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A place for discussion of pre-WotC D&D, OSR retroclones, and OSR-adjacent games.

>Is this a general?
No, just a place to discuss OSR and related content.
>Isn't there an OSR thread already?
No, the current regulars of /osrg/ have made it clear they only want to see a narrow subset of OSR games in the thread.
This means the name /osrg/ is somewhat misleading, but that's their problem.

Please report and ignore any trolling.

Previous Thread
>>98252496
Thread question
>What's your favorite low level/1HD Humanoids to use? (Orcs, Goblins, Kobolds etc.)
>>
>>98291206
>TQ
I actually prefer to use Bandits.
>>
>>98291206
>TQ
Gnolls
>>
Bait again
Stop posting these fucking hijack threads.
>>
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how the heck do you measure distance when travelling through angled tunnels, it's weirdly awkward to do
>>
>>98291206
Humans. Best low level monster by a mile.

>>98291277
This dumb faggot gets it.
>>
>>98291479
First diagonal counts as one, 2nd diagonal counts as 2, 3rd counts as one, 4th counts as two, and so on.
>>
Another fishfag retard special of a thread.
>>
>>98291479
what were you doing in middle school again?
45 degree angle will give you a 1.41 times horizontal (or vertical, same) squares
realistically just count it as 1.5 because you can do it on the fly
>>
How can you even tell trolls from genuineness when it comes to these threads
>>
>>98291854
>is the op accusatory?
>if Y, no good faith posting happens here
That's about it really.
So this one is entirely trolling.
>>
>>98291462
>>98291515
>>98291570
>>98291936
so i take it the other one is made by the /osrg/ op then?
>>
>>98291944
What?
>>
>>98291944
I made the other one, with the updated OP I said I would use when the old thread hit page 10. I always wait until it's on page 10. This one is the anti osrg hijack thread
>>
>>98291936
Ye be the falseflagger.
>>
>>98292210
Nope, haven't made an OP for osr stuff in months. Decided to lay off it while whatever the fuck fish is up to shakes out. Not everyone who sees that shit is the same person.
>>
>>98292258
Fuck off back to your containment thread or better yet stay in your discord.
>>
>>98292268
>>98292289
>has to resort to schziobabble
>>
>Want to play an OSR game solo
>Only want one main protagonist as my character. I don't want a party of characters
>Don't want to use a system like Scarlet Heroes where I use mechanics that rebalance the game to make a single protag stronger
>Every time I make a solo character, he immediately gets killed in the first or second fight that happens

What do? I understand that "combat is a losing-state" or whatever the motto is, but a lot of these fights are things that can't be helped. Failing to sneak by monsters, or them immediately being hostile. I could get hirelings or comrades, but most systems have a rule set in place where you can't hire them until 2nd level.

I just want to reach second level on my own, while following rules by the book. Is it really that unlikely that a solo human could survive one encounter against a couple of goblins or a poisonous spider immediately outside of town? Because that's what keeps happening...
>>
>>98292355
>I want to play it wrong
>refuses to use tools specifically made to make that work anyway
>gets mad it doesn't work
lol
>>
>>98292369
Cool reply. Answer my question though, is it really supposed to be this likely that an average level 1 adventurer immediately gets killed in the very first encounter they get into 20 feet outside of the town gate?
>>
>>98292355
Try, play smarter, die, try again, play smarter, die, try again, up until you get lucky and reach level 2 and beyond.

If you don't want to do any of the many reasonable options you've listed out, it looks like you're going to have to figure out how to turn the wall you've erected into dust by slamming your head against it.
>>
>>98292377
>Is it really suppose to not work if I do it purposefully wrong?
Just in case you can't figure that out, the answer to your question is "Yes you idiot".
>>
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>>98292384
How many attempts do you think it will take? These are just the ones that I started saving when they died... Before this, I had at least twice this many that I just threw away...
>>
>>98292355
the game was designed for a group, your refusal to run a group is doing it wrong.
>>98292369
Lmao, even.
>>
>>98292405
Oh at least another 50. Keep going anon.
>>
>>98292471
This is the lmaocow here.
>idiot 1 doesn't want to use scarlet heroes, writes it in OP
>idiot 2 responds with 'look up scarlet heroes' like they're giving OP good advice
>still posts zoomer retard shit like
>wrong
pure comedy.
>>
>>98292355
Have your character join a caravan of guards transporting goods between towns until they are level 2, this way they can acquire exp in a group without technically being in an adventuring party yet. While they're doing it, have them make maps of the roads and things they see between towns, then sell them in town. If you're using gold for exp, then you can slowly, steadily gain enough experience just to reach level 2, then start your dungeon delving in earnest once you've reached level 2 and can acquire hirelings...
>>
>>98292519
>While they're doing it, have them make maps of the roads and things they see between towns, then sell them in town. If you're using gold for exp, then you can slowly, steadily gain enough experience just to reach level 2,

If he's going to do that, he might as well just sell his boy hole for five quid a pop and he'll level up faster than a greasy spoon being played sideways.
>>
Has anyone here run Stonehell?
>>
>>98292519
>this way they can acquire exp in a group
Nope, only gained for treasure acquired and monsters slain.
Unless you mean
>be a henchman for a higher level character
which is just
>start at a higher level
with extra steps and still means they'll have to keep using higher level characters on low level dungeons.
Doesn't work. Anon wants a thing that doesn't work. They're better off using a dungeon world character and the 16hp Dragon.
>>
>>98292572
Try clicking the red arrows and numbers newfriend.
>>
>>98292605
Nou.
>>
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>>98292613
U mad.
>>
>>98292624
mhm
>>
>>98292289
>your containment thread
Working hard to not be immediately recognizable I see, Fishfag. Lmao
>>
>>98292355
Lol, >>98292369 is correct and you're retarded.
Besides, why post at all in a troll thread? This general is only for seething about /osrg/.
>>
>>98292550
Ah, no, people in this thread don't play games. You want /osrg/, >>98264675
There are at least three people there who are running or have run Stonehell.
>>
>>98292355
> it really that unlikely that a solo human could survive one encounter against a couple of goblins or a poisonous spider immediately outside of town?
Yes
the game unfolds as it was designed to unfold

if you are playing solo there is no impartial referee to adjudicate your creative solutions, and Oracle/GM emulation is not really helping because it's basically just playing a slot machine

Just make a party of 4 you play single-handedly
>>
>>98292539
depending on the particular system prostitution or any sort of business activity doesn't yield XP
as it should be
>>
File: solo adventure.png (141 KB, 1121x653)
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the anon who tried doing a spoiler version pdf for pre-written adventures here
NOT WORTH IT
- I'm not happy with the end result, the way comments are presented is reader-specific so it will look differently for different anons, and I didn't find any option to make it look exactly as I would like it to
- it takes too much time and effort, potentially introduces mistakes
- running a pre-written adventure solo is actually doable even if it takes some skill and practice, and I've had a much better experience doing it this way

bear in mind my attempt was for adventures written in the classic walls-of-text fashion .
it might be different for modern OSE-style bullet points
>>
>>98292962
>depending on the particular system prostitution or any sort of business activity doesn't yield XP
If you do it in a dungeon though and bring the gold back to town?
>>
>>98293464
>what if I would say my sins have transferred onto this chicken?
no
quit your ancient talmudian bargaining and go look for some treasure
>>
>>98293551
Jokes on you, I'm setting up a hotdog stand in the nearest dungeon and not leaving till I'm level 8.
>>
>>98292355
I would not see combat as a fail state. Even the parties most successful at avoiding combat while obtaining riches would be unlikely to get more than 85-90% (purely from experience) XP from treasure alone. Expect that you are going to need to deal with combat.

That said, you're probably going to have a more successful fascimile of what you're trying to do by playing an Infinity Engine game.
>>
>>98292807
>Ah, no, people in this thread don't play games.
That was the impression I was getting given 90% of posts here are arguing about some dumb shit about the thread itself instead of discussing games.
>>
>>98294785
Oh yeah, this thread is entirely about seething over /osrg/. It's the creation of a lunatic troll.
>>
>>98294785
>>98295316
Why do you bother trying to lie about a thread when the evidence that you're lying is right above you?
>>
>>98292355
Actually put yourself in your character's shoes. If going out alone is just going to lead to his death, most people would explore other options, including swallowing their pride and finding some sort of allies, even if its just temporary ones.
>>98292519 lays down a pretty decent plan, but there's other ways to gain experience beyond throwing yourself into the wilderness.
>>
>>98294785
personally I just don't see the appeal in running pre-written megadungeons
>>
>>98295877
Most megadungeons hardly qualify as "prewritten", since less than 1% of any are actually detailed out.
>>
>>98296139
you are not exactly making a strong "pro" argument
>>
Why are there two of these faggoty """not generals"""" up right now?
>>
>Welcome to the OSR Throwup
Didn’t we just have this thread
>>
>>98296679
Fishfag stole the name of the real threal to make this hijack thread in an attempt to continue his sperg war against /osrg/, duh.

Also, you shouldn't bump this trash fire.
>>
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>>98296679
We had like eight OSR threads up at one point. Know what the moderators did? They only deleted the thread complaining about it.
>>
>>98291206
>What's your favorite low level/1HD Humanoids to use? (Orcs, Goblins, Kobolds etc.)

Humans, by far. I find people are much more interested in situations and motivations when the "probable fight" is humans than they are with any sort of fantasy/monstrous race.
>>
>>98291479

If I'm playing on a large table, I'll probably be playing gridless and just use real distance. If it's symbols-on-squares I'll count off by 1-2 which works out to 2 squares:3 moves which works out to maximum movement/3 and then doubled as maximum diagonal movement.

Another trick if I've got time (especially during prep) is to look at the whole hallway, count diagonal movements and multiply them by 1.5, then add non-diagonal movement and pencil it in as the total length.

The real truth is, unless you've got a guy trying to map out the whole dungeon square-by-square, any method works as long as it's consistently applied, including just treating a diagonal move as a normal move.
>>
>>98292355

You will not find what you are looking for this direction. OSR/NuSR/CAG make assumptions about how the game will be played that are incompatible with solo gaming. You'll be much happier to find a solo gaming system that you like and then tweak it to the setting you want than to try and force a system designed for medium-to-large groups to run a singular hero.
>>
>>98296705
what is a "real thread"?
how is this not a real thread?
>>
>>98297851
that's simply not true, OSR games are great for solo play
first of all SH system works great
and if you don't want to use it you can always just make a party of 4-6 PCs (yes, that's still solo-play), have hirelings/retainers (yes, that's still solo-play)
also OSR systems are best for that mode of play because you don't have to juggle a thousand paper buttons, fiddly modifiers and abilities as you would have to do with trad systems like >=3e, BRP, MYZ, GURPS or whatever
>>
>>98297901
In this context a real thread is one that didn't steal its name from a different general, duh.
>>
>>98297961
still not making any sense
how do you steal a thread name?
there is no copyright or anything to it, anyone can make a thread with a name that has been used before

if there is an active thread already and a new thread of a same name is made for no good reason that's just spam
if there is no thread or a thread is autosaged due to bumplimit and on the last catalogue's pages that's just a new thread
>>
Gygax wasn't doing that back in lake Geneva
>>
>>98297990
Oh yeah? Is that how it works? I guess that's why you got like 400 fake /osrg/ threads deleted by the mods, huh? Lmao
>>
>>98298033
you sound insane and reddit-wired
>>
>>98297999
Fun fact: Gygax was doing so much cocaine at Lake Geneva that the FBI investigated him under suspicion that he was the center of a distribution network that spread throughout the midwest.
>>
>>98297990
>still not making any sense
>how do you steal a thread name
You should go ahead and refer yourself to the conversation that you had with the mods on this very topic, where they told you to fuck off and stop hijacking threads
>>
>>98297851
>OSR/NuSR/CAG make assumptions about how the game will be played that are incompatible with solo gaming
Adjustments can always be made.
While I think modern "roll for every skill use" design is more appropriate for solo-gaming, the exploration and random encounters and general reduction in safety nets of OSR games do lend themselves to solo pretty well.
>>
>>98300055
>general reduction in safety nets of OSR
I disagree, personally in my experience osr games have more safety netsbthannsay 3.x
>>
>>98292355
>Every time I make a solo character, he immediately gets killed in the first or second fight that happens

You could use a system with a "Dark Soul" like mechanics, where the character goes back to a save point after dying, and you try again. There's several like that, including a Dark Soul supplement for 5e that you could hack.

Another option is Runecairn, based on Cairn. When you die, you go back to a bonfire.
https://byodinsbeardrpg.itch.io/runecairn
>>
>>98301948
Vidya brainrot zoomer fuck off
>>
>>98302344
considering the context this is totally justified IMO
>>
>>98304523
that's cool but don't bump this crap
>>
>>98304666
1) don't tell me what to do
2) don't visit the thread if you don't like it
you are like a child
>>
>>98304727
>1) don't tell me what to do
no u
>>
>>98304727
1) fuck you, get told, stay told
2) nobody should visit this sperg's troll thread, let it die
>>
>>98304952
then stop bumping it
>>
Simple question
What edition of tunnels and trolls do y'all play?
>>
>>98304952
fuck you I won't do what you tell me (x8)

fuck you I won't do what you tell me (x8)

motherfucker!
Huh!
>>
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Has anyone played this game? If so what did you think of it? I'm curious about it because I want to run a western game and the idea of using b/x rules is kind of funny to me.
>>
>>98305089
I don't
is there any reason to? what's it got going?
>>
>>98305089
Why don't you talk about your experience with games instead of bumping the thread with your extremely inane questions?

I would guess the reason is because you've never played games a day in your life
>>
>>98305082
There exists such a thing as sage, tardo.
>>
>>98305440
Its just an easy to pick up older game thats popular solo
I wanna know if folks stick to the 1-4 edition or play 5th or 7th

>>98305468
I play a lot of games just not OSR stuff and i wanted to gauge to see how people felt about the editions of TnT
Part of the hobby is asking questions and getting help from your peers
>>
>>98305496
>do you play T&T?
>I play a lot of games, blahblahbla
lmao
That's a no then.
>>
>>98305506
I hope you learn how to better engage with your peers
>>
>>98305089
I feel like the literal first meaningful competitor dating back to '75 has some questions about applicability of the "R", much like how threads wondering about any prospective 3.X equivalent get awkward and wobbly about if PF1e "counts".
>>
>>98305429
I'm definitely curious about it. Guns and D&D have never been a particularly good mix (guns and fantasy in general has always been a tricky subject), so i'm curious how they handle them.
>>
>>98305554
You too you fucking idiot. Just asking random questions that go nowhere isn't engaging. We're engaging more now than your question about T&T was.
>>
>>98305409
Edgy.
>>
>>98305089
You can find PDFs of 5th and 7th edition online im not sure about any others
Personally i dont see many reasons to play Tunnels over other retro D6 games like star wars other than funny spell names
>>
>>98291479
string and thumbtack
>>
>>98292355
dungeon crawl games are pretty bad, try better genres
>>
>>98292519
holy fuck do you actually enjoy doing this? jesus christ I didn't think it was actually possible to make playing make believe even more embarrassing than it already is by default
>>
>>98292550
Yes.
>>
>>98292550
Yes actually, getting a session in this sunday. running a longterm open table.
>>
>>98306981
tells us more anon
online/offline?
how do you actually maintain an open table? any hints on the organizing side of things?
>>
>>98308610
>stone dead troll thread
>literally nine hours without a sign of life
>boomps it in the most pathetic way possible
>>
>>98291206
I am thinking about doing a composite thing when it comes to on person resources.

"Supply" is going to be the generic resource that applies to all basic consumables for a character and is measured as a decimal out of 1. covering rations, torches, arrows, and basic spell components. After a relevant event I can just say "Tick down your supply by .1/.2/.3 etc for whatever feels right.

Then you have your traditional specific item list where you name particular things you picked up like the specific emerald studded necklace, magic sword, or 10 foot pole. But also specific additions to the normal "supply" like "extra arrows" that allow you to track on that instead of using your communal general supply tracker.

I hope that will greatly decrease item clutter and make named items more special. So you dont have 12 additional small trackers for day to day shit like sowing thread and handkerchiefs, but you still feel the cumulative effect of using them up.
>>
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>>98308610
>online/offline?
Online, it's hard to get players on the server i'm in as it's not a dedicated DND discord.
>how do you actually maintain an open table?
Run for whoever is there, keep a sheet of each PC's XP/treasure & magic items at the end of the session. Restock as you would normally.
>any hints on the organizing side of things?
WDYM by this btw? As i'm not sure what your asking. Do you want to know how i organize/prep?
>>
>>98291206
>No, just a place to discuss OSR and related content.
That’s what a general is you stupid fucking faggot god I hate you
>>
>>98311901
Stop bumping this troll thread then, you dumb bastard.
>>
>>98310939

Five Torches Deep already has a mechanic like this tied to intelligence, but with the caveat that it can only be used to refill depleted items already in inventory not magically summon needed ones. I think that hits a nice balance between not having to track each individual spool of thread while not completely abstracting item selection.
>>
>>98310939
Dungeon World did this 14 years ago. It works if you're playing a story game focused on creating a cinematic narrative. Doesn't work if you want a game with causality and a largely fixed world characters engage with.

Having been through the first round of hyperbolic memes about tracking twine, its never really been a thing so seeing the second and third run of it is deeply amusing. People hate d&d but still want to say they're playing it.
>>
>>98311974
>Just let me shit in the street bro!
Stop posting multiple of these fucking threads at the same time, then
>>
>>98305554
Why don't you actually talk about the subject that you are interested in discussing, instead of asking these bizarrely empty inane questions?
>>
>>98312596
Are you retarded? I'm not posting these troll threads, I think he should knock it off too. I don't even really get why the jannies haven't removed this one.
>>
>>98312035
>tied to intelligence
That seems odd. I would think the upper bounds of how to pack things isnt particularly impacted by if you have 100 or 150 iq.
but yah, that sounds very similar.
>>98312132
IDK, maybe its my gm being pretty rules inflexible and not letting me have things I feel my character would have unless I write down all 12 basic adventuring tools, but it seems to come up a lot. With other gm's who are not my regular one it doesnt seem as much of an issue.
>do you have a knife to cut that?
>do you have some container to put that in?
>Do you have any extra fabric to wrap that in?
>do you have something to move it without touching it?
>Do you have any flower to throw?
>do you have anything reflective to see around the corner?
>Do you have anything you can use for glue?
>Do you have a piton to set your rope with?
>>
>>98312625
Where would people discuss the pretty large amount of osr games that are too deviated from normal osr to go there?
>>
>>98312822
>Do you have anything you can use for glue?

"Yeah, just give me a sec..."

"...and if the elf could unequip her clothing that'd really help out."
>>
>>98312838
>normal OSR
That feels like a weighted statement.
>>
>>98312822
You're missing the entire concept.
You don't want to play osr d&d, you want to play an adventure story where you always have the right thing just in time without having to think about it or risk not having it if you don't think of it.
Its not a bad thing, just a very different type of game. PBTA style inventory is a quantum resource that fills in as the narrative demands it.
You've already had to dial back the exaggeration from
>sowing thread and hankerchiefts
to actually common and essential adventuring inventory for osr play at low levels.
>>
>>98312838
The non-troll version of the Open OSR thread would be one idea, for one thing. Or they could post one-off occasional threads, there's literally nothing wrong with a game not having a general and just doing a regular thread now and then when some anon has something to discuss.

Either way, *this* thread is just a shitpost posted by a troll to seethe about /osrg/, so there's no point in talking about anything here.
>>
>>98312625
It's so convenient how everybody has so many criticisms of osrg, but when you criticize the fact that there have been as many as four of these open osr threads simultaneously on the catalog, everybody clams up with nothing to say.
>>
>>98312850
I prefer my statements to be complex
>>98312894
Well, I dont want EVERYTHING given to me, just the kind of stuff I would pack on a trek without having to list it all. I dont want to pull 10 pounds of tnt out of my ass, but a single metal spike, a paring knife, or a cup. Shit that would be small and make sense to have on me without me having to write all 24 of those little keychain things and tracking them separately.

Im into macro item management, like the jewel picture frame I stole or the pick axe I carry, just not 20 different smaller things you would be in a survivor kit.
>>98312917
I just posted on this one because it had more replies.
>>
>>98312894
>where you always have the right thing just in time

It should be fair to assume that an experienced adventurer would carry appropriate tools. The idea that characters need to entirely rely on the player's own knowledge when the character has lived a completely different life is where demanding that players list out their entire inventory before an adventure makes less sense, rather than more.

It shouldn't be a conjuring trick where a character can pull anything they want out of their prison pocket, but if someone comes up with a clever plan that requires a cheap, relatively lightweight item, like say a fishing hook and some accompanying fishing line, it seems boorish for a DM to say "You should have thought of having that before you entered the dungeon. If it's not on your sheet, it doesn't exist" instead of "That's reasonable for your character to have on them. Probably a good idea to write that down so you don't forget you have it."
>>
>>98312822
>IDK, maybe its my gm being pretty rules inflexible and not letting me have things I feel my character would have
Remind him that in BX a backpack full of all miscellaneous adventuring gear only weighs 8 pounds.

Remind him that adventurers are competent.
>>
>>98313094 2/2
If the character is a desert dweller that's never even seen a fish, the DM can and should raise doubts that the character would have a fishing hook. But, if the character is the kind who'd reasonably go fishing regularly and is planning on going on a long journey where fishing might be a major component of avoiding starvation and that's something all travelers in the region would reasonably know, it actually feels like a penalty to insist that they would have forgotten to bring a hook and line with them just because the player didn't realize at the time that's something their character would have when gearing them up in town.

Overall, the idea is to play the game in a way that's actually fun, and players creating a list of fifty items in the case that they might need to use three or four of them is where you're rewarding the kind of stuffy playstyle that feels like the DM is trying to train everyone into acting under some narrow, anal-retentive parameters. No point in penalizing the players who do want to list out all the tools they've found useful over the years, but especially for less experienced players it doesn't hurt to cut them some slack.
>>
>>98313094
Anon, its a very different type of game. Both are fun in their own ways.
You're being deeply retarded about this.
>>
>>98313100
You're being inflexible and trying to impose what you personally think is preferable as the "standard" when that's never actually been the case.

From the perspective of people who play games to have fun, you're the one being "deeply retarded."
>>
>>98313115
>there can be different ways to play all of which are valid and interesting in their own ways
>YOURE BEING INFLEXIBLE!
lmao
>>
>>98313119
>braindead trolling that self-defeats itself
Try actually reading what was written before you fuck your own ass again.
>>
>>98313264
ironic
>>
>>98313115
Anon, it was already stated in this thread that all of your basic adventuring gear fits into an 8 lb backpack. Just to do this and get over yourself
>>
nta, but I self defeat myself all the time. its one of my toxic traits. I am good at punching holes in my own argument until it colapses. Doesnt matter what the argument is, ill do it.
>>
>>98313707
Bro what the fuck are you babbling about
>>
>>98312822
>Baww I have to actually buy equipment if I want to use it instead of just storyfagging up a solution out of nowhere in the moment
Kys retard

>>98313115
>You're being inflexible and trying to impose what you personally think is preferable as the "standard" when that's never actually been the case.
Oh it's you again, Fishfag. No, you're the deeply retarded one, you genuinely should unironically kill yourself.
>>
>>98314000
>If you don't think that D&D should be a inventory nitpicking game then you must be fishfag!
>>
>>98314000
>I was just trolling all along! I'm also the guy who ruined the /osrg/ with my fishfag faggotry!

What a surprise.
>>
>>98314000
>somehow trollcow returned
>>
It is funny fish is do detested even the /5eg/ filename is aout how much he sucks.
>>
>>98314367
Anyone can hijack any general. We've seen one guy already do it to two, no surprise he'd do it to three.
And all it does is showcase how much of a little kid he is and the worthless ideas he has about how he think he can influence what people actually think.
>>
>>98314367
or you made the thread to spread your fish obsession after your fishing story got called boring.
>>
>>98314385
The amount you think everyone is one person is deeply amusing given how you cry about fishfag not being real.
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>>98314396
NTA, but considering how much you project, you being one guy who performs a truly insane amount of samefagging wouldn't be surprising at all.
But, you being a handful of retards who completely overvalued how much influence a little clique could have against a sea of individuals makes a bit more sense. You reek of coward. The kind that would be terrified to do anything by themselves, which is probably why you like to imagine your fictional nemesis being alone.
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>>98314381
>everyone hates me
>that means I must be right!
Shine on you retarded lump of coal.
>>
>>98314409
>projects like a motherfucker this hard with the same arguments every time
oh lol it is you. Every accusation is a confession, we've seen it hundreds of times by now.
>>
just report this guy as off topic. his ban must've expired yesterday night. something in him snapped after his fish story got called boring probably.
>>
>>98314461
Hi fish. What did you do to the /5eg/? They never hurt anyone.
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>>98314489
nothing that i know off. I never posted there. I can only guess the /osrg/ op wanted another thread under his belt.
>>
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>>98314513
The funny thing is that this isn't the first time he popped up in the /5eg/. The first time was back when the ACKS kickstarter was going on, and he tried to shill ACKS there, but he was immediately told to fuck off and his posts were deleted.

So, he then tried to shill in the /3eg/, but everyone there bullied the fuck out of him when he told his fish story and everyone agreed that it was extremely boring, and he got so upset that he had a severe spergout.

He would later seek vengeance on the /3eg/ by trying to hijack their thread and combine it with the Paizo thread, and then tried blaming that on his fishfag.

Everything he does seems to be some flavor of-
-enshittify OSR discussion
-promote ACKS
-invent fishfag mythology
-ruin this board
>>
>>98314715
>the image telling fishfag to fuck off is a troll
>not me the fish in question
This is the amount of fucked in the head you are.
You could have an entire room full of people telling you to go away and you'd say
>heh this is just a conspiracy to get me, the good one, to go away
You're actually mental.
>>
>>98314724
No one cares about your fishfag other than you. No on other than you even believes in it.

Outside of the /osrg/ trolls, the only people who even know about your fishfag thing are the people who shit on ACKS that you've been calling fishfag. The rest of the board doesn't care about your attempt at making a forced meme around your personal vendetta against everyone and anyone who thinks you're retarded.
>>
>>98314358
>ruined the /osrg/
>>98314366
>trollcow
>three replies samefagged out within minutes
lmao you're so transparent. Every fuckin' time. And this after there's been no activity whatsoever in the thread for days and days, just necrobumps. Seething about /osrg/ really is the only thing you want out of this thread, isn't it, Fishfag?

Still, at this point it must have started to dawn on you that these antics are never, ever going to get you control of /osrg/ either.
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>>98314385
>muh boring
https://archive.4plebs.org/tg/thread/96775865/#96797649
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>>98314409
>how much influence a little clique could have against a sea of individuals
>meanwhile: /osrg/ is doing great; this thread has literally no content and is dead for days on end before a sperg fit takes the troll who posted it and he spams impotently some more
>>
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>>98314750
>t. Fishfag
>>
>three replies samefagged out within minutes

Man, this guy is one psychotic hypocrite.

>Every accusation is a confession

The levels of irony this guy is-

>ironic

Fucking hell. It's a good thing that he's likely a basement dweller who never goes outside, because someone (if not a whole crowd) probably would have hospitalized him by now.
>>
>>98314340
>inventory nitpicking game
I feel like that's a step in a DM's evolution. A hyperfixation on strict rules, up until they grow up, look back, and realize just how little those tiny details actually mattered compared to how much time was wasted on them.
Some people just never grow up though.
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>>98315468
oh he already was. did you see the topic and op pic name in that thread?
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>>98315475
The /5eg/ seems like it tends to be well-moderated. He'll likely just eat a ban and this'll just be another chapter in "trollcows's efforts to gaslight/kill this board."
>>
>>98312132
>It works if you're playing a story game focused on creating a cinematic narrative. Doesn't work if you want a game with causality and a largely fixed world characters engage with.
You really come from a weird and broken mindset.
>>
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I am running Caverns of Thracia as a first time ADnD 2e GM. Is there any BS builds I should look out for from my PCs if we are only using the PHB? Is dual-wielding and weapon specialization total sicko mode?
>>
>>98316092
There's a few ways to be a bit obnoxious with dual-wielding, but nothing to the level where I'd call them a BS build. There's not really much to break the game in just the PHB.

Bards and druids can be pretty strong, there's also some dart shenanigans that people try on occasion, but overall it's pretty balanced.
>>
>98314715
>He's manifesto posting again
It's remarkable how persistent you are. If only you could put that towards something useful rather than being fucking insane.
>>
>>98316092
>I am running Caverns of Thracia as a first time ADnD 2e
Why would you deface such an excellent module with such a dogshit edition? Don't do that.
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>>98316092
how does 2e have builds?
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>>98317762
It doesn't really, especially if you're just doing PHB only.

I think it could be argued that the comparatively limited options don't really let you do "character builds", but there are enough collected options for there to be "Party builds". It's very easy to make a team doomed to fail, like starting off with four clerics and hoping to get by on prayer alone.
>>
Ok, continuing my long running nights dark terror practice campaign using my new supply rules, havent got to the point where I am desperate yet, but I do like how it makes me more conscious about my resources and offloading things that could weigh too much.

(Im using a modified version of scarlet heros so I can write down more info per page.)
>>
>>98317296
It's just what I started collecting. I got a copy of the Monstrous Compendium from my FLGS for 20 bucks and I just collected the other two books. What's wrong with the core books?
>>98316152
Thanks, I doubt my players will know what to do with darts and no one rolled up a bard or druid.
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>>98318301
>I got a copy of the Monstrous Compendium from my FLGS for 20 bucks
That's 50 bucks more than it's worth.

>What's wrong with the core books?
This is explained in quite a bit of detail here:
https://pastebin.com/EVvt6P0B
>>
This troll dude is so fucking weird.
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>>98319551
ignore and report him
>>98317930
nights dark is lorded as super amazing, but isn't it railroady? Curious, i've been considering running it.
>>
>>98319996
It goes between more linear sub sections and more sandboxy subsection. I would call it hourglass shaped. The first like 2 events are pretty sequential, but then it opens up to an open objective of trying to find someone in a hexcrawl, then narrows down again to some linear events before opening up again and this pattern repeats.
>>
>>98320741
Gotcha. I do like the goblin siege opening, it's great.
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>>98321707
yah, you dont come across a lot of "defend an objective until the time is up" scenaros that much. Its a fun change of pace and there are a lot of interesting things that pop up/ opportunities for inventive ways to defend till the sun comes up.
>>
I'm trying to get back into RPGs after a loooooong time. I have a group and all but I'm trouble finding a system for me:
- Love my dudes but they are not going to be reading a manual, so the less tables and fiddling around, the better.
- At the same time, I would like it to be somewhat comprehensive and well supported (for my sake)
- Setting independent, want to write use my own setting
- Low magic. Don't really care for gritty hardcore brutal gameplay. I just want low access to magic.

Closest I've found so far is Burning Wheel? Mythras seemed (at first glance) way too complex. Any other I might be missing?
>>
>>98322302
If you don't like complex rules, you'd hate Burning Wheel. It's also very much a story game.

What do you want your campaign to actually be about anon? What sort of stuff are you interested in your players getting up to? If your interest doesn't lie in dungeon crawling, this might not be the best thread for you.
>>
>>98321707
>goblin siege opening
Well, that pique's my interest.
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>>98323325
The whole module starts with defending a town from a goblin siege. Its very cool.
>>
>>98324596
Why would you bump this thread? You know perfectly well it's a troll thread. Just let it die, FFS.



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