>>OverviewWe are going to construct some mechs. This is a stand alone thread for mech construction challenges. Each scenario given will have 4 days to submit an entry. You may submit more than once (like we could tell anyhow) but each must be on its own post.The bids will then be compiled and voted on by Anons in the thread to determine who gets the contract. Voters should consider the mech's cost, effectiveness in the desired role, and the fluffiness of the sales pitch and description.>>RulesYear, tech base, and tech level to be used for the mech will be specified in the scenario, and should be followed.Positive quirks must equal or be exceeded by negative quirks, with no more than 6 quirks total.>>FormatingMech pitches should be formatted as follows:Chassis ModelRoleWeightQuirksBattle Value at a 4/5 pilotDry Cost in C-BillsSales pitch and In setting fluff.>> Voting categoriesWe will have a few. Often they will be1: Favorite design2: Most innovative design3: Best Narrative4: Meth babyWe may include a 5th “best fits the requirements” for some challenges.A top 5 of the most votes will also be listed>>Previous thread>>98347163>> Challenge 7 voting up in a bit
Challenge 7 votesokay guys, we have some good ones here.Decurion Omni DEC-OM-1Chipmunk PrimeStiletto STO-5Jotun JO-T1Omniverine PrimeArgus AGSHonchback HBK-00Thanatos TNS-6HopperPallasHunchbackKestrel KST-ODuelist DLS-OWe only have 4 categories this go around>> Your personal Favorite?>>Most innovative design?>> Who is the Meth baby?>>Best Narrative ?Next challange https://strawpoll.com/eJnvVBbaWnvVoting ends Wednesday Aug 5th at 6 PM EST
If anyone has new challange suggestions put em here as well
>>98450911> Your personal Favorite?>>98446906 I thought doing another Omni so soon would be rough, but plotting out configs for my Kestrel was actually pretty great.>Most innovative design?>>98447562 Radsink is a cool bit of kit to build around, and now I'm annoyed I didn't think to update one of my previous submissions before the Duelist did.> Who is the Meth baby?98436425 What's the Chipmunk gonna do with 2 jump and rear-mounted rockets?>Best Narrative ?98438551 Any design that angers clanners is fine by me and the Jotun has a fun story about doing that.
>>98451597I fucked up the redirect, >>98436425 and >>98438551 respectively.
>>98450911>favoriteDecurion, the tool that wins wars is the tool you can actually afford to get in your Mechwarriors' hands>innovativeStiletto, always liked the little guy from Mechcommander, does a good job of freshening it up>meth babyHopper, only a madman would use that many jump boosters>narrativeDecurion again, mostly because I'm not the kind of guy to enjoy memey/jokey narratives like many in this list
Anyone in here play Mechwarrior Dark Age back in the day?? I collected them for like a year or two (just the first set mainly) but never had a chance to play the game, how was it?I found out they had tournaments with a bizarre level of units they made you could only get at the tournaments. Where the extra units they made were like a quarter of the size of the actual set that was current at the time. I’ve never heard of anything like that before and it’s crazy because a lot of the cooler units they should have made more of were these weird tournament only pieces.Anyway I’ve been collecting them again, I have a soft spot for these thing even though a lot of them are ugly. I think the designs look worse after age of destruction or whatever in a lot of cases.
>>98452297I was someone who hated clickytech with a passion and that stupid timeline they forced. CGL did a decent job flushing it out but gods I hated Clicky tech.I am hoping some of those designs get a redesign, they have a few and have done a great job making them look decent
>>98452297>I collected them for like a year or two (just the first set mainly) but never had a chance to play the game, how was it?We've got an Anon over at /btg/ who decided to start playing it again.
>>98452396Yeah I was in middle school when it came out, and had only played mechwarrior 4, and I remember even back then (I’m OP btw) being confused why there weren’t any mechs from the game that had just came out recently. Mechwarrior 4 also for the black knight and mercenaries expansion (I got mercenaries) and I loved that game. anyway point being I was very confused why those mechs weren’t in the gameRegardless there was something charming to me about the miniatures, and the packaging and little miniature character files.it felt like it had soul behind it despite being a monkey paw.>>98452401Sweet
>>98451597The thing about the chipmunk is that it's a quad-vee, so it can just turn into a buggie and drive away. 2 jump is just there to clear terrain so you can resume trucking.
>>98450911>Your personal Favorite?For the sake of not shamelessly self-voting, the Kestrel >>98446906 has a very fun array of loadouts, and I'm now kicking myself that I didn't find a way to jam a Partial Wing onto the Duelist as well.>Most innovative design?Surprisingly, the Decurion >>98436121 for truly mastering the art of KISS.>Who is the Meth baby?Not many designs actively shooting for the methhead this time around. I could self-vote the Duelist for whatever possessed me to chassis lock 12 tons of specialist equipment, but fixed gear is what defines an OmniMech, especially at 55t 5/8. I'm getting a little burned out on the "technically mobile giant gun emplacement" designs, so guess I'll go with the Chipmunk >>98436425, because even if it's not strictly IS tech, QuadVees are already nuts on base concept, let alone actively making a silly one.>Best Narrative?Jotun >>98438551 is probably going to be a shoe-in here.
>>98450911>Your personal Favorite?Decurion because an introtech omni trooper design meant for fighting in the Periphery with an expansionist regime is perhaps one of the most genius and fitting things I have seen in a while.>Most innovative design?Duelist taking advantage of the radical heatsink system and building around it was quite a smart idea.>Who is the Meth baby?Honchback took it when I saw the sniper cannon. That was definitely not something I was expecting to see.>Best Narrative?Kestrel. Going to be brutally honest I don't think it was the best narrative but I had already voted for the design I would have put here and I liked what anon tried with the Kestrel and wanted it on my list.
>>98452022>only a madman would use that many jump boostersWait till you figure out it could have easily have mounted more with a proper engine.>>98453058Should add the only thing going against the Decurion is I would have liked to have seen the armor layout. Anon could have easily made it all rear facing and wouldn't have known.
>>98452297I have multiple plastic totes crammed to the brim of them in my house. Shit was great. Kept the lights on for the IP during a very bad financial time for the franchise, which is why I have always been able to forgive the frequently questionable sculpts they used because of IP license fuckery they simply lacked the money to overcome.
>>98453087I just left it with whatever the "standard spread" is in Solaris skunk werks, didnt feel like going full MWO tier armor distribution minmaxing for what's supposed to be a more lore focused project, you know?
Our current lead is LAMs, Quadvees, and Protomechs. I really should have made those three separate options.Question for everyone. Is three votes on the poll enough you think or should we move back to 5? I wanted to see if three would give us less a spread as last time it came close to a 3 way tie
>>984544713 is probably best, there's probably not enough anons to do 5 without it being evenly smeared everywhere
>>98454734That is what I was thinking when I lowered it to 3
>>98454401>He doesn't go full autism mode down to the individual armor point placementFace the Dragon of disappointment!
>>98454471>>98454734>>98454841It feels we get more votes on the next challenge than we seem to get anons voting on mechs which makes me think that CGL are monitoring this thread for ideas to steal for the next recognition guide.
>>98450911>Your personal Favorite?I actually like the Duelist this time around. It does exactly what's on the tin with several options to do it, depending on how close the snooty bastard on the stick wants to be.>Most innovative design?In pure terms of new toy syndrome, that's probably between the Kestrel and the Duelist.>Who is the Meth baby?Hopper, no notes.>Best Narrative ?I love the idea of the Marians having stolen enough stuff and skills to make omnis, even if it's essentially a slow Assassin. Decurion it is.
>>98454859>more like I just forgot to look at the armor pips, lol
>>984550948 feel folks like building more than voting, some just check out for ones they don't care for too
>>98452297I sorted out about half of my MWDA stuff earlier this year and only kept my Steiners, Jade Falcons, what few Wolves I have (including all five War Wolfs, those including one "unseen" if you will) and the cool ones among my mercenaries.I got into it around 2005 when the 'mechs got those equipment slots on their heat dials. Played it near every saturday for two or three years until our group kinda fell apart due to RL reasons.
>>98454859>>98453087Here's the armor distribution
>>98455785*happy dragon noises*If that is indeed using standard assignment its way more efficient than megamek which tends to put very minimal rear armor when auto assigning
>>98455813Solaris skunk werks is getting pretty outdated, but I just can't quit it for the ease of use factor.
Would you say Prowlers have knock off manufacturers? It's one of the very few vehicles that can have environmental sealing and the cargo bay can hypothetically move infantry around.
>>98455821Its always interesting to compare the different meklabs around.>>98457729Considering the advanced tech involved I don't think you're going to see knockoffs since if you start trying to stockpile said parts people are going to know what you are building. That said it was a heavily licensed design so a lot of people can officially construct them, which also probably means there isn't really a need to make knockoffs.
damn clans must have invaded and killed everbody
And our challange 7 winners are>> Your personal Favorite? A tie between Kestrel KST-O 2 and Decurion Omni DEC-OM-1 2 >>Most innovative design?Duelist DLS-O 3>> Who is the Meth baby? A tie between Chipmunk Prime and Hopper >>Best Narrative ?A tie between Jotun JO-T1 and Decurion Omni DEC-OM-1 >>Top performers Decurion Omni DEC-OM-1 - 5 votesDuelist DLS-O - 4 votesKestrel KST-O 2 - 4 votes Chipmunk Prime - 2 votesHopper - 2 votesJotun JO-T1 - 2 votesChallange 8 will be posted up in a bit, we had a tie and I need to roll some dice
>>Challenge 8: The strikerIn 3139 the Freeworlds league was reborn. However it finds itself invaded by the so-called wolf empire, as its ancient enemies grow. A new era requires new machines of war and the Captain-General has called for the Reborn Free Worlds League Military to upgrade inherited and aging Battlemechs for the new era. Bids have gone out for a New striker for the FWLM, something modern to fill that role in reforming units.>>RequirementsYear: 3145Tech Base: IS or IS based Mixed techTech Level: StandardRole: Striker.It must be a striker, which is often a relatively fast, lightly armored unit with heavy close range weapons.Size: Any, Medium or Light is suggestedEquipment: Any allowed by the tech levelEnd date: Saturday August 8th at 6 PM EST>>Note: I picked this era for allowing the most gear and I rolled for which of the tied options won. This time it was Specific role: Striker
>>98462389Hunchback HBK-7PMass: 50 tonsTech Base: Inner SphereChassis Config: BipedRules Level: Tournament LegalEra: Dark AgesTech Rating/Era Availability: E/D-F-E-DProduction Year: 3132Dry Cost: 4,683,000 C-BillsTotal Cost: 4,683,000 C-BillsBattle Value: 1,440Chassis: Unknown Endo-SteelPower Plant: Unknown 300 Fusion EngineWalking Speed: 64.8 km/hMaximum Speed: 97.2 km/hJump Jets: None Jump Capacity: 0 metersArmor: Unknown Ferro-FibrousArmament: 9 Medium Lasers
>>98462389>>98462489It doesn't get much more venerable than the Hunchback, long a mainstay medium Mech produced on the Kali Yama factory world of Kalidasa for the Free Worlds League. One of the more exposed League worlds, Kalidasa has been conquered by the Blakists, the Republic of the Sphere (though they would dispute the "conquered" part), the Lyran Alliance for a short time in the 3140s, and spent over a decade governed by Alaric and his Wolf Empire as they moved on Terra. Having only just been restored to its rightful owners in 3142, Kalidasa and Kali Yama were far from ready to attempt any truly ambitious projects, but it was deemed important to the League's planetary and national spirit to have *something* fresh coming off the lines. And so, the Hunchback was a logical choice. Kali Yama packed dozens of old HBK chassis with equally ancient laser weapons, loading the chassis down with as many medium lasers as it could physically bear. Happily for all Marik quartermasters, they need only supply the new design with *one* kind of gun. No ammo, no logistics footprint, just nine green-glowing bores linked to a trigger. A little endo-steel, a little ferro-fibrous, and a few double heat sinks and the ancient Swayback could meet modern standards. Perhaps most important was the Vlar 300 powerplant riding inside the Hunchback 7P's barrel chest. As proven as an engine could be, formerly belonging to old Orion models left in the same supply dumps, and now propelling the 7P to 50% more ground speed than its 4P predecessor, making it far more mobile than one expects a Hunchback to be. The firepower was also nothing to scoff at. Plans exist to go even further beyond using TSM and more advanced powerplants in a planned 8P premium variant, but for now the 7P represents a step forward that Kali Yama can actually achieve on a realistic timetable, and they expect sales to be as brisk as its 97 kph top speed and under 5 million C-bill price tag can move product.
>>98462500>A little endo-steelA structure change is about the biggest thing you can alter in a mech design. But just about everything else Kalidasa produces is Endo, so fair enough.
>>98463422Yeah, its a significant mod for a merc unit, but this is a dedicated Battlemech factory so the overhaul shouldn't be that awful compared to building a new mech from scratch. I look forward to Purple Burds hitting the go button and some very surprised Wolves wondering why this outwardly decrepit Hunchback is suddenly outrunning and then catching their Timber Wolves.
>>98463422Theoretically they could steal at least some components and design theory from the trebuchet 7M kalidasa makes since its an endo steel 50 tonner too
did stone come back again and steal all the factories a second time or something? Where's the robots
>>98462389Wolverine 12M55 tonsTech Base: Inner Sphere with a smattering of Clan-grade weapons2.890 BV14.326.340 C-BillsCaptain-General,it is with great concern that we at Totally Legit Business have observed the Wolves' recent embrace of specialty armors on their typically mobile machines. While we were unable to procure meaningful numbers of the Federated Suns' Re-Engineered lasers, some intrepid trading with both the Sea Foxes of the Clan Protectorate and the distant Raven Alliance has resulted in a steady supply of Clan-grade Medium Pulse Lasers, which we married to an Irian Technologies TSEMP.Propelled by a 330-rated XL Engine, this Wolverine leaps ahead faster than its brethren, and with the increased Jump Jet capacity to match. 11.5 tons of Standard Armor make for a thick fur protecting the payload.The armaments may appear anemic at first, but please take note that the IS-made Targeting Computer guides not just a trio of excellent and far-reaching cMPLs, but also a TSEMP cannon. This 'mech is built to shut down an enemy machine and then eliminate it in one quick, precise strike. In case of the Wolves, we recommend aiming for the cockpit.Two of the lasers are also turret-mounted, providing some protection against flankers and battle armor. Since no 'mech ever acts alone and the 12M excells at anti-'mech operations, we recommend pairing it with a quick generalist like the competition's Hunchback 7P.Furthermore, the 12M carries a C3 Slave, enabling it to exploit or provide targeting data on the lance level, and an Angel ECM Suite, both to keep itself obscured until the time is right and to counter opposing ECM.Ultimately, the Wolverine 12M retains both of its hands, enhancing the command's capability of taking field salvage. There is no doubt our product will greatly enhance both quantity and quality of the FWLM's spoils.Buy Smart. Buy Classy. Buy Totally Legit.
>>98465306A very teched out lad>dat dire wolf BVGood lord TSEMP is a pricey thing
>>98462389Name: Geezer GEZ-3RWeight: 35 TonsQuirks: Battlefists, Difficult Ejection, Narrow/Low ProfileRole: StrikerBV: 987Cost: 5,445,023 C-billsArmor: 6 tonsBruiser Mekworks has decided to throw its hat into the ring to develop a modern Striker light mech. Figuring that in this age of widespread pulse weapons targeting computers and precision ammo, going down the route of massive speed isn't guaranteed to increase survivability. Instead we have developed a tough little bloke always up for a proper scrap that takes advantage of compact engine and gyro technology to minimize the target profile. Armed with a chest full of lasers the Geezer presents a very difficult unit to incapacitate and as the fight progresses it can move even faster and punch even harder. Heatsinks arranged in the head to give the visual impression of a flatcap boosts the confidence of the pilot to keep fighting and think twice about ejecting. Minimal rear armor also encourages consistent aggression and zero retreat. If you want a mech for the pilot that ain't afraid to get stuck in then the Geezer is for you!
>>98465419Almost Blakist with that weapon CT
>>98465429I did think about naming the company Cakist Mekwords but I felt it was too on the nose.
>>98465410No shit. But when I look at all the toys the Wolves pack in that era, shut down shoot down looks like a perfectly reasonable tactic, and the FWL has a native source.
>>98465439Bird of Lake Works
>>98465450As long as you land the shots you get what you pay for. Using the tac comp is the right choice there, either commit to the big budget item or don't bring it at all.
>>98465502Yeah, that was my reasoning. This thing needs to hit, stat. That's why it has all the toys to hit better and pick the pinpoint.
>>98462389Name: Onryō C-ONR-OWeight: 50 TonsQuirks: Improved Communications, Improved SensorsRole: StrikerBV: See picsCost: [BASE] 10,224,375 C-billsInvictus 12,459,375 C-billsDominus 13,965,000 C-billsInfernus 11,730,469 C-billsComminus 12,810,000 C-billsLuminos 14,030,625 C-bills Pod Space: 15.5 tonsCrits: See [BASE]Armor: 9.5 tonsCelestial Solutions would like to make a moment to spread the blessed word of a new exciting omnimech design. Designed as an adaptable mobile striker the Onryō takes advantage of modern weight saving technologies while delivering impressive capabilities.Built with close combat in mind the TSM system ensures that the longer the Onryō stays engaged the more effective it becomes. Each configuration has a retractable blade as standard that can surprise opponents up close and even punch through their armor with a skilled strike. All configuration we offer also take advantage of C3 technology greatly improving coordination between forces.The Invict- I mean O configuration is a highly mobile duellist designed for bringing consistent pressure on an opponent and thanks to its targeting computer will be landing shots with ease. The OA configuration is more of a command version meant to link an entire C3 Lance together. Shame that level II's formations have fallen out of favor.The OB configuration is a more missile focused variation meant to offer more flexibility with its munitions and with a greater focus on anti-infantry work.The Comm- I mean OC is another mobile fighter geared for fighting missile heavy opponents. The OD is a more a hunter killer meant to flush out enemies and bring the burning light of Blake- I mean burning might of plasma to its enemies.While we appreciate that the small cockpit can be challenging for most pilots to get used to we here at Celestial Solutions have a roster of highly skilled pilots ready to link into these machines and offer their services especially against Clan opponents.
>>98462389Based off of an idea I had and a mech I made a rough copy of (original was 4/6/0) for the ultimate conscript mech to mech up for dogshit pilots, so targeting computer plus VSP at close range gives a -4 to hit in essence turning a 6/7 pilot into a 2/7 pilot.Name: Ostrich OSC-4MDesigner: Ostmann IndustriesWeight: 40 TonsTop Speed: 96 km/hCost: 7,400,960 c-billsEngine: Hermes 240 Extra Light Fusion EngineBV: 933Quirks: Narrow Profile, Poor Targeting (Long)Ostmann Industries has released its first battlemech in centuries, the Ostrich. Designed as a trooper mech with one primary goal, to be given to the rawest of recruits and through weaponry choice and targeting systems be able to give the mech warrior capabilities on par with a hardened veteran. The Ostrich OSC-4D is the original variant, a slower trooper mech topping out at 64 km/h and equipped with two large VSP lasers and a targeting computer. The OSC-4M was developed for the Free Worlds League to fill the role of a medium striker mech, numerous changes having to be carried out to increase the speed so much while maintaining the battlemech's original role. First off the LTV 160 fusion engine of the OSC-4D is replaced with a Hermes 240 XL manufactured on Oriente and Calloway giving the FWLM domestic control over one of its most important components, while its Diverse Optics Type 57 large VSP laser is manufactured within the Free Worlds League as well as the two Diverse Optics Type 47V medium VSP lasers replacing the other large VSP laser. The usage of clan components is kept to a minimum with only the targeting computer and ferro-fibrous armor being clan-designed.
>>98466345Clever name
>>98466345I wonder, in the goal of making a mech to help a bad pilot be good, which is worth more, 1 accuracy from the tac comp, or 2 piloting from some leg AES? Make a 6/7 into a 3/5 at close range
>>98466517>>98462389Name: Ostrich OSC-5MDesigner: Ostmann IndustriesWeight: 40 TonsTop Speed: 118 km/hCost: 7,760,293 c-billsEngine: Hermes 280 Extra Light Fusion EngineBV: 995Quirks: Narrow Profile, Poor Targeting (Long)Created to further enforce the striker role and to help account for the poor piloting ability of many newer mech warriors the Ostrich OSC-5M starts with replacing the 240 XL engine with a more powerful 280 XL engine, improving its ability to close the range with enemies where it can bring its variable speed pulse lasers to bear. The targeting computer is removed but an actuator enhancement system is built into the legs and the two medium VSP lasers are replaced with a battery of three small VSP lasers capable of tearing through battlemechs or fending off infantry and battle armor effectively. Large amounts of weight are left over and invested in maximizing its ferro-fibrous armor making piloting it even more forgiving and making the Ostrich more likely to survive to make contact with the enemy.
Trebuchet TBT-9Q50tTech Base: IS (with touch of Clantech weapons)BV:1568Cost: 7,957,500cQuirks+: Easy to Maintain, Fast Reload (MML-9)Us honest mech engineers at Superior Combat Arms and Munitions, a wholely owned subsidiary of Quikscell Corporation, decided that the storied medium mech of the Free Worlds League, the Trebuchet, needed an update for the 32nd Century. When we looked at the humble trench bucket, we looked to the past and the future. Starting from an Endo Steel frame, we took the jump jets of the 5J, a 250-Light reactor, and then proceeded to use every cubic inch of space left over.The torso LRM rack has been replaced with the largest MML rack we could procure, the arm LRM replaced with a Streak SRM rack, and the traditional pair of medium lasers in the right arm upgraded to Clantech ER models. Light ferro-fibrous allows for full protection.How did SCAM invent such a competent design? Facing legal and financial liability from the actions of our parents corporation, SCAM was in the unfortunate position of having to actually create a good mech. Please buy it, so the hardworking, hard-partying engineers of Superior Combat Arms and munitions don't have to go live in a Heavy Hover APC down by the river.
>>98463932Even if OP didn't specify it, the fluff got me much more in the headspace of refit kits instead of fresh production, so I'm working from a slight bias. Otherwise, I'd be sorely tempted to just slam the DLS-OB back on the table and moonwalk away.Speaking of, >>98462389(Suggestion: something involving a specified maximum refit level from a selected canon design within a pool of options. Probably an option for future specific requirements, rather than a suggestion unto itself.)Hermes II HER-2Sr40 TonsEasy to Maintain, Improved Communications4,881,380 C-Bills1373 BVPerhaps there is no greater divisor in BattleMech technology than Endo Steel. While new 'Mech designs have surged forward, the sheer impracticality of "refitting" a 'Mech to an Endo-Steel chassis has largely left the veteran machines that survived the Succession Wars far behind in capibility. But in the aftermath of Gray Monday and the chaos that has followed, the sheer array of improvised designs to pop up in the last 20 years makes it clear to us all that no chassis is too old to be pressed into combat.To that end, we present the HER-2Sr, a refit kit for any Succession Wars-era Hermes II or III. Taking inspiration from Endo-based Hermes models, we have incorporated the XL Gyro used in several designs from the -5Sr onward, and fitted the design with Ferro-Fibrous armor, plus Double Heat Sinks. With tonnage thus provided, we have also fitted a MASC system, allowing these old frames to match the tactical maneuverability of modern Mediums, exchanged the AC/5 for a Snub-Nose PPC, upgraded the Medium Laser for an ER model, and traded the Flamer for the same Clan-grade Streak-4 pack used in the brand-new Quickdraw-9G, with CASE II protection for the ammo.In all, the result is a D-class refit kit, suitable for installation at any planet-side 'Mech workshop for less than 2.5 Million C-Bills, and affording these venerable war machines a dearly-needed new lease on life.
>>98466574Kinda like a sideways evolution of the Wolfhound
>>98466828Service Life Extension Programs for Introtech is pretty cool
>>98462389>Heron HRN-1A>Striker>50 Tons>Easy to Pilot, No Ejection System, Jettison-Capable Weapon (SRM 6s), Exposed Weapon Linkage (PPC)>C-bills: 8,014,500>BV: 1,568Captain-General, we at Slop Industries offer for your consideration the "Heron," named after the noble waterfowl of ancient Terra, a "bird of lake" if you will. Never mind the red hooded robes our engineering team are wearing. Just a bold fashion statement, I'm sure.Built around an endo steel chassis and a light 300-rated engine, the Heron boasts high mobility, and ample tonnage for arms and armor, without the vulnerability of an XL engine. As its primary armament, it carries a pair of Clan-spec streak SRM-6s in a unique "rifle" style pod with integrated ammunition storage, capable of being jettisoned as needed for greater flexibility. Supporting these weapons are a pair of shoulder-mounted extended range medium lasers, and a distinctive head-turret mounting a snub-nose PPC. Though this necessarily obstructs ejection from the mech's compact cockpit, a sufficiently devoted pilot should see the obvious advantages of a mech that retains this degree of firepower as long as it remains operational. Moreover, the lethality of these weapons systems are enhanced by the inclusion of a targeting computer, allowing the Heron to land punishing volleys of firepower on its foes. If you are interested in this design, just send WORD to us, and we will put it into full production.
>>98454471Thing that concerns me is that aren't LAMs more or less solved? You can't really do anything that interesting with them beyond just pulse boats.Don't know much about Quadvees other than them being Hell's Horses gaming the bidding system.
>>98454391were the early 2000s that bad for mechwarrior/battletech??? I got into it during the 2000 when my dad bought me MW4 from a bestbuy or something. after that he got me MW3 , and on the xbox he got me mech assault. From my perspective growing up it seemed like a healthy franchise back then with those recent releases. when you couple that with the dark age minis, the random toys (joyride studios, k'nex) and the books you could find in stores, i never had any idea the brand was in any sort of trouble. in fact when it dissapeared during the mid 2000s I never understood what the fuck happened. the clix game died around then and there was never any new games i dont think other than possibly some Nintendo DS shit my brother had.some of the sculpts are weird and ugly but enough of them are nice IMO that its okay. battle tech has a lot of ugly looking mech IMO as is. my main gripe with MWDA miniatures is too many of them are really asymmetrical with like one really weird arm for no reason (seemingly) >>98455467i was long out of it by 2005, i think the last pack i ever bought was one random falcons prey booster a shop had in like 2006 or something because the shiny box got me curious to see what had changed. how did the whole pilot mech customization thing work?i may try to see if there is some miniature group out here that plays battle tech or mechwarrior or something but idk if ill be able to find one. id like to play a few matches of this game but it being 20 years too late it will probably be hard or impossible to find anyone unless i just find someone to try the game out with my pieces.
>>98467871The storyline and the main branch of the IP struggled yes. The reason you had all those side projects is because Microsoft had some of the computer game IP, Topps who made the clicktech minis had some, the metal minis were separately owned, things like that. And because of this, not everyone had access to everything they needed to keep consistency across product lines. The post fedcom civil war era pissed off a lot of the older players (shocking i know) and so money was tight, FASA was dying/dead and there just wasnt a lot of Battletech to be found in general. There was a genuine risk that the fan base was going to become stagnant and shrink. For all Catalyst's many flaws, they've gotten product on shelves again, but they wouldn't have had that opportunity without Clicktech keeping eyes on minis who weren't already enfranchised players with racks of 3025 metal.
As an idea for the next one absolute bullshit mech. Experimental, any era, no limits on weight including super heavies. Just make something that would make the person fighting against it give you the middle finger and leave for even suggesting making them deal with it. Doesn't need to be overpowered, just something nobody would ever willingly play against, eg. super heavy with maxed hardened armor and hard to simply avoid completely so it takes over a dozen gauss shots to strip the frontal armor.
>>98469487Superheavy with max hardened, ArrowIV or Long Tom for days, C3 Master and Drone Control unit, along with spotter drones that happen to carry TSEMP and C3 slaves.
>>98469487Clan tech partial wing pulse boat then I take it?
>>98469539Stealth armor IJJ heavy mech with clan ERPPCs with PPC capacitors and targeting computer.>Can't get close>Can't hit>20 damage per PPC at very long ranges
>>98469650Only if you can hit said target.
>>98469698Are air-mech shenanigans really worth it over a more traditional clantech pulse jumper?. Picrel is what the alternative looks like.
>>98470240Funny enough I came up with something similar at first but I decided to do a LAM cause I wanted to have a dig at Herb. Its funny how if you were to build something like the LAM they would lose their shit but if you build something like pic related they find it perfectly fine. Both can gain a +5 TMM for attackers although with quirks the mech can push that even higher.
>>98469698I quite like the idea of what amounts to two AC/20s out to 23 hexes with enemies having a +10 to hit back. Also called shots are nice.
>>98470443Honestly, any form of optimized fast pulse boat is pretty deep into sweatlord territory, LAM or not. On a releated note, here's my submission for dumb mechs that cost you friends when you play them. At 450 BV for 18 damage per round behind +5-+6 TMM, the idea is to spam these in a BV limited game, and then watch your opponent swear in frustration as their mechs get nipped in the back by a swarm of very angry, very fast ultra-light bees that heavily outnumbers most reasonable force compositions. They even have enough ferro-lam armour to (barely) survive a torso hit by a CLPL or IS PPC, which is pretty impressive for a 10 ton micro-fireball.
>>98470930We're playing battletech? I thought we were playing TAG? Well have fun camping on objectives all game and not actually getting to fight giant robots.
>>98470930So basically a Savanah Master on legs?>>98471045You will never really want to get close anyway.
>>98469487If thats our game next, ill trot out the Shredfucker build i brainstormed some time ago. Its not anything revolutionary, but it jumps 7, alpha strikes for theoretically 90 damage, and requires 30 to hit rolls be resolved every volley.
>>98469487>100 Tons>4/6/0>Max hardened armor>Large shield>3 ERLPLsJust sit back and plink
>>98462389Pikeman PKE-1MStriker40tEasy to Maintain, Rugged 1, Low Arms, Poor Targetting LongBV 9683,013,267 C-BillsAlthough the dire straits of the Dark Age are largely over, many of our garrisons are still dependent on retrofit IndustrialMechs and primitive BattleMechs fit for the Age of War. To ease the transition from these partisan forces to modern standards, Stronghold Manufacturing offers the Pikeman. Built around components any technician will be familiar with and requiring a minimum of supplies for operation, this patrol Mech is well suited to defending our newly rebuilt borders while more advanced forces are marshaled and organized. A pair of lasers on the right arm function as the Pikeman's primary weapon, backed by a 6-pack SRM launcher on its left side and an anti-personnel pulse laser mounted on the head. Alongside these weapons is a Guardian suite to protect its lancemates and a set of myomer boosters to enable a 90 meter leap without straining the Mech's ability to sink heat. While this equipment is undeniably lean for the modern battlefield, its low cost and proven efficacy are vital assets with the enemy at our gate.
>>98471439Clan tech er larges, 2 in the CT, 1 in the head, the ultimate zombie. Can be as slow as you need, 25 hexes means you can still make shots versus anything directly trying to shoot you save for plinking lbxes too small to hurt your hardened armor in less than a geological age, or ELRMs that no one brings to a real fight because they get you killed.
>>98468355is there any well known reason why we never got mechwarrior 5 for so long? by the time we got it our gaming industry had massively changed so it predictably sucked and after a lot of research i never bought it. same with MWO never played it but researched it heavily. i feel like if they had released MW5 around 2007 it would have still been good maybe even 2008. what happened??to me the last real mechwarrior game is MW4, i like all the games before that ive played as well. it seems like they are pumping out expansions and shit for the new games but it all feel off to me and cheap, soulless. cant explain it. I demo'd one of the recent ones for like an hour, it was mechwarrior clans or something like that, played the tutorial area. game sufferes majorly from the current year issue of there being so much shit and foilage everywhere that nothing is readable. so many modern games do this.to my knowledge FASA was doing fine and they just closed shop because the people in charge were ready to sell it or something i cant remember. what about mech assault 3? why didnt microsoft do that? i found osme good concept art for that recently from an internal pitch where they tried to get funding for the game. is mechwarrior a cursed franchise?
>>98472211The first iteration turned into MWO because online multiplayer and esports got really big when LoL and CS:GO blew up. Naturally, that didn't pan out precisely because of "PPC to the head" syndrome, and they've spent the last 15 years trying to unfuck the time to kill. It was HBSTech that really pulled the franchise back out of the shadows, and that's when they started taking another look at MW5 proper.
>>98472480what is hbstech? if there is a jump in point, where should i start with new mechwarrior? i just want it to be a good game and not feel contrived or tainted in some way. just a good honest game.
>>98472549HBStech is the Battletech PC game. Turn based strategy, although not the same exact rules as the tabletop.
>>98472549>what is hbstech?HBS Battletech, a turn-based tactical Battletech game. It's worth playing, but honestly I would say do the first couple of missions for the tutorials to get the basics down and then forget about the story and just do a freeplay career.>if there is a jump in point, where should i start with new mechwarrior? i just want it to be a good game and not feel contrived or tainted in some way. just a good honest game.Pirate MW5, mod the shit out of it, delete it when the monotony overtakes the stompy-smashy-shooty endorphins. You should refuse on principle to give PGI your money.Also sign up for the Engines of Destruction playtests on Steam. Best MechWarrior game since MW2 and it's not even MechWarrior.
>>98472211>is mechwarrior cursed?Its more a heavily mismanaged franchise which pretty much sums up FASA as well. FASA selling the vidya rights to Microsoft was a dumbfuck move and people often forget Jordan Weisman went to work for Microsoft but was booted out when they figured out he was great at starting ideas but had zero long term planning capability or ability to sensibly flesh them out. Just have to look at his proposed ideas for a Battletech movie to see how clueless he was.Mechassault did not sell well despite being a flagship title so while Mechassault 3 concept art did exist it was always going to be canned. There was funny enough a MW5 in development for PC and the 360 back in the day called MW Prime but thanks to the Shadowrun game being an abortion and causing FASA Studios to be closed was never going to get released.MWO really has been massively mismanaged by Russ Bullock being a clueless idiot. He once said he wanted to emulate World of Tanks so he proceeded to take everything Wargaming did right and toss it out the window. Like it takes a special kind of retard to take a franchise with hundreds of mechs and design a system that makes it pointless to add 90% of them to a game by eliminating anything that would make them viable and thus profitable. Keep also in mind Russ Bullock was responsible for mektek having to walk away from MW4 for a while and shut down MWLL development, the latter of which he then proceeds to try and use the Cryengine for MWO and only after he licenses it he asks the question to the chief engineer at Crytek what projects he and his team have worked on then the penny drops why Crytek aren't too happy about supporting MWO. Apparently he also tried to go after Megamek back in the day but they quietly told him to fuck himself.About the only FASA IP that actually has done surprisingly well in vidya has been Crimson Skies and that has more become a cult classic. It has done insanely well on gamepass which is why its on PC now.
>>98473083theres a lot of stuff in your post i find interesting but what the fuck is the story with the mektek stuff? i remember finding the mektek pack sometime in like 2010-2010 or something and i found it really fucking cool and i cant find that shit anymore. what is the story behind how that was made in the first place and what happened to it later and that team?
>>98472640>You should refuse on principle to give PGI your money.I don't know anything about them, what's so bad?
>>98473218Basically short version is mektek kept mechwarrior alive as a franchise by reverse engineering MW4 sourcecode and adding bugfixes and improvements. Microsoft were impressed enough to give them a license to release a mektek version of Mercs for free with the potential of releasing Vengeance and Black Knight. Mektek were adding a lot of cool features to the MW4 engine btw including things like C3, MASC, stealth armor and directional jump jets. PGI comes along and don't want any rivals to MWO so quietly nudge Microsoft to drop support for them. This kills off MW4 MP4 but also killed off a MW2 remake that was in development at mektek on a home made engine. Mektek did offer their support to help in development of a MW multiplayer project albeit this was pre MWO announcement but PGI asked for mektek to pay them for the privilege. So yeah PGI basically did their level best to absolutely piss off the entire mechwarrior fan modding and development community when they first came around.
>>98467871>how did the whole pilot mech customization thing work?You had two slots on the heat dial to plug pilots and equipment into. When the Ares family Superheavies came, they got three pilot/gunner/engineer cards.Pilot cards came with three stats: attack bonus, defense bonus, movement bonus. Some pilots lacked one of those stats but excelled in another. Any pilot with +2 on defense was highly sought after, of course.Named machines and their pilots usually had a special ability when used together. It went from something as simple as getting bonus points to the pilot stats in certain situations, over modifying mechanics to cause less heat or confirming critical hits to instakill, up to effectively handing out free turns. If there's interest I might snatch a few pictures.Equipment cards added properties to weapons that didn't already have them. Pulse aka extra attacks, armor piercing, Streak, you name it.
Okay folks we have the following for Challenge 8 votes.Hunchback HBK-7PWolverine 12MGeezer GEZ-3ROnryō C-ONR-OOstrich OSC-4MOstrich OSC-5MTrebuchet TBT-9QHermes II HER-2SrHeron HRN-1APikeman PKE-1MSo the categories >>If you were the FWLA procurement office, which mech fits best?>>Which is your personal Favorite?>>Which is the most innovative?>>Who is the meth baby?>>Which had the best narrative?Next challenge https://strawpoll.com/GPgVYmpvBnaVoting ends on Monday the 10th at 6 pm EST
>>98475926>>If you were the FWLA procurement office, which mech fits best?>>98466828 Even ignoring it as a refit, this is a pretty good deal for the C-Bills.>>Which is your personal Favorite?>>98471444 My cheap fuck of a son is mine and I've gotta vote for it.>>Which is the most innovative?>>98466574 I think this handles the idea a bit better than the 4M, even if that's a lot of cash to dump into making a rookie pilot serviceable.>>Who is the meth baby?>>98465306 TSEMP is so overBVed that this wins easy.>>Which had the best narrative?>>98465419 Of the not-Blakist designs submitted, I think this is the most believably produced by WoB remnants.
>>98475926Starting to feel some of these challenge ideas are a little too narrow in scope. Like I'd be fine with a LAM + Quadvee challenge but not a LAM only challenge just because there is only so much you can do with a LAM. I also think Jihad would be a better era for some of these design challenges rather than defaulting to Republic since thats the era you see a lot of retrotech but there is some equipment there that are considered extinct in later eras like magnetic pulse, C3i and Nova. Just some thoughts. Anyway voting time.>>If you were the FWLA procurement office, which mech fits best?>>98466828Hermes II HER-2SrEven if the lack of flamer is sacrilege this is actually a pretty smart suggestion. Why build something new when you can just upgrade your existing stock?>>Which is your personal Favorite?>>98467366Heron HRN-1AI quite like what anon did here. It has a lot going for it that is right and clearly a lot of thought was put into it. Fits in well for the era.>>Which is the most innovative?>>98465306Wolverine 12MI could argue this fits more the role of a Skirmisher not a Striker but then roles never make that much sense in Battletech anyway. Taking advantage of the TSEMP as a primary weapon paired with C3 and a targeting computer I felt was clever and I like what the anon did here.>>Who is the meth baby?>>98471444Pikeman PKE-1MThis legit would have been way more effective a design with JJ instead of jump boosters and I just have to respect someone who is insane enough to try that.>>Which had the best narrative?>>98462489Hunchback HBK-7PI like the story anon made to go with it. This was also my second favorite design because I am both a sucker for the Hunchback and an upgraded 4P is a really decent idea and seems like a realistic pitch.
I am having trouble making the quad turrets work in MegaMek lab. I assigned them to the left and right torso, and assigned the weapons to them, but they still give me the normal front facing firing profile. How do I fix this, I have a scheme and I want to see if it could work out
>>98476516What do you mean when you play in megamek the turrets don't rotate or something? Not sure what exactly you are getting at?
>>98477784Yes, that is what I mean. Instead of the 360 degrees of fire, I only get what a normal weapon mounted in the Torso, on a Quadmech, would have.
>>98477924Right click on a unit and click turret rotation? Keep in mind shoulder turrets on a mech are more a 240 degree field of fire as LT can't shoot over RT for example.
>>98477996Unfortunately, that does not work either. The Turret Rotation screen does allow me to select either of the Quad turrets on the Quadmech, and decide their orientation, but the firing arc remains the same afterwards regardless of which direction I choose. Looks like we gotta bug
>>98477996>>98478033Okay SO, if you have ONE quad turret then it all works fine. Having two, one on LT and the other on RT, seems to be causing problems, which sucks because having 2 gauss rifles on individual turrets is cool
>>98478045Was going to say working fine for me. The reason why its not working is because as per rules quads can only mount one quad turret so what you got there laddie is an illegal design so no wonder the game is confused.
>>98478063well you just let me know who made dual quad turrets on quadmechs illegal, SO I CAN KICK THEM IN THE HOLLANDERS!! Goddamn quadmechs really are ass
>>98478067You can have a head and quad turret but yeah two quad turrets would have been cool. The quad turret though is actually legit better than biped shoulder turrets thanks to 360 degree firing arcs but they definitely missed something potentially cool.
>>98478075>You can have a head and [...] biped shoulder turrets [...]You inspired me. Add in Hyper-Extending Actuators.
>>98475926>If you were the FWLA procurement office, which mech fits best?I like the simplicity of the Hunchback 7P.>Which is your personal Favorite?Toss-up between my own Wolverine 12M and the Hunchback.>Which is the most innovative?Ostriches.>Who is the meth baby?The Onryō. Just talking slightly Blakist gets you burned at the stake in the FWL.>Which had the best narrative?I couldn't help but read the Hunchback's flavor text in Tex' voice.
>Head turret requires Torso Mounted Cockpit>Torso Mounted Cockpit takes up space in the CT, where the Head Turret's gun needs to be put, making the Head Turret essentially useless>Only room to put the Head Turret weapon is in the Head, but it is not a turret, that is in the CT with 2 slots open for some shit-ass gun>Torso mounted cockpit also adds 4 tons
>>98478197Its like they want to make fun illegal? I decided regardless to have a go taking what anon who made the Heron as inspiration.
>>98478197You basically have to use a compact gyro yeah. God knows why
>>98478559Heron-poster here. That's basically what I'd initially had in mind with the design, but a torso-mounted cockpit didn't fit the "Tech Level: Standard" requirement in the challenge.
>>98475926Personal favorite is the Partyback, you gotta love the wub wubs and Jesus christ for less than 1500 BV, with that firepower and speed, I am taking that thing, giving it a blinged out pilot and ramming it up some 3000 bv dire wolfs asshole. Borderline dangerously optimized machine, double heat sinks make stock medium lasers damn near heat free. Most innovative is tsemp wolverine. Im not big on wunderwaffen but it just dips its toes in rather than going full retard with it. Meth baby is Onryo, theyre dancing right on the razors edge with that one. Best narrative? Huchback 7P, im a sucker for good planetary research.
>>98473231>what's so bad?Balancing, monetization, skill trees.$500 gold mech skins.https://www.youtube.com/watch?v=987P-mTkQXkThey took out ramming and falling mechs out during the beta.The Cryengine ran like absolute dogshit for years.Clan equipment was really broken. At least I thought it was.I haven't played in years.
>>98478842>Clan equipment was really broken. At least I thought it was.>I haven't played in years.Still is. Clan Streaks have nerfed damage, HAGs are about 20% nerfed from their TT damage values, cDHS cool less than DHS and DHS are really x1.3-HS. Clan lasers have longer burn times to offset their higher damage, IS 'mechs get more bonus armor and stuff by way of quirks, and nobody ever figured out how to gimbal the weapons like in ED so every bit of damage you dish out or receive is pinpoint.I still like to ride out my Uziel 2S like it's MechWarrior 4 again.
>>98478842If only they hadn't funnelled all that founder money into MW Tactics ah who is kidding, they'd have blown on hookers and crack anyway.>>98479001>Unironically used a Uziel in MW4Did you just hate yourself or something?
>>98476125>>Like I'd be fine with a LAM + Quadvee challenge but not a LAM only challenge just because there is only so much you can do with a LAMThe issue I have with combining those two challenges is two fold. Tech wise one is IS only and one is Clan only. But mission wise they are very different things, sure they are both transformers but aerospace and ground units are very different roles.
>>98481864There has got to be a happy compromise somewhere. Quadvees have a little bit more options going for them in terms of variety but some units really are super limited.
>>98480501NTA but I liked the Uziel too.
>>98471971>Berserker mod>Supercharger+Masc>3 medium VSP lasers, flamer, and hatchet>XXL engine and maxed hardened armorNot OP on its own but can chase down and murder almost any heavy or assault mech with extreme prejudice. Oh you really like your big fancy centerpiece mech? Gonna sprint over to him at 100 km/h and hack his cockpit open.
Challenge suggestion: downgrades. Take a 'mech developed after 3050 and cure it of new toy syndrome by downgrading as much technology as possible while retaining an effective machine.Example: Jamison's Juggernauts' Sagittaire.
>>98484195>Downgrade clan omnimechs to introtech mechsThat would be a fun concept.
>>98484195I like this idea.
>>98466849And that's why the MAD-2T is one of my all-time favorites.>>98476125>Even if the lack of flamer is sacrilegeThat's what Infernos are for. It was really the Shimmy version that got me like "yeah, you could shove an SRM in there".>>98475926>bestFor the sake of not self-voting, I'll nominate the Hunchback-7P >>98462489 for edging it out on BV per C-Bill. I would have stuck a MASC on it instead of the engine upgrade, though.>FavoriteHeron >>98467366, in no small part because anon's TRO-style image edits are fun.>innovativeSuppose I'll slap that on the Geezer >>98465419 for taking zombie mechs to an impressive level.>crackheadGotta agree with the Pikeman >>98471444 for the jump boosters.>narrativeAnother point for the Hunchie >>98462489
And our challange 8 winners are>>If you were the FWLA procurement office, which mech fits best? A tie between Hermes II HER-2Sr and Hunchback HBK-7P>>Which is your personal Favorite?Heron HRN-1A >>Which is the most innovative?Ostrich OSC-5M 11>>Who is the meth baby?Pikeman PKE-1M >>Which had the best narrative?Hunchback HBK-7P >>Top contenders We actually got at least one vote for every design. Good job y'all Hunchback HBK-7P - 6 votes Wolverine 12M - 3 votesPikeman PKE-1M- 3 votes Geezer GEZ-3R - 2 votesOstrich OSC-5M - 2 votesHermes II HER-2Sr - 2 votesHeron HRN-1A - 2 votesChallange 9 up soon
>>98485078>Hermes with SRMs>ShimmyDezgra on you! Dezgra on your sibko! Dezgra on your cow! Dezgra on your entire bloodname!
>>98486566You sure you tallied these up right?Hunchback and Heron are tied for favorite?Ostrich and Wolverine tied for innovative?Onryō tied with Pikeman for meth baby?
>>98484205So, make designs that are like the Rakshasa was to the Mad Cat/Timber Wolf?
Challange 9: combat vehicle The Republic era is in full swing, the Republic ‘s Military Materiel Redemption Program has been snatching up old Battlemechs and other war machines in private hands. Combined arms have become more common for a time, mechs increasingly more the realm of big powers. But some manufacturing companies see profit here. That is where we come in here. Pitch a vehicle you think will see well, roles, mass and even cost are open, but are factors for those who may purchase your design>>RequirementsYear: 3100Tech Base: AnyTech Level: StandardPrice: Any, but cost should be a factor.Role: AnySize: AnyEquipment: Any allowed by the tech leveThis one is gonna be pretty open. We have a year and a tech level and everything else is up to you. The goal is to make a successful product. Fill any nitch or role, have fun with this one.
>>98486683>Tech Level: StandardThat does gimp a lot of fun options that really shouldn't be in advanced equipment if I am honest like vehicle jump jets.
>>98486604I double checked just now, new tally and nothing changed. We only had like 4 voters this time RL BS even kept me from having the time.
>>98486713Ya know, that's a good point. Let's do advanced y'all. Have at it---UPDATE--->>RequirementsYear: 3100Tech Base: AnyTech Level: AdvancedPrice: Any, but cost should be a factor.Role: AnySize: AnyEquipment: Any allowed by the tech leveThis one is gonna be pretty open. We have a year and a tech level and everything else is up to you. The goal is to make a successful product. Fill any nitch or role, have fun with this one.
>>98486719I count 5?>>98476029>>98476125>>98478171>>98478746>>98485078Did another tally myself and this is what I came up with. One anon decided to make things confusing and be undecided.>If you were the FWLA procurement office, which mech fits best?Hermes II HER-2Sr - 2 votesHunchback HBK-7P - 3 votes>Which is your personal Favorite?Pikeman PKE-1M - 1 voteHunchback HBK-7P - 1 voteHeron HRN-1A - 2 votes(anon voted for Wolverine and Hunchback here so not clear)>Which is the most innovative?Ostrich OSC-5M - 1 voteWolverine 12M - 2 votesGeezer GEZ-3R - 1 vote(anon voted for both Ostriches here so not clear)>Who is the meth baby?Pikeman PKE-1M - 2 votesWolverine 12M - 1 voteOnryō - 2 votes>Which had the best narrative?Hunchback HBK-7P - 4 votesGeezer GEZ-3R - 1 vote
>>98486771and even then I fucked up best fit and favorite there. Fug.
>>98486729Scorpion Light Tank version HuginnLight Tank25tEasy to Maintain, Trailer HitchBV 416592,083 C-BillsBenson and Bjorn present their new version of the Scorpion Light Tank, going by the designation Huginn, named after the Raven from Norse Mythology. The armor was upgraded to 5 tons of Heavy Ferro Fibrous the technical data of which was sourced from the Raven Alliance. The main AC5 was kept to retain the ability to use specialty munitions and to ease logistical strain for replacement and repair. The machine guns were replaced with Clan Spec versions, one turret mounted and the other hull mounted, still maintaining the half ton of ammo but the ammo bin itself can hold 1 ton of ammo should you wish. Clan CASE protects the ammo bins of both weapons systems. The engine was replaced with an Inner Sphere spec Fuel-Cell engine to maintain speed but provide some extra tonnage for the armor while still keeping the design at 25 tons. Unlike the Quick-Cell version the Huginn has proper sealing for the crew while also making it easier to maintain and repair. The fire control systems in the turret are improved to allow for easier operation alongside the rest of the systems in the vehicle, the specific systems chosen are commonly available to even deep periphery customers thus ensuring ease of replacement parts should any systems be damaged. Overall the Huginn is an improved version of the original without a substantial increase in cost thus maintaining the original's intent of a cheap easy to use tank for military operations of all kinds. One such upgrade to note is the redesigns allowing for refits to be performed on a later date so if you wish to replace the engine, weapons or even the armor, you may do so without much difficulty. Wield it with wisdom,Nils Mansdottir of the Rasalhague Dominion
>>98486729Palanquin BattleMech Recovery VehicleNone95tPoor PerformanceBV 56415,585,375 C-BillsOfficially advertised as a vehicle capable of transporting an entire lance at once, the Superheavy BattleMech Recovery Vehicle was in reality developed in parallel to the Republic's experiments with the Omega. Although the project was defunded when the Republic's own Orca eventually outpaced its carrying capacity, the vehicle was late enough into development to reach the open market. Initial sales proved to be disappointing due to its price and limited utility compared to the elder Heavy model, though the SBRV soon found its purpose on Solaris VII. There it would earn the name Palanquin transporting combatants to and from its most premier arenas. These deliveries are an event themselves, Palanquins bearing champions to their destinations surrounded by thunderous applause.The Palanquin's immense bulk allows it to safely carry BattleMechs up to 195 tons, this incredible feat comes at the cost of being limited to a lethargic 10 kph when loaded to capacity. When bolstering this pace proved infeasible, a Guardian ECM and turret-mounted Laser AMS system were mounted to protect the vulnerable transport. No offensive equipment is carried due to the demanding cargo requirements.
>>98486729Heavy Gus Type 1200 tons4554 BV329,892,599 C-BillsHey fuck you! Yeah I'm talking to you watching this ad! Are you going to do shit about that? No! You can't do shit about that can you! If you wanted to do something you would have to face off with Heavy Gus! But if you had your own Heavy Gus you wouldn't have to take shit would you? No! Come down to Quicksell where where we'll sell you a Heavy Gus real quick!Quicksell has no affiliation with the Quikscell company. Quicksell is not liable for any bodily harm inflicted by any products sold.In 3082 Quicksell was founded as the shitty knockoff of Quikscell, a feat in and of itself. While they might have started by selling rolling scrap the CEO Francis Kurita-Davion-Steiner-Liao-Marik-Cameron, no affiliation with any Great Houses, dreamed of something bigger. Something more profitable. By 3095 the first prototype of what would become known as the Heavy Gus was assembled, where it promptly caught fire during it's initial startup and exploded leveling the factory. By 3100 the first production models were being finished with each unit costing as much as a large dropship.
I'm guessing this is for any vehicle in MegaMekLabs that can be made with "New Tank" or "New Support Vehicle" options? In which case, I'll go off the beaten path of the tracked vehicles posted so far.>>98486683>>98486729Hamilton VTOL Mk.1Large Support VTOL (Infantry Support/Logistics)60 TonsEasy to Maintain, Poor Targeting (Short)474 BV2,057,550 C-BillsHamilton Industries wishes to showcase its flagship product, the Hamilton VTOL Mk.1. Built off of the Star League standard (type E) technology base for its structure and fusion engine, this craft is designed for multirole utility for a myriad of common government operations.It's rear bay contains enough capacity and enough room for a 10 ton Cargo Container allowing for it to carry supplies for rescue and disaster relief situations alongside many ultralight vehicles or a basic Forward Operating Base for combat operations. Six additional seats to the standard crew allowing for a 4 man infantry squad to be brought with 2 operators of the FOB or a driver and gunner of an ultralight, or a myriad of compositions of police, firefighting, or other duties to be brought alongside.While primarily for logistics, the craft maintains combat capability for anti-vehicle combat through an MML 7 with Artemis IV fire systems for its SRM and LRM ammo, and two Light Machine Guns for anti-infantry duties. Some may consider this weak for its size if considered in the tactical level of armored combat, logistics granting flexible strategy is what wins wars. And above that, support of the people from government assistance in disasters is what earns the recruits to fight wars.And those are the levels of combat that this craft is designed for.
>>98487477>The Palanquin's immense bulk allows it to safely carry BattleMechs up to 195 tonsI don't think you have enough lift hoists for that unless that is not what you meant?
>>98489660Calculating the exact loading capacity was enough of a pain in the ass that I eventually gave up and gave it my best go, it's probably wrong. Call it hype if you want, I based my numbers on the other two Recovery Vehicles and their lore.
>>98486729BeinbladeAssault Tank100 TonsBV 1428C-Bills 14,348,667Quirks: Improved Communications, SearchlightRole: JuggernautArmor: 13.5 tonsCopyright Infringement Incorporated would like to provide the means to unleash 11 barrels of hell on the enemies of the Republic! The Beinblade is heavily armed and heavily armored able to crush any foe foolish enough to stand in its way! Its primary firepower comes from a combo of thumber and long tom class battle cannons that do not even have to directly hit an opponent to cause significant damage. Six bolt class machine guns, four of which are mounted on sponsons, shred unarmored infantry and can inflict damage to even armored opponents that stray too close. Protecting the flanks are two longlas large lasers mounted on sponson turrets that deter attackers and provide some additional mid range punch. To round off the arsenal a coaxial light autocannon provides some additional tactical flexibility. Each Beinblade is equally at home as a breakthrough vehicle or as a command unit making it an ideal tank for a command lance.
>>98486729Bergepanzer SpringendesArmored Recovery Vehicle50 TonsBV 175C-Bills 1,450,000Quirks: Power Reverse, Searchlight, Trailer Hitch, Hard to PilotRole: N/AArmor: 2.5 tonsEver attempted to salvage a mech with your vehicle and found it was just out of reach as the pilot decided to be selfish and get his cockpit blown off on the top of a cliff? Normally you would call for a salvage VTOL but what if you didn't have access to one of those? Well Impractical Solutions Ltd has got you covered with the Bergepanzer Springendes, an ARV that can jump to any location!Four lift hoists means this thing can lift up to 100 tons of mech should it find the need to and a spacious cargo with crew compartments means that it can transport its own recovery team with the option to hitch a trailer if you need to bring more equipment. The use of a powerful fusion engine grants significant torque even in reverse which means it can pull anyone out the mud and a specially mounted searchlight helps you look for downed mechs in lowlight conditions. The armor while not much is high grade compared to our competitors giving a lot of resistance against unfortunate dents and scrapes. While the unique control scheme does take a bit of getting used to we can assure you that any complaints that this is just a flying brick are purely exaggerations and not based on real testimony of test pilots who had a few too many rough landings.
>>98486729Improvised Tank "Sponson"30 TonsBV 340C-Bills 600,600 C-billsQuirks: Bad Reputation (Inner Sphere), Poor Sealing, Poor WorkmanshipRole: BrawlerArmor: 4.5 tonsNot representing any particular make of vehicle but more a name given to a family of ramshackle productions made by various dissident and pirate groups in recent years. Slow, poorly put together, lightly armed and woefully protected, these improvised vehicles are more a sign of desperation where the situation means that some sort of armored vehicle is preferrable over none. This particular example would be perfectly at home on a battlefield over a thousand years ago having been equipped with sponson guns over a turret that gives it a wide field of fire on the sides but poor overall offensive capability.Any true modern vehicle or even late Succession War design could easily make short work of any these abominations, however keep in mind the cheap and easy to produce nature of said designs does mean that when they do appear expect to see them in numbers.
>>98486729Battle Fortress200 TonsBV 4,082C-Bills 327,193,250 C-billsQuirks: Narrow/Low ProfileRole: JuggernautArmor: 92.5 tonsAble to withstand a direct hit from a Heavy Naval Gauss the Battle Fortress Super Heavy Armored Personnel Carrier has been built as a curiosity based on a proposed need to deliver significant amount of troops directly to the doorstep of the equivalent of a Castle Brian while being under immense fire. Its rather unique flat shape means that despite its weight it can provide a challenging target to engage depending on the terrain. Firepower is limited but not the main focus of this transport meant only to provide some cover as it unloads its cargo and any expected opponents is likely to run out of ammunition before the armor starts to give way.
I feel we might need to revisit the C3 Master Mech challenge at some point.
>>98491822So if I'm understanding this right, part of the new ruleset they capped C3 networks to 12 mechs? While maintaining that a Master can only equip to 3 Slaves or 3 SubMasters?That seems to hold for most of them, but I'm not sure what's going on with Configuration 4, since with that ruleset...what's the fourth Master for?
>>98486729In response to the new century, we look again to solutions to persistent problems in combat operations and security needs. With garrison forces having suffered dramatically from being called upon during the Word of Blake's rampage to fill frontline units, even third line units have been stripped out. There's no more need to run primitive gear up to the front but there's definitely a requirement to back-fill masses of material in the rear with at least reasonably capable forces. And so Smenge industries presents the logical solution:Urbanmech TWOSlotting in at an expanded 45 tons, this ancient stalwart has been beefed up with a Plasma Rifle with three tons of ammunition for extended duration operations to allow it to address a range of threats far more capably than its predecessors, and an array of lasers support it up close capably.It's mobility has been enhanced to now a 55kph capable engine but boosted with new model improved jump jets. Clad in 7.5 tons of heavy ferro fibrous armour it is very solidly protected for its size.But with affordability and ruggedness in mind, this mech maintains a fully standard set of internals, engine, even standard heat sinks (though it's not lacking for them). This budget conscious construction has kept its costs right down and makes long term maintenance a breeze. And don't worry, if we do suffer the worst yet again, we've already retro-proofed it; as there's plenty of scope to downgrade the armour and weaponry back to the old reliable standards and still maintain reasonable if reduced capability that still exceeds the original Urbie line by far. Urbanmech 245 tonsBV 11583,843,588 C-billsQuirks;Extended Torso Twist,No/Minimal Arms, Narrow/Low ProfileRole: Ambusher
>>98492820supposed to be a combat vehicle, not a mech
>>98486683>>98486729Schwarzkopf IFVWeight: 50tBV: 797C-bills: 5,092,500cQuirks +: Trailer Hitch, Stabilized Weapon (TAG)Quirks -: Inaccurate Weapon (LMG), Difficult to MaintainBuySlow Gmbh of the Free Worlds League has created an infantry carrier for the modern age. Not only does it fit into the ubiquitous light vehicle bay, it has a 6-ton infantry compartment capable of carrying many configurations of the client's foot soldiers - whether that's a full platoon of motorized infantry or a squad of 6 medium battle armor (we listen and we don't judge). With R&D beginning in the late 3060s (for, um, reasons) to take advantage of the second technological renaissance of the 3070s and 80s, the Schwarzkopf utilizes vehicular stealth armor to avoid hits as it closes to disembark its cargo. We believe that not getting hit outweighs the difficulties in maintaining the stealth coatings.When we think about the needs of the modern footsoldier, where they tend to struggle is against long ranged enemies and battle armor. Therefore, it uses a MML system backed up by TAG to guide in semi-guided munitions and Thunder deployable minefields to provide long range support support. At close range, it utilizes Inferno ammunition to make quick work of toads not fortunate enough to mount fire-resistant armor - and for them the SRMs and organic heavy weapons of its troopers should make short work of them. BuySlow also acknowledges the improvements in the firepower of the common foot soldier. It therefore uses light machine guns in ball mounts on its flanks to sweep infantry from safer distances. Yes, the mounts are not particularly accurate; however, the psychological effect has been found to reduce instances of crew's becoming stunned or shell shocked under fire. When considering powerplants, the 250 LFE reduced costs by roughly 250,000c compared to the alternative of a 200 SFE with a supercharger for dashes and improves reliability and cruising speeds.Praise be to B- Stone.
>>98490562I feel like something like this could have benefitted from an armored motive system.
>>98493297In his defense the challenge itself doesn't mention combat vehicles nor exclude mechs.
>>98492762It internally masters the 3 sub-masters.
>>98493423I honestly had it in my head that was experimental tech still in 3100 but it turns out it is not. Definitely missed that opportunity.
>>98494319>>98486683>Pitch a vehicleit does specify vehicle
>>98495713>>98493297Yeah I just missed it due to being off my tits on painkillers, my bad
>>98486729Borei Missile SubmarineWeight: 80 tonsBV: 885C-Bills: 8,687,900 Quirks: Anti-Aircraft Targeting Role: Missile BoatArmor: 7 tonsDesigned to operate on worlds with significant bodies of water the Borei submarine is capable of providing artillery fire from directly off a coast when surfaced thanks to its turreted Arrow IV launcher which carries a generous supply of warheads. Not meant to engage enemies directly the Borei is nonetheless capable of defending itself against naval targets attacking from the fore and aft thanks to its notable array of torpedo launchers. While slow and lightly armored for its size the Borei is designed to be hard to detect incorporating stealth technology with a harjel system that helps protect against any potential hull breaches. Meant to sneak up towards a shoreline to deliver a few missiles before retreating, the Borei incorporates a powerful surface search radar system to help detect foes which has a unique side effect of also being very capable at locking onto airborne targets as well, however as the only weapon system that could be configured to engage flying vehicles is the Arrow IV launcher this is a practice best discouraged for being a significant waste of munitions on what is an artillery platform.
>>98486729Caladrius VTOLWeight: 30 tonsBV: 423C-Bills: 671,000 C-billsQuirks: Easy to Maintain, SearchlightRole: ScoutArmor: 5.5 tonsDeveloped by Marian Arms the Caladrius is a versatile and cheap transport helicopter thanks to its 5 ton infantry compartment which allows it to bring troops quickly to the frontline, provide medivac, or transport other cargo when part of a raiding force. A nose mounted searchlight helps locate targets in low light conditions and a MRM launcher helps provide some simple fire support. A pair of light machine guns, one mounted on each door, provides covering fire for troops that are disembarking from the aircraft. Using very basic and simple components the Calardrius is very simple to repair should the need arise and is perfectly suited for expeditions into the Magistracy of Canopus.
>>98486729Devilfish WiGEWeight: 25 tonsBV: 494C-Bills: 4,097,917 C-billsQuirks: Non-Standard PartsRole: ScoutArmor: 2.5 tonsA somewhat experimental design for the Republic military, the Devilfish is a fast spotting vehicle meant to tag targets for nearby missile units relying on its speed and stealth armor to survive. While somewhat expensive for its role the Devilfish can operate from both land and sea bases thanks to its floatation hull. Although not meant to be able to function outside of a supporting role there has been a notable incident where a Devilfish took advantage of the various unique ammo types available to the iNARC launcher to perform hit and run attacks using nemesis pods on an Artemis IV equipped Capellan missile battery causing several forced friendly fire exchanges. Frustrated by the constant harassment this caused the Capellans deployed fast moving units of their own to track down this disruptive unit and thought they had succeeded in cornering it in a canyon which appeared to lead to a dead end. With no visible escape route the Capellans assumed the Devilfish was going to surrender. It was to their dismay when not only did the Devilfish choose to accelerate but appeared to take off high into the air before landing safely above the canyon where it was inevitably able to escape.
>>98486729>>98486683Redeye VTOLWeight 30tBV 793Dry Cost: 1,665,089cArmor: 3.5t (IS ferro fibrous, IS reactive rotor)Some like it hot! At least that's what the engineers at Kilgore Aerospace Inc would say. We present to you the Redeye VTOL, an aircraft with one simple mission: to make things toasty.To that end it packs a Plasma Rifle and MML with Inferno rounds loaded in it's SRM feed, and heat-seakers filling it's LRM bin. The game plan is simple. Warm up your enemies so that every time in you're in the skies you hear tone, launch, scream, boom.And there's TAG if you want to do boring stuff like spotting.
>>98497785How do submarines actually play? I've never used them in a game.