grab skills and talents from and you can move to new and better blocks as long as you meet the prerequisites for them and oh god I'm describing Dungeons the Dragoning: 40,000 7th Edition.
>>98319732Some abstractions DH2 made are a little strange to me. The doing away with money in exchange for the requisition of items and subtley economy makes little sense to me. Any GM could just include that in play. Not a huge part, since DH2 can easily include money, just a backpain of backporting it.
How does you guys handle the concept of "peeking" or leaning around a corner to shoot?
>>98322224That's just handled by any existing cover rules no?
>>98322224Head and arm/s exposed, rest benefit fully from cover for AR. Blind firing, arms exposed. If optical mechadendrite then only arm/s holding weapon. If optical mechadendrite and gun-mechadendrite, treat as a size smaller target.Actions are after-all in a round meant to be what happened simultaneously for the 10 seconds that elapsed. All take opportunistic shots as they participate in the battle. There are minor differences in system but let's say a PC is at the bottom of a T intersection, it is 20 meters long. Using the wall for cover, there is one henchman in middle of the corridor, and one at the far end. PC goes first and use wall as cover, already in position aim and semi-auto the henchman in the middle of the corridor. scoring enough hits and damage to incapacitate the middle henchman. The far henchman shoot back at the PC, deciding between called shot (usually -20 without talents) to the exposed arm or head or shooting with slightly less penalty for cover (in this I'd say it's -10). Resolving the latter as example of scoring three hits, body-body-arm. Body benefit from another 20 AR of the wall so these are unlikely deal damage, but the wall should loose a point or two of cover if you really like tracking minutia, more relevant for lesser cover such as crates or sand bags that should degrade. The arm hit resolved as normal AR and TB reduction.
>>98322651This makes a lot of sense, thanks a ton.
>>98319501>>98319507Thanks for taking the time to post all that
>>98319501>>98319507Deathwatch the RPG doesn't really work as a concept with the new ways space marines are described.
>>98324218I think anon took that from Horus Heresy, there are 10,000 years between hypno indoctrination practices between then and when Deathwatch campaigns take place.
>>98324218Deathwatch the RPG mentions hypno-conditioning as one of the reasons marines don't suffer from the traditional Fear effect. This is nothing new.
>>98324859That's from Ashes of the Imperium, the very moment that Legionary training was replaced by modern hypno-indoctrination. They were already using Inductii processes, this was the final nail in the coffin to justify the fact that 30k Legionaries truly were inherently superior to 40k Inductii.
>>98324881>this was the final nail in the coffin to justify the fact that 30k Legionaries truly were inherently superior to 40k Inductii.Feels like a bit of a lore patchjob to explain why Legionaries in 30k books were way more... humanlike than 40k marines were depicted in novels. I don't remember seeing much mention of this legionary training stuff until much much deeper into the HH series, my suspicion is that it was more of a post hoc explanation than one they intended from the beginning.
>>98324889It's another sign of decay from 30k to 40k, as well as a final declaration that the Imperium's response to free will is to remove it. It's also a black and white confirmation that the Chaos marines really were telling the truth, that the Legionaries were superior to modern marines. It was always danced around in the original black books, but it wasn't until siege of terra / scouring that it was made objective.
How do you guys feel about the direction the lore is taking? I'm happy that things are happening but the Guilliman and the Lion coming back, the Primaris, Necrons waking up and everything else reminds of of how when a sitcom gets stale the writers start throwing everything they can at the audience just to keep things going. I'm happy that things are moving and I'm glad that the Imperium might get improve because the grim dark was getting to the point where it was a self parody.
>>98325758>the grim dark was getting to the point where it was a self parody.This WAS the joke, but the secondaries and tertiaries who began clinging to this game during the era of M. Ward's Space Marine wank weren't in on it. The lore is closer to a darker Marvel setting (like zombie world) than to Mega-City One or anything Heavy Metal did. The setting has shifted in tone but, I can simply sit in my insulated little pocket of the Calixis Sector with my group and play pretend the way I like.
>>98325822My issue with it is that grim dark isn't a sustainable story setting. At some point either things get better or the bottom falls out and everything ends.
>>98325859I don't know. Maybe 40K isn't a narrative piece that has a cohesive beginning, middle, and end? Maybe it's a series of reports from the battlefront, vignettes of the common man fighting back impossible circumstances, cloak-and-dagger court cases, and other short stories depicting glory and triumph in the face of overwhelming odds. Maybe 40K is a backdrop for stories instead of a some sort of fictional history that must be played out in a specific order for a specific purpose? Again, I don't know. Just my two cents.
>>98303132>>98305741The assassin that collects heads of notable foes to prevent resurrections has become Inquisitor.The warp-sensitive heretek wears power armour and radio-controls explosive rats.The guardsman has become a zealot and leads rifle-wielding militias against deamons.A random NPC seamstress has been turned into a heavy weapon expert and terrible getaway driver.The psyker is probably lost in the Warp again.>lvl. 1 Dark Heresy into Ascension
>>98325758I didn't know jack about the setting when I joined my Dark Heresy campaign, but almost two years later and after reading lots of material, I grew to appreciate Calixis sector having nothing to do with the "meta plot", especially Primarchs.
>>98325758I think the fluff having a direction is bad in itself. Things Happening should be entirely local, since the setting is supposed to be so vast that no one can meaningfully do anything.
>>98325758I had started writing a mean reply but >>98325904 put it eloquently. Warhammer 40K is currently ever degraded by GW storytelling and Black Library removing mystique. It is at its best when about events without impact to the galaxy or factions. It is fantastic when it is about the heroism and tragedy of your-dudes whose deeds goes unsung to an uncaring universe. Return of primarchs is terrible to me, but luckily none in my groups care overly much for events past M.41 999 999, and I sure won't involve GW's developments. I can't believe they had the weaponized logistic officer Guiliman ruin a perfect galactic dating system for a useless one.
Any way to install currency back into DH2, from DH1? I hateeee this influence crap.
>>98326279Do you really need someone to tell you how to just add a pricetag to something and give your players money for doing things?
>>98326292Well what do I use Influence for then? Seeing as its such an important stat.
>>98326299Use Influence for stuff that it's extremly expensive or rare, stuff that require more than simple money (relics or something) and for support request and special services (call in the Guard, an assassin,...).Basically if the counterpart is not convinced by just any rando with a lot of money, you need Influence to pull on goodwill, reputation, connection, rank (yours or you boss's).
>>98325758>How do you guys feel about the direction the lore is taking?Crap, but thankfully it's ignorable crap. >>98325904This. It's not supposed to be a story, it's supposed to be a setting for other people to write stories in.
>>98325758Not a huge fan of the current lore, it went from a sandbox you play in to having a true narrative. Too much of it focuses on named characters which results in the universe feeling small as they have to make each one gets a mention in their codex two or three times during a scaled down timeline. For some this 'character focused' style may work but for me its a nonstarter simply because I do not care about Calgar, Abbadon, Gaz, etc, I'm playing 40k to setup my dudes against my opponents dudes and throw down or run campaigns.I'm here to put my own toys in the 41st Millennium, not play with someone else's. Modern fluff tends to just feel very bland, it will involve a named character with a mini which immediately tells me they are going to live. I really feel they need to go back to just using one off characters for events/campaigns that do not have a mini so there is some form of uncertainty as to if they will live and die. As far as campaigns go, the biggest issue is the Sanctum Nihilus split as you need to now factor in/work around it if you want to do anything north of the rift.
>>98326500I recently got into an argument with someone because they were saying Warcraft/Starcraft would be better settings for Total War style videogames than Warhammer/40k.My view point was, and still is, that Warcraft/Starcraft make for more fun stories to talk about because everything is so character driven that everyone knows who you're talking about and their own interpretations of what that character would say/do in different scenarios.Kind of like Star Wars, Harry Potter, and all of the other settings people write loads of fanfic for.The reason Warhammer and 40k both succeeded as wider settings to use for loads of media (and especially war games) is because they're not character driven, they're settings built around the setting just having room to breathe and do its own thing.The fact GW wants to change that now makes me think someone in charge really REALLY wants to get into Hollywood.
>>98276369I was thinking of getting back into 40k RPGs, is DH1e/RT/OW still the gold standard or did WanG or the new one finally get good enough to talk about?
>>98326546I would not doubt that someone within GW wants to break 40k out into the mainstream. The problem is that they need to dilute it for that to happen or, as you said, shift it to a more character focused setting. 40k is an RPG setting that you play wargames in (You get a few name characters and locations before they go out and show you how the universe works/different parts of it.) Warcraft/Starcraft are video game settings in that you are following someone's story start to finish and getting insights into the rest of the universe that way, though you aren't shown the whole galaxy nor really 'told' much aside from what you need to get an idea of the factions.
>>98325758"Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space."The Warhammer 40K galaxy is enormous. It has infinite shady little crevices into which you can tuck any number of glories and horrors, countless triumphs and failures of the varied people who live within it, numberless holy relics, blasphemous artifacts, and priceless archaeotech treasures to find, fight over, die for, save, lose, be corrupted by, or anything else you can comprehend. In short, stories - you can cram such a wide galaxy full of as many stories as you can possibly comprehend, and they don't need to butt up against or interfere with each other in the slightest - and that's how I goddamn like it.Contrast the latest trend where every aspect of every story must be huge and setting-shaking and universal. Robert Gilligan stands up and instead of taking centuries for rumor to spread of his existence, everyone just suddenly knows. He darts around the galaxy doing everything everywhere in a ludicrously minimal timeframe. Cawl somehow has a bigger, better space marine for every other marine in existence and sends them out to the far reaches of the galaxy where they all arrive in a perfectly timely manner. I will speak no more on Cawl because he's a goddamn mary sue of a technologist and I hate him. The galaxy's ass cheeks are firmly grasped in each hand and ripped asunder and what happens, exactly? Nothing, except now every book includes a line about how space has been torn open and all the maps look hideous.When everything happens everywhere all at the same time, every place feels exactly the same. When every place feels exactly the same, the galaxy feels tiny. When the galaxy feels tiny, there's no room for any plot but the one in the middle taking up all the space and forcing everyone else to acknowledge it.They turned an ocean into a kiddie pool. Fuck 'em.
>>98326567>The problem is that they need to dilute it for that to happen or, as you said, shift it to a more character focused setting.I think they're trying both.Nurgle and Khorne are basically the only two chaos gods, with Nurgle being far more prevalent.
>>98326642I'm pretty sure the reason why for those two being so prominent is that you get a very 'visually distinct' unit in the form of the plague marines (Zombies, rotting marines, etc) and the other is just very, very easy to write (here's a berserker! He wants your head). The other two are typically involved in more subtle plots that then explode into violence and my guess is that the team doesn't find such things exciting. Thats even before the debate on how they want to portray Slaanesh.
>>98287932make your character an evil female and dominate her twink ass blue boy
>>98326574Well said.
>>98287932>>98326707
>>98326554Imperium Maledictum is cool.
I need names/examples of Space Marine chapters that get along or hate each other. Traitor forces too.Who hates/loves working with who?
>>98328291Cooler than DH1 or just cool?
I was thinking about how Warhammer Fantasy ended and started thinking about how 40K could end. I came up with the idea that the Tyranids are close to winning and the Chaos Gods step in to wipe them out so the god's don't starve. Thoughts on this?
>>98328735Different enough that it's not a simple better/worse comparison.>DH1e system of two half actions or one full action is better than IM main action + move action >IM makes each melee attack an opposed check making the early levels less of a miss-bonanza compared to DH1e>Speed and initiative boosting abilities feel better in DH1e>Superiority mechanic in IM eliminates slog that would've happened because of HP changes >IM has less content but Inquisition guide splats show that the new crew actually reads the old material >IM consolidates skills, but then splits them into specialisations so depending on how you look at it, it has less or more skills than DH1e-IM has more flexible chargen, early level PCs are more competent and less likely to die >Psykers still explode into daemons, but now they have a mana bar
>>98328694Marines Malevolent and anyone else.
>>98328837Ah, okay, then at some point I'll check it out I guess.Money system or shitty requisition system?
>>98328842Weird hybrid of both where there's rarities for stuff and multipliers for price based on rarity, I think.I found some of the character creation interesting, especially the way raising stats and gaining specializations works, but I disliked the massive slimming down of requisition. I think the old table full of modifiers version with greater depth was superior.
>>98326554The cool kids shit on WAG but it's a well put together system that runs much more smoothly than the FFG stuff. It's balanced pretty well and punishes dump stats. The main downside is the lack of published material and the poor quality of most of the material that has been published, but it's easy enough to ransack the FFG back catalog for stuff to run. DH enthusiasts complain about the lack of depth but as I've said before, you don't really need 30 different laspistols with incremental differences. 2 or 3 will do, and if you really need to add another one, then add one.>so you have to homebrew itI've yet to encounter a game that didn't require some tweaking. If I'm going to have to tweak something, I'd much rather add an item or two than rewrite a game mechanic.
>>98329069>you don't really need 30 different laspistols with incremental differencesCareful, a trvthnvke of this magnitude will hurt the feelings of countless secondaries! They may even accuse you of disrespecting the fluff...I mean, DA LOOOOORE!
>>98329069Out of curiosity, how do you feel about Abundance of Apocrypha? My table basically converted a Black Crusade campaign to WAG, so we've made quite a bit of use of AoA.
>>98329069Yeah WANG is alright. I just don't like it.
>>98329100While I agree on the basis of it, the 30 different laspistols models shows that there's enough manufacturing 'options' or at least Mechanicus tendencies to have more than the 2-4 models we sees on the TT.I mean, how many 9mm or .45 pistols are there?
>>98329109Not a huge fan because I haven't found it necessary. Any archetype in there can be created as a custom character build under the core rules, with fewer wacky balance issues (there are a few). The equipment that's important has already been published officially, and lookee here! 5 lasguns that are identical except by a point this way or that! That's the sort of granularity for the sake of granularity that needlessly complicates the game and makes gear acquisition take longer while players figure out whether they want 9 damage and rapid fire 1 or 8 damage and rapid fire 2 when every other stat is literally identical. I understand that some people are into this. I'm not.>>98329123That's fair. May I ask why? I'm genuinely curious.>>98329317You're not wrong, but I'd argue that in a RPG that abstracts a significant amount of one's day to day activities in the interests of improving gameplay, one 9x19mm pistol is functionally the same as another. I'd stat a G17, a G19, and a G34 the same because they're close enough in real life that it won't matter in a game. (Hell, I'd probably stat it as "semiautomatic pistol, major caliber", and group it with .45, .40, 9x18mm, etc., because it's all close enough not to matter outside of a simulation, which a RPG is not.) I'll stick by my original comment: only 3 of a weapon type are needed. 1 budget shit option, 1 industry standard, and 1 endgame improved version.If a player must have a Uranus Destroyer pattern of lasgun because of its rarity and superb craftsmanship, that, to me, means mastercrafted. That's what they get and we roleplay the significance of it being from Uranus. If they must have the best of the best, the legendary Masterfucken Blastfaggot MkIV bolt gun made by Vulkan himself...well, that sounds like an existing bolter to me, but with an extra point or two of damage and the [reliable] keyword, and maybe with a weapon upgrade. Boom. Done.
>>98329069See I'm a little torn on this because I agree with this>you don't really need 30 different laspistols with incremental differencesto an extent but this>only 3 of a weapon type are needed. 1 budget shit option, 1 industry standard, and 1 endgame improved version.is simplifying far too much down. Sure, a lot of the ones in FFG literally are just "X weapon but with [keyword] or +/- to one of the stats" but having at least some amount of that spread is good because not only does it give options, it can give people cases of things like carrying one autopistol that has a higher magazine capacity and firing rate for most fights but reserving an autopistol with slightly more damage and AP but a lower fire rate for specific enemies that are tougher or wearing armor
I just finished making my current Dark Heresy party and scanning them into Tabletop Simulator. I've also made a bunch of models to represent different NPCs. Would anyone be interested in me putting a big NPC pack up on the steam workshop? There's plenty of faction ones for the war game but not a lot of stuff for the TTRPGs.(As an aside, pick your favorite acolyte and I'll tell you about them.)
>>98329069It's funny, because I remember trying WAG ages ago and thinking at first it was a good thing they got rid of all of the many little unnecessary shits, but then after playing 6 or 7 games of it, I was finding it depressing how "balanced" and "clean" everything felt.I get you don't want angel summoner and bmx bandit, but games that feel like they're trying to avoid any kind of unbalance just make me wonder why I'm not playing a more narrative system.Which I do on occasion, but when I have a game pretending to be chunky I want it to be chunky.
>>98330142Nice. How did you make the miniatures?>Pick an Acolyte Is that a Xeno on the right?
>>98330182They're a mix of GW parts and custom ones I sculpted and printed.The Kroot is an outcast. It survived the Fourth Sphere Expansion by eating Tau-very much forbidden. In the quest for more forbidden food, it has joined the Retinue of the radical Inquisitor Al Sharif.(So it's a bit mutanty because he keeps feeding it chaos people, probably so he can sic it back on its own kind eventually/see what happens.)
>>98329100I mean, it's true, but I like having the 30 different incremental laspistols because it's cool and I feel cool for using them>>98330178I have grown to apprecite the weird whacky mess of the old games, "good and fair balance" is good to rein in grognards at the table, but when I'm the GM who knows all the books, throwing the Weird Unbalanced Shit my players' way either as an enemy or as a reward is so fun
>>98330734Honestly, I love stealing the only war custom gear rules to create local variants for weapons It fleshes the world out a bit when you see what a forge world half a galaxy away from Mars is doing with its weapons
>>98330349Radicals, no sense of right or wrong.
>>98330349>Uh oh guys, I think Beaky is growing blue feathers...and he keeps chuckling and rubbing his talons together>Do we...Do we have to take him out behind the shedistorum?
Has GW ever in cannon told us who the lost primarchs were or what happened to them? I need to have a mystery for my players to uncover and get killed before they can tell everyone what they found out and thought that would be a good thing for them to work out.
>>98332446Just invent your own bullshit mystery for fuck's sake.
>>98332446No. The entire point of the lost primarchs is a way to let you, the player, make up some bullshit for your own special dudes. If GW do ever explain away that mystery I'll firebomb their HQ.
>>98332649You won't do shit, and neither will your friends. You'll just accept your lot and seethe.
>>98332820You seem to be doing enough of that for the both of us already.
>>98326574Didn't the Warp getting set on fire after the rift speed up warp travel or something? I thought I vaguely remembered reading that.
>>98334663The Warp breaching into reality is always a signifier of severe turbulence which makes warp travel more difficult and/or impossible, which is the entire lore reason why the preexisting human galactic nation fragmented into individual systems and required reunification as well as the reason why the War in Heaven ended. If things are bad enough that the warp has ripped the galaxy in half, you can generally assume travel has gotten worse rather than better.If it's canon that some horseshit is going on to smooth over warp travel on a galactic scale, that's fucking stupid. If Big E did it, it's the same question as for the Primaris - this would've helped a hell of a lot more if it had happened a hell of a lot earlier, so why didn't it? If he's strong enough to completely counter the negative effect of the warp in turbo fuck you mode, he's strong enough to have eased logistics by probably a hundredfold earlier, and this would have significantly reduced the overall decline of the Imperium.
>want imperium maledictum>fiddle with the encryption thingy>get it working>scroll to the bottom>it's not encrypted
Last night really drove home how little my fellow players know about the wargame. We got into a fight with a couple of XV8s, each of which was accompanied by a pair of drones. One type we quickly figured out was a marker drone. We didn't recognize that the other was a shield drone, and so made no attempt to take them out first. Ooops. Well, it was a struggle; but we survived anyway.
Did the Ogryn Slabshields and Bulk Shields ever get stats in any of the official RPGs or homebrews?
>>98336872>Last night really drove home how little my fellow players know about the wargame.It is a remarkably common problem. Many peeps who play the RPGs are secondaries who don't play the tabletop, or worse, "lorefags" who think they know what's what because they parrot what their favorite content creator said in their latest video. It causes them to have skewed views of how things work. Having a few peeps who actually play the tabletop game will make RPG games go much smoother.
>>98337002>Having a few peeps who actually play the tabletop game will make RPG games go much smoother.It probably will, but I managed to keep a game going for two years, all the way to Crackolyte Shippuden, with players who have never touched the wargame once and were only introduced to it through content creators. It probably helps, but honestly, it's not a matter of whether they're familiar with the game. It's a matter of whether they're capable of engaging with 40K beyond lore videos and actually *like* what they see when given the more "genuine" look at 40K. I don't want to turn into mister "no true 40K", but I think that there's a clear difference between what is, at least generally, the GW-intended 40K and fandom interpretation, and the dividing line is whether your players can discern the two.
>>98332470Cram it, POOFTER!
>>98306526So tranny nulore, got it. Anything that isn't 1st edition is definitionally a retcon or woke bullshit they added after the fact.
>>98337002>secondariesMost of us barely even quality as secondaries. Our GM loves the setting, we enjoy anything he runs.
>>98326574The main problem here was GW management's insistence on continuing to advance the plot while not allowing writers to movie the timeline past the final year of the 41st millennium. Now that they seem to have gotten rid of that policy and accepted that the "present day" is in M42, the perceived smallness of the setting should start to resolve.
Speaking of secondaries, most of my experience is 2nd hand due to having a group of friends obsessed with the setting and thus learning by cultural osmosis and playing lots of videogames (Space Marine 2, Darktide, Rogue Trader, Space Hulk Ascension, Mechanicus). Currently playing FFG's Deathwatch game. but previously I played FFG's Rogue Trader game and my character was an admech that became a genetor. We played that game till we reached max rank and by the end of it all, my character had discovered an army of Pre-Heresy murder servitors, a fleet of Kastelan robots, new STCs for radium weapons as well as a disease that could selectively kill Tau. Her accolades were so great that she was gifted her own planet to turn into a forge world by the GM.I considered the idea of her also being gifted her own chapter to experiment with by Belisarius under the excuse of needing a force to protect the planet while everything else comes online; the resulting chapter being a chimeric geneseed of Death Guard and Salamanders with an additional organ that absorbs radiation and uses it as energy to fuel the marine. The result is basically "Fallout ghouls as Space Marines". These guys use the radiation to keep themselves at peak condition and heal faster than your regular marine. They would use unstable plasma weapons that give off a ton of radiation to basically fuel themselves during battle. They end up leaving their battlefields as irradiated wastelands BUT because of the previously mentioned organ, they will then remain after the battle to both help reconstruct (in their admech creator's image) and cleanse the radiation.I want thoughts on how terrible this is to even begin with before going into the nuttier ideas.
>>98337433>they seem to have gotten rid of that policy and accepted that the "present day" is in M42ADB was put in charge of the ongoing story advances, and he declared that the year was still 999 M41, and it would forever be M41 because the rift basically froze time. This allows the overall plots to advance while still remaining 999 M41.The new post-rift chronological measurement is used for local passage of time, but the year will never change.Stated on his twatterhttps://x.com/adembskibowden/status/1262481924477550592
>>98337489Frustrating.
>>98337489>Time is totally frozen but everyone still keeps track and advances I will simply ignore everything ADB says, like normal
>>98337576I will never understand why everyone sucks him off like the second coming.
>>98337587Do they? I mostly see people complaining about his daddy issues
>>98337000I think Ogryn were still drooling retards in most of the RPG's lifespan.
>>98337623lorehounds love him, tabletoppers laugh at his constant daddy issues
>>98337634They were added in OW, they get unnats and a big penalty to int. You can make 'em a Bone 'ead if you raise it above 30, iirc.
>>98337000Forsaken System player's guide covers ogryns and their gear for WAG.
>>98328837This has been my experience. IM is a sidegrade of DH that's more convenient but less autistic (in the fun way). You still feel like you're playing the same game, just in a different mode
>>98337957I'm aware, but if I remember right stabber shields and shit came after GW tried to make Ogryn not complete morons.
>>98276369What's the Codicier's Librarium in the mega?
>>98339090A program shas coded for his players to let them search for info on planets and sectors for his game, since the book they're supposed to be in wasnt ready yet.
>>98339851Tripfags still need to get the rope, but that's pretty cool.
>>98339851When's the book due? Is it still coming? Some of it sounds really neat. I have no clue what a Hellstar is. Also the radioactive Hive Fleet is nice, although I always enjoy more gimmicky Nids.
>>98339937He's taking forever on it, but he has been releasing it piecemeal. The colonies, crafting, and ships he made were going to be chapters in it.
How much of the weapons and equipment used by space marines can be used by normal humans? I've seen chainswords used by the guard and Sisters of Battle but what about Power Swords and Bolters? What weapons, etc are too heavy or hard to use for non-augmented humans? I'm having an armory raided by civilians during an Orc invasion but not sure what the payers should be allowed to grab.
>>98340757>armory raided by civilians>has space marine weaponsUnless if this armory is actually used by space marines, it wouldn't have SM weapons. They're otherwise larger, heavier, and more unwieldy since they're meant for augmented superhumans in power armor.
>>98340757There are Astartes-pattern weapons that are scaled to fit in Astartes hands, and then there are also "insert X forge world here"-pattern weapons that fit into normal people hands. Look at Darktide if you need an example, you have power swords and bolters, plasma guns, etc. I think it's only things like Storm Bolters and Primaris-era things that don't get scaled down, other than specialty equipment like stuff for terminators or whatever.
>>98339937>radioactive Hive FleetGO GO GODZILLA
>>98340757>raiding a marine armouryYou think a chapter has a shed somewhere in the middle of a hive? And that stealing from it wouldn't be both blasphemous and suicidal? The logistics of using weapons designed for superhuman giants using powered armour is the least of your worries.
>>98339937>When's the book due? Is it still coming?Eventually. Anarchy in the Galaxy chugging along. I want to finish the planets section before I finish the people section, the Wargear section, and the Adventures section. There's still a lot to do, but for the planets section, I have one "sector" left to do, and it's the hardest because it's a patchwork of alien empires akin to the Spice Islands that the local Imperial sectors are trading / fighting / interacting with. Making each ayylmao unique is a severe challenge, so I'm thinking of it passively while I focus on Project ND, which is helping to flesh things out further.
>>98340792>>98340797>>98340883A world with a mid-level population some what near a recruitment world for a chapter was attacked by a Orc raid. The world didn't have much in the way of soldiers so the astartes, on the way back from a recruitment drive, told the hopeful recruits to grab what they could and charge the enemy.
>>98342139Along with some "volunteers" from the ship.
>>98342139>Astartes let Chapter property fall into the hands of mortalsAnon, Marines will kill people to keep their stuff safe. This is retarded.
>>98342204How many weapons would chapter serfs have? Surely they can give up some lasguns they have lying around?
>>98340757Space Marine pistols are treated as basic weapons by unmodified humans, their knives are as swords to humans. Sisters use human-grade weapons, they're built to a different scale. >A world with a mid-level population some what near a recruitment world for a chapter>The world didn't have much in the way of soldiersSuch a planet would have a sizeable PDF, and as such the means to arm them in some fashion. Every Imperial world has to have a PDF as soldiers are part of the Imperial Tithe, it's not something they can just not have.
>>98342139Like the other people are saying, them finding Marine level weapons is a bit unrealistic but they definitely could break into a PDF armory and use some lasguns or autoguns.
>>98342204>>98342230>>98342236>>98342250Fair enough, I'll rework the idea.
>>98342256I don't know if you need to adjust it a lot. Chapter recruits are taken from hive gangs and other young forces that promising aspirants tend to come from. Just instead of a hidden chapter equipment cache it's an armory for the planetary defense force.
How are people finding Orks to play against so far in 11th? I've been having trouble.
>>98342264Its more of a "We're already here to pick up some new guys to train, lets see what they can do. Go in to the armory and pick something and go attack the Orcs." Was just wondering if normal humans can use any of the weapons space marines use without hurting themselves.
>>98342293>please rifle through our sacred relics and steal anything that takes your fancyI can't fathom how you think this makes sense.
>>98342293That could make sense if it was maybe something for the aspirants and serfs to use; stuff like the standard combat shotguns that not-full marines use for example, but definitely probably still only human scale non-astartes weapons.
>>98342293The guys they're picking up to train are human boys age 12 to 14. You can't go through the implantation process if you're any older, not without a lot of dark science from a forgotten age.
Are there any Space Marine chapters are are racist against normal humans? I want to explore the opposite of trans human dread.
>>98342729Most of them are at least a little bit. Ironically not the Black Templars, though.
What's the best gear for a psyker?I know about the animus hammer and psychic hoods, but I was wondering what's the best stuff across all the lines?
>>98343194Force weapons (sword, hammer, staff), Damaskin Kineblades.Good armour that lets you survive long enough that you can use all those gadgets.
>>98343194Good armor, a good gun, and knowing when it is better to just shoot someone than try to mind bullet them and risk it.
>>98342729Try Marines Malevolent, Iron Hands, Carcharedons or Flesh Tearers.
>GM is crashing out over how OP our navigator isI can't even blame him, guy can teleport and shoot a heavy flamer out of his brain in the same turn. He just wiped out 6 Drukhari the second they showed up
Speaking of Navigators, how much should the average Navigator know about the Chaos gods? They get Forbidden Lore: Warp and not Forbidden Lore: Daemonology, but where exactly do you draw the line between the two? For instance, if confronted with a lesser daemon, would a Navigator be able to recognize which of the four gods it belonged to from its appearance?
>>98345932I mean it seems to me like there's a relatively easy line. They know about the Warp, the flows and "currents" of the un-realspace, how to navigate it and what warp storms do, or charting distance. They probably don't know shit about daemons or the various powers of the warp other than maybe "You can't stay in the warp too long/unprotected because daemons come to eat you" but almost everyone knows that.
>>98345932At sea you might know there are sea monsters but you might not know exactly what the sea monsters areA navigator might see a great scouring pestilence in the distant warp but he might not know the name of Nurgle>if confronted with a lesser daemon, would a Navigator be able to recognize which of the four gods it belonged to from its appearance?I guess if they can figure out its intent and signature>We passed by a Pleasure Planet and I'm feeling something very familiar looking at this daemon with the one boob
>>98345667 >>98342729Any Iron Hands successorRed Scorpions consider humans to be mutants by their standards
What happens to Tech Priests that fall to chaos? Not Dark Mechanicus, I want to write one that falls to one of the big 4 chaos gods but don't know where to start.
>>98347290What are you expecting to be different? Think of the influence of the chaos gods seen through the autism lens of a tech priest.
>>98347290they become a heretek and probably turn into one of the enemies in a dark heresy book. or into the heretek savant in the radical's handbook. or the calixian malatek (although those seem to be vaguely tolerated, so the whole chaos part would have to be more hidden)a khornate techpriest would probably have like...blood powered combat botsa nurgilite might have defiled cleaning robots that spew nasty shit everywherea tzeenchian would probably make the most sense for a techpriest i feel and would probably be combining warp shit with servitors and cogitators and stuffand while you might think a slanneshi techpriest would be all about sex machines, they could also fuck around with sonic tech or chemicalshope that helps
>>98347330Fabius Bile himself might not be Slannesh aligned but I would bet most of his assistants are.
>>98347290Basically this >>98347326>KhorneTechpriest leans towards combat and weapons grafts. Annoints weapons and devices with blood instead of oil and converts the skulls of foes into chittering clouds of servo-skulls.>TzeenchTechpriest is obsessed with knowledge. Knows a bit of everything, including the forbidden and the maddening. Creates labirintine datastacks to predict the future and probably uses decoys to interact with others.>NurgleAfraid of death and the weakness of the flesh, this one turns to experimental and xeno tech to prolongue his life. Strange, exotic alloys are incorporated into his frame and the small amount of remaining flesh is twisted into alien patterns. Entropy cloaks him, as the implants leech energy and life force of anything near.>Slaanesh The techpriest has expanded his senses into many directions. Tentacle-like implants and antennas gather visual data, sounds, radio waves, radiations, etc. He is hyperaware of his surroundings, seeing through camouflage, through walls and through the veil into the Warp, where it is thin. Hearing and talking to shadows might become a problem.
>>98347326>>98347330>>98347424I'm looking into their physical transformations. They lack the flesh of normal people so how would it effect their bodies and personalty?
>>98347499The anon you just quoted provided you examples.
>>98347499You think the warp gives a fuck if they have flesh or not?
>>98347424Oops, yes. This is perfect. Thanks.
>>98347499You're thinking about it too logically. You have to think about it symbolically.
>>98347542To expand on the looks of the first 2:>KhorneThe techpriest is a Myrmidon, towering, heavily armoured and armed. Additional spikes and blades are added to limbs, making even casual swipes a gory prospect. Weapons are different at every encounter, as he continuously creates and field-test new horrific tools.>TzeenchThe techpriest carries multiple screens and dataslates, held or grafted onto unfurling mechadendrites. Multiple servoskulls are grafted beside the head, occasionally coiling out from the cloak to scan new data, like a hydra looking at multiple preys simultaneously.
>>98342256You can also just change it from an armory to like, a sacred ancestral Manufactorum that produces Marine equipment for a Chapter and things got bad enough that the Sacred Marine Manufactorum was one of the last defended places still standing in the entire planet that the people could attempt to hold out in, with a little heresy of looting the equipment as a treat
>>98345932My take is that they know everything there is to know about the *dangers* that are in the Warp, but are taught to just ignore internalizing every bit of information about them besides how to notice and avoid them. They are taught to perceive the Warp in metaphorical dream visions, as a forest, a sea, a desert, full of monsters and peril, and put their ship's journey into those mental terms to perceive the obstacles and avoid them.They know there are Daemons. They know there are immeasurable presences your ship never wants to be caught in the gaze of. They know you are not supposed to ever know anything about them, just ignore when they start to whisper to you and tempt you as hard as possible and turn around and get out of that metaphorical Warp vision as fast as you can and be very happy that the Astronomicon is shining on the horizon. To actually know anything about them and to think about them while you are gawking straight into the Warp is probably a dangerous chink in one's mental armor. The Chaos Gods very much work like the old superstitions where if you think or talk about the bear it'll come out of the forest to start shit with you.
>>98341957Neat. What's a Hellstar?
>>98350385"It" was the main problem that a previous team of players, the Republican Commandos, had to solve. Outwardly, it was a giant planet that ate other planets, but the best way to think about it is...a virus from another dimension, a cancer, an Orz. It had such an ontological presence that simple proximity to it converts anything nearby into more of itself, driving the weak-willed insane and the strong-willed into kosmic horrors that were part Hellstar. Its home dimension was entirely Hellstar, a vast plane of eyes and flesh and terrible insight. It breaks into our dimension in times of great strain on the laws of physics, like the War in Heaven, or the firing of the Celestial Orrery. Every time a Hellstar appeared, it was repulsed with great sacrifice. The players had to fight it on a mental level as well as a physical one, and even then they lost one of their own. Still, in the end, all they managed to kill was the thing that slipped through the dimensional crack - to fight an entire dimension would be impossible, even for the Republican Commandos.Eerily enough, something incredibly similar to it actually became canon a few years after the game ended.The actual book itself has way more infoboxes and inserts, which help give little vignettes into the planets and sectors. The script was a stopgap measure with the bare basic information, but the full book will have a ton of stuff.
Aside from the Black Templars what other chapters worship the Emperor as a God?
>>98351113none that I know of, however there is nothing stopping you from simply creating a chapter who worship the Emperor like the Black Templars do
>>98351113Red Scorpions, and Fire Angels absolutely do. I think Carcharadons, also?
My players have made a regiment with the Schola Progenium homeworld. I'm thinking about what level of knowledge of Chaos they should have. Currently I'm at the "know enough to recognize the danger" and "this is above my authority, alert the commissar".What do you guys think, direction wise, should a regiment from a Schola Progenium in the way of knowledge of the ruinous powers?
I remember something in the lore about the Emperor wanting to make a new body for Angron's soul to replace the one damaged by the nails. Would it be possible to give the Emperor a new body via cloning him?
>>98351844>Would it be possible to give the Emperor a new body viaThere's like two or three different inquisitorial philosophies related to this. And a large lack of definite proof in any of them working even without cloning specific people tending to not work the best.
>>98351754I'm pretty sure their knowledge would be more along the lines of "They follow disdainful warp entities, do not believe their lies, look out for these signs of their perfidious works."They likely wouldn't know what a demon is but they'd at least know about the connection between them and the warp would be my guess.
>>98351844Technically the Hommunculi of the Dark Eldar could do it, but that would require an absurd level of cooperation between the Imperium and Eldar, it was one thing to have them try and fix the throne, no way is anyone going to agree to give xenos a piece of the Emperor's soul.
Some anon who is much more autistic than me should take top down screenshots of the dawn of war one and two maps and package them for tabletop. It would be very kind
>>98352378This guy seems to be trying to do similar with other games, you can probably see if any of this works for your needs and if not I'm sure you can poke him about it.https://solutionmaps.itch.io/wh40kmaps
>>98341957Hey Shas, just figured I'd send my thanks for your continued presence in these threads and posting your QUALITY image edits, all your shit has been an inspiration for me the past two years now since I started running Dark Heresy back in '24. Figured I should tell you thank you.picrel is the shitty image edit I did for pre-game lore now that we're moving to Ascension. I'm Callidianon's GM
>>98347499>>98347424>>98348053I felt inspired, so I also sketched them out
>>98352926Brilliant!
>>98352926Doing their Silhouettes to match the Chaos God icons is genius. Well Done!
>>98352926Beautiful.
Is there an existing gothic warhammer name for a meeting/conference room? Consortium maybe?
>>98355774Conservatory?
>>98355774Chamber Dialogus is my suggestion.
>>98355774I think its probably the AI halucinating but I like conventuum.
Really don't know if I want to move my sector into the post Cadia timeline or not.On one hand, I'm sitting it close enough to the Attilan gate that it justifies why its getting hammered.On the other, I then need to start factoring in Primaris rules or equivalents.
>>98356688You "have" to? Brother it's your game, if you don't want Primaris shit just say it didn't happen and instead they did a Third Founding or whatever.
>>98356698Why doesn't he just add in femmarines while he's at it? Canon matters, and that's why it matters when GW rapes the lore.
>>98356688Did you hard-set the date to some earlier time yet? You could probably say it's the 12th or earlier Black Crusade, or you could invent lore of your own about some warp storm that shat out a gagglefuck of warbands who were on the way to muster for one, but their leader pissed off someone tzeentchian and they missed the landing by a few sectors and centuries.
>>98356698>>98356748Its more that it changes the threats coming at the sector and the importance of it. Pre-rift its going to mostly focus on the importance of the Ship Building facilities in the sector and the location, due to the Damocles Gulf still being on fire, means I'd likely be seeing Ranging forces of the Farsight Enclaves, if anything, who are either trying to pre-empt imperial forces or had an expedition fleet that got massively lost. Post rift makes the sight not just important for ship building but it makes the Tau getting there easier AND makes it a bit of a bulwark sector for one of the stable rifts between Sanctus and Nihilus, meaning you have increased pressure from Chaos forces and others alongside the threat of "If we fall here, we basically threaten access to the other half of the Imperium. " But that also leads into the question of working in Primarus rules as someone WILL ask about it. I may ultimately move it a bit more easterly so its right North of the Tau so its easier to keep them involved and likely set it a bit post 12th like it was suggested and move them closer to the Tau Damocles hasn't happened yet if I do that so the Tau will be more actively expanding and I don't have to justify as much for their involvement.
How do I make up names for Eldar? For humans characters I look into Latin but what do I do for Eldar?
>>98356813Steal from Tolkien and swap the letters a bit.
>>98356815What about Tau? Do I look into Japanese or Native American names and run them though Google translate?
>>98356838I do remember I 'think' the 4e Tau codex explaining their naming/title convention but I don't remember a lot of it off the top of my head but its a lot of caste - sept - title So really you just need to come up with the title portion
>>98356838Tau usually follow patterns of welding two words together which are descriptive of that particular example - farsight, shadowsun, puretide, longstrike.
>>98356813>How do I make up names for Eldar?Look at the credit roll of a gay porno.
>>98356875
>>98356776Ah you're doing it mostly to balance what you want to use and fight and all that. I getcha. You can always excuse things as involving stable wormholes or rifts or whatever the thing is in the screaming vortex that allows them to easily access the other FFG game sectors. A stable warp gate or whatever if you need justification for why this threat is there that wouldn't specifically make sense. If you want to include Tau use them and you're able to make your own justification. Say that they're cut off by a warp storm enough that they can't get Primaris and you still get the threats and stakes that you want. Or say that your legion/watch chapter aren't taking primaris reinforcements.
>>98356879>Or say that your legion/watch chapter aren't taking primaris reinforcements.this is a roundabout way of saying "death by custodes"
>>98356879So Warp Gates are an option but that then feels a bit like I'm stealing from FFG to just go "And then there's this Warp Gate" when they are already close enough that a little tweaking makes it work. The primaris stuff is more a mechanical tweaking where it would likely be trading some starting XP for funny organs.You're already seeing older marks of armor folded into the newer primaris kits so that is likely just more making the MKX stuff but that is neither here nor there. But yes, the big thing is threats. Keeping it where it is keeps the Tau in play, more easily justifies a concentered threat from Chaos. Nid splinter fleets are fucking about in that region and Orks are basically everywhere along with there being a risk of Necrons as I 'think' there's a Dynasty that is going live in that region. It likely wouldn't be "Oops all Primaris" but it would then be a mix of some 'Green' Primaris NPCs in the lower ranks, maybe a few more experienced ones/firstborn in the middle and then potentially a few that jumped the Rubicon and those who aren't willing to risk it quite yet.
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>>98356894If it worked for the Black Templars in canon I don't really care. It's his game and he can decide whatever the fuck he wants.>>98356903Doesn't have to be a warp gate, can just be a splinter fleet of this group or that group. Tweak it as you need to get the guys you want where you want. Sounds like you've got your general threats all laid out though and realized so I'm sure your players are going to have a good time. >some 'Green' Primaris NPCs in the lower ranks, maybe a few more experienced ones/firstborn in the middle and then potentially a few that jumped the Rubicon and those who aren't willing to risk it quite yet.This could make sense as something where you're forward in the timeline but not present too.