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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs
https://mega.nz/folder/GMMUDLCK#1IXzJk1_yxlgNmPABGjcyw
>Dragon/Dungeon Magazine:
https://mega.nz/folder/7N1XVahA#SsO9HsJ3glqRQFzZ8WiQ2A
>Pathfinder 1E link repository (tangential to 3.5e, might be useful)
https://pastebin.com/RSt0rF0T
>PF1e Book PDFs
https://mega.nz/folder/OIUTAIgS#1mIpxubgBzcme1WjpdlKtA
https://mega.nz/folder/TAsiDLCQ#5_VrrgY18E_P6ilo_oWrnw
https://mega.nz/folder/1A0FzJrC#r-sKFy3CUFwCle8KJkhqmg
> Dragon Magazine Index
https://www.aeolia.net/dragondex/
> Web Articles Orbital Flower Index PDF
https://archive.4plebs.org/tg/thread/91811106/#91824954
> Errata
https://web.archive.org/web/20201111205827/http://archive.wizards.com/default.asp?x=dnd/errata

>3e Resource Index Version 2024-04-17
https://archive.4plebs.org/tg/thread/92491374/#92530275

Previous thread: >>98178193
Thread Question: What level should a campaign start at? What level should it end at?
>>
>>98365503
>What level should a campaign start at? What level should it end at?
No such a thing IMO but I've been having fun with a character that started at level 12.
>>
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Does anyone happen to have an archive of the old wotc art galleries for the books? Figured I'd ask as the last step before internet archive diving each and cleaning them from my pdfs since some one IA are thumbnails or just plain small like this poor black dragon. Mainly just want the monsters because Sam Wood's art is sexxo, but anything is helpful.
Checked forums, there's archived articles but not the art. I did see some others who archived that might have, but never shared it because muh copyright and forum rules.

>>98365503
>What level should a campaign start at? What level should it end at?
Depends on the goal. Level 1 if you want a traditional tense start through dungeons, maybe level 3-4 if you want to start strong enough to get the ball rolling while still feeling small. Start any level you feel is best for what you want them to accomplish session 1 and your plans going forward. End level is whatever they happen to get to before the plot ends or their character motivations are satisfied.
>>
>>98365503
>>Thread Question: What level should a campaign start at? What level should it end at?
In an ideal world, it starts at level one and ends at level twenty, or even a little higher into the low epic levels to let people play around more with high level abilities; some 3e content actually builds towards level thirty! I have never played the game that far, sadly, outside of the Neverwinter Nights PC game.

Otherwise, I think starting in the 4-6 range when characters are cleanly established might be appropriate for a short campaign; Pathfinder 1 and 5e both seem to be designed around the 5-15 range, so it seems like that's the smoothest "feel good" range if you only want to hit on bullet points and cannot engage with all of the content.
>>
>What level should a campaign start at?
Everyone starts the campaign as a level 1 Commoner. You're going to earn that first class level, bitch.

>What level should it end at?
Whatever level you are when people start losing interest.
>>
I have no idea what I'll do with my character once I reach Epic levels.
I might need to retrain some skill points or something to actually be able to use Epic Spells.
>>
What is this thread's favorite spin on domain management and mass battle rules for 3.5? I've been looking at the different options and finding it hard to find a consistent opinion other than AEG's Empire is mediocre.
>>
Does anyone have the updated version of the Ultimate System Reference Document 1.6 by RecapAnon and Tidomann (and others)? Somebody had made some additions and uploaded it in a previous thread years ago and the link expired, unfortunately. There's offline versions of the one already uploaded in srd.dndtools.org floating around, but I'm positive there was an update.

Alternatively, we could get together and update it ourselves if anyone is willing.
>>
>>98371514
I thought Heroes of Battle had mass combat rules but looking through it there's nothing really there for it, it's just very verbose without any crunch. Rather it shrinks the focus down to the PCs in the battle, so the battlefield becomes the dungeon. I'll need to find a better pdf of it since what it does offer are flowcharts and other images which are illegible in my copy.
There's the D&D Rules Cyclopedia which has mass combat stuff but you'll have to convert it to 3rd.
If you want to look at other games, in Pathfinder's Ultimate Campaign book there is a section for mass combat which I think is pretty simple and gets the job done. Same book also has a chapter for domain stuff, though I'm not experienced with it to know if it's any good.
>>
>>98365503
>What level should a campaign start at? What level should it end at?
Level 1. Always level 1. Because I hate getting to level 20 and feeling like I didn't "earn" it because I "cheated" and started at level 4 or 8.

That said, for short adventures or short campaigns, it can be fun to start at higher level.

>>98370981
>I might need to retrain some skill points or something to actually be able to use Epic Spells.
What character? If you screwed yourself out of enough Spellcraft ranks then ask your DM and he'll probably let you retrain. Even a lot of grognard DMs have come around to the idea.

>>98371514
>What is this thread's favorite spin on domain management and mass battle rules for 3.5?
There are some cool books from Sword and Sorcery Press that I forgot the name of but they had domain stuff for 3.5. Maybe it was from Atlas Games Dynasties and Demagogues?
>>
>>98375469
>I thought Heroes of Battle had mass combat rules but looking through it there's nothing really there for it, it's just very verbose without any crunch
Yeah. Other than some cool monster stats and decently-interesting fluff, it's pretty empty as a book. Interesting prestige classes though. The problem with war in D&D 3.5 is that really the best option for a kingdom is to have a few high level PCs who can nuke an entire battlefield while invisible and flying
>>
>>98375624
>If you screwed yourself out of enough Spellcraft ranks then ask your DM and he'll probably let you retrain. Even a lot of grognard DMs have come around to the idea.
And if not, PHB2 has some adventure locations that are glorified respecs. Necrotic cradle is a pretty dope place.
>>98375628
Doing some more looking and found there's mass combat rules in the miniatures handbook, a bit more granular than PF and more like a traditional wargame. Check there if you want something officially designed for 3.5, but YMMV on the quality.
>>
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>>98375624
>If you screwed yourself out of enough Spellcraft ranks then ask your DM and he'll probably let you retrain.
My DM is chill as fuck, that will 100% let me and will probably work something out in the veins of what mentioned, since he likes to weave these things into the simulation so to speak.

>What character?
Pic related.
>>
>>98375662
>Doing some more looking and found there's mass combat rules in the miniatures handbook, a bit more granular than PF and more like a traditional wargame. Check there if you want something officially designed for 3.5, but YMMV on the quality.
Agreed, you could definitely scale it down to 6mm or 15mm if you wanted to do it on tabletop with some historicals or 3D printed miniatures.

For me, I want a system that can simultaneously "autoresolve" battles (with a few rolls) when necessary, but also let me zoom in and have tactical depth and play it out minute-by-minute to an extent. Kind of like Total War games, which I admittedly have only played around 4 hours of in total. But I like the concept of for tabletop. Preferably integrated into a hexmap system so you can run it on a strategic scale easily as well.

>>98375717
Yeah losing 4(?) caster levels doesn't help either. Also lol @ using Dragonlance and Ravenloft-specific stuff on the same character, but honestly, I wouldn't have an issue with it. I guess you still manage to hit 9th level spells, so you just need the extra ranks. Which can be kinda hard for divine casters, I actually have to get it in gear for my own cleric/radiant servant of Pelor, as level 20 is coming soon. It seems like we have similar tastes in character.
>>
>>98375921
>Yeah losing 4(?) caster levels doesn't help either.
3 caster levels (1st lvl KotR, 1st lvl OC, Crusader), yes. That was sort of by design, nerfing the character a bit while also getting some cool abilities.

>It seems like we have similar tastes in character.
I was going to go with RSoP if the DM didn't OK the Dragonlance class, funnily enough.
So yeah. Indeed.
The only reason I didn't do that is because I thought it would be cool for him to get both 9th lvl spells and a new maneuver as his capstone so to speak to represent both sides of the character.
>>
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>>98372976
That was probably mine. I haven't done much with it since then, but I did start on an index of playable races.

https://www.mediafire.com/file/gjmsjgipwxkep36/Ultimate_SRD_1.6.1.1.zip/file

If you want to fill in something that's missing, go for it. I usually check this thread a couple times a week.
>>
>>98367714
>Everyone starts the campaign as a level 1 Commoner
Based based based based based
>>
>>98376661
Excellent, thank you so much! I'll post an update if I end up adding anything.
>>
>dm has gotten extremely lenient and basically makes whatever we do work
>Start acting sillier
>Group gets mad at me
I dont think the rest of them realize how we dont have any challenge right now. They do whine to the dm if something doesnt work for them so maybe thats why things have been easy mode
>>
>party is stuck in mechanicus
>divine magic isn't working
>entire party uses divine magic
Are we fucked?
Do we beg the overlords of mechanicus for a way out?
>>
>>98377408
Time to use your wit and guile.
>>
What are some good monsters that can be made into skeletons with Animate Dead? Something under 20 HD, has a lot of attacks per turn, and would combo well with a feat (I can give each one a feat because of Grave Born Warrior)
>>
>>98375968
>The only reason I didn't do that is because I thought it would be cool for him to get both 9th lvl spells and a new maneuver as his capstone so to speak to represent both sides of the character.
That makes sense. I've read Tome of Battle a few times but never really internalized it from an optimization side of things so I don't know what kind of level dips are even good with it.
>>
>>98377676
I don't know if a grell's tentacles have bones in them, or if their bodies have bones in them at all, but they do have 10 tentacle attacks for 1d4+1
>>
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>>98379148
Believe in miracles
>>
>>98377676
Giants are excellent as all comers, especially with magic gear.
Hydras are good, iirc the zombies keep their aoos.
Ettins have native twf. It's the 'many attacks' thing that makes it hard.
>>
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>>98379130
The cool thing is that it's decently multiclass friendly, since the non-tob classes also advance your Initiator Level (the caster level equivalent) two levels for one IL pace, meaning that you can get higher level maneuvers with feats or dips.
Could I have gone all in on RKV? Yeah. But the idea was never for the character to be a "ToB character", just a dabbler.
Although Divine Surge is sweet.

>>98379190
Rad
>>
>>98377475
Well, we are screwed lol.
Our paladin is upright and the inquisitor guy is bad irl at lying.
>>
>>98379207
It's the plane of law, if anything lying is what would get you fucked. The real trick is if it's Phantom Tollbooth law or Alice in Wonderland law.
>>
>>98379215
DM isn't so adversarial, so hope for the best.
>>
Pf1 is kinda cool ngl
>>
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Would you guys be interested in a collection of prestige classes / rules built around rune magic, but using the actual Elder Futhark / Younger Futhark Norse runes? Or would that mess it up? I have ideas for a few, but would using real-life runes be weird? I like the Norse ones and their symbology and making up a fantasy rune alphabet would just end with me making not!norse ones trying to fit that alphabet.

But also maybe it'd be better for them to just be generic and not have any relation to real history or cultures? I don't know.
>>
>>98381667
Yes but I'd like for those to either interface with the already existing runes (of which there are a few implementations) or just have them be called something else (glyphs?).
>>
>>98379715
In a general "3.x is kinda cool" way or the PF specific stuff compared to 3.5e?
>>
>>98382621
both, also I like the pf1 APs as well as the ease of converting 3.5e campaigns to it
>>
>>98382639
Yeah. The APs and Bestiaries are the best things out of PF1e IMHO.
>>
>>98382469
>already existing runes (of which there are a few implementations)
What are they? I only know of the prestige classes associated with them (runesmith from Races of Stone and runescarred berserker from Unapproachable East and runecaster from Forgotten Realms Campaign Setting)

Glyph of warding as an SLA would definitely be a thing for a lot of those classes, plus extra options for it besides programming it with spells or straight damage.
>>
>>98383808
>What are they?
Yeah, those classes (and probably more) and, I believe the FR also has a sort of scroll like runes just like there are candles, tatoos, etc.

>Glyph of warding as an SLA would definitely be a thing for a lot of those classes
Have one of them be the guy that specialize in that Glyph Seal item too. That could be cool.
>>
>>98383969
That would be cool. I think I'd make it a lot easier to store spells like that in the glyphs. Maybe a runemaster who focused on glyphs of warding. Or can do something similar at lower levels to make traps. That'd probably be for the spellcaster prestige classes. I also will need to look at Runecaster to make sure I'm not treading on its toes.



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