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File: bggstarter.jpg (104 KB, 1024x559)
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What game is this edition

Previous Thread: >>98275969

Pastebin: https://pastebin.com/raw/h8Tz2ze8

Survey results: https://pastebin.com/raw/scAkFdTv

TQ:
What is your favorite type of game (deckbuilder, dice manipulation, etc)?
How many games is ideal of a type (how many euros is too many)?
How many do you own in your favorite genre?
How many in your deepest genre?
Do you play all your games or do some collect dust because you found a "better" game in that space?
>>
>>98303733
>favorite type of game
whatever COIN is. a "wargame" but not really.
>how many games is deal of a type
I dunno, how different are the mechanics between each one?
>how many do you own in your favorite genre
Six. A Distant Plain, Liberty or Death, All Bridges Burning, China's War, Guerilla Generation, and People Power
>do you play all your games or do some collect dust because you found a "better" game in that space?
Rising Sun. It's an okay intro for DOAM games but it gets thin quick. There's actually not much to make the factions distinct and there's only maybe three viable routes to score VP so everyone ends up playing a similar game anyway.
>>
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So how is captain sonar actually? It's been on my radar (heh) since it came out, but I never really had enough high playercount game nights to justify it. That might change a little in the future. Which is of course a lot of fun socially, but gamingwise 8p is largely terrible.
Is Captain sonar better with 6 or 8 and does it have actual staying power or is it just a one evening and done novelty?
>>
>mfw stopped by captcha

I was literally five seconds late!

>>>>98303732
>>
>>98303871
it's great with eight. two caveats:
>not good for those with hearing loss
>not as fun when you play with someone who can't get East and West right and lies about it
it's hecktic par with bullet, we played several times with people switching out roles and spots (like 12 people played in and out for a few games each plus 6 who just spectated and cheered and shit)
8/10 would captain sonar again
>>
>>98303871
I've played it once at 8p. Everyone enjoyed it and I ended up buying it afterwords. I haven't had 8 players since then.
>>
>>98303897
I wish yours had won
>>
>>98303733
Basic bitch questions baka
>>
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>>98303934
Speaking of Bullet, the gameplay looks unique but my group and I (4 total) are not fans of anime aesthetic board games.

Is the gameplay good enough to look past that? Seems fairly unique mechanically.
>>
>>98303733
Well shit you actually created a thread and didn't forget standard procedure. TQs are quite bland and too but I still tip my fedora
>>
>>98303937
>>98303934
That's neat, thanks. What's less encouraging is that the game somehow is €70 in most places which seems obscene. Gonna score a cheap used foreign language copy I guess
>>
>>98303871
it's fine. i've been whelmed. i prefer the mode where the game is over after the first hit is landed, but then how do you punish the mistakes players make in a balanced way? the game tends to drag, and one of the 4 roles (first officer) is boring even if you house role it so they manage and use all the items instead of the captain.
cool concept without enough meat on the bones for me.
>>
Toy Battle too damn goat'd
>>
>>98297636
Cthulhu: Death May Die
Rum & Bones
The Others: 7 Sins
Night of the Living Dead
Dune: War for Arrakis
>>
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Intriguing top from the Garden
>>
>>98304199
The anime aesthetic is limited to the heroine/villain boards which frankly you won't be looking at for most of the game. Heart has the most "stereotypical" heroine designs but Star doesn't deviate all that much either.
If your group is really allergic to anime women there's an expansion that lets you play as cats lol.
>>
>>98305780
Why couldn't my boardgame community have even a single moderately attractive woman? Why does this hobby attract all the gremlins?
>>
Fellas, I'm on a quest to get games that offer the euro satisfaction but in games that are 1 hour long at max.

This is the way I found that I can teach euro games for people who aren't gamers. Right now, I have only two of those games. Sardegna (area control) and Little Town (worker placement). Both games are short and simple enough to play with a person willing to learn, but with the right amount of decision making to engage even a heavy euro player.

Is not that I'm looking for one game per mechanic or something, just looking for this particular kind of games. Help me out on these /bgg/
>>
>>98306306
In my group, every single dude is obese (most of them morbidly) and riddled with health problems. I'm probably the healthiest guy among us, and I'm pretty fat and out of shape.

The hobby just attracts hideous, physically broken people. Probably because you need to be really stuck in your own head and autistic to get into it in the first place.
>>
>>98306405
Res Arcana?
>>
I spent the 250th anniversary of this nation taking off all my glossy sleeves (some worn out, some almost new), throwing them in the trash, and switching over to matte sleeves. I just can't stand the feel of glossy sleeves anymore, too plasticy, and they get scratched up quickly, in a way that doesn't happen to matte sleeves for some reason. If only George Washington were around to see this, I think he'd be proud.

And does anyone actually buy games from a LGS anymore? I went into one of mine just to check out their new location, and their prices were insane. Outside of a few games, where the price was competitive (container for 40, target for 20, etc.), almost everything was marked up 25-40% compared to online.
>>
>>98306418
Speak for yourself, I hit the gym regularly, take care of my looks and socialising has always been an easy task.I have also thoroughly vetted the community so now I only game with a select few that are well adjusted and decent looking.
>>
>>98306405
What you are describing are standout games that successfully boil down a genre to sub 1h in a way that is engaging for entrenched gamers as well as newfags. That seems pretty hard to accomplish.
Anyway, here's a few
>Ra/Modern Art for auctions
>Azul, maybe 7 Wonders for euro-y drafting
>Smallworld for area control
>Medina and Through the desert because they are really good
>Isle of sky for a bunch of mechanisms
>New people also tend to really, really like moon colony bloodbath, I found it merely ok after a few games
A few non-euro style games
>Broom Service for pick up&deliver/bluffing
>Diamant aka Incan Gold is the best quick push your luck game out there
>Sheriff of nottingham
>So Clover
>>
>>98306176
Is Bullet any good gameplay wise though?
>>
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Looking for a 4 (sometimes 5) player co-op game that's not too heavy in terms of setup and rules (no Gloomhaven please it looks like a whole thing). I don't own any coop games other then The Crew and the highest weight game we've played has been Ark Nova.
>>
>>98306418
Yeah I agree with >>98306608 there was one out of 11 obese in our group, and of course it was the genuinely autistic vegan. I suppose the stereotype exists, but not even the mtg community was particularly bad. Maybe burger- and angloland are more strewn with archetypical fat guy boardgamers/rpgfags?
>>
>>98303871
It's fun. Really fun. Up the chaos, add time limits for pauses, cause people to make mistakes. The 2nd expansion is really good too, Operation Dragon.
I prefer 6 over 8 I think. 7 works fine too. When somone has to do two roles, usually first officer and board mechanic, the chaos and mistakes add up a lot and it becomes kinda stressful which is good fun.
>>
>>98306431
Heard great this of Res Arcana, never tried it, will research and eventually get
>>98306711
>Ra/Modern Art for auctions
How about Ratzzia, their younger brother? Been looking info on the simplified version
>Azul, maybe 7 Wonders for euro-y drafting
Tried azul on my gamer group, we all got not so great opinions on this one. 7 wonders on the other side, excellent rec
>Smallworld for area control
Such a great game but kinda long for the games I'm looking for
>Medina and Through the desert because they are really good
Never tried these knizias, will look into these
>Isle of sky for a bunch of mechanisms
This one is on my radar but it is really playabe in under 1 hout?
>New people also tend to really, really like moon colony bloodbath, I found it merely ok after a few games
This looks like seasonslop desu I'm kinda avoiding it
A few non-euro style games
>Broom Service for pick up&deliver/bluffing
I forgot to mention this one, looks kinda complicated but my normie friends and strangers liked it s lot!
>Diamant aka Incan Gold is the best quick push your luck game out there
Looking for the new ed, I didn't say it earlier but I'm in a 3rd world country so games are kinda hard to get when out of stock locally
>Sheriff of nottingham
I have the disney version but this one is also long with normies (good game btw)
>So Clover
Will check into this one

Thanks anons. Keep the recs coming.
>>
>>98306743
I’m sure I’ll get roasted for some pleb suggestions here but I’ve had fun with these that are on the light to mid side of complexity:
Betrayal at house on the hill (sort of? Mostly?)
Codenames duet
Castle panic
Horrified
Pandemic (oh no what an entry level suggestion)
Project elite
Roll camera
>>
>>98306743
Spirit Island is /the/ co-op game
>>
>>98306743
I mean, your pic is my favorite one and it's easy to play.
Set a Watch and Sub Terra I or II (depending on the theme you like) are also really simple to handle.
Unsettled if you are interested in something more narrative, but it's probably a bit too heavy.
I heard good things about Project Elite which is unique thanks to his real-time system.
Some other games you can look:
Keep The Heroes Out
Maximum Apocalypse
Dead Men Tell No Tales
>>
>>98306878
>Betrayal at house on the hill
Actual trash game. Any of the Eldritch/Arkham Horror or Mansions of Madness are far better despite still being mindless dice chuckers.
>>
>>98306878
I'll agree with the other anon and say that Betrayal is wildly too complex in some scenarios (combat is always a fucking nightmare) for how little gameplay there actually is. 90% of the fun in betrayal comes from the novelty of whatever haunt is triggered and there are a lot of bad ones as well
>>
>>98306460
My LGS has Azul for $50 lol.
>>
>>98306608
>I have also thoroughly vetted the community so now I only game with a select few that are well adjusted and decent looking.
In other news anyone notice how solo games and solo modes have exploded in popularity lately?
>>
>>98307533
Yeah, the exiled ones cannot stop tainting our hobby
>>
>>98306824
>When somone has to do two roles [...] mistakes add up
I thought that would reduce mistakes.
>>
>>98306837
>How about Ratzzia, their younger brother? Been looking info on the simplified version
The German and Spanish versions of Razzia! are slightly different from each other and the English version Ratzia is very different from both.
It's one of the games I point to as an example of the gulag making arbitrary distinctions between versions and reimplementations.

Setting aside Ratzia for a moment, the "significant" changes from Ra to Razzia! are:
• the number of Ra cards (tiles) that need to be drawn does not scale with player count and there are exactly enough Ra cards in the deck for every round to bust
• there are no disasters
• the deck (bag) is a bit smaller so the game runs a bit shorter
• the maximum size for a lot is a bit smaller
Because the Ra cards are more predictable the game can spend more time in the end of round portion where people push their luck filling lots.

From Razzia! to Ratzia there are a few major changes:
• if everyone passes in an auction caused by a Ra card the cards in the lot are discarded (as if everyone had passed on a full lot)
• Pharaoh cards come in 2 flavors and there is an extra scoring mechanism where you get a retarded amount of points for having at least one of each
* and a minor change: some disasters are back, but only earthquakes that discard a single monument
Discarding the lot when passing on a Ra auction completely kills the end of round push your luck segment.
You don't get better value than participating in the auctions so bad money is just bad money.
>>
>>98306460
>And does anyone actually buy games from a LGS anymore?
Rarely. There's an LGS near me that does the retail Kickstarter/Gamefound stuff so I might walk in there and buy a Kickstarter copy of a game with all the deluxe stuff but seldom do I buy anything that I couldn't get online or 2nd hand. Most LGS, including the one I mentioned, are going full tilt into CCG/TCG so selection is limited anyway.

2nd hand market is really the way to go because people buy stuff then never play it and it just sits around so you get a punched copy or even brand new copy of a game for 30% less usually.
>>
>>98306460
I have purchased 3 games from my LGS. Maybe $120, including sleeves. I have probably spent around $500 there on food.
>>
>>98307885
and $0 on deodorant
>>
>>98306460
>And does anyone actually buy games from a LGS anymore
Roughly 80% of my purchases are secondhand at this point, and I keep being reminded why. Recently walked through the games section of a large retailer and Spirit island was there for €80, og azul for €40 and so on. I do like browsing games sections, but I don't really buy anything blind anyway. If you ask me the """"niche"""" to fill are some kind of bar/boardgamecafé fusion where you rent a table for x hours and can take anything from their library, or even reserve it beforehand.
>>
>>98308079
I refuse to believe the smelly, sweaty obese gamer is a thing outside of burgerland. Or rather, present enough to warrant his own stereotype.
>>
>>98308238
Plenty of fat fucks here in the UK.
>>
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Recycling another anons question from last thread:
How was your June for gaming? Pick up anything new? Learn anything new?
I've had the best month of the year so far. Learned several new games, taught my oldest kid Castle Combo, which works well for a kid just starting to read and do basic sums. She asks for it a lot as a consequence, but we are both on Summer Break so I do not mind at all.
I do wish I could have squeezed in more Rangin', but that is alright.
>>
>>98308682
Should've extended it to the whole anglosphere like that other anon. Butaybe I am just living in blissful ignorance.
>>
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>>98308723
Other standouts were learning Toy Battle, returning to Tag Team and being reminded why you can't have just one, and some magnificently tight games of TGZ.
>>
>>98308723
>How was your June for gaming?
I got to play games twice, which was about the equivalent of all of 2025 for me. So all in all, great.
>>
>>98309236
we didn't care for aegean sea, what did you think?
>>
>>98304199
the anime is in the character art and background lore which is absolutely not necessary to the game.
>>
>>98306731
do you enjoy pseudo-sudoko with a gun to your head but you get to cheat and have two same numbers? then yes. otherwise, also yes. it's real time, that's not for everyone. the patterns aren't difficult but you really have to use your bonus action stars to make things fit on some characters.
>>
>>98306743
>>98306878
forbidden desert > forbidden island > pandemic all of them are kids game tier pandemic just looks like a soap opera

ravine is actually good, even my dad who fucking loathes coop gifted me a copy

5-minute marvel and other 5 minute titles and dungeon time are all the same game, it's more like "set" the card game a speed race to beat the stack. they're okay.

horrified is decent, probably moves to good if you like classic movie monsters.

there are two "book" games mice and mystics and stuffed fables that are like Gloomhaven light in that you party and level to defeat stuff but each "room" is just two open pages in a book that is the map. technically I'd put zombicide in the same category but my group can't play zombicide quickly and I mean like 5 hours a scenerio not quickly.

>>98306878
I don't think codenames duet, maybe you're thinking of something else? codenames is team vs. and codenames duet is 2p codenames.

in any case if you re, give a quick summary of castle panic, project elite and roll camera and why you recommend. thanks plebbit. :D
>>
>>98307262
You should buy it troon.
>>
>>98310293
Bot post, need to work on your LLM anon. Not quite there yet.
>>
>>98310289
A relative gave me Ravine because he played it as a team-building exercise at work and he thought I would like it. It's not worth the sleeves I put it in.
>>
>>98303733
>Favorite type of game?
Deck builders. Well, Bag builders are my actual favorite but they are few and far between.
>How many games are ideal of a given type?
As long as they are good and aren't worse versions of another game, there is no limit here. For example, Tanto Cureo is objectively Dominion but better, so there isn't any reason to buy Dominion if you have TC. Any time you have "X but better" sell X or donate it to a gaming club/library/whatever
>How many in your deepest genre?
See above.
>Do you play all your games or do some collect dust?
Unquestionably some collect dust because of odd player counts required, time investment required, or other factors that don't knock the game itself for being good. In terms of the game just being kinda shit so we don't play it? Pretty scant pickings there. Maybe 20 out of 200+ games?
>>
>>98310318
ywnbaw
>>
>>98306743
Ignore any other recommendation and get Space Alert. You can thank me later.
>>98307533
Cheeky cunt. Unfortunately for you I hate solo stuff with a fiery passion. Solofags, especially those who demand a solo mode for every fucking game in existence, are pure cancer.
>>
>>98310289
lol we’ve been playing Codenames duet for ages with two teams working on each side. Didn’t realise it’s only supposed to be for 2 players. Seems a bit unnecessarily limited, works fine with more than 2 people from what I’ve seen. Oh well
>>
>>98310477
What's the best Bag Builder?
>>
Renewing my challenge to any and all SW2 anons out there. With the new factions released last week, face me in honorable combat online!
Match code:
fuwkJkQg9iDfi7ygRYpYCD
>>
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Any of these trick takers worth checking out for a 4 player group?
>>
>>98312683
The only one I've even heard of is Rebel Princess. Are you looking for suggestions or are you specifically picking between these 3?
>>
>>98312115
NTA, but war chest
>>
>>98312314
How are you liking to new factions? I haven't gotten a chance to pick any of them up yet, but the Black Sun, or whatever they renamer it to seemed really dope. Wish they would have stuck to their guns on the name for the keks, though
>>
>>98312683
>Shmegmiar games
No
>>
>>98306731
Bullet is basically three games in a trenchcoat: one is like the other anon said competitive pseduo-sudoku with sabotage abilities, then you have the co-op(1+) Boss Battle mode for family game night and an additional score attack solo variant.
If the core loop of creating patterns while managing risk is appealing, you'll find something to enjoy.
>>
>>98314562
I didnt even realise they changed Black Sun Rebellion to Drakesun.
But ya they are dope. Have gotten my shit kicked in vs them. The reach and mobility are crazy, and they dont share the frailty of the highly mobile birds.
Guild Dwarves have some stupid sick combo chains mixing guaranteed damage and high melee dice rolls. Really impressed how different they are from the OG guold dwarves of fiest edition and yet still feel like brutally annoying zoners that claim a chunk of the map and turn it into a death zone if you disrespect them.
Squirrels are so weird. Weak units popping in and out of existence to block or open lanes, with structure placement making or breaking your power spikes. They seem cool but I haven't wrapped my head around them yet. And having a nine health summoner is dicey.
Havent tried wolves yet.
>>
Which edition ruleset for battlecon is the best? Just changing starting positions has huge impact, but while they've balanced styles (Im playing with 1st edition devastation and war remastered that followed right after) the bases seem to have never changed between editions. I figured the components could work with any editions rules, but did Brad screw the pooch and do fans consider more recent rulesets inferior?
>>
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>>98312683
LUZ (2024) and Skull King, Rebel Princess is pretty good in terms of replayability. I'm looking forward to buy its sequel. You may like it.
>>
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Arkham Horror LCG or Death May Die?
>>
>>98315205
I like the newest rule set with the static timer being replaced by the super-meter pool and where you choosing to take an extra point with the switch style ticks the game countdown half a turn faster. But I haven't played the older editions all that much so the only other relevant change I know of and actually disapprove is how they nefed Aria's super, from doing a multi hit attack with her and her bots to a single hit attack that powers up if it smashes through the bots.
Also new edition changed some keyword names i think. But other than that and balance updates new versions should be compatible with old ones. i'm still waiting for a digital client so i could grind the netplay without having to terrorize my friends.
>>
>>98316989
Thanks anon. We wound up referring to the first printing of Devastation rules. My wife and I used to play BC a ton from 2011 to 2015ish before life took over to the point that more intense 1v1 games weren't in the wheelhouse anymore. I picked Kallistar, she went with an old classic of hers in Khadath.
I did something different and stuck to human form for the first half of the match, negating trades with plenty of soak and hitting hard from distance whenever her green style (range attacks w. Khadaths gate in between him and attacker dont hit) was out. But then I switched to elemental form to try and finish her off and the tires started spinning. Too slow thanks to gate penalties, whiffing due to Dashes, his yellow style, his teleports always being slower than my human teleport so she peeled off, losing Grasp trades and being moved just out of reach. Suddenly I'm the one at 1 life and she's still holding on at 6. I try to stun her with one quick ranged grasp, but shes played her unique base for stun immunity, I'm not hitting hard enough for lethal, and she deletes me on the clap back.
I had forgotten how fucking great BC is to play. The other 1v1s I love offer different dopamine hits, but nothing else in my collection or that other players exposed me to over the years scratch the same itch of attack pair choices, cooldowns locking up key cards, and hedging bets on how to outspeed or outmaneuver your opponents attack pair. It's not a perfect game, sometimes the 50/50 bets feel bad, some matchups are ridiculously lopsided. But as a system it is so straightforward and yet complex in its consequences and decidion making that I just admire what Brad Talton brewed.
Did you ever check out the Steam implementation?
>>
I am considering dipping my feet into the COIN series. I have played Root and Twilight Struggle before, but I am not sure I would be able to amass 4 players consistently (so I would prefer a 3 player experience). I am currently debating whether to purchase All Bridges Burning or People Power (or perhaps a different entry). ABB's conflict seems a tad more appealing, but I keep hearing that it doesn't really capture the Insurgency/Counterinsurgency dynamic. Any recs?
>>
>>98317327
Why not the British Way or Colonial Twilight?
>>
>>98317348
I am a bit skeptical about the British Way containing 4 games and the resulting quality. As for CT, I wasn't sure about the player count of 2, it doesn't seem to be regarded all that highly either. I couldn't really get an adequate comparison with the aforementioned games, since they are barely talked about.
>>
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Need it or keep it?
>>
>>98317774
>Need it or keep it?
What does this actually mean, anyway?
>>
>>98318025
Nigger speak for somebody offering you something and you deciding between really wanting it (need it) or not caring for it so they can just keep it.
>>
Idk if this is a sign of summer which usually largely passed /bgg/ by or something different, but posts here recently have been almost exclusively about trash boardgames. Or am I being paranoid?
>>
>>98318025
This >>98318081 but it's just a meme because of pic related.

>>98318125
What are some non-trash board games?
>>
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>>98318125
>posts here recently have been almost exclusively about trash boardgames.
>>
>>98318208
Somebody should tell that gentleman that he should tighten his belt, his trousers are falling.
>>
>>98318025
Are you stupid? A child could figure out what that phrase means.
>>
>>98318125
What's your favorite boardgame Anon?
>>
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>>98318125
Not sure what you mean, people have been posting about ROOT a lot.
>>
>>98317774
wtf is wrong with those penguins
>>
>>98318227
>>98318536
>>98318208
Easier to list what I consider trash; AHTCG, Root/Oath/Arcs, coop/solofaggotry. Maybe I'm exaggerating, but I barely read any sessions reports or more obscure recs in the last week or so.
>>98318432
War of the ring
>>
>>98317079
>Did you ever check out the Steam implementation?
yes, but last I checked it was dead (both in no players active and no developer support/free character rotation) and the character packs were overpriced so I didn't bother.
>>
>>98318698
You're not crazy, I agree with you, but this general has been pretty slow this month anyways so, eh
>>
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>>98318698
>AHTCG, Root/Oath/Arcs, coop/solofaggotry
So, the same /bgg/ mainstays since like 2018 onwards?
>>
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>>98318748
It's less their presence (which I have no problem with per se) but the quantity. Or, as >>98318747 pointed out, likely the lack of other posts. But I don't want to continue yelling at clouds.
Has anyone else tried feyas swamp? Was suprisingly good, but I cannot tell if it'll be diminishing returns from game 2 on or if it'll stay solid.
>>
I finally managed to get the new edition of Container to the table and it was an absolute blast. If you want a great economic game with few rules and plenty of depth then look no further. Having said that you should definitely avoid playing Container with people who would approach it as a modern euro, expecting excessive handholding or to be showered with vps irregardless of how well they play. It is instead a very punishing game where even turn one mistakes can be catastrophic. It is also of outmost importance to understand that the games economy lives and dies by the players actions. For example in our 5p game, during the later rounds, one of the players went bankrupt, two were merely struggling to stay afloat and only two were making progress. But since I am playing with ruthless cutthroats they actually enjoyed it and can't wait for the next session. There, now anon can't complain about game recommendations getting worse or stale.
>>
So you recommend playing with the offshore bank?
>>
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Got another game of Eclipse second dawn in yesterday. By this point I've played every faction except the Black (Orion Hegemony) and Pink (Wardens of Magellen) aliens.
I think my favorite faction has to be the Hydran Progress. Their perk is really solid but nothing game breaking, I love the research system so getting advanced science from the getgo is sweet. If you can snowball properly with them the Eridani empire is great too. Mechanema and Planta are so good they feel like cheating, I prefer other people play them.
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Thoughts on the new Bullet Heroines?
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>>98320351
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>>98320351
I like how + didnt do the obvious and give us four dogs after having 4 cats in .
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>>98320123
Only if you prefer a more forgiving game.
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>>98320476
It would be the first time for all four of us
But I would also like to see people crying during the game
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I am a solofaggot, what is a good game to get into? Im using tts so will be playing with all expansions for whatever I pick
Choosing between
>spirit island
>marvel champions
>lotr lcg
>aeons end
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>>98320535
You like deckbuilding? Go for lotr.
You like uncontrolled permutations and very controlled difficulty scaling? Spirit island.
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>>98320511
What are the chances of your players wanting to play it again despite doing poorly the first time?
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>>98320351
without their patterns and gimmick I can't say. character wise I think they stray further from good every box
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Anyone play Pompeii?
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>>98319736
>outmost
also fiddly
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>>98320351
Sex with all of them.
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>>98318227
I find it funny that that's a hook, not actually bait.
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>>98320663
>a bird is fine too
Honestly based
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>>98320661
The midwit strikes again.
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>>98320351
Is there a mega box coming, I don't want to buy 5 different side expansions.
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>>98320351
They really know how to milk every last drop out of a system, huh? Mary Mary looking stacked
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>>98320687
They have a "mega box" but it's just a storage system, they seem to be allergic to bundling the Heroine cards.
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>>98320620
For one guy, low...he still complains about brass Birmingham because got boxed out of some areas the one time he played it. The rest would be okay.
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>>98320781
I would pick the safe option then and play with the offshore bank.
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Drew some more Root art, this one of my favorite Root character: Brainlet crow
https://litter.catbox.moe/ejmz3x.png
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>>98320952
You've got his style down pretty good. When are you going to start shamelessly offering your services to bg companies that also have no shame?
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>>98321036
When they decide to be based I'll do it.
BTW that drawing is designed to fit onto a booby mousepad
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>>98320307
>Mechanema
Mechanema is always a sleeper in my group. Nobody is excited to pick it, but when they do, it always ends up in the top 3. Cheap production is "boring" but nothing to scoff at when it gets rolling.

>Planta
Hasn't actually won a game in my group. Always a strong start, but their ships are so weak and they get so spread out that they always become a target.

>Hydran
Found it to be one of the most luck-based factions. Most of the time other powers are much, much more useful, but if you do get lucky enough to be able to get science production going early game, they're an absolute beast.
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Bit of downtime so why not report a game of Hegemony. Been a while since I played it last. Played State again, trying to pull off a victory.

Managed to set up a very consistent VP generation with half-price healthcare and education, mid to high taxes through most of the game, leading the VP track comfortably and with a nice cash reserve.

Then the last turn arrives. My budget gets completely reamed by everyone playing subsidy cards. Immediately the IMF intervenes. Then at some point the capitalist plays ANOTHER subsidy, finishing off the remainder of my budget and not giving me any legitimacy because lul he's maxed.

Needless to say, I ended up last place. Didn't help that the agenda cards were worthless and schitzophrenic as always. Though at least the game was pretty close with 10 VP between first and last place.

I did enjoy the challenge, but it soured me on the game a little bit. The state especially is extremely dependent on not just the cards they draw, but on the events, agenda, and plain good will from the other players. I think most other people would have ended up in a much worse position because I was doing all sorts of shit like selling people influence they didn't need, strategically offloading companies to the capitalist only to build back two more and keep up the service production, and so on.

Very mentally and socially taxing game with little payoff. Meanwhile, the WC (who won) was basically
>just play card lul
through the entire game.
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What's wrong with solo games or if a board game has a solo variant? I'm not saying that every board game needs a solo variant but what's wrong if it does?
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>>98321668
Well, for me, solo variants are pure waste because I have no interest in them. That aside, they make the game more complicated by you having to learn the AI, and at the end of the day it is still worse than having other players.

Pure solo games I guess can be good, but I'm not enough of a sad sack to need solo games, nor autistic enough not to just play vidya instead of pushing cubes around by myself.
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>>98307114
Betrayal is a fun time even though it is shit from a mechanical point of view. Very much a game of let's see what bullshit happens and that can be fun in its own right.
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>>98312115
Solo bag builder, Warp's Edge
Head to head bag builder, War Chest
Isofarian Guard is supposedly good but it takes up far too much table space for me to play it which is fucked up because I got 3ft by 6ft table.
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>>98321687
>Well, for me, solo variants are pure waste because I have no interest in them. That aside, they make the game more complicated by you having to learn the AI, and at the end of the day it is still worse than having other players.
For me I just use it as a way to learn the game and the rules before setting it up with real players and also as a way to try and improve my playing ability for said game.
>Pure solo games I guess can be good, but I'm not enough of a sad sack to need solo games, nor autistic enough not to just play vidya instead of pushing cubes around by myself.
I mean I still play vidya but sometimes I'm not allowed to play vidya because of work PC strictness and we've all played Soltaire or Minesweeper at other times before be it at school or work. I just like playing a few small solo games now and then that don't require big setup time or space. Like i'm not busting out a big ass box of Tainted Grail to play solo but I might look to waste some time with a small box game like Friday or Falling Stars
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>>98320716
>They really know how to milk every last drop out of a system, huh?
Except when it came to Sakura Arms...
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>>98320656
>character wise I think they stray further from good every box
How bad were fan and orange+? The latest ive played was paint and i rather liked the story girl, sound level girl, and graffiti tag girl.
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>>98321728
>work PC strictness
Whereas you're allowed to bring solo board games to work and play on company dime?
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>>98321668
I'm paying the solo tax. There's a reason these solo modes are only exceedingly rarely sold as an expansion or just a pack of cards for cheap; they usually aren't well designed and few people actually care enough to buy it. As is, it feels like an entrenched minority demands them on the gulag (just look at newly announced games and the recurring 'No solo, no buy" threads) so publishers do the smart thing, include some half assed mess made up of components that fill in the blanks on the punching sheets and hike up the price a bit. Thus I need to pay a few extra bucks so some friendless guy can have a justification for buying a game he'll never even take out of shrink.
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>>98319736
>For example in our 5p game
Great game at full player count - anything less causes the economy to be shaky because there's always one good out. Not sure if they've fixed any of that in new edition but I found anything less than 5 to be nigh unplayable.

>>98320661
I don't think the game is fiddly - it's pretty straight forward but player dependent. I think this is one of those games that has a lot of nostalgia hype but really isn't as good as the hype (see City of Big Shoulders) but there's some buyer bias because people don't want to be seen as midwits.
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>>98321556
Hegemony is a better experience than a game. For State to do well, they have to use the threat of IMF loans as the Sword of Damocles over the head of the WC because it will immediately lower the minimum wage and kill WC growth. You have to reward good behavior of MC and WC with cheap goods so they'll work over the Caps for you. I agree with you - it's a mentally taxing game with little payoff other than "that was interesting". Maybe once a year is good enough.

We've been playing a lot of World Order in the last couple weeks and it runs circles around Hegemony. Much cleaner game play, less obtuse winning conditions, still requires some negotiation, and the research/deckbuilding mechanic is a nice twist. Much better game in almost everyway - great sophomore effort.
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>>98321949
Yeah thats true for a lot of shit solo games (worker placements are notoriously bad), but plenty of games just scale with number of players. Stuff like Spirit Island/Marvel Champions just work solo with little to no real rules changes
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>>98322006
Well that's because they and a lot of coops are solo games in disguise, at least in my opinion. Not judging, but there is no meaningful difference between 2 handing a game of SI and having someone else play the other spirit
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>>98321872
Yeah I can play during break time or downtime
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>>98320351
sexo with the harpy lady
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>>98322338
>harpy and not the bird
A man of half measures has no spot at my table.
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Thoughts on Kabuto Sumo? I’ve been interested in it for a while but I’ve been waiting for a good sale to order it up and they are finally reprinting everything so I can grab it all at once. I’ve been looking for a dexterity game to add to my collection for a while and it’s the one that looks most appealing to me overall. I know that some people don’t like that it can be a little slower, but I’ll take a slower paced game with more strategy over something fast paced any day. I’ve been agonizing over this beetle log for years now and need some perspectives on it or any other dexterity games you all love. Thanks.
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>>98322570
It's best as a 1v1 or team game. Supposedly Sakura Slam improves the game with the square wrestling ring and corner posts. The powers are interesting enough, though sometimes you go a whole match and never get a chance to cash in for your power piece or it gets one chance to shine, fails miserably, and the game is over a few turns later.
But that is the nature of the game, silly dexterity where the best laid plans blow up.
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https://www.youtube.com/watch?v=v08KJGWRH0o

This really made me realize what kind of person expansions are made for.
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>>98317327
The 4p ones are decent with 2 players. I only played ABB and PP once but I liked both of them, get the appealing one.
>>98318698
>wide variety of games are considered trash
>favorite game is ipslop
bgg, where the shitposts write themselves
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>>98321949
Were these just shitty games in the first place. though? What's good game that came out recently with a tacked on solo mode?
>>98322051
I agree, but a 6+ player game of Spirit Island is a good time
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>>98321741
Sakura Arms wasn't their game, so they didn't milk it as much as they could've. Which is why it ultimately failed.
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>>98323082
>I agree, but a 6+ player game of Spirit Island is a good time
Today I will remind them.
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>>98321998
>Sword of Damocles IMF
I can see that, but it kind of requires a more cutthroat game from ALL parties. There wasn't that much cutthroatedness going on (since we keep bringing in new players), we were mostly building up our own little corners.

>World Order
Good to hear a positive opinion, but the game seems much less asymmetric than Hegemony and thus less interesting. I'll still have to try it eventually.

>I agree with you - it's a mentally taxing game with little payoff other than "that was interesting".
I meant to say more that this particular match and this particular way of playing it was mentally taxing, rather than the game in its entirety. Like I mentioned, WC is piss easy and the other two are still not close to as difficult as the state.

To pull this back to the discussion about balance from a while back, I think this is a game that suffers from balance issues. Some cards are kind of shit so you can just get dealt a straight up bad hand as any player, which doesn't feel great. But the state in particular needs a significant rework because it's mostly getting pulled by the nose by a multitude of factors to the point of having little agency. 2 events to deal with + at least one action to balance your budget in some way means 2 or less remaining actions where you actually get to try to affect the board your own way. The agenda cards need to fuck off, and the shield icons are too contingent on being drawn and played by other players. If they came out with a reworked second edition, I'd buy it in an instant.
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>>98321998
>it's a mentally taxing game with little payoff other than "that was interesting". Maybe once a year is good enough.
Really? I found it genuinely fun, aside from being a very fascinating pull levers and see the downstream consequences kind of learning experience
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>>98321668
>What's wrong with solo games
Absolutely nothing.
>or if a board game has a solo variant
This anon here >>98321949 is pretty much spot on.
>>98321687
>mashing buttons while sitting in front of a screen is somehow better than pushing cubes around by yourself
Lol
Lmao even
>>98322006
Those are coop games that can be played solo without a dedicated solo mode tacked on. Now tell me in what universe could a solo mode for Kemet be considered even remotely good?
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>>98322768
the only good kind of expansion is even more cards
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>>98321747
orange+ was good
fan looks awful
we didn't need 4 cats
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>>98323462
I feel like there is a small trend of prelude style expansions that kickstart the early game faster, make for interesting asymmetry and shorten the game
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>>98323591
>Our game is shit, buy our expansion so you can play less of it!
Genius to be honest.
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>>98323591
prelude gives you more cards
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>>98322570
you should consider flickfleet instead. if you do get sumo you should focus on the 2nd arena they put out, that's a better design
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>>98322768
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>>98323477
>we didn't need 4 cats
correction: we didn't need a promo offered early in the games life cycle that was then included as one of the 4 cats in the paws expansion.
absolute chicanery.
What was so good about orange+? I recall hearing very lukewarm opinions on original orange.
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>>98321967
How so? A buddy of mine has the OG edition so we ended up having a fair share of 4p sessions but rarely did we run into the issue you are describing. He's also the definition of an econ autist who has been playing Container for over a decade so he would definitely notice something like that. At three I 100% agree that it turns into a shitshow.
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>>98322768
Imagine getting an email asking for an interview from this person, and then politically being forced to say yes.
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>>98324399
what do you mean by that
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Shem Phillips: yay or nay as a potent game designer?
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>>98322768
Can't watch it atm
Does it say expansions are for chads?
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>>98324455
it says that it's complicated and sales have a lot to do with how publishers and designers pursue expansion releases.
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While we're on the topic of L99, am I just biased or is the art for Wardens fucking awful?
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>>98324499
how...how do you butcher war for indines characters even worse than their original art incarnations?
This is genuinely impressive.
Burman looks like hes about to drop the biggest shit, Clynhyde has negative aura, Pendros looks like a total jobber, Baenvier looks like a low budget 80's OVA side character, Shektur has lost all pizzaz and dynamism.
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>>98324499
>all of these battlecon characters
>while battlecon disappears from their web store, multiple products are out of sync with each other balance and rulewise unless you went balls deep into the last BC KS
Sakura Arms bros, you honestly have nothing to bitch about. You all got a complete package that came and went as a rather decent product.
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>>98324534
The original Battlecon art was clearly amateur, which is easier to forgive than whatever this crap is.

I know anime art is pretty unpopular in the western board game scene (which feels a little xenophobic, honestly), but whatever this pivot is, it's not working.
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Project Nisei has now been making stuff for Android: Netrunner longer than FFG ever did.
What other random boardgame facts remind you of the debilitating passage of time?
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>>98324602
>The original Battlecon art was clearly amateur, which is easier to forgive than whatever this crap is.
Of course, first design and shoe string budget and all that jazz.
Which is why I am so stunned at what the Level99 team has clearly signed off on after over a decade of experience and cultivating specific inhouse artists and consistent styles.
Can we blame Marco for this one?
I feel we can always blame Marco.
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>>98321998
>Hegemony is a better experience than a game
>World Order runs circles around Hegemony
How can one person be this wrong?
>>98323044
>Calling WOTR ipslop
Way to prove >>98318125 right.
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>>98324437
Check his roster and take a guess
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>>98324697
...if you like him you will always be kept satisfied?
I'm seeing nothing but high praise here.
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Has anyone played it? Is it any good? I'm tempted to pick it up but the game cost $200
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>>98324709
>taking the opinions of gulag inmates seriously
Yes you will always be satisfied with mediocrity.
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>>98324781
so when they like the same games the 4chan hivemind does, what do?
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>>98324437
no idea, haven't played 1 of his games

but what's up with board game designers with weird names and autism about their game names?
Shem with about 10 games all named
Jobs of the Direction Landform
or
Friedemann Friese where all of his games start with the letter F
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>>98324715
I don't think I've ever seen a board game with a Beach Episode expansion.
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>>98324797
I sort of respect Fried for the Fs, like with Friedman Friese's Fast Forward Fortress.
Dont forget Leder and their 4 letter game names.
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>>98324815
>I don't think I've ever seen a board game with a Beach Episode expansion
Argent has one that actually makes the game start better.
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>>98324815
They have another one that I saw that looks like it involves going underwater but I'm still conflicted if I want to spend $200 on the main game.



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