Trade Legitimacy Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z>Make your maps look just like FFGshttps://www.mediafire.com/?laj4tr275fl2s09>40k Musichttps://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?>40k Arthttps://40k.gallery/>Rogue Trader Shipbuilderhttps://redlar.itch.io/rogue-trader-ttrpg-ship-builder#News>Trazyn's Bizarre Adventurehttps://store.steampowered.com/app/4226770/Warhammer_40000_Rogue_Trader__The_Infinite_Museion>HomebrewThere's a MEGA now with stuff in the homebrew collectionhttps://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYwPrevious: >>98409941Biggest score you got through trading or commerce?
Repost from previous thread that I never got an answer to:Are there any statlines floating around for a Chapter Master? Failing that, any guidelines on how to put one together for a BC game?
>>98471247Basically a space marine with stats in the 60s instead of 40s.
>>98471167That pic reminds me of the novel Eye of Terror. Barrington J. Bayley wrote only bangers.
>>98471727Heck, his non 40k books are good too.
>>98471167>TQPimped out archaeotech heavy cruiser. Game died before it rolled off the slips. I mourn what could have been.As an aside, I was hoping to get into running a black crusade game with some friends but my motivation has been strangled. I'm not even playing video games anymore. How do I overcome this?
I need something new for my players to deal with. Can the obliterator virus infect Orcs? Has it ever infected Tau?
>>98472489It is a warp-based virus, it can infect a house plant.
>>98472489All up to you.
>>98472489Something from RT that’s been retconned. Old school is best school.
>>98471167>tradeMy players right now are POOR. They are the poorest of poorfags. While their colony is generating ~12 nonliquid Profit Factor right now, they have 1 liquid Profit Factor to their names. One. They've invested in a ton of infrastructure and purchased tons of exotic treasures. They realized they were hemorrhaging money, so they had to learn how to trade. They decided to send a trade expedition out. Using the trade planner, they loaded up their transport ship (that they stole via a piracy mission), and spent 8 PF to load it with 3 units of Technical Plans, 5 units of Carved Eikons, and two units of Slaves. They sent their Expedition off into the Shining Hinterlands, and hoped for the best...
>>98474886When their delegation arrived at the Shining Hinterlands, they found a bunch of stuff for sale. They sold their two units of Slaves and five units of Carved Eikons for 16 local PF, and used it to purchase 3 units of Euphoric Incense, 3 units of Rare Spices, and bought 1 unit of Surplus Resources. They turned an outflow of 8 PF into income of 18 PF so far, but they won't get that back until the ship returns home. They then sent their Trade Expedition to the New New Homeworlds to see if they could pawn off their technical data and resources for anything of use. Here's hoping they don't forget they need Profit Factor, and they sell everything they have.
>>98474908As for the captain of this Trade Expedition? I have a python script that generates captains they can hire, which makes captain generation easy.Given these amazing options,they chose...Be'pis.
I'm back to adding to the wiki. Progress is good so far! Roughly 90 talents have their own articles. Nearly halfway done. It's fun!Shas'O didn't respond to some of my queries, so some talents still have ambiguity or problems, but heyho, not a big deal.Also, this might be rather cheeky, but I'm translating it into British English, since...This is 40k, and 40k is written in British English.
>>98471385So would I then be giving them like 70s in the stuff they specialize in? Like say for the sake of argument I'm trying to put together Tyberos
>>98475405>Roughly 90 talents have their own articles. Nearly halfway done. It's fun!I see you and I share the same kind of autism, it might seem like tedious busywork, but I love doing shit like that as well as long as it's connected to my hobbies.Great work Anon!
>>98475405>This is 40k, and 40k is written in British EnglishYes, precisely, thank you, another piece of evidence that shas doesn't do real 40k, just a weird american reflection of it as I said last thread.
>>98475694Serious question, how much time do you spend here getting mad at people having fun the wrong way in your mind?
>>98475699If I'm not the only one noticing, then I'm not the problem.
>>98474886>>98474908holy shit is this actual TRADING in Rogue TRADER?
>>98475680<3>>98475694It's not a big deal
Do any of the Dark Heresy 2e books have example player characters already statted out? I want to get a grip on the rules before trying to introduce and run it for my group, but it would be easier if I didn't have to also roll up 3-5 PCs while still trying to get my foot in the door doing it.
>>98475997I am legitimately unsure if any of the FFG games have premade characters. Making a character in 2e is pretty easy though, the hardest thing is just keeping track of aptitudes you get and the most rolling is for characteristics, fate points, and the divination. I don't think you should look at 2e npcs for examples since their stats are inflated compared to previous game lines. Depending on what the player wants to do, they should look at the characteristic, skill, and talent advancement tables and think of what they want to get cheaper.
>>98476081Most FFG systems had a free demo scenario with 3-6 premades designed for it and a shortened version of the rules provided. Forsaken Bounty for RT, Broken Chains for BC, Eleventh Hour for OW, forgot the name of the for Deathwatch, but it had one as well. Not sure if DH2ed received something like that as well though
>>98471167>Biggest score you got through trading or commerce?I bought 10kg of silver when it cost $8/oz and sold it when it was worth $80/oz. Oh wait you mean in game? No idea. Kek.
There are a number of updates now in the Mega based on feedback from peeps and players.Fear and Loathing in the Eastern Fringe (v1.9.7)>Aeldari Warp Jump Generator is now properly listed in the Gear Table.>T'au and Aeldari Launch Bays now limited to the Prow slot, and Necron Launch Bays now limited to the Keel slot. -They don't work the same way Imperial Launch Bays do (P/S Only).>Pathfinder Special Ability and Talents Swapped-My players pointed out to me that every class that gets a "metacurrency" ex. Necron Nemesor Command Protocols, Triarch Praetorian Honor, Drukhari Pain Tokens, etc start with the ability to gain these immediately, with further uses across the class. The Pathfinder did not, instead starting with the Structural Analyzer ability, and being forced to purchase their Recon Sweep talent to use Recon Data. The Pathfinder now starts with Recon Sweep as a special ability, and Structural Analyzer has been moved to a Rank 1 talent, synchronizing it with all other metacurrency classes.The Fringe is Yours (v1.13.30)>Drukhari Launch Bays and Impaler Bays are now limited to the Prow slot. -They don't work the same way Imperial Launch Bays do (P/S Only).The Good, the Bad, and the Alpha Legion (v1.12.16)>Standardized Tank Hunter talent prerequisites to BS 40 to synchronize with Only War version (Affects Iron Hands and Centurion Siege Breakers)>Standardized Modify Payload talent prerequisites to Demolition, since Demolition was folded into Tech Use in Only War. (Affects Iron Warriors and Breacher Marines)>Standardized Wrecker talent prerequisites to Demolition. (Affects Breacher Marines, Iron Warriors, and Centurion Siege Breakers)
>>98476497>>Standardized Tank Hunter talent prerequisites to BS 40 to synchronize with Only War version (Affects Iron Hands and Centurion Siege Breakers)>>Standardized Modify Payload talent prerequisites to Demolition, since Demolition was folded into Tech Use in Only War. (Affects Iron Warriors and Breacher Marines)>>Standardized Wrecker talent prerequisites to Demolition. (Affects Breacher Marines, Iron Warriors, and Centurion Siege Breakers)Thankyu! Much appreciated.
How long does it take for a Tau to mature? I'm reading the 3rd edition codex and it describes the Fire caste as starting life as a line trooper, and if they survive 16 years they retire. Is this just a miscommunication on the writers end, or is your average fire warrior aged 0-4?
>>98476912Non-ethereal Tau only live to about 40 years without rejuvenats. There's a bit in the farsight book where he as a trainee causes a scene in his academy, and he's about 4 years old, equivalent to an 8 year old human. Surviving 16 years after 8 years of training basically gives a tau 16 years of life left. It's like how the Romans did it, you signed up at 16 for a 20-year stint, leaving you in your late 30's by the end, and could sign up for another 20 year stint as an Evocatus.
>>98475405I appreciate this attention to detail and respect for the lore, anon. That’s why I only use imperial units while discussing space missions and air conditioning.
One of my players threatened to kill me because I "retconned the soul out of 40k" in my game. All I've done is remove a few grimderp elements and it turned into a big argument after I told him this. What do I do about him? We're 3 sessions deep into rogue trader and he's the rogue trader player.
>>98478900>All I've done is remove a few grimderp elementsShit GM minimizes his own actions to make himself sound more reasonable. Many such cases. If you really were in the right, you wouldn't be afraid to explicitly tell us what you've done. Anyway, in the end the only solution is to get rid of him. Even if I think you suck, it's your game, and these things only get worse, not better.
>>98479058>you wouldn't be afraid to explicitly tell us what you've doneAll I've done so far is make servitors actual droids without actual AI, made servo skulls into robotic drones that resemble skulls rather than being actual skulls, and fixed all the grimderp battlefleet gothic shit (ships now have autoloaders instead of having weird age of sail manual cannon batteries, way smaller crews, gellar fields aren't powered by dreaming psyker batteries, they don't have to sacrifice someone to refuel the warp drive, etc). The players haven't really discovered the latter stuff or mentioned it, but the player in question got mad when he described prodding a servitor's fleshy bits when giving it an order and I said "they don't have fleshy bits, this servitors and all those around it look purely robotic" and he RP'd making some comment about "unique archeotech servitors" and I said "no, they're all like that, they're not lobotomized cyborg slaves in my game" and he got really fucking upset and it escalated from there. There's other changes I plan on making but I haven't ironed them out yet. I'll need to make sure I find another player to take over his role before actually formally removing him from the game, but it needs to be within a week, because he's basically told me he won't play anymore until I reverse my changes, which won't be happening. The other players seem more ambivalent, they're newbies to 40k.
>>98479094>you turn 40k into star wars like a retard instead of just running a star wars game, and not only that, you do it while introducing 40k to complete noobs>the one player who is actually into 40k is understandably against this, because he signed up for a 40k game, not a star wars game>when he gets mad about this, you argue back and some shit that you're obviously not mentioning happens that escalates the argument, resulting in your player "threatening to kill you," which you're probably exaggerating or just straight up lying about to garner sympathy on a mongolian basket weaving forumkys
>>98479094None of that is...oh, it's a troll post. You're trying to move the slippery slope of what real 40k is and cause another shitstorm.
>>98478900Let him kill you or kill him. Simple problems require simple solutions.
>>98479094>Actually went the Chinese SMT Demon censorship route for a real life tabletop gameThat's hilariousIs there a reason why you decided against showcasing the Imperium's inhumanity and failings when it comes to technology, or is it just too icky for your table?Because I'm also running a table that's a mix of fans and newcomers and so far the newcomers had no issues with that stuff, but I asked them ahead of time to make sure anyway
>>98476947Here I was convincing myself they were ready to start advancing towards firing positions right out of the womb. Them being ungulates could mean they're walking about from the moment that they're born.
>>98479151This isn't star wars, it's 40k. There's no traveling through hell in star wars, or orks, or eldar, or chaos, or the Imperium, or any of that cool shit in star wars. I want to run a 40k game, and am running one, i just took out the stuff I find grimderp. It's MY game.>>98479158It's still 40k, see above. >>98479170Stop that.>>98479209Chinese?>Is there a reason why you decided against showcasing the Imperium's inhumanity and failings when it comes to technology, or is it just too icky for your table?Because what I've fixed is more than just that, it's grimderp. Servitors and servo-skulls LITERALLY be lobotomized cyborg slaves and actual skulls makes no logistical sense compared to just making them artificial robots, robots don't need AI to work. I've also taken into account that some servitors operate like AI if they do more complex tasks, so I've replaced those (such as bridge servitors) with mentats from Dune, that way it doesn't violate the AI ban the Imperium has. Also, any advanced behavior exhibited by servitors that have not a strip of organic matter in them (like mine) can be attritbuted to the fact that machine spirits exist in 40k, these robots are literally possessed by spirits. It's just grimderp for the Mechanicus, an otherwise logical faction, to use literal cyborg slaves when they can do this instead. Same goes for servo-skulls, they can just honor the human form with wholly artificial skulls instead of defacing dead bodies. It makes no sense that an otherwise logic-driven faction would do something like that, nevermind that it's so flagrantly fucking evil and stupid that nobody in their right mind would just accept it as a normal thing in everyday life. As for the other stuff...what are you talking about? Manual macrocannons has been discussed thousands of times online, and the fandom consensus is that it's stupid and makes no sense, that's not a "failing when it comes to technology," it's just stupid. Humans are competent.
>>98479094For those who don't realise, this appears to be that one guy who gets angry about other people not 40king the way he thinks 40k should be 40k'd, so he's making a fake scenario. His plan is for us all to agree his scenario isn't 40k, so he can "gotcha" us into supporting his argument.
Wife
>It's still 40k, see above.I wasn't sure, but now I'm CERTAIN this is a bait.>>98479310Seems to be the most likely scenario.
>>98479491Are you saying my interpretation of 40k isn't "real 40k?"
>>98479310That's dumb, because the only legitimate way to run 40k is my own idiosyncratic interpretation on the setting.
>>98479170This. Nut up and get murder ready OP. My money is on the fat guy who likes skulls desu but you should post bod and guns so we can evaluate your self defence chances.
>>98479094Yeah, if any of that's true, that's really fucking lame. Play literally any other sci-fi setting instead.>>98479310While that is indeed faggy as hell if true, my opinion would be the same regardless. And I also think everyone else's interpretation of 40k is gay and wrong.
>>98479310I hope he didn't waste too much time with this, that was time he could've used to actually plan and play a session
>>98479512I'm saying you're an obvious troll trying to get a gotcha.
>>98479310Translation: wiki-man would support this faggot's homebrew "fixes" if he were actually in a game with him, so he makes up a schizo "it's fake! this guy's making it up for some reason!" post to indirectly criticize people calling the faggot retarded and put a stop to it so his feelings don't get hurt
What are the "big sins" that the Ecclesiarchy would preach against? Trying to form a backbone to my theology for when religious characters need to spout chatter, to set scenes and the like.
>>98479094average midwit who complains about "grimderp" be like
>>98479970https://wh40k.lexicanum.com/wiki/Thought_for_the_dayGrab a Thought and sprinkle it in somewhere
>>98479983This stuff is all grimderp, anon.
>>98480006Oh, then I guess uh"Say no to racism!"
>>98480006Hang yourself or something.
>>98479983"A small mind is a tidy mind."This explains why the Imperium is so monumentally retarded.
>>98479305>the Mechanicus, an otherwise logical factionlmao, good oneAnyway, if anyone actually does run a game with changes from the established norms the important thing is to tell the players beforehand so they can make an informed decision on whether to play with you or not. If everyone actually wants to play My Little Sororitas: Flamers Are Magic, go ahead.
Are there underwater hive cities? I know about the upside down one and the mobile one but I want to run a game that would let me mix a hive city with Rapture from Bioshock. Maybe replacing Adam with a drug that temporarily gives someone psyker powers.
>>98480666I can only imagine that in some places they build downwards, seems like an Imperium-coded thing to me.
>>98480666It isn't like it couldn't exist satan, but you'd also need to layer on why it is down there too since that'd help develop it. Given the source material, actually having it be an RT's pet project would be a good explanation.>Maybe replacing Adam with a drug that temporarily gives someone psyker powers.You mean Spook?
What's some decent virtual table top software for something like dark heresy? And where do you find people that aren't too soft for grimdark? Looking for games on roll20 it's all "nontoxic, friendly, LGBT2Q+" etc.
>>98480739>roll20Well there's your problem, that site is a hugbox
>>98480698Hive city built on a world that later gets an ice age and then the ice melts?
>>98480756Yeah but the only decent people I've found were IRL and on discord via word of mouth. And by discord I mean actually small tight nit groups, not those 3000+ servers of bots or afk mc nobodys.
>>98480760That'd massive if not total destruction of the hive city once it reaches the bottom. Having it built on the bottom first would make more sense especially if an RT's warrant has one of those clauses where they have to step foot on land and declare it for the emperor.
>>98480889It would take a very, VERY long time for all that ice to melt. Really only the stinky lower hive poors would be in trouble by the slowly filling bone chilling water combined with all the toxins the lower levels are filled with. Maybe next time have the decency to be upper spire born. Maybe you can make a floating hovel from used corpse starch cans and corpses.
>>98480756>Well there's your problem, that site is a hugboxAwesome, now how about you actually suggest an alternative.
>>98480666Thracian Primaris has hives with underwater sections I think, its been a long time since I read the Eisenhorn series but I think the Ocean House they had was in one or something similar.
hey guys, only war gm anon herelast session nothing much happened, but THIS session, a lot didthey prepared a big ambush for the orks, culminating in them dropping a building on the orks, blowing up a bunch of trucks, warbuggies, and deffkoptas, and even a looted tank. then they did a hasty fighting retreat, gunning down orks and blowing up a few more vehicles before finally getting to the final point, a bridge they had to cross before it was blown up to cut off the orksthe whole party managed it, but unfortunately the other two squads of guardsmen with them were either turned to paste by a tank shell or bogged down by orks and sacrificed before the bulk of the ork forces could cross the bridge and ruin everything. they will be missed (maybe).very happy with how things turned out, everyone felt pretty useful and had fun and I had funi would post an image of something i made, but apparently my IP range can't post images, so have a catbox link if it works https://files.catbox.moe/x9ja94.png
>>98476497Honour of the Banner, GBA p.105>The Legionary and allies within the squad each gain an additional point of Renown at the conclusion of a successful mission. However, if the Herald is forced to burn fate to live during the mission, the Legionary and allies within the squad reduce the amount of Renown received at the conclusion of a mission, to a minimum of zero.How much is the Renown reduced? One each per fate point burned?
>>98481193Yeah, should be reduced by 1 per fate burned, I'll fix this within the hour.
I updated it in the Mega. God save pdftk to transfer bookmarks.The Good, the Bad, and the Alpha Legion (v.1.12.17)Changelog:>Legion Herald "Honor of the Banner" now correctly states it loses one renown per Fate Point burnt at the conclusion of the mission.I also added something else to the Mega - rules for a Tzaangor in Black Crusade. It was something I made years ago, and I was planning on doing more, but I didn't have the time.
>>98481427Much appreciated! I'll update the wiki presently.
>>98481017Jolly good krumping!
What are reasonable character aspirations in Imperium Maledictum or the other older FFG games? The power scale seems to be firmly into unremarkable disposable regular humans and my D&D-brained table wants to try it out. I just want to get a sense of what a character would look like if you really hustled and saved up or took advantage of any opportunity to make money and connections, how "big" could your character make it in terms of wealth and power? A mansion in a cushy Pleasure World? A personal voidship you can use during shore leave?
>>98480666There can be any fucking thing you like. At least up to the point of something so big or important it's weird no one in canon mentions it, like functional megastructures.
>>98482753They have those too, to a very limited extent. The Ring of Iron, or the entirety of Ryza, or the orkish/necron battle planetoids.There's definitely a place for old abandoned ones being rediscovered and ruined by the fighting to reclaim them, though.
>>98482677Kind of depends on where you start. A Hive Scum's motivation could be to become a legend or a crimeboss of the local underworld or to get himself in some better social position. Meanwhile a Space Marine will care more about dilligently serving the Emperor, perfecting his skills and achieving glory for himself and his chapter. A regular person in a correct career path (usually one of the adepta, but not necessarily) can theoretically rise to a decently respectable, influential and comfortable position, but it takes lots of luck, skill and political manoeuvring
>>98471727YES.That was an actual thumper.I'mma pour one out for my homie Barry real quick.
>>98482919>Hive Scum's motivation could be to become a legend or a crimeboss of the local underworld or to get himself in some better social positionI'm still a lorelet when it comes to 40k so if some hive scum got picked out to be an acolyte and worked for the =][= and managed to survive a few years to the point where he's got his own gang and his own base of operations, is that still low enough in the power scale to be bossed around by an inquisitor to do his dirty work along with the other acolytes, or is it more of a "an inquisitor can boss around almost anyone as long as he's got the proper leverage" situation?
>>98480739>What's some decent virtual table top software for something like dark heresy?Callidia group plays on roll20 and it's functional.
>>98483043If he's not yet rosetted and officially recognised as a full-fledged Inquisitor, he's still de jure beholden to an Inquisitor's sway, if not protected by his own Inquistor handler and if not connected enough to dismiss the summons. The Inquisition stands above and apart from all others, officially, but as with anything in the Imperium, de facto power is everything.
>>98483043In theory an inquisitor has carte blanche to execute anybody he likes on the spot.In practice people tend to object violently.Nobody is immune on paper.And the inquisition has the right to just requisition imperial agents and equipment, so if an inquisitor wants you dead, and his acolytes fail to remove the problem surgically, he could literally just collar the local PDF garrison to declare war on you with tanks and aircraft.Or Space Marines, Sororitas.Dabbling with Chaos shit?He might even get the Grey Knights to do a visitation.Presumably them Custodians have some form of immunity to inquisitorial bs, being the bodyguards of the emperor, but all their recent developments have been gay and I don't think about them much.They shoulda stayed in the palace.
>>98483043"Power scale" is completely the wrong way to think of it. An Inquisitor has huge formal power within the Imperium's institutions, but that's not enough to get anything done. A rosette that says you can boss around a planetary governor doesn't save you if it's easier for the governor to cover up having you killed.Why would a gang leader do what an Inquisitor wants? Well it's pretty easy for them to sic the Arbites or a rival gang on them for a start. Or they might be paid for it. Or they might consider themselves a loyal Imperial subject, or owe a favour, or be convinced it's in his interest anyway.
>>98483078>>98483069>>98483065Thank you for the responses, after reading more of the patron factions in Imperium Maledictum is it fair to say working for Rogue Traders and Inquisitors offer the most variety and freedom both from the perspective of creating adventures from the GM side and for thinking about how to develop your characters player side? I mean it would make sense since they also have their own books, I imagine if a table would be working for the IG or Navy it would be more limiting in terms of what happens in the game.
>>98483260Inquisitors are probably the easiest because it's simple to to get them interested in any particular mission. But in general any patron will have shit they want done but can't involve their conventional forces. And their interests don't always have to align with their official position.
>>98483058It's functional, certainly, but it's still only automating a few things and making sheets easier to write. It's still a pain in the ass.>t. Callidianon's GM
Here's a question for peeps. When you're looking at starships in Rogue Trader, what is a signifier to you that immediately says to you "This ship type is best in its class", ex. best Raider, best Frigate, etc? Do you look at raw stats? Do you look for unique qualities inherent to the hull? Maybe a ship can do something no other ships of its class can do? I'd like to hear examples of what other peeps look for.For instance, when I look at Raiders, I personally identify the Shrike as best because it has a quality Advanced Cogitator Linkage that makes it more effective in combat over other Raiders. Alternatively, when I look at Light Cruisers, I identify the Secutor as best because not only can it 3-tap certain fire arcs, something no other cruiser can do, it can also equip components other cruisers cannot. If I look at Grand Cruisers, I identify the Corinus/Repulsive as best because it can 4-tap in certain directions with the capability of fielding a varied weapon loadout compared to other grand cruisers. What makes a voidship "best" in your eyes, and where do you draw the line that says "this is too much"?
>>98485245Space available is always what gets me. More room for broken archeotech stuff.
>>98472489A dormant macrobeest awakens!
>>98485272This. It's actually at the point that at my table I've had all ships have their Space determined by class, because otherwise they just gunned for the most Space they could get without too many downsides every single time. This way they at least look at the other hulls.
>>98485245Capability gaps. What does this do that other hulls of its class can't? Is it faster, larger, tougher, does it have more weapon mounts or space? Is there anything this lacks that other hulls have - again, speed, armor, hull integrity, weapon mounts, and yes, space?It's a complicated calculus, because there's no one right answer. Everything is important, and a dump stat anywhere is a grievous vulnerability or an impossible hurdle. Lacking an obvious malus, you have to weigh the various benefits to see if anything sticks out. I'd take +1 speed over +1 armor over +1 space, but I might take +5 space over +1 armor, or +10 over +1 speed. It really depends what the strengths of the hull are and what I could turn it into.
Long story short my ship is running out of food due to an Orc attack destroying the area where the food was stored. We jumped into an area that fought off a hive fleet. Can you eat tyranid meat? Don't care about taste just want to know if its edible.
>>98486234>Can you eat tyranid meat?No, because the meat is tyranids all the way down, and the tyrannophages will kill you.
>>98486234Maybe it you super carbonized it.
>>98485245space, literally nothing else matters but space
Is it okay to be furious at a group for electing someone they "know better" to GM the game instead of you, so much so that you refuse to play because you do not trust anyone else to GM a 40k rpg correctly?
>>98471167Which rulebook to learn the setting
>>98488829imperium maledictum
>>98488829The lore section in the core rulebook for the wargame. 6th edition had a nice one. But core rulebook for any RPG will also work, especially Dark Heresy, Rogue Trader or Imperium Maledictum. And lurking the wikis
>>98488829The tabletop wargame core book.
>>98485245Space. Space on ships is the only thing that matters. Literally anything else - power, weapons, special rules - can be replaced by a ship component, but if you don't have space, then you can't fit those components in.
>>98488819It's okay to have feelings anon. Just treat others with respect even when you're angry.
>>98488829Codex Imperialis from 2e. The lore in the RPGs kind of sucks actually.
Not the classic 40k rpg but still applies. I'm soon going to play a Wrath And Glory game with some friends, some are pretty hardcore fans who've been in the hobby for years, but theres a couple who are interested but have only really played a few of the recent 40k video games. Any reccomendations on the best way to speed run the lore so they'll be on the same page and can enjoy the game and hobby more?
>pitch rogue trader to my table>they want to be all rogue no tradingsometimes that really how it be in this bitch of an earth
>>98489943What manner of pitiable existence is it that knows not the ecstasy of gold, that feels nary a hint of crave toward lucre?
>>98489991some people just wanna play 40k as DnD.
Rogue Traders are crap.
>>98488829This>>98489187 >6th edition had a nice one3rd was good too. Inquisitor rulebook's good too.
>>98489829Just send them pic related, part of playing in the setting is playing as someone who is largely ignorant about the galaxy they live in. If they've played the vidya they will pick up on the most basic stuff just by osmosis.
>>98490369Yeah true. We are playing Space Marines so I think they would have a better general understanding of the Galaxy but they have all played Space Marine 2 so should be fine.
>kinollidia dual wwielding pistols is so cool that the gm now decided our mysterious ass lord inquisitor also does it
>>98490590Space Marine 2 is capeshit. They will need more than that.
>>98490590Read a few more blurbs in codecies and Deathwatch about marines and their general goings about, especially from the WanG space marine books, and you should be okay to at least give them a decent understanding
>>98490590>they have all played Space Marine 2 so should be fine.So they only know Space Marine caricatures. Great.
>>98491470For their first game caricature can be alright. Everyone starts as John Fighterman or some similar "I want to play Legolas/Gimli/Aragorn" type copy of something else.
>>98491778>Everyone starts as John Fighterman or some similar "I want to play Legolas/Gimli/Aragorn" type copy of something else.If they suck, sure.
>>98490590Pic related will help them understand the general demeanor or Marines and how they interact with the Imperium. Other than that, have them read about the extra organs and gene seeds.
>>98491782>If someone is unused to the setting and plays a stereotype they suckCan you sound any more bitter?
>>98491805>Can you sound any more bitter?I probably could, but it's late and my heart isn't in it
You guys lied to me, Wrath and Glory is fun as hell.
You guys lied to me. Imperium Maledictum is better than Dark Heresy.
>>98489943I had a group like that, but fortunately they were actually really great at the rogue'ing part and general adventuring/intriguing and roleplay, so it was still a pretty sweet campaign. I just gave them a very dedicated npc seneschal to handle all of the actual trade empire stuff
>>98492254>Imperium Maledictum is better than Dark Heresy.This but unironically, IM is really good.
Also our GM made cutesy Heroforge characters for everyone>>98490781My Rogue Trader dual wields too, lasgauntlet in one hand and a hand cannon in the other. Hoping for endgame to end up with a bolt pistol in one and a plasma pistol in the other.
>>98492209The people who say that specific systems suck tend to be grogs who don't like change.Most people sticking to older systems but don't hate others just have autism and stick to it out of familiarity.
>>98492209Shit, I’ve been saying that for a while. I’ve run DW and RT before. My group prefers WNG, simple as. I prefer it as well.>>98492745I’ve busted a few haters here for never even having tried it. I’m not sure what possesses someone to think like that. The thing is, I don’t hate the FFG games. I’ve had a lot of fun with those games and I continue to use their adventures, which were objectively better written than the C7 garbage. It’s the C7 game mechanics that I prefer. It just plays very well.
>>98493091I've heard that the first few C7 adventures published were good but that they went downhill ever since, which is really odd. Something about a servitor factory dungeon being the best one they ever made?
>>98492209I really like how armour and wounds work. Making it hard for a weapon to get though armor. But when it does it hurts a lot.
>>98492653>Also our GM made cutesy Heroforge characters for everyoneDescribe them then.
>>98492653From left to right:>Pul'PotAmnesiac Tau found by the group and manipulated into helping us, loves preaching about the greater good when he can get away with it, doesn't remember that he's from the Farsight Enclaves(man that's gonna be a fun twist, we can really play around with it because the girl playing him doesn't know shit about the setting so we can flash the logos and stuff and have her learn piece by piece)>Esteemed Lord Captain Godwinne D'ArgenvalOur titular Rogue Trader and my character. Unbelievably spoiled teenage fuckup and firstborn son and heir to an extremely powerful noble family. Only here because his family expects him to quickly get himself killed so they can put his little brother on the throne.>Polly GonnadieyungGodwinne's personal attendant. Feeling depressed, sour, and extremely unhappy with the candidates his dogshit crew offered, he just offhandedly ordered "just find me the woman with the biggest tits, all she has to do is carry my Amasec and look pretty". Everyone is surprised she has lived this long since Godwinne hides behind her in gunfights.>CorneliusMaximillian's court jester and personal attendant. Basically just a random guy he grabbed and brought with him while fleeing his palace in the middle of the night. In addition to being entertaining, has turned out to be an absolute fucking hero despite all of us treating him like shit. >Count Maximillian Andreas Heinrich Maria Ferdinand von Rugalough, First of his name, heir apparent to the Duchy of Anorea-Gothenburg, Count of Mazurany, Head of the church of Neuostmark, lord protector of the Midland counties, and servant of the emperorOur seneschal. Old friend of Godwinne, comes from an incredibly minor noble family(dont tell him that) in a backwater. Madly in love with his younger cousin, but due to him being a crazy fuckup she decided to break the betrothal. The laws of his world state she has to do that in person, so he just fled offworld before she could reach him.
>>98493483meant to reply to >>98493384Lastly, our Navigator, Xanatov Vindigroth. He "heroically took the fall for a younger navigator in a scandal that would have ended his career." Widely considered untrustworthy, Godwinne was very quick to take him on to his new crew as he was immediately convinced that his family would never use a man this unreliable as a spy. Formerly a suave smooth talking gentleman, IMMEDIATELY mutated HARD, now a horrifying frog man with a 100 in intimidation. Has very mixed feelings about that. Absolute beast in a fight and our ace in the hole, recently was key to busting us out of a Drukhari prison. Probably a little insane, no longer has the authority to execute crew members after he abused it too much.
There's something that smells sloppish in the Imperium Maledictum adventure in the starter set. Maybe I'm just too slop-brained but the way the locations and characters are named and their little blurbs in pic rel give me pause. Also the main location being called the Cathedrum of Rationed Beneficence was what rang the alarm bells for me.
>>98493789>Scribus
I need something for my Emperor's Children Space Marine to do. What would happen if he tried to snort the dust of a Thousand Son legionnaire?
>>98493906Silicosis. And the eternal enmity of TSons warbands. And it might reanimate in your lungs and possess YOUR armor.