Enchantress Edition>2024 Core Rulebookshttps://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ>2024 Official free ruleshttps://www.dndbeyond.com/sources/dnd/free-rules>2014 Official Free Ruleshttps://www.dndbeyond.com/sources/dnd/basic-rules-2014>2024 UAhttps://www.dndbeyond.com/sources/dnd/ua>2014 Erratahttps://dnd.wizards.com/dndstudioblog/sage-advice-book-updates>5etools (2024)http://5e.tools>5etools (2014)https://2014.5e.tools/>Resources:https://pastebin.com/X1TFNxckPrevious thread:>>98303015>TQIf you could play in any D&D setting, official or unofficial, with a competent DM, which setting would you pick?
>TQIf I got to play as a player, I would love to play a Ranger in a West Marches style game inspired by something like Dungeon Meshi or Made in Abyss. We'd arrive on an uncharted island or continent and be charged with putting a foothold in and exploring the island to see what the local fauna and flora looks like as what kinds of treasure there is to be had and uncover other mysteries of the island.
>>98326575>TQThe Hollow world of Mystara. I've always loved the idea. I read through the 2e campaign books and thought it was a bit of a retarded railroad of a campaign. But that's pretty standard for 2e campaigns. I'd like to see someone competent do a fun adventure in the hollow world and have the big reveal of the hollow world without knowing about it.
>>98326575So I'm out of the loop as a 1e enthusiast but a friend runs 5e and asked me to join. Played 5e a bit in 2018 as a barbarian. What are the differences in the 24 rules compared to 14?
>>98326569>"How hard is it to read the book itself">You haven't played with many 5e players huh.The subsection of 5e players that wants everything to be online, indexed, searchable by google, on dndbeyond, etc. is annoying. It makes it harder to change stuff for your game (wikidot isn't going to magically update with your stuff, and neither is dndbeyond, which can be modified here and there, but still sucks).A player used to using dndbeyond isn't really a 5e player, they are a dndbeyond player. They'll have ideas like "I searched for beasts and this this broken thing from a module or magical item came up, it must be legal because the search engine returned it". Weird glitches get assumed intended. A ranger once assumed bless didn't need concentration because the version of the spell linked from the magic bow that could cast it didn't have that text for some reason. I just request the players totally ignore dndbeyond. I'm sure there's some players that wouldn't sit at my table as a result, but I consider them to be something more picky than edition purists, and I can't please edition purists either.
>>98326744https://nat1gaming.com/dnd/2024-dnd-major-changes/There is a swath of changes made to classes, subclasses, spells, etc.Backgrounds now grants your ASIs, not race.
Anyone have the July dndbeyond stuff as images or text?
>>98326744we also have a glossary.>>98326930pic realted
>>98326575>TQTechnically my own setting, but to answer the spirit of the question, it would be Eberron.I simply love having access to basically everything during character creation. I could probably make a billion characters in that setting.I don't know many settings so I would like recommendations
>>98326933Thank you kind sir have a chudgikarp using splash.
>>98326575>If you could play in the setting you’ve been building and refining for the past decade and a half with a competent DM, Don’t torment me with this thought, anon.
tell me what to nerf
>>98326575>TQAlways wanted to try Pathfinder, either edition. Was shilled to about it a long time ago but never found a game of it.
>>98327325>tools of the tradeDid you just copy and paste something? an herbalism kit has zero connections. The class gains the alchemist and herbalism kit but doesn't use them for anything>potion craftign again, what does this have to do with Nanites?>spell listHeroism and lesser restoration protect allies. Nothing else on this list protects allies, which is the subclass description you added. Why is all of this poison garbage here? Go grab actual supportive or defensive spells instead of ones that inhibit your allies.>nanite swarmpick area or damage scaling, not both. this feature does what to much shit.>imp nanitesThis is usually an offensive power spike, and it's usually a single feature. You already have a 5th level feature, nanite swarm scaling. also why is poison resistance here?>reconstrtuction swarm>healthis is retarded>fortifyIf the ground is fortified, does that mean when you move, they remain there? +2 AC is actually ok, but the fact that they have no HP or AC irks me.But either way, tying these things to a reaction of a check or a save roll is weird and forced. like you're trying to get free value. you could just make it a magic action to spend a use of flash of genius to get these effects.>warding swarm This is written so poorly.>you are heavily obscuredby what? The Nanaites? Do they block vision? Do they block /your/ vision? I think you wanted to say you gain the invisible condition without getting advantage on your attacks.again, why is poison immunity here? your class has nothing to do with poison besides the slapped-on poison spells that also have no business beign hereAll in all: 1/10. It's overloaded with no identity. You just want better spirit guardians.
>SEX!!!
Evocation wizard is the obvious way to go if I want to be the "ice guy", but are there any specific species, feats, or class dips to consider?
>>98327894You could roll Dragonborn with Silver or White ancestry for the Cold breath and resistance. Goliath has Ice Giant ancestry but it doesn't seem like it meshes well with being a Wizard.Can't think of any feats you'd need specifically (maybe Spell Sniper?) and unless I'm missing something you get all your Cold spells from being a Wizard.
>>98327729got it. i refocused its identity on grey goo
>>98327894Homebrew an ice-focused wizard subclass instead.
>>98327974>no tools of the trade on an artificerCome on.>nanite swarmAgain, damage or area, not both. If you want concentrationless spirit guardians, you need to concede something. >temp HP only activates when you're bloodied>damge dropped to a d42d4+int saves for half in a 10ft emanation with no action is decent for a support class.>spell listI'd actually suggest Shield on your spell list instead of False Life and mass cure wounds and Wind Wall for your third-level spells.>smart matterneat.>nanoshieldNanoshield is damage resistance on top of a regenerating temporary HP shield. You end up being tankier than the armorer while doing more damage with no actions required. It dhould be limited to creatures other than yourself.but as I said, I dislike the whole feature as we usually have an offensive feature here>reconstuction swarm>healThis is a mass cure wounds with a funky activation, 5 tiems a day and it's stupid. Just delete it.>fortifyNot bad. You could grant allies temp HP while in your fortification equal to your INT when you finish your turn in it and give it some kind of self-destruct clause like>if there are no allied creatures for 1 round, the forification disapatesbecause it would suck to create a half cover for your enemies if you're forced to move out for some reason.>warding swarmpseudo-invisibility for you and anyone in 10ft emanation for 10 minutes, but better because the usual counters to invisibility also don't work. with no concentration.
>>98328201>no tools of the trade on an artificerwhat would you recommend for nanites?
>>98328215Microfabricator's tools>let you repair microcircuits>perform microscopic soldering>craft energy cells>craft and repair futuristic firearms
tried redoing it as a pet subclass
>>98327325Oh, a donut steel subclass for shartificer. This is novel. Wherever do you get your inspiration from.
>>98328442The potion crafting is random, and so are the alchemy tools. brewer's supplies make sense if your naughties are like a fungus or grown biologically. Smiths' tools make a little more sense otherwise.>no healing the swarmyou might still allow the mending cantrip to grant healing; it's minute, so you can't use it in combat>reconstruction swarmI can see this easily cheesing tons of free healing. Limit that bursting healing to a magic action 1/day. Fortify can just be INT uses a day as a magic action.Tying its activation to a reaction for an unrelated event is wierd.>warding swarmIt says you grant it advantage when it makes a save. As a reaction?=
>>98328524starfinder 1e has a nanocyte class, but in actuality this is more similar to lancer's balor frame
>>98327440The biggest issue with Pathfinder is the kind of people who play it. They're too pretentious for 5e but also too retarded to move on from D&D. Cuntiest group I've ever been in.
>>98328546all fair points>It says you grant it advantage when it makes a save. As a reaction?no. it should actually say"creatures of your choice in the swarm's space (including the swarm) have Advantage on saving throws"its a level 15 feature on a half caster
>>98328560>>"creatures of your choice in the swarm's space (including the swarm) have Advantage on saving throws">allied creatures/creatures friendly within the swarm have advantage on saving throwsBecause "of your choice" can be weird. When do you make the choice? Do you need to see it? What if you are unconscious? Can the swarm decide?Also, the swarm itself should not have advantage, it can be created with a first-level spell slot and its effect and BPS resistance already doubles its effective health against most attacks
It's becoming clear to me that I only like dnd when it's going into dungeons and fighting and securing magic items. I've been looking up people playing dnd on youtube and every video I've watched today is just theatre kids jerking off for twenty minutes doing voices and slowly improving conversations. Like it's not even a game! What do they get out of this shit? My group is like halfway there too which is annoying.
>>98328940My last session had no combat at all. Just going around town talking to NPCs we hadn't spoken to in ages. There is a dungeon planned, sounds like a long one, but it'll probably not be until mid next sessions that we get to it. It's alright though the last 5 sessions were nothing but dungeon crawling so it can be nice to have a change for a little while.
>>98328940>What do they get out of this shit?same question, what do you get of out killing 5 kobolds in a whiteroom and getting a sword+2? this game mechanics are so simplistic, why not play something with actual depth if your only interest is combat?what I get of having a character/narrative-driven collaborative storytelling game: awesome moments of fun, for example each character went through an interrogation scene and it was great to see the bard, barbarian, and wizard have a completely different approach to the same questions from the guard. Awesome moment where each player took center stage really showing the differences in personality between each character against the same baseline. It was also really fun when they received a reward from a fey lord and had to pick one out of 3 possible items without knowing what each did.DND with other roleplayers feels like jamming with friends, except instead of playing instruments you play characters, and just like music you together create something awesome/beautifulI guess you're just not creative, and that's ok actually no kek, I look down on your IQ if you have no creativity, you are basically a golem
>>98328973Found the storyshitter.
>>98328945We semi-frequently have no-combat sessions. In games I run, it happens more often when the gameplay is more sandboxy and players more happily find their own direction before looking for a nudge.
>cursed sword that only cares about the raw attack roll>17+ is an auto crit>16 and below is an auto misshow do i calculate the breakpoint for this sort of item? i like the concept and want to make it work. i suspect that tweaking the damage values and crit range would have the biggest effects, i just dont know the math involved or how it would end up stacking up against its nonmagical counterpart on average
>>98329550Have a look at what the PC would need. A reasonable PC at level 5 would have +7 or so with 18 strength and +3 proficiency. So they'd have a 55% chance to auto crit with a normal dice compared to a 5% chance to crit normally. with advantage a 79.8% chance to crit compared to 9.8% normally. And only a 30.3% chance to hit at all with disadvantage. Seems like a pretty good item to me. If you mean you have to roll 17+ on the die just look at that line.
I fucking hate artificers
>>98329550Average damage on hit times the hit rate is the average damage per attack.So, a sword that does 2d8+5 damage on hit will deal 14 damage average. If it hits on 17-20, that's 20% of the time, so 14*.2 = 2.8 average damage per attack. Be sure to keep in mind that a weapon like that has added value from damage riders. A Paladin will get a lot more mileage out of a sword like that than a fighter would.
>>98329591Why?
>>98329598thanks for the formula. i think most of the strength comes from ignoring ac 20% of the time, but that also makes it a bit harder to calculate comparisons without going entirely on case by case bases. either way, i appreciate the help and ill toy around with it some more and see how the numbers all work out with different dice and whatnot
>>98328714bumping
>>98329610he's mad they can have mg-42's
Which token should I use for these little aberrations from Shattered Obelisk?I'm probably going to take 4 and reduce the saturation.
>>98329591Don't we all
idea>cleric's blessed strikes cost a reaction>however, you can apply it to any creature's attacks/cantrips, not just your own
5 level 7 PCs1st encounter: 1 Medusa + 3 Galeb Duhrs 2nd encounter: 1 Helmed Horror + 2 Animated Armours3rd encounter: 1 Wight + 6 Dust MephitsAll of which are off the main path of the dungeon. At least the loot is good. That first encounter scares me.
>>98329916Might get the first PC death of the campaign with this one.
>>98329916>3 Galeb Duhrs Don't forget to have them summon 2 more galeb duhrs each for a total of 9!
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>>98330175Is there a term for the tendency of martial classes to grow more akin to casters as they are the subject of more development? "Convergent evolution"?
>>98330204c...cute
>>98330238Carstinization
>>98329610Not him but they really only fit Eberron. But they're shoe horned every setting now which is annoying af.
>>98330461>they really only fit EberronThat's really only true of artillerist. Every setting has potions, golems, and magic armor.
What do you gay niggers have on your DM screen?
>>98329916>>98330004sounds like a boring af slog
>>98331430Mantle of Ire is Compelled Duel’s protective rider turned into a 15-foot, one-minute, no-save aura affecting any number of enemies. Apparently “mastering your emotions” means standing in a crowd and making everyone too angry to attack your friends properly.Mantle of Empathy is even better: every affected creature that deals damage takes unavoidable Psychic damage once per turn. So the paladin’s empathetic gift is friendly fire. Naturally, you choose only enemies, because nothing embodies empathy like remotely punishing people for attacking.Aura of Despair gives every enemy in your Aura of Protection Disadvantage on Wisdom saves. No activation, resource, or save. This amplifies the paladin’s spells, allied casters, Fear effects, and the capstone. It also penalizes Death Saves, which monsters rarely use, but when they do, congratulations: your aura specializes in executing unconscious people. Very heroic.Emotional Conflict copies Charmed or Frightened onto another creature as a Reaction, with no save or usage limit. Land a one-minute Fear effect and distribute free samples indefinitely. Legendary Resistance is delighted to learn it can be bypassed through emotional networking.Then Psionic Champion finishes the paperwork. Creatures entering the aura can become both Charmed and Frightened repeatedly while already making the save with Disadvantage. Telepathic Crush pulls fleeing creatures back, Restrains them, grants an Opportunity Attack, and still leaves you your normal turn.The spell list is strong, the theme contradicts itself, and the mechanics alternate between harming allies and demolishing saving throws. It is less “mastery of emotion” and more “weaponized group therapy without informed consent.”
Hello bros, I've got a question. I've recently started playing d&d again, on 5th edition (2024) and we got a small party to play with, just 3 people (and one is the DM). He's actually asked us to try to pick "op" or "broken" builds to survive longer and have a more heroic feel to the game. I know he could do things like add npcs to our party or lower the challenge rating of encounters, but he wants to roll like this.So I seek your wisdom as I know very little of this system, I am more competent with Pathfinder. Thank you for any and all suggestions.(Bonus points: Strats for two characters with great synergy would also be nice).>TQDark Sun.
>>98331849nerfed it to add more saving throws and remove aura of despair
>>98329711looks fine
its fucking stupid that turn undead isnt a spell. it basically already is one
Turn UndeadLevel 1 Abjuration (Cleric)Casting Time: ActionRange: SelfComponents: V, M (a Holy Symbol worth 5+ GP)Duration: 1 roundYou brandish the Holy Symbol used in this spell's casting and speak a prayer censuring Undead. Each Undead of your choice in a 5-foot Emanation must make a Charisma saving throw. A creature that fails its save takes 1d8 Radiant damage, is pushed 5 feet away from you, and has the Frightened condition until the end of its next turn. Until the spell ends, you and creatures you designate can move through the Frightened creature's space, and don't treat it as Difficult Terrain.Using a Higher-Level Spell Slot. For each spell slot level above 1, the Emanation's radius increases by 5 feet and its damage increases by 1d8. If cast with a level 3+ spell slot, a creature that fails its save also has the Incapacitated condition for the duration.
>>98332195What’s really stupid is insisting that every feature should actually be a spell instead of part of the class.
>>98332388not every feature should be a spell, but turn undead definitely should
>>98329721I'd use 3, 1 and 2 together, just to make distinguishing between multiple enemies easier
>>98332405Why
>>98332450because it basically already is one. it was even a spell in the playtest
>>98330175The composition on this one is just goofy, like his bow is urinating.
>>98332008looks good anon
dead thread dead game
>>983332454chan itself seems pretty dead to me these days. I guess the revelation it's all a big government honey pot finally turned people away. Always was
>>98333245This board seems specially dead, which I guess makes sense, almost nobody cares about these games aside from redditors.
I'm going to fix cleric or go mad trying
>>98333985Nothing that you've proposed doing is a fix. You haven't even clearly articulated what is broken.
>>98333994i've made my beliefs about what's broken pretty clear.(1) Despite being one of the most versatile classes in the game, Clerics are often forced to spend their one leveled spell per turn getting their downed allies back up at the expense of casting the spells they actually wanted to cast. Therefore, I want to give it a minor source of healing that doesn't interfere with their spellcasting(2) Turn Undead is a feature that affects less than 10% of published enemies (by contrast, poison affects ~60%), yet gamebreaking when it is applicable. I want to rebalance the feature so it is less disruptive, but usable in more situations(3) While Cleric's subclasses are distinctive, most of the features the base class offers are incredibly bland: your choice of armor or a cantrip, a small bonus to damage, extra castings of your spells, etc. I want to give the core class more interesting and flavorful features without unbalancing it.(4) While Clerics gain a number of choices in their class features, only their choice of subclass really matters, with the rest only providing ribbon benefits. I want to give Clerics more choices, and tie them into (3) rather than just replicating eldritch invocations(5) Cleric's ability to interact with their gods is tied to specific spells they have to prepare, but these spells are so unimpressive they're almost never prepared, with Clerics instead prioritizing spells that are actually helpful. I want it to make it so that these spells don't count against the spells they can prepare
>>98334117oh, also (6) Cleric's flavor revolves around subservience to a higher power who has stipulations about their conduct. Despite this, no mechanics exist around these stipulations, leaving it up to DMs who often often respond by taking away their players class features. I want to give specific clear consequences to not following these tenets while also providing rewards for following them.
>>983341171 - healing is already super strong and giving for free makes the game super easy. dont2 - turn undead is good at what it does, which is why clerics get channel divinity do to other things instead of just harming undead - weird how they already addressed that. 3 - (I want more feature choices) 4 - all classes work this way5 - cleric subclass spells are always prepared?6 - mechanics for deities is cringe, play with better people (also divine intervention already works 100% mechanically without any dm interfettence )
>>98334162>healing is already super strong and giving for free makes the game super easy. dontthat's why you keep the healing small. here's an example>Level 2: Healing Surge>As a Bonus Action, you can cause a creature within 60 feet of you to regain a number of Hit Points equal to 1d8 plus your Wisdom modifier (miniumum of 1 Hit Point). You can use this feature twice. You regain one expended use when you finish a Short Rest, and all expended uses when you finish a Long Rest.
>>98334117>Clerics are often forced to spend their one leveled spell per turn getting their downed allies back upThat sounds like an issue with your group. If people are going down that frequently, you're doing something wrong.>Turn Undead is a feature that affects less than 10% of published enemies That's why you have other options for it.>yet gamebreaking when it is applicableNo, it really isn't.>While Cleric's subclasses are distinctive, most of the features the base class offers are incredibly blandThat's because so much of the distinctiveness comes from the subclasses. The different priestly traditions are going to stem from the gods you worship and therefore the domain you choose.>While Clerics gain a number of choices in their class features, only their choice of subclass really mattersAgain, as above, this is a feature and not a bug.>but these spells are so unimpressive they're almost never preparedUntil they're needed. You get to reprepare your spells every day. Communing with the divine isn't something you do casually, so it makes sense that you'd have to reprepare yourself for it.
>>98334178how does crawford's cock taste
>>98334185just because youd dogshit at figuring out whats wrong with the best class doesn't mean we care for crawfish
>>98334194>best classlol
>>98334202true, thats actually the rogue, the cleric is the second best.
>>98334218>rogue>best classbait
hehe new subclasses adapted to 5.5e soon hehehe
When my players are mean to merchants, I make the merchants leave and instead replace them with CMOT Dibbler from Discworld who only sells useless garbageThoughts?
Reposting this becuase nobody commented
>>98334245>8 subclasses>only 2 new ones
>>983341171. Nonsense claim. Normal games are not like this. Do you run into fights one hit away from getting downed all the time? If not there's no way you get downed that fast but a cleric stops you from TPKing for more than a round or two if you get lucky. Or maybe you just have one terrible player?2. That's why it's one use of your Channel Divinity and all clerics have multiple others. 5e has features that are as bad as you're claiming this is but this isn't one of them.3. This is a nothing complaint. It's bad because I just want it to be even better.4. Is just 3 again.5. Also nonsense. "Fixing" this would genericise cleric further, although maybe this more homogeneous cleric would be very slightly more distinct from the other classes?6. So you want to lock down and restrict cleric identity? Sounds worth some house rules for your game or campaign setting, not a "fix" that'd make the class in general worse.
>>98334264Have a pity (you), hope it gives you the motivation to keep making shitty homebrew for the shitty snowflake class you'll never actually play in a real game.
>>98334522>shitty snowflake classthats not sorcerer homebrew retard
>>98334185My man, I wrote a detailed subsystem with nearly a hundred maneuvers because 5E handles martials like shit. I’m no stranger to putting in work to address the game’s flaws, but you wouldn’t know a flaw if it shat on your head.
Do you use any 5e conversion stuff when running games? For example I was looking for a system to run something akin to Destiny and found the Dungeons and Destiny 5e conversion. I know there are tons of settings where people have put real time and effort into adapting it into 5e and I'm wondering if anyone actually plays them and which ones they like.
>>98334264Logically, this should fall under the purview of alchemist.
Is there any inherent bonuses to being large? My character can turn themselves large sometimes but I am careful about using it because I don't really understand what kinds of bonuses and maluses being large even entails. Like if I do it, what happens to all my clothes and armor and what not? Do rip my clothes apart? or does everything sort of grow with me?
>>98335780There's no generic rules for becoming large. Quote the ability that makes you large.
>>98335804>Large Form. Starting at character level 5, youcan change your size to Large as a Bonus Action ifyou're in a big enough space. This transformationlasts for 10 minutes or until you end it (no actionrequired). For that duration, you have Advantageon Strength checks, and your Speed increases by 10feet. Once you use this trait, you can't use it againuntil you finish a Long Rest.I see. How beneficial is having advantage on STR checks? How does a STR differ from a STR(Athletics) check? It all seems the same to me. This specifies specifically Strength checks though. Also, does becoming large while being grappled bust you out of it?
>>98335827Ok, that doesn't burst your clothes (it doesn't say it does). Being large doesn't increase your reach, but if you have something that affects creatures within N feet of you, then it's going to affect a bigger set of spaces. You also threaten more with a melee weapon (on a square grid you'd threaten 12 squares instead of 8, on a hex grid you'd threaten 9 hexes instead of 6, as a square or circular base on gridless you'd threaten a larger "ring" of things around you. Similarly an aura would affect more spaces. Those are the effects of being larger on the map. In addition, you get advantage on strength checks. Strength(Athletics) is a strength check you can add your proficiency to if you are proficient in athletics- by the book, all ability checks are for one of the six abilities, and then you can add your proficiency if its specified. A DM could ask for a Strength(Intimidation) even though Intimidation is normally a charisma skill, for instance. There's also strength checks that are flat an not related to athletics. >does becoming large while being grappled bust you out of it No because there's no rule saying so, but a DM might decide to rule that differently depending on how he describes the grapple.
Is there anything, even third party content, that would allow play as an undead in 5e or 5.5e? Just an intelligent zombie, nothing fancy like a vampire.
>>98334117>yet gamebreaking when it is applicable>gamebreakingyou don't know what that terms means
>>98334117>Turn Undead is a feature that affects less than 10% of published enemies (by contrast, poison affects ~60%), yet gamebreaking when it is applicable. That is retarded. That is the definition of a niche use. >I want to rebalance the feature so it is less disruptive, but usable in more situationsYou mean like how divine spark can heal or deal damage, or each subclass has ANOTHER use for channel divinity? It already does that.
>>98335780>Is there any inherent bonuses to being large?grapple protection, shove protection, reach because you control 4 squares instead of 1
>>98326575>TQOne where we mow down hoards of goblinoids with side-cut hairstyles, nose rings, black framed glasses, and virtue signaling t-shirts, and scribble tattoos who play 5e in the fiction itself. My character is black btw so you can’t do anything about this
>>98330172Did they fix the vestige pact?
>>98335780>themselvesLet me guess, playing DnD (2024)?
>>98336343id assume everyone is playing 2024 unless they specify otherwise. it's 2026, get with the times
>>98336822nta, but newer=better is a fucking stupid non argument.
>>98336918>on this episode of anon getting mad at something they made up
>>98335827>Also, does becoming large while being grappled bust you out of it?If you're being grappled by a small creature using the grapple option of an unarmed strike, yes.
>>98336995that anon made a current year argument. what am i making up?
>>98337103everything past the comma retard
I really don't like how deathsaves work in 5e. I want to avoid the whack-a-mole effect that going to 0 currently has. Can people please judge my retarded homebrew: >Healing now is a success on the death save, and the healing is added as temp HP. >Once a character makes 3 successful death saving throws, they stabilize and may roll a hit-dice to get up and gain that much HP and may add any temp HP they have to their current HP pool.I thought about playing around with exhaustion and death rolls, but I feel like that just creates a death spiral. I would like to utilize exhaustion more somehow though if anyone has ideas.
>>98337114>get with the timesthis argues that because something is new, means that it's better. Thats what your saying i made up?
>>98337128no it doesn't retard
>>98337136yes it does, that anon essentially called him old for implying they don't play dnd 5.5e and that whatever system they do (presumably 5e) is worse.
>>98337125That does seem like it might do a decent job of solving it, in the sense that it'd take multiple turns worth of healing spells in order to get someone back into the fight.It does almost certainly mean that the players themselves are going to be spending more time on the ground if they're not proactively healing though. I would expect some growing pains as people adjust to the play patterns.If you wanted to work Exhaustion into it, you could potentially give the player the option when they get a death save success (either rolled or from healing) to immediately spend a hit-die in exchange for taking a point of exhaustion. That way it's up to the player if they think they want to risk it.
>>98337158no it doesn't and you're a retard for thinking it does
>>98337168would you care to elaborate?
>>98337180sure, only a retard imagines something that was never said and gets mad about the thing that was never said
>>98337167I like that, doesn't force the player into a death spiral, they choose to be in one instead. How have people found the -2 to all d20 rolls? Is it too harsh? I've seen the playtest rules were -1 up to 10 levels. Not sure if that is too weak though. If nothing else, I'd probably homebrew that exhaustion doesn't effect death saves.
>>98337185would you tell me how what they said doesn't mean what i seem to believe it means instead of calling me a retard?
>>98337125my solution to making 5e fun is to stop following the rules. As long as the players think they are in danger and act accordingly, that's what matters. In practice once one PC goes down that means the fight has accomplished what it needed to and it's time to have the players win or lose or some other event causes the fight to end. I will never again be stuck in some 0hp yoyo or "unconscious but stable you can't play" scenario. That is the definition of garbage. They never playtested this shit, so why would I be beholden to it?
>>98337197sure, what they said was>id assume everyone is playing 2024 unless they specify otherwise.>it's 2026, get with the timesand what a retard thinks they said was>2024 is better because it's neweryou made something up that was never said, and got mad about it like a fucking retard
>>98337189I tend to find that the -2 is fair enough, though I personally liked that the playtest rules were more granular. That granularity basically means that you'd need to rebalance any existing sources of exhaustion to inflict extra though, since they'd be less potent individually. That said, there's a lot of ways to play around with it if you have that wiggle room. I could very easily see making it so that a Long Rest somewhere comfortable like an inn recovers more exhaustion than camping in the wilderness, for example.
>>98337220gg I take it you're just gonna call me a retard. I accept your concession.
>>98337125stable but unconscious can choose to roll con check dc 15, on success can roll 1 hit dice (if they have some), on failure return to rolling death saves starting from 0rolling 20 on death save lets you roll hit dice instead of putting you at 1, even if you have no hit dice
>>98337260if you don't be called a retard don't say retarded shit
noob here, I want to try making some dungeons for oneshots, how does this look for a 'skeleton' of a dungeon?intention is to draw this MUCH prettier and get it up on Foundry VTT (which will be a whole next level thing to learn)
>>98337717and then the 'route' that the players takeanyone have any advice just throw it at memostly i'm worried that it will be too railroady, or that the group fails to find the secret room under the templealso worried that there isn't enough interesting fights, only 3 combat encounters basically
>>98337717>>98337727Looks fine anon. Have a read of Flee Mortals for interesting ways to manage having only 3 combats. The game is designed for more per day.https://www.catbox.to/WVa5deMsQ8EgurF/file
>>98337868Will do! Thanks a lot!
We're hitting level 7 in my game and I'm trying to decide if I want to take 2nd level fighter or 6th level Undead Warlock. For context I'm the frontline fighter with plate armor, so I'm pretty tanky despite being mostly warlock. If I go fighter, I get Action Surge. If I go Warlock, I learn an additional 3rd level spell and get my patron feature upgrade, Grave Touched which lets me do an additional damage die of necrotic damage.I'm not sure which way I want to go. More action and slightly more health, or more spell and necrotic damage. The spells I'm considering if I go Warlock are >thunder step>vampiric touch>hunger of hadarAny suggestions?
>>98338082action surge first
>action surge>bonus action >second wind>extra attack >minor action>reaction5E is a Build Brawler game for your smart phone, don’t play it the hard way ;)
Semi-noob on my second ever campaign. Does anyone here use side initiative instead of individual initiative in combat? My DM prefers side initiative as it's less of a hassle I guess and that's how we've played so far this campaign, it's not been too bad and definitely helps speed things up, but I suspect there might be some balance issues to keeping this style later on at higher levels where you could basically get wiped in a single turn by 15 monsters going before you.
>>98338170>bonus action>second windredundant>minor actionma'am this is the 5e thread
>>98337868so if i'm looking at this right, for a group of 4 lvl3 players using 2024 rules>1 standard 2 point/2cr 2 shadows 1/4cr and a specter 1cr in the priest rooms enocunter>1 standard 2 point/2cr8 troglodytes 1/4cr in the junk pile monster encounterand for the big boss>1 Ruinant, cr6 skirmisher, maybe already with a bunch of souls since he killed the priests/holy warriors before being frozen
Anyone have any experience with awakening NPC animals or plants that travel with the party? What about them gaining class levels, particularly if they aren't humanoid?
>>98338204There's pros and cons for either way. Rolling 15 different initiatives bogs combat down to a crawl, while having 15 people attack at once then the party like battleships is juat as bad. Any decent DM is able to recognize when to group npcs together, and when to split them up.
>>98338204You have accurately identified that side initiative warps balance massively the more creatures are involved.
>>98337216this sounds like it could be intriguing, but can you explain a bit further?
>>98337125You don't reset failed death saves until you take a short rest. Optionally, you gain a failed death save every time you get downed after the first. Optionally, you can't crit fail death saves and/or critting you while downed only hits you for one.
How many combat encounters does your table usually run before a long rest?
>>98327894I'm pretty sure there's a feat for focusing on one damage type. Helps you over come resistance and whatnot.
>>98339037Depends what the party is trying to do and what the options for resting are.
I answered "I don't use D&D Beyond" in the survey and it closed on me.
>>98339317lmao get rekt
>>98339354that doesn't look cherry picked at all.
>>98339435>an LLM response is cherry-picked or otherwise warped to agree with the assumptions implied by the user’s questionWhaaaaaaat?
>>98339435Well, are they going to start killing off the trieflings or will they keep breeding more?
>>98326575>TQTheros could be fun. A lot of settings are Fantasy England, Fantasy Japan, or the Weird Dimension. Fantasy Greece feels like it could be fun.
>>98339478off screen magic cleansing
>>98339486Yea that's the classic hand wave trick (DM fixes it), but still, WotC will keep ignoring old lore and keep publishing artwork that depicts 80% non-human demographics. I'm just wondering how nobody notices this obvious Nine Hells victory scenario on the Material Plane that's imminent. They went from <1% in 3e to like 25% at the table in 5e.
>Create a drunken master dwarf for a campaign that was supposed to be played on 2023>Never gets off Session 0>Years later in 2025>Start my own campaign>Decide to make my dwarf into a notable figure in the lore and history of the world I'm playing in>PicrelHave any other DMs done something like this? I just didn't want to let my dwarf die in a stillborn campaign.
This is now the second person I've seen hinting at a upcoming Greyhawk release for 5.5
>>98339644After all the changes in the DMG, I'm not excited for more of WotC's Greyhawk, or as I call it, Gaywoke.Gygax is rolling in his fucking grave.
>>98339644They've already announced their release schedule. Right meow is ravenloft, in the fall it'll be Arcana Unleased (Red Wizards of Thay) and later in the year season of Champions w/ no product announced. So either Season of Champions is Greycawk or its the Dark Sun that they've been hinting at for the last year or so>>98339651gygax has been rolling in his grave since be blundered his company so fucking bad he lost it entirely
>>98339572Yes and the hand wave is perfectly acceptable as long as we're choosing to overlook why there is no gunpowder and guns widely available in the settings
>>98339644>>98339651For reference:>St. Cuthbert changed to just Cuthbert>Speaking of gods, it's a very incomplete list and I would love to see Phaulkon for example used more. Procan was prominently featured in Ghosts of Saltmarsh and I don't see why he didn't make the list here.>Scarlet Brotherhood changed to Scarlet Order>Dyvers and Verbobonc are ruled by women(presumably black and queer), one of which is an aasimar>No longer a low summer and high summer but standard 4 seasons throughout the year, crossing into different months>Namedrops different human ethnic groups and cultures without properly explaining them. Guess it doesn't matter since all the artwork is just a modernist multiracial mess anyway>Ekbir changed from a Caliphate to a Sultanate, also ruled by an aasimar>Magic item shop right in the middle of Greyhawk for some fucking reason(this is a mid-magic setting bruh)>The Yeomanry's president is a fucking goliath for some reason(The Yeomanry is at war with the giants)>Vecna listed in the gods section without the demigod marker when I got the impression this was supposed to be 576CY era. He only achieved lesser godhood in 581CY>Per Eve of Ruin: Vecna is now a blonde white man despite being Ur-Flan>Changed the Wolf Nomads to Wegwuir(fair, since that's what they call themselves) but the Rovers of the Barrens are still the Rovers>Pomarj is home to "bandits and marauders" not specifying that it's an orc, hobgoblin, and gnoll ruled nation and home to the Slavelords>Bone March is ruled by Nyrond and Almor instead of orcs and other humanoids>Gran March ruled by a dwarf>The Sea Princes are "Independent oligarchy of sea traders founded by buccaneers; now a powerful naval force" when they should be a brutal and ruthless pirate confederacy enslaving the Olman tribes of the Amedio Jungle.>Queen Yolande of Celene is now a black elf womanPlease, ruin the setting that introduced me to D&D and TTRPGs in general more WotC. I love the humiliation ritual.
>>98339651I get what you're saying, but I'm still hyped ngl. Last time I checked the only thing they changed for the DMG was a title and a few place names(cringe but whatever) and changing a few male, human rulers to something else (bad, but easily ignored). The way I see it I can just adopt the good stuff WotC comes up with and ignore the bad. I'm tired of the Sword Coast and I'm glad they are changing it up.
>>98339674That's fair.I've mentioned this multiple times before here, but since I've began my Ghosts of Saltmarsh game, my research on the general setting and area on Canonfire and the Greyhawk wiki has caused me to fall in love with the Sheldomar Valley as a campaign setting. It has all the political and social tension that I want for a campaign, enough history related to the Suel Imperium for there to be dungeons and ruins covering the area, and a plethora of great adventure modules to structure a campaign around. It's also one of the first areas of the Flanaess to be settled after the Twin Cataclysms.Sheldomar my beloved. I will forever be a Sheldomar Valley DM.
>>98339695What a handsome map
>>98339695That's a nice map. I love the large rivers running through the wide open plains surrounded by the mountainous outskirts. Reminds me of China and big flood plains.
>>98339710>>98339739Yeah, here's a more detailed map I found with some smaller settlements.Supposedly it has a subtropical climate. Giving it a similar climate to Florida. You even have the Everglades(The Hool Marshes) with a huge gator boss to boot.
I've only got 8 hours to learn the game and prepare the first day of the campaign, do I have a chance or should I wait for them to arrive and then shoot myself to avoid the shame?
>>98339942>i've got a 3 paragraph essay due by midnight and i've not started it yet, what should i do?
>>98339954It's my first time writing, I'm a bit nervous.
>>98339954>3 paragraphsdo americans consider writing three paragraphs to be challenging or something?
>>98340046euros dont actually fall for basic memes, do they?
>>98339942There are two types of dice rolls. Attack rolls/ability checks with a D20 and damage rolls with the other dice. If the rolled result + modifier is above or equal to the target number the check is a success.big number = goodlow number = bad20 = critical hit1 = critical missAdvantage = Roll two D20, take the higher numberDisadvantage = Roll two D20, take the lower numberIn a combat round players can: move, do one action and one bonus action.If you can remember this you can cheat yourself through your first session.
>>98338866This increases the lethality a bit too much for my players. If we wanted to play a lethal game I'd just play a system built around that
>>98340075It should be three words, not three paragraphs.
>>98339942Are you running or playing? 14 or 24?
>>98340319Revivify is a 3rd level spell. What are they scared of?
>>98340415Running, 14.
>>98340455Ask in the share thread for lost mines of phandelver and just run that (or another scenario)Will they bring their own characters? If not I'm sure I can make a couple pre-made characters to print-out. Has anyone played before?
>>98340485Thanks >Has anyone played before?No
>>98340513Is there anything in particular they are looking forward to? Also how many characters should I make for you? (if any)
>>98340532>Is there anything in particular they are looking forward to?Not really, while I'm sure they each have their own idea of what DnD's like they didn't ask me to make it like one of those podcasts that seem to have become popular in the last years or anything>Also how many characters should I make for you? (if any)One person seems to already have something in mind so I'd appreciate 2 characters to dole out as recommendation for the other guys.
We now officially have a drinking game for every time the DM talks about how 3.5 was better
>>98340643My condolences upon everyone who is not a dwarf
fixed mantle of empathy and replaced Telepathic Crush with something more flavorful
so paladins have tenets, but what tenets do you think different clerics would have
>>98340569https://litter.catbox.moe/ni5l60.pdfHere is a dwarf barb and a human fightereditable pdfs, stats are 27 point buy, I didn't fill in the personal stuff
>>98341003Thanks.
>>98340990The tenets of their god. There's such a large variety, it's almost a pointless question.
I remember hearing that WotC was moving ahead with plans to add something like MTG's Universes Beyond to 5e's release schedule. Has that been substantiated in any way?
>>98338661the rules that already suck in general suck even more once players start going unconscious, yo-yoing, rolling death saves, or being unconscious but stable. Simply don't engage with those mechanics. When the fight gets there, say 1 or 2 unconscious PCs, it's time to wrap it up: reinforcements help the pc, monsters flee, or the PCs get captured, or monsters surrender, whatever. Simply don't engage with objectively bad mechanical elements of the system. Anyone with a higher attachment to following each and every rule than to the overall fun of the table is an autist and should be ignored
>>98340319>increases the lethality a bit too much for my playersYou want to go down and get picked up more than once per short rest? That's the only circumstance in which it's more lethal.
>>98341300Yeah, its their 'Seasons' and the first one was Season of Horror (ravenloft) next is Season of Arcane (Adventure + Arcane supplement) and whatever their doing with Season of Champions (Hopefully something for the fighting man)
>>98341300>https://www.dndbeyond.com/en/strangerthings
>>98326575>TQIdk but probably some vidya setting. Like Runeterra, Rivellon, or Auriga/Saiadha. Frankly I'm a little surprised that none of those have licensed content for any RP system, not just for 5e.
>>98340764looks like ass. kill yourself
>>98338204Usually roll initiatives for for groups when dealing with a larger number of enemies. So the handful goblin grunts roll a single initiative, the goblin shaman rolls their initiative, and the goblin chief rolls their initiative. Seems to work as a middle ground.
fuck, just tell me. If you wanted more build options for Clerics than just subclasses, where would you want them?
>>98342010As feats.
>>98342010Spells
>>98342010feats and spells
>>98342010Reputation-based rewards for regularly tithing to the temple they belong to.
>>98342010Spells, feats and reputation-based rewards for regularly tithing to the temple they belong to.
>I know you think the Cleric is one of the best designed 5e classes without any real problems, but imagine if you didn't think that, what can I fix about it?
I was wondering why nobody has made a 5e blobberThen realized people who play 5e dont want blobbers and people who play blobbers want their autistic builds that 5e lacks entirely
>>98342302A lot of clerics use the exact same spells. Bring in some more options.
>>98342357Obviously people are going to pick the best options. That's what makes them the best options. If you make better options, then people would just pick those more frequently. Thus creating the exact some problem that it was intended to fix.
>Made a conversion of a huge homebrew to 5etools>Thousands upon thousands of lines>The creator of the homebrew hates 5etools with passion>Is warning and banning people for mentioning it in his discord, because muh piracy>Obviously I never talk about it, I'm quiet like the night>When people ask him if anybody ever converted his stuff for Founrdy, he vaguely answers "Some people made their versions, but they're keeping them private.">This has been going on for yearsI really wonder if he knows about me.
>>98342362I don't want better options I want equally useful options.
>>98342353Who even makes and plays blobbers in the 21st century? Everybody wants to be BG4, that's why Solasta 2 is the way it is, instead of being anything like Solasta 1. Who wakes up and says>I wanna make Wizardry 9except autists, who make games for autists?
>>98342302Fix Cleric to be more like Ranger, then there would be something to fix.
>>983423532014 5e with no optional rules is actually a very simple game mechanically, you could make a eye of the beholder game pretty easily, and with modern 3d graphics, mazes very easily>>98342377the demo of solasta 2 was very similar to solasta 2, but its putting more effort into the character (design) customization because people love their characters and the OG one had shitass character creation
do all campaigns invariably end up going for 3 hour sessions once every two weeks?
>>98342445It's where I'm at, I'm pushing for once a week. My game nearly died this week. If it does die so be it but I'm sure as FUCK not going to be the reason.
>>98342357>>98342362The other alternative there would be to divide up the spell list or split up more spells by domain/deity/etc. and otherwise make it harder to cherry-pick the best spells. But that's basically just reinventing the older edition ideas of spheres or opposing schools.
>>98342463I tried that approach in two different ways. everybody shit on it
>>98342463They would have had to do that from the start. Healing in particular is pretty shitty. They buffed it in 5.5e and it's still shit.
>>98342476I tried that too. everybody shit on it and said it didn't need to be fixed
>>98342476>They would have had to do that from the start. Healing in particular is pretty shitty. I'm pretty sure back in earlier editions a Cleric got multiple spheres depending on their deity.And if a category isn't great, homebrewing new spells or mixing and matching is always an option. It'd just be a very large undertaking that couldn't really be half-assed, and even in the best case scenario would still be an objective nerf>>98342471>I tried that approach in two different ways. everybody shit on itOkay. So are you trying to find a solution that makes you personally happy about the Cleric's spell options, so that the players in your game stop picking the same spells every time? Or are you trying to get everyone on the internet to agree with your solution to a problem that they might not even agree is a problem?
>>98342363>Made a conversion of a huge homebrew to 5etoolssauce?
>>98342010>bUiLdI wouldn't, because I'm not a gameless munchkin nigger.
>>98342675There won't be any details except vagueposting.
>>98342463No, because that's just subclass spells which anon doesn't like either.
>>98342565>I'm pretty sure back in earlier editions a Cleric got multiple spheres depending on their deity.I meant from the beginning of 5e you moronAnd if a category isn't great, homebrewing new spells or mixing and matching is always an option. It'd just be a very large undertaking that couldn't really be half-assed, and even in the best case scenario would still be an objective nerfYes, cleric is good enough. They could have done something like it to help curb this tier 1 class a little.
5e tools doesn't seem to have those Dndbeyond drops - Pact Seeker background, Fey Pact/Sentinel, and the Infernal ones. Were they pdf'd or screencapped here?
>>98342810They're in homebrew manager.
>>98342445I do weekly 4-7 hours games, though last Saturday it was 8 hours
>>98342852how?
>>98342931If I were to guess, it's due to a good group of autists with no gf/spouses (unless one guy has any but he never mentioned anyone, everybody else is confirmed single), permanent unchanging timeslot on Saturday, good GM (me)
Are there players/DMs here who still use the 2014 rules? I myself prefer the 2014 rules and use them exclusively when I'm the DM, but I'm also a player in a campaign which uses the 2024 rules.
>>98342998I run 2014 only and would refrain from joining a 2024 game. Though because of the whole debacle I'm looking to exit the modern dnd until at least 6e comes out (assuming it's not going to be cancer which is kind of wishful thinking on my part come to think of it). For fantasy dungeon crawling I'll be switching to SotWW or pf2e, though pf2e also did the retarded thing of releasing an "update" with names changed around which makes me unwilling to even bother.
>>98342998I find a lot of people prefer the 2014 rules. I'm sure you'll find people who still use it. What is it you don't like about the 2024 rules? Personally I fucked hate how all subclasses are now level 3. It feels completely retarded for some classes. But I like the nerf to counterspell and weapon masteries.
>>98342831So they are, thanks anon.
>>98342939Living the dream. I genuinely regret marrying my cunt of a wife. She has ruined my hobbies. I do love my daughter though and don't regret her for a moment. I had to fight just to get 3 hours for D&D every week. THAT FUCKING CUNT!!!!!
>>98343096How old is your daughter?Offer to run a game for her, if you're lucky, you will not only have a player for life but also inspire the next generation
>>98342476It's supposed to be a niche option. Spamming healing spells is not intended to be good: damage avoidance is more effective than after-the-fact mitigation in 5e design. But when you need it, you need it, and a heal at or near your highest level is more likely to be substantial now.
>>98342998Yeah? Most of the games I was in when the 2024 rules came out are still going. I've started running one 2014 game and one 2024 game since then.
>>98343576She's only two and a half but loves playing with my dice. I'll teach her games when she's older. Gygax did even if it sounds like he was a dick about it.
>>98342998Running 2014, with Trasha's being a cutoff point. Stuff published before that is implicitly allowed (unless there are other campaign-specific restriction), and anything published after requires case-by-case permission, with the one exception being Fizban's dragonborn, which are just plain better than the PHB version.
>>98342476That’s desirable. Healing should be a triage option, not a general option that’s as good as or better than damaging or hindering the enemy. If it’s optimal to focus resources more on undoing damage than on causing it, combat becomes even more of a slog.
>>98343622Based. Mine is turning 5 soon, so I'm easing her into some age appropriate board games for now and working on her reading. I figure I could probably run a family table by the time she's 8, if there's interest.
Group wants me to play a cleric. I'm ok with the idea but dont want to be just a heal bot. Is War cleric a good alternative to kick ass while still being to keep my retard friends alive? (2024 edition)
>>98344023Sure, just get Staff of Healing and roll with that. Hell you can play Druid instead and bring Goodberry + Create Water for addition convenience.
how can I accurately calculate CR for encounters the party faces in 2024 rules using mostly 2014 enemies
>>98326575Where does her cloth tabard connect to?
Did the Church of Mystra just cease to exist during the Spellplague?
>>98345356Just vibe it.
>>98345356I would look up the blogs that did analysis of the 5.5 monsters when they came out and compared them to the 5.0 monsters. https://www.blogofholding.com/?p=8432The rule of thumb is, subtract the tier and add 1. So like, a CR 3 monster remains the same, as do all tier 1 monsters, but a CR 8 monster in 5.0 rules would be a CR 7 monster against a 5.5 party (it's a tier II monster). Really stuff only starts to diverge around CR 11, and the monster CRs are kinda lowballed even in 5.0 itself past that point, with the exceptions of monsters that end up with some crazy effects.
How do you handle players that cheat? I am almost positive there is a cheater at my table, but I don't like to make accusations without hard evidence. My suspicions:>since start of campaign has never missed an attack roll, failed a saving throw, or failed a skill check>already caught him making up damage rollsHe's playing an artificer and has a steel defender, at level 3 he was claiming his steel defender was dealing out around 25-30 damage. I told him that was simply impossible even with a critical hit. His response that was he "may have mixed something up". And yet he did it a 2nd time. His damage rolls are almost always critical hits of course.
>>98347313Tell him to buy a dice tower or buy you a lottery ticket.
>>98347313>>already caught him making up damage rollsthat's all the evidence you need, boot his ass
>>98347319>Tell him to buy a dice tower or buy you a lottery ticket.kek, dice tower's are something I personally cannot stand but that's not the worst idea. >>98347321Yeah, I guess so. I asked other players to just as a sanity check and they all agreed is crazy in that 15 sessions he's never missed an attack roll, failed a skill check or a save, etc. WHY does this hobby attract people like this. This isn't a WoW raid
hello faggots, im making my very first dungeon, rather than a basic ass pit trap I wanted to try something new for a defensive trapfor context, the level 3 players walk down a dungeon's corridor that they need to pass, they come across a spectral elven warrior standing motionless. This is a... sort of security guard. it can't speak, move, only attack things that enter its view. it's also... invunerable! I'm sort of theming it around a baelnorn. On it’s second attack, all players within 40ft of the Baelnorn Guard make a free dc15 perception checkpass ‘as the sword swing happens, you see the breastplate open up a fraction too wide, you glimpse a beating bright red heart visible for a second, then the plates close up as the creature withdraws from its attack’ the elven heart powers the magical defender. The players must hold an attack to damage the heart when it is exposed during the baelnorn's attack.On its fourth attack, all players within 60ft of the Baelnorn Guard make a free dc15 perception check, if succeeded, they realise they can simply jump over the attack, the dex saving throw now becomes 10 flat. my question is, is this actually a fun trap for the player? It doesn't seem to be. It breaks my heart a little because I like this concept of a trap a lot, I just can't figure out a fun way to run it for the players
>>98347313How does this even come about? In no game I've been in has a player been able to roll without at least one other player seeing the dice. The damage is extra bizarre. Why did someone not point out that the Steel Defender deals 1d8+2 damage at level 3 and ask him what he rolled on the d8?
>>98347334>This isn't a WoW raidits funny you say that. i once had a player that referred to our sessions as "content". so he'd be like>can't wait to clear out this contentetc.
Am I doing something wrong or do Clerics just make any fight with Undead incredibly trivial? Turn Undead seems insanely broken. You can basically just stunlock an Undead for 6 full turns, meaning its an insta-kill if it goes off as the party will burn it down without any effort.
>>98347724it breaks on damage but yeah, its an auto kill on undead if it gets turned.
>>98347724it's one of the many reasons why cleric is the greatest class in the game
>>98347755For me, it is really how the Cleric is so great at so many different things.
>>98347724Wait till you find out about Spirit Guardians
>>98347724My first campaign had me start off playing a cleric in Strahd's death house and we got jumped by ghouls with my character right in the middle of a 5x5 passageway and completely surrounded. It would've been insanely deadly if I hadn't gotten such a good initiative but turn undead shut it down with no problems. Sadly the dickhead DM ghosted all of us after we killed the boss
>>98347724I'm reading the Hidden Shrine of Tamoachan right now(TFtYP version) because I'm preparing it for my table, and there's a segment where the party has to fight undead that are immune to Turn Undead due to some amulets they're wearing.
D&D youtube has been hilarious for the last year. If a channel did not self-implode then it's uploading short, state-mandated, ten minute videos of which 20 percent are ads, 30 percent is referencing a game that is not D&D, often accompanied by saying how great the game is because it has less rules, and 50 percent vague-posting about some meta problem that is only tangentially related to the game. They are talking like they are being held at gunpoint, because they know if they don't talk Dungeons and Dragons then the channel is dead. With how diverse the playstyles for the game are you would think that there would be some diversity of opinion in public spaces, but almost all of the big channels are run by the same improv-theater type player that appears to be most affected by the latest controversies and who absolutely hates the game (despite it catering mostly to them).
>>98348825It's because DnD is a dead system. 5.5e released like a fart with no followup support. There's no new books worth talking about, no new ideas, just the same old stale DnD 5e for over a decade
>>98348825>With how diverse the playstyles for the game are you would think that there would be some diversity of opinion in public spacesThat very diversity of playstyle has basically ensured that there is no single D&D community in any real sense of the word. The whole influencer business model requires a certain degree of baseline shared experience, though, so they can be relatable and identifiable to their audience. Those channels that rose to prominence effectively shaped the online narrative because they had to conform to one another in order to secure an audience. Other channels never got as much traction and so, ten years on, they aren’t still around.Trouble is, WotC’s release schedule has been anemic enough that they’ve run out of both new material to discuss and overall talking points—hampered further by the number of “new” releases that have just been re-releases of existing content for an update that half of their audience has zealously refused to engage with. They built their brands on a product that they didn’t control and are now up shit creek as it fails to provide them with any new material—but it still has such a dominant market position that they can’t jump ship without losing much of their audience.
>>98349447>Trouble is, WotC’s release schedule has been anemic enough that they’ve run out of both new material to discuss and overall talking pointI knew shit was over when D&D Beyond introduced third party publishing instead of fixing character sheets. So many issues with it. Yet, they want me to buy even more unpolished content. That's also why these influencers don't talk shit anymore. You better kiss the ring of daddy or you can't sell on Daddy's site or appear on Daddy's D&D one shot adventures.
I'm about to get lvl 9 as a fighter and I'm not sure how to interpret this skill so I'm asking for opinions how to rule thisA) I fail a Dexterity saving throw while I have a +1 to Dex due to having 12 dex on my sheet. I use Indomitable on the failed save and roll d20 + 9 (due to fighter level) +1 (due to dex)B) I fail a Dexterity saving throw while I have a +1 to Dex due to having 12 dex on my sheet. I use Indomitable on the failed save and roll d20 + 9 (due to fighter level) and ignore any and all bonuses to the relevant saving throw, like proficiency and stat bonuseswhich way do you rule it?
>>98350320A. It didn't specify that you can only reroll it with the bonus given, just that you are given a bonus.
>>98347724Whenever a cleric uses turn undead, I have no reservation about them hitting each other to break its effect. They're evil, why would they not hurt their own side, if it raises the chances of victory?
>>98350464Depends on the Int and creature. I'd cry shenanigans if zombies started to attack each.
>>98350473Who even fights zombies after level 2?
>>98348825WebDM was the only one worth watching and that stopped being good when Pruitt left.
Is Turn Undead good in Lost Mine of Phandelver, 2014 RAW?
>>98350494It's been a while, but I think there's only the 1 fight at Old Owl Well that has undead.
>>98350520Redbrand Hideout has skeletons, Thundertree has ash zombies, wilderness random encounters have ghouls, and Wave Echo Cave has multiple encounters with undead enemies of several different kinds.
>>98350559Sounds more useful than I was remembering.
What's a fun level 2 build for a 'multi-shot' (~3 sessions) that doesn't use UA?
>>98350720Anything. It's level 2. Literally any mono- or multi-class will work.
>>98350720Simple or complex?
>>98350791How complex could it be? I've been playing with this group of guys since 2020, so we've seen most things.
>>98350791>complex>level 2
So between Identify and Remove Curse are cursed items just a waste of time after 5th level?
>>98350993Identify doesn't reveal curses.
ok, rate these CDs (choose 2 and gain 1 more whenever your number of uses increases)>anoint weapons: up to WIS weapons you touch deal bonus damage to fiends and undead>bestow blessing: grant another creature a blessing from the dmg for 1 hour, or until you use this CD again>blessing of manna: cause one creature to regain a low-level spell slot>bless water: create WIS doses of holy water>divine inspiration: give a creature heroic inspiration>damnation: create a pit under the feet of up to WIS enemies. any falling damage they take (they avoid falling on a dex save) is fire damage>prayer of resurrection: cast revivify without a slot or components>seal power: a creature must pass a con save or be trapped into an antimagic field until it beats the save>rapture: levitate up to WIS creatures on a failed dex save
>>98351108gr8 b8 m8 I r8 8/8
>>98351316
Next campaign starts at level 10-11 and will go up to 17+. What are some enjoyable and good builds/classes?Warlock has been a default go-to for me but I'm hesitant to just roll another one.Do martial, like a Barbarian, hold up well enough at higher levels? I've only played to ~14 once and ~11 a few times.
>>98351926I know fighters do, haven't played a paladin at that level but I imagine they also hold up.
>>98351926If you're playing 2014 rules, I wouldn't recommend Barbarian. Paladin is one of the better options if you want a martial, since the boost to saving throws is nice to have against higher level effects.
>>98351926Just play anything with casting. The amount of spells you get is ridiculous.
>>98352034Zealot isn't bad under 2014 rules, imo it would be the only Barbarian worth taking single classed to high levels for the ability to not die.
>>98352034NTA, but is a slight Paladin dip on a mainly Sorcerer build still strong in 2024 rules? It looks like they fucked over Divine Smite for some reason by making it a spell (I have fond memories of smiting a smarmy Rakshasa asshole to death with that in 2014 rules, but I guess that'd be impossible now), but otherwise should still work?
We're starting a new campaign at level 5, and I told my DM I want to play a Life Cleric. The problem is... I have no idea how to play one.I've never played a cleric before, and I want to be a frontliner (Human Farmer with Magic Initiate: Wizard + Tough), but I'm not sure what my game plan in combat should be.Since I took the Protector Divine Order, should I just walk into melee? Before going into melee, should I usually cast something like Bless or Spiritual Weapon first? Or should I not always go into melee? For example, if there are a lot of melee enemies, would it be better to stay at range and use cantrips instead?Basically, what's the general combat flow for a frontlining Life Cleric at level 5?I've also never played a full caster before. So far, I've only played a Barbarian, Ranger, and Fighter.
>>98352679By the way, we're using the 2024 revised rules (5e 2024).
>>98352679Take shield with magic initiate. Get warcaster at some point for advantage on concentration checks. You get bless for free so I wouldn't take any other concentration spells at low levels. Mid level you want spirit guardians if you're on the front line. For general combat flow you cast spirit guardians if it's the right fight or otherwise use cantrips especially true strike in 5.5e. Then heal people as needed. I forget if they changed something about spiritual weapon. It was very good in 2014 5e.
>>98352733>I forget if they changed something about spiritual weaponIt's a concentration spell now. Apparently, it wasn't one in the 2014.(never played 2014 5e)
>>98352751Yet another reason why the 2014 rules are better.
>>98352733>. You get bless for free so I wouldn't take any other concentration spells at low levels. Mid level you want spirit guardians if you're on the front line. For general combat flow you cast spirit guardians if it's the right fight or otherwise use cantrips especially true strike in 5.5e. Then heal people as neededNice, I'll save that information. I honestly forgot about True Strike, lol. I'll add it.
>>98326744Check with your buddy first if he even made the switch. Most people I know just kept playing the old version.
>>98352751Okay so it's basically worthless now>>98352820Warcaster also lets you use reactions to hit with cantrips so you can use true strike there too. You might also want your reaction for shield depending on what's going on.
>>98352679is your con good? You can be quite valuable being a frontline that doesn't actually do much damage to the enemy. Get your AC up high, cast your concentration buff spells and just sit there taking the dodge action (not every turn, since the DM will have smarter enemies notice this and ignore attacking you), soaking up enemy attacks and letting the rest of your allies go nuts on the offence.
>>98352679also, level 1 guiding bolt is fucking insanely good damage, recommend it
would swashbuckler / genie warlock be a silly combo
New thread>>98353674>>98353674>>98353674
>>98352425Even for Zealot, you're still dealing with how the Barbarian lacks a damage bump at higher levels outside of brutal critical. Zealot isn't bad, but you'd still probably be better off multiclassing.>>98352632It still functions well enough. You can't use Polearm Master or Quicken to dump two big smites in a single round, but you can still get in some solid hits. It also helps that aside from that one nerf to Paladin, Sorcerer got a handful of buffs like being able to recover more sorcery points throughout the day.
>>98347406Most players don't really take the time to learn the game. I've seen some really sneaky shit when it comes to players cheating on their dice rolls. The most common is "cupping" the dice and quickly picking it up when it drops. The easy tell is obviously the hand movement, but they're never able to spit the number out fast.
One of my players played a Half-Orc Barbarian with three levels in Champion Fighter in a high-level campaign (11-20). It was fucking crazy.