"After all these years, they still search" edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionhttps://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8>3e Rules Doc (READY FOR MORE PLAYTESTS)https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/>Unit Spreadsheet - Currently outdated, requires an updatehttps://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E>Unit Design Dochttps://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JAWiki>https://eadsttcoteg.miraheze.org/wiki/Main_PageKaiser Anon's audiodrama (now complete!)https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH [Embed]https://www.youtube.com/watch?v=SecHANDCIxk [Embed]>Expedition Agartha Descend for Tabletop Simulator https://steamcommunity.com/sharedfiles/filedetails/?id=3570649807>What can I do?Shitpost, meme, get comfy. Read over the docs to settle in.Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.Contribute if you have ideas. Give feedback on contributions if you don't.>TQ: Any ideas for alternative scenarios for the main game?>Previous Thread>>98321638
Archived threads in suptg here.https://suptg.thisisnotatrueending.com/archive.html?searchall=Wargame+Political+Compass
Previous thread archived here.https://suptg.thisisnotatrueending.com/archive/2026/98321638/
As for the weather that are not done yet, I'd propose these conditions:>FreezingAt the beginning of every turn, roll a d3. On a roll of 3, all units must pass a strength test. If they don't pass, they get a [/]. This action is ignored if they are within 3 hexes from a "Campfire". >BlizzardCauses 1 obscurity to be in effect. All units have a -1 penalty to their movement. >Deep FogCauses 2 obscurity to be in effect. All ranged attack have a +2 penalty to their roll. >SandstormAll units have a -1 penalty to their movement. All "mechanical" units must roll a d10 every time they spend an AP. If they roll a 1, they take [/] damage.>Frog RainAt the beginning of every movement, roll a d3. On a 3, all units need to pass a discipline test. If failed, the player can choose to either take 1 dread or take one [/] damage to the unit.
>Alternative ScenariosOne I've had in mind for a while is an urban gamemode where you and the other expedition are guests in some sort of deep city. What that means practically is that any violence/stealing has to occur out of LoS of the neutral crowd and guard units or risk them turning hostile. It might be a headache to run though.
>>98565791I had a few already done from back then, and then I wrote the rest today during my shift, I can push around the "clear" results to include a few of these. >>98567398I was trying to come up with an "aggro" mechanic to make running "extraction" scenarios where both players are really against an AI, it sorta reminds me of that. Would the city require a different map, or would we just scatter a bunch of Deep Buildings?
>>98569182>Would the city require a different map, or would we just scatter a bunch of Deep Buildings?We could probably start by jigging it so that half the cavern walls placed are replaced with fortified walls, and then each player can scatter some of the Deepfolk structures like Hamlets around. Aside from that the only custom stuff that would be needed would be a guard NPC (could just take from any standard faction soldier) and a crowd terrain/blob unit which will slow, redirect, or pickpocket units that try to cross it.Having rules about placement distances would probably be the best way to get it looking like a city. For this scenario having the normal NPC control methods I think would work since you could move guards away from your expedition when you want to do sneaky stuff or towards your opponents to increase their odds of getting caught, same with crowds to slow or distract.As for an extraction gamemode (Sounds perfect for hordes of Lemurs) the best way to do Aggro I think would just be to have a couple spread out spawning points around the edges or center of the map, depending, and then have the spawned units always target the closest player unit. If you wanted to be complicated you could have it so that the opposing player always controls any units closer to the other player's expedition than their own but that might not work greatly.
>>98565791>Frog RainEusocial Roof-Frogs that die off in droves?
>>98573059The mnemosynian roof frog (Dryophytes Mnemosyniensis) is a species of amphibian located in the stalagtite formations across the 3rd and 4th layers. This species of frog are minute, often the size of a man's thumb, and sporting a brownish grey hue. Its reddish eyes are bigger than other frogs', allowing them a much better vision. This heightened sense of sight allows them to hunt the many insect colonies attracted by the vegetation of the roofs, despite the refraction of the INNER SVN. It also helps them to make extraordinarily precise jumps, something of vital importance considering their habitat. Their jump strength is also considerable, although many experts believe that the spread of this species is mostly due to its ability to climb and to cling to harsh surfaces, moving from one stalagtite to the next. This species is also famous within Agartha due to the "frog rain" phenomenon. Once every year, the male frogs go into heat, and their eyes go from a deep red to a clear yellow. During this stage, they'll begin competing for females, trying to jump great heights or fight with other males for the right to mate. In this stage of frenzy, the famed precision of the roof frog is lost, and many begin to fail their jumps, plummeting to their doom. It is unknown what exactly causes this stage of excitement on them, but whatever it is, it lasts between a couple of minutes to around an hour, and it can lead to most of the male frog population falling into the ground, where they'll either die from the impact or be easy prey to the local fauna. Once this ends, the males' eyes go back to normal and reproduction takes place, with the females laying their eggs in any pool of non-frozen water they can find. During this time, the loss of a considerable part of the frog population gives rise to an equal increase in the insect population, allowing many insects to lay their larvae at the same time, perfect prey for the tadpoles.
>>98573311Many locals see these "frog rain" events as an omen of ill fortune. Many tribes refrain from partaking in war near one of these events, and there are even tales of battles that have been halted by a sudden amphibian dounpour. The only group that is partially immune to this superstition are the sky clans. Many sky clans consider the roof frogs as creatures of ill fortune as well, but they are also gathered for the making of certain medicinal remedies. Many sky priests use the roof frog eyes to make concoctions that, in their lore, heightens the eyesight of those who drink it, though it is also considered something risky, as it can also lead to a case of intoxication, leaving the subject bedridden for at least a week or two. Many sky clan youths also keep these frogs as pets, to then hurl them down into the floor, to scare the people living below them.
>>98573349The distribution of this species is greatly widespread across all the roof areas of Mnemosynia and Pangea, though they tend to avoid parts of the roof in frequent contact with volcanic ash and gases. Interestingly, the roof frogs are practically unheard of in the roofs of Panthalassa. Despite the deep roof vegetation and the vertical jungles of the 5th layer, this species are almost never seen in the stalagtites of Panthalassa. Many believe that the more varied wildlife, as well as more roof predators, make the roof frog unable to expand to the same level as with the other layers, especially with its mating customs causing havoc to their numbers every season.
>>98567398It might could work with high Obscurity.>>98573349>Many sky clan youths also keep these frogs as pets, to then hurl them down into the floor, to scare the people living below them.Kek, classic. The whole thing is magical.
>>98574667>The whole thing is magical.I debate in my head if it would be comfier to live in a Muan city-state or a Stalagmite-house of the Sky People.If I was less iffy about heights it would absolutely be the latter. No neighbors, great lighting, the ability to drop trash on the groundlings, like a dream really.
Been a while since we did the last chart, so here it is, the atlantean chart.If anyone wants to propose different word ideas for the compass, feel free to say them.
>>98576658>If anyone wants to propose different word ideas for the compass, feel free to say them.It'd have to be Upper/Lower Class given that's the theme of the book units, right? I'd say that we replace War and Diplomacy with those two.
>>98577087Sure, I'll change it.
>>98579384Noble/Commoner is what they call it in the book so that's probably best of all.Anyways, center slot:>The Atlantean Olm-Man-Urbane and Polite-Loved by Atlanteans and Players-40 years without a modelHe's supposed to be wearing a toga and a torc to represent his fancification compared with wild Olms. I think it comes across alright.
>>98579489He's cute. The gills make it look like he's wearing a laurel wreath.
Regarding Denmark, I have a rough timeline worked out, and some new ideas for the direction in which to take it, in other words, how to make it a better fit for the world. There’s a part of me that wants to wait until i have “something to show for myself” before saying anything, but i don’t know when that will be. The core idea is to have Christian IX abdicate in favor of his son in ‘65, and then for Fredrick VIII to go missing on a trip to doggerland, resulting in his younger brother, George I of the Hellenes becoming “George Christian I of the Hellenes and Danes”, and the end of hereditary rule in Denmark, with it reverting to an elected monarchy. Christian IX abdicates in ‘65 not only because of the Iceland/Doggerland deal being stacked on top of the disasters of ‘64, but also because of what comes to light as a result of the Fifth Abomination War, when the civil war in Italy allowed many Danish POWs to escape, along with help from some sympathetic Austrians. They return home and tell their tale, and then, presumably in response, certain letters are leaked, the Kongens Korrespondance, in which Christian XI asks Bismark (is it Bismark?) if Denmark can join the German Confederation. Apparently he really did write such a letter and send it through Leopold II, but that’s so convenient for my purposes that i find it hard to believe without having seen the letter, which i have not. On the other hand, i haven’t looked that hard, because it is a good story. Regardless of if it’s an addition to history or fiction, i say we add letters to London asking for aid in exchange for Iceland. It’s funny to imagine what those letters would look like, and it has other obvious benefits for creating a crisis.
>>98580176So, to sum up, there’s already this feeling of “you had one job” and “what good are you now?” surrounding him, and his heavy hand is resented, but everybody’s too tired to really do anything about it, and, hey, it could be worse. Then Iceland happens and those feelings are intensified, and then the Stromboli Survivors return and everybody realizes that it already is worse, and people get mad enough to balance out the tiredness, and then Someone (un agent de La Ombre) leaks the letters and it becomes the Ash Wednesday Crisis. Someone else has to talk the fall for that, and i was thinking maybe Leopold is blamed for this personally, resulting in him going underground, and starting his own New Mu City-State. I hear they are always looking for experienced franchisees, and it might would result in him seeing more use, having more of a place mechanically. I guess that’s really two ideas about Leopold packed together. Maybe he takes the blame voluntarily, as he already planned on going underground. Hell, maybe he really did it. We can leave it open to interpretation. I’ve skipped over a lot of details here, but i do have details in mind, like the Leopold thing. The problem is those details tend to be conflicting, and hard to present, and i’m not a good writer in the first place.
>>98580180Well, then there is his son Fredrick VIII, he comes in, cleans house best he can in the short time he has, then goes missing in Doggerland. I imagine he visits to promote the place, show it ain’t so bad, and try and improve his father’s reputation. This is mainly an excuse to get the crown to his younger brother, but it also adds to the atmosphere of Doggerland, and from it naturally follows the explanation for why lighthouses are special to Denmark: his brother builds a big one there in his honor. And, after all, he’s only presumed dead, so maybe this will guide him home, or else his soul to the arms of the lord. It recalls old folklore about bells, but for the people in the story it has other symbolism. Now, his brother, George Christian I of the Hellenes and Danes, and how he becomes so. The country is in crisis, so even though he’s already King of the Hellenes, the Great Powers decide it’s best if he be allowed to take the Danish crown, so long as he understands the situation. So, some very important people sit down with him to have a very important conversation, and then his name is extended by a substantial number of characters. “There is to be no Greco-Danish abomination”, is what he’s told, and he understands. There is a condition imposed, one readily accepted, that Denmark should revert to an elected monarchy. He gets advisors from abroad to help him out. Despite his inexperience he proves a good king to both peoples. He is mostly hands off, but keeps up with things, and gets involved at the right times, in the right ways. But more relevant to us, are the large expeditions he launches to find out if Doggerland can accessed from Agartha, and to establish diplomatic relations with Atlantis.
>>98580187This leads me to Orichalcum Bogs. This is something i imagine could be a feature of Doggerland, toxic bogs which are discovered to be so due to a high considerations of elemental orichalcum. They’re a reflection of real life iron bogs. Doggerland rose from the bottom of the sea, and orichalcum is associated with Atlantis, which is on the bottom of the sea (and/or agartha), so it makes sense to me. Narratively it introduces a real value to Doggerland, even if a slight one, as it is surely much less efficient to process Doggerland bog orichalcum than to important it from the deep. Regardless, it helps pain a picture of Doggerland, and give the colonial interactions with it some much needed structure, without relying on an entrance. And this bogs may have other treasures. I’d really like to do something with bog bodies, but i’m not sure what. Well, all this orichalcum, if it could be used in gunsmithing, might allow the use of guncotten as a propellant, in certain specialized arms, which would in turn allow implementing the Madsden in a way that i can live with. Maybe there is also some North Sea Neptunium around, but i’m not so sure about that. I imagine neptunium rapidly turns to water when take to the surface, as a result of decompression, but maybe the neptunium is under the orichalcum and has in that way been protected. I do like them having more wells. I imagine there is some Danish involvement in the nercowars, but nothing disruptive, just enough that you can taste it, you know?
>>98580202That’s it for lore, but i naturally have mechanical ideas as well. I don’t want to get into that, but i will say that i’d like to have the Stromboli Survivor to be the second hero, and have to the Krigsveteran get around more, being like a sort of psuedo Warfex lore-wise, but more like a Returned Noble mechanically. I view the heroes as the heart of any faction, so the rest will follow that.I've skimmed the threads I've missed, but that's all. I'm not really seriously caught up.I'm happy working in my little corner. I don't want to intrude. I hate to ask but I'd really appreciate it if 2eanon could update the template in the mediafire.
>>98580243It made me happy to see Lighthouse stuff. I think the Lighthouse Keeper should be as available as the Lighthouse itself. Rather than being exclusive to Denmark, i think it’d be better if they had the exclusive ability to take him as a Hero, maybe even a Character, freeing up the Leader slot. He’s a cool guy, it’d be a shame to hide him under a bushel.I like the Folklorist, but it should really be a German unit, or at least not Danish: There is no Dansk Mytology. The whole thing is just too tied up with the Brothers Grimm. But something along the same lines, a Philologist, could be cool. I’m not sure what he’d do, but he’d do something. Maybe he can learn Muic Maldictions from Fragments of Forgotten Lore? It's old chart lore that the Atlantian dialect of Ancient Greek is especially hard to make out, so maybe he allows you to recruit certain Atlantian units as mercs. Maybe he just gives some kind of bonus to Parleys.I dislike like the Damned Dane. I tried to make him work as a character, or a hero, but i couldn’t. However, i think he can be saved by focusing in on the dog, and turning him into an elite, 1800s Siris Patrol for Doggerland. He straps a candle to his dog, and goes around buffing and debuffing models as they are “illuminated by a dog”. So, that sentry a few posts up really ought to have a pup.As for mercenaries, aside from the regular suite, Ambitious Evzones, Olm-Herders, and maybe Malcomite Rebels.They were meant to be connected to Hyperborea through Whalurs and the Golden Syndicate, but I'm more than fine to cut that line.
>>98580252By the way, "Scandinavia After Napoleon" and "Scandinavia and Bismark" are recommend reading. I haven't read the second one yet, but the first one was good enough that i recommend it anyway.
>>98580176>>98580180>>98580187>>98580202>>98580243>>98580252I like the stuff with the letter and George I for the most part, but having Leopold II go underground permanently as a result seems odd since it's not even his own nation he was messing with. I'd rather see it as just another scandal on the ever-growing pile connected to him and Leopoldville.As for resources on Doggerland, I think having it be a white elephant that Denmark holds onto with sheer grit rather than a potential source of any profit makes for a better story, but if it was to have some sort of treasure Neptunium would make a lot more sense than Orichalcum, since the latter was originally (in real mythology) described as an alloy and in my admittedly dubious headcanon is found in deposits only in areas where hundreds of generations of Atlantean have discarded orichalcum items. Plus, North Sea Oil is a good thing to tie to Neptunium. You could even have it so that Doggerland Neptunium is what preserves the bog bodies of ancient Doggerlanders. I think that's semi-feasible from a chemical perspective.Rules-wise I think the Stromboli Survivor thing would work better as a trait than a specific hero unit, I'm not sure how much mileage you could get out of it otherwise.
>>98580176>>98580180>>98580187>>98580202A couple of pointers taking into account the lore from the wiki and the timeline (btw, the timeline on the wiki has not been updated, I have to get on that).>The king Fredrick VIII goes missing in Doggerland in 65I don't think any royal would get anywhere near Doggerland after the first massacre in 1862 (hell, they probably wouldn't be allowed to). Much less before the Second Great Push, the one that actually got results. >Changing into an elected monarchyAs long as it stays as a constitutional monarchy, I have no problem with this.>Christian IX has to abdicate for the Kongens Korrespondance to BismarkI have never heard of this OTL. Source? Lore-wise, I can see it working with some tweaks. Bismark was no stranger to using tweaked correspondance to push for conflict, so somehow engineering the takeover of the duchies through this would work, depending on how we word it.>add letters to London asking for aid in exchange for IcelandUnless we specify that the british saw these cards and used them as justification for the annexation later on (they are too weak to defend them, we don't want the prussians to own Iceland through an absorbed Denmark, and we don't want to go to war with Prussia), I'd say we don't do this. >Leopold to take the fall and takes the fallI don't really follow the logic here. It would have to change a lot from the Leopold II and Leopoldville lore.>Christian I to become the king of Denmark, but cannot be the king of both Denmark and GreeceThis idea terrifies me for no other reason than to add yet another factor to the Second Oriental Crisis. If he is to become king of Denmark, someone else should move into the throne of greece. "There is to be no Greco-Danish abomination" indeed.
>>98580176>>98580180>>98580187>to establish diplomatic relations with AtlantisWhy that one aspect in particular? Finding out whether Doggerland has an entrance to the deep (and more importantly, to where) should come first in the Doggerland affairs. I can imagine regular diplomatic relations with Atlantis could be done through Paris.>Orichalcum BogsI don't dislike the idea, but it mixes poorly with the sheer difficulty of exploring the depths of the island's forests.
Also, here's the timeline as updated as possible.
>>98580176>>98580180>>98580187>>98580202>>98580243I'll read this in more detail during my shift. I had this idea about France sending a very large, mostly military Expedition in the 3rd, toward the Atlantean colonies to the far north-west, as an exercise in flexing their muscles and logistics (the more conservatives in the Armee have been making noise about how Orleans is letting everyone walk over them, how the British treaties are unfair, how Germany walking an army in Paris was an national insult, etc, etc...). The Expedition ends up being Fallen-Paris and Orleans meeting the hawks halfway, a soft demonstration of power designed to remind everyone that France is still the primary Colonial power in Mnemosynia and that it can act on its own, but also, not to actually cause any violent aggravation between the colonies. Parts of this would be that France has allowed small detachments from strategically selected nations to be embedded in the Expedition, in particular Americans, Canadians, Danes and others, in order to set up a line of trading posts along the Expedition's path (which would be an insane 10k+ km trek at a rough estimate). The stated logic behind this is to open up European markets to Atlantean goods, but its also very obviously a move to further show France being willing to "stand on its own", somewhat ironically. In any case, this could justify the limited presence of Danes and some growing outposts/soon-to-be-colonies. > in other newsThe week was busier than I expected, I only had the time to work a bit on the main rulebook. It is still pretty far from being ready, but the Morale section should be done, I added some details to the Equipment & Loadout section regarding handing over consumable items between models, For the Encounter Random Events (not the 3d6 list, the book) I also made a "diplomatic relations" list to be used as bonus to Control roll of NPCs spawned, the events will let you spawn player faction models as NPC.
>>98576658One away from the center towards Commoner, one away towards tradition>The Olm-Wife-Atlantis' Answer to Horse Girls-Surprisingly influential-Their title is often misinterpreted
>>98582761>>98579489Added
>>98582614>CanadiansLike, Canadian settlers? They would seem like an odd pick to accompany a mostly-military expedition.
>>98585667In the case of Canadians, it would be a small company built from veterans of the 1st Ontario and Quebec Rifles, volunteer citizen militia which joined the Wolseley Expedition in 1870 and would thus have some experience in trekking across those kinds of distances.. But the point of the international component of the Expedition would be to scatter smaller trade outposts along the river to sustain trade in those countries, trade which in some part will likely pass through Fallen-Paris and the French colonies, and over the market it has an advantage regardless. I would like the whole thing to be a very limited form of posturing, something calculated by Orleans to seem like its a screw you to Cunningham and Wilhem to the more hawkish part of France, which I think would be waking up from torpor around this point, but would be mostly just a bit unnerving to either (the Expedition would be well under 2000 men, which could not threathen either the German or British colonies, but it does land very damn close). All of which would inevitably get fucked over once La Ombre decides to do what La Ombre does and false flag someone while wearing modern French colours.
>>98585762Seeing it zoomed in like that does make me realize how much of a no-man's land there is between the British and American colonies there, even with our mysterious hex scale.
>>98585878I think I calculated a range of around 60-80km per hexes, given a 15% reduction between the layers and a complete map, so yeah, that's 1800km of coast between them. Which would also mean the French Expedition would never come within a 100km of either borders.
>>98585667I imagine that settling the underground is quite a big task, and manpower is always scarce. Even if the parisian colonies are the most densely populated ones in terms of epigean settlers (plus the metis and the agarthan integres), the french would use anyone willing to go into the deep. Though if they are not directly french, they should really go to Basse Abyssinie. One of the Basse Abyssinie's biggest issues is that most french colonials go to the much safer parisian colonies, and thus the french authorities have to fill it with anyone willing, even if it is from other french speaking countries (plus the ethiopean auxiliaries tied to the Treaty of Marseille).
>>98583361I was thinking about the fire cart too. Great minds and all.>Alexander The LXXXVIIth-2000 years of steady decline-Hundreds of them, all unimpressive-The store-brand hero unitThe easiest edit yet. Thought about replacing the lion with an Olm-Steed emblem but I'm not up to that and the Lion looks good anyways.One towards Nobility, neither traditional nor revolutionary.
Added NETC to the wiki as per last thread's stuff on them.
>>98583361Max Nobility, Max RevolutionThe mask is based on the Death masks of Mycenae found by Schliemann. The script is Linear A gibberish. Origianally I tried something more like Gargoyle from the show but this happened instead. I also tried to put the Neo-Atlantis symbol on his forehead but couldn't get it looking right.>Prince Rhadamanthus VI-Hideaki Anno settled out of court
Updated chart.
Any news with the campaign reports?
>>98600258Yes! Just finished it. > In which the French Expedition learns that a cow is still a cow, even if it has scales, that moral imperatives bend quickly before material needs, and that seven saur heads are better than one (at slaughtering you).
>>98601339I really like the pendulum simile. It's very evocative.Celebratory Wojack Time!>Senator Bophades-Yes, that's his real name-Singlehandedly responsible for both the Ambrosia epidemic and the Psycho-socialites' mobilization-He is quite proud of thatOne space above the prince.This one took longer than the prince despite being in theory less complicated. I'm not sure why. If anyone has ones they want to see but don't have the time/lack of shame enough to make a wojack please put them here. I could use the help with comedic writing.
>>98601885>I really like the pendulum simile. It's very evocative.Thank you. I might try to turn the campaign into a more worked out story. Beside "we're hunting for the treasure of a lost Atlan/Atlantean dynasty I didn't have anything really in mind with the story, but the random events have been working with us to build a larger narrative, which I really enjoy. I'll post Germany day 2 this evening, then day 3 in the following days. Last game (more than likely) should be on next Monday.
>>98601885Thinking about the good senator some.He's an odd personality to consider. From the quotes we have he seems like a weird mix of Gruff, Gregarious, Noblility, and a Great War "Lions led by Donkeys" sort of general. The big thing that ties it together I think is that he is smarter than he lets on. Unlike the classic meme of the general ordering a fruitless charge on the same position I think he fully understands the cost of such actions. We see he's really willing to try new technologies and invite surfacers down to teach the Atlanteans new ways of fighting and as a unit in game his debuffs are only to morale, not performance fighting-wise.Brian Blessed's performance of John Silver comes to mind a bit. Not just appearance-wise (although he would be who I pick to play Bophades for the short-lived 1991 Agarthan Live Action Series), but also in that sense of being very friendly and boisterous on the surface while simultaneously ruthless and cunning. I wish I had been able to give him that devilish grin on the jak but it didn't come out right when I tried.It is kind of funny to imagine his "Blueblood Blues" rule is not because of his own classism but because the men under his command know what he's capable of while the nobles in his expeditions are fooled by his friendly attitude.
Now that we're talking about Atlantis and Atlan, how big are atlantean and atlan clashes within Pangea? In Panthalassa there is the clash for control of the bigger cities, but in Pangea, where Atlan has most of its territory, Atlantis has a relatively small enclave. Not to mention their borders are quite far from each other (and with Nouvelle Algerie in the middle, which adds an interesting point of tension between all of them). How powerful is Atlan within Pangea actually? Is it a matter of, if they fully push the atlanteans away from Pangea, they'll be too weak to fight against New Mu? And if so, is there some sort of alliance between New Mu and Atlantis against Atlan? Or do both fight Atlan by themselves?
>>98609855My assumption is that if Atlan raids near New Wellington then they'd definitely be raiding around the Atlantean colonies as well on the 4th given their similar distance. Flying mounts help here one assumes. Before the rise of the Titking Pangea would have been the main front of the Eternal War, with Atlantis owning all of the currently Atlan-controlled areas of the 5th until relatively recently.Something else that comes to mind is that before the start of the Eternal War, at the height of post-fall Atlantean power, they probably controlled the strip between modern Atlan and their colonies. Franklin and Nouvelle Algerie are either on the border or within a vast swathe of ruins, minor successor states, and undead conquistadors.>How powerful is Atlan within Pangea actually?To me, Atlan is at the about the zenith of their power. The Titking and his policies gave them a massive shot in the arm several decades ago, but the rot is starting to set back in again. Too far to the frontlines, too much infighting behind the increasingly paranoid king's back, and all the while Atlantis slowly starts to modernize while Atlan cannot (even if they bought weapons and machines from Austria they can't make good use of them due to the spring-gunner distaste and the unbelievably slave-based economy)The funny thing about Atlan's strength vs New Mu is that they can always push back as hard as you can, but they rarely go further. Old Mu will send staggering power against an aggressor but rarely affords the same privileges when New Mu wants to push outwards. Mostly they seem content to sit back and let the tithes flow down, expanding through diplomacy as with Hawaii rather than outright conquest. This is why the New York Raid and Hokkaido both failed by the way, since New Mu on its own does poorly on the strategic scale without eldritch backup. But I'm getting sidetracked.
>>98612121>Is it a matter of, if they fully push the Atlanteans away from Pangea, they'll be too weak to fight against New Mu?In this case I think it is more to do with how much they've committed to the 5th layer. They can either march across the gap to the colonies, with a massive backline and colonials on both sides to annoy them, or they can go down the entrance in their backyard, shrug as a few Immortals and Titanium Miners go a bit mad, and commence fighting on the extremely active front of Gulper Eel Island.New Mu is certainly a big concern too though, especially since the City-States most capable of organizing an effective attack without Old Mu are up along the Atlan border.>Is there some sort of alliance between New Mu and Atlantis against Atlan?This was touched on a few years ago, but it is actually the opposite situation. Atlan and Atlantis are both from a much more similar cloth culturally, and have both been fighting Mu for a lot longer than each other. The lore we have says that there have been no more alliances since the Titking's rise, but that before that point there would occasionally be temporary informal alliances between Atlantis and Atlan to ward off the Muan navy or especially vigorous attacks from the clans.The Atlanteans might be decadent fools puppeteered by conspiratorial rites and bureaucrat-nobles, and Atlan might be a coterie of squabbling sociopathic slavers held together by a single shouting man in armour, but at least neither of them have any tentacles or a desire to end reality as we know it.
Quiet few days this week
>>98606782>the short-lived 1991 Agarthan Live Action SeriesI saw a youtube video about this recently. Apparently there was some trouble with Lucas Arts, and that's why it got canceled, but it all worked out, and we got the adventure game. All of the FMV footage used in the game was shot for the show, and that's why it looks so good, and the reason the dialog is all dubbed over is because they were originally talking to Illinois Jack, not the Heiress Explorer. That's also why some of the frames and oddly cropped, and the Heiress herself never appears in FMV until the end screen, though, as you know, those artifacts are more artfully hidden, to say the least. I'd link the video but the channel got deleted soon after.
Germany Day 2! > In which HUSKS. ONLY HUSKS. ALL THE WAY DOWN ITS ALL HUSKS.
>>98615679>the short-lived 1991 Agarthan Live Action SeriesSo was the rumour of the accident on set actually true or not? I know the leaked scene of the native agarthan being squashed by a dinosaur was discussed by the fandom during the day, but the studio never really acknowledged it was a thing.
>>98618390you can totally see where they cut between the extra being under there and the blood pack exploding. I can understand how people would be mistaken back then but with modern resolution its painfully clear.The guy who lost an eye to the original Muan Priestess model was real though.
>>98619246>The guy who lost an eye to the original Muan Priestess model was real though.Oh yeah. I still remembering people kitbashing one british private with an eyepatch to reference that. That was settled out of court, right?
>>98617098Is the steamship part of the expedition or is the use of it free?
>>98622861Part of the initial Expedition for the Germans. It includes the 4 Hired Hands, lots of item space if necessary, and while the map isn't the best for it, we've made some allowances (also, I guess we forgot to spawn the Amphibious water hexes, it may have been able to move just a tiny bit more around, but probably not enough to make a difference). >>98615596Indeed, I'll spend a good part of tomorrow over the main rule book, Danes & Firmament Foes.
>>98624610>Indeed, I'll spend a good part of tomorrow over the main rule book, Danes & Firmament Foes.Neat. If I had to suggest something, the common rules bit needs some of the rules added. I think the "skirmisher" and "advisor" rules are not there, and some others I can't recall.
>>98626154Skirmisher is already in, I thought we were not going to include Advisor, in the end? I was at least planning on removing it from the Dane profiles that had them.
>>98627245What's Advisor? I think the only Dane with skirmisher was the Volunteer, which should probably be cut regardless.
>>98580389>I think having it be a white elephant that Denmark holds onto with sheer grit rather than a potential source of any profit makes for a better story. I don't disagree, but there is already the entrance. I think there should be some place other than the entrance for expeditions to happen, which is why i brought up the bogs, but i think you're right that they're a bad fit, or not the best one. I like your headcanon. I like Neptunium bogs, but bog bodies becomes less interesting in the absence of Orichalcum, which is fine. My dubious headcanon for Neptunium is that it's water that's been compressed by the pressure of the layers while retaining a liquid form, and bring it up through the layers causes it to decompress and evaporate. So, i would imagine the island to be shrouded in mist as the Neptunium trapped in the peat and under the rock rapidly decompresses and evaporates. >Leopold III got him mixed up with his father anyway. Still, Leopold I died in 1865, so it could still, and probably should, be that the letters leak under Leopold II. Either way, I agree, it is better as just another scandal. >Stromboli Survivor thing would work better as a trait than a specific hero unitIn a sense that's how it will be. The focus will be on what the hero does with his life after surviving Stromboli, which is to say, he'll be able to spec into supporting various different followers and specialists, which is to be his primary purpose, or into supporting the Krigsvet.I can handle Denmark's book on my own, for the most part, so you guys don't have to worry about it too much. It will take me a while, is all. I can work out the heroes this week, maybe, at least to the point where you all can all see more concretely where I'm coming from. I was working on a chart, but I've been having trouble with the 'jaks anyway, so I don't mind the change of pace. I don't know, I might keep on the chart.
>>98628124you could help out with the Atlantis one, we need more guys on that
>>98627245>I thought we were not going to include Advisor, in the end?Really? If we're going with the leader model being the only one that has leadership, then the "advisor" rule makes sense.
>>98628146What does the atlantis book need?
>>98632192I meant their chart:>>98630525
>>98630525Max Nobility, Max Tradition>Doux Alcibiades-Last heir of the pre-revolution monarchy-30 years in and out of universe since his debut-No mentions sinceJoke on how the Atlantean counterrevolution is less developed than either the anit-Titking Atlan rogues and the Libertalians. Also how on it's been decades since he last showed up in setting without any explanation. The original jak was making the Hoken face but this feels more unique.
>>98630525Also, for the Olm-Wives, replacing "often misinterpreted" with "Not that kind of wife, despite all the fanart" might be funnier.
>>98633948I like the understatement.
>>98638344Max Nobility, max centrism>Lady K, The Spymaster-Survived British expeditions, the revolution, and the Eternal War-May have orchestrated all three and more-Shipped with Cunningham despite never the two never having metLast one could be replaced with something funnier. She's supposed to look middle-age but I had a rough time trying to get the jak to look the part while retaining the appearance of the unit portrait, so this is what I settled on. Grey eyes because of her real age. She's a centrist because she orchestrates both changes within Atlantis and the continuation of other aspects. It's hard to explain like good intrigue often is.
>>98638640>Shipped with Cunningham despite never the two never having metQuality lore.
>>98638640>Shipped with Cunningham despite never the two never having metOh yeah, it was quite a thing for a while. I still have some of the fanart saved.
>>98641079>The expression which graced my countenance, upon the occurrence of this singular event.
/wip/ jak for the big 3 Rites. (Titanic, Dodakatheonic, and Gigantic [Titanic is actually the middle one here I think])The joke might be that I give Gigantic a psychojak face instead of the NPC one, or not. This will require a bit of cropping alongside all the edits, only just getting started really.
>>98645192Looks good so far.
>want to use my computer>won't turn on>try all sorts of things, from dusting it off, reconnecting all cables, making sure the hardware is ok, the list>nothing>give up and leave>half a day later, I try again>it runs at first try without issueTechnology.Anyway, I just realized that libertalia has no faction of its own, not even a mercenary one. Should we make it, or do we have enough of those?
>>98646921They'd end up being one of thsoe conglomeration factions where all the units are from different books save for a few unique ones. Not an argument against or for so much as an observation though.
This is way more effort than it's worth. Before I finalize I'd like some feedback as I made a weird call with the Gigantic rite. They're very nativist, but also militarist. Some connection, maybe to the young Turks or maybe to a different organization, was made and I decided that the Gigantic rep should be wearing a surface suit. It feels appropriate but also wrong, though I'm not sure what else he could wear that would be within my artistic ability (please don't make me do a muscle cuirass)>"But I thought we were going to restore the Atlantis of old?""We are! Now pick up that Beaumont and put on this frock coat, we've got some surfacers to expel!"
Quick update. My computer has died, so until further notice, no new edits and no chart. Sorry.
>>98651250Damn, that sucks. Hopefully you get back on your feet quickly.
>>98651250Well fuck
>>98628373The issue is more preventing some really broken combo than the logic of it. Some Leaders (Cunningham, for example, but every other faction has one or two... lol the Olm Chess Master's Checkmate ability... ) has access to an LP ability that cannot be spammed, and those Leader's Leadership pool are based around that. If we introduce Advisor as a rule, it just cannot be the version that's in the Dane book, some of which adds 4 LP, it would have to be a range of 1~3, and the 3s should probably come on models that have a 20s + price tag to them. We'd also have to ask ourselves if/why a faction like Lemuria, which is all about having "advisors" on the field, doesn't have the rule, and if we really want to deal with increasing the Leadership pool of something like the Chosen King. If you look for them there's also a few ways to "import" models your faction would not normally have access to (amazon anthropologist, gentleman outlaw, etc) so while its not impossible, it'd be a task to go back and make sure absolutely nothing can be broken as hell.
>>98651250Rip. Hope you can get it fixed soon.
>>98656085> Thus Spoke Ozymandias"“Although he sat on a sick ram, half dwarf, half child; lame; laming; dripping lead into my ear, lead-drop thoughts into my brain. “O Ozymandias”, he whispered mockingly, ‘you philosopher stone! You threw yourself up, but every upthrown stone must – fall!”“Behold this Entrance, dwarf!” I continued. “It has two faces. Two ways come together here: nobody has ever taken them to the end. They contradict themselves; but whoever should walk farther on one of them, and on, farther and farther, do you believe, dwarf, that these ways contradict themselves eternally?”“All that is straight lies”, murmured the dwarf, contemptuously. ‘ All truth is crooked; time itself is a circle.' And the ram agreed.” - Extract, Thus Spoke Ozymandias
>>98651250Ok, good news and bad news.Good news, my computer is running again. Bad news, the graphics card is toast, and considering the prices, not buying a new one any time soon. I don't think there will be an issue, but nevertheless, the card I'm using now is prehistoric, so I don't want to force it much, just in case. So I'll be limited in the edits I can make until I find something else.>>98656085Fair enough, but if this is the case, how do we solve the non-leader LD user profiles? Do they use a counter of their own that is not LD? Or do we add a limited number of uses to their skills?
>>98656101Lemurians will read this and decide it's their predetermined destiny to crash the Swedish stock market
>>98659135Speaking of Lemuria, a few units for the new book. >>98657525>how do we solve the non-leader LD user profiles? Do they use a counter of their own that is not LD? Or do we add a limited number of uses to their skills?I'm not entirely sure I get the question, if its where do the Leadership cost of actions on models that do not have a Leadership pool themselves is paid from, its always on the Leader's pool. If a Specialist has a 1 AP 1 LP action and uses it, he pays the AP himself, the LP comes from the Leader's.
There wasn't much to draw on here, and I can imagine Lemuria being pretty "bunkered" by Atlantis (and up to a point, Atlan) so they probably don't have that huge of a naval fleet? Still, having them row on the same small canoes as Deepfolks seems wrong. The ship is relatively cheap for its hull size and the crew you get with it, but that's not a Heavy Armour, and it dies once the Hull is filled, so it can be sunk even by poor shots, if you have enough of those. > You think Kodandapani are gonna be broken with this? Wait until a Scholar-Prophet attains Perfection by doing nothing but sitting on his ass while the boat runs over a shoal of Morlocs.
>>98661049>>98661096Bit of a weird request, but for the water unit could we call it a Lemurian Lanong or something like that rather than a juggernaut? I think it works better as a distinct thing name-wise.>Still, having them row on the same small canoes as Deepfolks seems wrong.Canoes make sense for me considering they're organized. Plus, OTL canoes can get really large depending on who was making them and with what.
>>98662926>Bit of a weird request, but for the water unit could we call it a Lemurian LanongOf course, you had me at the appropriate alliteration, but even without that its much better than "Naval Juggernaut" anyways. For the Tigres-Temple Assassin, the only thing I would change (beside the art, if you don't mind, I really like this one) would be to bump the price a bit (Precog is reaaaally good, although, limiting it to targeting a specific model does debuff it a bit), move the tiger-claws to a "regular" melee list, give it Dual Wielder inborn (I don't think any other melee weapon does, so it would give it a niche), so that at least Mu and a few others can get access to it (its not like it was an unknown weapon on the surface anyways). I would probably price it around 2 Silver given its a grievous, so a ~16 silver model at least. Its not impossible either that Hidden, the claws and Precog makes the 15 Silver bonus too easy to pull off, but we can try it first before we decide.
>>98657525Like, this would be imo an appropriate Advisor [3] model. Its in the Special Unit list so you'd need to agree to use those to start with (I'm working on Lemurian "Sponsors" which would unlock Characters for campaigns or for the hell of it, this would be the Tigress Temple one). She's very costly, and clearly the kind of model you build your Expedition around. The Founding Member is the same rule as the Agarthan Society Academician one, but its because she's a founding member of the Lemurian High Council (no need to redo rules).
I want to check, before I write over someone else's work, there was a mention in the Lemurian lore of a Temple of Forms, but I don't believe that there was anything specific about it. If that's indeed the case, I'd like to make Lemurian Formalism an ancient branch of the Vedic path of Cultivation, an offshot adapted from the more stringent rules and exercices of the lemurian warrior way for their servant classes, elderly and those that likely won't see battle, so that they don't Degenerate and stay in some relative form of health despite their heavy workload. So, Lemurian yoga. While its one of the largest temples, because of how popular its main base is, it is one of the least influential, because only its very topmost members achieve anything resembling Perfection. And, when they do, its usually the kind of Perfection that removes you completely from society, making you more or less useless to the Lemurian High Council's machination, like the Father of Forms, the Temple's leader.
>>98664921(also, here, the Advisor [1] is kind of a trap, since this is not a model you want to leave alone at all, you will likely cause Terror on yourself, which will end up eating your +1 LP, but that's sorta the joke with him being hated by all other Lemurians as well.)
>>98664742>beside the art, if you don't mind, I really like this oneI was under the impression from the Massacre at Greenrock that the Tigress assassins were all women>move the tiger-claws to a "regular" melee listThey seem a bit specific to be on the medieval melee list, but I can see other factions having them in their books. Admittedly that is more of a pain to do though>>98664921>I want to check, before I write over someone else's work, there was a mention in the Lemurian lore of a Temple of Forms, but I don't believe that there was anything specific about it.I don't remember anything specific about it for what that's worth
>>98667997Cant even tell what edited in this. >>98666781>were all womenHuh, I thought they were the male attendants of the Temple. damn. >>98666781>They seem a bit specific to be on the medieval melee listYou are right, I could probably just add them to Mu, I think they would fit well there. > unrelatedSorry for dragging things along with the campaign reports, I have to "mock" a few images, I guess I missed some parts. German day 3 is going to come first, and should be done shortly.
>>98664779Sorry for the late response. I'm mostly worried about some of the units in the portuguese and mughal books (the spanish and japanese books have some as well, but their effect are much more limited). The mughal and portuguese book have a lot of specialists with special actions, and when I wrote them I gave them a LP pool of their own.However, if we're going with the idea that the leader is the only one that can have a LP pool of its own, then the "advisor" rule was a way to still allow them to use their abilities. It was my mistake to not consider that these can just serve as a massive LP boost to their leader, so I'm thinking of reducing the LP gained with the advisors. Still, out of these two books in particular, their leaders either have not that good uses to their LP (outside of rally, which I suppose could be an issue), or their LP abilities are so costly abusing them with the leader can render the specialist moot (per example, the rules of the Portuguese Saint are very expensive as it is, and getting an advisor's LP to do them will probably dry them up from LP, thus making them pointless). As per using the Leader's LP to use the specialist, maybe we can clarify that they can only use their ability once per turn, or a limited amount of times per game.
Would the old mu try to influence/corrupt the other powers in the world, besides New Mu (and Denmark? Would atlantean cults of Mu be a thing?
>>98672565Also, not sure which version works the best, so I post the two.
>>98671536I understand the concern for those two books, and its in part because of the low LP pool of those leaders and that reliance on the "Advisor" rule, for those, we can adjust the pricing so that the support pieces aren't as costly as they would otherwise be in other factions, or perhaps a better way would be to add them a "flaw" rule that is somehow compensated in-faction but isn't outside of it, so exporting them becomes really difficult. Having some access to Advisor 1~2 in most other factions would probably not be a problem.
>>98672565https://eadsttcoteg.miraheze.org/wiki/Atlantean_ReligionThey've been mentioned
One last bump to buy me time to finish the campaign report, it'll be put on this evening, I swear!
>>98672565Hawaii becoming a Muan protectorate is still canon I think.
Here we go! France's day 3 will come soon enough.
>>98680808>The Skull Rock trying to offer Schliemann dark secrets>He blows it upClassic
>>98681208It was the right decision as well. The Skull Rock could be explored by passing a Lethal test, which would then allow you to test Awareness, if successful, gain d3(!) Clues. And I didn't limit it either, you could have done that multiple times, but with how the German's Expedition was built, any attempt would have risked a 20+ Silver model. The Hired Hands were a poor choice to send in since they have such poor Awareness.If we wanted this to last longer than it did, and perhaps have a bit more risk to take damage, one option would have been to cover the entirety of the middle section with Maze tokens, this would have forced us to explore the Island more, take risks with these events more often, and it might have helped "equalizing" the race.This is a very easy campaign to build up, and I think it exposes the logic of what we can do with the system. Day & Nights, Shelters, multiple zones, but each only "triggered" when we enter them, reinforcement from chests, etc etc. There's a lot of potential with simply redoing the map and the basics > Territory control scenario, whoever controls key locations at the center of the majority of zones end up wining the campaign. > Tic Tac Toe game, like territory control, but whoever controls 3 zone in a line wins, added potential flavor, you need to have train tracks connecting through each. > Under Siege scenario, one player gets the center zone and lots of fortifications, the other gets a larger force, but can only activate a portion of it per turn. The force under siege can only get reinforcements by having them break through the enemy lines. I don't think it would be too hard to do, but we could track Dread per zone for the besieger, and have it gradually lose parts of its larger force, and perhaps a minor victory path for the besieged by exfiltrating the fort's force instead of breaking the siege completely?
>>98681588I've come to realize that I was playing quite cagey with my forces, in retrospect. It might have been worth pushing the envelope and taking the risk of losing a man or two, in an effort to gain the clues. Given that the campaign effectively would have required me to take a lethal test either way (either during day 3 with skull rock to gain a clue, or during day 4 during the ingress into the maze), my fixation with maintaining force integrity is what cost me dearly. It's a bad habit I've developed from playing more elite armies in other game systems, I suspect. In any case, the Japanese novel and audiobook are still in the works. I've had to purchase a new computer, as the rig that contained my audio files suffered some kind of catastrophic failure around three weeks ago. I've been spending time recreating the material to at least push out the third part of the first volume, God willing, by the end of the month. As the thoughts of a divisional-level game to accompany the naval wargame linger in my mind, have a couple of force organization charts. These are my favourite part of any wargaming manual, but I think we'll have to make some modifications to the NATO-standard designations for the weirder Agarthan units to be properly represented.
>>98580176>>98580180>>98580187>>98580202>>98580243Nothing dreadfully wrong with this write-up in my mind, but I might offer some clarity on the Christian IX-Bismarck correspondence. According to Magne Lund & Preben Strange’s Fra Altona til Dybbøl, the OTL interaction involved a communication between Bismarck and the Danish foreign minister after Danish forces were routed from the Danevirge in 1864. This offer entailed the partition of Schleswig, with Denmark retaining the Danish-majority Nordschleswig, while Prussia would take the German-majority Holstein. The Danish foreign minister flatly refused the offer, stating that Denmark would maintain it's territorial integrity to the river Eider, or not at all. Christian IX, OTL, tempered the Danish legislature's refusal of Bismarck's offer by sending him a letter offering to join the German Confederation. Bismarck, after consulting with Wilhelm I, refused the offer, and the OTL 2nd Schleswig war proceeds as normal. If you want to strum on these themes for a more complete Danish write-up, perhaps rather than rejecting the offer, Bismarck sends back the letter to Christian IX, threatening to publish the letter offering concessions, which might inflame Danish internal politics to a point where Christian IX is forced to abdicate. As a compromise, the duchies are ceded to Prussia, and Christian IX maintains his throne for a little longer, at least to finish out the war, or until Denmark moves towards an electoral monarchy.
>>98582614This would be a neat opportunity for a narrative campaign. Cartographical survey could use some of the same mechanics along the lines of railroad construction that 2E and I discussed during the last campaign game.I'm no student of French politics, but I could see this kind of grievance being aired out by a tour-de-force. Though, for the record, walking through Paris with an army is a bit of an exaggeration. Around 40,000 men comprises around 2/3 divisions, depending on your historical sources. Peacetime recruitment records from the OTL 1884 holds that the German Empire fielded 44 divisions in total. Plus, they did tender a train full of gold for temporary access.
>>98628124If I recall correctly, isn't Neptunium meant to be combustible? I like the compression idea for it, but I think it would have to have a carbon content, rather than just be water. The OG lore doc says it has a purplish hue, if I remember right, it would be pretty neat to have this ghastly grey-violet mist hang over the island. Spooky, and it might encourage the development of a Danish PPE industry, if nothing else.
>>98682656
>>98682751>Magne Lund & Preben Strange’s Fra Altona til DybbølNow I'm curious. Is it in english?
Continuing the chart.
>>98684020I've only ever found excerpts from it translated from Danish. I remember a PDF floating around, but even if I found it, I don't think I could post it. Take it with a grain of salt, given that Lund/Strange couldn't produce a primary source for the claim. The authors worked out of the Danish royal archives, which surprisingly, have not been digitalized.
>>98684222What's your take on this?>>98650235Still debating it internally on my end
>>98650235>>98685945So these would be "Gigantic Rite Cultists", right? Where should they go in the chart?
>>98686271Only the psychojak is Gigantic. The others are the other two big rites. They'd go max tradition but like I said I'm not sure I'm depicting the Gigantics correctly by putting their rep in a suit.
>>98683031How many are each square meant to represent? My knowledge of this sort of chart is limited to what I read in TSatF and some Too Fat Lardies games.
>>986898692e here, Kaiser might have a more precise answer, the problem with these is that each types of soldiery had rather variable sizes, even inside the same army. Cavalry divisions would vary from one army to another, each south german army had their own makeup. In the North Army the corps had different attachments based on where they originated. Regiments were usually 2~3 battallions, with a theoritical/ideal wartime strength of 1000 per battallion, so a Regiment of infantry would be 3000. But there are dozens of factors that could lower that to 1500, or grow it beyond its limit. Also, these were not "operational" but "organizational", a regiment would more often not deploy its entire force at once, or could not move its artillery attachment at the same speed as its infantry or cavalry core (French had a 6 - 4 in field 2 in garrison or 8 - 6 in field 2 in garrison standard, I think germans did 4/5 3/4-1). Since the most common operational size seems to be the company, the squares would be somewhere around 120 men. But, again, that's really variable historically, pionneers for example went from 250 to 340 men per company.Also, with these coded representations, if you add a small squiggle or star or something it suddenly means a whole division or army, so we do have a lot of leeway. >>98682656>but I think we'll have to make some modifications to the NATO-standard designations for the weirder Agarthan units to be properly represented.So far I was going with this one, but I can use these ones as well, no problem.
>>98690433Mostly I just wonder with the org charts about exactly how many Zepps Germany has on the surface and down below. They pumped them out during the Great War but compared with U-boats or other non-capital ships they weren't the most common. Especially given their tendency to drown, explode, get blown into trees while landing, or mysteriously vanish after the crew presumably asphyxiated. Normal vessels tend to avoid that in day-to-day operations.Given that they've only had Diesels for 5 years in-setting I imagine that for airships to have already reached the familiar rigid shape that there must have been an intermediate stage without a direct OTL counterpart, presumably using a steam engine like Giffard did but with a rigid frame of some sort. An odd duck to think about right there.
>>98690653Germany had ~10 airships at the start of ww1, which is a pretty big number for an "experimental weapon"-type, and had commissioned 60+ by the end of it. Those early ones never had a lift capacity much higher than 30 men on top of their ordnance. Even if we say they really went nuts with it, they certainly wouldn't have more than one or two dozen, at most, so if the force org is truly for Regiments, then that's probably all the Zeppelins they have right there, maybe organized in 3~4 wings/squdron of 3~4.
>>98689869Principally, I'm working the organizational layout based on the Reichs-Militärgesetz of 1874. After German unification OTL, while kingdoms like Wurttemberg and Bavaria kept their own subordinate, but autonomous armies with their own structure, the violence of the Kulturkrieg we have in this setting would suggest the implementation of centralized, Prussian-style organization across the board. This law, in addition to the decrees promulgated under the elder Moltke/Waldersee/Schlieffen are what I'm using. On paper, 2E's explanation is correct. Absent variations on deployment circumstance, the distribution of a given year's conscripts, or the need for replacement, attachment, or expansion of detachments, 1000 men/battalion is relatively accurate. The general idea with the force organization charts was to provide thematic suggestions for force composition for the current game, and certain limitations or application of special rules when we cross the threshold into developing a divisional-level game. >>98690433Actually, I much preferred the divisional tokens you showed me in TTS. They were far more colorful. >>98690653>>98690945I concur with this conclusion. A baker's dozen, split into squadrons of 3-4, to transport and support Luftkommando sections. Airborne infantry, even in this form, is pressing the limits of believability for me, so limiting them effectively into SOF-style brigade organization with minimal options for additional support seems appropriate.
>>98692675>The general idea with the force organization charts was to provide thematic suggestions for force composition for the current gameI can perhaps find a way to have them more directly included, if we abstract things a bit, but in any case, force orgs are always a welcome sight in wargame books so I can use these as a basis and redo them with the tokens for the battaillon sized wargame. I think it makes more sense to have it set at the company level for individual units if we want to include the formation switch (lines, blocks, small blocks, etc) as well. I haven't moved that much on that game's front, but quickly, this is more or less what I was thinking for a unit card. Stats> DisciplineVarious uses, but mostly to move along the Morale scale or prevent dropping on it. > TrainingVarious uses, but mostly attacks and setting down fortifications and stuff> InitiativeOrder in which you activate. A turn is divided in 10 initiative step, you count down from 10 to 1, and players alternate activating units within their initiative step if its the same. Various ways to boost that, in particular formations. (In this case the Mobile are fairly mediocre troops on their other stats & morale bonuses, but they have +1 Initiative in comparison to other Infantry) Below is the Morale Scale, you start where the star is (will try to make that clearer). Actions such as testing Discipline allow you to try to move up, and get the bonus associated with the current position. Taking more than a certain number of casualties (thinking 10) forces you to take a Discipline test, if failed you go lower on the track, and are removed from the game if you go to the bottom. Units would have "era-appropriate" loadouts, with infantry weapons have as stats their range and a rate of fire. Standard attack would be test Training once, if successful, do the dice result's in casualties to the target, if you are in a line formation test Training x nb of times, x being the rifle's rof.
>>98693541Aside from morale, what effects would the actual number of troops in a unit have in this system?
>>98694930One might think casualty counts and sustainment mechanics would relate to assigning a specific number, but I'm not sure. Running morale checks for individual units based on % of casualties sustained against initial strength, or only permitting units of a certain size to take certain formation?>>98693541The unit cards look neat. The impetuous/broken-shattered scale for morale is something I've seen in tabletop ancients, but never for post-medieval systems. I like it.
>>98695033>The impetuous/broken-shattered scale for morale is something I've seen in tabletop ancients, but never for post-medieval systems. I like it.That is fitting for a game that's (roughly) 50% ancients and 50% colonials by faction.Well, more like 60% colonials, 20% ancients, 10% medievals, 5% Great War, and 5% indescribable esoterica in terms of faction content.
>>98694930You could potentially destroy a unit through mass casualties, and perhaps some weapon loadouts would have a +1/x Soldiers left in the unit to the casualties they inflict. Also, some units (skirmishers, cavalry and mechanized cav for example) would be able to "break down" into support "points" unit (small circles instead of blocks) and be put in front of another unit to show they are shielding/picketing/scouting for them, and those points would cost men in the main unit they come from. I was thinking of another Attack resolution to add as well, I'm not sure if I want to reserve this to Charges, I was thinking it could be cool to have it be a way for one unit to represent in the abstract gaining any advantage it can over another, but > Test Discipline on d10> Test Training on d10> Add the Values from the 2 previous tests you succeeded on together with your unit's weapon's RoF, then test on that final number on a d20. If you succeed, do that many casualties.So, higher chance for a swing, rolling on d20 may turn the gambit against you if you can only reach something like 9-10. Since the loadouts would be more or less associated with the unit's introduction in the setting, early units (like Fallen-Paris against the Exiled Atlan) and bad units would be around 1~2, but that can also be compensated by a longer range, so the Mobiles >>98693541 in my mind compensated for rather crappy stats through good Initiative and the ability to start throwing volleys 1~2 turns before other Colonials (~800m range and more?)I don't know if we've ever discussed this, but what's the structure & nomenclature for the Atlan military, on this scale? >>98695033>or only permitting units of a certain size to take certain formation?That's something I hadn't thought about, but I really like it. I need to work out those formations, that'll be a big step of the system. >>98695033>The unit cards look neat.I'll make a template and share it around eventually!
>>98696952Here is an idea for an apeman unit. Not sure on the number, but probably rather large, 300 soldiers. Bad stats, low starting Morale, probably limited to very short range (~200m) weapons and melee, Frenzy being that you cause Casualties on yourself or units close by (friendly or foe) compensated by their large numbers and the fact that they buff their damage output as they panic. Probably will end up folding after taking a few volleys most of the time.
>>98695178>Well, more like 60% colonialsAre the colonials the space marines of the setting?
>>98698626Atlan/Hyperborea are the closest in terms of aesthetics I think, I've even used Stormcast parts for all my Atlan conversions, but in terms of setting focus the Colonials are definitely the equivalent.It makes sense though, since while coming up with an entirely new Agarthan faction would require a lot of thread buy-in coming up with a new surface faction only requires you to look at what that country was doing OTL and then twist it a little, or a lot.It is balanced out by the fact that Agarthan factions tend to have more subfactons and alternate builds than most colonials. And we've been able to expand even single-jak units from the original charts into entire minor factions like the Olms too. Bless the Olms.
Something like this?
>>98700276I like this image, very much so.A dark part of my mind is already imagining faction-specific formations too like the Saur Scale line.
>>98702607This one is incredible. > picrel2 more units for the Exile's horde. I imagine an Atlan Phalanx is much smaller than its Surface counterpart, and 200 would probably be the roof for that faction's unit. Shield (dx) would be the standard rule for simply saving that many models whenever you take casualties from infantry & cav, but not Mechanized or Artillery (or anything bigger). Other Atlan units like the Immortal would also get Armour (dx) which applies to all sources. I think these would be applied after all attack rolls from the same action are done, unless special rules are involved, so if a Colonial unit attacks while in Line formation, it attacks 1+RoF, say its Training is 6 and it rolls 3,1,6,9, so remove the 9, total 10 casualties, and its Morale rule tells it to double all casualties, that goes to 20. Saves applies last, and the Reclaimer is at top morale too, so it rolls a d10, rolling a 4. The unit goes from 200 to 184, and must test Discipline or go down a Morale level (because it lost more than 10 men in a single shot).The Deepfolks Warband would probably be a skirmisher unit, using its huge bonus to movement when its in bad morale to move out, reform, then come back. No matter what it'll never do that much damage.
>>98704963What's going on with the anime-pose minotaur on the Atlan flag? It's quite strikng.
>>98705724>anime-pose minotaurLol, its the classical one, just, smashed up by paint 3d. As for the symbol itself I didn't put too much thought into it, there was the Titking = Minotaur thing from Atlan anon long ago, and Reclaimers would be a newer corp of infantry, founded after the King's takeover, so them keeping the symbol even in exile makes some sense.
>>98706703As for the actual rules in the post, I think that while there is a lot of rolling involved the math is simple enough I can see it working.
>>98707003We'll probably be able to roll all Attacks at once, so it should end up being 1~2 rolls of perhaps 2~5 dices. Its a very simple system so the issue will be more making sure we can represent picrel properly, still make it feel like its an Agartha game.
> Coming upon an Atlantean village.
>>98711142Sorry, forgot to mention the last one was still a /wip/, here's a hopefully higher-resolution version with less dithering. (is that what it's called when the border pixels have whiteness?)>The Three Great Rites-Dodakatheonic, Titanic, and Gigantic-Guilt, Shame, and VENGANCE, respectivelyThe third one could be the hatred or the fashion thing, or you can ignore the "guilt shame..." bit. The first should probably be replaced though since these three represent the big 3 rites (that way we can add another for the weirdos if we want)
>>98712499That's very good and I like it a lot. The plants creeping up the sides of the walls is such a good touch especially given how we haven't seen that with a lot of the edits given the backgrounds they use.
>>98712973Thank you, I'll work on scaling it up next, or widen it, I've bought a couple wide canvases, and I'll make sure to give special attention to outgrowths on the side. It's a good trick anyway to camouflage the horizon line on what otherwise would be a really "forceful" geometrical shape. This one I have a lot of things to work on on the foreground and low part, but I really like the mountain line effect so I'll go ahead and post it already.
>>98710081>the issue will be more making sure we can represent picrel properly, still make it feel like its an Agartha game.Here's my first step toward that. In the case of single large entity, the Morale track can double up as a Health one, with the starting position set at the top. Resilience will be a stat for those few units that can take a lot of damage comparatively, its simply a threshold/ratio, if you have Resilience X on your unit card, you only take 1 Casualty per X Casualties caused, if it doesn't reach that number you tank it. It will probably come often in pair with an Armour (not sure on the name, since I'm already using it somewhere else) save, so that some of the hardest units will take only 1 Casualty per X caused, and will roll once for each. There wil probably be a barded "War Megasaur" version as well for Mu.
>>98715389For clarity, does "1 Casaulty per X caused" work as a hard cutoff? Meaning that if you deal 19 damage against a threshold of 10 it's the same as if you dealt 10 damage?
>>98717639At least for the time being, yes. > picrelMan, this is some severe autism, but goddamn if it isn't pleasing to do. I have to complete get flags for the 3rd Brigade, the cavalry one, but this would be the full roster of the Garde Republicaine (mostly copy-pasted from the Garde Imperiale.)I don't think its anything that would have been discussed already, but I see the Garde Republicaine as the result of the OG 1957 reestablishment being skipped until 1967, when the Reconnexion's fervour gave way to the need to adapt to its new conditions (and the new weirdness of Fallen Frenchmen), as well as the implementation of the new tactics developed in response to the rise of Vulcanic Warfare. Furia Francese, the doctrine that had carried Napoleon across Europe, was simply too "directed" in its mobility (staying mobile is good, but if you know the enemy is always coming toward you, that removes a lot of variables, and makes directing lava flows rather easy), and so France didn't require the example of German & Austria to give them the idea that it was time to stop trying to bayonet everyone. The Garde Republicaine was, among other things, created as a way to introduce the new Drillbook, which would introduce the twin doctrines of 'La Position Magnifique" & "La Maneuvre Magnifique" (the magnificent positions & movements), and the conditions in which either applied (usually, on home territory / on foreign territory).
>>98717722>the rise of Vulcanic WarfareIt makes sense that France would want to shift tactics after fighting volcanos, but it really does make one wonder what the in fuck Italian warfare looks like on the large scale. We get a taste of the Abomination Wars in some writeups but trying to put myself there poses some challenges to the imagination.Actually, on further thought I bet the reason for the widespread use of Canadian asbestos-miners and the family fortunes of Lady Guenevere can both be traced back to The Abomination Wars. A quick search says Canadian asbestos was displayed in 1862 which lines of up with the later abomination wars if we assume the non-Vulcanist Italians spent the last of their fortunes on a desperate technological bid to fight the fire.Now I'm imagining what an asbestos-coated Zouave uniform would look like. Large baggy pants and big cloth headwear both seem like they'd help retard flames, maybe.
>>98717722>OG 1957 reestablishment being skipped until 1967,Time traveling shenanigans at it once again. > 1857*> 1867*>>98717761>it really does make one wonder what the in fuck Italian warfare looks like on the large scale.Against the French in particular, on the engagement level, it would probably consist of baiting the bayonet charge, attempt to tank it, then have a magma flow rise up right behind it so that company doesn't get any reinforcement or to disengage. But that's the most obvious, the ability to turn an entire region into ash wastes, cover it with smoke, cut off forces from each other through lava flows, all that opens up a lot of possibilities to the imaginative Aspirant. It would probably depends on the scale of the cult present as well, I'd assume. >>98717761>Now I'm imagining what an asbestos-coated Zouave uniform would look like.RL counterpart definitely needs a glam up to fit in the French army. At least a Kepi and a trench.
>>98717940It does bear a slight resemblance to ACW overcoats with the overhanging top bit
Odd question, but does Atlantis have the printing press? Or anything similar?
>>98721518I would say yes, although they perhaps have a more limited scope in publications, not necessarily due to technical issues, but more because the Ancient's attitude towards books was different from ours, private libraries were almost unheard of, books were more often passed along than owned, and Plato's arguments against them as a tool of learning.
>>98721518They definitely have them now, what with the modernization and all (exactly how far along they are remains to be seen, I don't think they would have more than a single domestic rail line in any of their holdings if even that. Epigean-run ones might be a different story)I agree with >>98722504otherwise in that they don't seem like the sort who would have invested in a print industry before even with a relatively (by Agarthan standards) educated population. Big public libraries on one hand and a presumably robust oral tradition on the other would seem to make that irrelevant.
>>98721518>>98722925There would likely be an absence of news print altogether. Public hecklers, orators and other rumour-mongers would replace them.Perhaps they skipped the wood block path altogether, and the system they use is a really convoluted lense-focus "burner" to copy one book at a time? >>98722925>exactly how far along they are remains to be seenTheir main issue is the rarity of heavy machinery necessary to tooling or maintaining really large scale project. They've had 8000+ years of Da Vincis one upping each other, they are bound to have made some advances, but the culture doesn't lend itself to the production of a large pool of standardized technicians. Large-scale inventions that would have a great influence on public life like a subway system, running water, lighting would get supported on the local level and even elevated to a near sacred status (The Ancients didn't fuck around with people that messed with their walls or bridges, the whole disturbing gym session in Athen was punishable by death meme, etc. ). But each atlantean polis has its own ways. Without the involvement of some cunning senator or other, the heavy production capacity of Atlantis remains dedicated to its navy above all else.
>>98724571Plus, it's been brought up once or twice that there is a stigma against mechanical creations in Atlantis when compared with Alchemy, both from a class perspective and because of the guys who made all the clockwork robots getting on the wrong side during one of their wars of religion.
Encountered in the wild, and now I’m tickled by the idea of the Knights of Britannia adopting Agarthan wildlife as part of their heraldry.
>>98726825I see the KoB have expanded their scope from historical recreations and branched out in the Oxf. University's rowing team as well. I guess that's what I get for making comments about canoes. > Very unrelatedSince custody of the Dane book is in question, and Lemuria is a lot of work to do, I went ahead and updated Deepfolks to the new format. There were a few entries that had to be completed (buildings and the witch's traits), otherwise the rest remains pretty much unchanged. I had the idea to add a Tribal Lady Leader in that would be a bit more focused on general support and Valuables shenanigans than the Lord, and perhaps the special rule that you can recruit both Leaders if you have a Palace structure as well.I've got the To the Hunt artpiece (it works just as well for Amazons as the Beast Herder) & The Sacrifice added in, I'll be trawling the threads for others, if you have one you really like and would want included, please feel free to repost it.
>>98711142>The Atlantean Smuggler-"Guns flow in, Ambrosia flows out!"-The navy hates him, they're his best customer-A cynical repackaging of the Libertalian kitBelow the Kataskopos. Calling the unit a smuggler even though in the rules its currently called the Pirate because of personal preference
>>98728899With that one Amazon unit, taking a pair of Old Ones, and now this I think that's at least three couple-themed pairings to build list around in the system.
>>98730137Convergent Evolution of Pirate-type unitsAlso,>"Guns flow in!">"He WILL get epigean guns."worked out really nicely as a duo.
Does the court of the Titanium King have a jester? I cannot imagine someone taking the role of the one who must take the piss of the lord of Atlan.
>>98736714He's only really called a king due to cultural tradition dating back to Don Cano's military reforms. He's closer to a modern dictator, one might even call him a titanium-pot one.That being said, The Wall Church probably has some sort of amusing gargoyle creature to caper about haphazardly in whatever fortification the king is using as a field command post that week. Though considering his personality it's doubtful he would acknowledge it between bellowing about THE SACRED ATLAN WALL and ordering another round of officer purges.
>>98736714>Does the court of the Titanium King have a jester?>>98737719>He's only really called a king due to cultural traditionThis, but I'd add that following the Ancient's tradition and the weird reforms that it went through,, with some of it based on the participation of exiled atlantean Princes and their demands, "king" was just always a non-exclusive title in Atlan. Not only you had a division of territories by kings, but you had co-kingships in the larger ones. There's probably some very high military requirements in mustering associated with the title, and it being stripped if they can't be met, so its usage is also the highest mark of respect in Atlan, which explains why the TitKing automatically became "King". Although, other Atlan "kings" have probably begun being much more subtle about being called such following the King's ascent. > picrelSo, in regards to the Company/Bataillon/Whatever scale game, instead of having designated Leader units (or, aside of it, perhaps), or perhaps for more generic forces, I was thinking most units would have a Command version of their card, probably identical in stats and morale meter to its basic one, with a few special rules, but you'd also have the choice of a Doctrine, such as picrel. The mix of the two, Command & Doctrine, would make up most of your "special actions". Specialized detachments like those in >>98683031 could get their own set of rules to override all that, and some factions might just work differently. (The pictures are purely for fluff, you don't have to deploy like this, and aren't stuck to those formations)
>>98737836>(The pictures are purely for fluff, you don't have to deploy like this, and aren't stuck to those formations)Encouraging the use of formations like that through the doctrine rules is cool though.It gives me an idea too:>Weight of Fire-Starting around the mid-1870s, British tactics shifted from a traditional approach of rigid cohesion to one wherein pairs or trios of companies would advance in line formation with space between them. Further pairs or trios of companies would be set at some distance behind to rush forth with a bayonet charge once the front vanguard had cowed the enemy with repeated volley fire. In the case of a defensive battle, the Square formation remained in favour, but with newly adopted machine guns and mobile artillery placed at the hitherto vulnerable corners.Doctrine Rules:-After an infantry unit has made a ranged attack, any infantry unit behind its facing may spend an Order token to immediately move towards or past it.-Infantry units in line formation which form a square do not need to resolve a second failed morale test after the first. A square is any 4-sided assemblage of infantry units in line formation in which their corners are touching. Artillery batteries may be part of a square, but not form one on their own.As an aside some of the later squares got really bit. At Waterloo they were 500 men, but by the Mahdist Wars they were getting up to 5,000+
>>98738186>Encouraging the use of formations like that through the doctrine rules is cool though.Its the plan. And also it'll be fun once we have a pool of units, to see if we can't innovate on the different doctrines. I'd like it if the deciding factor was primarily maneuver and formation use. One of my biggest gripes with WHFB is that it simply starts too close and usually just leads to blocks smashing each other. >>Weight of FireOooh thank you, that's really helpful. Doctrine rules works as written, that's perfect. In case anyone wonders> Order tokenPlanning to have a Command (so, again, you activate a unit, you can choose a Command and an Action with it) be Order The Ranks, which would be test Discipline, if a success, gain an Order token. Order tokens can be spent to gain +1 to any value involved in a test (sort of an equalizer for the units with bad stats, at least, if you get to spend a few turns, you can get one or two good rolls), but also works as a cost or requirements for Doctrine actions. Most will be able to be paid in Leadership, if you are in a bind. >picrelProbably the more boring French doctrine, in RL this corresponds to the disastrous 1969 Drillbook rewrite, although it was facing increased firepower and artillery and not volcanic esoterism that motivated it. The issue with it wasn't that it was a particularly bad strategy, but its implementation. Everyone knew mass charges were on the out, but unless you are blind, this (and my picrel is identical to the rl version) is very clearly just a static version of furia francesa, with less reach, while the language of the Drillbook went on to disavow the effectiveness of the bayonet charge. Doing it from behind a hill didn't sound to anyone a real solution. It created a lot of uncertainty among officers and commanders, just when the army needed to take a stance and commit to its development. Thought it was a nice tough to mention L.N.B. in there.
>>98728899>and Lemuria is a lot of work to doDo you need help with that?
>>98738452Fluff blurbs on Kipunada, Vitravana, Ozymandias, Chariot-King, Gog & Magog, War Shaman, Scholar-Prophet, Lemurian Enchantress, Vedic Warrior, Kodandapani, Failed Monk, Rockbreaker, Flesh Construct, Tigress-Claw Assassin, all shapes of degens, Juggernaut, Perfect, Camel Artillery are missing (prob would have been faster to put those that aren't). Also, which of the units from the Mughal book can be taken as Mercs in Lemurian? > picrelThis is going to end up being a hell of a time sink making all the unit tokens, but its fun at least. Maybe once there's a standard in the formation lists, I could use folks help with making them. As long as the background is transparent I can pretty much use an image uploaded here. Same with rules and units. I'm planning on doing this in pairs, more or less, France vs Exile, then one of the Exile's parts vs someone else, that way I can chain up. If anyone wants to jump ahead they'll be more than welcome.
>>98740483>Also, which of the units from the Mughal book can be taken as Mercs in Lemurian?The tiger priestess and her tigers would make sense. If not that one, the pirate prince would work, since it does give a very corsair-like feel to it.>Fluff blurbsI'll see what I can do.
>>98740483>>98740568I can pitch in as well, for I know (read: can invent wholesale) all the secrets of the degenerates
>>98741083>>98740568Please do so! > picrelThe Jugg! It needed some clean up in the rule language, explains what happens when the wheels dies for example (you don't lose PUSH, just the crush thing, but thats a huge part of why you'd take it).It needed a bit more to justify its inclusion at that price point, so I added the "gain Prophetic Affinity) if you decide to sacrifice non-degens to it (I guess Failed Monks would be the next best thing, but its pretty expensive), and the "attack". Its not really an attack, at least, not a gun mounted on the Jugg, just a very high propensity of things getting crushed to death by random stuff, a Deep Roc that had a heart attack mid-flight, some piece of the Roof, or Gog & Magog playing at who can throw the rock the furthest golf-balling you in the head, that kind of thing. Its an LP action so it could be spammed, but... its an LP action for a d6 scatter on an Accuracy 2 attack (until you boost). So I think it would work.
Auftragstaktik im Angriff'Mission-type Tactics on the Attack'"We are in the chamber pot and about to be shat upon." - attributed to Gen. Auguste-Alexandre Ducrot, French Military Advisor to King of Württemberg, Karl I, before the Battle of Bamberg, 1870. Of the European powers, only the German General Staff has fairly recent experience of peer-to-peer armed conflict. The unification of the empire was effectuated not simply through the grand designs of academy, but by the ingenuity and improvisation skills developed by the Prussian lower officer cadre. Between the battles fought against Austria in the 60's, and the urban combat and anti-partisan action of the 70's Kulturkrieg, the phrase 'no formal plan survives first contact with the enemy' became a maxim for the new German method of war. 'Auftragstaktik', or mission-type tactics, permits a level of flexibility that few other armies can match, and that none can execute with comparable efficiency. In practice, the General staff acts as the architect of a campaign, composing a general representation of what goals must be achieved to secure victory. Those goals are communicated onto senior commanders, who divide those goals into 'missions', and assign them to lower officers who lead men into the fight. Those lower officers, other than being given the objective, and a timetable, are able to exercise a matter of discretion in maneuver that lower officers from other armies would envy. The popular practice, favored by all in the service, from the lowly Gefreiter to the medal-covered Feldmarschall, is the Kesselschlacht, or the encirclement battle.
>>98744114Drawing up for maneuver in columns, infantry formations break into smaller, almost skirmish-sized groups under their lower officer, and seek to take the enemy into a wide envelopment. Feinting attacks act as bait to draw the enemy into the chosen cauldron, while more substantive assaults pin the enemy in place as the force begins to draw a semi-circle around the enemy. One-half of the semi-circle present as the genuine frontline, impressing upon the enemy that his fires should be concentrated in that direction. This affords other contingents, those that are more mobile, to ingress against the flank, and achieve an envelopment. Once envelopment is achieved, the enemy either becomes aware of the disadvantageous position he suffers, and retreats, or decides to attempt to break the encirclement. While rifle-fire is effective, artillery power is generally preferred. In the German fashion, artillery is brought forward in line with the infantry, to provide direct fires, once the danger of enemy artillery is neutralized from long-distance counter-battery fire. German steel breech-loaded field artillery retains a high rate of fire and an engagement range advantage against many of their peers, which permits the destruction of vital enemy assets with minimal risk.
>>98744142Auftragstaktik im Belagerung'Mission-type Tactics on the Defense'On the defensive, priorities change from effectuating the destruction or retreat of the enemy, to the preservation of force integrity, and holding key terrain. Again, the intent of the high command governs, but lower officers effectuate the action. In our modern age, the use of automatic machine rifles and artillery remains the cause of most battlefield casualties. The German defensive doctrine reflects this, and instead of drawing a straight line, or forming squares, creates enscarpments and breastworks around their crewed weapons. By natural temptation, the enemy on the attack will attempt to destroy these assets, as they cause the most damage. The defensive works are drawn up with overlapping fields of fire, and are placed in terrain most favourable to the defenders. Lessons learned from anti-partisan actions in southern Germany have promoted a two-fold reform in the German doctrine. First, that the lines of sight for the men in the field be drawn forward through the use of skirmishing pickets, to ensure that an attack on a weak flank is either prevented, or realized and the defending force made aware. Second, the integration of officers from the topographical services into command to ensure that the siting of the crewed weapons is favourable. In practice, the enemy is thus forced to confront several 'Schwerpunkte' (hardpoints) on the battlefield. If he concentrates his fires and assault against a single point, he suffers under fire from the others. If he spreads his forces thin in an attempt to attack a single point, the defending infantry, with supporting fire from crewed weapons, can punch a hole in the enemy line and effectuate a counterattack. Just some fluff in the fashion of >>98738332and >>98737836. I don't have a full grasp of the rules for the divisional-level game, so I don't have recommendations as to any special rules, but this might inspire some thought.
>>98744199Aufstragstaktik mit Maschinen'Mission-type Tactics with Machines'The advent of self-propelled, armored vehicles in the form of the Krupp Maschinenlaufer has demanded the creation of doctrine for their use in massed combat. While still subject to questions of reliability, their use as an armoured wedge that can break apart enemy formations, or ingress though are as where enemy fire would destroy traditional infantry forces has been noted. A 'Maschine-Brigade' is the largest groups of the armoured craft, numbering between 7 to 10, depending on vehicle availability. This formation, rather than forming line or column, forms as a chevron. At the front are the less veteran vehicles, supported by the more experienced crews behind and to the flanks. On the attack, the formation moves forward, firing their weapons at enemy occupying the target position. Firing on the move is notably less accurate than firing from a still position, but the objective is not to destroy the enemy outright, but to subject him to fires to reduce morale, or to pin him in place before the chevron makes contact on the assault. As the formation moves forward, the chevron expands on the flanks. This provides a twofold benefit. Enemy fires must consistently change range to target as the formation advances, and the coverage of the armoured vehicles themselves widens, permitting infantry and softer assets behind them to gain protection from the enemy as they follow the machines into the fight. Once within 150 meters, the formation halts, and rather than a chevron, forms more or less a continuous, staggered line. Should the enemy not be cowed by the approach of the machines themselves, their armament is used in close-order bombardment, before the infantry and other assets behind them flow past the machines to engage the enemy and take the ground.
>>98744199>I don't have a full grasp of the rules for the divisional-level game, so I don't have recommendations as to any special rules, but this might inspire some thought.I does, very much so, I've copy-pasted those, as well as >>98738186 . I'll come up with some rules for it and some more formations for cav and mechanized units.
> cavalry in 1870Rough.
>>98745306I'm going to drop the link because it turns out to be a much better read than I expected, usually officers don't make for the best of authors, and this stuff gets dry very quickly, but Lieutenant-Colonel Bonie's account is really well-written and heart-wrenching (that might be my patriotism, but hey.) https://archive.org/details/cavalrystudiesfr00bonirich/page/n5/mode/2up
>>98746882I keep saying this, but you've became insanely good at these, the heat scale and comp on this one is seamless. > picrelI might play with these a lot again, I wasn't super inspired, and I realize baking "cavalry is bad" in a game where half the factions aren't playing an 1870 historical is probably not the best way about it.
>>98738332I did not realize factions could have more than one. I'll try to find time to split the British one up into Weight of Fire and Defensive Squares>>98744318As someone whose reliable tank knowledge ends somewhere in the early 30s, how closely does this hew to RL tank doctrines?>>98748477It's definitely a puzzler when considering how to balance a game where half the factions don't have air power, a different half don't have artillery, and a third overlapping half are blatantly magical and/or riding dinosaurs.Our best bet for reference material might legitimately be wargames designed to model some of the Interwar colonial conflicts where one side had planes and tanks and the other had occasionally breach-loading firearms. I don't know if there are any divisional-level games of stuff like the Rif War though.>And now I remember, and am thus obligated to rewatch, March or Die.
>>98748675It's more or less a verbatim representation of the Wehrmacht's Panzerkeil. As I wrote it, I freely admit I couldn't think of any viable alternatives regarding the mech. >>98748477>>98748675I thought Empress Minis had a Jazz-age Imperialism wargames ruleset, back in the day. I don't remember if they gave it a distinct name, but I know they still sell a 1920's-30's colonial range. I know there's a couple different specific rulesets for the Italo-Ethiopian wars in the 20th century that might be a good reference. That might be the closest comparison.
>>98748477Having given that PDF a read, and reviewing some of the German primary sources from the other end of that particular conflict, I don't know if I can agree with Bonie's conclusions. Coming from the other end of it, the French cavalry were one of the arms that were actually respected by their counterparts, because they availed themselves of such risks. Their bravery was notable, but riding a horse into a wall of lead moving the opposite direction can only ever have one outcome. After the liquidation of the Austrian heavy horse at Sadowa during the battle of Königgrätz, at least in the German-speaking world, and outside of honorific formations like the Imperial Uhlans and Lancers, cavalry's use is singularly for reconnaissance, or escort of artillery and supply units. In our case, we might see a resurgence in the use of Dragoons. Use the horse to get into proper position, then dismount and fight as infantry. As far as the game goes, perhaps making cavalry sufficiently cheap could incentivize players to use them, or buffing their movement in comparison to the infantry might make taking them worth the risk.
>>98740483A first draft of the lore blurb of the Chariot Kings. A bit generic, but I'm not sure if I should add something more specific for them.>Chariot KingChariot-KingThe pallid fields of Agenya are covered in cities older than anyone can recall. These places are the domain of the Chariot-Kings, warrior lords who command their subjects with an iron fist. Clad in orichalcum armor and riding in their great chariots, these men are favored by fate. They are the rulers of the lemurian cities, governing them by right of succession that can be traced back tens of millennia. All-powerful within their walls, peasants are forbidden to look at them in the eyes under penalty of blinding. Beyond their role as statesmen, the chariot-king often clash against one another, seemingly seeking to test their fortune on the battlefield. Through their deeds, thousands prosper or fall, bringing forth the foretold prophecies inflicted upon their vassals.
>>98749360>I thought Empress Minis had a Jazz-age Imperialism wargames ruleset, back in the day. I don't remember if they gave it a distinct name, but I know they still sell a 1920's-30's colonial range.I went and bought the Paper Wars Battle of Mars-la-Tour at my local store, they have a relatively large section on historical wargames, including a lot of magazine-games, this one was the only one on the Franco-Prussian War or anything between Napoleonics and WWI that wasn't ACW. I'm pretty disappointed with the content, however, for 47 buckaroos, I would have wanted more, so I'll check out your recommendation. >>98749391They'll definitely have better movement on the whole, but most importantly, they'll get a 1~2 Initiative boost over Infantry, so at least they get to act first (most of the time). >>98751737Should I remove/correct the "right of succession traced back tens of millenia"-bit since Lemurians (modern ones, anyways) are much younger than that, or should I keep it as a paradoxical quip to underline that much of what Lemurian says is, well, just bullshit (or bullshit that gets validated after the fact)? Both works in my opinion. > picrelI guess we should add the Column to the Artillery? Beside an air unit formation, anything relatively generic that I'm missing? I don't think marines or amphibious troops need their own.
>>98754573>Should I remove/correct the "right of succession traced back tens of millenia"-bitI think it doesn’t really jive with Lemurian lore already including references to a fair amount of social mobility for those favored by the prophecies.
>>98751737Aren't Chariot Kings also given a prophecy of their death upon their ascension? I think I remember that being a thing.>>98749391>>98754573For what it's worth, having Cavalry be weaker in Colonial mirror matches seems like a fair price to pay considering that it would still be as strong as it was in earlier eras against Agarthans (for the most part, charging an Atlan line probably has the same effect as charging an actual brick wall)>>98754573>Anything Generic Missing?Naval vessels maybe? Airships (as opposed to flyers) could probably run via some of the same rules too considering how differently they work to bats or gliders. But then again they're so large even at Divisional scale that they could just be placed as a single unit and have formations emerge from player coordination of different vessels.Other than that I can't really thing of much that the others don't cover.
>>98754927>Aren't Chariot Kings also given a prophecy of their death upon their ascension? I think I remember that being a thing.Hmm, I do need to recheck the threads, to see if there is something written on them already.
Alright, very early pitch for the rules. I thought at first that Melee could be an attack action like Ranged attacks are, but that doesn't really represent well massed melees at all, even with a lot of abstractions. So I'm tempted to have an automated Melee phase at the end of the Initiative countdown where everyone trade blows, perhaps in addition to this Charge/Attack action? Or just the Charge? There's a few more movement tools (steeper curves) than the ones showing there as well. >>98754927>Naval vessels maybe? AirshipsThose I think will all have the status of a special unit and wont require formation rules here. I think that's pretty much covers it. Still have to figure out if I make a special thing for artillery resolution or its just something like QUADRUPLE CASUALTIES.
Apologies for lack of posts. Will be swamped through the weekend at minimum. End of the month sucks.>>98758069Most excellent effect>>98760540>ArtilleryAssuming that artillery is representing multi-gun batteries for the most part, being able to designate a full AOE instead of a single target might work. But then we'd have to get into coverage percentages or something. Best bet could be to have a big morale effect from it, since at least with older cannons not everyone gets mowed down. Then casualty values can be on a per-weapon basis.Is there any sort of rule for overwatch or bracing? Not having something like that in regular Agartha works since its on a shorter timescale (I think, what with these things not being spelled out) but with the divisional initiative system I think it could be useful to be able to wait for the opponent to make their move sometimes.
>>98760773Templates for artillery with explosives might simply things a bit. My bias aside, I did enjoy using FoW's templates on the physical tabletop. Distinguishing explosive round that might use a template versus artillery that fires solid shot or energy beams or whatever nonsense that could use the simple 'draw a line, bring it 6 inches back' WFHB rules for cannons.
>>98762754Thank you for posting that, I think I can make something out of it. > picrelI'll make a command version of these cards and then test >>98760540 out against a few apeman blocks, to get a feel for it.
>>98763509What's the plan for list building aside from following historical force org charts? Having 120 men in a cavalry squadron feels (to my untrained eye) a lot more impactful than 120 men on foot.
>>98765286I think we'll have to give each unit their own cost, although, by nature of the rules involved, there's going to be a lot of eyeballing for balance. I don't want to restrict too much right from the start, so, if you are not using a historical chart, campaign list or a special list like >>98683031, which you might have to take wholesale, the "default" recruitment rules would be > You have to spend 25% of your recruitment on any number of the same unit choice (bataillon core)> Your leader is automatically the Command version of that core unit. > No more than 25% on artillery or Attachments?
>>98730137Ideally in a peasant slot, but otherwise wherever is left:>The Ceiling-Jungle Farmer-Writers can't decide if they're Sky People or Atlantean colonists-Spends the entire game on the roof generating silver, no way to get them down-"Sure sucks down there!"The tanned skin looks better I think but I made a white skin option too depending on what we're feeling.
>>98766385The ceiling could use a lot more expansion, especially on the 5th. The logistical posibilities of moving from above without flying add a lot to the setting.
By the way, I seem to recall that Hawaii was becoming a New Mu-influenced territory. When did that happen? Because whether that was before or after the New Mu raid to New York, the USA would want to kick them out of the islands, especially if they still have colonial interests over there.
>>98769946If I had to guess I would say it probably happened on the sly around the time of the Hokkaido invasion (post ACW pre raid) and became increasingly apparent until it was outright announced by the King.The US planning to kick them out could be one of those developing plotlines like Japan and their entrance or the continued existence of the Ottomans
>>98760773>Is there any sort of rule for overwatch or bracing?There has to be. Something like On The Lookout (Command) : This unit doesn't Act during its Initiative step, however on the following ones it may interrupt the opponent's action to attempt to Shoot!, Intercept! or Withdraw/Disengage! (still working out the rules for Intercept and Withdraw/Disengage). For the Artillery, since I'm tentatively going with an Initiative step countdown, I'm thinking we could have the Artillery target not only a unit or zone of terrain, but also a specific moment in the following turn, when the shells would then hit the ground, allowing a good player (i.e. not me) to create a rolling wave of blasts...? > picrelSo these would be the "leaders", although perhaps if we ever reach a point where the system can support larger sizes of games, there could be multiple, I don't know yet. For the "standard" armies (probably most Colonials), you get to choose a Doctrine and one of these, and that gives you your force's special abilities (aside from any weird bonus from attachment you give to your units). I am tempted to add a Logistics value here below Leadership, to represent starting the battle with low ammunition, having had the time to set field works, etc.
>>98769946>>98771642This, best way would be to make it something that happened too recently to have had a proper response mounted to it.
>>98769946I would prefer we cut it, honestly.
>>98775345I don't mind. If anything, it would be a good setting for a Mu-USA campaign.
>>98737719>>98737836My take on It was that the Atlan Republic was headed by Philosopher-Kings, chosen from among the intelectual and military elites (increasingly military as time went on), calling back to their vision of Old Atlantis and as a protest against the decline in pre-Revolution Atlantis that became de facto hereditary under the Epimetheans. So it was always supposed to be a kind of benevolent dictator in an aristocratic (in Platonic sense) republic. Ironically, Atlantis is now closer to that image, all things considered.
>>98775974I don't dislike that, but I do think it makes the Titking a little less notable. Him washing away the last vestige of the revolution in the form of the Atlan senate(?) seems more impactful from a story perspective than him claiming the mantle of philosopher-king. To me at least, but I fully admit a lot of the nuances about Atlan escape me sometimes.
>>98776496I'm not sure we even disagree. The idea IS that he kicked all remaining republican institutions (themselves already corrupt) to the curb, it's just that the title was there from the start.
>>98776630It's just a bit odd for me to imagine there being any other Titanium Kings, you know?He's THE Titanium King to my ears.
>>98776725Well there may have been other kings, but he's the only Titanium King. "King" could also have been used as a Roman dictator-like title by the Atlans, TitKing is just permanently one.
>>98776630>>98776496https://www.youtube.com/watch?v=BASFIEHUVRM
>>98766385I would probably choose a more farmer-like design for these, instead of armored soldiers.
>>98776924That makes sense>>98779946I can see about rewriting it to be a generic roof-dweller in that case, since the main thrust of the joke is that it's a ceiling unit in a faction without fliers. Easier than making a new jak anyways.
>>98779946>The Ceiling-Jungler-Writers can't decide if they're Sky People or Atlantean colonists-Spends the entire game dropping rocks from the roof, no way to get them down-"Sure sucks down there!"
>>98787855Added.
>Weight of Fire:-Starting around the mid-1870s, British tactics shifted from a traditional approach of rigid cohesion to one wherein pairs or trios of companies would advance in line formation with space between them. Further pairs or trios of companies in tighter formations would be set at some distance behind to rush forth with a bayonet charge once the front vanguard had cowed the enemy with repeated volley fire. This doctrine has been proven time and time again since its inception, from Egypt to Atlantis. Opponents have nonetheless noted that it has yet to be seriously tested against a foe with modern arms and training.Doctrine Rules:-After an infantry unit has made a ranged attack, any infantry unit behind its facing may spend an Order token to immediately move towards or past it.-Double all casualties to a unit targeted for ranged attacks at least twice in the same initiative phase by different infantry units.>Forming Squares:In the case of a defensive battle, the venerable Square formation remains in favour, but with newly adopted machine guns and mobile artillery placed at the hitherto vulnerable corners. While the squares of Waterloo numbered only a handful of companies, modern British formations can consist of thousands of men. Against infantry assaults and especially cavalry this formation is practically unbreakable, if a bit slow-moving.-Infantry units in line formation may form a square. A square is any 4-sided assemblage of infantry units in line formation in which their corners are touching. Artillery batteries and mechanized units may be part of a square, but may not form one on their own. The movement and initiative of a square is equal to that of the lowest respective values of units in the square- Line formation units in a square do not need to resolve a second failed morale test for melee after the first. They additionally do not count as being in open terrain for the purposes of melee attacks or charges.
>>98793660COMMENTARY:Rewrote slightly since I didn't realize factions could have more than one doctrine earlier. Now there are two, more could come in later (naval brigades, anyone?)What’s a breakthrough? That feels like something this would also be good against, since otherwise the square does sacrifice a lot by chaining units to low initiative and movement and setting them up for artillery pounding. Having a “BRACE!” rule whereby you spend an order to ignore/debuff a breakthrough attempt would be good if it works like how I imagine it does. Weight of fire meanwhile might be too good but hopefully the fact that it encourages putting line infantry in the front, and thus closer to melee/cav, is enough of a weakness on its own.
>>98754573For artillery being attached, is there a minimum value above 0 that it can reduce speed to? Otherwise it seems like a poor investment even if having the change formations to get it set up is cool sounding.
>>98793663>What’s a breakthrough?Breakthrough will allow a unit to continue its Movement after a Charge, possibly hitting another one on the way (since you have to more or less follow the rulers for movement you don't have full freedom over placement), or if you are a Cav in Diamond formations you can set a new ruler and bounce off the unit for your remaining movement. A 1 Order/1LP rule that blocks a Breakthough or gives a -3 to the unit attempting it would be perfectly in line imo with your rules. Well see with WoF if its too good, it'll depend on the rifle's RoF as well, it might end up being a lot if you string all your units in line, but that's also the most vulnerable formation, and it's probably going to be a lot easier to Break a unit than just wipe it. >>98793677>For artillery being attached, is there a minimum value above 0 that it can reduce speed to?Minimum 50m? Its probably useless as movement but also, for most colonial artillery if we try to continue following historical ranges more or less (and I would like to, since I started that way), the bonus in range will outweigh the cost in speed. Even the Mitrailleuse had a range of 1800m. Always having a sacrificial screen of Apeman/Morlock auxiliaries will probably turn out to be the greatest Agarthan Military Science discovery. I could also add a Light artillery category, or have some horse-drawn ones that moves faster but set up at an Initiative cost?
>>98794031>I could also add a Light artillery category, or have some horse-drawn ones that moves faster but set up at an Initiative cost?That could work, it might be better to have that as a per-unit thing rather than a whole category for simplicity's sake though.
>>98790269Last one on my part unless you'd like me to help with thinker or heirophant (Can pitch in for either)>Homo Atlanteum-Chemically dependent on ambrosia-Statuesque god amongst men until his fix runs out, then the changes begin-Introduced in the 90s to cash in on DARE fundingNext to the CorsairWe should probably do a thread check to see how many people are interested in a specific faction before doing the next one since doing this as just the two(?) of us was a bit of a slog. Thanks for doing all the formatting though, I'm terrible at that.
>>98798516Added. If you want to choose one of the two remaining, tell me and I do the other one. In regards to the next chart, agarthan-wise we only have Atlan and New Mu left. Atlan is going to be interesting if most of their units are going to have face covering helmets.
>>98800131>Atlan is going to be interesting if most of their units are going to have face covering helmets.Looking through the rulebook it's not really that bad. Newer (as in, post-OG charts) units like those nuns, titanium Olms, or the Wall church stuff can go in easy, reclaimers/reconquerers might be a bit trickier. We would need buy in from our resident Atlan expert though since I don't understand the Wall Church enough to even really joke about it. Unless we wanted to make the joke "Players can't figure out what 'liquid wall' means" but that feels cheap.Mu meanwhile I am able to help out with, but it would be good to have someone else interested too. Anyone here feeling it? The bar for entry is quite low, some of the ones in the Atlantis chart I made by recolouring a preexisting jak and calling it a day.
>>98800673I think one chart every 2-3 threads is enough.
>>98800794If we go by that schedule we'll be due for another chart around Christmas or New Year's, which I think works out in terms of time off work and such.
>>98800673>We would need buy in from our resident Atlan expert though since I don't understand the Wall Church enough to even really joke about it.Or maybe we should actually come to some sort of consensus in this collective project instead of defering to authority of unseen 'experts' (determined as such by means uknown to anyone involved, including the experts themselves) on vague half-written lore about made up countries that have always had multiple contributors in the first place. For real, who is the Atlan expert you had in mind? Atlan anon, as far as I know, never actually claimed such honors, he just wrote/made stuff for Atlan, just like me and several others. Do you want *my* 'expert' opinion, perhaps? It hasn't changed: I think the Liquid Wall thing was kinda lame and two factions within the Atlan religion (old school sane Priests, new school insane Mystics) would be plenty.
>>98650235Also, while we're on the subject, I, having written the *current* iteration of the Atlantean religion, in my expert opinion, DO fuck with Gigantics being the Atlantean Young Turks.
>>98802543Mainly I just don't consider myself up to the task of replicating the ethereal and engagingly confusing style presented in some of the early pitches, which I liked in tone even if I still struggle to grasp them. If an Atlan chart was undertaken where some of that fell to myself I'd be worried about mangling what I liked about that aspect since I find my own writing often too clinical for what is in reality a deeply esoteric setting. You're right about it being a team effort and all but I still find myself intentionally or not trying to avoid rewrites where possible, as evidenced by my weeks-long agonizing over the Gigantic jak wearing a suit.>>98802842I can't wait for the inevitable 2030 novella plotline where King Perseus II barely survives an assassination attempt from them and has to seriously confront the modernization of Atlantis he himself pushed for.
>>98803111My point is there was never an Atlan expert with a final say and there never will be. The only hard 'obligation' you have is not straight up ignoring or contradicting the existing and settled lore. As far as I'm concerned, the Atlan religion is not settled lore with a wall of text to point to, nor is it something people have developed a rough hivemindesque understanding about like Lemuria or the Sky People, as evidenced by the fact that this conversation is happening *again*. I've stated my suggestion several times, I can do it again and even add some bells and whistles, but I can't force it on anyone. Someone else needs to actually judge it preferable to the Liquid Wall or whatever.
>>98804231For the benefit of the uninitiated, what exactly was the 'liquid wall' idea? As I've never written material for non-colonial Agarthan factions, it just sounds sort of odd. I recall a discussion regarding the 'Sacred Atlan Wall', and that phrase itself has been reiterated plenty of times. Was it ever meant to be a sacred site with an actual location? Is it a philosophical principle? The wiki doesn't have much on Atlan, and parsing through the old lore-doc doesn't give much clarity to the issue.On a separate note, I recall promising the good people a third episode of the Japanese audiobook. It is in the works, but Audacity 4.0 has done away with the track alignment and import tools, which compels me to hand-align audio samples one by one. Frustrating as it may be, the work will continue. God willing, the next episode will be uploaded by tomorrow morning. I am again in need of thumbnails, if our resident artist can hear my plea.
>>98804771Neat. I'll see what I can do.
A quick one. I'll search for more japanese art to edit later.
>>98804771I think the ambiguity was sort of the point when it came to the Sacred Atlan Wall. Outlanders just didn't know what the fuck they were talking about and, apparently, that one Austrian settlement was the one place that hadn't violated the wall for some reason.
>>98804231>Someone else needs to actually judge it preferable to the Liquid Wall or whatever.I do think it works nicely to have the two main subfactions, although when trying to look up the liquid wall posts again to compare and show>>98804771I found that sup/tg/ is actually down today where I am so I ended up sending an email to the site admin instead.>As I've never written material for non-colonial Agarthan factionsInteresting claim from someone responsible for so much of the Sky People's lore and characterization.>>98805325If the OG charts are to be believed, then even the Atlan themselves are foggy on what it means/is/does
I happened to notice that Lemuria is one of the few factions that do not have a cook/musician/healer model (beside Lady Pythivati's latest incarnation), anyone would like to pitch rules for some sort of Prophet-Bard or something? Pic somewhat related, pretty much every cover from Om's albums would work in Lemuria.
>>98808064The Shaman is kind of a healer.Sort of.
>>98808112You're not wrong, he's pretty bad at the job however. Oh I guess also we'd need a Sprouted Degenerate, since that's referred to in that profile. Or was it meant to be a Rejected one? https://youtu.be/hyKQ18oiftE?si=qR92KsmX0muVWmsJ
>>98808141Rereading the profile I'd say it was meant to be a rejected degen.
>>98808064Thanks for the reccomend!In a similar vein, Sunday Driver has a bit of a Lemurian feel too with their songs, but from the perspective of a Lemurian Agent where it's a fusion of Victoriana and Indian influence. Not much edit fodder in the album covers unfortunately though.https://music.youtube.com/watch?v=RAZ3yJ9K-FY&si=9hxP0DHHMksBjcutAs for healers/cooks and such, the dancer from the Spanish book comes to mind as a potential well to draw from. Lemurians doing battle-dances to focus the inner self or properly channel some strange esoterica feels right.For cooking they probably just have degenerates/plebs manning a perpetual stew pot back in camp or on the nearest juggernaut.
>>98563296>>98563272Ded
>>98809870All sup/tg/ archives are seemingly down.
Work in progress map for the Regimental game. No hexes, and I'll try to come up with a way to integrate theater-specific rules, so that you don't plan ahead on bringing a boat if its in the middle of the desert, etc etc. I'm thinking, for example, there's already a train track on the map. Colonial players may attempt to use it to bring Reserves in, or have an armored car, but you have to follow the preset track. You could decide to bring in a part of your force by boat if there's water, but it might delay it further for some reason, etc. Perhaps, at the beginning of the game you can choose up to your Leadership in "Support Assets" cards, each turn, you can choose one and test Logistic to try and get it in play? >>98808354Thank you as well for that link, good stuff. I'll check the Spanish dancers and see what I can come up with.
>>98806516>>98804771Basically, from what I remember/can reconstruct by combing through desuarchive is Atlan anon had his own rather... unique take on Atlan and made a bunch of additional units Wall clergy units and the 'Liquid Wall' was a metaphysical concept along with several others which the Wall Mystic and Resonant Representatives were built around (I think). As far as I'm concerned this was all a certified Atlan anon moment where he goes all in on some obscure obsession of his and just writes it over what's already there. Like, I'm sorry, but I just don't vibe with his ideas most of the time. As far as I'm concerned this was a jarring and hyper specific direction to take the religion. This is only tangenially connected to the Sacred Wall idea itself. As for the Sacred Atlan Wall, there were numerous hypotheses what it might be, including the Firmament, any (alleged) territory where Atlantis/Atlan dominion once reached and their walls once stood, or something else.
>>98812078It reminds me of the platonic theory of forms, somewhat, if I'm interpreting the writing correctly. I think you can still have the wall mystic/wall priest dichotomy without necessarily going in this direction, but I can sort of see a comprehensible through-line. >>98811280That map looks absolutely gorgeous. >>98806516I admit to fabricating most of the Yazatan material out of whole cloth, using what had been written previously as a scaffold, but I figured that the 'confederation of disparate tribes' would allow for my writing to take a certain angle, and other writers to advance or contradict my depiction without any serious continuity issues. That fellow who wrote 'Errum Set Forth' a while ago has just as good a claim on the lore and characterization, in my view.
>>98812078Here's more from him (pic) and my counter-proposal to integrate stuff somewhat:>The Wall IS the Firmament. The walls Atlans erect to enclose their expanding domain are supposed to be a symbolic representation of the Firmament, once erected by the Titans and then sealed shut during the Sinking of Atlantis thanks to their sacrifice (Atlas' of course, but not just his). But the Wall is not just physical, it also has symbolic meanings. The ranks of Immortals on the field of battle form the Wall. Everyone in Atlan is the brick in the Wall. The dissidents and the weak are the cracks in the Wall. Basically the wall represents the integrity of the Atlan civilization and the world as they know it. The world still exists because their divine forebears became one with the Wall and the Atlans are supposed to honour this in every moment of their lives.>And here comes the matter of the Wall units. I don't really understand why you wanted to make two whole Wall characters in the first place, adding them on top of the already existing Adamant Mystics. I think you could fold both the Mystics together... >You have Wall Priests, who who see the Wall as something they (re)construct physically and spiritually through application of sacred lore and rituals. They could represent the more traditional take on the Wall.>You have Wall Mystics, who view the Wall more as a kind of timeless cosmic order. They believe the Priests are missing the point, because they view the Wall as something they, to some degree, control. But you can't control it, rather you have to BECOME like the Wall and the Titans, understand it's workings and fit within them. They could represent the newer take on the religion that fits with the attitudes that took over Atlan more recently, with people like Tit King seeking to reshape the entire society into something like one big army/mechanism where everyone falls into place working for the cause.
Mind you, I don't necessarily think turning the Wall into this big metaphysical thing almost overshadowing the actual, you know, Titans is the move. The "old school priest-engineer worship with heavy Wall symbolism vs psycho apotheosis via turning into rocks" is already plenty conceptually. But if we must, that's how I'd do it.
>>98812114>That map looks absolutely gorgeous.Thanks, although beside putting in the trees and mountains and stuff, the program does most of the rest. It's a really big map, here's the top-left corner zoomed in. Which made me think as well that for deployment zones we could have something different than just (choose a side). I could easily make a rectangular "tray" token that's empty on the inside, with various sizes associated to various deployment options, and a way to move them forward as a way to indicate that one faction has already got troops in. Perhaps some scouts units could have for effect to bump you up in size for deployment? And if you can't fit units in the whole thing, they go in Reserve and you either roll to bring them in late, or use an Asset to bring them in? Further potential Assets> Embedded Spy : You were able to feed false information to your enemy. Take a unit already on the field and place it anywhere further than 1000m from a unit's front arc with LoS to you if in the open, 500m from a unit's back arc with LoS to you if in the open, or 250m if they do not have LoS to you (dense vegetation, behind mountains, etc.). > Outlander SupportSpawn the Outlander Skyship anywhere on the edge of the map. Up to 200 Infantrymen may be Embarked on it from your Reserves. You may Disembark these troops, however If they are not Air Infantry, each unit suffers 1d10 Casualty per 20 men Disembarking, which can be reduced by 50% with a successful Training test.
>>98812141>>98812162>>98812078Atlan will eventually need a refresh, given there's plenty of new art to use, and if you look at the book coming into the game, its theme and some of its direction is a bit less obvious than what I would like it to be, given Atlan isn't supposed to be a very high-tier difficulty faction. I would want to find a way to at least keep most of the unique mechanics he's added in through any unit that gets folded out, however, but that can be done pretty easily through Hero traits. Map anon, since the archives seems to be down, may I ask for the latest 6th layer map you had posted a while back?
>>98812114>That fellow who wrote 'Errum Set Forth' a while ago has just as good a claim on the lore and characterization, in my view.I was about to pull out the ultimate pointless revelation by revealing that it was I the entire time and that Der Unterwelt inspired that whole thing but double-checking my file history reveals I had a draft of the epic in mid-March 2025 and I know I didn't finish reading the book until Summer that year.I quite like your depiction of them regardless though.>>98812078>>98812141Going to sleep on this and see if I get any prophetic crystal dreams from the asbestos in my walls, but looking at it again after all this time and seeing the words "helplessness" and "Atlan" in the same sentence does somewhat alter my perception. That seems off.
>>98811280>come up with a way to integrate theater-specific rulesFor example, this map has a Fort on the island at the South. Depending on the player's factions, someone might claim it from the start and have an additional Deployment zone, however one that is stuck on its corner. There's going to be a secret sneaky landbridge (screw you Empire : Total War Inuits walking on water to go conquer Newfoundland, we can do it too) where indicated by the red lines. Something like > A Colonial, Atlan or Atlantis player may attempt to claim the Fort as an additional Deployment area capable of holding up to 1000 men, by sacrificing a Support Asset in order to do so. If both players are eligible, secretly bid any number of your Assets to sacrifice (you may bid none), reveal them at the same time, and add the Leadership value of all your cards revealed. Whoever has the highest wins the Fort, if tied, whoever sacrificed the most Asset cards wins, if again tied, no one gets it, womp womp. And beside "beating the opponent as Victory conditions" ... > Theater-specific Victory conditions> Colonization Victory (Available to all Colonials, Atlantis & Atlan) : Control the area immediately to the south of the Twin Lakes & your force has at least 25% more of its starting effective than your opponent's. > Industrialization Victory (Available to all Colonials, Atlan, Atlantis & New Mu) : Control one of the Rare Inner Earth Mineral spot your force has at least 50% more of its starting effective than your opponent's. > Exploration/Migration Victory (available to all) : The furthest exit point of the map of the map to the first Deployment zone you put down becomes your Destination. Win if you control your Destination with at least 25% of your starting force. Possibly, both players might achieve their victory conditions and technically win. I don't personally see much of an issue with that, but it might be an aspect some folks dislike a lot without me realizing?
>>98816011I think that works fine in a campaign setting, especially if the different victories have different reprecussions down the line, but in a singlular game or in the final stage of the campaign, I feel, the victory conditions should ultimately be mutually exclusive, because, well, what is the game, exactly, at that point? Everyone just vibing and pursuing different goals without actual conflict?
>>98816011>>98817623It's possible for both sides to win, but for one to win harder. That might be a workable solution.
>>98817627Well, yeah, and winning harder implies means of determining that, like, maybe, a score system, which ultimately means that there's always something to compete over and even if, say, you reach your conditions, undermining your opponent may still have value. That's what I mean by mutually exclusive, which, I suppose, isn't quite the right way to describe it.
>>98740483>Degenerated Lemurian (Old Version):Degenerates are a unique phenomenon to the Lemurians, one which confounds surface academics. People whose entire face have been holed out and yet who still somehow survive and function, somewhat. While it is noted that Degeneracy can result from misuse of prophetic skills, it also appears that it can strike Lemurians of lower birth, servants, etc. Lemurians believe it is the result of laziness, crass stupidity or too much menial work unbalanced by exposition to the Inner-Sun's Chi, but some Agarthan Society academics have advanced that Degeneracy might be a form of Deep Drunkenness that is somehow specific to the 6th Layer.>Degenerated Lemurian (New Version):Lemurian prophets gain their mysterious powers through the use of “Vrill-Chakras”, unlocked by the opening of a hole in their foreheads. This hole will expand over time if the gift of prophecy is used without balance and rigour. Degeneration occurs when the whole of the face is consumed, rendering the sufferer mindless and passive. Lemurians consider this to be equivalent to death, treating Degenerates like disposable tools in their warbands.Strangely, Lemurian peasants too accustomed to thoughtless labour beneath the INNR SVN have also been known to degenerate. This does not concern the warriors of Lemuria.Version from the lore doc and a custom blurb.
>>98817844>Flesh Construct (Old Version):Cultivation as a whole is not without risks. While Warriors are not as much at risk of Degeneracy if they do not prophecize, the mix of Chi Cultivation and physical training may, if not well controlled, cause someone to turn into a Flesh Construct. The warrior will burst into a Shoggoth-like abomination of muscled limbs, perfectly sculpted abs and bone protrusions. Flesh Constructs often retain a large amount of their former selves, but generally also believe they have simply reached peak performance. Normal Lemurians tend to accommodate them however they can but are also wary, since they are prone to growing a random proboscis just to eat someone's face without even realizing it.>Flesh Construct (New Version):Cultivation is not without risks. While Warriors are not as much at risk of Degeneracy if they do not prophecize, the mix of Chi Cultivation and physical training may, if not well controlled, cause someone to turn into a Flesh Construct. The warrior will burst into a formless abomination of muscled limbs, perfectly sculpted abs and bone protrusions. Flesh Constructs often retain a large amount of their former selves, but generally also believe they have simply reached peak performance. Normal Lemurians tend to accommodate them however they can while remaining wary, since Constructs are prone to growing a random proboscis to eat someone's face without even realizing it.Less of an edit than a touchup here. Removed shoggoth reference for the blurb since they're supposed to be more in-universe (I think)
>>98817848>Digested:Lemurian Alchemical Artifacts are typically harvested from specially cultivated outsiders who have earned the ire of the 6th layer, be they Agarthan or Epigean. Long ago, when the First Prophet Ozymandius yet walked, these artifacts were discovered through the Digested Degenerates. Lemurian Degenerates devoured and subsequently regurgitated by savage beasts are found to have been distilled, or perhaps pickled. This process then chances the creation of alchemical artifacts, which must be subsequently removed from the unruly and violent degenerates, who are no longer placid as they were before. In the modern era these beings come to be only as a result of accidents, or the desperation to risk a powerful artifact.>Rejected:Lemurian War Shamans practice a form of cultivation on their wards aimed at the removal of weakness. That weakness normally dissipates across the 6th layer harmlessly, but if the flaw removed was large enough it is instead possible for it to solidify into a Rejected Degenerate. These fragmentary beings retain more than what might be expected, resenting their excision with a pitiful spite. They seek to re-integrate with the nearest potential host, crippling them with newfound doubts and deformities. Lemurian nobles have been known to capture these creatures for use against their rivals, but this has seldom ended well for them.These are fully new. Lore was unclear to me if infesteds got their faces back or not, I thought it sounded cooler if they started acted normal without getting their faces back and people just had to deal with it so I went with that.
>>98817854>Infested:The hole produced from degeneration is deeper than might be expected. Anything fully placed within the opening vanishes entirely unless tied off or held, and those warriors brave enough to reach around inside find nothing to touch at all. It is hardly any wonder then that Lemurian Degenerates have been known to become infested, regaining some of their former personality while retaining their characteristically empty face. These more emotive and harder-working beings are rarely trusted as much as their uninfested counterparts, but are used all the same. Only the shattering of the emergent personality or the outright death of the body is enough to make the infestation reveal its true form, though few would wish to see it.Whoops, forgot what order these were in. Here's infested.
>>98817854>>98817858>Used "Might be expected" twiceI'm a hack godammit. Ignore the one for the infested, replace it with "than it seems" or something.
>>98812078>>98812141>>98812162Having considered the matter, I do like there being an esoteric philosophical aspect to it. Atlantis already has the Titan stuff locked down, so having Atlan be on the same spectrum makes them kind of a sideshow to that in the religious sense unless we wanted to give them a bunch of Titan-focused rites too. Having Atlan instead descend from a single rite that itself splintered over issues only relevant to it works better, in a kind of wide religion vs tall religion sense to borrow from 4X.Now, for what to actually do with that I don't think that much more for the philosophy is needed than what's in your post, where you explain different interpretations held by the factions and the general understandings too. Fundamentally in-game what we see is the split between the big two Wall church factions so delving too much past that has limited usage and risks completely demistifying it.In a similar titanium vein, another question I have is how the hell the Hospitaliers work. I know "extremists self-sabotaging themselves with ideological concerns" is a running theme of our species but I still do question how the constantly-threatened Atlan puts up with people whose only job is to make casualty survival rates even worse than they already are in a preindustrial situation. But at the same time they're awesome and really thematic, so I know that there has to be an explanation that makes sense around their current lore rather than one that necessitates a rewrite. It's just a matter of working it out on the page.
>>98817679>>98817627>>98817623Yeah, it might be a dumb idea, although I think if I tie a "and you must have xx% more of your starting effective left than your opponent" to each one they kinda do become exclusive anyhow, no? >>98817844>>98817848>>98817854>>98817858These are pretty much perfect, added!> picrelI'll want to add some terrain to the pale beige sections and the upper coast, but that's mostly done.
>>98817928Is there any difference between those mountains and pillars gameplay-wise? That's the only thing that would stick out to me as absent if so.
>>98817980I have a few terrain icons that could work as Pillars but for this one I wanted to keep it relatively simple, so those are really just mountains, they will have some version of Elevation, rough terrain and block LoS. The only thing of note beside the fort and the two small swamps (i.e., where Morlocks will pour out off) are those few active volcano/chimneys, I guess eventually if Duosicilians get interested in this Theater, moving in on those or pushing their enemy against them will be their priority? I do want to try and make a few Mushroom forst icon that doesn't look too crappy, a few ravines and pits, otherwise between the 15 or so different packs you can get on kmalexander.com there's a lot of different maps I could map. I tried using the maps we've made here as guide for the map making program I use, either manually or by feeding it the grayscales, but it never turns out well. Its probably too early for anyone to feel comfortable making any, but since its very early stage, if someone does, I'll make sure to include them as well. I guess I could make a card template for units as well.
>>98818081>Morlock Swarms>On a regimental game scaleJesus Christ how horrifying.
>>98817919>In a similar titanium vein, another question I have is how the hell the Hospitaliers work.I say we just town it down to them being legit army medics, but them being trash at their jobs because of the general culture of contempt for weakness, and also because, with how well armored and trained proper Atlan soldiers are, the ones who need their help the most are usually slaves and they aren't particularly valuable.
>>98818202I also suggest renaming them to something more Greek and edgy like Thanaturge.
>>98818216We kinda drifted away from a lot of the Greeks names as a way to differentiate from Atlantis, although I don't think it was that necessary. I like Hospitaliers as is, but I'm biased, they are one of my few OG compass contributions that stuck around. Its my fault for never finishing the Atlan lore proposal I had, but I don't see the Hospitaliers as a widespread group representing the only medical body in Atlan, they are more like a (knightly, duh) order that does have jurisdiction over medical matters as well. Having the Great Plague as one of the main element contributing to its inception, and having lost/never really had the same level of healthcare Atlantis does, taking very drastic measures toward triage and the spread of diseases became something that, at times, and in a certain degree, made sense. At the same time, the average (i.e, non-slave) Atlan takes extra care to remain in good health and avoid situations that would lead to disease, huskificaton, degeneration (although that doesn't happen in the 3rd and 4th, but Atlans may travel to the 6th), etc, going so far as using liquid titanium (which is not actually titanium, but an abundant byproduct of its smelting) and other very aggressive alchemical concoctions as a common antiseptics (a habit some Fallen-Parisians have adopted). Atlans seen pouring a burning liquid on themselves before battle has been mistaken by Colonials as some form of fell magic, but its really just disease paranoia. Hospitaliers are also very much disliked by everyone, as they are seen by the populace as something to suffer, and one of the few threats nobles can't really maneuver around, technically, no one is exempt from an Hospitalier's ministrations, not even the King. They were dwindling in numbers and influence before his ascension, in part because of outside influence, but also because it takes a certain kind of madmen to want to be one as well, they 100% impose on themselves the same requirements as on others.
>>98818328The Titanium King's ascent has seen the resurgence of the Hospitalier corp and and a massive influx to its ranks. As one of the outlier groups of Atlan politics before the Coup, and one that aligned relatively well with the hyper-laconic worldview of the Then-Not-Yet King, it was fairly easy for them to be swayed and used as additional shocktroops (they *are* good fighters) during the takeover. Paradoxically, granting status and moving the Hospitalier's headquarters from some lost fortress on the frontier to the core of the Capital has turned out to be yet again one of those seemingly-gratuitously-cruel-but-ultimately-succesful plan the King has become known for. At least, now, the citizenry feels the nobility and richer folks of the inner quarters are no longer gets exempt. And having a dedicated Hospitalier is a very good way to ensure some part of the court administration works smoothly, it tends to tense everyone up. Hospitaliers seem to be especially loyal to the King, but its unclear if its true loyalty or just eagerness to continue being useful, its not like there's ever been a reason for a Hospitalier to try to minister the King, and if they did, the King wouldn't feel threatened in the least, it'd be exercise toward rehabilitation, really... >>98818328Anyone feel free to use these, obviously, this is all pre-pre-alpha stage, but its fun to do. Don't worry too much about the rules you come up with, since there's no pricing yet.Weapons will be their own cards, era-set, I'll get on that next.
Retard from >>98767367 The High Frontier here, any pointers for how to best organize stuff for later reuse?Last time I was really part of a tg world building project was over a decade ago.
>>98819243A couple of pointers.-If you are decided to make your project last, I imagine a google doc (preferably open, or at very least editable to those with permission) to take all the necessary notes. You can follow the one in the OP (especially the "Main Lore Doc" one, that's the most complete one, and the better suited for lore). -If you're thinking of making an editable wiki, do not start until you know for certain at least than a handful of people are willing to contribute here and there, otherwise you'll be doing everything. -If you do start a wiki, DO NOT USE FANDOM. Trust me, as someone who worked on the Giantstep wiki back in the day, Fandom gives nothing but troubles. It has a lot of decent edit tools, sure, but overall it's not worth it. Mirahaze works better in that regard.-If you are going to archive the threads, you can do two things. First, save the threads on .pdf (basically using the "print-save as .pdf" option all browsers have). This will not keep the images at full resolution, but at the very least, the text is saved forever in your computer. Second, using the /suptg/ threat archive function, though keep in mind someone is basically downvoting all threads related to worldbuilding projects into oblivion, and once they get certain downvotes, the link becomes hidden. So SAVE THE LINKS, it was vital for Giantstep and is often needed in here. -If you have a lot of images, save them in your computer with an appropiate name, that way you won't have to scroll dozens of threads to find it again. Always keep the date around, as it's one of the best ways to find info, checking the threads from the related dates. Good luck with your project. Worldbuilding is always fun.
>>98819426>Second, using the /suptg/ threat archive function, though keep in mind someone is basically downvoting all threads related to worldbuilding projects into oblivion,Fucking hell why is everything just do goddamn gay nowadays?
>>98818202The niche of "terrible at their job" for Atlan is already taken by the Spring Gunners to me. You make a good point about slaves being the ones they'd be working on though.>>98818328>>98818406The Great Plague was the missing element I failed to notice I think. That's what gets them their foot (sabaton) in the door and then the Titking taking advantage of them explains why they're where they are today. Now what exactly the great plague was can be up for debate since Atlantis was in sporadic contact with the surface until at least 1453 so wouldn't have a Columbian exchange experience, but for an easy out we could probably say that until the final big wave of migration not enough surfacers came down to really get things kicked off. Or that Mu did it, that would work too.>>98821655It's not so bad since you can still see the archived threads if you set your maximum downvotes filter to the lowest it will go. Any further past 20 though means you have to search for keywords or titles so be careful with how you define your stuff.
>>98818328>We kinda drifted away from a lot of the Greeks names as a way to differentiate from Atlantis, although I don't think it was that necessary.I think it's necessary that we don't drift too far, actually, since they're supposed to have the same origins. And I imagine using ancient Greek nomenclature would be easier than designing some divergent Hellenic conlang with some Mesoamerican and Titans know what other loanwords and getting everyone on board using it (frankly, we already tried and mostly failed).Everything else you wrote is cool, though. We got Atlan biopolitics before GTA V.Speaking of names, we should probably name their Capital, at least. I imagine it as a massive Titanium foundry city, so I thought up of the name Khoanthos, from khoanos (crucible) and the -thos suffix used in place names (e.g. Korinthos).
>>98824482I like the "anthos" suffix, it sounds mean.
>>98819243>>98819426Have we become so senior that other worldbuilding threads take advice from us? How refreshing. >>98818328I should go back and fix some of the landsknecht heraldry. They looked fine on the slide that a prepped long ago, but the Brandenburg one in particular looks goofy. Is the intention to have card management extend beyond list-building and also act as a source of secondary objectives?
Also, episode three is up. The enshittification of Audacity will not stop the train. https://www.youtube.com/watch?v=WbgOHIBx93k&t=2939sThere's only about fifteen pages left to finish for the first volume of the second novel, and I think it can be done before the end of the year. I'm going to have to go searching for Imperial Japanese court-martial procedures. It's turning more into 'Conduct Unbecoming' than I desired, but the fourth part of the volume is now up on the wiki and the vile application.
>>98825587>Have we become so senior that other worldbuilding threads take advice from us? How refreshing.A successful worldbuilding project on /tg/ happens basically once every 6 - 13 years.The last vaguely successful one prior to this must've been CATastrophe or Night Shift.I guess PACYOA kinda counts.
>>98825587>Is the intention to have card management extend beyond list-building and also act as a source of secondary objectives?I wasn't going this way, but it would be something to look into. Right now there's going to be 3 cards used, one for unit/commands, one for Support Assets (stuff like embarcations to make a crossing easier, spies, naval/air assets to bring in and help a more standard force) and one for weapons. I'm thinking "burning" Support Asset cards would be a way to trigger some Theater specific rules as well, like > A Deep or Tribal player may burn 1 asset not currently in play to get the local Morlock's friendship. Immediately spawn 1 Morlock Shoal in a Swamp anywhere on the map, and roll 1d10 at the start of the following turns for each asset burnt this way. One a 1, spawn another Morlock Shoal.
>>98825637From a historiographical perspective we're kind of a spiritual successor to those Leviathan threads with the whole "Fantastical Industrial Revolution wojack chart worldbuilding" thing we've got.>>98826213>One for weaponsHow do you mean? I thought the unit card covers that stuff. I like the support card idea though.
>>98818328>going so far as using liquid titanium (which is not actually titanium, but an abundant byproduct of its smelting)On this topic, I've been pondering over how the supposedly crystalline titanium works in armour. Considering that in game the titanium rule is lost once the armour is damaged, but that the armour itself is only slightly worsened, I think what we call titanium armour is really only coated in the stuff. The loss of the rule happens because of the crystal cracking and thence becoming useless while the steel beneath is only dented or punctured in one place.How exactly titanium is applied as a coating is another question entirely. Some sort of reverse electroplating might work, or maybe armour pieces are submerged in a solution of dissolved titanium which then reforms like how borax crystals are made. What exactly has the strength to dissolve a titanium crystal is then the next question, but it's probably a combination of a strong acid and intense heat from slave-operated bellows powering phosphorus fires.As for mining it, IIRC the crystals react poorly to being hit too hard, so I imagine Atlan miners are very good at hitting the precise spot to crack a crystal rather than the one that makes it resonate at the frequency to pop your blood vessels. The few colonial titanium mines probably just set charges and collect the fragments that rain down after. More wasteful to be sure, but their workers are only semi-expendable.