Raise Dead edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>98195614/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MATERIALS<<TQ: Tell us about your experiences with alternate rules like Dual Class, Automatic Bonus/Rune Progression or Proficiency Without Level.
Vildeis showed up in our campaign. Holy fuck was it fun to just have a metaphorical predator drone in a battle against evil. And after the characters were all like "What the fuck was that?"
>>98307190In my head, the T2 theme is cannon for Vildeis.
thankfully this game fulfils (somehow, despite having NO options to do so and the lore explicitly saying the opposite) my fantasy of being a miko of a bunch of retarded weak monsters that everyone hates
>>98307255stop being autistic faggot, we got it last thread
Does proficiency without level make saving throws easier or harder to succeed on?
>>98308160>he new DCs make it a little harder for high-level characters to succeed than it would be when using the default numbers from the Core Rulebook, in keeping with the theme mentioned earlier. Combat outcomes will tend to flatten out, with critical successes and critical failures being less likely across the game. This is particularly notable in spells, where you’re less likely to see the extreme effects of critical failures on saves.Literally right there in the rulebook.
>>98308170You and I both know nobody in this thread has ever read a rulebook.
There, fixed you're monk
>>98308185>Don't really know how to feel about subclasses, light as these are. Very least, I don't like the flavor that a Monk HAS to come from some official monastic order like they are a Cleric.>Adamantine Body. Armor focus?>While I like the idea, if there is no way to use WIS on Arcana and Occultism, there's not much point in picking it as an option for Enlightened Mind Monk. Furthermore, you need more qi feats that use or rely on WIS for this to be more enticing, there's pretty much only Qi Blast and Shadow's Web. Or even having some form of Instructive Strike.>You need some more clarification on what is a limb. For example, can a kitsune use their tails as a limb? Can I just keep Shield Blocking with different limbs, I got 3 more of them by default after all?>A Sturdy Shield is both cheaper, comes a level less, and even stronger Hardness and BT wise than your limbs. And this is before any Shield Runes are applied. Iron Defense is a TRAP feat the likes Monty Cook would salivate over.>Furthermore, why only once-a-day repair with them? Medicine-to-Repair is a very clever idea, but you do know a shield can be repaired multiple times, doesn't require a Very Hard check, and can be done mid-battle with a high-enough scaled Quick Repair. Cause this doesn't work with Battle Medicine, you really are just screwed.>Cause your limb is neither a real Shield or have the Parry, this doesn't work with anything that synergizes with those options like Twin Parry.>Perpetual Discipline becomes a dead feat for the day if you dare use a different stance feat. "which ends this effect" is the wrong terminology, it should be "this effect becomes suppressed until you are no longer are using a different stance".>This means this actually competes with Master of Many Styles, as using it as intended turns off Perpetual Discipline.4/10, see me after fisting class.
>>98308160just use proficiency with half level
>>98308185https://scribe.pf2.tools/v/M89l6Vvf writer here.I would give Enlightened Mind at least scaling skill training to go with the feats. Still needs more Qi feats to make it worth to take, like >>98308646 said.If I wanted Monk to have not!Raise a Shield and not!Shield Block, I would remove the cooldown from Powerful Fist (it still eats your reaction), make the hardness scale with your level, and instead of Iron Defense repairing your fist, give your next X not!Shield Blocks extra hardness when you regain hit points from Treat Wounds and Battle Medicine.
>>98307051Pathfinder 1ePlayer has the ability to create Ioun Stones and wants to create a bunch, then cast Node of Blasting on them, then use telekinesis to fling them at people to do 6d6 damage per stone.He would be able to launch 6 per turn for 36d6 damage. Granted he would have to recast Node of Blasting to recharge them, but 36d6 in a single turn against touch AC (and can stagger) seems a bit strong.Any suggestions on how to balance this or is it perfectly A-OK?
>>98308177Hey I skimmed it pal isn't that good enough? I'll READ it when I NEED it!>interrupts games every 15m to "ensure I have the correct reading">>98307051Thank you for making the new thread>PWL and ABRGame runs about the same low levels, I haven't noticed much difference after running 6m of Kingmaker.
>>98309744That's a ton of resources and prep time spent in order to at most get that damage, and on top of that he still needs to not only hit with each stone (I would argue it's not exactly Touch AC they need to hit since armor/shields should block "touching" the stone, but Natural Armor definitely does count as something that should get negated), and then on top of all of THAT the target gets a Will save to halve the damage and negate the staggered condition. Also I'm fairly certain but weirdly by RAW I think rogues would get their Trapfinding bonus against the save if they're the ones being targeted? IDK that one's up to GM discretion.Either way, that's a lot of potential points of failure to basically blow his load at most once or twice per day (violent thrusting is an instantaneous version of the spell telekinesis, so if he wants to do this shebang multiple times he's going to need to cast it multiple times), plus his biggest enemy will be a lack of prep time, since he needs to "arm" each ioun stone individually with each cast of the 3rd-level spell. Unironically a Kineticist probably has more longevity and, depending on the level, more burst damage over the course of a given adventuring day, but if let's say you're running Kingmaker and he's basically got infinite downtime to prep this he might be able to pull it off on every encounter without running out.
>>98309850This is all info from my brother and sounds like a failure on the DMs part to allow this but there's a guy using a 3rd party class called the Artisan.https://www.d20pfsrd.com/classes/3rd-party-classes/drop-dead-studios/the-artisan/He's able to make the Ioun stones for essentially free since they're the stones that do nothing besides float.He's able to create some kind of item (also cheaply) that allows you to cast a spell once per day and has 50 charges.The class gives him a pool of Enhancement points to enhance items or use class features, and he gets half his level + int modifier. At least 6th level and has like 22 or 24 intelligence somehow (18 base, plus from leveling, plus from a book he read, plus from a headband he made), so he has around 9 Enhancement points he can use per rest. He can spend one point to cast Telekinesis.Since he can pump out Ioun stones he argued he should be able to make a bunch, then a bunch of those wand-esque items, have himself or others use the stones then enchant them with Node of Blasting.Node of Blasting is only a standard action (compared to Rune and Glyph of Warding which are like 1 hour or 10 minutes). The stones don't get destroyed when launched or activated.Node of Blasting's only real condition is it has to be a target with a mind touching it. He's not touching it since Node is cast on the Ioun stones after they're floating. Presumably it would be Touch AC since you only have to touch the stone for it to go off; surely someone stepping on a Node would trigger it? Nothing says it has to be skin contact.Also Node of Blasting has a permanent duration so since Ioun stones can be as cheap as 25g and he can make them even cheaper than that he could make a giant fucking stockpile and use them as needed.I can't find anything that would stop this besides DM fiat saying no thats fucking retarded.
>>98310033It's important to keep in mind that Artisan only lets him shave at most half of the cost to make something, so if we're assuming THE cheesiest option and he's crafting an Occultist wand of the spell, he still has to spent 1,175 per wand, which isn't nothing. The basic "does nothing" ioun stones he's correct are cheap and can pretty easily be mass produced, so that part is perfectly legal.Regarding the telekinesis, everything that you said is correct, however much like with casting basic Telekinesis if he's choosing to attack with it that's eating through the whole cast in one go, so he's only got those 9 "big bursts" in him before he's spent on this plan of his, and by your description of things has to burn at least one of those charges to "hold them in the air" while the party "loads" them.Really though, the big things about this whole plan is the fact that he's trying to use a wand to mass-produce the Node of Blasting casts; the DC isn't going to be all that great. Wands, Scrolls, and other "channel magic into item" things use the Minimum Save DC for any spells they store, so as a second level spell the saving throw for Node of Blasting won't be his DC, it will be the absolute minimum of 13 (2 from the level of the spell, and 1 from needing a minimum Int of 12 to create the spell). Some people try to houserule that making items when you have higher stats should impose that benefit onto the magical items, but outside of Wondrous Items that often break the rules no magical gear follows that idea even slightly. Artisan also has nothing in it that mitigates this, so the DC 13 save is pretty much non-negotiable unless he's willing to make a higher level wand (which probably isn't worth it, since a level 3 wand would only bump up the DC by 1).As such, if you all ARE around level 6, this currently falls into the camp of "they'll probably fail at least one save", but as you grow this strategy will very quickly fall off as enemies start passing on a 2.
>>98310219Thank you for helping with this.I spent a while trying to find a reason why this shouldn't work out as well as he hopes for, not necessarily to shit on his fun but to avoid situations where encounters become an arms race between DM and players to assist with balancing. Him and another player are notorious for trying to find ways to break the game.My brother was saying they plan on fighting a dragon soon so this guy's plan was load up and possibly one or two turn nuke it down; if the DC is that low it'll still be effective damage but not nearly as crazy.
>>98310248Yeah I'm gonna be honest I was also assuming that the player had found some way to get around the whole "having to prep the stones on site" thing but by the sounds of it that has not happened (unless he's just deciding to have all of these mini-nukes just constantly orbit around his head, which is pretty risky if I do say so myself!), so having to spend time and wand casts to prep all the stones on site is another big weakness.Also Telekinesis calls out that you can only target a creature with Violent Thrust that's at most 10 ft/CL away, so if the dragon beats them on initiative and flies they're toast, but even if it doesn't they have to GET pretty close to make this work, which in and of itself is pretty risk/reward.
>>98310280Node of Blasting only affects targets with a mind and doesn't do an AOE so the only way he can hurt himself or an ally is if they touch them once they stones are armed.According to the rules Ioun stones avoid bumping into obstacles or other stones, which is why they're harder to snatch/grab.I couldn't find a limit to the number of Ioun stones you have active (Pathfinder 2e apparently has them take up a magic item slot so you are limited that way). He could potentially have a massive amount floating around ready to launch at any time.A 60 feet limit isnt *that* bad. It will fall off overtime like you said though.
>>98310302I call them "mini-nukes" because all it takes is an enemy with similar spellcasting abilities to notice that the only spell he's casting is to throw the already loaded rocks at enemies for them to go "oh, so they're already dangerous" and use his own strategy against him.Granted, that requires the enemy to have access to something like Telekinesis, but it's not THAT uncommon for enemies (especially Outsiders) to have access to SLAs that are well above the striking range of the average player for that given level, so I hope for your munchkin's sake that the GM doesn't get any bright ideas with, say, a Vrock or two.
I made an archetype to play in my group's upcoming game where everyone's bringing homebrew for a 1e game. I'm putting it on top of vigilante.https://docs.google.com/document/d/1RJ9MXL-zn3FtGR0WYm67gXLjyy2x6VgLHfx175Pa4RA/edit?usp=drivesdk
>>98308646>Adamantine Body. Armor focus?Yes, the name suck but that is there to solve the problem of armor for weapon monks>limb shieldAll of that is based on Dermal Plating from Starfinder e2, and as far as I know, once you use it, you can’t repair that shit, soAlso, this is meant to solve the monk’s aesthetic issues, some people don’t like having to use a fucking shield when they’re going full unarmed>Enlightened MindIt might not be very useful for ki, but it's for those who want to go deeper into wisdom, like with medicine or picking spellcasting. The monk isn't a skill monkey, so having scaling skills proficiency doesn't seem appropriate.
In PF1e, is there any way to play a character that exists in multiple locations simultaneously? Not like illusions or clones that are different characters, more like a Dr. Manhattan nonlinear existence thing.
man lvl 5 enemies are kinda shit
>>98309791What level are your players after 6 months of gaming?
I'm starting a Starfinder 2e campaign next week, anything I should keep in mind when running or preping the session?
>>98307190>>98307201>>98307385I do love how good/evil being metaphysical forces means you can have a deity of SLAUGHTER AND CARNAGE be capital G good because her victims deserve it. Whenever alignment discussions flare up around pathfinder there are always some people who completely miss the point and think "good" must be "nice" because they bring up real life ethics. And Vildeis rules. She gives her followers one of the best traits in pf1
>>98311264lv6 because we play 3h a week so that the kids can still get dinner and rest. They just finished dealing with Troll Trouble and the Beast.
Four new wizard schools and five new feats from Impossible Magiccourtesy of youtuber who specifically got the wizard content from the book
>>98312650>Oh shit a feat with focus pool as a prerequisite, could it be???>>You give your allies temporary focus points>Expert Performance requirement, wtf?>>Actually doesn't use Performance at all but Arcana>Spellshape Spellshape SpellshapeThanks Paizo, very cool
2e, you should be able to use more than one spellshape per spell. "The next spell you cast until the end of your next turn, that [requirements], does [additional effect]."
https://paizo.com/threads/rzs8ey2p?Can-Undead-characters-Long-Rest-in-Armorhttps://paizo.com/threads/rzs889c2?do-Constructs-need-to-breatheI hate that this stupid creation of Paizo will probably scar an entire generation into this retarded thinking
>>98313388no one playing pathfinder 2e wasnt already rendered retarded by playing 3rd edition
>>98312738>>Oh shit a feat with focus pool as a prerequisite, could it be???Genuine question, what did you want out of this?
>>98312099That sounds so frustrating.
>>98313801Nah I have good timing so I still feel like we get 3 major encounters or conversations or a kingdom turn in neatly every week and we're still hitting level around every 15-18h played. Previously we've sped through the Starfinder 2e playtest adventures, the Beginner Box, Troubles in Otari, Abomination Vaults and later Fists of the Ruby Phoenix with mythic levels and newer classes and still finished in under 2y at 3h a week. Sometimes we get a little bogged down by one fight or general retardation but I would say we've all had a ball with plenty of time to develop the player characters and play additional OC donut steel encounters.
>>98313971The fun part of Ruby Phoenix is manually filling out all 32 parties so you can have an annoying uncomfortable and tense experience on Karate Island playing Mortal Kombat with the gang from Street Fighter.
>1eHow does the Animal Fury Rage Power work if you already have a bite attack, and the bite attack is larger than it, like a d6 or d8?On that note, how do you properly roll Animal Fury when you're grappling someone, is it just tacked on or a separate roll entirely?DR?
just give casters double the spell slots and give them some action compression on spell casting
>>98312650I'm honestly pretty hyped about Shared Focus. That adds a lot of genuine supportive power to Wizard that helps them match up with Witch and Cleric in what they add to a team. It's a little latecoming for my liking, but it can easily change a lot of team dynamics when you consider the large amount of healing focus spells.Spellbinding Speech is also pretty neat. Laughing Fit as an at-will power is very handy, though I don't know why it has Expert in Performance if it isn't using it.
>>98315057>Strength of Thousands campaign>Everyone has a focus pool
>>98313982I was thinking about running this myself and replacing a bunch of the teams in the prelims, then I realized how much work I'd be creating for myself. I think it'd be fun, though, so I might give it a shot anyways.
>>98315711You don't even need to replace any of them iirc lazy paizo only made 20 something officially and I nabbed a few teams from a supplemental extended adventure text document off plebbit or the official forum or something and then made a few teams loosely related to the party characters life stories between adventures.
>>98315711But it's a lot of fun and I highly recommend it, especially if you can rip the 1e society adventure based around getting the invitation into your campaign early. My party needed to make a visit to Absalom to buddy up with the pathfinders so I figured I would introduce the campaign hook then and the rest is history.
>>98314491The bonus attack while grappling is a separate roll from the grapple and done immediately before it. It's part of the same action but DR would apply separately. You can perform this attack with any bite attack you have.If you already have a bite attack, use that instead. You can't grow *another* bite attack while raging so you'd use your better one.
>>98317314So I have to roll an attack after I maintain the grapple?Got it, thanks dude, you are so smart and cute.
>>98317662That sounds way more sarcastic than I intended.>>98317314The does genuinely help, thanks for the pretty help.
https://www.youtube.com/watch?v=4KuV6kDxwKs>good newsArcane Cascade no longer has a requirementMagus has psychic spell slot progression2 new subclasses (guns and dual wield)Studious spells now give you a few spells that let you enter Arcane Cascade as a free action instead of slotsNew feats that let you recharge spellstrike, like one that lets you recharge and half stride for a single action>bad newsSpellstrike still triggers reactionsOverall way better than I expected
>>98317855Compiled all the text clips into one image, for those that don't want to go through the whole video. Wanted to do it before the other dude does, not because I dislike him or anything, but because I really like Magus and find most of these really good changes.
>>98317903I really, really, really hope they also changed shit like Fused Staff so the class isn't forced to use one staff in the entire game.
>>98317855>>98317903Some random thoughts I had>God I wish there was any weapon with both Trip and Shove. Spell Crash is a real tease about that, and it is cool that we got a way to make support spells into offensive nukes.>The refusal to reprint the Traversal tag from Starfinder2e is genuinely insane at this point. That some inter-office spite going on.>I find it funny they felt obligated to give Starlit Span an Arcane Cascade benefit. It feels a bit weird since part of Shooting Star is doing exactly that.>Booming Blast is pretty bad as a Conflux Spell. It should at least drop the Mental tag, even the dead should be shooked by a gun exploding in their face.>Magus's action economy is genuinely incredible between all the available options. But it does make me wonder why they picked 2 out of the 3 main complaints to fix, between the lack of spells, action economy with Arcane Cascade, and getting AoO'd out of your spellstrike.>I wonder if Bounded Casting really is dead and gone at this point? I KNOW no one would miss it, but I do feel like the design space could be used for SOMETHING, as long as the final result isn't fucking shit like Battle Harbinger.>Did they do any changes with Arcane Fists? That always had an issue where every option asks for a weapon anyway, there wasn't a NON-Weapon Magus other than Sparkling Targe.>Also no changes to Sparkling Targe?>I'm not a fan of the streamlining of Twisting Tree's Arcane Cascade Benefit. I get why, but only having the hand swap be once-per-round and not once-per-strike is a LOSS of flexibility that it really didn't need.>I am also left confused as to why Paizo was so...coy about how big the changes were? I get the idea of "promise nothing, deliver everything", but this is FAR more expansive than what Dustin Knight was saying back in May.>>98317962I think you misunderstood how Fused Staff works. You can use any staff in your weapon, it doesn't have to be only one.
>>98318198Wait, it actually hit me that Spell Crash is not something that can trigger reactions AT ALL. It doesn't have Manipulate or even CONCENTRATE.I guess that's one way you can just go around that issue, huh.
>>98318198Yes but I want to cast normal spells with it, not be limited to spellstrikes.
>>98318198>>God I wish there was any weapon with both Trip and Shove. Spell Crash is a real tease about that, and it is cool that we got a way to make support spells into offensive nukes.And this is why we've got Inventor Dedication - many a way to add Trip and Shove to your weapons. Failing that, Shield Augmentation can add both Trip and Shove to your Shield Bashes, and the idea of using your shield to cause the massive explosion is cool as sin.
>>98318500Then just hold it in your hand. At most maybe Twisting Tree should be able to switch forms as a free action, but really I can't imagine there being a lot of situations where you want a staff with spells you DONT want to be Spellstriking with AND want to make your Fused Staff for the day.>>98318562Inventor is a bit too slow for my liking since it takes 'til Level 8 to add traits to a Weapon Innovation, and I would prefer a non-Legacy way of getting these traits, but it is cool there are options nonetheless.
>>98318611There are a ton of staves with great utility spells, it's pretty easy to see why you'd maybe want one with without the intent of spellstriking.>just hold it in your handThat's not possible for multiple of the subclasses that either require two handed weapons or one free hand.Why the fuck would you not allow Fused Staff to cast normal spells without spellstrike? I can't think of any reason why it would be a problem.
>>98318632>Why the fuck would you not allow Fused Staff to cast normal spells without spellstrike?Cause you can turn a staff into a free-hand option by putting it in a gauntlet. Full access to all your spell options all the time is kind of absurd for a Level 8 feat when you pull that off. Additional spell slots aren't meant to be free like that, as seen why every magic item have to be invested and worn, talismans and spellhearts can only be put on one at a time, Legacy Runelord's Fused Polearm needing to be a polearm and can't be shifted with the shifting rune. It is a cheese strat Paizo have long since caught onto and always want to have some limitations against.And again, if you really want your utility options...just cast it like normal or use it before you enter combat. You still are a caster, you have to play with some degree of knowledge here. Knowing WHEN to use your spells is just as important as WHAT spells you have.
>>98318690It's not like they care that much about that "exploit" since it still exists with spellstriker staff, otherwise they would've deleted it from the remastered. It didn't break the game in half before and isn't gonna break it now.If you care that much about it just put a limitation to not be able to use weapons with free-hand traits. Done. Spellstriker Staff would still be the only item capable of doing that.
>>98318731I guess it is true that the Spellstriker Staff cheats like crazy in regard to this idea, even if you argue the spell list on the SS is pretty controlled all things considering (especially with the stupid Sure Strike nerf). And it would give Magus insane longevity to be able to stuff additional spell slots in their cheeks all the time. Still I don't think it is necessary, given the nature of staves to begin with and now all the spell slots Magus is trucking along. Staves (and Wands) shine their best as additional utility slots than combative ones and there's not a lot of situations where the Magus is the one the party is reliant on their support. So just being able to Spellstrike alone with them is fair game for me.I'm not going to COMPLAIN if Fused Staff gets buffed like that. Even if Twisting Tree is my favorite subclass, I don't mind the other classes having a similar degree of utility with it. I just don't really see it as a problem that should be solved as it is just opportunity cost for a feat to be stuck with.
>>98318860Playing with both magic and martial is the magus main point as a class. Limiting it so much on one of the most defining items casters have, on par with weapons for martials, is weird.If anything we need MORE weapons that act like staves. We already have muskets that act like staves. Add more of them so every gish like warpriest, warmage, battle harbinger, battle oracle and ancient battles animist get more options of weapons that also give them spellcasting benefits. This is such an undeveloped niche that would be universally loved.
>>98318889Again, most scenarios a Magus is going to get value out of a staff more than they will be limited by the restriction. Most of your attack spells will be stuff you gonna spellstrike, and other times you can just use the staff normally outside of combat.I'm not against most potent magic items/weapons. While I get why most of them are only once per day, I think they could squeeze more value out of spell weapons (spell guns are BEYOND DISAPPOINTING). Just saying that I don't think Fused Staff as is is super in the way of the Magus fantasy.
Is a magus suddenly going to stop putting Sure Strikes into the staff?
>>98318936I was already not doing that as often because I simply don't usually have more than 4 fights a day, and sure strike is now once per battle.I imagine there's even less reason to do that now that you also have 2 extra rank 1 slots. One ring of wizardry would put you at 4 already. Hell the buff makes every cool gish spell like Blink Charge, Blazing Dive, Draw the Lightning and other shit way more viable to use since you won't waste 1 of your 4 slots on a neat buff or an buffed sudden charge, now you can just use lower rank slots.
man surely paizo will now buff psychic with better table right? surely they won't wait for ANOTHER occult book to come out to refactor them proper right?
>>98319033No! Enjoy your cuck dogshit class, full-caster! Should have picked the dedication with a half-caster class instead!
>>98319333I know PF2E is the furfag system that just doesn't go as far as ironclaw but please avoid posting disgusting fucking animals in this thread
>>98313801do "people" here only think about leveling up and getting the next slop feat and nothing else ever
>>98313568>what did you want out of this?The third focus point dummy
>>98319344That disgusting beast is more appealing than whatever official artwork we're getting from Paizo.
>>98317662The timing goes like this: 1. First decide to maintain your grapple.2. Get a free attack from Animal Fury (a normal attack roll).3. Then you make the grapple check to maintain (another roll) and choose what maintain effect you want. So even if you fail the maintain grapple check you still get the bite attack before that. >>98317694>That sounds way more sarcastic than I intended.Well, I am pretty smart and cute so I didn't even consider that it would be sarcasm. You're welcome
>>98319689Why are you quoting my post but then replying to something I haven't said?
>>98317855>>98317903>>98317962Full text of the new Fused Staff:>You can use your arcane prowess to fuse a magical staff into a weapon during your daily preparations or as a 10-minute activity with the manipulate trait. The fusion lasts until you fuse the staff again or the weapon is out of your possession for 24 hours. The fused item has the staff’s activations and other benefits, and it can be used to cast spells if you prepare it. The staff and the weapon share their fundamental runes, using whichever weapon potency and whichever striking rune is higher level. If the staff has property runes, they’re suppressed while it’s fused.>The item’s fused abilities work for you alone. A different wielder can use the weapon normally, but they don’t get the benefit of the shared runes and can’t use the staff’s spells or abilities.
>>98320277Where did you get it?
>>98320277Also if that's really it I'm never talking shit about paizo ever again.I want whoever wrote this book to be promoted to director of every fucking project under that company.
>>98320285PF1e discord server, Mathfinder's here and shared it
>>98320313This is fucking incredible.I can't believe this fucking company is finally giving me shit I wanted.Can you ask him if there's any spell that does damage and doesn't have manipulate? That's the last shit I want from this book for it to be perfect.
>>98320326He only has Magus info, not spells. But I'd not expect it, the spells are probably the same. Tbh with Spell Crash you get a nice way to blast and CC without provoking at all if needed, and with new spell slots you can Roaring Applause reactive strikers and RS them back, so it's manageable given everything
>>98320371>Tbh with Spell Crash you get a nice way to blast and CC without provoking at all if neededShit I didn't even notice it didn't have manipulate. That's true. It's only 5.5 damage per spellrank but I guess it is better than nothing, at least it doesn't raise your MAP so you can strike and use it in the same turn no problems.Did he say anything about sparkling targe? Maybe if they finally fixed the raise tome feats to not be completely retarded?
>>98320277maybe I'm dumb but what's the difference between this and the old fused staff?
>>98320408If you missed our discussion earlier, we were debating if it was problem a Magus could only use the spells on a Spellstrike while the staff was in Weapon form. This pretty much put the kibosh on my side of the argument, that it didn't matter. To Paizo, apparently it was, as now you can just use any spell inside your weapon staff at any time.
>>98320408>The fused item has the staff’s activations and other benefits, and it can be used to cast spells if you prepare itVS>You can Cast Spells from the staff as part of a Spellstrike even when the staff is in weapon form. Otherwise, you can't cast the staff's spells while it's in weapon form Basically the fused item acts as both the staff and weapon at the same time. Hell it seems you even get the the staff's benefit like the +1 for initiative from staff of the unblinking eye.
>>98320419>>98320424That's pretty fucking good, thanks
Now, If only there was a way of fuse the spellbook with the fused weapon, this would be perfect and actually would fit the fantasy of a martial caster
>>98320434That's not quite needed as you don't need to hold your spellbook or grimoire to cast anything. Even pre-master, Material components was covered by your weapon automatically. Instead you have Shielded Tome so you can get the benefits there.
>>98320443It's a matter of aesthetics, nigga, I fucking hate spellbooks (even for wizards), but they're so awkward to remove, there so few mages in fantasy who actually use spellbooks, that shit should be an optional feat, like the one bards have.
>>98320462Isn't a "spellbook" literally whatever you want ? It doesn't have to be a literal book.>Your spellbook's form and name are up to you. It might be a musty, leather-bound tome or an assortment of thin metal disks connected to a brass ring;
>>98307051>TQI've always liked automatic bonus. Allows for more niche, fantastical item usage that's not pure powergaming. More silliness, more roleplaying, more attachment to certain items. My players care more about an accessory that gives them a fun spell over a generic +1 AC or whatever.I've done dual class for a little bit, but only for a party with 1-3 people showing up at the table at any given session. It helps bridge the gap of having a full-sized party, but the action economy is still handicapped. Some of the slower players got even slower due to decision paralysis. Perhaps if I had more veteran players they could've used it to their advantage.
>>98320518As far as I know, a spellbook can't be armament like a weapon or shield, it has to be a random normal item, so
>>98320554it says the form is up to you so even if that were the case if you can't think of a way to add a random normal item to a weapon, like scribing your spells into the wrap on its handle or having the assortment of metal discs dangle off the pommel, you might not be cut out for the magic side of things
>>98320616I hate “just reflavor it” niggers like you, too. If I have to reflavor some retarded bullshit from a game, I’d rather just homebrew exactly what I want, fuck off
>>98320673It's an item that both have limited mechanical impact (Even when stolen you just can't change your spell list, you always get your spell slots back) and does tell you to reflavor as you like. Hell, your idea doesn't even add anything that Magus didn't already have, your spellbook CAN just be your weapon. Grimoires don't even need to be read again. The only time you need to care about your spellbook is if you pick Raise A Tome.Can you be 10% less autistic for 5 minutes, man? Not even 1e would get this pedantic...
>>98320673just stick to playing fighter bro
>>98320708The mere existence of Raise a Tome implies that you NEED a feat for your spellbook to be an actually functional item like a shield, weapon, or armor, is not something you can choose just because you feel like it. This is the same problem that shit like Sow Rumor had, where you HAD TO be part of the Firebrands just to spread a rumor, Paizo realized how retarded that was and fixed it in the remaster. Spellbooks don’t have anything like that, so, by RAW they can’t be weapons.
>>98320785raise a tome currently just requires you to be holding any book, and if you're actually using your spellbook to block you're kind of retarded
Is there any god who actually oversees the astral plane? I've only been able to find gods who frequently travel through it.
>>98320785Yeah, you still need a spellbook to function like a spellbook, but it doesn't have to be a *literal spellbook*. And even if you want literal spellbooks to be used as real weapons, it doesn't add anything other than a strange feat.Fused Staff and Shielded Tome are about saving hand economy. A spellbooks doesn't need to be in your hand to work, that's why a feat isn't necessary. And the aesthetic tax is already baked into your class itself.>Your spellbook's form and name are up to youWhy even be autistic about this, no one is helped by your idea.I do wonder when can we get something like Living Grimoire Inquisitor back in 2e, it is funny to whack someone with a big book.>>98320816It is cheap to make copies of your spellbook and again you don't lose out on your spell slots, just the ability to change them out if you don't have a spellbook. So like...NOT that retarded, and it was more legacy bit JUUUUST in case you are someone that isn't using a distinct weapon but still want access to material components. But also not quite smart to put something you are reliant on in direct danger.
>>98320816>>98320837fwiw most of the utility of Raise a Shield comes from the +2 AC bonus, not the Shield Block reaction, which you need to build into and invest heavily in (unless you're a champion, in which case all your runes are free). I don't know how many people were out there actually using their spellbooks as an HP buffer. I imagine most of the time they just used it as a third action for the AC bonus.
That's not the point... the point is that I don't want to be forced to use a spellbook at all, whatever
>paizofags shit and piss themselves about wizards having spellbooks because it is occasionally inconvenient
>>98320886how would you rather prepare your spells
>>98320896He's not even complaining about it being inconvenient, he's complaining about it not looking cool. Which is just impossible to work with when he refuses to engage with>Your spellbook's form and name are up to you>>98320900He wants to prepare and put the spells on the sword itself instead of a tome, which nothing about the game says he can't do. But he wants a dedicated feat for this nothing feature.
>>98320900If we're talking about magus, mechanically like any other prepared spellcaster, during daily preparations, you just need to do martial arts routines, weaving magic with your fighting style or some other more physical bullshit. I’d even be ok with losing the ability to add spells to my known spell list, but I know other people wouldn’t, and when I try to write something down about it, I can’t seem to come up with anything that I’m happy with, especially when I try to take into account wizards and witches.
>>98320948one of the example 'spellbooks' for old magus is already a tattered collection of training pamphlets with your name scrawled on the cover, i think being an arcane monk is already captured by that
>>98320968i should have finished thinking before i hit post but i actually really like the idea of a magus who has what looks like a wuxia martial arts manual that has associated proverbs instead of verbatim verbal components and drawings of the forms for somatic components for his spells
Is there any way to play something like Iron Man without having to be a fucking Inventor? I don't want to deal with their retarded Overdrive bullshit at all
>>98321097Heavily reflavoured Exemplar.
>>98320277NOOOO YOU'RE SUPPOSED TO USE IT OUT OF COMBAT MUH BALACE ALL CASTERS SHOULD ALWAYS HAVE A STICK GLUED TO THEIR HANDS
>>98321097construct summoner with merge into eidolon :)>>98320987i was thinking about a ninja with the wizard class who studies techniques from ninja scrollsthat said i can see that anon's distaste for unnecessary class features, i'm not annoyed by spellbooks specifically but for example i fucking hate the wizard's bonded item, it's stupid that they forced it on every wizard because they decided that they shouldn't have familiars by default anymorei guess a fix for his problems would be a spontaneous magus
>>98321302in addition to the expected naruto shit like fireballs and summoning frogs, diviner or illusionist wizard-ninja who runs the information network instead of learning fisticuffs would be neatalso had the exact same thought and was looking to see if they'd added a way to go from prepared to spontaneous since they had eldritch scion back in 1e
Party wanted me to run them through the Strange Aeon's adventure path. I should not underestimate the ability of a typically-plays-bards player to derail things quickly when playing an alchemist for the first time.
hello /pgg/, have you decolonized your game today?
>>98322278are they they/them because they are the size of two people?
Are there any 3 book campaigns that Paizo has done where book 2 isn't the worst? Maybe I have a low sample size but they always seem either disconnected to the plot, hot garbage or both.
>>98321097unironically kineticist works well for this
any known changes to summoner?do they get proper attack scaling now?
2eIf a commander is under the effect of a rank 2 Invisibility, do tactics like Strike Hard and the like count as "hostile actions" and break Invisibility?
>>98323375I would say yes, as you have to use some form of auditory effect to command your allies and there's plenty of other "shouts" that would negatively effect foes. Such as Marshal's commands or Bard's Dirge of Doom.
>>98323375If the target doesn't need to roll a saving throw against you(/r DC), then I'd say it's not a hostile action. Casters don't drop Invisibility if they buff allies, either.
>>98322278>They/ThemThey only have one pronoun, anon. They.>They are here.
>>98320829It's mostly the Aeons who are the basic natives of the Astral Plane, and it's arguable that their deity The Monad is THE god, in the sense that it's the god of the universe as a force of nature rather than any more cogent human-level force like fire or life or death or w/e.The problem is that the Monad is such a large concept it's a bit difficult to say if it's even Real or not.
>>98319033I will say that Paizo will probably not wait for the next Occult book to refactor Psychic properly. [Spoiler]Paizo will never remaster Psychic properly.[/spoiler]
one of my friends is begging me to allow his scrying based Lv.1 Wizard to take this schoolanyone know where it is from?
>>98324752Impossible Magic, the new book coming out at the end of the month. Spoiler season started soon, so probably wait at least 'til next week for someone to leak the PDF.