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File: TO THE DEATH.jpg (3.47 MB, 2496x2781)
3.47 MB JPG
The /btg/ is dead! Long live the /btg/!

The Star League Reborn Edition

Previous: >>>>>>>98365713

>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2
https://mekbay.com/?gs=cbt

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
Honor The Dragon!
>>
Do you pronounce AGOAC like "Ah Go Ack" or "A Goke"
>>
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Daily reminder to bow before the supremacy of griffin.
>>
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>>98379247
I say A Game of Armoured Combat
>>
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Has anyone ever played Age of War-era games? I think it sounds interesting. An era of crude AF mechs and tanks and conventual infantry beating the fuck outta each other witch tech so crude it makes the most slapped together piece of shit Succ War-era mechs look like Word of Blake Celestials.
>>
>>98379299
I've always kinda wanted to do some kind of big campaign following a whole mechwarrior house that starts right at the beginning during the Proliferation Era, but I dunno if anybody else would be interested.
>>
I can report that the Havoc P7 is (unsurprisingly) pretty good. It runs a little hot, but it's not hard to juggle the heat after the OS launchers are empty.
>>
>>98379299
It's peak comfy IntroTech. Sometimes it's nice to have a simple game of Mackies vs Firebees and tanks.
>>
>>98379299
Direct Age of War? No. Reunification War though yes which I find interesting as a standard tech design isn't always going to be necessarily an upgrade to a primitive.
>>
Guess we now know that Wolverine pilot souls are weighed down by gravity!
>>
>>98379064
Is that William with a back shot? Make that gunnery count, kick his ass. Not literally, you have pilot skill 6.
>>
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The year is 2499. What is the most appropriate Great House for the Terran Hegemony to be fighting?
>>
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I was bored and decided to roll up a random force.

Would you lead these 3rd Succession War era shit boxes onto the the 3050s battlefield?
Would you actually play this force in a real game?
>>
>>98379825
Yeah looks fun, I'd play that
>>
>>98379682
On that turn? William was running a bit hot and everyone was jumping. Had to make a choice about heat management. The previous turn however...
Anyway, that picture was of the start of turn 6. Turn 6 has now been completed. And with my new larger table, I can just leave the game setup there so it's easier to come back to later, which will encourage me to do more turns more often.
>>
>>98379907
Has there been a head destruction fatality yet or have all the kills just crippled the Mechwarrior?
>>
>>98379767
Taurian Concordat would be the power they're most afraid of at this time but if they're likely to come to blows with anyone the most likely target would be the Draconis Combine even if neither side has that much to gain from a confrontation at that point.
>>
>>98379767
>>98379953
I second the Dragons. The TH and DC fought quite a bit and the DC was even among the last of the nobles in the IS to join the SL
>>
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are there any notorious tanks in the game with some hull mounted weapons? been dipping my toes into combat vehicles recently and been having a lot of fun with them, was just wondering if there's anything besides the hetzer that has some formidable hull mounted stuff, since those are always cool
>>
>>98379922
I'm not sure how strict I should be about enforcing potential pilot death. Are people okay with possibly losing their pilot for good? I will reveal this much, 3 units have been eliminated so far. Taking the unit total from 18 down to 15. It isn't much, but on a personal level, I appreciate how each turn gets just that much quicker. But holy crap am I feeling the crappy gunnery on some of these pilots. If the pilot has 6 gunnery and can make a shot needing 10s, I consider that good and take it every time. Heck, if 12s is even possible, I take it.
>>
How does initiative work in a game with more than 2 teams? Worst case scenario being Free for All
>>
>>98380221
Despite their appearance, neither of the generic _RM Carriers actually have turrets. They just have fixed protrusions mounted on a circular base that hold all of their weapons.
>>
>>98380221
Demolisher for more of the same.
SRM.LRM carriers, and before you quibble, yes, they are.
LT-MOB-25, Mobile Long-Tom, for when you want to kill a guy three hex sheets over.
>>
>>98380224
It'd open up room for new anons to participate, but since this is supposed to be training and we're not Clanners I can accept only doing pilot damage via melee.
>>
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>>98380224
>>98380307
While it is supposed to be a school, I do think an "accident" or two wouldn't be a bad idea. Maybe add an extra bit of lethality or chance for injury with a headshot or something fitting.
>>
>>98380294
>>98380301
thank you for the recommendations anons
>>
>>98380391
On the clan side, the Aithon has an Elongated Thomas (Enshortened) on its front arc and an itty bitty baby turret with some lasers.
>>
>>98379247
ah go ack
>>
>>98380383
damn that's some gnarly art. where's it from?
>>
Are there any audio troves? Audiobooks, soundtracks of the various MW and other vidya. Was there ever an OST released for the cartoon?
>>
How rare was the crockett in 3025?
>>
>>98380307
I don't think we need to worry about opening up room for more anons. Considering how long it took to fill all the slots, I think everyone that is interested has already rolled someone. If someone is really interested in joining in that hasn't already, I can always find a way to make that work.
>>98380307
>>98380383
As for pilot damage, I'm still counting wounds from head hits and yes, there have been several head hits already. I'm also including a house rule that incorporates Mechwarrior wounds to make things more interesting. I'm not playing that the mechs are fighting to destruction, but I'm not adhering strictly to forced withdraw rules either. Instead, when a mech meets the conditions for a forced withdraw, it will make a PSR at the start of every turn with a modifier of +1 for every Mechwarrior wound. If the PSR is passed, the mech gets to move and fight like normal. If it is failed, the mech tries to withdraw at full speed. I like this idea because I feel like it gives the pilots a bit more personality and lets the piloting skill stat be more involved. A better pilot is more likely to think that they can push their mech further, but wounds will naturally unnerve them a bit. Thoughts on this house rule?
Another house rule I've thought about before, but is not being used for this game, is to make MachineGuns more interesting. It would also use a PSR. When firing the MGs, the mechwarrior gets to fire them in a single turn equal to (2d6+1)-Pilot Skill, to a minimum of 1. Again, it would emphasize the skill of the pilot in being able to better utilize the MGs. Might add a caveat of +1 heat for every shot beyond the first. Thoughts on this house rule too?
In general, I find that I'm in favor of ways that utilize the piloting skill more.
>>
https://www.catalystgamelabs.com/brands/battletech
Does this site render normally for you guys?
>Web design is my passion
>>
What's the highest res of this art available online? It's by Marco Mazzoni but I couldn't find it on his artstation for some reason even though google cache would indicate that it used to be there
>>
>>98380798
Don't know what normal is supposed to be for that site, but it looks like crap to me.
>>
LRM Careier C
SRM Carrier C
Both turreted.

Proliferates almost instantly to all vee makers as soon as it becomes produced. Because it gets licensed to fucking everyone.
>>
>>98380812 (me) plus it looks like it's missing the total warfare cover off to the right. i want the full painting dammit
>>
Is privateering a thing in BT?
>>
>>98380221
not sure if infamous, but the saladin (AC20) and gladius (AC10) have that solid hover tank destroyer vibe. Plus with sideslipping you can drift them into firing position for style points
>>
Is bringing a King Crab to fight outside urban environments as stupid as bringing an Urbie or Hatchetman?

I haven't made/bought building tokens or anything like that so all my fights are in the middle of nowhere
>>
>>98380859
Barely. It's not a protected class like mercenaries are, but there are references to privateers in the age of war. There are of course "totally real pirates we swear", but privateers don't try to hide what they are while suspiciously well equipped and biased pirates do.
>>
>>98380945
Thats what hills are for. The gauss ppc sniper faggot clanner cannot shoot you from the opposite corner of the board with all those hills and woods between you.
>>
>>98380965
I know, but eventually I do need to cross open ground to get to said faggot clanner
>>
>>98380974
Not when you're standing on the objective. Make the filthy clanner scum come to you.
>>
>>98380997
>open sightlines to the objective from halfway across the map
ohno
>>
>>98380945
If you properly support the King Crab with other things your enemy can't ignore then the KC can plod toward a good area to fight in. If you're in a large, open area it will be difficult, but on maps with hills and woods you can use your faster support mechs to bait your enemy into The Claws. Or just put Gauss Rifles on it. Either way works.
>>
>>98380221
>notorious hull mounted weapons
>we are already dezgra to many, fuck it let us put the LB20X on a hovercraft
>>
File: collateraldraft-2.png (3.11 MB, 2484x1200)
3.11 MB PNG
Latest piece
>>
>>98381171
Damn, this is great. You upload your work anywhere else or just the thread? Would like to see your other stuff
>>
Reddit mostly: https://www.reddit.com/user/1001WingedHussars/submitted/
>>
>>98381246
ty
>>
When was peak mad max-tech?
>>
>>98381297
3rd Succession War
>>
Do you guys play with floating criticals? I'm a new guy and I just heard of the rule, seems interesting
>>
I know it's a custom but LL scorpion vs PPC scorp, what do you like?
>>
>>98381076
>look it up
>the original has a UAC 20 instead
What in the goddamn?
>>
>>98381326
As far as I know it's the norm.
>>
>>98381380
What other rules are not printed as standard but are so commonly used by people that they might as well be?
>>
>>98381326
Always.
>>
>>98381455
My group allows walking backwards down level changes with a piloting roll.
>>
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>>98380441
>>
>>98381512
+0 ?
>>
>>98381455
I see sprinting and careful stand a lot. Not as much as floating TACs though.
>>
>>98381518
Just a straight roll, yeah.
>>
>>98381525
>careful stand
Yeah, this one too
>sprinting
Never used that in Classic
>>
Mekbay question:

Consider this link:
https://mekbay.com/?filters=year:1900-3028%7Cera:Late%20Succession%20War%20-%20Renaissance%7Csubtype:BattleMek,Quad%20BattleMek&expanded=true&sort=bv&q=tech%3D%22Inner%20Sphere%22%20faction!%3DComStar,%22HW%20Clan%20General%22,%22Clan%20Wolf%22,%22Clan%20Steel%20Viper%22,%22Clan%20Star%20Adder%22,%22Clan%20Snow%20Raven%22,%22Clan%20Smoke%20Jaguar%22,%22Clan%20Nova%20Cat%22,%22Clan%20Jade%20Falcon%22,%22Clan%20Ice%20Hellion%22,%22Clan%20Hell%27s%20Horses%22,%22Clan%20Ghost%20Bear%22,%22Clan%20Fire%20Mandrill%22,%22Clan%20Goliath%20Scorpion%22,%22Clan%20Diamond%20Shark%22,%22Clan%20Coyote%22,%22Clan%20Burrock%22,%22Clan%20Cloud%20Cobra%22,%22Clan%20Blood%20Spirit%22

I set up the filters there so that it would give me
>3028 mechs using IS tech
>If the mech is only used by clan/comstar in Late SuccWars Renaissance, do not show it
Or at least I thought that's how it worked. Until I realized that this filter excludes the Atlas AS7-D. Unchecking the Comstar filter makes it appear, so clearly the exclusion doesn't work the way I thought it did.

My temporary solution is not blocking via faction, but via component. I just forbid DHS / ferro fibrous / Artemis IV / CASE / Endosteel / ER ... but that has collateral damage in that it does not see some select few cases where IS does have mechs like that early on
>>
>>98381646
Have you tried including all IS factions using & instead of trying to exclude using - ?
>>
>>98381677
And then use the slider on the "intro year" option to stop at 3028, then choose Late Succ Wars for your era?
>>
>>98380778
Extinct. Don't take it unless you're a fucking cheater.
>>
>>98381326
It was supposed that be mandatory in this edition, but Xotl reported that a grog showed up to his IRL workplace and threatened to kill him in the parking lot if he made it required in the game, so it stayed an optional rule.
>>
>>98381677
Good idea anon, this worked better.

https://mekbay.com/?filters=year:1900-3028%7Cera:Late%20Succession%20War%20-%20Renaissance%7Csubtype:BattleMek,Quad%20BattleMek%7Cfaction:Capellan%20Confederation,Circinus%20Federation,Draconis%20Combine,Federated%20Suns,Free%20Rasalhague%20Republic,Free%20Worlds%20League,Inner%20Sphere%20General,Kell%20Hounds,Lyran%20Commonwealth,Magistracy%20of%20Canopus,Marian%20Hegemony,Mercenary,Outworlds%20Alliance,Periphery%20General,Pirates,Solaris%207,St.%20Ives%20Compact,Taurian%20Concordat,Unique!%7Clevel:Introductory,Standard,Advanced&sort=bv&gs=cbt&expanded=true

A few edge cases still crop up. For example, there's an issue with how the eras are split up (3020-3049 is one era). Draconis Combine gets fancy mechs from Comstar around the 3030's, so even though my intro year >>98381689 is set to 3028, mechs that DCMS only got later with things like double heat sinks etc appear as fair game. With those I guess you just read the lore entry and make an informed call.

I also disallowed Unique/None faction mechs
>>
>>98381815
I'll begrudgingly include Wolf's Goons as well because some of their designs don't have the fancy tech (like the WSP-1W)
>>
>>98379247
ah go ack
>>
>>98379263
Lucky the Shadow hawk exists otherwise this mech would be on fraud watch for how bad it is
>>
>>98381827
ha ha ha ha ha. ah silly contrarian-anon.
>>
What does the "ALAG" termination in variants mean?
>>
>>98380235
Everyone rolls and the person who wins goes last, person who gets second place goes second last and so on.
>>98380798
No but the CGL site has always been shit.
>>98380945
Assuming we're talking the 000 or 0000, its actually slightly better than bringing an AS7-D since that LL and LRM15 combo allows it to at least tickle the enemy at range but using it in an open field even as a meatshield is a gross waste of the unit.
>>98381924
Amphigean Light Assault Group
>>
>>98381827
>Shadow hawk
The Shadow hawk looks great - tremendous aura
>>
>>98381959
Too bad its variants suck Shadow Cawk
>>
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HONOR THE DRAGON!
>>
>>98382021
yo kuritan anon
how's this for a small 3000 BV introtech game?
>CPLT-K2
>JR7-F
>JVN-10A
i figure i can hole punch with the first two, then use jenner as a spotter for my crit-seeker javelin whenever it's cooling off
>>
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>>98382035
The presence of a Jenner all but guarantees you will not shame yourself in the Coordinator's eyes, but be wary of the foe focusing down on your Catapult, as it will be your main puncher.
>>
>>98382066
intel suggests a HGN-733 will be in the AO accompanied by some lighter mechs. i will try to bait their lighter machines into overextending and focus them down before dealing with the scottish bastard
>>
>Armoured units were organized in much the same way as line BattleMech regiments. There were Assault, Heavy, Medium, and Light Tank regiments, and each had just one type of tank.
Damn, I was going to my combat vehicle mercs with all sorts of tanks/hovers/vtols originating from the SLDF regiment, but guess it wouldn't work?
>>
>>98382151
Mercs are not beholden to conventional armies organisational systems. So go and bring whatever you want.

If you want to try a more narrative merc force, consider using dropship(s) as your constraint, rather than any rigid organisational system
>>
MegaMek questions:

Is there a way to make it print melee attack info, like flechs does?
Why does it not respect my font choice when generating PDFs?
>>
>>98380859
For the Dracs, yes. They're notorious for having pirates being payrolled by Kuritans to plunder shit; especially if it ends up being against Davions. If you want some good examples, check the Ghost Regiments (made up of Yakuza and other unsavory sorts) and
the ALAG (Who go from Mercs/Corpos to House Kurita's lackeys and back, IIRC they're still technically independent, but the Dracs just pay em' so well that they're on their permanent payroll.)

>>98380945
Depends. There's a good King Crab loadout that uses dual gauss, and it's a very good sniper brick.

>>98382035

Try this:
>Stinger 3G
>Wasp 1A
>Panther 9R
>Catapult 2K

It's a cunthair under 3k, ~2960 BV or so of you keep everybody 4/5. Dracs love using the Stinger and Wasp, as they're walking coffins easily shat out and replaced, even in the worst of the Succession Wars. Hell, the Stinger's cramped cockpit's probably tolerable to the tiny oriental folk.
>>
>>98382268
IDK on the first one.
The second one is because your font preference is wrong.
>>
>>98382268
One, yes there is, it's in the print optionals.
Two, what font are you trying to use? Works on my machine.

Separately, what version of MML are you using?
>>
>>98382390
>>98382079
To add onto my post, you can use the Wasp and Stinger to great effect by swarming the field with more bodies than he has. Then, you can use the Panther & Catapult to plink away at the bastard. If push comes to shove, make the Stinger or Wasp scream "天皇陛下万歳!!!" and death charge into the Highlander at max speed.
>>
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I plan to run Clans (GB/GDominion CI to IL-C) for the first time. I've got a Kontio and Fire Moth so far. Any recommendations for fun/appropriate mechs for GB/GDominion?
>>
>>98382415
Ghost Bears like using fast assault mechs like the Executioner. IIIRC they're also the main users of the Viper and Vulture. There's also a bunch of bear-named second line mechs that they've designed, like Kodiak, Grizzly, Karhu, and probably some more I've forgotten.
>>
>>98382415
I'll list em' by weight class.
>Light
Generally they really like the Fire Moth/Dasher and that's about it, though if you want some other options there's the Adder/Puma and (later on) the Bear Cub.
>Medium
This is where Ghost Bear gets it's rocks off. Loads of good choices, from the Nova/Blackhawk, Viper/Dragonfly, to the Ursus and Rime Otter.
>Heavy
Mad Dogs/Vultures. It's their thing. Smoke Jaguar may've invented the Mad Dog but Ghost Bear & Hell's Horses mass produce them by the fistful. Hell, every subsequent version of the Mad Dog's been a Ghost Bear design! (Barring I think the mk. IV) If you want non-omni choices, check the Grizzly and Karhu.
>Assault
Kodiaks are fun. They're expensive, brutish, and usually run really fuckin' hot, but they're a totem 'mech for a reason. The Executioner's also a choice, but it's kind of meh to me. Oh, and they produce the Mastodon, which is what you use when you hate your friends.
>>
>>98382454

...WHICH Viper? There's three.
>>
>>98382390
>>98382404
>Try this
i would but unfortunately another part of the agreement was 3 mechs at the most. gonna be a short session and we're trying to keep length down. i will some other time
>>
https://i.4cdn.org/wsg/1784639616947859.mp4
>>
>>98382692
(that said, i welcome more kuritan 3K BV / 3 mech compositions if you have them)
>>
>>98382392
First one was yes, just had to update the program
>>98382396
Works now, just had to update. Thanks
>>
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Painting a tiny Capellan banner for the Honour guard infantry which will be pretending to support my mechs.
>>
do machine guns have any rules that make them good at getting crits on mechs?
>>
>>98383035
burst fire?
>>
Why aren't Star Adders treated like Mary Sue's the way the Wolves are?
>>
>mech has backward facing weapons
Has this ever been useful?
>>
>>98383168
I've swatted some 20 tonners with a classic ass laser once or twice.
>>
>>98383155
They don't have a book trilogy centering on them.
>>
>>98382756
3 mechs? No. Proper lances.
>>
>>98382908
Looks nice.
>>
>>98381297
Early Dark Age (3133 to 3136)
>>
File: 1782386141584064.gif (644 KB, 245x171)
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>lance has five letters but four mechs in it
>star has four letters but has five mechs in it
It doesn't make any sense!
>>
>>98383168
On slow movers i.e. 3/5 mechs they come in more use than you'd think. Shooting lasers out your butt is also a good morale booster.
>>
>>98383155
Adders have no real character focus. Just some vague khans most of whom get whacked or deposed.
>>
>>98383365
I'd say that even with slow-moving mechs you'd be better off with arm-mounted weapons, since you can fire them behind you with a torso twist, or by removing the arm actuators so you can do the old flippy-arms trick.
>>
>>98383429
This is definitely true as well though generally most mechs that are slow enough it could be useful can't flip their arms hence an ass shot is handy.
>>
>>98383429
If you have something like an Archer you can shoot at the fast little shit who got behind you while still fulfilling your primary support role, then next turn your faster support mech can arrive and see the little bastard off.
>>
>>98382463
>the Bear Cub
The BC is a trainer with single heat sinks, meant to teach sibkos about heat management.
>>
You say nothing past 3032 is canon.
I say canon stops in November 2784, with the Exodus and complete end of the Star League.
We are not the same.

Once the Terran Hegemony and Star League is gone, BattleTech ceases to exist, everything afterwards is fanfiction.
>>
File: Progress.jpg (201 KB, 1000x834)
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Down to just the Assaults to paint from AGoAC
>>
Just to judge interest would anons be entertained by another grudge match using megameks? Reason to ask is might have some free time coming up but don't want to force anything that anons won't enjoy. Ideas I have is a Girls und Mech Comstar vs Combine grudge match but willing to try something different instead like a MoC vs Marian 3060 fight or Andurien Crisis battle.
>>
>>98381378
Clan Novacat was on some strange shit.
>>
>>98383908
I'd be interested.
>>
>>98383155
More people like wolves than snakes. Simple as.
The snakes were getting set up to be the big bad guy for clan invasion 2 reptile bugaloo. Not sure if we'll ever see that though.
>>
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>>98380539
Pardon the delay in response. I actually just found it on google when I typed in "battletech headshot", but after looking into it, I think it's from a dude called AKIRAwrong, since I found it on his Deviantart, and it matches what I could find on his ArtStation.
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>>98383908
>a MoC vs Marian 3060 fight
Yes.
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>>98384057
Correct me if I'm wrong, but I thought the sneks pulled off some Wolf-esque "and then we played everyone like fiddles in the Wars of Reaving"
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>>98379247
Ah, guac
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>>98384303
They did, but it was a very "tell, don't show" event.
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>>98383155
something else that hasnt been mentioned is that they are too far away for many people to care. I think their is a few people that are less interested in what happens outside the inner sphere
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>>98379247
Ah go ack.
By the by, how do you all pronounce LAM? El eh em or Lamb?
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>>98385051
LAM rhymes with ham.
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>>98384170
>Aiden
The gayest name possible
>Pryde
In being gay
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>>98385051
Lamb
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>>98384176
The Periphery is Catgirls all the way down!
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>>98385059
>In being gay
Joanna made damn sure that would not be the case.
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>>98385248
And Snow Raven Alita-faced bird girls



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