The /btg/ is dead! Long live the /btg/!Good Place to Start EditionPrevious: >>>>>>>>>>>98274830 >BattleTech Introductory Guide & PDFshttps://battletech.com/qsr/>Rookie Guideshttps://tinyurl com/ydtr589ehttps://pastebin.com/HZvGKuGxhttps://files.catbox.moe/l1gjfi.jpg>Sarna.net – BattleTech Wikihttps://www.sarna.net/wiki/Main_Page>Force Building & Unit Faction GuidesMULhttp://masterunitlist.infoXotl's Random Assignment Tableshttps://tinyurl com/fejwk5f2https://mekbay.com/?gs=cbt>Unit Design SoftwareSolaris Skunkwerkshttps://www.solarisskunkwerks.comMegaMek Labhttps://megamek.org>MegaMek – PC version of BT with bots & multiplayer!https://megamek.org>How to Play Against the Bot?https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf(Included in latest MekHQ docs)https://bg.battletech.com/forums/index.php?topic=56065.0https://pastebin.com/pE2f7TR5https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Packhttps://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar>Flechs Software – Digital record sheets & more!https://flechs.net>Instant Action – Play custom scenarios for tabletop!https://victorypointproductions.neocities.org/instantaction>PDF Troverebrand ly/CranstonSnordrebrand ly/SnordsStoryTimerebrand ly/CranstonLogFilesrebrand ly/CranstonSnordDropBox>Older Troves (2013-2020)https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletechhttps://tinyurl com/2p8p7cewrebrand ly/BTmags>/btg/’s own image board!https://bgb.booru.org/index.php>More /btg/ tidbits! (2020-05-17)https://pastebin.com/uFwvhVhE
Currently recruiting randomly generated anons for an upcoming /btg simulated battle. You can see the details here.>>98291722>>98291749Willing to take up to 16 slots for this battle. Currently 4 have been filled.>SHD-2H, Morgan Munroe 4/5, House Marik>VLK-QA, Vladimir Ignatyev 6/7, House Liao>LCT-1V, Ishtar Marik 4/6, House Kurita>BJ-1, Ignacio Nachomura 4/5, House KuritaYou can choose between House Liao, Marik, Kurita, or Merc for rolling your mech. We're using the RAT, for weight class and then the 3039 tables for the mech. Pilots will be generated with a -1 to their Gunnery and Piloting rolls to represent the inexperience of the group. That is a -1 to the roll, not the stat itself. Consult the charge to see if it affects your pilot. It's entirely possible it won't.
>>98293960I assume you meant the RAT from https://battletech.com/forums/index.php?topic=1219.0 If so why not just run a 2d1000 rather than a d100 and 1000?For example rolling for Merc
Rolled 799, 595 = 1394 (2d1000)>>98294033
Rolled 3, 4, 2, 3 = 12 (4d6)>>98294038First figure 799 makes it a heavy. Second figure determines mech which would be a CRD-3R Crusader.Now for skills.
>>98294047CRD-3R Crusader, Rebecca Buck, 4/5, Merc
>>98293938the beginner box remains my only official battletech merch right nownot terribly proud of how the vindicator turned out but at least its mine
>>98294033>I assume you meant the RAT from https://battletech.com/forums/index.php?topic=1219.0That's the one.>If so why not just run a 2d1000 rather than a d100 and 1000?Because I wasn't thinking of that at the time. Sure though. That works. I was also going to include a hidden bonus of anyone who rolled a 100 on the weight class would automatically get an Annihilator, but, well, I guess I can still do that. Just even worse odds now, which is fine.Anyone who rolls a 1,000 on determining their weight class get an Annihilator. Good luck and enjoy.
>>98294083I've got Crusaders. She's approved. I'll add her to the list, but you didn't account for the -1 roll to the stats. So she's actually a 4/6.>SHD-2H, Morgan Munroe 4/5, House Marik>VLK-QA, Vladimir Ignatyev 6/7, House Liao>LCT-1V, Ishtar Marik 4/6, House Kurita>BJ-1, Ignacio Nachomura 4/5, House Kurita>CRD-3R Crusader, Rebecca Buck, 4/6, Merc
>>98294112Perfect excuse to make the Annihilator the 1G for shits and giggles if anyone gets it.>>98294124I read your first post which says its a -1 to experience rolls which is very different to skill rolls. I should have admitted asked for clarification there.
Rolled 3, 4, 4, 5 = 16 (4d6)Let's try this. I present to you: Janusz Kotow from house Marik.
Rolled 4, 4, 6, 3 = 17 (4d6)>>98293960This looks fun.William McCormick, House Liao
Rolled 778, 542 = 1320 (2d1000)>>98294164A very normal 4/5. Now for the 'mech. What does the first d1000 indicate?
>>98294177If I understood this right 778 means heavy table and 542 is MAD-3M. Is that right?
Rolled 356, 536 = 892 (2d1000)>>98294172Rolling for mech
>>98294152It's whatever. At this point I've accepted that I'm just going to have to double check everyone's pilots.>>98294177Weight class of the mech.
>>98294172>>98294190William McCormick is a 4/6 pilot in a Phoenix Hawk PHX-1, correct?
>>98294236You'd need a 400 or more to be medium, so it's a light. And the minus is to the dice roll, not the skill, so your rolls are 5 and 2 on the Regular scale. So it looks to be a 3/6 in a Locust 1V
HONOR THE DRAGON!
>>98294306>bug mechIt was nice knowing you all
>>98294336Anon some of the most successful pilots we've had were a pair of schoolgirls piloting Locust 1M's
>>98294307I see Tasuke to Tarantula and raise you to FWL private school girls.
Rolled 40, 17 = 57 (2d100)>>98293960Let's roll on the Liao table.
Rolled 153, 36 = 189 (2d1000)>>98294405Fuck, forgot a zero. Tired.
>>98294367Being brittle and a walking bomb matters way less when you are an LRM boat that can outrun everything.
Rolled 327 + 4 (1d1000 + 4)>>98294410So, I need to reroll for Marik Salvage in the Light weight class? Seriously?
Rolled 4, 6, 6, 5 = 21 (4d6)>>98294429So, a Liao using a captured Marik Wasp 1A. Now for skills.
>>98294186Not quite. Looks like you used the 3025 table. We're using the 3039 table which nets you an Orion. I do have an Orion, so the pilot and mech are approved.>>98294164>ON1-VA, Janusz Kotow 4/5. House Marik>>98294236You are correct. The other anon is wrong. 0001-0300 is a light mech for Liao. 0301-0700 is a medium mech. So don't despair, you get your Pixie.>PXH-1, William McCormick 3/6, House Liao
>>98294412They kicked a Griffin into a building!
>>98294444Checked.>>98294437Participation is appreciated anon, but no half assing this. I'm going to need a name for this pilot. You may have rolled a Wasp, but you also rolled a 2/4 pilot for it. Don't chuck it to the side too quickly.
Rolled 5, 1, 6, 4 = 16 (4d6)Tetsuo Puentealto - Merc
>>98294463Pardon, I'm completely wasted and I was completely puzzled by the -1 to the experience table (where do I apply it?). Give a minute to the poor brainfogged anon, can you?WSP1-A Wasp, Eleanor Gale, 2/4. What a waste of skills.
Rolled 593, 420 = 1013 (2d1000)>>98294473Regular 3/4 if i understand correctlyNow mech
>>98294440Hell yeah, Orion is definitely a very Marik mech.
>>98294474To the rolls for the Gunnery and Piloting. You rolled a 6 and 5, so those got a -1 and became 5 and 4. Which as a Veteran translates to a 2/4. Also, I got Wasps. So pilot and mech are approved.>WSP-1A, Eleanor Gale 2/4, House Liao.
>>982944833/5. Looks like a Pixie. I have 2 P-Hawks. Approved.>PXH-1, Tetsuo Puentealto 3/5, Merc
>>98294483>ON-1V Orion, Tetsuo Pueltealto 3/4, MercenaryIs that right?
>>98293960Current Roster: 9/16 (In order of creation)>SHD-2H, Morgan Munroe 4/5, House Marik>VLK-QA, Vladimir Ignatyev 6/7, House Liao>LCT-1V, Ishtar Marik 4/6, House Kurita>BJ-1, Ignacio Nachomura 4/5, House Kurita>CRD-3R Crusader, Rebecca Buck, 4/6, Merc>ON1-VA, Janusz Kotow 4/5. House Marik>PXH-1, William McCormick 3/6, House Liao>WSP-1A, Eleanor Gale 2/4, House Liao.>PXH-1, Tetsuo Puentealto 3/5, MercIt's cool that so many people are getting in on this and that it's coming in fast. Remember, only 1 generated pilot/mech per anon. We're all on the honor system here.
>>98294506Ha! You wish. 593 You've gotta hit above 700 for to reach the Heavy bracket. Kurita only needs 600, but they also get lights up to 400.
>>98294565But what's the construction data? Same as HPPCs and LPPCs and... 5 and 20 ammo per ton? 8 and 16? Something along those lines?
>Cockpit Command Consoles lose their old advanced rules initiative bonus, now allowing you to spot for indirect fire without penalty and granting a bonus to any missions that use the Edge: Commanders>All the various types of NARC pods can’t be brushed off any more. They last until the location is destroyed. An iNarc with ECM and/or Haywire pods can now be pretty interesting, even if you have no other missiles – hit a missile boat with an ECM pod and shut off all their Artemis.>Semi-Guided missiles were also completely reworked so they no longer have a BV modifier. If they’re fired against a target not designated by TAG, they take a -1 penalty to the cluster table. Against targets that are designated, when fired directly they ignore partial cover, reduce terrain modifiers, and add to the cluster table roll. When fired indirectly against a designated target, they ignore the terrain modifier and spotter modifiers. I think this makes semiguided missiles much more interesting – they still ignore a good number of modifiers to reward you for bringing and landing TAG, but by no longer ignoring TMM they don’t feel anywhere near as painful to play against.>C3 has been cheapened a bit since playtest - all mechs in a network increase their BV by 5% per mech in the network, to a maximum of 40%. So a two-mech shooter/spotter pair increases by 10%, the common C3 lance increases by 20%, and a full C3 company would only increase by 40%.
>>98294548Sorry, could not find the part about weight selection, i assumed it was 250 for each weight class (up to 250 for lights, 251-500 for meds, etc).Pixie is also good.
>>98294519Updating to include Battle Values and sorting by factions.Current Total BV: 8,607 (9/16 slots filled)BVs by faction:Marik: 2,392Liao: 2,356Kurita: 1,359Mercs: 2,500>SHD-2H, Morgan Munroe 4/5, House Marik (BV: 1,064)>ON1-VA, Janusz Kotow 4/5. House Marik (BV: 1,328)>VLK-QA, Vladimir Ignatyev 6/7, House Liao (BV: 557)>PXH-1, William McCormick 3/6, House Liao (BV: 1,208)>WSP-1A, Eleanor Gale 2/4, House Liao. (BV: 591)>LCT-1V, Ishtar Marik 4/6, House Kurita (BV: 410)>BJ-1, Ignacio Nachomura 4/5, House Kurita (BV: 949)>CRD-3R Crusader, Rebecca Buck, 4/6, Merc (BV: 1,251)>PXH-1, Tetsuo Puentealto 3/5, Merc (BV: 1,249)
>>98294638It's alright. The RAT is all about trying to keep things lore accurate. It's not perfect, but it's the best thing we've got to work with. Part of that is acknowledging that there's a lot less high tonnage mechs than low tonnage ones. Heck, by the numbers, when all is said and done there should only be 1 or 2 Assault mechs in the fight.
>>98294639Is this going to be a 4vs4vs4vs4?
How do you rate my first 2 mechs, the lights from a game of armoured combat?
>>98294658>4vs4vs4vs4That is the same number of characters as writing "free for all" which is more readily understood.
>>98294677Nicely done.
>>98294677>my firstokay>mechsUh-huhHow many years painting, how many other models?
>>98294658No. Since it's a training school, there will be some mixing. When I assign teams at the end, I'm going to try and keep the factions together and then get the BVs of each side as close as possible. So for example, Ishtar and Ignacio are ending up on the same team. The main thing about it is that it lets players have more of a say about what table they want to roll on and what faction they want their Pilot to represent.The lore I'm using for this is that these 3 nations are doing this in response to the creation of the Federated Commonwealth. They are all remaining their own separate nations, but are also all concerned about if any of them ever had to fight the Federated Commonwealth on their own. So, time to train the younglings.
>>98294681Not really. A free for all would be, 1v1v1v1v1v1v1v1v1v1v1v1v1v1v1v1.
>>98294681That's not a ffa. Thats a 4 team deathmatch.
>>98294686Yeah, imagine if they attacked the Confederation?
>>98294684Hundreds/Thousands of 6mm and 10mm historicals (Napoleonics mostly) between 2015 and 2020 with a few dozen 28mm thrown in for fun (French and Indian Wars)I haven't touched any in the last 5 years and I'm not used to flat surfaces.
>>98294703>>98294693This isn't Blood Bowl, 4 players are at the table.
Rolled 3, 2, 6, 1 = 12 (4d6)>>98293960Sure. We Marik up in this, rolling for Igzael Antwerp-Jones, spare to the Antwerp-Jones trivid fortune.
>>98294709for 15 years of painting I expect better.
Rolled 144, 501 = 645 (2d1000)>>98294721So a 4/7 if I'm reading this right?Let's see what he's in.
>>98294723Buddy, 2015-2020 is 5 years - but fair enough!
>>98294706I did at least a little bit of reading on it. This is taking place in 3041. A time of peace before SHTF with the clan invasion. If anything, they're feeling the pressure all the more to raise the younglings because of the FC throwing its weight around.Ultimately though, I'm just looking for some good excuses for people to roll up some mechs and pilots and simulate a battle.
>>98294723Can you please tell us how you got 15 years from that? Must be some super advanced mathematics.
>>98294728Locust 1V. Might be a loaner. Or maybe his parents bought the cheapest one they could find on the open market. Guess that's what you get when your fortune was built on porn.
>>982947322020 was almost a decade ago bud.
>>98294745He said he hasn't painted since 2020 you dumbass
>>98294751Anon has still been painting minis since 2015.
>>98294745I'm sure I'm being epic baited, but the last miniatures I painted were in 2020. I don't think the 6 years since then have helped.And you're damn right the painting can be improved - the highlights are all over the place. That said I like the colours and the look of the models.
>>98294745>6 years ago>Almost a decade, which is 10 years agoLook man, just because 6 rounds up to 10, that doesn't mean that 6 years is almost a decade.
>>98293938Hi I am trying to develop a whole suite of little armies to fill out a alpha strike-destiny war-pg campaign, ilcan era hinterlands themed.I have a bunch of random boxes I found on sale plus alpha strike and access to infinite printed chaff that Id like to keep within a sample pack I found that makes locusts, hunters, scorpions, and warriors. Would very much appreciate any basic "that doesn't work" or constructive playability and lore comments from people who know stuff about BT/AS, because I don't.PAIRING 1: THE CORPORATE PACTThe Lore: Disgraced Heavy Steiner-Davion mercenaries anchoring the hyper-mobile corporate security swarms of the Alyina Mercantile League (AML). Shared Motor Pool (68PV) - Industrial Lease:2x Locust LCT-1E [Skill 5] (34) (printed)2x Hunter LRM-20 Tanks (17 PV each = 34 PV)Total: 49 PV * Thematic Role: Hazard-yellow corporate rental artillery. They stay far away from the frontline, providing cheap bombardment.List A: Mercenaries (PC Faction 1)Theme: Aristocratic heavy "anvil" armor protected by ultra-fast, initiative-sinking hover cavalry and elite airborne spotters.The 250 PV Deployment (9 Activations):The PC Core (142 PV): Cyclops CP-11-H (38), Warhammer WHM-8R (40), Archer ARC-2R (39), Enforcer ENF-4R (25).Heavy Pursuit Armor (64 PV): 2x Condor Heavy Hover Tank C (64).Printed Utility & Chaff (44 PV): 2x Savannah Master Hovercraft (30), 1x Warrior Attack Helicopter H-10 [Skill 2] (14).Total: 250 PV.List B: Alyina Mercantile LeagueTheme: Sterile, blindingly fast corporate security utilizing a "low - wastage" logistical independence doctrine.The 250 PV Deployment (10 Activations):The Interceptor Core (128 PV): Legionnaire LGN-2K (37), Gunsmith CH11-NG (36), Hellspawn HSN-9F (29), Phoenix Hawk PXH-1 (26).The Corporate Anchor (88 PV): 1x Demolisher Heavy Tank (Gauss) (34), 3x Hunter Light Support Tank (LPL) (54).Zero-Ammo Objective Grabbers (34 PV): 2x Locust LCT-1E [Skill 5] (34).Total: 250 PV.
>>98294754True, but only for 5 years out of those 11.
>>98294774PAIRING 2: THE BLOODY BORDERThe Lore: Ash-choked trench warfare. The ISF funds desperate proxies to inflict psychological damage and hold the mud against Kuritan artillery.Shared Motor Pool (242) - Ash-Grey Militia:4x Hunter Light Support Tank (Ammo) (80)2x Missile Artillery Infantry (26)2x Recon Infantry (6)4x Jump Laser Infantry (32)4x SRM Foot Infantry (28)10x Foot Platoon (Rifle, Energy) (Skill 5) (70)Total: (242)Thematic Role: Battered Planetary Defense Force of an Industrial zone with good equipment but a mixed skill level. List C: Kurita ISF GarrisonTheme: Trench fighters holding the line while long-range assets provide overwatch. Embracing the fatalistic philosophy of mono no aware, they exist at the "edge of the tree," uncertain if they will hang on or be scattered by the wind. They fight stubbornly in the mud to make the enemy bleed for every inch.The 250 PV Deployment (10 Activations):The Pursuit Swarm ('Mechs) (109 PV): Cicada CDA-4A (37), Assassin ASN-23 (26), Ostscout OTT-7Jb (24), Firestarter FS9-S1 (22).Direct Fire Overwatch (Vehicles) (78 PV): 2x Schrek PPC Carrier (XL) (56), 2x Scorpion Light Tank (22).Independent Support (63 PV): 1x Dragon Fire DGR-3F (43), 1x Hunter Light Support Tank (Ammo) (20).Total: 250 PV / 470 Tons.List D: Terror CondotierriTheme: The "Terror Proxy." Disgraced scavengers gifted a terrifying psychological anchor by the Kurita ISF. They operate as a brutal, disposable meat-shield and distraction force.The 250 PV Deployment (8 Activations):The Terror Core (167 PV): Atlas AS8-KE (53), Charger CGR-C (44), Ostroc OSR-2C (34), Hermes HER-4K (36).The Mixed Swarm (83 PV): 2x Locust C (46), 1x Locust LCT-1V (18), 1x Locust LCT-1E (19).Total: 250 PV / 350 Tons.
>>98294755>I don't think the 6 years since then have helped.Except that's not strictly how it works, i've put down a brush for multi-year periods before and when I get back to it I'm not at the same level as before or even worse.Repetition, muscle development and hand-eye co-ordination are not the only aspects of miniature painting a good chunk of it is cerebral too.Once you pick up a skill that's it, the clock doesn't stop. if that means you paint for 30 years with 20 years spread throughout of not actively painting and you feel sensitive because your 30 years of painting gives lesser results than someone who's been dedicated everyday for only 5 years is irrelevant.the TL;DR here though is it really bugs me when assholes pop up with "hey look! my first painted mini!" and every fucking time it's quietly accompanied or followed by>in x years>for x game>my day job is graphic artist>I've been painting canvas since I was 6Etc...I cannot remember the last time someone posted "my first mini" anywhere and it was actually that persons first mini.
>>98294768>just because 6 rounds up to 10, that doesn't mean that 6 years is almost a decadeThat is the exact fucking definition of "almost".Well, as exact as you can reasonably get with a word that is nebulous in definition.
>>98294786PAIRING 3: THE NORTHERN ALLIANCEThe Lore: Clan Snow Raven sets electronic traps and sniper nests, perfectly complementing the Rasalhague Dominion's immovable, heavy Brawlers. Shared Motor Pool (~53 PV) - Winter Dazzle:1x Plastic Wasp [AS Box] (14 PV)2x Scorpion SRM Tanks (14 PV each = 28 PV)1x Cavalry VTOL Standard variant (11 PV)Total: 53 PVThematic Role: Forward ice-screens. These units rush forward to tie up the enemy in close combat, keeping the Raven snipers safe and supporting the Ghost Bear push.List E: Raven AllianceTheme: Precision sniper overwatch and aerospace supremacy.The 249 PV Deployment (11 Activations):The Sniper Core ('Mechs) (165 PV): Merlin C [Skill 3] (47), Kraken (Bane) (42), Rifleman IIC 2 (31), Dervish DV-6M (30), Wasp WSP-3X (15).Airborne Overwatch (Vehicles) (60 PV): 2x Warrior Attack Helicopter H-8 (40), 2x Warrior Attack Helicopter H-10 (20).Aero-Infantry Support (24 PV): 2x Aerie PA(L) (Sqd5) [Skill 3] (24).Total: 249 PV / 380.8 Tons.List F: Rasalhague DominionThe 250 PV Deployment (6 Activations):The Juggernaut Core ('Mechs) (230 PV): Highlander IIC 3 (56), Masakari (Warhawk) A (49), Flashman FLS-9M (42), Grizzly 2 (42), Phoenix Hawk IIC (41).Independent Support (Infantry) (20 PV): 1x Kobold Battle Armor [MicroGL/SPL] (Sqd5) [Skill 2] (20).Total: 250 PV / 400.75 Tons.
>>98294565Did clans get any new plasma weapons? Do we at least get more mixtech clan mechs with the new plasma guns?
>>98294804PAIRING 4: THE STAMPEDE VANGUARDThe Lore: Clan Hell's Horses pushes the front line with pure OmniMech cavalry, leaving a contracted Spheroid holding force (Wolf Expats) to guard their supply lines.Shared Motor Pool (~283 PV) - Dust-Covered Logistics Train :4x Warrior Attack Helicopter H-8 (20 PV each = 80 PV)3x Hunter Light Support Tank (LRM-20) (17 PV each = 51 PV)2x Epona Pursuit Tank E (29 PV each = 58 PV)2x Pegasus Scout Hover Tank [Skill 4] (25 PV each = 50 PV)1x Elemental II Battle Armor (Sqd4) (14 PV)1x Elemental II Battle Armor X (Sqd4) (15 PV)1x Plastic Locust LCT-1V [AS Box] (15 PV)Total: 283 PVList G: Clan Hell's Horses VanguardTheme: Their OmniMechs push the front line as a rapid vanguard, while they rely on contracted Spheroid holding forces to guard their supply lines.The 250 PV Deployment (10 Activations):The Omni Core ('Mechs) (172 PV): Star Adder (Blood Asp) D (50), Mad Cat (Timber Wolf) B (48), Black Hawk (Nova) C (31), Pouncer T (26), Dasher (Fire Moth) C (17).Rearguard Armor (Vehicles) (64 PV): 4x Hunter Light Support Tank (ERLL) (64).Mechanized Support (Infantry) (14 PV): 1x Elemental II Battle Armor (Sqd4) [Skill 4] (14).Total: 250 PV / 416 Tons.List H: Wolf Expatriate Mercenary Co. (The Cleanup Crew)Theme: Professional, economical anchor troops. Formerly abandoned Wolf Empire Spheroid garrisons, they are now highly paid mercenaries contracted by Clan Hell's Horses to secure their logistical reality. The 250 PV Deployment (11 Activations):The Vanguard ('Mechs) (141 PV): Wraith TR1 (41), Spector SPR-5F (33), Blackjack BJ-1X (29), Clint CLNT-2-3T (21), Javelin JVN-10A (17).The Anchor (Vehicles) (81 PV): 1x Demolisher Heavy Tank (Clan) (33), 2x Hunter Light Support Tank (LRM15) (34), 1x Scorpion Light Tank (LRM) (14).Independent Support (28 PV): 2x Scorpion Light Tank (LRM) (28).Total: 250 PV / 430 Tons.
>>98294815There will also be a Jade Falcon Jiyi list but it will just be the scouring sands box basically and maybe some extra clan locusts.Thanks to anyone who take the time to give feedback.
>>98294814I like plasma being something the IS is better at. Same with autocannons. Clan RACs are actually just the IS assembly but with cUAC barrels, which is why they're actually heavier than the IS RACs. The IS ones have much lighter barrels derived from LACs. I'm sure the shart foxes can buy all the plasma rifles they could want anyway.
>>98294744Well someone has to get fucked by the large laser.
>>98294793>I cannot remember the last time someone posted "my first mini" anywhere and it was actually that persons first mini.I have bought a single Battletech product in my life, this one. I painted 2 mechs from it and posted them as my first mechs (which as someone who is really clinging to "nebulous" facts about definition is literally true), and when asked told you my painting background.I didn't realise this would be so triggering for you.To be slightly more on topic instead of this silly discussion, I prefer the Locust to the Commando.
>>98294797No it isn't. Find someone else to fight with over your stupid bullshit. I will not be responding to this again.
>>98294639I have at least 2 Locusts. Pilot & Mech approved. Updating here.>LCT-1V, Igzael Antwerp-Jones 4/7, House Marik. (BV: 389)Total BV: 8,996 (10/16 slots filled)Marik: 2,781
>>98294882If it's "stupid bullshit" then you're a fucking moron for responding in the first place.You care about this.Also the definition of the word is>Not completelySo yeah, go fuck yourself.
>>98294851Locusts are here for a screaming-on-open-comms time, not a long time.
>>98294836I don’t mind the IS having the better versions of a given type of tech, after all clans get ATMs and Heavy Lasers which I love, we can’t hoard all the good stuff. It is somewhat disappointing when a Plasma Cannon shows up on a mech and I end up thinking “this would’ve been better as a Plasma Rifle”. At least giving it an alternate ammo type that does damage like how flamers have to pick between damage and heat would go a long way towards making them more palatable for me, I just think it’s a lot to invest for a gun that only does heat to enemy mechs.
Which 4 Mech box would you pick for a beginner?
>>98295008In combined arms games, it's a monster of a weapon. And it's very likely to hit the external heat cap on mechs, which really hurts all those TSM mechs and laser boats that ride the thin line between running hot and shutting down.
>>98295020Do you mean like you are just starting out and never played tabletop before? Then none. Get this instead if you can. You get a good mix of models and everything you need to get started.
>>98295020Either the Inner Sphere Command Lance (Marauder, Archer, Stinger, Valkyrie) or the Battle Lance (P.Hawk, Warhammer, Wasp, Rifleman).
>>98295057And get it before it's gone because it's going to be replaced with a new box with different mechs which are less beginner friendly.
>>98295057This anon >>98295057 is correct that A Game of Armored Combat is the best option. If it must be a force pack, then the Battle Lance is your best bet.
>>98295071That is so utterly retarded by CGL that it makes my blood boil. It was an excellent introtech box, and they're axing it to bring players kicking and screaming into the retardation of the ilClan era. You couldn't make an "Advanced Warfare" Box for people who wanted to start playing in latter eras? Put the fries in the bag you morons.
>>98295020Legendary Mechwarriors III
>Facing after fall is also gone – mechs always fall straight forward, and on a 1 (1d6) take damage to the rear hit chart instead of front. >We get a big tossup on punch and kick attacks, with both now hitting at -1.>Aimed shots now hit on a 4+ on 1d6 instead of 6-8 on 2d6. This does make them a little more accurate – 50% instead of 44.42%, but mostly it just makes them much easier to understand.>Torso twisting can be done in either Ranged or Physical attack phases. Not only does this save you from forgetting to declare a twist that you’ll need for physical attacks, it opens up more flexibility – you can always punch behind yourself if you didn’t need to twist for your ranged attacks.>Attempting to stand is done at a -1 TN modifier and no longer costs any heat. huh
>>98295087I think they honestly missed a trick there. An advanced box designed to showcase all the interesting tech in later eras would have paired nicely with an intro starter box. Hell could have started properly making era specific boxes meant to act as expansions each with a couple of maps, scenarios and mechs designed to highlight the unique tech of each individual era.
What was different back then that allowed characters and units from video games, such as the Uziel and Dragoon Battle Armor, to be canonized, whereas today things like the Bull Shark, Corsair, and other PGI ’Mechs seemingly cannot be canonized?
>>98295140>>Facing after fall is also gone – mechs always fall straight forward, and on a 1 (1d6) take damage to the rear hit chart instead of front.Retarded.>>We get a big tossup on punch and kick attacks, with both now hitting at -1.Fair enough. Punches are weak as fuck and kicks are OP. >>Aimed shots now hit on a 4+ on 1d6 instead of 6-8 on 2d6. This does make them a little more accurate – 50% instead of 44.42%, but mostly it just makes them much easier to understand.Also kind of dumb, but not to bad I guess. >>Torso twisting can be done in either Ranged or Physical attack phases. Not only does this save you from forgetting to declare a twist that you’ll need for physical attacks, it opens up more flexibility – you can always punch behind yourself if you didn’t need to twist for your ranged attacks.I think I like this change. Also a soft buff to punches. But maybe there is something busted with it that I haven't seen. >>Attempting to stand is done at a -1 TN modifier and no longer costs any heat.Why?
>>98295207Lack of will. They canonized the Argo (with different specifications) after all. The Bullshark will probably never be canonized due to the longstanding "do not touch Clan Wolverine even a little bit" rule.
>>98295215>WhyPeople were complaining that mechs with gyro hits and other leg hits spend the entire rest of the game breakdancing their pilot to death or take multiple turns to stand up. (B-b-but if i can't invest in pilotting skill, that means bringing worse mechs or worse gunners to my pickup games TwT )Three solutions were offered: make crits less strong on psrs, make seatbelt checks easier, or make standing up flat out easier.Xotl in his infinite wisdom decided to implement all three at the same time, completely invalidating pilotting skill as an important part of the game.
>>98295237I refuse to believe anything based off of HBS Battletech is canon on the basis on everything in that game is retarded.
>A deployment process to start games is codified as moving onto the battlefield from any hex on your side of the battlefield, with any equipment that can be activated or deactivated in whatever state you want, and with your choice of a full or half load of ammo in every ammo bin.>Critical damage that causes a PSR on running now only causes it if you actually move a hex – simply using run MP to stand and remain in the same hex (or using run MP to turn) no longer causes a PSR.>Moving into water is totally revamped, with the ability to walk without a PSR or run with one.>Physical attacks with displacement don’t do their displacement until the end of the turn. This makes it so if you’re charged you can still kick the charger, even if they activate and resolve their attacks first.>Charge damage is completely changed, now being (charger weight/5) x (charger TMM [including target hex] + 1). This mostly fixes the fireball XF and other fast chargers – assuming it pulled off a 25+ hex charge it’s only doing 28 damage instead of 60+. It’s also a nice boost to very short range charges, as a 1-hex charge is now real damage. A charger can shoulder check you for 16 damage.>Damage to foot/leg/hip actuators and leg destruction is substantially changed. Each crit to one of the four locations imposes a 1MP penalty – if it’s the hip, you also lose the ability to change levels backwards or more than 1 level per hex moving forwards. Hips and leg actuators have a PSR penalty, and both cause PSRs on jumps. Hip crits are the only ones that cause a PSR on a run, and then only for moving 1+ hexes. No matter how many leg crits you take you can’t be reduced below 1 walk MP. Hip and leg actuator crits cause a PSR, but you only take one per leg, even if you took multiple crits in a single turn.Actual leg loss reduces you to walk 1 / run 2 movement, as well as a +4 PSR modifier.
>>98295265Why not just standardize Careful Stand?
>Seatbelt checks are a straight PSR, modified only for falling multiple levels, rather than always being the difficulty as the cause of the fall.>Consciousness checks are only once a phase, not every hit.
>>98295198Ah you're thinking like a player, not a soulless corporation anon. If you did that, players could pick and choose what eras they played, and could ignore certain factions and eras they didn't want, meaning that you wouldn't have moved as much product for your cost. Much better to mix in mechs of different eras together to force you to buy plastic you don't want. You want the Kintaro? Hope you wanted a Hammer head with that. You want an Awesome without buying an AGOAC box? Better pay the Tian-zong tax. You want a Mad Cat Mk. II or Hollander? You'll take that with a Solitaire and a Regent and you'll fucking like it pig. Any time you look at a force pack and wonder "why would they put those mechs together?"; this is why. >>98295265I've only been playing this game for 5 years, but even I figured out that investing in piloting is way more important that investing in Gunnery. Are people retarded?
>>98295280>>A deployment process to start games is codified as moving onto the battlefield from any hex on your side of the battlefield, with any equipment that can be activated or deactivated in whatever state you want, and with your choice of a full or half load of ammo in every ammo bin.Fine. Not giving the option to start in the first full hex sucks, but whatever. >>Critical damage that causes a PSR on running now only causes it if you actually move a hex – simply using run MP to stand and remain in the same hex (or using run MP to turn) no longer causes a PSR.What the fuck is this addressing?>>Moving into water is totally revamped, with the ability to walk without a PSR or run with one.Shit change. Piloting-is-a-dump-stat sissies eating good.>>Physical attacks with displacement don’t do their displacement until the end of the turn. This makes it so if you’re charged you can still kick the charger, even if they activate and resolve their attacks first.Dunno how I feel about this. On the one hand, it is a nerf to charge attacks which are the least used physical attack outside of maybe clubs, but damage is supposed to by simultaneous so eh. >>Charge damage is completely changed, now being (charger weight/5) x (charger TMM [including target hex] + 1). This mostly fixes the fireball XF and other fast chargers – assuming it pulled off a 25+ hex charge it’s only doing 28 damage instead of 60+. It’s also a nice boost to very short range charges, as a 1-hex charge is now real damage. A charger can shoulder check you for 16 damage.Good change. Shoulder checking does sort of compete with kicks, but I guess it's less accurate and you take damage in return, so there some reason to still kick1/2
>>98295381>>Damage to foot/leg/hip actuators and leg destruction is substantially changed. Each crit to one of the four locations imposes a 1MP penalty – if it’s the hip, you also lose the ability to change levels backwards or more than 1 level per hex moving forwards. Hips and leg actuators have a PSR penalty, and both cause PSRs on jumps. Hip crits are the only ones that cause a PSR on a run, and then only for moving 1+ hexes. No matter how many leg crits you take you can’t be reduced below 1 walk MP. Hip and leg actuator crits cause a PSR, but you only take one per leg, even if you took multiple crits in a single turn. >People are complaining about PSRs! >Make it easier to stand up. Also make it easier to fall down. Bravo CGL.>>98295294>Seatbelt checks are a straight PSR, modified only for falling multiple levels, rather than always being the difficulty as the cause of the fall.Fine.>Consciousness checks are only once a phase, not every hit.Fine.
Huh, found these minis I painted when AGOAC came out. Photo is years old now. Should I strip them and repaint them?
>>98295381>What the fuck is this addressing?Probably a niche case of you having to use run movement to have enough MP to stand, but then having to immediately do another PSR and potentially fall down again even after passing the initial PSR to stand, because technically you were running even if you didn't actually move at all.
>>98295422Nah. The most you should do is touch ups.
>>98295422They look good enough? Why do you think you need to repaint them?
>>98295455Honestly because I'm a much better painter now, and that's a lazy 2 contrast paint job, and my first attempt at doing that glass effect
>>98295442Yeah, pretty clearly this. Sucks ass when it happens.
>>98295388>Also makes it easier to fall downBut.. it doesn't? Hips only give +1 to PSRs, foot crits don't even cause PSR anymore, what part of this makes it easier to fall down than under current rules?
People that are afraid of mechs falling over are babies. It's a part of the game, a big part, and a cool part. There needs to be more things that make the piloting stat just as valuable as the gunnery stat.
>>98295601Should have made a bigger fuss of it during the past test my guy. These changes are final at this point afaik
>>98295601It definitely reeks of "we got some newer players who didn't know what they were doing and who put their mechs at 3/5, and then were shocked that they kept getting knocked down." I'm not someone who is against changing BT rules ever, but come the fuck on. >>98295640>past testMy invite must have gotten lost in the mail.
>>98295140>Attempting to stand is done at a -1 TN modifier and no longer costs any heat.Wait, trying to stand cost heat beyond walking or running?
>>98295695*Playtest, sorry for the phonepostingReally is a shame that the only big change from the playtest that we managed to stop was the partial cover change.
>>98295734It costs 1 heat per attempt. I think it's had a serious impact in one of my games literally one time, and it was because I failed an attempt so the second point of heat pushed me into a firing penalty that made me miss a big shot by a single point.
>>98295756Side location hits.
>>98295774Those were so terrible I had scrubbed them from my memory.
I like the Centurion but the Omni-Centurion is poop.
>>98295959I mean, I'm all for shitting on anything past 3067, but the Omni Centurion actually looks pretty good. Why don't you like it?
The thing I'm looking forward to with the whole Ilclan-thing is that it seems there'll be some new Reunification War-esque conflict in which the Third Star League goes to war across human space. This means we'll hopefully get a canon Magistracy of Canopus vs Clans or Marian Hegemony vs Clans conflict at long last.
>>98295959It's nearly identical to the other 50 ton cents, it's just slightly slower and tends to have more armor.
>>98296002I am sick and fucking tired of this push to try and make the MoC a major power. If they end up in a big war with fucking anyone then they better end up as a blip afterwards that has you having to squint at the map to find them. They did it to the Tauriens, they can do it to the MoC.
>>98296118>I am sick and fucking tired of this push to try and make the MoC a major power.>t.lorelet
>>98296121It has nothing to do with the established lore and everything to do with who is currently in control of the lore. You can fuck off with your typical pretending that you don't know it's happening.
>>98296002Hot Spots most likely
>>98296135>t.seething lorelet
>>98296002They're probably going to sit out the upcoming Andurien-Capellan war, or at least only provide non-combat support.
>>98296002Seeing the Legios of the Marian Hegemony march to war against the SLDF would be cool but one-sided I imagine. Still, Maniples v Stars is something I wanna see.
>>98296140>Maybe a Canopus vs Marian storyOh boy, I can't wait for the mustache twirling Marians in primitive Cents to get utter stomped by stunning and valid Canopians with Dark Age level mechs.
>>98296156>mustache twirling MariansAs god intended.
>>98296121>>98296149NTA, but come on, don't pretend that the Canopians aren't being pushed. All the other Periphery states are either stagnating (Marians) breaking apart (Taurians) or getting conquered by Clanners (Outworlds and Umayyads/Hanseatic/Nueva Castile). Meanwhile, Space Vegas gets to leech off the CapCon while they are in ascendence, fuck off when things start getting dicey, pull fleets of Dictator dropships out of their ass, and built hightech mechs like the Ebony and the Agrotera. Don't pretend there isn't a bias.
>>98296156>>98296175I thought the Romans shaved their face
>>98296152>but one-sided I imagine.The did quite well against the WOB/Manei Domini and their Circinus Federation allies during the Jihad given the circumstances. Don't underestimate them!
>>98296194Raven alliance and scorpion imperio are unironically flourishing under their new clan overlords tho
>>98296135hope you find a cure chuddie
Is the Triskelion on any RAT?
>>98296118The existence of the MOC is tranny propaganda anyway. They wouldn't even exist as a faction if it weren't for trannies and tranny apologists like Rem inserting themselves into our game and trying to ruin it. I've literally never seen a single MOC fan who isn't some form of disgusting gender fetishist and I'm sure I never will. The whole faction and all of its players should be killed.
>>98296389Can't believe freaking Jags use it
>>98296299Yeah they're flourishing, but they aren't really the old periphery states anymore. They're just Clan Snow Raven and Goliath Scorpion with some new flavors of freeborn in the secondline formations.
>>98296422They were using it as Fidelis. The reborn Jags are currently a lie. They're just traitorous Stoners larping as ancestors they have no cultural connection to.
>>98293938Even CGL, as retarded as they are, can recognise the supremacy of the settings true Hero Mech, the Mighty, Mighty Griffin.
>>98295422Fuck no. Those are classy as fuck.
>>98295207Pity the CBT/AS stats for the uziel are so fucktarded.Is xlfe, and like 60% armour coverage at best or some shit!It's s an inner sphere hunchy iic, except fucking retarded and no firepower.
Elementals are so fun, man.
>>98296454???The Uziel has 76% armor coverage, the Hunchback IIC has 57%. The Uziel is a 6/9/6, the Hunchback IIC is a 4/6/4. The Uziel is a skirmisher, the Hunchback IIC the Clanner version of MAID. It's two CW variants aren't even bad, to say nothing of the Jihad variants. The 2S has arguably the best weapons combo in the game with twin PPC's and an SRM6, as well as the speed to make use of it. The 3S is a very capable harasser with an LB-2X and a large pulse laser. Are you from the Hesperus branch of Defiance Industries by chance?
>>98296439Imagine having less than ten tons of armor lmaoAlso jump jets are for pussies>This post brought to you by the Thud Supremacist League
>>98296556>the Thud Supremacist LeagueAn ancient and powerful organization...
>>98296316My body is good and unchanged. Can you say the same?
>>98296556Luv me ThudLuv me heavy armorLuv not knowing what my main weapon is - makes it more interesting! 'Ate Whammys'Ate Infantry 'Ate Dracs (Not racist, but they don't deserve nice things.)This post was brought to you by true Thunderbolt geezers.
>>98296556The best thud, is literally just aping the griffin.In fact, a mech can be determined on the scale of how 'good' it is, by how much it either falls into line with, or eschews, Griffin Orthodoxy.>good armour>good mobility >jump jets!>one big fucking gun>supporting missiles.The closer a design is to Griffin Supremacy, the better it is.
>>98296591HBK.
>>98296591This is the baby Griffin.
>>98296598Unfortunately has terrible mobility until the 6/9 ilclan puresex version comes along. And still has not the jump jets.
>>98296602Don't need it.
>>98296601Its why stinger and wasp have stood the test of time. They're itty bitty baby griffins.Even 'THE' command assault mech, the BATTLEMASTER, is just a giant fat griffin. With its 4/6 being 'good' mobility for an assault.Take the wolverine? When does it become good? When it stops trying to do its own thing and just pretends to be a griffin.Take the shadow hawk. The least shit it gets... is When it has been turned into a griffin-alike.
whats the state of wire-guided missiles in battletech?at least as depicted in mechwarrior, the LRM/SSRMs seem to behave more like radar-guided missiles, with a lock-on period and active emissions
>>98296439Come and fight me. Our battle will be legendary.
>>98296605It's still a genuinely fucking dangerous mech, since it blasts past a target at flat stick 90+ kph, a dumps 40 fucking damage with just the main gun into the enemy (let alone the back up wrist lasers) and then keeps speed on by, a demented little shit thats legitimately hard to hit.
>>98296613Is okay, we will let you go and grab the Totally-Not-A-Griffin good wolverine.
>>98296613If only autocannons didnt suck all of the cocks.
>>98296620That's the shadow hawk. None of the wolverines are particularly griffin like. The griffin is sorta screwed if the wolverine gets on top of it, tho.
>>98296617The Steiner's have it's progenitor in the 6S, 90 kph'er with an LBX 20 in the early 3060's. Plus, you have an SRM 6, so you can either load both AC bins with solid shot and crit seek that way, or you can load infernos and roast your enemies while throwing around 20 pointers.
>>98296613oh yeah
>>98296630He might be talking about the K variant. That shad has a PPC with an LRM5 and less JJs than the GRF-1N. It might even have less armor. It's a very sad mech.
Be a good person.
>>98296744It's fine for introtech. It has the same armor, and is stone cold, unlike the griffin, which has issues doing more than firing just the PPC.
>downloaded a locust STL>it has no base>its 3x bigger than it should be>have to learn 3D editing from first principles because it will cost 5 dollars to get someone else to fixmaybe i should just buy the clan cavalry star and then ill also have the shadowhawk 2c and jenner 2c for only a few bucks more
Why do the merc bands keep combat vehicles (especially tanks) in their force?
I heard Capellans don't believe in AC
>>98296782presumably because they found some tanks for sale at 50% off on clearance and tanks + mechs is better than just mechs
>>98296782Cause they're cheaper than mechs, and really good on the defense.
>>98296782Tanks and tankers are more widely available than mechs and mechwarriors.
>>98296792I thought it's actually more cost-ineffective to run vehicles and infantry because of more people and 3b needed
>>98296776just to add to thatalso, how tall is the locust mini?
>>98296630Every 'good' wolverine just apes the griffin by dumping the AC for a big fat energy blaster of some kind.
>>98296823I thought they were cheaper if you just ship them as freight. They mainly become questionable when it comes to filling scare dropship births for rapid deployment. But, if you just need to place guys somewhere and it's not super critical to get them there immediately, tanks make a lot sense for a lot of the other clauses in the contract. A couple Bulldogs and APCs can deter and delay on the cheap.Although infantry is weirdly expensive, but idk, maybe they fixed the FASAnomics in StratOps
>>98296870I feel like a lot of mercenary conventional units are just local-ish militias moonlighting as subcontractors. Like you roll up ready to dismantle a pirate base and grab a volunteer platoon of whatever from next world over to supplement the job. Then they go back afterwards and you fuck off to the next job somewhere else.
>>98296849yeah
>The original concept for the 3025 timeline postulated that no functional BattleMech factories remained; the Hesperus II factories were described as gutted and merely a spare parts depot. This concept was abandoned early on, when various operable manufacturing centers were written into the fiction.>In a similar vein, the availability of Star League era technology prior to the War of 3039 and the later Clan Invasion was gradually increased. As a result, the initial shock and awe over the fielding of advanced technology in these conflicts became somewhat hard to explain.Yay or nay?
>>98296576keep fighting that culture war soldier
>>98297043The original original fluff was also where they gave hard numbers that made any sort of fight with more than one mech on the field laughable. The kind of numbers that mean every mech located here is an entire region of space somewhere else that's totally mechless.And then after that, the setting wasn't really fucked up enough for people to be completely ignorant of the very concept of a pulse laser or gauss rifle. It would have had to go all the way back to mad maxing it for that.
>>98296950Yeah, a direct cash infusion to their home planets economy. Ideally, someone else pays for them to sit around and guard something, the war is very boring, and your vee company comes home with minimal damage and a pallet of c-bills.
>>98297043Nay. It's better to give all factions (even Periphery ones) various amount of mech manufactures so you can easily throw your players in a pirate fight if you want to play around 3020. What oughta be difficult is finding a factory willing and/or able to customize your machine beyond stock loadouts.